Fix rendering issue in audio_raw_stream.c example

This commit is contained in:
Chase Mayer 2022-08-02 15:05:47 -07:00
parent 1a35f73d84
commit 4d21ad22d9

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@ -135,6 +135,11 @@ int main(void)
{
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
}
// Make sure the rest of the line is flat
for (int j = waveLength*2; j < MAX_SAMPLES; j++)
{
data[j] = (short)0;
}
// Scale read cursor's position to minimize transition artifacts
//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));