Merge branch 'raysan5:master' into Add-RL_POINTS
This commit is contained in:
commit
4b28f75aeb
2
.gitignore
vendored
2
.gitignore
vendored
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@ -65,7 +65,7 @@ src/external/SDL3
|
||||||
# Emscripten
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# Emscripten
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emsdk
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emsdk
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||||||
|
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||||||
# Ignore wasm data in examples/
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# Ignore binaries generated in examples/
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examples/**/*
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examples/**/*
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||||||
!examples/**/*.*
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!examples/**/*.*
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!examples/**/*/
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!examples/**/*/
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||||||
|
|
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||||||
|
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@ -11,7 +11,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||||
| [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.5** | [Beef](https://www.beeflang.org) | MIT |
|
| [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.5** | [Beef](https://www.beeflang.org) | MIT |
|
||||||
| [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT |
|
| [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT |
|
||||||
| [raylib-c3](https://github.com/c3lang/vendor/tree/main/libraries/raylib6.c3l) | **6** | [C3](https://c3-lang.org) | MIT |
|
| [raylib-c3](https://github.com/c3lang/vendor/tree/main/libraries/raylib6.c3l) | **6** | [C3](https://c3-lang.org) | MIT |
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||||||
| [raylib-cs](https://github.com/raylib-cs/raylib-cs) | **5.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib |
|
| [raylib-cs](https://github.com/raylib-cs/raylib-cs) | **6.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib |
|
||||||
| [Raylib-CsLo](https://github.com/NotNotTech/Raylib-CsLo) | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
| [Raylib-CsLo](https://github.com/NotNotTech/Raylib-CsLo) | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
||||||
| [Raylib-CSharp-Vinculum](https://github.com/ZeroElectric/Raylib-CSharp-Vinculum) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
| [Raylib-CSharp-Vinculum](https://github.com/ZeroElectric/Raylib-CSharp-Vinculum) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
||||||
| [Raylib-CSharp](https://github.com/MrScautHD/Raylib-CSharp) | **5.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT |
|
| [Raylib-CSharp](https://github.com/MrScautHD/Raylib-CSharp) | **5.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT |
|
||||||
|
|
@ -37,7 +37,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||||
| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT |
|
| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT |
|
||||||
| [raylib.f](https://github.com/cthulhuology/raylib.f) | **5.5** | [Forth](https://forth.com) | Zlib |
|
| [raylib.f](https://github.com/cthulhuology/raylib.f) | **5.5** | [Forth](https://forth.com) | Zlib |
|
||||||
| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC |
|
| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC |
|
||||||
| [raylib-go](https://github.com/gen2brain/raylib-go) | **5.5** | [Go](https://golang.org) | Zlib |
|
| [raylib-go](https://github.com/gen2brain/raylib-go) | **6.0** | [Go](https://golang.org) | Zlib |
|
||||||
| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib |
|
| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib |
|
||||||
| [gforth-raylib](https://github.com/ArnautDaniel/gforth-raylib) | 3.5 | [Gforth](https://gforth.org) | **???** |
|
| [gforth-raylib](https://github.com/ArnautDaniel/gforth-raylib) | 3.5 | [Gforth](https://gforth.org) | **???** |
|
||||||
| [h-raylib](https://github.com/Anut-py/h-raylib) | **5.5-dev** | [Haskell](https://haskell.org) | Apache-2.0 |
|
| [h-raylib](https://github.com/Anut-py/h-raylib) | **5.5-dev** | [Haskell](https://haskell.org) | Apache-2.0 |
|
||||||
|
|
@ -49,7 +49,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||||
| [Raylib.jl](https://github.com/chengchingwen/Raylib.jl) | 4.2 | [Julia](https://julialang.org) | Zlib |
|
| [Raylib.jl](https://github.com/chengchingwen/Raylib.jl) | 4.2 | [Julia](https://julialang.org) | Zlib |
|
||||||
| [kaylib](https://github.com/electronstudio/kaylib) | 3.7 | [Kotlin/native](https://kotlinlang.org) | **???** |
|
| [kaylib](https://github.com/electronstudio/kaylib) | 3.7 | [Kotlin/native](https://kotlinlang.org) | **???** |
|
||||||
| [KaylibKit](https://codeberg.org/Kenta/KaylibKit) | 4.5 | [Kotlin/native](https://kotlinlang.org) | Zlib |
|
| [KaylibKit](https://codeberg.org/Kenta/KaylibKit) | 4.5 | [Kotlin/native](https://kotlinlang.org) | Zlib |
|
||||||
| [raylib-lua](https://github.com/TSnake41/raylib-lua) | 5.0 | [Lua](http://www.lua.org) | ISC |
|
| [raylib-lua](https://github.com/TSnake41/raylib-lua) | 5.5 | [Lua](http://www.lua.org) | ISC |
|
||||||
| [raylib-lua-bindings (WIP)](https://github.com/legendaryredfox/raylib-lua-bindings) | 5.5 | [Lua](http://www.lua.org) | ISC |
|
| [raylib-lua-bindings (WIP)](https://github.com/legendaryredfox/raylib-lua-bindings) | 5.5 | [Lua](http://www.lua.org) | ISC |
|
||||||
| [ReiLua](https://github.com/nullstare/ReiLua) | 5.5 | [Lua](http://www.lua.org) | MIT |
|
| [ReiLua](https://github.com/nullstare/ReiLua) | 5.5 | [Lua](http://www.lua.org) | MIT |
|
||||||
| [raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol) | 5.5 | [Lua](http://www.lua.org) | Zlib |
|
| [raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol) | 5.5 | [Lua](http://www.lua.org) | Zlib |
|
||||||
|
|
@ -90,7 +90,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||||
| [raylib-vapi](https://github.com/lxmcf/raylib-vapi) | **6.0** | [Vala](https://vala.dev) | Zlib |
|
| [raylib-vapi](https://github.com/lxmcf/raylib-vapi) | **6.0** | [Vala](https://vala.dev) | Zlib |
|
||||||
| [raylib-wave](https://github.com/wavefnd/raylib-wave) | **auto** |[Wave](http://wave-lang.dev) | Zlib |
|
| [raylib-wave](https://github.com/wavefnd/raylib-wave) | **auto** |[Wave](http://wave-lang.dev) | Zlib |
|
||||||
| [raylib-wren](https://github.com/TSnake41/raylib-wren) | 4.5 | [Wren](http://wren.io) | ISC |
|
| [raylib-wren](https://github.com/TSnake41/raylib-wren) | 4.5 | [Wren](http://wren.io) | ISC |
|
||||||
| [raylib-zig](https://github.com/raylib-zig/raylib-zig) | **5.6-dev** | [Zig](https://ziglang.org) | MIT |
|
| [raylib-zig](https://github.com/raylib-zig/raylib-zig) | **6.0** | [Zig](https://ziglang.org) | MIT |
|
||||||
| [raylib.zig](https://github.com/ryupold/raylib.zig) | **5.1-dev** | [Zig](https://ziglang.org) | MIT |
|
| [raylib.zig](https://github.com/ryupold/raylib.zig) | **5.1-dev** | [Zig](https://ziglang.org) | MIT |
|
||||||
| [raylib-zig-bindings](https://github.com/L-Briand/raylib-zig-bindings) | **5.0** | [Zig](https://ziglang.org) | Zlib |
|
| [raylib-zig-bindings](https://github.com/L-Briand/raylib-zig-bindings) | **5.0** | [Zig](https://ziglang.org) | Zlib |
|
||||||
| [hare-raylib](https://git.sr.ht/~evantj/hare-raylib) | **auto** | [Hare](https://harelang.org) | Zlib |
|
| [hare-raylib](https://git.sr.ht/~evantj/hare-raylib) | **auto** | [Hare](https://harelang.org) | Zlib |
|
||||||
|
|
|
||||||
|
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@ -1,4 +1,4 @@
|
||||||
cmake_minimum_required(VERSION 3.25)
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cmake_minimum_required(VERSION 3.22)
|
||||||
#this change avoid the warning that appear when we include raylib using Cmake fatch content
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#this change avoid the warning that appear when we include raylib using Cmake fatch content
|
||||||
project(raylib)
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project(raylib)
|
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@ -29,7 +29,7 @@ include(CompilerFlags)
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||||||
# Registers build options that are exposed to cmake
|
# Registers build options that are exposed to cmake
|
||||||
include(CMakeOptions.txt)
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include(CMakeOptions.txt)
|
||||||
|
|
||||||
if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM" AND NOT "${PLATFORM}" MATCHES "Web")
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if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM" AND NOT "${PLATFORM}" MATCHES "Web" AND NOT "${PLATFORM}" MATCHES "SDL")
|
||||||
if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11)
|
if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11)
|
||||||
message(FATAL_ERROR "Cannot disable both Wayland and X11")
|
message(FATAL_ERROR "Cannot disable both Wayland and X11")
|
||||||
endif()
|
endif()
|
||||||
|
|
|
||||||
|
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@ -739,7 +739,6 @@ fn addExamples(
|
||||||
.root_module = exe_mod,
|
.root_module = exe_mod,
|
||||||
.use_lld = target.result.os.tag == .windows,
|
.use_lld = target.result.os.tag == .windows,
|
||||||
});
|
});
|
||||||
b.installArtifact(exe);
|
|
||||||
|
|
||||||
const install_cmd = b.addInstallArtifact(exe, .{ .dest_sub_path = b.fmt("{s}/{s}", .{ module, filename }) });
|
const install_cmd = b.addInstallArtifact(exe, .{ .dest_sub_path = b.fmt("{s}/{s}", .{ module, filename }) });
|
||||||
|
|
||||||
|
|
|
||||||
|
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@ -53,13 +53,19 @@ int main(void)
|
||||||
Model model = LoadModel("resources/models/gltf/robot.glb"); // Load character model
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Model model = LoadModel("resources/models/gltf/robot.glb"); // Load character model
|
||||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model world position
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model world position
|
||||||
|
|
||||||
|
#if SUPPORT_GPU_SKINNING
|
||||||
|
// WARNING: SUPPORT_GPU_SKINNING is required to be enabled at raylib compile time (disabled by default)
|
||||||
|
// It will skip loading CPU required buffers to store animation updated data, so, both modes are exclusive
|
||||||
|
|
||||||
// Load skinning shader
|
// Load skinning shader
|
||||||
// WARNING: It requires SUPPORT_GPU_SKINNING enabled on raylib (disabled by default)
|
// NOTE: It must be a valid shader, following raylib attribs/uniform conventions for GPU skinning
|
||||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||||
|
|
||||||
// Assign skinning shader to all materials shaders
|
// Skinning shader could be required to be assigned to all materials shaders, just to make
|
||||||
//for (int i = 0; i < model.materialCount; i++) model.materials[i].shader = skinningShader;
|
// sure required uniforms are being updated for the mesh using that material (and shader)
|
||||||
|
for (int i = 0; i < model.materialCount; i++) model.materials[i].shader = skinningShader;
|
||||||
|
#endif
|
||||||
|
|
||||||
// Load model animations
|
// Load model animations
|
||||||
int animCount = 0;
|
int animCount = 0;
|
||||||
|
|
@ -244,6 +250,12 @@ int main(void)
|
||||||
if (GuiDropdownBox((Rectangle){ GetScreenWidth() - 170.0f, 10, 160, 24 }, TextJoin(animNames, animCount, ";"),
|
if (GuiDropdownBox((Rectangle){ GetScreenWidth() - 170.0f, 10, 160, 24 }, TextJoin(animNames, animCount, ";"),
|
||||||
&animIndex1, dropdownEditMode1)) dropdownEditMode1 = !dropdownEditMode1;
|
&animIndex1, dropdownEditMode1)) dropdownEditMode1 = !dropdownEditMode1;
|
||||||
|
|
||||||
|
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize*2);
|
||||||
|
GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize);
|
||||||
|
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||||
|
|
||||||
// Draw playing timeline with keyframes for anim0[]
|
// Draw playing timeline with keyframes for anim0[]
|
||||||
GuiProgressBar((Rectangle){ 60, GetScreenHeight() - 60.0f, GetScreenWidth() - 180.0f, 20 }, "ANIM 0",
|
GuiProgressBar((Rectangle){ 60, GetScreenHeight() - 60.0f, GetScreenWidth() - 180.0f, 20 }, "ANIM 0",
|
||||||
TextFormat("FRAME: %.2f / %i", animFrameProgress0, anims[animIndex0].keyframeCount),
|
TextFormat("FRAME: %.2f / %i", animFrameProgress0, anims[animIndex0].keyframeCount),
|
||||||
|
|
@ -269,7 +281,9 @@ int main(void)
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
UnloadModelAnimations(anims, animCount); // Unload model animation
|
UnloadModelAnimations(anims, animCount); // Unload model animation
|
||||||
UnloadModel(model); // Unload model and meshes/material
|
UnloadModel(model); // Unload model and meshes/material
|
||||||
|
#if SUPPORT_GPU_SKINNING
|
||||||
UnloadShader(skinningShader); // Unload GPU skinning shader
|
UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||||
|
#endif
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -52,12 +52,19 @@ int main(void)
|
||||||
Model model = LoadModel("resources/models/gltf/greenman.glb"); // Load character model
|
Model model = LoadModel("resources/models/gltf/greenman.glb"); // Load character model
|
||||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||||
|
|
||||||
|
#if SUPPORT_GPU_SKINNING
|
||||||
|
// WARNING: SUPPORT_GPU_SKINNING is required to be enabled at raylib compile time (disabled by default)
|
||||||
|
// It will skip loading CPU required buffers to store animation updated data, so, both modes are exclusive
|
||||||
|
|
||||||
// Load skinning shader
|
// Load skinning shader
|
||||||
// WARNING: GPU skinning must be enabled in raylib with a compilation flag,
|
// NOTE: It must be a valid shader, following raylib attribs/uniform conventions for GPU skinning
|
||||||
// if not enabled, CPU skinning will be used instead
|
|
||||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||||
model.materials[1].shader = skinningShader;
|
|
||||||
|
// Skinning shader could be required to be assigned to all materials shaders, just to make
|
||||||
|
// sure required uniforms are being updated for the mesh using that material (and shader)
|
||||||
|
model.materials[1].shader = skinningShader; // Just assigning to materials[1] for this model
|
||||||
|
#endif
|
||||||
|
|
||||||
// Load gltf model animations
|
// Load gltf model animations
|
||||||
int animCount = 0;
|
int animCount = 0;
|
||||||
|
|
@ -111,7 +118,9 @@ int main(void)
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
UnloadModelAnimations(anims, animCount); // Unload model animation
|
UnloadModelAnimations(anims, animCount); // Unload model animation
|
||||||
UnloadModel(model); // Unload model and meshes/material
|
UnloadModel(model); // Unload model and meshes/material
|
||||||
|
#if SUPPORT_GPU_SKINNING
|
||||||
UnloadShader(skinningShader); // Unload GPU skinning shader
|
UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||||
|
#endif
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -28,7 +28,7 @@
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL)
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) || defined(PLATFORM_DESKTOP_RGFW)
|
||||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||||
#include "glad_gles2.h" // Required for: OpenGL functionality
|
#include "glad_gles2.h" // Required for: OpenGL functionality
|
||||||
#define glGenVertexArrays glGenVertexArraysOES
|
#define glGenVertexArrays glGenVertexArraysOES
|
||||||
|
|
|
||||||
|
|
@ -30,14 +30,22 @@ set(raylib_public_headers
|
||||||
|
|
||||||
# Sources to be compiled
|
# Sources to be compiled
|
||||||
set(raylib_sources
|
set(raylib_sources
|
||||||
raudio.c
|
|
||||||
rcore.c
|
rcore.c
|
||||||
rmodels.c
|
|
||||||
rshapes.c
|
rshapes.c
|
||||||
rtext.c
|
rtext.c
|
||||||
rtextures.c
|
rtextures.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Only build raudio if it's enabled
|
||||||
|
if (NOT DEFINED SUPPORT_MODULE_RAUDIO OR SUPPORT_MODULE_RAUDIO)
|
||||||
|
list(APPEND raylib_sources raudio.c)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Only build rmodels if it's enabled
|
||||||
|
if (NOT DEFINED SUPPORT_MODULE_RMODELS OR SUPPORT_MODULE_RMODELS)
|
||||||
|
list(APPEND raylib_sources rmodels.c)
|
||||||
|
endif()
|
||||||
|
|
||||||
# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw
|
# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw
|
||||||
if (NOT ${PLATFORM} MATCHES "Web")
|
if (NOT ${PLATFORM} MATCHES "Web")
|
||||||
include(GlfwImport)
|
include(GlfwImport)
|
||||||
|
|
@ -48,10 +56,10 @@ endif ()
|
||||||
# Produces a variable LIBS_PRIVATE that will be used later
|
# Produces a variable LIBS_PRIVATE that will be used later
|
||||||
include(LibraryConfigurations)
|
include(LibraryConfigurations)
|
||||||
|
|
||||||
if (SUPPORT_MODULE_RAUDIO)
|
if (DEFINED SUPPORT_MODULE_RAUDIO AND NOT SUPPORT_MODULE_RAUDIO)
|
||||||
MESSAGE(STATUS "Audio Backend: miniaudio")
|
|
||||||
else ()
|
|
||||||
MESSAGE(STATUS "Audio Backend: None (-DCUSTOMIZE_BUILD=ON -DSUPPORT_MODULE_RAUDIO=OFF)")
|
MESSAGE(STATUS "Audio Backend: None (-DCUSTOMIZE_BUILD=ON -DSUPPORT_MODULE_RAUDIO=OFF)")
|
||||||
|
else ()
|
||||||
|
MESSAGE(STATUS "Audio Backend: miniaudio")
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
add_library(raylib ${raylib_sources} ${raylib_public_headers})
|
add_library(raylib ${raylib_sources} ${raylib_public_headers})
|
||||||
|
|
|
||||||
|
|
@ -240,6 +240,9 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||||
ifeq ($(ANDROID_ARCH),x86_64)
|
ifeq ($(ANDROID_ARCH),x86_64)
|
||||||
ANDROID_COMPILER_ARCH = x86_64
|
ANDROID_COMPILER_ARCH = x86_64
|
||||||
endif
|
endif
|
||||||
|
ifndef ANDROID_COMPILER_ARCH
|
||||||
|
$(error ANDROID_COMPILER_ARCH: Unknown ANDROID_ARCH=$(ANDROID_ARCH))
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Define raylib graphics api depending on selected platform
|
# Define raylib graphics api depending on selected platform
|
||||||
|
|
|
||||||
4
src/external/miniaudio.h
vendored
4
src/external/miniaudio.h
vendored
|
|
@ -41495,11 +41495,11 @@ Web Audio Backend
|
||||||
#ifdef MA_HAS_WEBAUDIO
|
#ifdef MA_HAS_WEBAUDIO
|
||||||
#include <emscripten/emscripten.h>
|
#include <emscripten/emscripten.h>
|
||||||
|
|
||||||
#if (__EMSCRIPTEN_major__ > 3) || (__EMSCRIPTEN_major__ == 3 && (__EMSCRIPTEN_minor__ > 1 || (__EMSCRIPTEN_minor__ == 1 && __EMSCRIPTEN_tiny__ >= 32)))
|
#if (__EMSCRIPTEN_MAJOR__ > 3) || (__EMSCRIPTEN_MAJOR__ == 3 && (__EMSCRIPTEN_MINOR__ > 1 || (__EMSCRIPTEN_MINOR__ == 1 && __EMSCRIPTEN_TINY__ >= 32)))
|
||||||
#include <emscripten/webaudio.h>
|
#include <emscripten/webaudio.h>
|
||||||
#define MA_SUPPORT_AUDIO_WORKLETS
|
#define MA_SUPPORT_AUDIO_WORKLETS
|
||||||
|
|
||||||
#if (__EMSCRIPTEN_major__ > 3) || (__EMSCRIPTEN_major__ == 3 && (__EMSCRIPTEN_minor__ > 1 || (__EMSCRIPTEN_minor__ == 1 && __EMSCRIPTEN_tiny__ >= 70)))
|
#if (__EMSCRIPTEN_MAJOR__ > 3) || (__EMSCRIPTEN_MAJOR__ == 3 && (__EMSCRIPTEN_MINOR__ > 1 || (__EMSCRIPTEN_MINOR__ == 1 && __EMSCRIPTEN_TINY__ >= 70)))
|
||||||
#define MA_SUPPORT_AUDIO_WORKLETS_VARIABLE_BUFFER_SIZE
|
#define MA_SUPPORT_AUDIO_WORKLETS_VARIABLE_BUFFER_SIZE
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
291
src/external/rlsw.h
vendored
291
src/external/rlsw.h
vendored
|
|
@ -164,18 +164,10 @@
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Fast power-of-two texture wrap (SW_REPEAT mode only)
|
// Full NPOT texture support (enabled by default)
|
||||||
// When defined, textures whose width/height are powers of two use a bitmask
|
// When disabled, SW_REPEAT requires POT on its axis (fast bitmask wrap)
|
||||||
// wrap (`x & (size-1)`) instead of `floorf`-based fractional wrap or the
|
// SW_CLAMP remains supported for any dimension, per-axis
|
||||||
// signed `%` chain in the linear sampler. Saves a software divide on Xtensa
|
#define SW_SUPPORT_NPOT_TEXTURE true
|
||||||
// and a few instructions everywhere. NPOT textures keep using the original
|
|
||||||
// path via a runtime `(size & (size-1)) == 0` check, so SW_REPEAT remains
|
|
||||||
// correct for them. The only observable behavior change is for POT textures
|
|
||||||
// sampled with negative UV coordinates: bitmask wrap (two's complement) can
|
|
||||||
// differ from `sw_fract` by one texel. Off by default to keep bit-for-bit
|
|
||||||
// behavior; opt in if you control your asset UVs.
|
|
||||||
//
|
|
||||||
// #define SW_TEXTURE_REPEAT_POT_FAST
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// OpenGL Compatibility Types
|
// OpenGL Compatibility Types
|
||||||
|
|
@ -860,11 +852,9 @@ SWAPI void swGetFramebufferAttachmentParameteriv(SWattachment attachment, SWatta
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ESP-DSP acceleration: ESP-IDF ships an optimized math library that includes
|
// ESP-DSP acceleration: ESP-IDF ships an optimized math library that includes
|
||||||
// `dspm_mult_4x4x4_f32` (4x4 matrix multiply) and `dspm_mult_4x4x1_f32`
|
// `dspm_mult_4x4x4_f32` (4x4 matrix multiply) and `dspm_mult_4x4x1_f32` (matrix * vector)
|
||||||
// (matrix * vector). These are S3-tuned hand-vectorized kernels that beat the
|
// These are S3-tuned hand-vectorized kernels that beat the scalar versions for both throughput and code-size
|
||||||
// scalar versions for both throughput and code-size. Detection is opt-in to
|
// Detection is opt-in to keep the dependency optional: define SW_USE_ESP_DSP from your build system
|
||||||
// keep the dependency optional: define SW_USE_ESP_DSP from your build system
|
|
||||||
// (or rely on the `idf_component.yml` example shown in the rlsw docs).
|
|
||||||
#if defined(ESP_PLATFORM) && defined(SW_USE_ESP_DSP)
|
#if defined(ESP_PLATFORM) && defined(SW_USE_ESP_DSP)
|
||||||
#define SW_HAS_ESP_DSP
|
#define SW_HAS_ESP_DSP
|
||||||
#include "dspm_mult.h"
|
#include "dspm_mult.h"
|
||||||
|
|
@ -884,41 +874,41 @@ SWAPI void swGetFramebufferAttachmentParameteriv(SWattachment attachment, SWatta
|
||||||
#define SW_DEG2RAD (SW_PI/180.0f)
|
#define SW_DEG2RAD (SW_PI/180.0f)
|
||||||
#define SW_RAD2DEG (180.0f/SW_PI)
|
#define SW_RAD2DEG (180.0f/SW_PI)
|
||||||
|
|
||||||
// When clipping a convex polygon against a plane, at most one vertex is added.
|
// When clipping a convex polygon against a plane, at most one vertex is added
|
||||||
// Starting from a quadrilateral (4 vertices), clipped sequentially against
|
// Starting from a quadrilateral (4 vertices), clipped sequentially against
|
||||||
// the frustum (6 planes) then the scissor rectangle (4 planes):
|
// the frustum (6 planes) then the scissor rectangle (4 planes):
|
||||||
// 4 + 6 + 4 = 14 vertices maximum.
