fix example text_draw_3d
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@ -98,7 +98,7 @@ int main(void)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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SetCameraMode(camera, CAMERA_ORBITAL);
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SetCameraMode(&camera, CAMERA_ORBITAL);
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Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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