Start integrating stuff from the mikesinput lib

This commit is contained in:
Michael 2023-10-12 16:26:09 -04:00
parent c4bb0958ec
commit 4bc31deac2

View File

@ -72,8 +72,14 @@
//----------------------------------------------------------------------------------
#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
#define DEFAULT_EVDEV_PATH "/dev/input/by-id" // Path to the linux input events
#define MI_BITS_PER_LONG (8 * sizeof(long))
#define MI_NBITS(x) ((((x)-1) / MI_BITS_PER_LONG) + 1)
#define MI_OFF(x) ((x) % MI_BITS_PER_LONG)
#define MI_BIT(x) (1UL << MI_OFF(x))
#define MI_LONG(x) ((x) / MI_BITS_PER_LONG)
#define MI_IS_BIT_SET(array, bit) ((array[MI_LONG(bit)] >> MI_OFF(bit)) & 1)
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -148,12 +154,15 @@ static void RestoreKeyboard(void); // Restore keyboard syst
static void ProcessKeyboard(void); // Process keyboard events
#endif
static void InitDrmInput(void); // Initialize inputs for DRM platform
static void InitDrmJoystick(int index, char *path) // Initialize a joystick for DRM platform
static void InitEvdevInput(void); // Initialize evdev inputs
static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
static void PollKeyboardEvents(void); // Process evdev keyboard events
static void *EventThread(void *arg); // Input device events reading thread
static void InitGamepad(void); // Initialize raw gamepad input
//static void InitGamepad(void); // Initialize raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
@ -215,6 +224,11 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
CORE.Window.eventWaiting = false;
for (int i = 0; i < MAX_GAMEPADS; i++)
{
CORE.Input.Gamepad.ready[i] = false;
}
// Initialize graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height);
@ -277,8 +291,9 @@ void InitWindow(int width, int height, const char *title)
// Platform specific init window
//--------------------------------------------------------------
// Initialize raw input system
InitDrmInput(); // DRM platform input initialization
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
//InitGamepad(); // Gamepad init
InitKeyboard(); // Keyboard init (stdin)
//--------------------------------------------------------------
@ -1424,6 +1439,98 @@ static void ProcessKeyboard(void)
}
#endif // SUPPORT_SSH_KEYBOARD_RPI
// Initialize user input from /dev/input/by-id
// This includes keyobard, mouse, gamepads, and touch screens.
static void InitDrmInput(void)
{
char path[MAX_FILEPATH_LENGTH] = { 0 };
DIR *directory = NULL;
struct dirent *entity = NULL;
// Initialise keyboard file descriptor
platform.keyboardFd = -1;
// Reset variables
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
{
CORE.Input.Touch.position[i].x = -1;
CORE.Input.Touch.position[i].y = -1;
}
// Reset keyboard key state
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
CORE.Input.Keyboard.currentKeyState[i] = 0;
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
// Open the linux directory of "/dev/input/by-id"
directory = opendir(DEFAULT_EVDEV_PATH);
if (directory)
{
while ((entity = readdir(directory)) != NULL)
{
sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
// Devices are in the format:
// /dev/input/by-id/usb-Name_of_Device-[event-joystick|event-kbd|event-mouse]
int len = strlen("event-joystick");
if (strncmp("event-joystick", entity->d_name + (strlen(entity->d_name)-len), len) == 0)
{
TraceLog(LOG_INFO, TextFormat("Device %s is an event joystick", entity->d_name));
for (int i = 0; i < MAX_GAMEPADS; i++)
{
if (CORE.Input.Gamepad.ready)
continue;
InitDrmJoystick(i, path);
break;
}
}
len = strlen("event-kbd");
if (strncmp("event-kbd", entity->d_name + (strlen(entity->d_name)-len), len) == 0)
{
TraceLog(LOG_INFO, TextFormat("Device %s is an event keyboard", entity->d_name));
}
len = strlen("event-mouse");
if (strncmp("event-mouse", entity->d_name + (strlen(entity->d_name)-len), len) == 0)
{
TraceLog(LOG_INFO, TextFormat("Device %s is an event mouse", entity->d_name));
}
}
closedir(directory);
}
}
void InitDrmJoystick(int index, const char *path)
{
if ((platform.gamepadStreamFd[index] = open(path, O_RDONLY | O_NONBLOCK)) < 0)
{
// This isn't an active device that can be read so return without doing anything else.
return;
}
// Get the bits describing the absolute axes of the device.
unsigned long abs_bits[ABS_MAX / 8 + 1] = {0};
ioctl(platform.gamepadStreamFd[index], EVIOCGBIT(EV_ABS, sizeof(abs_bits)), &abs_bits);
// Count the axes present on the device.
CORE.Input.Gamepad.axisCount = 0;
for (int axis = 0; axis < ABS_MAX; axis++)
{
if (MI_IS_BIT_SET(abs_bits, axis)) {
CORE.Input.Gamepad.axisCount++;
}
}
CORE.Input.Gamepad.ready[index] = true;
}
// Initialise user input from evdev(/dev/input/event<N>)
// this means mouse, keyboard or gamepad devices
static void InitEvdevInput(void)
@ -1921,37 +2028,37 @@ static void *EventThread(void *arg)
}
// Initialize gamepad system
static void InitGamepad(void)
{
char gamepadDev[128] = { 0 };
for (int i = 0; i < MAX_GAMEPADS; i++)
{
sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i);
if ((platform.gamepadStreamFd[i] = open(gamepadDev, O_RDONLY | O_NONBLOCK)) < 0)
{
// NOTE: Only show message for first gamepad
if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available");
}
else
{
CORE.Input.Gamepad.ready[i] = true;
// NOTE: Only create one thread
if (i == 0)
{
int error = pthread_create(&platform.gamepadThreadId, NULL, &GamepadThread, NULL);
if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
}
ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]);
ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount);
}
}
}
// static void InitGamepad(void)
// {
// char gamepadDev[128] = { 0 };
//
// for (int i = 0; i < MAX_GAMEPADS; i++)
// {
// sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i);
//
// if ((platform.gamepadStreamFd[i] = open(gamepadDev, O_RDONLY | O_NONBLOCK)) < 0)
// {
// // NOTE: Only show message for first gamepad
// if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available");
// }
// else
// {
// CORE.Input.Gamepad.ready[i] = true;
//
// // NOTE: Only create one thread
// if (i == 0)
// {
// int error = pthread_create(&platform.gamepadThreadId, NULL, &GamepadThread, NULL);
//
// if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
// else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
// }
//
// ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]);
// ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount);
// }
// }
// }
// Process Gamepad (/dev/input/js0)
static void *GamepadThread(void *arg)