|
// 4 + 6 + 4 = 14 vertices maximum
|
||||||
#define SW_MAX_CLIPPED_POLYGON_VERTICES 14
|
#define SW_MAX_CLIPPED_POLYGON_VERTICES 14
|
||||||
#define SW_CLIP_EPSILON 1e-4f
|
#define SW_CLIP_EPSILON 1e-4f
|
||||||
|
|
||||||
#define SW_HANDLE_NULL 0u
|
#define SW_HANDLE_NULL 0u
|
||||||
#define SW_POOL_SLOT_LIVE 0x80u // bit7 of the generation byte
|
#define SW_POOL_SLOT_LIVE 0x80u // bit7 of the generation byte
|
||||||
#define SW_POOL_SLOT_VER_MASK 0x7Fu // bits6:0 = anti-ABA counter
|
#define SW_POOL_SLOT_VER_MASK 0x7Fu // bits6:0 = anti-ABA counter
|
||||||
|
|
||||||
#define SW_CONCAT(a, b) a##b
|
#define SW_CONCAT(a, b) a##b
|
||||||
#define SW_CONCATX(a, b) SW_CONCAT(a, b)
|
#define SW_CONCATX(a, b) SW_CONCAT(a, b)
|
||||||
|
|
||||||
#define SW_FRAMEBUFFER_COLOR8_GET(c,p,o) SW_CONCATX(sw_pixel_read_color8_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
|
#define SW_FRAMEBUFFER_COLOR8_GET(c,p,o) SW_CONCATX(sw_pixel_read_color8_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
|
||||||
#define SW_FRAMEBUFFER_COLOR_GET(c,p,o) SW_CONCATX(sw_pixel_read_color_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
|
#define SW_FRAMEBUFFER_COLOR_GET(c,p,o) SW_CONCATX(sw_pixel_read_color_, SW_FRAMEBUFFER_COLOR_TYPE)((c),(p),(o))
|
||||||
#define SW_FRAMEBUFFER_COLOR_SET(p,c,o) SW_CONCATX(sw_pixel_write_color_, SW_FRAMEBUFFER_COLOR_TYPE)((p),(c),(o))
|
#define SW_FRAMEBUFFER_COLOR_SET(p,c,o) SW_CONCATX(sw_pixel_write_color_, SW_FRAMEBUFFER_COLOR_TYPE)((p),(c),(o))
|
||||||
|
|
||||||
#define SW_FRAMEBUFFER_DEPTH_GET(p,o) SW_CONCATX(sw_pixel_read_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(o))
|
#define SW_FRAMEBUFFER_DEPTH_GET(p,o) SW_CONCATX(sw_pixel_read_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(o))
|
||||||
#define SW_FRAMEBUFFER_DEPTH_SET(p,d,o) SW_CONCATX(sw_pixel_write_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(d),(o))
|
#define SW_FRAMEBUFFER_DEPTH_SET(p,d,o) SW_CONCATX(sw_pixel_write_depth_, SW_FRAMEBUFFER_DEPTH_TYPE)((p),(d),(o))
|
||||||
|
|
||||||
#define SW_FRAMEBUFFER_COLOR_FORMAT SW_CONCATX(SW_PIXELFORMAT_COLOR_, SW_FRAMEBUFFER_COLOR_TYPE)
|
#define SW_FRAMEBUFFER_COLOR_FORMAT SW_CONCATX(SW_PIXELFORMAT_COLOR_, SW_FRAMEBUFFER_COLOR_TYPE)
|
||||||
#define SW_FRAMEBUFFER_DEPTH_FORMAT SW_CONCATX(SW_PIXELFORMAT_DEPTH_, SW_FRAMEBUFFER_DEPTH_TYPE)
|
#define SW_FRAMEBUFFER_DEPTH_FORMAT SW_CONCATX(SW_PIXELFORMAT_DEPTH_, SW_FRAMEBUFFER_DEPTH_TYPE)
|
||||||
|
|
||||||
#define SW_FRAMEBUFFER_COLOR_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_COLOR_FORMAT]
|
#define SW_FRAMEBUFFER_COLOR_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_COLOR_FORMAT]
|
||||||
#define SW_FRAMEBUFFER_DEPTH_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_DEPTH_FORMAT]
|
#define SW_FRAMEBUFFER_DEPTH_SIZE SW_PIXELFORMAT_SIZE[SW_FRAMEBUFFER_DEPTH_FORMAT]
|
||||||
|
|
||||||
#define SW_STATE_SCISSOR_TEST (1 << 0)
|
#define SW_STATE_SCISSOR_TEST (1 << 0)
|
||||||
#define SW_STATE_TEXTURE_2D (1 << 1)
|
#define SW_STATE_TEXTURE_2D (1 << 1)
|
||||||
#define SW_STATE_DEPTH_TEST (1 << 2)
|
#define SW_STATE_DEPTH_TEST (1 << 2)
|
||||||
#define SW_STATE_CULL_FACE (1 << 3)
|
#define SW_STATE_CULL_FACE (1 << 3)
|
||||||
#define SW_STATE_BLEND (1 << 4)
|
#define SW_STATE_BLEND (1 << 4)
|
||||||
|
|
||||||
#define SW_BLEND_FLAG_NOOP (1 << 0)
|
#define SW_BLEND_FLAG_NOOP (1 << 0)
|
||||||
#define SW_BLEND_FLAG_NEEDS_ALPHA (1 << 1)
|
#define SW_BLEND_FLAG_NEEDS_ALPHA (1 << 1)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Types and Structures Definition
|
// Module Types and Structures Definition
|
||||||
|
|
@ -1175,7 +1165,7 @@ static inline void sw_matrix_mul_rst(float *SW_RESTRICT dst, const float *SW_RES
|
||||||
// column-major, so passing them flat is equivalent to passing transposes:
|
// column-major, so passing them flat is equivalent to passing transposes:
|
||||||
// dspm_mult(L^T, R^T) computes (L^T)*(R^T) = (R*L)^T, written back into a
|
// dspm_mult(L^T, R^T) computes (L^T)*(R^T) = (R*L)^T, written back into a
|
||||||
// flat array gives the same bit pattern as the column-major product (R*L)
|
// flat array gives the same bit pattern as the column-major product (R*L)
|
||||||
// -- exactly the semantic the scalar fallback below has.
|
// -- exactly the semantic the scalar fallback below has
|
||||||
dspm_mult_4x4x4_f32(left, right, dst);
|
dspm_mult_4x4x4_f32(left, right, dst);
|
||||||
#else
|
#else
|
||||||
float l00 = left[0], l01 = left[1], l02 = left[2], l03 = left[3];
|
float l00 = left[0], l01 = left[1], l02 = left[2], l03 = left[3];
|
||||||
|
|
@ -1248,12 +1238,12 @@ static inline float sw_fract(float x)
|
||||||
return (x - floorf(x));
|
return (x - floorf(x));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fast reciprocal: 1-ULP accurate in ~7 instructions on Xtensa using the
|
// Xtensa architecture optimization
|
||||||
// hardware `recip0.s` seed + two Newton-Raphson refinement steps. All work
|
// Fast reciprocal: 1-ULP accurate in ~7 instructions using the
|
||||||
// stays in FPU registers — no `__divsf3` software call. Hot-path divisions
|
// hardware `recip0.s` seed + two Newton-Raphson refinement steps
|
||||||
// in the rasterizer (span/triangle setup, perspective divide, etc.) call
|
// All work stays in FPU registers — no `__divsf3` software call
|
||||||
// this. On non-Xtensa targets it transparently expands to `1.0f / x`, so
|
// Hot-path divisions in the rasterizer (span/triangle setup, perspective divide, etc.) call this
|
||||||
// generated code is identical to before.
|
// On non-Xtensa targets it transparently expands to `1.0f / x`, so generated code is identical to before
|
||||||
#if defined(__XTENSA__)
|
#if defined(__XTENSA__)
|
||||||
__attribute__((always_inline))
|
__attribute__((always_inline))
|
||||||
static inline float sw_rcp(float x)
|
static inline float sw_rcp(float x)
|
||||||
|
|
@ -2409,6 +2399,14 @@ static inline bool sw_texture_alloc(sw_texture_t *texture, const void *data, int
|
||||||
int bpp = SW_PIXELFORMAT_SIZE[format];
|
int bpp = SW_PIXELFORMAT_SIZE[format];
|
||||||
int newSize = w*h*bpp;
|
int newSize = w*h*bpp;
|
||||||
|
|
||||||
|
if (texture->pixels == NULL)
|
||||||
|
{
|
||||||
|
texture->minFilter = SW_NEAREST;
|
||||||
|
texture->magFilter = SW_NEAREST;
|
||||||
|
texture->sWrap = SW_CLAMP;
|
||||||
|
texture->tWrap = SW_CLAMP;
|
||||||
|
}
|
||||||
|
|
||||||
if (newSize > texture->allocSz)
|
if (newSize > texture->allocSz)
|
||||||
{
|
{
|
||||||
void *ptr = SW_REALLOC(texture->pixels, newSize);
|
void *ptr = SW_REALLOC(texture->pixels, newSize);
|
||||||
|
|
@ -2473,38 +2471,25 @@ static inline void sw_texture_sample_nearest(float *SW_RESTRICT color, const sw_
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
#if SW_SUPPORT_NPOT_TEXTURE
|
||||||
if ((tex->sWrap == SW_REPEAT) && ((tex->width & tex->wMinus1) == 0))
|
if (tex->sWrap == SW_REPEAT) x = (int)(sw_fract(u)*tex->width);
|
||||||
{
|
else x = (int)(sw_saturate(u)*tex->width);
|
||||||
x = (int)(u*tex->width) & tex->wMinus1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
u = (tex->sWrap == SW_REPEAT)? sw_fract(u) : sw_saturate(u);
|
|
||||||
x = (int)(u*tex->width);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
if (tex->tWrap == SW_REPEAT) y = (int)(sw_fract(v)*tex->height);
|
||||||
if ((tex->tWrap == SW_REPEAT) && ((tex->height & tex->hMinus1) == 0))
|
else y = (int)(sw_saturate(v)*tex->height);
|
||||||
{
|
#else
|
||||||
y = (int)(v*tex->height) & tex->hMinus1;
|
if (tex->sWrap == SW_REPEAT) x = (int)(u*tex->width) & tex->wMinus1;
|
||||||
}
|
else x = (int)(sw_saturate(u)*tex->width);
|
||||||
else
|
|
||||||
|
if (tex->tWrap == SW_REPEAT) y = (int)(v*tex->height) & tex->hMinus1;
|
||||||
|
else y = (int)(sw_saturate(v)*tex->height);
|
||||||
#endif
|
#endif
|
||||||
{
|
|
||||||
v = (tex->tWrap == SW_REPEAT)? sw_fract(v) : sw_saturate(v);
|
|
||||||
y = (int)(v*tex->height);
|
|
||||||
}
|
|
||||||
|
|
||||||
tex->readColor(color, tex->pixels, y*tex->width + x);
|
tex->readColor(color, tex->pixels, y*tex->width + x);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex, float u, float v)
|
static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex, float u, float v)
|
||||||
{
|
{
|
||||||
// TODO: With a bit more cleverness the number of operations can
|
|
||||||
// be clearly reduced, but for now it works fine
|
|
||||||
|
|
||||||
float xf = (u*tex->width) - 0.5f;
|
float xf = (u*tex->width) - 0.5f;
|
||||||
float yf = (v*tex->height) - 0.5f;
|
float yf = (v*tex->height) - 0.5f;
|
||||||
|
|
||||||
|
|
@ -2517,41 +2502,36 @@ static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_t
|
||||||
int x1 = x0 + 1;
|
int x1 = x0 + 1;
|
||||||
int y1 = y0 + 1;
|
int y1 = y0 + 1;
|
||||||
|
|
||||||
if (tex->sWrap == SW_CLAMP)
|
if (tex->sWrap == SW_REPEAT)
|
||||||
{
|
|
||||||
x0 = (x0 > tex->wMinus1)? tex->wMinus1 : x0;
|
|
||||||
x1 = (x1 > tex->wMinus1)? tex->wMinus1 : x1;
|
|
||||||
}
|
|
||||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
|
||||||
else if ((tex->width & tex->wMinus1) == 0)
|
|
||||||
{
|
|
||||||
// POT fast path: bitmask wrap covers negative ints via two's complement
|
|
||||||
x0 = x0 & tex->wMinus1;
|
|
||||||
x1 = x1 & tex->wMinus1;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
|
#if SW_SUPPORT_NPOT_TEXTURE
|
||||||
x0 = (x0%tex->width + tex->width)%tex->width;
|
x0 = (x0%tex->width + tex->width)%tex->width;
|
||||||
x1 = (x1%tex->width + tex->width)%tex->width;
|
x1 = (x1%tex->width + tex->width)%tex->width;
|
||||||
|
#else
|
||||||
|
x0 = x0 & tex->wMinus1;
|
||||||
|
x1 = x1 & tex->wMinus1;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tex->tWrap == SW_CLAMP)
|
|
||||||
{
|
|
||||||
y0 = (y0 > tex->hMinus1)? tex->hMinus1 : y0;
|
|
||||||
y1 = (y1 > tex->hMinus1)? tex->hMinus1 : y1;
|
|
||||||
}
|
|
||||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
|
||||||
else if ((tex->height & tex->hMinus1) == 0)
|
|
||||||
{
|
|
||||||
y0 = y0 & tex->hMinus1;
|
|
||||||
y1 = y1 & tex->hMinus1;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
x0 = sw_clamp_int(x0, 0, tex->wMinus1);
|
||||||
|
x1 = sw_clamp_int(x1, 0, tex->wMinus1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tex->tWrap == SW_REPEAT)
|
||||||
|
{
|
||||||
|
#if SW_SUPPORT_NPOT_TEXTURE
|
||||||
y0 = (y0%tex->height + tex->height)%tex->height;
|
y0 = (y0%tex->height + tex->height)%tex->height;
|
||||||
y1 = (y1%tex->height + tex->height)%tex->height;
|
y1 = (y1%tex->height + tex->height)%tex->height;
|
||||||
|
#else
|
||||||
|
y0 = y0 & tex->hMinus1;
|
||||||
|
y1 = y1 & tex->hMinus1;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
y0 = sw_clamp_int(y0, 0, tex->hMinus1);
|
||||||
|
y1 = sw_clamp_int(y1, 0, tex->hMinus1);
|
||||||
}
|
}
|
||||||
|
|
||||||
float c00[4], c10[4], c01[4], c11[4];
|
float c00[4], c10[4], c01[4], c11[4];
|
||||||
|
|
@ -3558,8 +3538,8 @@ static inline bool sw_quad_face_culling(void)
|
||||||
// winding in the projected space when all w > 0
|
// winding in the projected space when all w > 0
|
||||||
// A value of 0 for sgnArea means P0, P1, P2 are collinear in (x, y, w)
|
// A value of 0 for sgnArea means P0, P1, P2 are collinear in (x, y, w)
|
||||||
// space, which corresponds to a degenerate triangle projection
|
// space, which corresponds to a degenerate triangle projection
|
||||||
// Such quads might also be degenerate or non-planar. They are typically
|
// Such quads might also be degenerate or non-planar
|
||||||
// not culled by this test (0 < 0 is false, 0 > 0 is false)
|
// They are typically not culled by this test (0 < 0 is false, 0 > 0 is false)
|
||||||
// and should be handled by the clipper if necessary
|
// and should be handled by the clipper if necessary
|
||||||
|
|
||||||
return (RLSW.cullFace == SW_FRONT)? (sgnArea < 0.0f) : (sgnArea > 0.0f); // Cull if winding is "clockwise" : "counter-clockwise"
|
return (RLSW.cullFace == SW_FRONT)? (sgnArea < 0.0f) : (sgnArea > 0.0f); // Cull if winding is "clockwise" : "counter-clockwise"
|
||||||
|
|
@ -3879,8 +3859,7 @@ static inline void sw_poly_fill_render(uint32_t state)
|
||||||
//-------------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------------
|
||||||
static void sw_immediate_begin(SWdraw mode)
|
static void sw_immediate_begin(SWdraw mode)
|
||||||
{
|
{
|
||||||
// NOTE: Any checks to ensure command recording can start
|
// NOTE: Any checks to ensure command recording can start must be performed before calling this function
|
||||||
// must be performed before calling this function.
|
|
||||||
|
|
||||||
// Recalculate the MVP if this is needed
|
// Recalculate the MVP if this is needed
|
||||||
if (RLSW.isDirtyMVP)
|
if (RLSW.isDirtyMVP)
|
||||||
|
|
@ -3891,8 +3870,8 @@ static void sw_immediate_begin(SWdraw mode)
|
||||||
|
|
||||||
#ifdef SW_HAS_ESP_DSP
|
#ifdef SW_HAS_ESP_DSP
|
||||||
// Pre-transpose to row-major so dspm_mult_4x4x1_f32(matMVP_rm, v, out)
|
// Pre-transpose to row-major so dspm_mult_4x4x1_f32(matMVP_rm, v, out)
|
||||||
// computes M*v directly in the per-vertex hot path. 16 scalar copies
|
// computes M*v directly in the per-vertex hot path; 16 scalar copies
|
||||||
// per MVP update vs. saving ~20 cycles per vertex transform.
|
// per MVP update vs saving ~20 cycles per vertex transform
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < 4; j++)
|
for (int j = 0; j < 4; j++)
|
||||||
|
|
@ -3955,7 +3934,7 @@ static void sw_immediate_push_vertex(const float position[4])
|
||||||
// Calculate clip coordinates
|
// Calculate clip coordinates
|
||||||
#ifdef SW_HAS_ESP_DSP
|
#ifdef SW_HAS_ESP_DSP
|
||||||
// dspm_mult_4x4x1_f32 declares its inputs non-const; rlsw treats them as
|
// dspm_mult_4x4x1_f32 declares its inputs non-const; rlsw treats them as
|
||||||
// read-only and the cast is safe (the kernel only loads from B).
|
// read-only and the cast is safe (the kernel only loads from B)
|
||||||
dspm_mult_4x4x1_f32(RLSW.matMVP_rm, (float *)position, vertex->position);
|
dspm_mult_4x4x1_f32(RLSW.matMVP_rm, (float *)position, vertex->position);
|
||||||
#else
|
#else
|
||||||
const float *m = RLSW.matMVP;
|
const float *m = RLSW.matMVP;
|
||||||
|
|
@ -5191,11 +5170,25 @@ void swTexParameteri(int param, int value)
|
||||||
case SW_TEXTURE_WRAP_S:
|
case SW_TEXTURE_WRAP_S:
|
||||||
{
|
{
|
||||||
if (!sw_is_texture_wrap_valid(value)) { RLSW.errCode = SW_INVALID_ENUM; return; }
|
if (!sw_is_texture_wrap_valid(value)) { RLSW.errCode = SW_INVALID_ENUM; return; }
|
||||||
|
#if !SW_SUPPORT_NPOT_TEXTURE
|
||||||
|
if (value == SW_REPEAT && (RLSW.boundTexture->width & RLSW.boundTexture->wMinus1) != 0)
|
||||||
|
{
|
||||||
|
RLSW.errCode = SW_INVALID_OPERATION;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
RLSW.boundTexture->sWrap = (SWwrap)value;
|
RLSW.boundTexture->sWrap = (SWwrap)value;
|
||||||
} break;
|
} break;
|
||||||
case SW_TEXTURE_WRAP_T:
|
case SW_TEXTURE_WRAP_T:
|
||||||
{
|
{
|
||||||
if (!sw_is_texture_wrap_valid(value)) { RLSW.errCode = SW_INVALID_ENUM; return; }
|
if (!sw_is_texture_wrap_valid(value)) { RLSW.errCode = SW_INVALID_ENUM; return; }
|
||||||
|
#if !SW_SUPPORT_NPOT_TEXTURE
|
||||||
|
if (value == SW_REPEAT && (RLSW.boundTexture->height & RLSW.boundTexture->hMinus1) != 0)
|
||||||
|
{
|
||||||
|
RLSW.errCode = SW_INVALID_OPERATION;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
RLSW.boundTexture->tWrap = (SWwrap)value;
|
RLSW.boundTexture->tWrap = (SWwrap)value;
|
||||||
} break;
|
} break;
|
||||||
default: RLSW.errCode = SW_INVALID_ENUM; break;
|
default: RLSW.errCode = SW_INVALID_ENUM; break;
|
||||||
|
|
@ -5389,6 +5382,16 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
|
||||||
int xEnd = (int)end->position[0];
|
int xEnd = (int)end->position[0];
|
||||||
if (xStart == xEnd) return;
|
if (xStart == xEnd) return;
|
||||||
|
|
||||||
|
// Intercept the span bounds to ensure to not write before the framebuffer
|
||||||
|
int xLoopStart = (xStart >= 0)? xStart : 0;
|
||||||
|
int xLoopEnd = (xEnd <= RLSW.colorBuffer->width)? xEnd : RLSW.colorBuffer->width;
|
||||||
|
if (xLoopStart >= xLoopEnd) return; // Nothing to draw
|
||||||
|
|
||||||
|
// Get the current row and skip if outside the framebuffer
|
||||||
|
// Maybe this check is better suited elsewhere?
|
||||||
|
int y = (int)start->position[1];
|
||||||
|
if (y < 0 || y >= RLSW.colorBuffer->height) return;
|
||||||
|
|
||||||
// Compute the inverse horizontal distance along the X axis
|
// Compute the inverse horizontal distance along the X axis
|
||||||
float dxRcp = sw_rcp(end->position[0] - start->position[0]);
|
float dxRcp = sw_rcp(end->position[0] - start->position[0]);
|
||||||
|
|
||||||
|
|
@ -5409,27 +5412,29 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Compute the subpixel distance to traverse before the first pixel
|
// Compute the subpixel distance to traverse before the first pixel
|
||||||
|
// Also step further into them to move away from the colorbuffer edge
|
||||||
float xSubstep = 1.0f - sw_fract(start->position[0]);
|
float xSubstep = 1.0f - sw_fract(start->position[0]);
|
||||||
|
float dxStart = (float)(xLoopStart - xStart);
|
||||||
|
float xOffset = xSubstep + dxStart;
|
||||||
|
|
||||||
// Initializing the interpolation starting values
|
// Initializing the interpolation starting values
|
||||||
float w = start->position[3] + dWdx*xSubstep;
|
float w = start->position[3] + dWdx*xOffset;
|
||||||
float color[4] = {
|
float color[4] = {
|
||||||
start->color[0] + dCdx[0]*xSubstep,
|
start->color[0] + dCdx[0]*xOffset,
|
||||||
start->color[1] + dCdx[1]*xSubstep,
|
start->color[1] + dCdx[1]*xOffset,
|
||||||
start->color[2] + dCdx[2]*xSubstep,
|
start->color[2] + dCdx[2]*xOffset,
|
||||||
start->color[3] + dCdx[3]*xSubstep
|
start->color[3] + dCdx[3]*xOffset
|
||||||
};
|
};
|
||||||
#ifdef SW_ENABLE_DEPTH_TEST
|
#ifdef SW_ENABLE_DEPTH_TEST
|
||||||
float z = start->position[2] + dZdx*xSubstep;
|
float z = start->position[2] + dZdx*xOffset;
|
||||||
#endif
|
#endif
|
||||||
#ifdef SW_ENABLE_TEXTURE
|
#ifdef SW_ENABLE_TEXTURE
|
||||||
float u = start->texcoord[0] + dUdx*xSubstep;
|
float u = start->texcoord[0] + dUdx*xOffset;
|
||||||
float v = start->texcoord[1] + dVdx*xSubstep;
|
float v = start->texcoord[1] + dVdx*xOffset;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Pre-calculate the starting pointers for the framebuffer row
|
// Pre-calculate the starting pointers for the framebuffer row
|
||||||
int y = (int)start->position[1];
|
int baseOffset = y*RLSW.colorBuffer->width + xLoopStart;
|
||||||
int baseOffset = y*RLSW.colorBuffer->width + xStart;
|
|
||||||
uint8_t *cPtr = (uint8_t *)(RLSW.colorBuffer->pixels) + baseOffset*SW_FRAMEBUFFER_COLOR_SIZE;
|
uint8_t *cPtr = (uint8_t *)(RLSW.colorBuffer->pixels) + baseOffset*SW_FRAMEBUFFER_COLOR_SIZE;
|
||||||
#ifdef SW_ENABLE_DEPTH_TEST
|
#ifdef SW_ENABLE_DEPTH_TEST
|
||||||
uint8_t *dPtr = (uint8_t *)(RLSW.depthBuffer->pixels) + baseOffset*SW_FRAMEBUFFER_DEPTH_SIZE;
|
uint8_t *dPtr = (uint8_t *)(RLSW.depthBuffer->pixels) + baseOffset*SW_FRAMEBUFFER_DEPTH_SIZE;
|
||||||
|
|
@ -5437,12 +5442,12 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
|
||||||
|
|
||||||
#define SW_AFFINE_BLOCK 16
|
#define SW_AFFINE_BLOCK 16
|
||||||
|
|
||||||
int x = xStart;
|
int x = xLoopStart;
|
||||||
while (x < xEnd)
|
while (x < xLoopEnd)
|
||||||
{
|
{
|
||||||
// Clamp last block to remaining pixels
|
// Clamp last block to remaining pixels
|
||||||
int blockEnd = x + SW_AFFINE_BLOCK;
|
int blockEnd = x + SW_AFFINE_BLOCK;
|
||||||
if (blockEnd > xEnd) blockEnd = xEnd;
|
if (blockEnd > xLoopEnd) blockEnd = xLoopEnd;
|
||||||
float blockLenF = (float)(blockEnd - x);
|
float blockLenF = (float)(blockEnd - x);
|
||||||
float blockLenRcp = sw_rcp(blockLenF);
|
float blockLenRcp = sw_rcp(blockLenF);
|
||||||
|
|
||||||
|
|
@ -5566,8 +5571,7 @@ static void SW_RASTER_TRIANGLE(const sw_vertex_t *v0, const sw_vertex_t *v1, con
|
||||||
if (v1->position[1] > v2->position[1]) { const sw_vertex_t *tmp = v1; v1 = v2; v2 = tmp; }
|
if (v1->position[1] > v2->position[1]) { const sw_vertex_t *tmp = v1; v1 = v2; v2 = tmp; }
|
||||||
if (v0->position[1] > v1->position[1]) { const sw_vertex_t *tmp = v0; v0 = v1; v1 = tmp; }
|
if (v0->position[1] > v1->position[1]) { const sw_vertex_t *tmp = v0; v0 = v1; v1 = tmp; }
|
||||||
|
|
||||||
// Extracting coordinates from the sorted vertices
|
// Extracting Y coordinates from the sorted vertices
|
||||||
// Put x away for safe keeping. Only y is used right now. Silences warnings.
|
|
||||||
float y0 = v0->position[1];
|
float y0 = v0->position[1];
|
||||||
float y1 = v1->position[1];
|
float y1 = v1->position[1];
|
||||||
float y2 = v2->position[1];
|
float y2 = v2->position[1];
|
||||||
|
|
@ -5677,6 +5681,14 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
|
||||||
int xMax = (int)br->position[0];
|
int xMax = (int)br->position[0];
|
||||||
int yMax = (int)br->position[1];
|
int yMax = (int)br->position[1];
|
||||||
|
|
||||||
|
// Exit early if no pixels to draw. Use these later for loop boundaries
|
||||||
|
int yLoopMin = (yMin >= 0)? yMin : 0;
|
||||||
|
int xLoopMin = (xMin >= 0)? xMin : 0;
|
||||||
|
int yLoopMax = (yMax <= RLSW.colorBuffer->height)? yMax : RLSW.colorBuffer->height;
|
||||||
|
int xLoopMax = (xMax <= RLSW.colorBuffer->width)? xMax : RLSW.colorBuffer->width;
|
||||||
|
|
||||||
|
if (yLoopMin >= yLoopMax || xLoopMin >= xLoopMax) return;
|
||||||
|
|
||||||
float w = (float)(xMax - xMin);
|
float w = (float)(xMax - xMin);
|
||||||
float h = (float)(yMax - yMin);
|
float h = (float)(yMax - yMin);
|
||||||
if ((w <= 0) || (h <= 0)) return;
|
if ((w <= 0) || (h <= 0)) return;
|
||||||
|
|
@ -5730,21 +5742,44 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
|
||||||
uint8_t *dPixels = RLSW.depthBuffer->pixels;
|
uint8_t *dPixels = RLSW.depthBuffer->pixels;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
for (int y = yMin; y < yMax; y++)
|
// Calculate the distance the in-bounds boundary is from the quad's edges, only on the left and top
|
||||||
|
float dxMin = (float)(xLoopMin - xMin);
|
||||||
|
float dyMin = (float)(yLoopMin - yMin);
|
||||||
|
|
||||||
|
// Correct our start by how far it's clipped outside the framebuffer
|
||||||
|
cRow[0] += dCdx[0]*dxMin + dCdy[0]*dyMin;
|
||||||
|
cRow[1] += dCdx[1]*dxMin + dCdy[1]*dyMin;
|
||||||
|
cRow[2] += dCdx[2]*dxMin + dCdy[2]*dyMin;
|
||||||
|
cRow[3] += dCdx[3]*dxMin + dCdy[3]*dyMin;
|
||||||
|
#ifdef SW_ENABLE_DEPTH_TEST
|
||||||
|
zRow += dZdy*dyMin + dZdx*dxMin;
|
||||||
|
#endif
|
||||||
|
#ifdef SW_ENABLE_TEXTURE
|
||||||
|
uRow += dUdy*dyMin + dUdx*dxMin;
|
||||||
|
vRow += dVdy*dyMin + dVdx*dxMin;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
for (int y = yLoopMin; y < yLoopMax; y++)
|
||||||
{
|
{
|
||||||
int baseOffset = y*stride + xMin;
|
int baseOffset = y*stride + xLoopMin;
|
||||||
uint8_t *cPtr = cPixels + baseOffset*SW_FRAMEBUFFER_COLOR_SIZE;
|
uint8_t *cPtr = cPixels + baseOffset*SW_FRAMEBUFFER_COLOR_SIZE;
|
||||||
#ifdef SW_ENABLE_DEPTH_TEST
|
#ifdef SW_ENABLE_DEPTH_TEST
|
||||||
uint8_t *dPtr = dPixels + baseOffset*SW_FRAMEBUFFER_DEPTH_SIZE;
|
uint8_t *dPtr = dPixels + baseOffset*SW_FRAMEBUFFER_DEPTH_SIZE;
|
||||||
|
// Copy the cursors without destroying the offset maths
|
||||||
float z = zRow;
|
float z = zRow;
|
||||||
#endif
|
#endif
|
||||||
#ifdef SW_ENABLE_TEXTURE
|
#ifdef SW_ENABLE_TEXTURE
|
||||||
float u = uRow;
|
float u = uRow;
|
||||||
float v = vRow;
|
float v = vRow;
|
||||||
#endif
|
#endif
|
||||||
float color[4] = { cRow[0], cRow[1], cRow[2], cRow[3] };
|
float color[4] = {
|
||||||
|
cRow[0],
|
||||||
|
cRow[1],
|
||||||
|
cRow[2],
|
||||||
|
cRow[3]
|
||||||
|
};
|
||||||
|
|
||||||
for (int x = xMin; x < xMax; x++)
|
for (int x = xLoopMin; x < xLoopMax; x++)
|
||||||
{
|
{
|
||||||
float srcColor[4] = { color[0], color[1], color[2], color[3] };
|
float srcColor[4] = { color[0], color[1], color[2], color[3] };
|
||||||
|
|
||||||
|
|
@ -5783,6 +5818,7 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
|
||||||
#ifdef SW_ENABLE_DEPTH_TEST
|
#ifdef SW_ENABLE_DEPTH_TEST
|
||||||
discard:
|
discard:
|
||||||
#endif
|
#endif
|
||||||
|
// Move one pixel over without touching the original "start offset"
|
||||||
color[0] += dCdx[0];
|
color[0] += dCdx[0];
|
||||||
color[1] += dCdx[1];
|
color[1] += dCdx[1];
|
||||||
color[2] += dCdx[2];
|
color[2] += dCdx[2];
|
||||||
|
|
@ -5805,6 +5841,9 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
|
||||||
cPtr += SW_FRAMEBUFFER_COLOR_SIZE;
|
cPtr += SW_FRAMEBUFFER_COLOR_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The for loop is clamped to the right side of the screen
|
||||||
|
// However, these cursor start vars are still on the left
|
||||||
|
// That's fine, advancing to the next row
|
||||||
cRow[0] += dCdy[0];
|
cRow[0] += dCdy[0];
|
||||||
cRow[1] += dCdy[1];
|
cRow[1] += dCdy[1];
|
||||||
cRow[2] += dCdy[2];
|
cRow[2] += dCdy[2];
|
||||||
|
|
|
||||||
10
src/external/rprand.h
vendored
10
src/external/rprand.h
vendored
|
|
@ -1,6 +1,6 @@
|
||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* rprand v1.0 - A simple and easy-to-use pseudo-random numbers generator (PRNG)
|
* rprand v1.1 - A simple and easy-to-use pseudo-random numbers generator (PRNG)
|
||||||
*
|
*
|
||||||
* FEATURES:
|
* FEATURES:
|
||||||
* - Pseudo-random values generation, 32 bits: [0..4294967295]
|
* - Pseudo-random values generation, 32 bits: [0..4294967295]
|
||||||
|
|
@ -118,6 +118,7 @@ extern "C" { // Prevents name mangling of functions
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
RPRANDAPI void rprand_set_seed(unsigned long long seed); // Set rprand_state for Xoshiro128**, seed is 64bit
|
RPRANDAPI void rprand_set_seed(unsigned long long seed); // Set rprand_state for Xoshiro128**, seed is 64bit
|
||||||
RPRANDAPI int rprand_get_value(int min, int max); // Get random value within a range, min and max included
|
RPRANDAPI int rprand_get_value(int min, int max); // Get random value within a range, min and max included
|
||||||
|
RPRANDAPI int rprand_get_value_raw(void); // Get random value, Xoshiro128** generator (uses global rprand_state)
|
||||||
|
|
||||||
RPRANDAPI int *rprand_load_sequence(unsigned int count, int min, int max); // Load pseudo-random numbers sequence with no duplicates
|
RPRANDAPI int *rprand_load_sequence(unsigned int count, int min, int max); // Load pseudo-random numbers sequence with no duplicates
|
||||||
RPRANDAPI void rprand_unload_sequence(int *sequence); // Unload pseudo-random numbers sequence
|
RPRANDAPI void rprand_unload_sequence(int *sequence); // Unload pseudo-random numbers sequence
|
||||||
|
|
@ -186,6 +187,13 @@ int rprand_get_value(int min, int max)
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int rprand_get_value_raw(void)
|
||||||
|
{
|
||||||
|
int value = rprand_xoshiro();
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
// Load pseudo-random numbers sequence with no duplicates, min and max included
|
// Load pseudo-random numbers sequence with no duplicates, min and max included
|
||||||
int *rprand_load_sequence(unsigned int count, int min, int max)
|
int *rprand_load_sequence(unsigned int count, int min, int max)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -473,8 +473,7 @@ void SetWindowFocused(void)
|
||||||
// Get native window handle
|
// Get native window handle
|
||||||
void *GetWindowHandle(void)
|
void *GetWindowHandle(void)
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
|
return (void *)platform.app->window; // Type: ANativeWindow*
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get number of monitors
|
// Get number of monitors
|
||||||
|
|
|
||||||
|
|
@ -115,7 +115,7 @@ typedef struct {
|
||||||
// Local storage for the window handle returned by glfwGetX11Window
|
// Local storage for the window handle returned by glfwGetX11Window
|
||||||
// This is needed as X11 handles are integers and may not fit inside a pointer depending on platform
|
// This is needed as X11 handles are integers and may not fit inside a pointer depending on platform
|
||||||
// Storing the handle locally and returning a pointer in GetWindowHandle allows the code to work regardless of pointer width
|
// Storing the handle locally and returning a pointer in GetWindowHandle allows the code to work regardless of pointer width
|
||||||
XID windowHandleX11;
|
Window windowHandleX11; // Underlying type: unsigned long (XID, Window)
|
||||||
#endif
|
#endif
|
||||||
} PlatformData;
|
} PlatformData;
|
||||||
|
|
||||||
|
|
@ -764,9 +764,10 @@ void SetWindowFocused(void)
|
||||||
// Get native window handle
|
// Get native window handle
|
||||||
void *GetWindowHandle(void)
|
void *GetWindowHandle(void)
|
||||||
{
|
{
|
||||||
|
void *handle = NULL;
|
||||||
|
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
// NOTE: Returned handle is: void *HWND (windows.h)
|
handle = glfwGetWin32Window(platform.handle); // Type: HWND
|
||||||
return glfwGetWin32Window(platform.handle);
|
|
||||||
#endif
|
#endif
|
||||||
#if defined(__linux__)
|
#if defined(__linux__)
|
||||||
#if defined(_GLFW_WAYLAND)
|
#if defined(_GLFW_WAYLAND)
|
||||||
|
|
@ -774,28 +775,27 @@ void *GetWindowHandle(void)
|
||||||
int platformID = glfwGetPlatform();
|
int platformID = glfwGetPlatform();
|
||||||
if (platformID == GLFW_PLATFORM_WAYLAND)
|
if (platformID == GLFW_PLATFORM_WAYLAND)
|
||||||
{
|
{
|
||||||
return glfwGetWaylandWindow(platform.handle);
|
handle = (void *)glfwGetWaylandWindow(platform.handle); // Type: struct wl_surface*
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
platform.windowHandleX11 = glfwGetX11Window(platform.handle);
|
platform.windowHandleX11 = glfwGetX11Window(platform.handle); // Type: Window (unsigned long)
|
||||||
return &platform.windowHandleX11;
|
handle = &platform.windowHandleX11;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
return glfwGetWaylandWindow(platform.handle);
|
handle = (void *)glfwGetWaylandWindow(platform.handle);
|
||||||
#endif
|
#endif
|
||||||
#elif defined(_GLFW_X11)
|
#elif defined(_GLFW_X11)
|
||||||
// Store the window handle localy and return a pointer to the variable instead
|
// Store the window handle locally and return a pointer to the variable instead
|
||||||
platform.windowHandleX11 = glfwGetX11Window(platform.handle);
|
platform.windowHandleX11 = glfwGetX11Window(platform.handle);
|
||||||
return &platform.windowHandleX11;
|
handle = &platform.windowHandleX11;
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
// NOTE: Returned handle is: (objc_object *)
|
handle = (void *)glfwGetCocoaWindow(platform.handle); // Type: NSWindow*
|
||||||
return (void *)glfwGetCocoaWindow(platform.handle);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return NULL;
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get number of monitors
|
// Get number of monitors
|
||||||
|
|
@ -839,7 +839,7 @@ int GetCurrentMonitor(void)
|
||||||
// this is probably an overengineered solution for a side case
|
// this is probably an overengineered solution for a side case
|
||||||
// trying to match SDL behaviour
|
// trying to match SDL behaviour
|
||||||
|
|
||||||
int closestDist = 0x7FFFFFFF;
|
unsigned int closestDist = 0xFFFFFFFFu;
|
||||||
|
|
||||||
// Window center position
|
// Window center position
|
||||||
int wcx = 0;
|
int wcx = 0;
|
||||||
|
|
@ -883,7 +883,14 @@ int GetCurrentMonitor(void)
|
||||||
|
|
||||||
int dx = wcx - xclosest;
|
int dx = wcx - xclosest;
|
||||||
int dy = wcy - yclosest;
|
int dy = wcy - yclosest;
|
||||||
int dist = (dx*dx) + (dy*dy);
|
|
||||||
|
// Unsigned to dodge signed overflow UB; (-x)^2 == x^2 mod 2^32 so sign drops out.
|
||||||
|
// If |dx| or |dy| >= 65536, dist wraps and the wrong monitor may win.
|
||||||
|
// Not a concern for realistic monitor layouts.
|
||||||
|
unsigned int ux = (unsigned int)dx;
|
||||||
|
unsigned int uy = (unsigned int)dy;
|
||||||
|
unsigned int dist = ux*ux + uy*uy;
|
||||||
|
|
||||||
if (dist < closestDist)
|
if (dist < closestDist)
|
||||||
{
|
{
|
||||||
index = i;
|
index = i;
|
||||||
|
|
@ -1042,11 +1049,6 @@ const char *GetClipboardText(void)
|
||||||
return glfwGetClipboardString(platform.handle);
|
return glfwGetClipboardString(platform.handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if SUPPORT_CLIPBOARD_IMAGE && defined(__linux__) && defined(_GLFW_X11)
|
|
||||||
#include <X11/Xlib.h>
|
|
||||||
#include <X11/Xatom.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Get clipboard image
|
// Get clipboard image
|
||||||
Image GetClipboardImage(void)
|
Image GetClipboardImage(void)
|
||||||
{
|
{
|
||||||
|
|
@ -1066,32 +1068,30 @@ Image GetClipboardImage(void)
|
||||||
else image = LoadImageFromMemory(".bmp", (const unsigned char *)bmpData, (int)dataSize);
|
else image = LoadImageFromMemory(".bmp", (const unsigned char *)bmpData, (int)dataSize);
|
||||||
|
|
||||||
#elif defined(__linux__) && defined(_GLFW_X11)
|
#elif defined(__linux__) && defined(_GLFW_X11)
|
||||||
|
|
||||||
// REF: https://github.com/ColleagueRiley/Clipboard-Copy-Paste/blob/main/x11.c
|
// REF: https://github.com/ColleagueRiley/Clipboard-Copy-Paste/blob/main/x11.c
|
||||||
Display *dpy = XOpenDisplay(NULL);
|
|
||||||
if (!dpy) return image;
|
|
||||||
|
|
||||||
Window root = DefaultRootWindow(dpy);
|
static Atom clipboard = 0;
|
||||||
Window win = XCreateSimpleWindow(
|
static Atom targetType = 0;
|
||||||
dpy, // The connection to the X Server
|
static Atom property = 0;
|
||||||
root, // The 'Parent' window (usually the desktop/root)
|
|
||||||
0, 0, // X and Y position on the screen
|
|
||||||
1, 1, // Width and Height (1x1 pixel)
|
|
||||||
0, // Border width
|
|
||||||
0, // Border color
|
|
||||||
0 // Background color
|
|
||||||
);
|
|
||||||
|
|
||||||
Atom clipboard = XInternAtom(dpy, "CLIPBOARD", False);
|
Display *display = glfwGetX11Display();
|
||||||
Atom targetType = XInternAtom(dpy, "image/png", False); // Ask for PNG
|
XID window = glfwGetX11Window(platform.handle);
|
||||||
Atom property = XInternAtom(dpy, "RAYLIB_CLIPBOARD_MANAGER", False);
|
|
||||||
|
|
||||||
// Request the data: "Convert whatever is in CLIPBOARD to image/png and put it in RAYLIB_CLIPBOARD_MANAGER"
|
// Lazy-load X11 atoms
|
||||||
XConvertSelection(dpy, clipboard, targetType, property, win, CurrentTime);
|
if(clipboard == 0)
|
||||||
|
{
|
||||||
|
clipboard = XInternAtom(display, "CLIPBOARD", False);
|
||||||
|
targetType = XInternAtom(display, "image/png", False);
|
||||||
|
property = XInternAtom(display, "RAYLIB_CLIPBOARD_MANAGER", False);
|
||||||
|
}
|
||||||
|
|
||||||
|
XConvertSelection(display, clipboard, targetType, property, window, CurrentTime);
|
||||||
|
XSync(display, 0);
|
||||||
|
|
||||||
// Wait for the SelectionNotify event
|
|
||||||
XEvent ev = { 0 };
|
XEvent ev = { 0 };
|
||||||
XNextEvent(dpy, &ev);
|
|
||||||
|
// Keep calling until we get SelectionNotify
|
||||||
|
while (XCheckTypedEvent(display, SelectionNotify, &ev) == False);
|
||||||
|
|
||||||
Atom actualType = { 0 };
|
Atom actualType = { 0 };
|
||||||
int actualFormat = 0;
|
int actualFormat = 0;
|
||||||
|
|
@ -1099,9 +1099,8 @@ Image GetClipboardImage(void)
|
||||||
unsigned long bytesAfter = 0;
|
unsigned long bytesAfter = 0;
|
||||||
unsigned char *data = NULL;
|
unsigned char *data = NULL;
|
||||||
|
|
||||||
// Read the data from our ghost window's property
|
XGetWindowProperty(display, window, property, 0, ~0L, False, AnyPropertyType,
|
||||||
XGetWindowProperty(dpy, win, property, 0, ~0L, False, AnyPropertyType,
|
&actualType, &actualFormat, &nitems, &bytesAfter, &data);
|
||||||
&actualType, &actualFormat, &nitems, &bytesAfter, &data);
|
|
||||||
|
|
||||||
if (data != NULL)
|
if (data != NULL)
|
||||||
{
|
{
|
||||||
|
|
@ -1109,8 +1108,6 @@ Image GetClipboardImage(void)
|
||||||
XFree(data);
|
XFree(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
XDestroyWindow(dpy, win);
|
|
||||||
XCloseDisplay(dpy);
|
|
||||||
#else
|
#else
|
||||||
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
||||||
#endif // _WIN32
|
#endif // _WIN32
|
||||||
|
|
|
||||||
|
|
@ -184,6 +184,9 @@ typedef struct {
|
||||||
i32 surfaceWidth;
|
i32 surfaceWidth;
|
||||||
i32 surfaceHeight;
|
i32 surfaceHeight;
|
||||||
#endif
|
#endif
|
||||||
|
#if defined(__linux__) && defined(RGFW_X11)
|
||||||
|
Window windowHandleX11; // Underlying type: unsigned long
|
||||||
|
#endif
|
||||||
} PlatformData;
|
} PlatformData;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
@ -810,8 +813,8 @@ void SetWindowSize(int width, int height)
|
||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#else
|
#else
|
||||||
|
|
@ -851,15 +854,25 @@ void SetWindowFocused(void)
|
||||||
// Get native window handle
|
// Get native window handle
|
||||||
void *GetWindowHandle(void)
|
void *GetWindowHandle(void)
|
||||||
{
|
{
|
||||||
if (platform.window == NULL) return NULL;
|
void *handle = NULL;
|
||||||
|
|
||||||
#if defined(RGFW_WASM)
|
if (platform.window != NULL)
|
||||||
return (void *)&platform.window->src.ctx;
|
{
|
||||||
#elif defined(RGFW_WAYLAND)
|
#if defined(_WIN32)
|
||||||
return (void *)platform.window->src.surface;
|
handle = (void *)platform.window->src.window; // Type: HWND
|
||||||
#else
|
#elif defined(__linux__)
|
||||||
return (void *)platform.window->src.window;
|
#if defined(RGFW_X11)
|
||||||
|
platform.windowHandleX11 = platform.window->src.window; // Type: Window (unsigned long)
|
||||||
|
handle = &platform.window->src.window;
|
||||||
|
#elif defined(RGFW_WAYLAND)
|
||||||
|
handle = (void *)platform.window->src.surface; // Type: struct wl_surface*
|
||||||
|
#endif
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
handle = (void *)platform.window->src.window; // Type: id, NSWindow*
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get number of monitors
|
// Get number of monitors
|
||||||
|
|
@ -1132,16 +1145,16 @@ void SwapScreenBuffer(void)
|
||||||
{
|
{
|
||||||
if (platform.surface)
|
if (platform.surface)
|
||||||
{
|
{
|
||||||
// copy rlsw pixel data to the surface framebuffer
|
// Copy rlsw pixel data to the surface framebuffer
|
||||||
swReadPixels(0, 0, platform.surfaceWidth, platform.surfaceHeight, SW_RGBA, SW_UNSIGNED_BYTE, platform.surfacePixels);
|
rlCopyFramebuffer(0, 0, platform.surfaceWidth, platform.surfaceHeight, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.surfacePixels);
|
||||||
|
|
||||||
// Mac wants a different pixel order. I cant seem to get this to work any other way
|
// Mac wants a different pixel order. I cant seem to get this to work any other way
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
unsigned char temp = 0;
|
unsigned char temp = 0;
|
||||||
unsigned char *p = NULL;
|
unsigned char *p = NULL;
|
||||||
for (int i = 0; i < (platform.surfaceWidth * platform.surfaceHeight); i += 1)
|
for (int i = 0; i < (platform.surfaceWidth*platform.surfaceHeight); i += 1)
|
||||||
{
|
{
|
||||||
p = platform.surfacePixels + (i * 4);
|
p = platform.surfacePixels + (i*4);
|
||||||
temp = p[0];
|
temp = p[0];
|
||||||
p[0] = p[2];
|
p[0] = p[2];
|
||||||
p[2] = temp;
|
p[2] = temp;
|
||||||
|
|
@ -1357,13 +1370,13 @@ void PollInputEvents(void)
|
||||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||||
{
|
{
|
||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
SetupViewport(platform.window->w * currentMonitor->pixelRatio, platform.window->h * currentMonitor->pixelRatio);
|
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.screen.width = platform.window->w;
|
CORE.Window.screen.width = platform.window->w;
|
||||||
CORE.Window.screen.height = platform.window->h;
|
CORE.Window.screen.height = platform.window->h;
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -1406,10 +1419,10 @@ void PollInputEvents(void)
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
SetupViewport(platform.window->w * currentMonitor->pixelRatio, platform.window->h * currentMonitor->pixelRatio);
|
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -1427,7 +1440,7 @@ void PollInputEvents(void)
|
||||||
if (platform.surfacePixels != NULL)
|
if (platform.surfacePixels != NULL)
|
||||||
{
|
{
|
||||||
RL_FREE(platform.surfacePixels);
|
RL_FREE(platform.surfacePixels);
|
||||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
|
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth*platform.surfaceHeight*4);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (platform.surface != NULL)
|
if (platform.surface != NULL)
|
||||||
|
|
@ -1743,8 +1756,8 @@ int InitPlatform(void)
|
||||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||||
{
|
{
|
||||||
#if !defined(__APPLE__)
|
#if !defined(__APPLE__)
|
||||||
CORE.Window.screen.width = CORE.Window.screen.width * GetWindowScaleDPI().x;
|
CORE.Window.screen.width = CORE.Window.screen.width*GetWindowScaleDPI().x;
|
||||||
CORE.Window.screen.height = CORE.Window.screen.height * GetWindowScaleDPI().y;
|
CORE.Window.screen.height = CORE.Window.screen.height*GetWindowScaleDPI().y;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1828,8 +1841,8 @@ int InitPlatform(void)
|
||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#else
|
#else
|
||||||
|
|
@ -1846,8 +1859,8 @@ int InitPlatform(void)
|
||||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||||
|
|
||||||
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
|
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||||
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
|
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -1855,7 +1868,7 @@ int InitPlatform(void)
|
||||||
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
||||||
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
||||||
|
|
||||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
|
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth*platform.surfaceHeight*4);
|
||||||
if (platform.surfacePixels == NULL)
|
if (platform.surfacePixels == NULL)
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software pixel buffer");
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software pixel buffer");
|
||||||
|
|
|
||||||
|
|
@ -56,6 +56,7 @@
|
||||||
#include "SDL3/SDL.h"
|
#include "SDL3/SDL.h"
|
||||||
#elif defined(USING_SDL2_PROJECT)
|
#elif defined(USING_SDL2_PROJECT)
|
||||||
#include "SDL2/SDL.h"
|
#include "SDL2/SDL.h"
|
||||||
|
#include "SDL2/SDL_syswm.h" // Required to get window handlers
|
||||||
#else
|
#else
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -101,6 +102,13 @@ typedef struct {
|
||||||
SDL_GameController *gamepad[MAX_GAMEPADS];
|
SDL_GameController *gamepad[MAX_GAMEPADS];
|
||||||
SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids, they do not start from 0
|
SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids, they do not start from 0
|
||||||
SDL_Cursor *cursor;
|
SDL_Cursor *cursor;
|
||||||
|
|
||||||
|
#if defined(__linux__)
|
||||||
|
// Local storage for the window handle (X11)
|
||||||
|
// NOTE: On SDL is not possible to know windowing backend at compile time, so,
|
||||||
|
// just in case, avoiding X11 specific types here
|
||||||
|
unsigned long windowHandleX11; // Underlying type for: XID, Window
|
||||||
|
#endif
|
||||||
} PlatformData;
|
} PlatformData;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
@ -920,9 +928,60 @@ void SetWindowFocused(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get native window handle
|
// Get native window handle
|
||||||
|
// NOTE: Handle type depends on OS and windowing system
|
||||||
void *GetWindowHandle(void)
|
void *GetWindowHandle(void)
|
||||||
{
|
{
|
||||||
return (void *)platform.window;
|
void *handle = NULL;
|
||||||
|
|
||||||
|
#if defined(USING_SDL3_PROJECT)
|
||||||
|
// REF: https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h#L1590
|
||||||
|
SDL_PropertiesID props = SDL_GetWindowProperties(platform.window);
|
||||||
|
#if defined(_WIN32)
|
||||||
|
handle = (void *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL); // Type: HWND
|
||||||
|
#elif defined(__linux__)
|
||||||
|
unsigned long windowId = (unsigned long)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0); // Type: unsigned long (XID, Window)
|
||||||
|
if (windowId != 0)
|
||||||
|
{
|
||||||
|
// X11 window ID
|
||||||
|
platform.windowHandleX11 = windowId;
|
||||||
|
handle = &platform.windowHandleX11;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Wayland, get display surface pointer
|
||||||
|
// NOTE: Alternative SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER
|
||||||
|
handle = (void *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL); // Type: struct wl_surface*
|
||||||
|
}
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
handle = (void *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL); // Type: NSWindow*
|
||||||
|
#endif
|
||||||
|
#elif defined(USING_SDL2_PROJECT)
|
||||||
|
SDL_SysWMinfo wmInfo = { 0 };
|
||||||
|
SDL_VERSION(&wmInfo.version);
|
||||||
|
if (SDL_GetWindowWMInfo(platform.window, &wmInfo))
|
||||||
|
{
|
||||||
|
#if defined(_WIN32)
|
||||||
|
handle = (void *)wmInfo.info.win.window; // Type: HWND
|
||||||
|
#elif defined(__linux__)
|
||||||
|
if (wmInfo.subsystem == SDL_SYSWM_X11)
|
||||||
|
{
|
||||||
|
// X11, get window ID (unsigned long)
|
||||||
|
platform.windowHandleX11 = (unsigned long)wmInfo.info.x11.window;
|
||||||
|
handle = &platform.windowHandleX11;
|
||||||
|
}
|
||||||
|
else if (wmInfo.subsystem == SDL_SYSWM_WAYLAND)
|
||||||
|
{
|
||||||
|
// Wayland, get display surface pointer
|
||||||
|
// NOTE: Alternative: wmInfo.info.wl.display
|
||||||
|
handle = (void *)wmInfo.info.wl.surface; // Type: struct wl_surface*
|
||||||
|
}
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
handle = (void *)wmInfo.info.cocoa.window; // Type: NSWindow*
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get number of monitors
|
// Get number of monitors
|
||||||
|
|
|
||||||
|
|
@ -1023,7 +1023,7 @@ void SetWindowFocused(void)
|
||||||
// Get native window handle
|
// Get native window handle
|
||||||
void *GetWindowHandle(void)
|
void *GetWindowHandle(void)
|
||||||
{
|
{
|
||||||
return platform.hwnd;
|
return (void *)platform.hwnd;
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetMonitorCount(void)
|
int GetMonitorCount(void)
|
||||||
|
|
@ -1257,8 +1257,9 @@ void OpenURL(const char *url)
|
||||||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
|
int len = strlen(url) + 32;
|
||||||
sprintf(cmd, "explorer \"%s\"", url);
|
char *cmd = (char *)RL_CALLOC(len, sizeof(char));
|
||||||
|
snprintf(cmd, len, "explorer \"%s\"", url);
|
||||||
int result = system(cmd);
|
int result = system(cmd);
|
||||||
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
|
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
|
||||||
RL_FREE(cmd);
|
RL_FREE(cmd);
|
||||||
|
|
@ -2052,8 +2053,11 @@ static void HandleMouseButton(int button, char state)
|
||||||
static void HandleRawInput(LPARAM lparam)
|
static void HandleRawInput(LPARAM lparam)
|
||||||
{
|
{
|
||||||
RAWINPUT input = { 0 };
|
RAWINPUT input = { 0 };
|
||||||
|
UINT inputSize = 0;
|
||||||
|
|
||||||
|
if (GetRawInputData((HRAWINPUT)lparam, RID_INPUT, NULL, &inputSize, sizeof(RAWINPUTHEADER)) != 0) return;
|
||||||
|
if (inputSize > sizeof(input)) return;
|
||||||
|
|
||||||
UINT inputSize = sizeof(input);
|
|
||||||
UINT size = GetRawInputData((HRAWINPUT)lparam, RID_INPUT, &input, &inputSize, sizeof(RAWINPUTHEADER));
|
UINT size = GetRawInputData((HRAWINPUT)lparam, RID_INPUT, &input, &inputSize, sizeof(RAWINPUTHEADER));
|
||||||
|
|
||||||
if (size == (UINT)-1) TRACELOG(LOG_ERROR, "WIN32: Failed to get raw input data [ERROR: %lu]", GetLastError());
|
if (size == (UINT)-1) TRACELOG(LOG_ERROR, "WIN32: Failed to get raw input data [ERROR: %lu]", GetLastError());
|
||||||
|
|
|
||||||
|
|
@ -91,7 +91,7 @@ bool InitGraphicsDevice(void); // Initialize graphics device
|
||||||
// Module Internal Functions Declaration
|
// Module Internal Functions Declaration
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#if !defined(_WIN32)
|
#if !defined(_WIN32)
|
||||||
static int kbhit(void); // Check if a key has been pressed
|
static int kbhit(void); // Check if key has been pressed
|
||||||
static char getch(void) { return getchar(); } // Get pressed character
|
static char getch(void) { return getchar(); } // Get pressed character
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
@ -374,6 +374,8 @@ double GetTime(void)
|
||||||
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
|
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
|
||||||
|
|
||||||
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
||||||
|
#elif defined(PICO_RP2350)
|
||||||
|
time = (double)to_ms_since_boot(get_absolute_time())/1000.0;
|
||||||
#endif
|
#endif
|
||||||
return time;
|
return time;
|
||||||
}
|
}
|
||||||
|
|
@ -560,7 +562,7 @@ void ClosePlatform(void)
|
||||||
// Module Internal Functions Definition
|
// Module Internal Functions Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#if !defined(_WIN32)
|
#if !defined(_WIN32)
|
||||||
// Check if a key has been pressed
|
// Check if key has been pressed
|
||||||
static int kbhit(void)
|
static int kbhit(void)
|
||||||
{
|
{
|
||||||
struct termios oldt = { 0 };
|
struct termios oldt = { 0 };
|
||||||
|
|
|
||||||
|
|
@ -1013,7 +1013,7 @@ Sound LoadSoundAlias(Sound source)
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a sound is valid (data loaded and buffers initialized)
|
// Check if sound is valid (data loaded and buffers initialized)
|
||||||
bool IsSoundValid(Sound sound)
|
bool IsSoundValid(Sound sound)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -1215,7 +1215,7 @@ void StopSound(Sound sound)
|
||||||
StopAudioBuffer(sound.stream.buffer);
|
StopAudioBuffer(sound.stream.buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a sound is playing
|
// Check if sound is playing
|
||||||
bool IsSoundPlaying(Sound sound)
|
bool IsSoundPlaying(Sound sound)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -1751,7 +1751,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
|
||||||
return music;
|
return music;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a music stream is valid (context and buffers initialized)
|
// Check if music stream is valid (context and buffers initialized)
|
||||||
bool IsMusicValid(Music music)
|
bool IsMusicValid(Music music)
|
||||||
{
|
{
|
||||||
return ((music.ctxData != NULL) && // Validate context loaded
|
return ((music.ctxData != NULL) && // Validate context loaded
|
||||||
|
|
|
||||||
90
src/raylib.h
90
src/raylib.h
|
|
@ -1070,7 +1070,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s
|
||||||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
// NOTE: Shader functionality is not available on OpenGL 1.1
|
||||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||||
RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
|
RLAPI bool IsShaderValid(Shader shader); // Check if shader is valid (loaded on GPU)
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
||||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||||
|
|
@ -1141,14 +1141,14 @@ RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custo
|
||||||
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
|
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
|
||||||
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
||||||
|
|
||||||
RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists)
|
RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists), returns 0 on success
|
||||||
RLAPI int FileRemove(const char *fileName); // Remove file (if exists)
|
RLAPI int FileRemove(const char *fileName); // Remove file (if exists), returns 0 on success
|
||||||
RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist
|
RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist, returns 0 on success
|
||||||
RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist
|
RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist, returns 0 on success
|
||||||
RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file
|
RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file, returns 0 on success
|
||||||
RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file
|
RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file, returns -1 if index not found or index otherwise
|
||||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
RLAPI bool DirectoryExists(const char *dirPath); // Check if directory path exists
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav)
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav)
|
||||||
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
||||||
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
|
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
|
||||||
|
|
@ -1160,13 +1160,13 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previ
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||||
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
|
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
|
||||||
RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success
|
RLAPI int ChangeDirectory(const char *dirPath); // Change working directory, returns 0 on success
|
||||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
RLAPI bool IsPathFile(const char *path); // Check if given path is a file or a directory
|
||||||
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
||||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
|
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
|
||||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`
|
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'
|
||||||
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
RLAPI bool IsFileDropped(void); // Check if file has been dropped into window
|
||||||
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
||||||
RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
|
RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
|
||||||
RLAPI unsigned int GetDirectoryFileCount(const char *dirPath); // Get the file count in a directory
|
RLAPI unsigned int GetDirectoryFileCount(const char *dirPath); // Get the file count in a directory
|
||||||
|
|
@ -1197,23 +1197,23 @@ RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a reco
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Input-related functions: keyboard
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Check if key has been pressed once
|
||||||
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
|
RLAPI bool IsKeyPressedRepeat(int key); // Check if key has been pressed again
|
||||||
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Check if key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Check if key has been released once
|
||||||
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
RLAPI bool IsKeyUp(int key); // Check if key is NOT being pressed
|
||||||
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
||||||
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
||||||
RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
|
RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
// Input-related functions: gamepads
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Check if gamepad is available
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
||||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if gamepad button has been pressed once
|
||||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if gamepad button is being pressed
|
||||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if gamepad button has been released once
|
||||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if gamepad button is NOT being pressed
|
||||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis
|
||||||
|
|
@ -1221,10 +1221,10 @@ RLAPI int SetGamepadMappings(const char *mappings); // Set internal ga
|
||||||
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
|
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
|
||||||
|
|
||||||
// Input-related functions: mouse
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Check if mouse button has been pressed once
|
||||||
RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Check if mouse button is being pressed
|
||||||
RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Check if mouse button has been released once
|
||||||
RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
|
RLAPI bool IsMouseButtonUp(int button); // Check if mouse button is NOT being pressed
|
||||||
RLAPI int GetMouseX(void); // Get mouse position X
|
RLAPI int GetMouseX(void); // Get mouse position X
|
||||||
RLAPI int GetMouseY(void); // Get mouse position Y
|
RLAPI int GetMouseY(void); // Get mouse position Y
|
||||||
RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
|
RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
|
||||||
|
|
@ -1247,7 +1247,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
|
||||||
// Gestures and Touch Handling Functions (Module: rgestures)
|
// Gestures and Touch Handling Functions (Module: rgestures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture has been detected
|
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if gesture has been detected
|
||||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
|
|
@ -1267,7 +1267,7 @@ RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, f
|
||||||
// Set texture and rectangle to be used on shapes drawing
|
// Set texture and rectangle to be used on shapes drawing
|
||||||
// NOTE: It can be useful when using basic shapes and one single font,
|
// NOTE: It can be useful when using basic shapes and one single font,
|
||||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
|
RLAPI void SetShapesTexture(Texture2D texture, Rectangle rec); // Set texture and rectangle to be used on shapes drawing
|
||||||
RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
|
RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
|
||||||
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
|
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
|
||||||
|
|
||||||
|
|
@ -1446,9 +1446,9 @@ RLAPI Texture2D LoadTexture(const char *fileName);
|
||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||||
RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
|
RLAPI bool IsTextureValid(Texture2D texture); // Check if texture is valid (loaded in GPU)
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||||
RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
|
RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if render texture is valid (loaded in GPU)
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture)
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture)
|
||||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture)
|
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture)
|
||||||
|
|
@ -1462,9 +1462,9 @@ RLAPI void SetTextureWrap(Texture2D texture, int wrap);
|
||||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
RLAPI void DrawTextureRec(Texture2D texture, Rectangle rec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
RLAPI void DrawTexturePro(Texture2D texture, Rectangle srcrec, Rectangle dstrec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a source rectangle to destination rectangle, with scaling and rotation
|
||||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a texture (or part of it) that stretches or shrinks nicely
|
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dstrec, Vector2 origin, float rotation, Color tint); // Draw a texture (or part of it) that stretches or shrinks nicely
|
||||||
|
|
||||||
// Color/pixel related functions
|
// Color/pixel related functions
|
||||||
RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
|
RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
|
||||||
|
|
@ -1481,7 +1481,7 @@ RLAPI Color ColorAlpha(Color color, float alpha); // G
|
||||||
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
||||||
RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
|
RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
|
||||||
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
||||||
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
|
RLAPI Color GetPixelColor(const void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
|
||||||
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
|
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
|
||||||
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
|
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
|
||||||
|
|
||||||
|
|
@ -1495,7 +1495,7 @@ RLAPI Font LoadFont(const char *fileName);
|
||||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
||||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||||
RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
RLAPI bool IsFontValid(Font font); // Check if font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use
|
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use
|
||||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||||
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
||||||
|
|
@ -1577,10 +1577,10 @@ RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);
|
||||||
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||||
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||||
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||||
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
|
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color); // Draw a cylinder/cone
|
||||||
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
||||||
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color); // Draw a cylinder/cone wires
|
||||||
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int slices, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
||||||
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
|
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
|
||||||
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
||||||
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
||||||
|
|
@ -1594,7 +1594,7 @@ RLAPI void DrawGrid(int slices, float spacing);
|
||||||
// Model management functions
|
// Model management functions
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
||||||
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
||||||
RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
|
RLAPI bool IsModelValid(Model model); // Check if model is valid (loaded in GPU, VAO/VBOs)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||||
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
||||||
|
|
||||||
|
|
@ -1605,8 +1605,8 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by rectangle
|
||||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source rectangle with scaling and rotation
|
||||||
|
|
||||||
// Mesh management functions
|
// Mesh management functions
|
||||||
RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
|
RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
|
||||||
|
|
@ -1635,7 +1635,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
||||||
// Material loading/unloading functions
|
// Material loading/unloading functions
|
||||||
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
||||||
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||||
RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
|
RLAPI bool IsMaterialValid(Material material); // Check if material is valid (shader assigned, map textures loaded in GPU)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||||
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||||
|
|
@ -1676,7 +1676,7 @@ RLAPI bool IsWaveValid(Wave wave); // Check i
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
RLAPI Sound LoadSoundAlias(Sound source); // Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data
|
RLAPI Sound LoadSoundAlias(Sound source); // Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data
|
||||||
RLAPI bool IsSoundValid(Sound sound); // Check if a sound is valid (data loaded and buffers initialized)
|
RLAPI bool IsSoundValid(Sound sound); // Check if sound is valid (data loaded and buffers initialized)
|
||||||
RLAPI void UpdateSound(Sound sound, const void *data, int frameCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
|
RLAPI void UpdateSound(Sound sound, const void *data, int frameCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
|
@ -1689,7 +1689,7 @@ RLAPI void PlaySound(Sound sound); // Play a
|
||||||
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
RLAPI bool IsSoundPlaying(Sound sound); // Check if sound is currently playing
|
||||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||||
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
|
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
|
||||||
|
|
@ -1702,7 +1702,7 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
|
||||||
// Music management functions
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
||||||
RLAPI bool IsMusicValid(Music music); // Check if a music stream is valid (context and buffers initialized)
|
RLAPI bool IsMusicValid(Music music); // Check if music stream is valid (context and buffers initialized)
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
||||||
|
|
|
||||||
86
src/rcore.c
86
src/rcore.c
|
|
@ -506,11 +506,11 @@ __declspec(dllimport) void __stdcall Sleep(unsigned long msTimeout); // Required
|
||||||
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// NOTE: PLATFORM_DESKTOP defaults to GLFW backend
|
||||||
#if defined(PLATFORM_DESKTOP)
|
#if defined(PLATFORM_DESKTOP)
|
||||||
#define PLATFORM_DESKTOP_GLFW
|
#define PLATFORM_DESKTOP_GLFW
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Include platform-specific submodules
|
// Include platform-specific submodules
|
||||||
#if defined(PLATFORM_DESKTOP_GLFW)
|
#if defined(PLATFORM_DESKTOP_GLFW)
|
||||||
#include "platforms/rcore_desktop_glfw.c"
|
#include "platforms/rcore_desktop_glfw.c"
|
||||||
|
|
@ -1293,7 +1293,7 @@ Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
|
||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a shader is valid (loaded on GPU)
|
// Check if shader is valid (loaded on GPU)
|
||||||
bool IsShaderValid(Shader shader)
|
bool IsShaderValid(Shader shader)
|
||||||
{
|
{
|
||||||
return ((shader.id > 0) && // Validate shader id (GPU loaded successfully)
|
return ((shader.id > 0) && // Validate shader id (GPU loaded successfully)
|
||||||
|
|
@ -2205,13 +2205,12 @@ void SetSaveFileTextCallback(SaveFileTextCallback callback)
|
||||||
// NOTE: Only rename file name required, not full path
|
// NOTE: Only rename file name required, not full path
|
||||||
int FileRename(const char *fileName, const char *fileRename)
|
int FileRename(const char *fileName, const char *fileRename)
|
||||||
{
|
{
|
||||||
int result = 0;
|
int result = -1;
|
||||||
|
|
||||||
if (FileExists(fileName))
|
if (FileExists(fileName))
|
||||||
{
|
{
|
||||||
result = rename(fileName, fileRename);
|
result = rename(fileName, fileRename);
|
||||||
}
|
}
|
||||||
else result = -1;
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
@ -2219,13 +2218,12 @@ int FileRename(const char *fileName, const char *fileRename)
|
||||||
// Remove file (if exists)
|
// Remove file (if exists)
|
||||||
int FileRemove(const char *fileName)
|
int FileRemove(const char *fileName)
|
||||||
{
|
{
|
||||||
int result = 0;
|
int result = -1;
|
||||||
|
|
||||||
if (FileExists(fileName))
|
if (FileExists(fileName))
|
||||||
{
|
{
|
||||||
result = remove(fileName);
|
result = remove(fileName);
|
||||||
}
|
}
|
||||||
else result = -1;
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
@ -2234,7 +2232,7 @@ int FileRemove(const char *fileName)
|
||||||
// NOTE: If destination path does not exist, it is created!
|
// NOTE: If destination path does not exist, it is created!
|
||||||
int FileCopy(const char *srcPath, const char *dstPath)
|
int FileCopy(const char *srcPath, const char *dstPath)
|
||||||
{
|
{
|
||||||
int result = 0;
|
int result = -1;
|
||||||
int srcDataSize = 0;
|
int srcDataSize = 0;
|
||||||
unsigned char *srcFileData = LoadFileData(srcPath, &srcDataSize);
|
unsigned char *srcFileData = LoadFileData(srcPath, &srcDataSize);
|
||||||
|
|
||||||
|
|
@ -2245,7 +2243,10 @@ int FileCopy(const char *srcPath, const char *dstPath)
|
||||||
if (result == 0) // Directory created successfully (or already exists)
|
if (result == 0) // Directory created successfully (or already exists)
|
||||||
{
|
{
|
||||||
if ((srcFileData != NULL) && (srcDataSize > 0))
|
if ((srcFileData != NULL) && (srcDataSize > 0))
|
||||||
result = SaveFileData(dstPath, srcFileData, srcDataSize);
|
{
|
||||||
|
bool saved = SaveFileData(dstPath, srcFileData, srcDataSize);
|
||||||
|
if (saved) result = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
UnloadFileData(srcFileData);
|
UnloadFileData(srcFileData);
|
||||||
|
|
@ -2261,11 +2262,18 @@ int FileMove(const char *srcPath, const char *dstPath)
|
||||||
|
|
||||||
if (FileExists(srcPath))
|
if (FileExists(srcPath))
|
||||||
{
|
{
|
||||||
FileCopy(srcPath, dstPath);
|
result = FileCopy(srcPath, dstPath);
|
||||||
|
|
||||||
// Make sure file has been correctly copied before removing
|
if (result == 0)
|
||||||
if (FileExists(dstPath) && (GetFileLength(srcPath) == GetFileLength(dstPath))) result = FileRemove(srcPath);
|
{
|
||||||
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to copy file to [%s]", srcPath, dstPath);
|
// Make sure file has been correctly copied before removing
|
||||||
|
if (FileExists(dstPath) && (GetFileLength(srcPath) == GetFileLength(dstPath)))
|
||||||
|
{
|
||||||
|
result = FileRemove(srcPath);
|
||||||
|
if (result != 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to remove source file after copy", srcPath);
|
||||||
|
}
|
||||||
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to copy file to [%s]", srcPath, dstPath);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Source file does not exist", srcPath);
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Source file does not exist", srcPath);
|
||||||
|
|
||||||
|
|
@ -2276,16 +2284,18 @@ int FileMove(const char *srcPath, const char *dstPath)
|
||||||
// WARNING: DEPENDENCY: [rtext] module
|
// WARNING: DEPENDENCY: [rtext] module
|
||||||
int FileTextReplace(const char *fileName, const char *search, const char *replacement)
|
int FileTextReplace(const char *fileName, const char *search, const char *replacement)
|
||||||
{
|
{
|
||||||
int result = 0;
|
int result = -1;
|
||||||
|
|
||||||
|
#if SUPPORT_MODULE_RTEXT
|
||||||
char *fileText = NULL;
|
char *fileText = NULL;
|
||||||
char *fileTextUpdated = { 0 };
|
char *fileTextUpdated = { 0 };
|
||||||
|
|
||||||
#if SUPPORT_MODULE_RTEXT
|
|
||||||
if (FileExists(fileName))
|
if (FileExists(fileName))
|
||||||
{
|
{
|
||||||
fileText = LoadFileText(fileName);
|
fileText = LoadFileText(fileName);
|
||||||
fileTextUpdated = TextReplaceAlloc(fileText, search, replacement);
|
fileTextUpdated = TextReplaceAlloc(fileText, search, replacement);
|
||||||
result = SaveFileText(fileName, fileTextUpdated);
|
bool saved = SaveFileText(fileName, fileTextUpdated);
|
||||||
|
if (saved) result = 0;
|
||||||
MemFree(fileTextUpdated);
|
MemFree(fileTextUpdated);
|
||||||
UnloadFileText(fileText);
|
UnloadFileText(fileText);
|
||||||
}
|
}
|
||||||
|
|
@ -2318,7 +2328,7 @@ bool FileExists(const char *fileName)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
||||||
if (ACCESS(fileName) != -1) result = true;
|
if ((fileName != NULL) && (ACCESS(fileName) != -1)) result = true;
|
||||||
|
|
||||||
// NOTE: Alternatively, stat() can be used instead of access()
|
// NOTE: Alternatively, stat() can be used instead of access()
|
||||||
//#include <sys/stat.h>
|
//#include <sys/stat.h>
|
||||||
|
|
@ -2395,7 +2405,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a directory path exists
|
// Check if directory path exists
|
||||||
bool DirectoryExists(const char *dirPath)
|
bool DirectoryExists(const char *dirPath)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -2800,17 +2810,19 @@ int MakeDirectory(const char *dirPath)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Change working directory, returns true on success
|
// Change working directory, returns true on success
|
||||||
bool ChangeDirectory(const char *dirPath)
|
int ChangeDirectory(const char *dirPath)
|
||||||
{
|
{
|
||||||
bool result = CHDIR(dirPath);
|
// NOTE: On success, CHDIR() return 0; on error, returns -1 and errno is set to indicate the error,
|
||||||
|
// depending on the filesystem, other errors can be returned
|
||||||
|
int result = CHDIR(dirPath);
|
||||||
|
|
||||||
if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dirPath);
|
if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dirPath);
|
||||||
else TRACELOG(LOG_INFO, "SYSTEM: Working Directory: %s", dirPath);
|
else TRACELOG(LOG_INFO, "SYSTEM: Working Directory: %s", dirPath);
|
||||||
|
|
||||||
return (result == 0);
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a given path point to a file
|
// Check if given path point to a file
|
||||||
bool IsPathFile(const char *path)
|
bool IsPathFile(const char *path)
|
||||||
{
|
{
|
||||||
struct stat result = { 0 };
|
struct stat result = { 0 };
|
||||||
|
|
@ -2875,7 +2887,7 @@ bool IsFileNameValid(const char *fileName)
|
||||||
return valid;
|
return valid;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a file has been dropped into window
|
// Check if file has been dropped into window
|
||||||
bool IsFileDropped(void)
|
bool IsFileDropped(void)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -3786,7 +3798,7 @@ void PlayAutomationEvent(AutomationEvent event)
|
||||||
// Module Functions Definition: Input Handling: Keyboard
|
// Module Functions Definition: Input Handling: Keyboard
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Check if a key has been pressed once
|
// Check if key has been pressed once
|
||||||
bool IsKeyPressed(int key)
|
bool IsKeyPressed(int key)
|
||||||
{
|
{
|
||||||
bool pressed = false;
|
bool pressed = false;
|
||||||
|
|
@ -3799,7 +3811,7 @@ bool IsKeyPressed(int key)
|
||||||
return pressed;
|
return pressed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a key has been pressed again
|
// Check if key has been pressed again
|
||||||
bool IsKeyPressedRepeat(int key)
|
bool IsKeyPressedRepeat(int key)
|
||||||
{
|
{
|
||||||
bool repeat = false;
|
bool repeat = false;
|
||||||
|
|
@ -3812,7 +3824,7 @@ bool IsKeyPressedRepeat(int key)
|
||||||
return repeat;
|
return repeat;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a key is being pressed (key held down)
|
// Check if key is being pressed (key held down)
|
||||||
bool IsKeyDown(int key)
|
bool IsKeyDown(int key)
|
||||||
{
|
{
|
||||||
bool down = false;
|
bool down = false;
|
||||||
|
|
@ -3825,7 +3837,7 @@ bool IsKeyDown(int key)
|
||||||
return down;
|
return down;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a key has been released once
|
// Check if key has been released once
|
||||||
bool IsKeyReleased(int key)
|
bool IsKeyReleased(int key)
|
||||||
{
|
{
|
||||||
bool released = false;
|
bool released = false;
|
||||||
|
|
@ -3838,7 +3850,7 @@ bool IsKeyReleased(int key)
|
||||||
return released;
|
return released;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a key is NOT being pressed (key not held down)
|
// Check if key is NOT being pressed (key not held down)
|
||||||
bool IsKeyUp(int key)
|
bool IsKeyUp(int key)
|
||||||
{
|
{
|
||||||
bool up = false;
|
bool up = false;
|
||||||
|
|
@ -3909,7 +3921,7 @@ void SetExitKey(int key)
|
||||||
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
||||||
//int SetGamepadMappings(const char *mappings)
|
//int SetGamepadMappings(const char *mappings)
|
||||||
|
|
||||||
// Check if a gamepad is available
|
// Check if gamepad is available
|
||||||
bool IsGamepadAvailable(int gamepad)
|
bool IsGamepadAvailable(int gamepad)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -3925,7 +3937,7 @@ const char *GetGamepadName(int gamepad)
|
||||||
return CORE.Input.Gamepad.name[gamepad];
|
return CORE.Input.Gamepad.name[gamepad];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a gamepad button has been pressed once
|
// Check if gamepad button has been pressed once
|
||||||
bool IsGamepadButtonPressed(int gamepad, int button)
|
bool IsGamepadButtonPressed(int gamepad, int button)
|
||||||
{
|
{
|
||||||
bool pressed = false;
|
bool pressed = false;
|
||||||
|
|
@ -3938,7 +3950,7 @@ bool IsGamepadButtonPressed(int gamepad, int button)
|
||||||
return pressed;
|
return pressed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a gamepad button is being pressed
|
// Check if gamepad button is being pressed
|
||||||
bool IsGamepadButtonDown(int gamepad, int button)
|
bool IsGamepadButtonDown(int gamepad, int button)
|
||||||
{
|
{
|
||||||
bool down = false;
|
bool down = false;
|
||||||
|
|
@ -3951,7 +3963,7 @@ bool IsGamepadButtonDown(int gamepad, int button)
|
||||||
return down;
|
return down;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a gamepad button has NOT been pressed once
|
// Check if gamepad button has NOT been pressed once
|
||||||
bool IsGamepadButtonReleased(int gamepad, int button)
|
bool IsGamepadButtonReleased(int gamepad, int button)
|
||||||
{
|
{
|
||||||
bool released = false;
|
bool released = false;
|
||||||
|
|
@ -3964,7 +3976,7 @@ bool IsGamepadButtonReleased(int gamepad, int button)
|
||||||
return released;
|
return released;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a gamepad button is NOT being pressed
|
// Check if gamepad button is NOT being pressed
|
||||||
bool IsGamepadButtonUp(int gamepad, int button)
|
bool IsGamepadButtonUp(int gamepad, int button)
|
||||||
{
|
{
|
||||||
bool up = false;
|
bool up = false;
|
||||||
|
|
@ -4013,7 +4025,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
|
||||||
//void SetMousePosition(int x, int y)
|
//void SetMousePosition(int x, int y)
|
||||||
//void SetMouseCursor(int cursor)
|
//void SetMouseCursor(int cursor)
|
||||||
|
|
||||||
// Check if a mouse button has been pressed once
|
// Check if mouse button has been pressed once
|
||||||
bool IsMouseButtonPressed(int button)
|
bool IsMouseButtonPressed(int button)
|
||||||
{
|
{
|
||||||
bool pressed = false;
|
bool pressed = false;
|
||||||
|
|
@ -4029,7 +4041,7 @@ bool IsMouseButtonPressed(int button)
|
||||||
return pressed;
|
return pressed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a mouse button is being pressed
|
// Check if mouse button is being pressed
|
||||||
bool IsMouseButtonDown(int button)
|
bool IsMouseButtonDown(int button)
|
||||||
{
|
{
|
||||||
bool down = false;
|
bool down = false;
|
||||||
|
|
@ -4045,7 +4057,7 @@ bool IsMouseButtonDown(int button)
|
||||||
return down;
|
return down;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a mouse button has been released once
|
// Check if mouse button has been released once
|
||||||
bool IsMouseButtonReleased(int button)
|
bool IsMouseButtonReleased(int button)
|
||||||
{
|
{
|
||||||
bool released = false;
|
bool released = false;
|
||||||
|
|
@ -4061,7 +4073,7 @@ bool IsMouseButtonReleased(int button)
|
||||||
return released;
|
return released;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a mouse button is NOT being pressed
|
// Check if mouse button is NOT being pressed
|
||||||
bool IsMouseButtonUp(int button)
|
bool IsMouseButtonUp(int button)
|
||||||
{
|
{
|
||||||
bool up = false;
|
bool up = false;
|
||||||
|
|
|
||||||
|
|
@ -127,7 +127,7 @@ void UpdateGestures(void); // Update gestures detec
|
||||||
|
|
||||||
#if defined(RGESTURES_STANDALONE)
|
#if defined(RGESTURES_STANDALONE)
|
||||||
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||||
bool IsGestureDetected(int gesture); // Check if a gesture has been detected
|
bool IsGestureDetected(int gesture); // Check if gesture has been detected
|
||||||
int GetGestureDetected(void); // Get latest detected gesture
|
int GetGestureDetected(void); // Get latest detected gesture
|
||||||
|
|
||||||
float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||||
|
|
@ -257,7 +257,7 @@ void SetGesturesEnabled(unsigned int flags)
|
||||||
GESTURES.enabledFlags = flags;
|
GESTURES.enabledFlags = flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a gesture have been detected
|
// Check if gesture have been detected
|
||||||
bool IsGestureDetected(unsigned int gesture)
|
bool IsGestureDetected(unsigned int gesture)
|
||||||
{
|
{
|
||||||
if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
|
if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
|
||||||
|
|
|
||||||
|
|
@ -897,7 +897,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
||||||
// It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi
|
// It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi
|
||||||
// provided headers (despite being defined in official Khronos GLES2 headers)
|
// provided headers (despite being defined in official Khronos GLES2 headers)
|
||||||
// TODO: Avoid raylib platform-dependent code on rlgl, it should be a completely portable library
|
// TODO: Avoid raylib platform-dependent code on rlgl, it should be a completely portable library
|
||||||
#if defined(PLATFORM_DRM)
|
#if defined(PLATFORM_DRM) // Use CONFIG_DRM?
|
||||||
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
||||||
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
||||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
|
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
|
||||||
|
|
|
||||||
134
src/rmodels.c
134
src/rmodels.c
|
|
@ -1162,7 +1162,7 @@ Model LoadModelFromMesh(Mesh mesh)
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a model is valid (loaded in GPU, VAO/VBOs)
|
// Check if model is valid (loaded in GPU, VAO/VBOs)
|
||||||
bool IsModelValid(Model model)
|
bool IsModelValid(Model model)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -2223,7 +2223,7 @@ Material LoadMaterialDefault(void)
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a material is valid (map textures loaded in GPU)
|
// Check if material is valid (map textures loaded in GPU)
|
||||||
bool IsMaterialValid(Material material)
|
bool IsMaterialValid(Material material)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -3978,22 +3978,22 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
|
||||||
// Draw a billboard
|
// Draw a billboard
|
||||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint)
|
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint)
|
||||||
{
|
{
|
||||||
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
Rectangle rec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||||
|
|
||||||
DrawBillboardRec(camera, texture, source, position, (Vector2){ scale*fabsf((float)source.width/source.height), scale }, tint);
|
DrawBillboardRec(camera, texture, rec, position, (Vector2){ scale*fabsf((float)rec.width/rec.height), scale }, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a billboard (part of a texture defined by a rectangle)
|
// Draw a billboard (part of a texture defined by a rectangle)
|
||||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint)
|
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector2 size, Color tint)
|
||||||
{
|
{
|
||||||
// NOTE: Billboard locked on axis-Y
|
// NOTE: Billboard locked on axis-Y
|
||||||
Vector3 up = { 0.0f, 1.0f, 0.0f };
|
Vector3 up = { 0.0f, 1.0f, 0.0f };
|
||||||
|
|
||||||
DrawBillboardPro(camera, texture, source, position, up, size, Vector2Scale(size, 0.5), 0.0f, tint);
|
DrawBillboardPro(camera, texture, rec, position, up, size, Vector2Scale(size, 0.5), 0.0f, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a billboard with additional parameters
|
// Draw a billboard texture defined by source rectangle with scaling and rotation
|
||||||
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
|
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
|
||||||
{
|
{
|
||||||
// Compute the up vector and the right vector
|
// Compute the up vector and the right vector
|
||||||
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||||
|
|
@ -4004,20 +4004,20 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
|
||||||
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order
|
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order
|
||||||
if (size.x < 0.0f)
|
if (size.x < 0.0f)
|
||||||
{
|
{
|
||||||
source.x -= size.x;
|
rec.x -= size.x;
|
||||||
source.width *= -1.0;
|
rec.width *= -1.0;
|
||||||
right = Vector3Negate(right);
|
right = Vector3Negate(right);
|
||||||
origin.x *= -1.0f;
|
origin.x *= -1.0f;
|
||||||
}
|
}
|
||||||
if (size.y < 0.0f)
|
if (size.y < 0.0f)
|
||||||
{
|
{
|
||||||
source.y -= size.y;
|
rec.y -= size.y;
|
||||||
source.height *= -1.0;
|
rec.height *= -1.0;
|
||||||
up = Vector3Negate(up);
|
up = Vector3Negate(up);
|
||||||
origin.y *= -1.0f;
|
origin.y *= -1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw the texture region described by source on the following rectangle in 3D space:
|
// Draw the texture region described by rec on the following rectangle in 3D space:
|
||||||
//
|
//
|
||||||
// size.x <--.
|
// size.x <--.
|
||||||
// 3 ^---------------------------+ 2 \ rotation
|
// 3 ^---------------------------+ 2 \ rotation
|
||||||
|
|
@ -4049,10 +4049,10 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2 texcoords[4];
|
Vector2 texcoords[4];
|
||||||
texcoords[0] = (Vector2){ (float)source.x/texture.width, (float)(source.y + source.height)/texture.height };
|
texcoords[0] = (Vector2){ (float)rec.x/texture.width, (float)(rec.y + rec.height)/texture.height };
|
||||||
texcoords[1] = (Vector2){ (float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height };
|
texcoords[1] = (Vector2){ (float)(rec.x + rec.width)/texture.width, (float)(rec.y + rec.height)/texture.height };
|
||||||
texcoords[2] = (Vector2){ (float)(source.x + source.width)/texture.width, (float)source.y/texture.height };
|
texcoords[2] = (Vector2){ (float)(rec.x + rec.width)/texture.width, (float)rec.y/texture.height };
|
||||||
texcoords[3] = (Vector2){ (float)source.x/texture.width, (float)source.y/texture.height };
|
texcoords[3] = (Vector2){ (float)rec.x/texture.width, (float)rec.y/texture.height };
|
||||||
|
|
||||||
rlSetTexture(texture.id);
|
rlSetTexture(texture.id);
|
||||||
rlBegin(RL_QUADS);
|
rlBegin(RL_QUADS);
|
||||||
|
|
@ -5370,16 +5370,18 @@ static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
||||||
cgltf_node node = *skin.joints[i];
|
cgltf_node node = *skin.joints[i];
|
||||||
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name) - 1);
|
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name) - 1);
|
||||||
|
|
||||||
// Find parent bone index
|
// Find parent bone index by walking up the node tree past any
|
||||||
|
// non-joint ancestors (intermediate transform nodes used by some
|
||||||
|
// DCC exporters), until we hit a node that is also in skin.joints.
|
||||||
int parentIndex = -1;
|
int parentIndex = -1;
|
||||||
|
cgltf_node *ancestor = node.parent;
|
||||||
for (unsigned int j = 0; j < skin.joints_count; j++)
|
while (ancestor != NULL && parentIndex == -1)
|
||||||
{
|
{
|
||||||
if (skin.joints[j] == node.parent)
|
for (unsigned int j = 0; j < skin.joints_count; j++)
|
||||||
{
|
{
|
||||||
parentIndex = (int)j;
|
if (skin.joints[j] == ancestor) { parentIndex = (int)j; break; }
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
if (parentIndex == -1) ancestor = ancestor->parent;
|
||||||
}
|
}
|
||||||
|
|
||||||
bones[i].parent = parentIndex;
|
bones[i].parent = parentIndex;
|
||||||
|
|
@ -6510,20 +6512,58 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
||||||
if (data->skins_count > 0)
|
if (data->skins_count > 0)
|
||||||
{
|
{
|
||||||
cgltf_skin skin = data->skins[0];
|
cgltf_skin skin = data->skins[0];
|
||||||
|
|
||||||
|
// Precompute, per joint, the static transform contributed by any
|
||||||
|
// intermediate non-joint nodes between the joint and its nearest
|
||||||
|
// joint ancestor. This handles exporters (e.g. wow.export) that
|
||||||
|
// store bone offsets on dummy parent nodes rather than on the
|
||||||
|
// joints themselves. Depends only on the skin, not the animation.
|
||||||
|
int jointCount = (int)skin.joints_count;
|
||||||
|
Matrix *extOffset = (Matrix *)RL_MALLOC(jointCount*sizeof(Matrix));
|
||||||
|
|
||||||
|
if (extOffset == NULL)
|
||||||
|
{
|
||||||
|
// Allocation failed: abort animation loading at the source rather than
|
||||||
|
// propagating a NULL pointer into the per-frame transform loop below
|
||||||
|
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to allocate joint offset buffer", fileName);
|
||||||
|
cgltf_free(data);
|
||||||
|
UnloadFileData(fileData);
|
||||||
|
*animCount = 0;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
*animCount = (int)data->animations_count;
|
*animCount = (int)data->animations_count;
|
||||||
animations = (ModelAnimation *)RL_CALLOC(data->animations_count, sizeof(ModelAnimation));
|
animations = (ModelAnimation *)RL_CALLOC(data->animations_count, sizeof(ModelAnimation));
|
||||||
|
|
||||||
Transform worldTransform = { 0 };
|
for (int k = 0; k < jointCount; k++)
|
||||||
cgltf_float cgltf_worldTransform[16] = { 0 };
|
{
|
||||||
cgltf_node *node = skin.joints[0];
|
extOffset[k] = MatrixIdentity();
|
||||||
cgltf_node_transform_world(node->parent, cgltf_worldTransform);
|
cgltf_node *n = skin.joints[k]->parent;
|
||||||
Matrix worldMatrix = {
|
|
||||||
cgltf_worldTransform[0], cgltf_worldTransform[4], cgltf_worldTransform[8], cgltf_worldTransform[12],
|
while (n != NULL)
|
||||||
cgltf_worldTransform[1], cgltf_worldTransform[5], cgltf_worldTransform[9], cgltf_worldTransform[13],
|
{
|
||||||
cgltf_worldTransform[2], cgltf_worldTransform[6], cgltf_worldTransform[10], cgltf_worldTransform[14],
|
bool isJoint = false;
|
||||||
cgltf_worldTransform[3], cgltf_worldTransform[7], cgltf_worldTransform[11], cgltf_worldTransform[15]
|
for (int jj = 0; jj < jointCount; jj++)
|
||||||
};
|
{
|
||||||
MatrixDecompose(worldMatrix, &worldTransform.translation, &worldTransform.rotation, &worldTransform.scale);
|
if (skin.joints[jj] == n)
|
||||||
|
{
|
||||||
|
isJoint = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isJoint) break;
|
||||||
|
|
||||||
|
// Compose the intermediate node's local TRS (scale, then rotation, then translation)
|
||||||
|
Matrix nodeScale = MatrixScale(n->scale[0], n->scale[1], n->scale[2]);
|
||||||
|
Matrix nodeRotation = QuaternionToMatrix((Quaternion){ n->rotation[0], n->rotation[1], n->rotation[2], n->rotation[3] });
|
||||||
|
Matrix nodeTranslation = MatrixTranslate(n->translation[0], n->translation[1], n->translation[2]);
|
||||||
|
Matrix nodeTransform = MatrixMultiply(MatrixMultiply(nodeScale, nodeRotation), nodeTranslation);
|
||||||
|
|
||||||
|
extOffset[k] = MatrixMultiply(extOffset[k], nodeTransform);
|
||||||
|
n = n->parent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (unsigned int a = 0; a < data->animations_count; a++)
|
for (unsigned int a = 0; a < data->animations_count; a++)
|
||||||
{
|
{
|
||||||
|
|
@ -6632,19 +6672,19 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
animations[a].keyframePoses[j][k] = (Transform){
|
// Compose joint local TRS, then prepend the static
|
||||||
.translation = translation,
|
// intermediate non-joint offsets so the final TRS is
|
||||||
.rotation = rotation,
|
// expressed relative to the joint's skeleton parent.
|
||||||
.scale = scale
|
Matrix S = MatrixScale(scale.x, scale.y, scale.z);
|
||||||
};
|
Matrix R = QuaternionToMatrix(rotation);
|
||||||
}
|
Matrix T = MatrixTranslate(translation.x, translation.y, translation.z);
|
||||||
|
Matrix jointLocal = MatrixMultiply(MatrixMultiply(S, R), T);
|
||||||
|
Matrix combined = MatrixMultiply(jointLocal, extOffset[k]);
|
||||||
|
|
||||||
Transform *root = &animations[a].keyframePoses[j][0];
|
Transform tr;
|
||||||
root->rotation = QuaternionMultiply(worldTransform.rotation, root->rotation);
|
MatrixDecompose(combined, &tr.translation, &tr.rotation, &tr.scale);
|
||||||
root->scale = Vector3Multiply(root->scale, worldTransform.scale);
|
animations[a].keyframePoses[j][k] = tr;
|
||||||
root->translation = Vector3Multiply(root->translation, worldTransform.scale);
|
}
|
||||||
root->translation = Vector3RotateByQuaternion(root->translation, worldTransform.rotation);
|
|
||||||
root->translation = Vector3Add(root->translation, worldTransform.translation);
|
|
||||||
|
|
||||||
BuildPoseFromParentJoints(bones, animations[a].boneCount, animations[a].keyframePoses[j]);
|
BuildPoseFromParentJoints(bones, animations[a].boneCount, animations[a].keyframePoses[j]);
|
||||||
}
|
}
|
||||||
|
|
@ -6653,6 +6693,8 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
||||||
RL_FREE(boneChannels);
|
RL_FREE(boneChannels);
|
||||||
RL_FREE(bones);
|
RL_FREE(bones);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RL_FREE(extOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data->skins_count > 1)
|
if (data->skins_count > 1)
|
||||||
|
|
|
||||||
|
|
@ -90,12 +90,12 @@ static float EaseCubicInOut(float t, float b, float c, float d); // Cubic eas
|
||||||
// Set texture and rectangle to be used on shapes drawing
|
// Set texture and rectangle to be used on shapes drawing
|
||||||
// NOTE: It can be useful when using basic shapes and one single font,
|
// NOTE: It can be useful when using basic shapes and one single font,
|
||||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||||
void SetShapesTexture(Texture2D texture, Rectangle source)
|
void SetShapesTexture(Texture2D texture, Rectangle rec)
|
||||||
{
|
{
|
||||||
// Reset texture to default pixel if required
|
// Reset texture to default pixel if required
|
||||||
// WARNING: Shapes texture should be probably better validated,
|
// WARNING: Shapes texture should be probably better validated,
|
||||||
// it can break the rendering of all shapes if misused
|
// it can break the rendering of all shapes if misused
|
||||||
if ((texture.id == 0) || (source.width == 0) || (source.height == 0))
|
if ((texture.id == 0) || (rec.width == 0) || (rec.height == 0))
|
||||||
{
|
{
|
||||||
texShapes = (Texture2D){ 1, 1, 1, 1, 7 };
|
texShapes = (Texture2D){ 1, 1, 1, 1, 7 };
|
||||||
texShapesRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
|
texShapesRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
|
||||||
|
|
@ -103,7 +103,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
texShapes = texture;
|
texShapes = texture;
|
||||||
texShapesRec = source;
|
texShapesRec = rec;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -326,7 +326,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
|
||||||
{
|
{
|
||||||
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
||||||
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
||||||
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
|
segments = (int)ceilf((endAngle - startAngle)*(2*PI/th)/360.0f);
|
||||||
|
|
||||||
if (segments <= 0) segments = minSegments;
|
if (segments <= 0) segments = minSegments;
|
||||||
}
|
}
|
||||||
|
|
@ -418,7 +418,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
|
||||||
{
|
{
|
||||||
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
||||||
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
||||||
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
|
segments = (int)ceilf((endAngle - startAngle)*(2*PI/th)/360.0f);
|
||||||
|
|
||||||
if (segments <= 0) segments = minSegments;
|
if (segments <= 0) segments = minSegments;
|
||||||
}
|
}
|
||||||
|
|
@ -544,7 +544,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
|
||||||
{
|
{
|
||||||
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
||||||
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
|
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
|
||||||
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
|
segments = (int)ceilf((endAngle - startAngle)*(2*PI/th)/360.0f);
|
||||||
|
|
||||||
if (segments <= 0) segments = minSegments;
|
if (segments <= 0) segments = minSegments;
|
||||||
}
|
}
|
||||||
|
|
@ -635,7 +635,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
|
||||||
{
|
{
|
||||||
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
||||||
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
|
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
|
||||||
segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360);
|
segments = (int)ceilf((endAngle - startAngle)*(2*PI/th)/360.0f);
|
||||||
|
|
||||||
if (segments <= 0) segments = minSegments;
|
if (segments <= 0) segments = minSegments;
|
||||||
}
|
}
|
||||||
|
|
@ -925,7 +925,7 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
|
||||||
{
|
{
|
||||||
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
||||||
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
||||||
segments = (int)(ceilf(2*PI/th)/4.0f);
|
segments = (int)ceilf((2*PI/th)/4.0f);
|
||||||
if (segments <= 0) segments = 4;
|
if (segments <= 0) segments = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1160,7 +1160,7 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
|
||||||
{
|
{
|
||||||
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
|
||||||
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
|
||||||
segments = (int)(ceilf(2*PI/th)/2.0f);
|
segments = (int)ceilf((2*PI/th)/4.0f);
|
||||||
if (segments <= 0) segments = 4;
|
if (segments <= 0) segments = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
15
src/rtext.c
15
src/rtext.c
|
|
@ -580,15 +580,20 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
|
||||||
|
|
||||||
TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount);
|
TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount);
|
||||||
}
|
}
|
||||||
else font = GetFontDefault();
|
else
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "FONT: Font is not supported by LoadFontEx/LoadFontFromMemory or no glyphs found, reverted to default font");
|
||||||
|
font = GetFontDefault();
|
||||||
|
}
|
||||||
#else
|
#else
|
||||||
|
TRACELOG(LOG_WARNING, "FONT: Font is not supported by LoadFontEx/LoadFontFromMemory or no glyphs found, reverted to default font");
|
||||||
font = GetFontDefault();
|
font = GetFontDefault();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return font;
|
return font;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a font is valid (font data loaded)
|
// Check if font is valid (font data loaded)
|
||||||
// WARNING: GPU texture not checked
|
// WARNING: GPU texture not checked
|
||||||
bool IsFontValid(Font font)
|
bool IsFontValid(Font font)
|
||||||
{
|
{
|
||||||
|
|
@ -678,7 +683,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
|
||||||
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
|
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
|
||||||
// stbtt_MakeCodepointBitmap() -- renders into a provided bitmap
|
// stbtt_MakeCodepointBitmap() -- renders into a provided bitmap
|
||||||
|
|
||||||
// Check if a glyph is available in the font
|
// Check if glyph is available in the font
|
||||||
// WARNING: if (index == 0), glyph not found, it could fallback to default .notdef glyph (if defined in font)
|
// WARNING: if (index == 0), glyph not found, it could fallback to default .notdef glyph (if defined in font)
|
||||||
int index = stbtt_FindGlyphIndex(&fontInfo, cp);
|
int index = stbtt_FindGlyphIndex(&fontInfo, cp);
|
||||||
|
|
||||||
|
|
@ -2667,8 +2672,8 @@ static Font LoadBMFont(const char *fileName)
|
||||||
for (int i = 1; i < pageCount; i++)
|
for (int i = 1; i < pageCount; i++)
|
||||||
{
|
{
|
||||||
Rectangle srcRec = { 0.0f, 0.0f, (float)imWidth, (float)imHeight };
|
Rectangle srcRec = { 0.0f, 0.0f, (float)imWidth, (float)imHeight };
|
||||||
Rectangle destRec = { 0.0f, (float)imHeight*(float)i, (float)imWidth, (float)imHeight };
|
Rectangle dstRec = { 0.0f, (float)imHeight*(float)i, (float)imWidth, (float)imHeight };
|
||||||
ImageDraw(&fullFont, imFonts[i], srcRec, destRec, WHITE);
|
ImageDraw(&fullFont, imFonts[i], srcRec, dstRec, WHITE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
112
src/rtextures.c
112
src/rtextures.c
|
|
@ -1744,7 +1744,7 @@ void ImageResize(Image *image, int newWidth, int newHeight)
|
||||||
// Security check to avoid program crash
|
// Security check to avoid program crash
|
||||||
if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
|
if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
|
||||||
|
|
||||||
// Check if a fast path can be used on image scaling
|
// Check if fast path can be used on image scaling
|
||||||
// It can be for 8 bit per channel images with 1 to 4 channels per pixel
|
// It can be for 8 bit per channel images with 1 to 4 channels per pixel
|
||||||
if ((image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) ||
|
if ((image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) ||
|
||||||
(image->format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) ||
|
(image->format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) ||
|
||||||
|
|
@ -3506,7 +3506,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize variables for drawing loop
|
// Initialize variables for drawing loop
|
||||||
int endVal = longLen;
|
int endVal = longLen + 1;
|
||||||
int sgnInc = 1;
|
int sgnInc = 1;
|
||||||
|
|
||||||
// Adjust direction increment based on longLen sign
|
// Adjust direction increment based on longLen sign
|
||||||
|
|
@ -3514,6 +3514,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
||||||
{
|
{
|
||||||
longLen = -longLen;
|
longLen = -longLen;
|
||||||
sgnInc = -1;
|
sgnInc = -1;
|
||||||
|
endVal -= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate fixed-point increment for shorter length
|
// Calculate fixed-point increment for shorter length
|
||||||
|
|
@ -3523,7 +3524,8 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
||||||
if (yLonger)
|
if (yLonger)
|
||||||
{
|
{
|
||||||
// If line is more vertical, iterate over y-axis
|
// If line is more vertical, iterate over y-axis
|
||||||
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
|
// Init j with 0.5 in 16-bit fixed point (1 << 15) for better rounding.
|
||||||
|
for (int i = 0, j = (1 << 15); i != endVal; i += sgnInc, j += decInc)
|
||||||
{
|
{
|
||||||
// Calculate pixel position and draw it
|
// Calculate pixel position and draw it
|
||||||
ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color);
|
ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color);
|
||||||
|
|
@ -3532,7 +3534,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// If line is more horizontal, iterate over x-axis
|
// If line is more horizontal, iterate over x-axis
|
||||||
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
|
for (int i = 0, j = (1 << 15); i != endVal; i += sgnInc, j += decInc)
|
||||||
{
|
{
|
||||||
// Calculate pixel position and draw it
|
// Calculate pixel position and draw it
|
||||||
ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color);
|
ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color);
|
||||||
|
|
@ -4293,7 +4295,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
|
||||||
return target;
|
return target;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a texture is valid (loaded in GPU)
|
// Check if texture is valid (loaded in GPU)
|
||||||
bool IsTextureValid(Texture2D texture)
|
bool IsTextureValid(Texture2D texture)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -4318,7 +4320,7 @@ void UnloadTexture(Texture2D texture)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if a render texture is valid (loaded in GPU)
|
// Check if render texture is valid (loaded in GPU)
|
||||||
bool IsRenderTextureValid(RenderTexture2D target)
|
bool IsRenderTextureValid(RenderTexture2D target)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
@ -4489,25 +4491,25 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
|
||||||
// Draw a texture with extended parameters
|
// Draw a texture with extended parameters
|
||||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
|
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
|
||||||
{
|
{
|
||||||
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
Rectangle srcrec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||||
Rectangle dest = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale };
|
Rectangle dstrec = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale };
|
||||||
Vector2 origin = { 0.0f, 0.0f };
|
Vector2 origin = { 0.0f, 0.0f };
|
||||||
|
|
||||||
DrawTexturePro(texture, source, dest, origin, rotation, tint);
|
DrawTexturePro(texture, srcrec, dstrec, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a part of a texture (defined by a rectangle)
|
// Draw a part of a texture (defined by a rectangle)
|
||||||
void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint)
|
void DrawTextureRec(Texture2D texture, Rectangle rec, Vector2 position, Color tint)
|
||||||
{
|
{
|
||||||
Rectangle dest = { position.x, position.y, fabsf(source.width), fabsf(source.height) };
|
Rectangle dstrec = { position.x, position.y, fabsf(rec.width), fabsf(rec.height) };
|
||||||
Vector2 origin = { 0.0f, 0.0f };
|
Vector2 origin = { 0.0f, 0.0f };
|
||||||
|
|
||||||
DrawTexturePro(texture, source, dest, origin, 0.0f, tint);
|
DrawTexturePro(texture, rec, dstrec, origin, 0.0f, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
|
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
|
||||||
// NOTE: origin is relative to destination rectangle size
|
// NOTE: origin is relative to destination rectangle size
|
||||||
void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
void DrawTexturePro(Texture2D texture, Rectangle srcrec, Rectangle dstrec, Vector2 origin, float rotation, Color tint)
|
||||||
{
|
{
|
||||||
// Check if texture is valid
|
// Check if texture is valid
|
||||||
if (texture.id > 0)
|
if (texture.id > 0)
|
||||||
|
|
@ -4517,11 +4519,11 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
||||||
|
|
||||||
bool flipX = false;
|
bool flipX = false;
|
||||||
|
|
||||||
if (source.width < 0) { flipX = true; source.width *= -1; }
|
if (srcrec.width < 0) { flipX = true; srcrec.width *= -1; }
|
||||||
if (source.height < 0) source.y -= source.height;
|
if (srcrec.height < 0) srcrec.y -= srcrec.height;
|
||||||
|
|
||||||
if (dest.width < 0) dest.width *= -1;
|
if (dstrec.width < 0) dstrec.width *= -1;
|
||||||
if (dest.height < 0) dest.height *= -1;
|
if (dstrec.height < 0) dstrec.height *= -1;
|
||||||
|
|
||||||
Vector2 topLeft = { 0 };
|
Vector2 topLeft = { 0 };
|
||||||
Vector2 topRight = { 0 };
|
Vector2 topRight = { 0 };
|
||||||
|
|
@ -4531,33 +4533,33 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
||||||
// Only calculate rotation if needed
|
// Only calculate rotation if needed
|
||||||
if (rotation == 0.0f)
|
if (rotation == 0.0f)
|
||||||
{
|
{
|
||||||
float x = dest.x - origin.x;
|
float x = dstrec.x - origin.x;
|
||||||
float y = dest.y - origin.y;
|
float y = dstrec.y - origin.y;
|
||||||
topLeft = (Vector2){ x, y };
|
topLeft = (Vector2){ x, y };
|
||||||
topRight = (Vector2){ x + dest.width, y };
|
topRight = (Vector2){ x + dstrec.width, y };
|
||||||
bottomLeft = (Vector2){ x, y + dest.height };
|
bottomLeft = (Vector2){ x, y + dstrec.height };
|
||||||
bottomRight = (Vector2){ x + dest.width, y + dest.height };
|
bottomRight = (Vector2){ x + dstrec.width, y + dstrec.height };
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float sinRotation = sinf(rotation*DEG2RAD);
|
float sinRotation = sinf(rotation*DEG2RAD);
|
||||||
float cosRotation = cosf(rotation*DEG2RAD);
|
float cosRotation = cosf(rotation*DEG2RAD);
|
||||||
float x = dest.x;
|
float x = dstrec.x;
|
||||||
float y = dest.y;
|
float y = dstrec.y;
|
||||||
float dx = -origin.x;
|
float dx = -origin.x;
|
||||||
float dy = -origin.y;
|
float dy = -origin.y;
|
||||||
|
|
||||||
topLeft.x = x + dx*cosRotation - dy*sinRotation;
|
topLeft.x = x + dx*cosRotation - dy*sinRotation;
|
||||||
topLeft.y = y + dx*sinRotation + dy*cosRotation;
|
topLeft.y = y + dx*sinRotation + dy*cosRotation;
|
||||||
|
|
||||||
topRight.x = x + (dx + dest.width)*cosRotation - dy*sinRotation;
|
topRight.x = x + (dx + dstrec.width)*cosRotation - dy*sinRotation;
|
||||||
topRight.y = y + (dx + dest.width)*sinRotation + dy*cosRotation;
|
topRight.y = y + (dx + dstrec.width)*sinRotation + dy*cosRotation;
|
||||||
|
|
||||||
bottomLeft.x = x + dx*cosRotation - (dy + dest.height)*sinRotation;
|
bottomLeft.x = x + dx*cosRotation - (dy + dstrec.height)*sinRotation;
|
||||||
bottomLeft.y = y + dx*sinRotation + (dy + dest.height)*cosRotation;
|
bottomLeft.y = y + dx*sinRotation + (dy + dstrec.height)*cosRotation;
|
||||||
|
|
||||||
bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
|
bottomRight.x = x + (dx + dstrec.width)*cosRotation - (dy + dstrec.height)*sinRotation;
|
||||||
bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
|
bottomRight.y = y + (dx + dstrec.width)*sinRotation + (dy + dstrec.height)*cosRotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
rlSetTexture(texture.id);
|
rlSetTexture(texture.id);
|
||||||
|
|
@ -4567,23 +4569,23 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
||||||
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||||
|
|
||||||
// Top-left corner for texture and quad
|
// Top-left corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||||
else rlTexCoord2f(source.x/width, source.y/height);
|
else rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||||
rlVertex2f(topLeft.x, topLeft.y);
|
rlVertex2f(topLeft.x, topLeft.y);
|
||||||
|
|
||||||
// Bottom-left corner for texture and quad
|
// Bottom-left corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||||
else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
else rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||||
rlVertex2f(bottomLeft.x, bottomLeft.y);
|
rlVertex2f(bottomLeft.x, bottomLeft.y);
|
||||||
|
|
||||||
// Bottom-right corner for texture and quad
|
// Bottom-right corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
if (flipX) rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||||
else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
else rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||||
rlVertex2f(bottomRight.x, bottomRight.y);
|
rlVertex2f(bottomRight.x, bottomRight.y);
|
||||||
|
|
||||||
// Top-right corner for texture and quad
|
// Top-right corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f(source.x/width, source.y/height);
|
if (flipX) rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||||
else rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
else rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||||
rlVertex2f(topRight.x, topRight.y);
|
rlVertex2f(topRight.x, topRight.y);
|
||||||
|
|
||||||
rlEnd();
|
rlEnd();
|
||||||
|
|
@ -4597,7 +4599,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
||||||
/*
|
/*
|
||||||
rlSetTexture(texture.id);
|
rlSetTexture(texture.id);
|
||||||
rlPushMatrix();
|
rlPushMatrix();
|
||||||
rlTranslatef(dest.x, dest.y, 0.0f);
|
rlTranslatef(dstrec.x, dstrec.y, 0.0f);
|
||||||
if (rotation != 0.0f) rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
if (rotation != 0.0f) rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
||||||
rlTranslatef(-origin.x, -origin.y, 0.0f);
|
rlTranslatef(-origin.x, -origin.y, 0.0f);
|
||||||
|
|
||||||
|
|
@ -4606,24 +4608,24 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
||||||
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||||
|
|
||||||
// Bottom-left corner for texture and quad
|
// Bottom-left corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||||
else rlTexCoord2f(source.x/width, source.y/height);
|
else rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||||
rlVertex2f(0.0f, 0.0f);
|
rlVertex2f(0.0f, 0.0f);
|
||||||
|
|
||||||
// Bottom-right corner for texture and quad
|
// Bottom-right corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||||
else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
else rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||||
rlVertex2f(0.0f, dest.height);
|
rlVertex2f(0.0f, dstrec.height);
|
||||||
|
|
||||||
// Top-right corner for texture and quad
|
// Top-right corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
if (flipX) rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||||
else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
else rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||||
rlVertex2f(dest.width, dest.height);
|
rlVertex2f(dstrec.width, dstrec.height);
|
||||||
|
|
||||||
// Top-left corner for texture and quad
|
// Top-left corner for texture and quad
|
||||||
if (flipX) rlTexCoord2f(source.x/width, source.y/height);
|
if (flipX) rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||||
else rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
else rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||||
rlVertex2f(dest.width, 0.0f);
|
rlVertex2f(dstrec.width, 0.0f);
|
||||||
rlEnd();
|
rlEnd();
|
||||||
rlPopMatrix();
|
rlPopMatrix();
|
||||||
rlSetTexture(0);
|
rlSetTexture(0);
|
||||||
|
|
@ -4632,15 +4634,15 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a texture (or part of it) that stretches or shrinks nicely using n-patch info
|
// Draw a texture (or part of it) that stretches or shrinks nicely using n-patch info
|
||||||
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dstrec, Vector2 origin, float rotation, Color tint)
|
||||||
{
|
{
|
||||||
if (texture.id > 0)
|
if (texture.id > 0)
|
||||||
{
|
{
|
||||||
float width = (float)texture.width;
|
float width = (float)texture.width;
|
||||||
float height = (float)texture.height;
|
float height = (float)texture.height;
|
||||||
|
|
||||||
float patchWidth = ((int)dest.width <= 0)? 0.0f : dest.width;
|
float patchWidth = ((int)dstrec.width <= 0)? 0.0f : dstrec.width;
|
||||||
float patchHeight = ((int)dest.height <= 0)? 0.0f : dest.height;
|
float patchHeight = ((int)dstrec.height <= 0)? 0.0f : dstrec.height;
|
||||||
|
|
||||||
if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
|
if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
|
||||||
if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
|
if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
|
||||||
|
|
@ -4699,7 +4701,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
|
||||||
rlSetTexture(texture.id);
|
rlSetTexture(texture.id);
|
||||||
|
|
||||||
rlPushMatrix();
|
rlPushMatrix();
|
||||||
rlTranslatef(dest.x, dest.y, 0.0f);
|
rlTranslatef(dstrec.x, dstrec.y, 0.0f);
|
||||||
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
||||||
rlTranslatef(-origin.x, -origin.y, 0.0f);
|
rlTranslatef(-origin.x, -origin.y, 0.0f);
|
||||||
|
|
||||||
|
|
@ -5178,7 +5180,7 @@ Color GetColor(unsigned int hexValue)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get color from a pixel from certain format
|
// Get color from a pixel from certain format
|
||||||
Color GetPixelColor(void *srcPtr, int format)
|
Color GetPixelColor(const void *srcPtr, int format)
|
||||||
{
|
{
|
||||||
Color color = { 0 };
|
Color color = { 0 };
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -675,13 +675,12 @@ int main(int argc, char *argv[])
|
||||||
// WARNING 2: raylib.a and raylib.web.a must be available when compiling locally
|
// WARNING 2: raylib.a and raylib.web.a must be available when compiling locally
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", GetFileNameWithoutExt(inFileName));
|
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", GetFileNameWithoutExt(inFileName));
|
||||||
//putenv("RAYLIB_DIR=C:\\GitHub\\raylib");
|
|
||||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
|
||||||
#else
|
#else
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", GetFileNameWithoutExt(inFileName));
|
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", GetFileNameWithoutExt(inFileName));
|
||||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
|
||||||
#endif
|
#endif
|
||||||
|
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||||
|
|
||||||
// Update generated .html metadata
|
// Update generated .html metadata
|
||||||
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName));
|
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName));
|
||||||
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
||||||
|
|
@ -778,10 +777,9 @@ int main(int argc, char *argv[])
|
||||||
// WARNING: EMSDK_PATH must be set to proper location when calling from GitHub Actions
|
// WARNING: EMSDK_PATH must be set to proper location when calling from GitHub Actions
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
|
|
||||||
#else
|
|
||||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
|
|
||||||
#endif
|
#endif
|
||||||
|
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
|
||||||
|
|
||||||
// Update generated .html metadata
|
// Update generated .html metadata
|
||||||
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exRename),
|
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exRename),
|
||||||
TextFormat("%s/%s/%s.c", exBasePath, exCategory, exRename));
|
TextFormat("%s/%s/%s.c", exBasePath, exCategory, exRename));
|
||||||
|
|
@ -917,7 +915,7 @@ int main(int argc, char *argv[])
|
||||||
// Set required environment variables
|
// Set required environment variables
|
||||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||||
//putenv("MAKE=mingw32-make");
|
//putenv("MAKE=make");
|
||||||
//ChangeDirectory(exBasePath);
|
//ChangeDirectory(exBasePath);
|
||||||
#endif
|
#endif
|
||||||
for (int i = 0; i < exBuildListCount; i++)
|
for (int i = 0; i < exBuildListCount; i++)
|
||||||
|
|
@ -933,7 +931,7 @@ int main(int argc, char *argv[])
|
||||||
// Build example for PLATFORM_DESKTOP
|
// Build example for PLATFORM_DESKTOP
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
|
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
|
||||||
system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exCategory, exName));
|
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exCategory, exName));
|
||||||
#elif defined(PLATFORM_DRM)
|
#elif defined(PLATFORM_DRM)
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName);
|
LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName);
|
||||||
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DRM -B > %s/%s/logs/%s.build.log 2>&1",
|
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DRM -B > %s/%s/logs/%s.build.log 2>&1",
|
||||||
|
|
@ -949,13 +947,9 @@ int main(int argc, char *argv[])
|
||||||
// Build: raylib.com/examples/<category>/<category>_example_name.data
|
// Build: raylib.com/examples/<category>/<category>_example_name.data
|
||||||
// Build: raylib.com/examples/<category>/<category>_example_name.wasm
|
// Build: raylib.com/examples/<category>/<category>_example_name.wasm
|
||||||
// Build: raylib.com/examples/<category>/<category>_example_name.js
|
// Build: raylib.com/examples/<category>/<category>_example_name.js
|
||||||
#if defined(_WIN32)
|
LOG("INFO: [%s] Building example for PLATFORM_WEB\n", exName);
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName);
|
|
||||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
|
||||||
#else
|
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName);
|
|
||||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||||
#endif
|
|
||||||
// Update generated .html metadata
|
// Update generated .html metadata
|
||||||
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName));
|
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName));
|
||||||
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
||||||
|
|
@ -1312,11 +1306,10 @@ int main(int argc, char *argv[])
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exInfo->name);
|
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exInfo->name);
|
||||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
|
|
||||||
#else
|
#else
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exInfo->name);
|
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exInfo->name);
|
||||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
|
|
||||||
#endif
|
#endif
|
||||||
|
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
|
||||||
|
|
||||||
// Update generated .html metadata
|
// Update generated .html metadata
|
||||||
LOG("INFO: [%s.html] Updating HTML Metadata...\n", exInfo->name);
|
LOG("INFO: [%s.html] Updating HTML Metadata...\n", exInfo->name);
|
||||||
|
|
@ -1495,7 +1488,7 @@ int main(int argc, char *argv[])
|
||||||
// Set required environment variables
|
// Set required environment variables
|
||||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||||
//_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
//_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||||
//putenv("MAKE=mingw32-make");
|
//putenv("MAKE=make");
|
||||||
//ChangeDirectory(exBasePath);
|
//ChangeDirectory(exBasePath);
|
||||||
//_putenv("MAKE_PATH=C:\\raylib\\w64devkit\\bin");
|
//_putenv("MAKE_PATH=C:\\raylib\\w64devkit\\bin");
|
||||||
//_putenv("EMSDK_PATH = C:\\raylib\\emsdk");
|
//_putenv("EMSDK_PATH = C:\\raylib\\emsdk");
|
||||||
|
|
@ -1592,7 +1585,7 @@ int main(int argc, char *argv[])
|
||||||
// Build: raylib.com/examples/<category>/<category>_example_name.js
|
// Build: raylib.com/examples/<category>/<category>_example_name.js
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName);
|
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName);
|
||||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B > %s/%s/logs/%s.build.log 2>&1",
|
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B > %s/%s/logs/%s.build.log 2>&1",
|
||||||
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
||||||
#else
|
#else
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName);
|
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName);
|
||||||
|
|
@ -1641,13 +1634,13 @@ int main(int argc, char *argv[])
|
||||||
// Set required environment variables
|
// Set required environment variables
|
||||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||||
//putenv("MAKE=mingw32-make");
|
//putenv("MAKE=make");
|
||||||
//ChangeDirectory(exBasePath);
|
//ChangeDirectory(exBasePath);
|
||||||
#endif
|
#endif
|
||||||
// Build example for PLATFORM_DESKTOP
|
// Build example for PLATFORM_DESKTOP
|
||||||
#if defined(_WIN32)
|
#if defined(_WIN32)
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
|
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
|
||||||
system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
|
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
|
||||||
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
||||||
#elif defined(PLATFORM_DRM)
|
#elif defined(PLATFORM_DRM)
|
||||||
LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName);
|
LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName);
|
||||||
|
|
|
||||||
|
|
@ -3800,7 +3800,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsShaderValid",
|
"name": "IsShaderValid",
|
||||||
"description": "Check if a shader is valid (loaded on GPU)",
|
"description": "Check if shader is valid (loaded on GPU)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4427,7 +4427,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "FileRename",
|
"name": "FileRename",
|
||||||
"description": "Rename file (if exists)",
|
"description": "Rename file (if exists), returns 0 on success",
|
||||||
"returnType": "int",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4442,7 +4442,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "FileRemove",
|
"name": "FileRemove",
|
||||||
"description": "Remove file (if exists)",
|
"description": "Remove file (if exists), returns 0 on success",
|
||||||
"returnType": "int",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4453,7 +4453,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "FileCopy",
|
"name": "FileCopy",
|
||||||
"description": "Copy file from one path to another, dstPath created if it doesn't exist",
|
"description": "Copy file from one path to another, dstPath created if it doesn't exist, returns 0 on success",
|
||||||
"returnType": "int",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4468,7 +4468,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "FileMove",
|
"name": "FileMove",
|
||||||
"description": "Move file from one directory to another, dstPath created if it doesn't exist",
|
"description": "Move file from one directory to another, dstPath created if it doesn't exist, returns 0 on success",
|
||||||
"returnType": "int",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4483,7 +4483,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "FileTextReplace",
|
"name": "FileTextReplace",
|
||||||
"description": "Replace text in an existing file",
|
"description": "Replace text in an existing file, returns 0 on success",
|
||||||
"returnType": "int",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4502,7 +4502,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "FileTextFindIndex",
|
"name": "FileTextFindIndex",
|
||||||
"description": "Find text in existing file",
|
"description": "Find text in existing file, returns -1 if index not found or index otherwise",
|
||||||
"returnType": "int",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4528,7 +4528,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "DirectoryExists",
|
"name": "DirectoryExists",
|
||||||
"description": "Check if a directory path exists",
|
"description": "Check if directory path exists",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4652,8 +4652,8 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "ChangeDirectory",
|
"name": "ChangeDirectory",
|
||||||
"description": "Change working directory, return true on success",
|
"description": "Change working directory, returns 0 on success",
|
||||||
"returnType": "bool",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
"type": "const char *",
|
"type": "const char *",
|
||||||
|
|
@ -4663,7 +4663,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsPathFile",
|
"name": "IsPathFile",
|
||||||
"description": "Check if a given path is a file or a directory",
|
"description": "Check if given path is a file or a directory",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4696,7 +4696,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "LoadDirectoryFilesEx",
|
"name": "LoadDirectoryFilesEx",
|
||||||
"description": "Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`",
|
"description": "Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'",
|
||||||
"returnType": "FilePathList",
|
"returnType": "FilePathList",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4726,7 +4726,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsFileDropped",
|
"name": "IsFileDropped",
|
||||||
"description": "Check if a file has been dropped into window",
|
"description": "Check if file has been dropped into window",
|
||||||
"returnType": "bool"
|
"returnType": "bool"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -4989,7 +4989,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsKeyPressed",
|
"name": "IsKeyPressed",
|
||||||
"description": "Check if a key has been pressed once",
|
"description": "Check if key has been pressed once",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5000,7 +5000,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsKeyPressedRepeat",
|
"name": "IsKeyPressedRepeat",
|
||||||
"description": "Check if a key has been pressed again",
|
"description": "Check if key has been pressed again",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5011,7 +5011,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsKeyDown",
|
"name": "IsKeyDown",
|
||||||
"description": "Check if a key is being pressed",
|
"description": "Check if key is being pressed",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5022,7 +5022,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsKeyReleased",
|
"name": "IsKeyReleased",
|
||||||
"description": "Check if a key has been released once",
|
"description": "Check if key has been released once",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5033,7 +5033,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsKeyUp",
|
"name": "IsKeyUp",
|
||||||
"description": "Check if a key is NOT being pressed",
|
"description": "Check if key is NOT being pressed",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5076,7 +5076,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsGamepadAvailable",
|
"name": "IsGamepadAvailable",
|
||||||
"description": "Check if a gamepad is available",
|
"description": "Check if gamepad is available",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5098,7 +5098,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsGamepadButtonPressed",
|
"name": "IsGamepadButtonPressed",
|
||||||
"description": "Check if a gamepad button has been pressed once",
|
"description": "Check if gamepad button has been pressed once",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5113,7 +5113,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsGamepadButtonDown",
|
"name": "IsGamepadButtonDown",
|
||||||
"description": "Check if a gamepad button is being pressed",
|
"description": "Check if gamepad button is being pressed",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5128,7 +5128,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsGamepadButtonReleased",
|
"name": "IsGamepadButtonReleased",
|
||||||
"description": "Check if a gamepad button has been released once",
|
"description": "Check if gamepad button has been released once",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5143,7 +5143,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsGamepadButtonUp",
|
"name": "IsGamepadButtonUp",
|
||||||
"description": "Check if a gamepad button is NOT being pressed",
|
"description": "Check if gamepad button is NOT being pressed",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5223,7 +5223,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsMouseButtonPressed",
|
"name": "IsMouseButtonPressed",
|
||||||
"description": "Check if a mouse button has been pressed once",
|
"description": "Check if mouse button has been pressed once",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5234,7 +5234,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsMouseButtonDown",
|
"name": "IsMouseButtonDown",
|
||||||
"description": "Check if a mouse button is being pressed",
|
"description": "Check if mouse button is being pressed",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5245,7 +5245,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsMouseButtonReleased",
|
"name": "IsMouseButtonReleased",
|
||||||
"description": "Check if a mouse button has been released once",
|
"description": "Check if mouse button has been released once",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5256,7 +5256,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsMouseButtonUp",
|
"name": "IsMouseButtonUp",
|
||||||
"description": "Check if a mouse button is NOT being pressed",
|
"description": "Check if mouse button is NOT being pressed",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5401,7 +5401,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsGestureDetected",
|
"name": "IsGestureDetected",
|
||||||
"description": "Check if a gesture has been detected",
|
"description": "Check if gesture has been detected",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5489,7 +5489,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Rectangle",
|
"type": "Rectangle",
|
||||||
"name": "source"
|
"name": "rec"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|
@ -8716,7 +8716,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsTextureValid",
|
"name": "IsTextureValid",
|
||||||
"description": "Check if a texture is valid (loaded in GPU)",
|
"description": "Check if texture is valid (loaded in GPU)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -8738,7 +8738,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsRenderTextureValid",
|
"name": "IsRenderTextureValid",
|
||||||
"description": "Check if a render texture is valid (loaded in GPU)",
|
"description": "Check if render texture is valid (loaded in GPU)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -8913,7 +8913,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Rectangle",
|
"type": "Rectangle",
|
||||||
"name": "source"
|
"name": "rec"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Vector2",
|
"type": "Vector2",
|
||||||
|
|
@ -8927,7 +8927,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "DrawTexturePro",
|
"name": "DrawTexturePro",
|
||||||
"description": "Draw a part of a texture defined by a rectangle with 'pro' parameters",
|
"description": "Draw a part of a texture defined by a source rectangle to destination rectangle, with scaling and rotation",
|
||||||
"returnType": "void",
|
"returnType": "void",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -8936,11 +8936,11 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Rectangle",
|
"type": "Rectangle",
|
||||||
"name": "source"
|
"name": "srcrec"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Rectangle",
|
"type": "Rectangle",
|
||||||
"name": "dest"
|
"name": "dstrec"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Vector2",
|
"type": "Vector2",
|
||||||
|
|
@ -8971,7 +8971,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Rectangle",
|
"type": "Rectangle",
|
||||||
"name": "dest"
|
"name": "dstrec"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Vector2",
|
"type": "Vector2",
|
||||||
|
|
@ -9195,7 +9195,7 @@
|
||||||
"returnType": "Color",
|
"returnType": "Color",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
"type": "void *",
|
"type": "const void *",
|
||||||
"name": "srcPtr"
|
"name": "srcPtr"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -9333,7 +9333,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsFontValid",
|
"name": "IsFontValid",
|
||||||
"description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
|
"description": "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -10564,7 +10564,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "int",
|
"type": "int",
|
||||||
"name": "slices"
|
"name": "sides"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Color",
|
"type": "Color",
|
||||||
|
|
@ -10626,7 +10626,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "int",
|
"type": "int",
|
||||||
"name": "slices"
|
"name": "sides"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Color",
|
"type": "Color",
|
||||||
|
|
@ -10657,7 +10657,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "int",
|
"type": "int",
|
||||||
"name": "slices"
|
"name": "sides"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Color",
|
"type": "Color",
|
||||||
|
|
@ -10800,7 +10800,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsModelValid",
|
"name": "IsModelValid",
|
||||||
"description": "Check if a model is valid (loaded in GPU, VAO/VBOs)",
|
"description": "Check if model is valid (loaded in GPU, VAO/VBOs)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -10983,7 +10983,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "DrawBillboardRec",
|
"name": "DrawBillboardRec",
|
||||||
"description": "Draw a billboard texture defined by source",
|
"description": "Draw a billboard texture defined by rectangle",
|
||||||
"returnType": "void",
|
"returnType": "void",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -10996,7 +10996,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Rectangle",
|
"type": "Rectangle",
|
||||||
"name": "source"
|
"name": "rec"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Vector3",
|
"type": "Vector3",
|
||||||
|
|
@ -11014,7 +11014,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "DrawBillboardPro",
|
"name": "DrawBillboardPro",
|
||||||
"description": "Draw a billboard texture defined by source and rotation",
|
"description": "Draw a billboard texture defined by source rectangle with scaling and rotation",
|
||||||
"returnType": "void",
|
"returnType": "void",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -11027,7 +11027,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Rectangle",
|
"type": "Rectangle",
|
||||||
"name": "source"
|
"name": "rec"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Vector3",
|
"type": "Vector3",
|
||||||
|
|
@ -11433,7 +11433,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsMaterialValid",
|
"name": "IsMaterialValid",
|
||||||
"description": "Check if a material is valid (shader assigned, map textures loaded in GPU)",
|
"description": "Check if material is valid (shader assigned, map textures loaded in GPU)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -11853,7 +11853,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsSoundValid",
|
"name": "IsSoundValid",
|
||||||
"description": "Check if a sound is valid (data loaded and buffers initialized)",
|
"description": "Check if sound is valid (data loaded and buffers initialized)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -11990,7 +11990,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsSoundPlaying",
|
"name": "IsSoundPlaying",
|
||||||
"description": "Check if a sound is currently playing",
|
"description": "Check if sound is currently playing",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -12151,7 +12151,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "IsMusicValid",
|
"name": "IsMusicValid",
|
||||||
"description": "Check if a music stream is valid (context and buffers initialized)",
|
"description": "Check if music stream is valid (context and buffers initialized)",
|
||||||
"returnType": "bool",
|
"returnType": "bool",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -3626,7 +3626,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsShaderValid",
|
name = "IsShaderValid",
|
||||||
description = "Check if a shader is valid (loaded on GPU)",
|
description = "Check if shader is valid (loaded on GPU)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Shader", name = "shader"}
|
{type = "Shader", name = "shader"}
|
||||||
|
|
@ -4022,7 +4022,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "FileRename",
|
name = "FileRename",
|
||||||
description = "Rename file (if exists)",
|
description = "Rename file (if exists), returns 0 on success",
|
||||||
returnType = "int",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "fileName"},
|
{type = "const char *", name = "fileName"},
|
||||||
|
|
@ -4031,7 +4031,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "FileRemove",
|
name = "FileRemove",
|
||||||
description = "Remove file (if exists)",
|
description = "Remove file (if exists), returns 0 on success",
|
||||||
returnType = "int",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "fileName"}
|
{type = "const char *", name = "fileName"}
|
||||||
|
|
@ -4039,7 +4039,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "FileCopy",
|
name = "FileCopy",
|
||||||
description = "Copy file from one path to another, dstPath created if it doesn't exist",
|
description = "Copy file from one path to another, dstPath created if it doesn't exist, returns 0 on success",
|
||||||
returnType = "int",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "srcPath"},
|
{type = "const char *", name = "srcPath"},
|
||||||
|
|
@ -4048,7 +4048,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "FileMove",
|
name = "FileMove",
|
||||||
description = "Move file from one directory to another, dstPath created if it doesn't exist",
|
description = "Move file from one directory to another, dstPath created if it doesn't exist, returns 0 on success",
|
||||||
returnType = "int",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "srcPath"},
|
{type = "const char *", name = "srcPath"},
|
||||||
|
|
@ -4057,7 +4057,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "FileTextReplace",
|
name = "FileTextReplace",
|
||||||
description = "Replace text in an existing file",
|
description = "Replace text in an existing file, returns 0 on success",
|
||||||
returnType = "int",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "fileName"},
|
{type = "const char *", name = "fileName"},
|
||||||
|
|
@ -4067,7 +4067,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "FileTextFindIndex",
|
name = "FileTextFindIndex",
|
||||||
description = "Find text in existing file",
|
description = "Find text in existing file, returns -1 if index not found or index otherwise",
|
||||||
returnType = "int",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "fileName"},
|
{type = "const char *", name = "fileName"},
|
||||||
|
|
@ -4084,7 +4084,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "DirectoryExists",
|
name = "DirectoryExists",
|
||||||
description = "Check if a directory path exists",
|
description = "Check if directory path exists",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "dirPath"}
|
{type = "const char *", name = "dirPath"}
|
||||||
|
|
@ -4175,15 +4175,15 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "ChangeDirectory",
|
name = "ChangeDirectory",
|
||||||
description = "Change working directory, return true on success",
|
description = "Change working directory, returns 0 on success",
|
||||||
returnType = "bool",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "dirPath"}
|
{type = "const char *", name = "dirPath"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsPathFile",
|
name = "IsPathFile",
|
||||||
description = "Check if a given path is a file or a directory",
|
description = "Check if given path is a file or a directory",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "path"}
|
{type = "const char *", name = "path"}
|
||||||
|
|
@ -4207,7 +4207,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "LoadDirectoryFilesEx",
|
name = "LoadDirectoryFilesEx",
|
||||||
description = "Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`",
|
description = "Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'",
|
||||||
returnType = "FilePathList",
|
returnType = "FilePathList",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "basePath"},
|
{type = "const char *", name = "basePath"},
|
||||||
|
|
@ -4225,7 +4225,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsFileDropped",
|
name = "IsFileDropped",
|
||||||
description = "Check if a file has been dropped into window",
|
description = "Check if file has been dropped into window",
|
||||||
returnType = "bool"
|
returnType = "bool"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -4395,7 +4395,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsKeyPressed",
|
name = "IsKeyPressed",
|
||||||
description = "Check if a key has been pressed once",
|
description = "Check if key has been pressed once",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "key"}
|
{type = "int", name = "key"}
|
||||||
|
|
@ -4403,7 +4403,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsKeyPressedRepeat",
|
name = "IsKeyPressedRepeat",
|
||||||
description = "Check if a key has been pressed again",
|
description = "Check if key has been pressed again",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "key"}
|
{type = "int", name = "key"}
|
||||||
|
|
@ -4411,7 +4411,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsKeyDown",
|
name = "IsKeyDown",
|
||||||
description = "Check if a key is being pressed",
|
description = "Check if key is being pressed",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "key"}
|
{type = "int", name = "key"}
|
||||||
|
|
@ -4419,7 +4419,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsKeyReleased",
|
name = "IsKeyReleased",
|
||||||
description = "Check if a key has been released once",
|
description = "Check if key has been released once",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "key"}
|
{type = "int", name = "key"}
|
||||||
|
|
@ -4427,7 +4427,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsKeyUp",
|
name = "IsKeyUp",
|
||||||
description = "Check if a key is NOT being pressed",
|
description = "Check if key is NOT being pressed",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "key"}
|
{type = "int", name = "key"}
|
||||||
|
|
@ -4461,7 +4461,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsGamepadAvailable",
|
name = "IsGamepadAvailable",
|
||||||
description = "Check if a gamepad is available",
|
description = "Check if gamepad is available",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "gamepad"}
|
{type = "int", name = "gamepad"}
|
||||||
|
|
@ -4477,7 +4477,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsGamepadButtonPressed",
|
name = "IsGamepadButtonPressed",
|
||||||
description = "Check if a gamepad button has been pressed once",
|
description = "Check if gamepad button has been pressed once",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "gamepad"},
|
{type = "int", name = "gamepad"},
|
||||||
|
|
@ -4486,7 +4486,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsGamepadButtonDown",
|
name = "IsGamepadButtonDown",
|
||||||
description = "Check if a gamepad button is being pressed",
|
description = "Check if gamepad button is being pressed",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "gamepad"},
|
{type = "int", name = "gamepad"},
|
||||||
|
|
@ -4495,7 +4495,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsGamepadButtonReleased",
|
name = "IsGamepadButtonReleased",
|
||||||
description = "Check if a gamepad button has been released once",
|
description = "Check if gamepad button has been released once",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "gamepad"},
|
{type = "int", name = "gamepad"},
|
||||||
|
|
@ -4504,7 +4504,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsGamepadButtonUp",
|
name = "IsGamepadButtonUp",
|
||||||
description = "Check if a gamepad button is NOT being pressed",
|
description = "Check if gamepad button is NOT being pressed",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "gamepad"},
|
{type = "int", name = "gamepad"},
|
||||||
|
|
@ -4554,7 +4554,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsMouseButtonPressed",
|
name = "IsMouseButtonPressed",
|
||||||
description = "Check if a mouse button has been pressed once",
|
description = "Check if mouse button has been pressed once",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "button"}
|
{type = "int", name = "button"}
|
||||||
|
|
@ -4562,7 +4562,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsMouseButtonDown",
|
name = "IsMouseButtonDown",
|
||||||
description = "Check if a mouse button is being pressed",
|
description = "Check if mouse button is being pressed",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "button"}
|
{type = "int", name = "button"}
|
||||||
|
|
@ -4570,7 +4570,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsMouseButtonReleased",
|
name = "IsMouseButtonReleased",
|
||||||
description = "Check if a mouse button has been released once",
|
description = "Check if mouse button has been released once",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "button"}
|
{type = "int", name = "button"}
|
||||||
|
|
@ -4578,7 +4578,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsMouseButtonUp",
|
name = "IsMouseButtonUp",
|
||||||
description = "Check if a mouse button is NOT being pressed",
|
description = "Check if mouse button is NOT being pressed",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "button"}
|
{type = "int", name = "button"}
|
||||||
|
|
@ -4690,7 +4690,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsGestureDetected",
|
name = "IsGestureDetected",
|
||||||
description = "Check if a gesture has been detected",
|
description = "Check if gesture has been detected",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "unsigned int", name = "gesture"}
|
{type = "unsigned int", name = "gesture"}
|
||||||
|
|
@ -4752,7 +4752,7 @@ return {
|
||||||
returnType = "void",
|
returnType = "void",
|
||||||
params = {
|
params = {
|
||||||
{type = "Texture2D", name = "texture"},
|
{type = "Texture2D", name = "texture"},
|
||||||
{type = "Rectangle", name = "source"}
|
{type = "Rectangle", name = "rec"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -6361,7 +6361,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsTextureValid",
|
name = "IsTextureValid",
|
||||||
description = "Check if a texture is valid (loaded in GPU)",
|
description = "Check if texture is valid (loaded in GPU)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Texture2D", name = "texture"}
|
{type = "Texture2D", name = "texture"}
|
||||||
|
|
@ -6377,7 +6377,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsRenderTextureValid",
|
name = "IsRenderTextureValid",
|
||||||
description = "Check if a render texture is valid (loaded in GPU)",
|
description = "Check if render texture is valid (loaded in GPU)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "RenderTexture2D", name = "target"}
|
{type = "RenderTexture2D", name = "target"}
|
||||||
|
|
@ -6475,19 +6475,19 @@ return {
|
||||||
returnType = "void",
|
returnType = "void",
|
||||||
params = {
|
params = {
|
||||||
{type = "Texture2D", name = "texture"},
|
{type = "Texture2D", name = "texture"},
|
||||||
{type = "Rectangle", name = "source"},
|
{type = "Rectangle", name = "rec"},
|
||||||
{type = "Vector2", name = "position"},
|
{type = "Vector2", name = "position"},
|
||||||
{type = "Color", name = "tint"}
|
{type = "Color", name = "tint"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "DrawTexturePro",
|
name = "DrawTexturePro",
|
||||||
description = "Draw a part of a texture defined by a rectangle with 'pro' parameters",
|
description = "Draw a part of a texture defined by a source rectangle to destination rectangle, with scaling and rotation",
|
||||||
returnType = "void",
|
returnType = "void",
|
||||||
params = {
|
params = {
|
||||||
{type = "Texture2D", name = "texture"},
|
{type = "Texture2D", name = "texture"},
|
||||||
{type = "Rectangle", name = "source"},
|
{type = "Rectangle", name = "srcrec"},
|
||||||
{type = "Rectangle", name = "dest"},
|
{type = "Rectangle", name = "dstrec"},
|
||||||
{type = "Vector2", name = "origin"},
|
{type = "Vector2", name = "origin"},
|
||||||
{type = "float", name = "rotation"},
|
{type = "float", name = "rotation"},
|
||||||
{type = "Color", name = "tint"}
|
{type = "Color", name = "tint"}
|
||||||
|
|
@ -6500,7 +6500,7 @@ return {
|
||||||
params = {
|
params = {
|
||||||
{type = "Texture2D", name = "texture"},
|
{type = "Texture2D", name = "texture"},
|
||||||
{type = "NPatchInfo", name = "nPatchInfo"},
|
{type = "NPatchInfo", name = "nPatchInfo"},
|
||||||
{type = "Rectangle", name = "dest"},
|
{type = "Rectangle", name = "dstrec"},
|
||||||
{type = "Vector2", name = "origin"},
|
{type = "Vector2", name = "origin"},
|
||||||
{type = "float", name = "rotation"},
|
{type = "float", name = "rotation"},
|
||||||
{type = "Color", name = "tint"}
|
{type = "Color", name = "tint"}
|
||||||
|
|
@ -6635,7 +6635,7 @@ return {
|
||||||
description = "Get Color from a source pixel pointer of certain format",
|
description = "Get Color from a source pixel pointer of certain format",
|
||||||
returnType = "Color",
|
returnType = "Color",
|
||||||
params = {
|
params = {
|
||||||
{type = "void *", name = "srcPtr"},
|
{type = "const void *", name = "srcPtr"},
|
||||||
{type = "int", name = "format"}
|
{type = "int", name = "format"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -6708,7 +6708,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsFontValid",
|
name = "IsFontValid",
|
||||||
description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
|
description = "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Font", name = "font"}
|
{type = "Font", name = "font"}
|
||||||
|
|
@ -7364,7 +7364,7 @@ return {
|
||||||
{type = "float", name = "radiusTop"},
|
{type = "float", name = "radiusTop"},
|
||||||
{type = "float", name = "radiusBottom"},
|
{type = "float", name = "radiusBottom"},
|
||||||
{type = "float", name = "height"},
|
{type = "float", name = "height"},
|
||||||
{type = "int", name = "slices"},
|
{type = "int", name = "sides"},
|
||||||
{type = "Color", name = "color"}
|
{type = "Color", name = "color"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -7390,7 +7390,7 @@ return {
|
||||||
{type = "float", name = "radiusTop"},
|
{type = "float", name = "radiusTop"},
|
||||||
{type = "float", name = "radiusBottom"},
|
{type = "float", name = "radiusBottom"},
|
||||||
{type = "float", name = "height"},
|
{type = "float", name = "height"},
|
||||||
{type = "int", name = "slices"},
|
{type = "int", name = "sides"},
|
||||||
{type = "Color", name = "color"}
|
{type = "Color", name = "color"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -7403,7 +7403,7 @@ return {
|
||||||
{type = "Vector3", name = "endPos"},
|
{type = "Vector3", name = "endPos"},
|
||||||
{type = "float", name = "startRadius"},
|
{type = "float", name = "startRadius"},
|
||||||
{type = "float", name = "endRadius"},
|
{type = "float", name = "endRadius"},
|
||||||
{type = "int", name = "slices"},
|
{type = "int", name = "sides"},
|
||||||
{type = "Color", name = "color"}
|
{type = "Color", name = "color"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -7479,7 +7479,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsModelValid",
|
name = "IsModelValid",
|
||||||
description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
|
description = "Check if model is valid (loaded in GPU, VAO/VBOs)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Model", name = "model"}
|
{type = "Model", name = "model"}
|
||||||
|
|
@ -7572,12 +7572,12 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "DrawBillboardRec",
|
name = "DrawBillboardRec",
|
||||||
description = "Draw a billboard texture defined by source",
|
description = "Draw a billboard texture defined by rectangle",
|
||||||
returnType = "void",
|
returnType = "void",
|
||||||
params = {
|
params = {
|
||||||
{type = "Camera", name = "camera"},
|
{type = "Camera", name = "camera"},
|
||||||
{type = "Texture2D", name = "texture"},
|
{type = "Texture2D", name = "texture"},
|
||||||
{type = "Rectangle", name = "source"},
|
{type = "Rectangle", name = "rec"},
|
||||||
{type = "Vector3", name = "position"},
|
{type = "Vector3", name = "position"},
|
||||||
{type = "Vector2", name = "size"},
|
{type = "Vector2", name = "size"},
|
||||||
{type = "Color", name = "tint"}
|
{type = "Color", name = "tint"}
|
||||||
|
|
@ -7585,12 +7585,12 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "DrawBillboardPro",
|
name = "DrawBillboardPro",
|
||||||
description = "Draw a billboard texture defined by source and rotation",
|
description = "Draw a billboard texture defined by source rectangle with scaling and rotation",
|
||||||
returnType = "void",
|
returnType = "void",
|
||||||
params = {
|
params = {
|
||||||
{type = "Camera", name = "camera"},
|
{type = "Camera", name = "camera"},
|
||||||
{type = "Texture2D", name = "texture"},
|
{type = "Texture2D", name = "texture"},
|
||||||
{type = "Rectangle", name = "source"},
|
{type = "Rectangle", name = "rec"},
|
||||||
{type = "Vector3", name = "position"},
|
{type = "Vector3", name = "position"},
|
||||||
{type = "Vector3", name = "up"},
|
{type = "Vector3", name = "up"},
|
||||||
{type = "Vector2", name = "size"},
|
{type = "Vector2", name = "size"},
|
||||||
|
|
@ -7809,7 +7809,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsMaterialValid",
|
name = "IsMaterialValid",
|
||||||
description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
|
description = "Check if material is valid (shader assigned, map textures loaded in GPU)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Material", name = "material"}
|
{type = "Material", name = "material"}
|
||||||
|
|
@ -8055,7 +8055,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsSoundValid",
|
name = "IsSoundValid",
|
||||||
description = "Check if a sound is valid (data loaded and buffers initialized)",
|
description = "Check if sound is valid (data loaded and buffers initialized)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Sound", name = "sound"}
|
{type = "Sound", name = "sound"}
|
||||||
|
|
@ -8147,7 +8147,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsSoundPlaying",
|
name = "IsSoundPlaying",
|
||||||
description = "Check if a sound is currently playing",
|
description = "Check if sound is currently playing",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Sound", name = "sound"}
|
{type = "Sound", name = "sound"}
|
||||||
|
|
@ -8245,7 +8245,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "IsMusicValid",
|
name = "IsMusicValid",
|
||||||
description = "Check if a music stream is valid (context and buffers initialized)",
|
description = "Check if music stream is valid (context and buffers initialized)",
|
||||||
returnType = "bool",
|
returnType = "bool",
|
||||||
params = {
|
params = {
|
||||||
{type = "Music", name = "music"}
|
{type = "Music", name = "music"}
|
||||||
|
|
|
||||||
|
|
@ -1397,7 +1397,7 @@ Function 076: LoadShaderFromMemory() (2 input parameters)
|
||||||
Function 077: IsShaderValid() (1 input parameters)
|
Function 077: IsShaderValid() (1 input parameters)
|
||||||
Name: IsShaderValid
|
Name: IsShaderValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a shader is valid (loaded on GPU)
|
Description: Check if shader is valid (loaded on GPU)
|
||||||
Param[1]: shader (type: Shader)
|
Param[1]: shader (type: Shader)
|
||||||
Function 078: GetShaderLocation() (2 input parameters)
|
Function 078: GetShaderLocation() (2 input parameters)
|
||||||
Name: GetShaderLocation
|
Name: GetShaderLocation
|
||||||
|
|
@ -1667,37 +1667,37 @@ Function 123: SetSaveFileTextCallback() (1 input parameters)
|
||||||
Function 124: FileRename() (2 input parameters)
|
Function 124: FileRename() (2 input parameters)
|
||||||
Name: FileRename
|
Name: FileRename
|
||||||
Return type: int
|
Return type: int
|
||||||
Description: Rename file (if exists)
|
Description: Rename file (if exists), returns 0 on success
|
||||||
Param[1]: fileName (type: const char *)
|
Param[1]: fileName (type: const char *)
|
||||||
Param[2]: fileRename (type: const char *)
|
Param[2]: fileRename (type: const char *)
|
||||||
Function 125: FileRemove() (1 input parameters)
|
Function 125: FileRemove() (1 input parameters)
|
||||||
Name: FileRemove
|
Name: FileRemove
|
||||||
Return type: int
|
Return type: int
|
||||||
Description: Remove file (if exists)
|
Description: Remove file (if exists), returns 0 on success
|
||||||
Param[1]: fileName (type: const char *)
|
Param[1]: fileName (type: const char *)
|
||||||
Function 126: FileCopy() (2 input parameters)
|
Function 126: FileCopy() (2 input parameters)
|
||||||
Name: FileCopy
|
Name: FileCopy
|
||||||
Return type: int
|
Return type: int
|
||||||
Description: Copy file from one path to another, dstPath created if it doesn't exist
|
Description: Copy file from one path to another, dstPath created if it doesn't exist, returns 0 on success
|
||||||
Param[1]: srcPath (type: const char *)
|
Param[1]: srcPath (type: const char *)
|
||||||
Param[2]: dstPath (type: const char *)
|
Param[2]: dstPath (type: const char *)
|
||||||
Function 127: FileMove() (2 input parameters)
|
Function 127: FileMove() (2 input parameters)
|
||||||
Name: FileMove
|
Name: FileMove
|
||||||
Return type: int
|
Return type: int
|
||||||
Description: Move file from one directory to another, dstPath created if it doesn't exist
|
Description: Move file from one directory to another, dstPath created if it doesn't exist, returns 0 on success
|
||||||
Param[1]: srcPath (type: const char *)
|
Param[1]: srcPath (type: const char *)
|
||||||
Param[2]: dstPath (type: const char *)
|
Param[2]: dstPath (type: const char *)
|
||||||
Function 128: FileTextReplace() (3 input parameters)
|
Function 128: FileTextReplace() (3 input parameters)
|
||||||
Name: FileTextReplace
|
Name: FileTextReplace
|
||||||
Return type: int
|
Return type: int
|
||||||
Description: Replace text in an existing file
|
Description: Replace text in an existing file, returns 0 on success
|
||||||
Param[1]: fileName (type: const char *)
|
Param[1]: fileName (type: const char *)
|
||||||
Param[2]: search (type: const char *)
|
Param[2]: search (type: const char *)
|
||||||
Param[3]: replacement (type: const char *)
|
Param[3]: replacement (type: const char *)
|
||||||
Function 129: FileTextFindIndex() (2 input parameters)
|
Function 129: FileTextFindIndex() (2 input parameters)
|
||||||
Name: FileTextFindIndex
|
Name: FileTextFindIndex
|
||||||
Return type: int
|
Return type: int
|
||||||
Description: Find text in existing file
|
Description: Find text in existing file, returns -1 if index not found or index otherwise
|
||||||
Param[1]: fileName (type: const char *)
|
Param[1]: fileName (type: const char *)
|
||||||
Param[2]: search (type: const char *)
|
Param[2]: search (type: const char *)
|
||||||
Function 130: FileExists() (1 input parameters)
|
Function 130: FileExists() (1 input parameters)
|
||||||
|
|
@ -1708,7 +1708,7 @@ Function 130: FileExists() (1 input parameters)
|
||||||
Function 131: DirectoryExists() (1 input parameters)
|
Function 131: DirectoryExists() (1 input parameters)
|
||||||
Name: DirectoryExists
|
Name: DirectoryExists
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a directory path exists
|
Description: Check if directory path exists
|
||||||
Param[1]: dirPath (type: const char *)
|
Param[1]: dirPath (type: const char *)
|
||||||
Function 132: IsFileExtension() (2 input parameters)
|
Function 132: IsFileExtension() (2 input parameters)
|
||||||
Name: IsFileExtension
|
Name: IsFileExtension
|
||||||
|
|
@ -1768,13 +1768,13 @@ Function 142: MakeDirectory() (1 input parameters)
|
||||||
Param[1]: dirPath (type: const char *)
|
Param[1]: dirPath (type: const char *)
|
||||||
Function 143: ChangeDirectory() (1 input parameters)
|
Function 143: ChangeDirectory() (1 input parameters)
|
||||||
Name: ChangeDirectory
|
Name: ChangeDirectory
|
||||||
Return type: bool
|
Return type: int
|
||||||
Description: Change working directory, return true on success
|
Description: Change working directory, returns 0 on success
|
||||||
Param[1]: dirPath (type: const char *)
|
Param[1]: dirPath (type: const char *)
|
||||||
Function 144: IsPathFile() (1 input parameters)
|
Function 144: IsPathFile() (1 input parameters)
|
||||||
Name: IsPathFile
|
Name: IsPathFile
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a given path is a file or a directory
|
Description: Check if given path is a file or a directory
|
||||||
Param[1]: path (type: const char *)
|
Param[1]: path (type: const char *)
|
||||||
Function 145: IsFileNameValid() (1 input parameters)
|
Function 145: IsFileNameValid() (1 input parameters)
|
||||||
Name: IsFileNameValid
|
Name: IsFileNameValid
|
||||||
|
|
@ -1789,7 +1789,7 @@ Function 146: LoadDirectoryFiles() (1 input parameters)
|
||||||
Function 147: LoadDirectoryFilesEx() (3 input parameters)
|
Function 147: LoadDirectoryFilesEx() (3 input parameters)
|
||||||
Name: LoadDirectoryFilesEx
|
Name: LoadDirectoryFilesEx
|
||||||
Return type: FilePathList
|
Return type: FilePathList
|
||||||
Description: Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`
|
Description: Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'
|
||||||
Param[1]: basePath (type: const char *)
|
Param[1]: basePath (type: const char *)
|
||||||
Param[2]: filter (type: const char *)
|
Param[2]: filter (type: const char *)
|
||||||
Param[3]: scanSubdirs (type: bool)
|
Param[3]: scanSubdirs (type: bool)
|
||||||
|
|
@ -1801,7 +1801,7 @@ Function 148: UnloadDirectoryFiles() (1 input parameters)
|
||||||
Function 149: IsFileDropped() (0 input parameters)
|
Function 149: IsFileDropped() (0 input parameters)
|
||||||
Name: IsFileDropped
|
Name: IsFileDropped
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a file has been dropped into window
|
Description: Check if file has been dropped into window
|
||||||
No input parameters
|
No input parameters
|
||||||
Function 150: LoadDroppedFiles() (0 input parameters)
|
Function 150: LoadDroppedFiles() (0 input parameters)
|
||||||
Name: LoadDroppedFiles
|
Name: LoadDroppedFiles
|
||||||
|
|
@ -1920,27 +1920,27 @@ Function 169: PlayAutomationEvent() (1 input parameters)
|
||||||
Function 170: IsKeyPressed() (1 input parameters)
|
Function 170: IsKeyPressed() (1 input parameters)
|
||||||
Name: IsKeyPressed
|
Name: IsKeyPressed
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a key has been pressed once
|
Description: Check if key has been pressed once
|
||||||
Param[1]: key (type: int)
|
Param[1]: key (type: int)
|
||||||
Function 171: IsKeyPressedRepeat() (1 input parameters)
|
Function 171: IsKeyPressedRepeat() (1 input parameters)
|
||||||
Name: IsKeyPressedRepeat
|
Name: IsKeyPressedRepeat
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a key has been pressed again
|
Description: Check if key has been pressed again
|
||||||
Param[1]: key (type: int)
|
Param[1]: key (type: int)
|
||||||
Function 172: IsKeyDown() (1 input parameters)
|
Function 172: IsKeyDown() (1 input parameters)
|
||||||
Name: IsKeyDown
|
Name: IsKeyDown
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a key is being pressed
|
Description: Check if key is being pressed
|
||||||
Param[1]: key (type: int)
|
Param[1]: key (type: int)
|
||||||
Function 173: IsKeyReleased() (1 input parameters)
|
Function 173: IsKeyReleased() (1 input parameters)
|
||||||
Name: IsKeyReleased
|
Name: IsKeyReleased
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a key has been released once
|
Description: Check if key has been released once
|
||||||
Param[1]: key (type: int)
|
Param[1]: key (type: int)
|
||||||
Function 174: IsKeyUp() (1 input parameters)
|
Function 174: IsKeyUp() (1 input parameters)
|
||||||
Name: IsKeyUp
|
Name: IsKeyUp
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a key is NOT being pressed
|
Description: Check if key is NOT being pressed
|
||||||
Param[1]: key (type: int)
|
Param[1]: key (type: int)
|
||||||
Function 175: GetKeyPressed() (0 input parameters)
|
Function 175: GetKeyPressed() (0 input parameters)
|
||||||
Name: GetKeyPressed
|
Name: GetKeyPressed
|
||||||
|
|
@ -1965,7 +1965,7 @@ Function 178: SetExitKey() (1 input parameters)
|
||||||
Function 179: IsGamepadAvailable() (1 input parameters)
|
Function 179: IsGamepadAvailable() (1 input parameters)
|
||||||
Name: IsGamepadAvailable
|
Name: IsGamepadAvailable
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a gamepad is available
|
Description: Check if gamepad is available
|
||||||
Param[1]: gamepad (type: int)
|
Param[1]: gamepad (type: int)
|
||||||
Function 180: GetGamepadName() (1 input parameters)
|
Function 180: GetGamepadName() (1 input parameters)
|
||||||
Name: GetGamepadName
|
Name: GetGamepadName
|
||||||
|
|
@ -1975,25 +1975,25 @@ Function 180: GetGamepadName() (1 input parameters)
|
||||||
Function 181: IsGamepadButtonPressed() (2 input parameters)
|
Function 181: IsGamepadButtonPressed() (2 input parameters)
|
||||||
Name: IsGamepadButtonPressed
|
Name: IsGamepadButtonPressed
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a gamepad button has been pressed once
|
Description: Check if gamepad button has been pressed once
|
||||||
Param[1]: gamepad (type: int)
|
Param[1]: gamepad (type: int)
|
||||||
Param[2]: button (type: int)
|
Param[2]: button (type: int)
|
||||||
Function 182: IsGamepadButtonDown() (2 input parameters)
|
Function 182: IsGamepadButtonDown() (2 input parameters)
|
||||||
Name: IsGamepadButtonDown
|
Name: IsGamepadButtonDown
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a gamepad button is being pressed
|
Description: Check if gamepad button is being pressed
|
||||||
Param[1]: gamepad (type: int)
|
Param[1]: gamepad (type: int)
|
||||||
Param[2]: button (type: int)
|
Param[2]: button (type: int)
|
||||||
Function 183: IsGamepadButtonReleased() (2 input parameters)
|
Function 183: IsGamepadButtonReleased() (2 input parameters)
|
||||||
Name: IsGamepadButtonReleased
|
Name: IsGamepadButtonReleased
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a gamepad button has been released once
|
Description: Check if gamepad button has been released once
|
||||||
Param[1]: gamepad (type: int)
|
Param[1]: gamepad (type: int)
|
||||||
Param[2]: button (type: int)
|
Param[2]: button (type: int)
|
||||||
Function 184: IsGamepadButtonUp() (2 input parameters)
|
Function 184: IsGamepadButtonUp() (2 input parameters)
|
||||||
Name: IsGamepadButtonUp
|
Name: IsGamepadButtonUp
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a gamepad button is NOT being pressed
|
Description: Check if gamepad button is NOT being pressed
|
||||||
Param[1]: gamepad (type: int)
|
Param[1]: gamepad (type: int)
|
||||||
Param[2]: button (type: int)
|
Param[2]: button (type: int)
|
||||||
Function 185: GetGamepadButtonPressed() (0 input parameters)
|
Function 185: GetGamepadButtonPressed() (0 input parameters)
|
||||||
|
|
@ -2028,22 +2028,22 @@ Function 189: SetGamepadVibration() (4 input parameters)
|
||||||
Function 190: IsMouseButtonPressed() (1 input parameters)
|
Function 190: IsMouseButtonPressed() (1 input parameters)
|
||||||
Name: IsMouseButtonPressed
|
Name: IsMouseButtonPressed
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a mouse button has been pressed once
|
Description: Check if mouse button has been pressed once
|
||||||
Param[1]: button (type: int)
|
Param[1]: button (type: int)
|
||||||
Function 191: IsMouseButtonDown() (1 input parameters)
|
Function 191: IsMouseButtonDown() (1 input parameters)
|
||||||
Name: IsMouseButtonDown
|
Name: IsMouseButtonDown
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a mouse button is being pressed
|
Description: Check if mouse button is being pressed
|
||||||
Param[1]: button (type: int)
|
Param[1]: button (type: int)
|
||||||
Function 192: IsMouseButtonReleased() (1 input parameters)
|
Function 192: IsMouseButtonReleased() (1 input parameters)
|
||||||
Name: IsMouseButtonReleased
|
Name: IsMouseButtonReleased
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a mouse button has been released once
|
Description: Check if mouse button has been released once
|
||||||
Param[1]: button (type: int)
|
Param[1]: button (type: int)
|
||||||
Function 193: IsMouseButtonUp() (1 input parameters)
|
Function 193: IsMouseButtonUp() (1 input parameters)
|
||||||
Name: IsMouseButtonUp
|
Name: IsMouseButtonUp
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a mouse button is NOT being pressed
|
Description: Check if mouse button is NOT being pressed
|
||||||
Param[1]: button (type: int)
|
Param[1]: button (type: int)
|
||||||
Function 194: GetMouseX() (0 input parameters)
|
Function 194: GetMouseX() (0 input parameters)
|
||||||
Name: GetMouseX
|
Name: GetMouseX
|
||||||
|
|
@ -2131,7 +2131,7 @@ Function 209: SetGesturesEnabled() (1 input parameters)
|
||||||
Function 210: IsGestureDetected() (1 input parameters)
|
Function 210: IsGestureDetected() (1 input parameters)
|
||||||
Name: IsGestureDetected
|
Name: IsGestureDetected
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a gesture has been detected
|
Description: Check if gesture has been detected
|
||||||
Param[1]: gesture (type: unsigned int)
|
Param[1]: gesture (type: unsigned int)
|
||||||
Function 211: GetGestureDetected() (0 input parameters)
|
Function 211: GetGestureDetected() (0 input parameters)
|
||||||
Name: GetGestureDetected
|
Name: GetGestureDetected
|
||||||
|
|
@ -2182,7 +2182,7 @@ Function 219: SetShapesTexture() (2 input parameters)
|
||||||
Return type: void
|
Return type: void
|
||||||
Description: Set texture and rectangle to be used on shapes drawing
|
Description: Set texture and rectangle to be used on shapes drawing
|
||||||
Param[1]: texture (type: Texture2D)
|
Param[1]: texture (type: Texture2D)
|
||||||
Param[2]: source (type: Rectangle)
|
Param[2]: rec (type: Rectangle)
|
||||||
Function 220: GetShapesTexture() (0 input parameters)
|
Function 220: GetShapesTexture() (0 input parameters)
|
||||||
Name: GetShapesTexture
|
Name: GetShapesTexture
|
||||||
Return type: Texture2D
|
Return type: Texture2D
|
||||||
|
|
@ -3340,7 +3340,7 @@ Function 372: LoadRenderTexture() (2 input parameters)
|
||||||
Function 373: IsTextureValid() (1 input parameters)
|
Function 373: IsTextureValid() (1 input parameters)
|
||||||
Name: IsTextureValid
|
Name: IsTextureValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a texture is valid (loaded in GPU)
|
Description: Check if texture is valid (loaded in GPU)
|
||||||
Param[1]: texture (type: Texture2D)
|
Param[1]: texture (type: Texture2D)
|
||||||
Function 374: UnloadTexture() (1 input parameters)
|
Function 374: UnloadTexture() (1 input parameters)
|
||||||
Name: UnloadTexture
|
Name: UnloadTexture
|
||||||
|
|
@ -3350,7 +3350,7 @@ Function 374: UnloadTexture() (1 input parameters)
|
||||||
Function 375: IsRenderTextureValid() (1 input parameters)
|
Function 375: IsRenderTextureValid() (1 input parameters)
|
||||||
Name: IsRenderTextureValid
|
Name: IsRenderTextureValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a render texture is valid (loaded in GPU)
|
Description: Check if render texture is valid (loaded in GPU)
|
||||||
Param[1]: target (type: RenderTexture2D)
|
Param[1]: target (type: RenderTexture2D)
|
||||||
Function 376: UnloadRenderTexture() (1 input parameters)
|
Function 376: UnloadRenderTexture() (1 input parameters)
|
||||||
Name: UnloadRenderTexture
|
Name: UnloadRenderTexture
|
||||||
|
|
@ -3416,16 +3416,16 @@ Function 385: DrawTextureRec() (4 input parameters)
|
||||||
Return type: void
|
Return type: void
|
||||||
Description: Draw a part of a texture defined by a rectangle
|
Description: Draw a part of a texture defined by a rectangle
|
||||||
Param[1]: texture (type: Texture2D)
|
Param[1]: texture (type: Texture2D)
|
||||||
Param[2]: source (type: Rectangle)
|
Param[2]: rec (type: Rectangle)
|
||||||
Param[3]: position (type: Vector2)
|
Param[3]: position (type: Vector2)
|
||||||
Param[4]: tint (type: Color)
|
Param[4]: tint (type: Color)
|
||||||
Function 386: DrawTexturePro() (6 input parameters)
|
Function 386: DrawTexturePro() (6 input parameters)
|
||||||
Name: DrawTexturePro
|
Name: DrawTexturePro
|
||||||
Return type: void
|
Return type: void
|
||||||
Description: Draw a part of a texture defined by a rectangle with 'pro' parameters
|
Description: Draw a part of a texture defined by a source rectangle to destination rectangle, with scaling and rotation
|
||||||
Param[1]: texture (type: Texture2D)
|
Param[1]: texture (type: Texture2D)
|
||||||
Param[2]: source (type: Rectangle)
|
Param[2]: srcrec (type: Rectangle)
|
||||||
Param[3]: dest (type: Rectangle)
|
Param[3]: dstrec (type: Rectangle)
|
||||||
Param[4]: origin (type: Vector2)
|
Param[4]: origin (type: Vector2)
|
||||||
Param[5]: rotation (type: float)
|
Param[5]: rotation (type: float)
|
||||||
Param[6]: tint (type: Color)
|
Param[6]: tint (type: Color)
|
||||||
|
|
@ -3435,7 +3435,7 @@ Function 387: DrawTextureNPatch() (6 input parameters)
|
||||||
Description: Draw a texture (or part of it) that stretches or shrinks nicely
|
Description: Draw a texture (or part of it) that stretches or shrinks nicely
|
||||||
Param[1]: texture (type: Texture2D)
|
Param[1]: texture (type: Texture2D)
|
||||||
Param[2]: nPatchInfo (type: NPatchInfo)
|
Param[2]: nPatchInfo (type: NPatchInfo)
|
||||||
Param[3]: dest (type: Rectangle)
|
Param[3]: dstrec (type: Rectangle)
|
||||||
Param[4]: origin (type: Vector2)
|
Param[4]: origin (type: Vector2)
|
||||||
Param[5]: rotation (type: float)
|
Param[5]: rotation (type: float)
|
||||||
Param[6]: tint (type: Color)
|
Param[6]: tint (type: Color)
|
||||||
|
|
@ -3525,7 +3525,7 @@ Function 402: GetPixelColor() (2 input parameters)
|
||||||
Name: GetPixelColor
|
Name: GetPixelColor
|
||||||
Return type: Color
|
Return type: Color
|
||||||
Description: Get Color from a source pixel pointer of certain format
|
Description: Get Color from a source pixel pointer of certain format
|
||||||
Param[1]: srcPtr (type: void *)
|
Param[1]: srcPtr (type: const void *)
|
||||||
Param[2]: format (type: int)
|
Param[2]: format (type: int)
|
||||||
Function 403: SetPixelColor() (3 input parameters)
|
Function 403: SetPixelColor() (3 input parameters)
|
||||||
Name: SetPixelColor
|
Name: SetPixelColor
|
||||||
|
|
@ -3579,7 +3579,7 @@ Function 409: LoadFontFromMemory() (6 input parameters)
|
||||||
Function 410: IsFontValid() (1 input parameters)
|
Function 410: IsFontValid() (1 input parameters)
|
||||||
Name: IsFontValid
|
Name: IsFontValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
Description: Check if font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||||
Param[1]: font (type: Font)
|
Param[1]: font (type: Font)
|
||||||
Function 411: LoadFontData() (7 input parameters)
|
Function 411: LoadFontData() (7 input parameters)
|
||||||
Name: LoadFontData
|
Name: LoadFontData
|
||||||
|
|
@ -4035,7 +4035,7 @@ Function 476: DrawCylinder() (6 input parameters)
|
||||||
Param[2]: radiusTop (type: float)
|
Param[2]: radiusTop (type: float)
|
||||||
Param[3]: radiusBottom (type: float)
|
Param[3]: radiusBottom (type: float)
|
||||||
Param[4]: height (type: float)
|
Param[4]: height (type: float)
|
||||||
Param[5]: slices (type: int)
|
Param[5]: sides (type: int)
|
||||||
Param[6]: color (type: Color)
|
Param[6]: color (type: Color)
|
||||||
Function 477: DrawCylinderEx() (6 input parameters)
|
Function 477: DrawCylinderEx() (6 input parameters)
|
||||||
Name: DrawCylinderEx
|
Name: DrawCylinderEx
|
||||||
|
|
@ -4055,7 +4055,7 @@ Function 478: DrawCylinderWires() (6 input parameters)
|
||||||
Param[2]: radiusTop (type: float)
|
Param[2]: radiusTop (type: float)
|
||||||
Param[3]: radiusBottom (type: float)
|
Param[3]: radiusBottom (type: float)
|
||||||
Param[4]: height (type: float)
|
Param[4]: height (type: float)
|
||||||
Param[5]: slices (type: int)
|
Param[5]: sides (type: int)
|
||||||
Param[6]: color (type: Color)
|
Param[6]: color (type: Color)
|
||||||
Function 479: DrawCylinderWiresEx() (6 input parameters)
|
Function 479: DrawCylinderWiresEx() (6 input parameters)
|
||||||
Name: DrawCylinderWiresEx
|
Name: DrawCylinderWiresEx
|
||||||
|
|
@ -4065,7 +4065,7 @@ Function 479: DrawCylinderWiresEx() (6 input parameters)
|
||||||
Param[2]: endPos (type: Vector3)
|
Param[2]: endPos (type: Vector3)
|
||||||
Param[3]: startRadius (type: float)
|
Param[3]: startRadius (type: float)
|
||||||
Param[4]: endRadius (type: float)
|
Param[4]: endRadius (type: float)
|
||||||
Param[5]: slices (type: int)
|
Param[5]: sides (type: int)
|
||||||
Param[6]: color (type: Color)
|
Param[6]: color (type: Color)
|
||||||
Function 480: DrawCapsule() (6 input parameters)
|
Function 480: DrawCapsule() (6 input parameters)
|
||||||
Name: DrawCapsule
|
Name: DrawCapsule
|
||||||
|
|
@ -4119,7 +4119,7 @@ Function 486: LoadModelFromMesh() (1 input parameters)
|
||||||
Function 487: IsModelValid() (1 input parameters)
|
Function 487: IsModelValid() (1 input parameters)
|
||||||
Name: IsModelValid
|
Name: IsModelValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
|
Description: Check if model is valid (loaded in GPU, VAO/VBOs)
|
||||||
Param[1]: model (type: Model)
|
Param[1]: model (type: Model)
|
||||||
Function 488: UnloadModel() (1 input parameters)
|
Function 488: UnloadModel() (1 input parameters)
|
||||||
Name: UnloadModel
|
Name: UnloadModel
|
||||||
|
|
@ -4185,20 +4185,20 @@ Function 495: DrawBillboard() (5 input parameters)
|
||||||
Function 496: DrawBillboardRec() (6 input parameters)
|
Function 496: DrawBillboardRec() (6 input parameters)
|
||||||
Name: DrawBillboardRec
|
Name: DrawBillboardRec
|
||||||
Return type: void
|
Return type: void
|
||||||
Description: Draw a billboard texture defined by source
|
Description: Draw a billboard texture defined by rectangle
|
||||||
Param[1]: camera (type: Camera)
|
Param[1]: camera (type: Camera)
|
||||||
Param[2]: texture (type: Texture2D)
|
Param[2]: texture (type: Texture2D)
|
||||||
Param[3]: source (type: Rectangle)
|
Param[3]: rec (type: Rectangle)
|
||||||
Param[4]: position (type: Vector3)
|
Param[4]: position (type: Vector3)
|
||||||
Param[5]: size (type: Vector2)
|
Param[5]: size (type: Vector2)
|
||||||
Param[6]: tint (type: Color)
|
Param[6]: tint (type: Color)
|
||||||
Function 497: DrawBillboardPro() (9 input parameters)
|
Function 497: DrawBillboardPro() (9 input parameters)
|
||||||
Name: DrawBillboardPro
|
Name: DrawBillboardPro
|
||||||
Return type: void
|
Return type: void
|
||||||
Description: Draw a billboard texture defined by source and rotation
|
Description: Draw a billboard texture defined by source rectangle with scaling and rotation
|
||||||
Param[1]: camera (type: Camera)
|
Param[1]: camera (type: Camera)
|
||||||
Param[2]: texture (type: Texture2D)
|
Param[2]: texture (type: Texture2D)
|
||||||
Param[3]: source (type: Rectangle)
|
Param[3]: rec (type: Rectangle)
|
||||||
Param[4]: position (type: Vector3)
|
Param[4]: position (type: Vector3)
|
||||||
Param[5]: up (type: Vector3)
|
Param[5]: up (type: Vector3)
|
||||||
Param[6]: size (type: Vector2)
|
Param[6]: size (type: Vector2)
|
||||||
|
|
@ -4353,7 +4353,7 @@ Function 519: LoadMaterialDefault() (0 input parameters)
|
||||||
Function 520: IsMaterialValid() (1 input parameters)
|
Function 520: IsMaterialValid() (1 input parameters)
|
||||||
Name: IsMaterialValid
|
Name: IsMaterialValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
|
Description: Check if material is valid (shader assigned, map textures loaded in GPU)
|
||||||
Param[1]: material (type: Material)
|
Param[1]: material (type: Material)
|
||||||
Function 521: UnloadMaterial() (1 input parameters)
|
Function 521: UnloadMaterial() (1 input parameters)
|
||||||
Name: UnloadMaterial
|
Name: UnloadMaterial
|
||||||
|
|
@ -4527,7 +4527,7 @@ Function 547: LoadSoundAlias() (1 input parameters)
|
||||||
Function 548: IsSoundValid() (1 input parameters)
|
Function 548: IsSoundValid() (1 input parameters)
|
||||||
Name: IsSoundValid
|
Name: IsSoundValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a sound is valid (data loaded and buffers initialized)
|
Description: Check if sound is valid (data loaded and buffers initialized)
|
||||||
Param[1]: sound (type: Sound)
|
Param[1]: sound (type: Sound)
|
||||||
Function 549: UpdateSound() (3 input parameters)
|
Function 549: UpdateSound() (3 input parameters)
|
||||||
Name: UpdateSound
|
Name: UpdateSound
|
||||||
|
|
@ -4586,7 +4586,7 @@ Function 558: ResumeSound() (1 input parameters)
|
||||||
Function 559: IsSoundPlaying() (1 input parameters)
|
Function 559: IsSoundPlaying() (1 input parameters)
|
||||||
Name: IsSoundPlaying
|
Name: IsSoundPlaying
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a sound is currently playing
|
Description: Check if sound is currently playing
|
||||||
Param[1]: sound (type: Sound)
|
Param[1]: sound (type: Sound)
|
||||||
Function 560: SetSoundVolume() (2 input parameters)
|
Function 560: SetSoundVolume() (2 input parameters)
|
||||||
Name: SetSoundVolume
|
Name: SetSoundVolume
|
||||||
|
|
@ -4651,7 +4651,7 @@ Function 569: LoadMusicStreamFromMemory() (3 input parameters)
|
||||||
Function 570: IsMusicValid() (1 input parameters)
|
Function 570: IsMusicValid() (1 input parameters)
|
||||||
Name: IsMusicValid
|
Name: IsMusicValid
|
||||||
Return type: bool
|
Return type: bool
|
||||||
Description: Check if a music stream is valid (context and buffers initialized)
|
Description: Check if music stream is valid (context and buffers initialized)
|
||||||
Param[1]: music (type: Music)
|
Param[1]: music (type: Music)
|
||||||
Function 571: UnloadMusicStream() (1 input parameters)
|
Function 571: UnloadMusicStream() (1 input parameters)
|
||||||
Name: UnloadMusicStream
|
Name: UnloadMusicStream
|
||||||
|
|
|
||||||
|
|
@ -880,7 +880,7 @@
|
||||||
<Param type="const char *" name="vsCode" desc="" />
|
<Param type="const char *" name="vsCode" desc="" />
|
||||||
<Param type="const char *" name="fsCode" desc="" />
|
<Param type="const char *" name="fsCode" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if a shader is valid (loaded on GPU)">
|
<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if shader is valid (loaded on GPU)">
|
||||||
<Param type="Shader" name="shader" desc="" />
|
<Param type="Shader" name="shader" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetShaderLocation" retType="int" paramCount="2" desc="Get shader uniform location">
|
<Function name="GetShaderLocation" retType="int" paramCount="2" desc="Get shader uniform location">
|
||||||
|
|
@ -1051,34 +1051,34 @@
|
||||||
<Function name="SetSaveFileTextCallback" retType="void" paramCount="1" desc="Set custom file text data saver">
|
<Function name="SetSaveFileTextCallback" retType="void" paramCount="1" desc="Set custom file text data saver">
|
||||||
<Param type="SaveFileTextCallback" name="callback" desc="" />
|
<Param type="SaveFileTextCallback" name="callback" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="FileRename" retType="int" paramCount="2" desc="Rename file (if exists)">
|
<Function name="FileRename" retType="int" paramCount="2" desc="Rename file (if exists), returns 0 on success">
|
||||||
<Param type="const char *" name="fileName" desc="" />
|
<Param type="const char *" name="fileName" desc="" />
|
||||||
<Param type="const char *" name="fileRename" desc="" />
|
<Param type="const char *" name="fileRename" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="FileRemove" retType="int" paramCount="1" desc="Remove file (if exists)">
|
<Function name="FileRemove" retType="int" paramCount="1" desc="Remove file (if exists), returns 0 on success">
|
||||||
<Param type="const char *" name="fileName" desc="" />
|
<Param type="const char *" name="fileName" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="FileCopy" retType="int" paramCount="2" desc="Copy file from one path to another, dstPath created if it doesn't exist">
|
<Function name="FileCopy" retType="int" paramCount="2" desc="Copy file from one path to another, dstPath created if it doesn't exist, returns 0 on success">
|
||||||
<Param type="const char *" name="srcPath" desc="" />
|
<Param type="const char *" name="srcPath" desc="" />
|
||||||
<Param type="const char *" name="dstPath" desc="" />
|
<Param type="const char *" name="dstPath" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="FileMove" retType="int" paramCount="2" desc="Move file from one directory to another, dstPath created if it doesn't exist">
|
<Function name="FileMove" retType="int" paramCount="2" desc="Move file from one directory to another, dstPath created if it doesn't exist, returns 0 on success">
|
||||||
<Param type="const char *" name="srcPath" desc="" />
|
<Param type="const char *" name="srcPath" desc="" />
|
||||||
<Param type="const char *" name="dstPath" desc="" />
|
<Param type="const char *" name="dstPath" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="FileTextReplace" retType="int" paramCount="3" desc="Replace text in an existing file">
|
<Function name="FileTextReplace" retType="int" paramCount="3" desc="Replace text in an existing file, returns 0 on success">
|
||||||
<Param type="const char *" name="fileName" desc="" />
|
<Param type="const char *" name="fileName" desc="" />
|
||||||
<Param type="const char *" name="search" desc="" />
|
<Param type="const char *" name="search" desc="" />
|
||||||
<Param type="const char *" name="replacement" desc="" />
|
<Param type="const char *" name="replacement" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="FileTextFindIndex" retType="int" paramCount="2" desc="Find text in existing file">
|
<Function name="FileTextFindIndex" retType="int" paramCount="2" desc="Find text in existing file, returns -1 if index not found or index otherwise">
|
||||||
<Param type="const char *" name="fileName" desc="" />
|
<Param type="const char *" name="fileName" desc="" />
|
||||||
<Param type="const char *" name="search" desc="" />
|
<Param type="const char *" name="search" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="FileExists" retType="bool" paramCount="1" desc="Check if file exists">
|
<Function name="FileExists" retType="bool" paramCount="1" desc="Check if file exists">
|
||||||
<Param type="const char *" name="fileName" desc="" />
|
<Param type="const char *" name="fileName" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if a directory path exists">
|
<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if directory path exists">
|
||||||
<Param type="const char *" name="dirPath" desc="" />
|
<Param type="const char *" name="dirPath" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsFileExtension" retType="bool" paramCount="2" desc="Check file extension (recommended include point: .png, .wav)">
|
<Function name="IsFileExtension" retType="bool" paramCount="2" desc="Check file extension (recommended include point: .png, .wav)">
|
||||||
|
|
@ -1113,10 +1113,10 @@
|
||||||
<Function name="MakeDirectory" retType="int" paramCount="1" desc="Create directories (including full path requested), returns 0 on success">
|
<Function name="MakeDirectory" retType="int" paramCount="1" desc="Create directories (including full path requested), returns 0 on success">
|
||||||
<Param type="const char *" name="dirPath" desc="" />
|
<Param type="const char *" name="dirPath" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="ChangeDirectory" retType="bool" paramCount="1" desc="Change working directory, return true on success">
|
<Function name="ChangeDirectory" retType="int" paramCount="1" desc="Change working directory, returns 0 on success">
|
||||||
<Param type="const char *" name="dirPath" desc="" />
|
<Param type="const char *" name="dirPath" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if a given path is a file or a directory">
|
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if given path is a file or a directory">
|
||||||
<Param type="const char *" name="path" desc="" />
|
<Param type="const char *" name="path" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsFileNameValid" retType="bool" paramCount="1" desc="Check if fileName is valid for the platform/OS">
|
<Function name="IsFileNameValid" retType="bool" paramCount="1" desc="Check if fileName is valid for the platform/OS">
|
||||||
|
|
@ -1125,7 +1125,7 @@
|
||||||
<Function name="LoadDirectoryFiles" retType="FilePathList" paramCount="1" desc="Load directory filepaths, files and directories, no subdirs scan">
|
<Function name="LoadDirectoryFiles" retType="FilePathList" paramCount="1" desc="Load directory filepaths, files and directories, no subdirs scan">
|
||||||
<Param type="const char *" name="dirPath" desc="" />
|
<Param type="const char *" name="dirPath" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="LoadDirectoryFilesEx" retType="FilePathList" paramCount="3" desc="Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`">
|
<Function name="LoadDirectoryFilesEx" retType="FilePathList" paramCount="3" desc="Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'">
|
||||||
<Param type="const char *" name="basePath" desc="" />
|
<Param type="const char *" name="basePath" desc="" />
|
||||||
<Param type="const char *" name="filter" desc="" />
|
<Param type="const char *" name="filter" desc="" />
|
||||||
<Param type="bool" name="scanSubdirs" desc="" />
|
<Param type="bool" name="scanSubdirs" desc="" />
|
||||||
|
|
@ -1133,7 +1133,7 @@
|
||||||
<Function name="UnloadDirectoryFiles" retType="void" paramCount="1" desc="Unload filepaths">
|
<Function name="UnloadDirectoryFiles" retType="void" paramCount="1" desc="Unload filepaths">
|
||||||
<Param type="FilePathList" name="files" desc="" />
|
<Param type="FilePathList" name="files" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if a file has been dropped into window">
|
<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if file has been dropped into window">
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="LoadDroppedFiles" retType="FilePathList" paramCount="0" desc="Load dropped filepaths">
|
<Function name="LoadDroppedFiles" retType="FilePathList" paramCount="0" desc="Load dropped filepaths">
|
||||||
</Function>
|
</Function>
|
||||||
|
|
@ -1206,19 +1206,19 @@
|
||||||
<Function name="PlayAutomationEvent" retType="void" paramCount="1" desc="Play a recorded automation event">
|
<Function name="PlayAutomationEvent" retType="void" paramCount="1" desc="Play a recorded automation event">
|
||||||
<Param type="AutomationEvent" name="event" desc="" />
|
<Param type="AutomationEvent" name="event" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if a key has been pressed once">
|
<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if key has been pressed once">
|
||||||
<Param type="int" name="key" desc="" />
|
<Param type="int" name="key" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if a key has been pressed again">
|
<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if key has been pressed again">
|
||||||
<Param type="int" name="key" desc="" />
|
<Param type="int" name="key" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if a key is being pressed">
|
<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if key is being pressed">
|
||||||
<Param type="int" name="key" desc="" />
|
<Param type="int" name="key" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if a key has been released once">
|
<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if key has been released once">
|
||||||
<Param type="int" name="key" desc="" />
|
<Param type="int" name="key" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if a key is NOT being pressed">
|
<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if key is NOT being pressed">
|
||||||
<Param type="int" name="key" desc="" />
|
<Param type="int" name="key" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetKeyPressed" retType="int" paramCount="0" desc="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty">
|
<Function name="GetKeyPressed" retType="int" paramCount="0" desc="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty">
|
||||||
|
|
@ -1231,25 +1231,25 @@
|
||||||
<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
|
<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
|
||||||
<Param type="int" name="key" desc="" />
|
<Param type="int" name="key" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
|
<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if gamepad is available">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetGamepadName" retType="const char *" paramCount="1" desc="Get gamepad internal name id">
|
<Function name="GetGamepadName" retType="const char *" paramCount="1" desc="Get gamepad internal name id">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if a gamepad button has been pressed once">
|
<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if gamepad button has been pressed once">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if a gamepad button is being pressed">
|
<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if gamepad button is being pressed">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if a gamepad button has been released once">
|
<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if gamepad button has been released once">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if a gamepad button is NOT being pressed">
|
<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if gamepad button is NOT being pressed">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
|
|
@ -1271,16 +1271,16 @@
|
||||||
<Param type="float" name="rightMotor" desc="" />
|
<Param type="float" name="rightMotor" desc="" />
|
||||||
<Param type="float" name="duration" desc="" />
|
<Param type="float" name="duration" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
|
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if mouse button has been pressed once">
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if a mouse button is being pressed">
|
<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if mouse button is being pressed">
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if a mouse button has been released once">
|
<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if mouse button has been released once">
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if a mouse button is NOT being pressed">
|
<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if mouse button is NOT being pressed">
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetMouseX" retType="int" paramCount="0" desc="Get mouse position X">
|
<Function name="GetMouseX" retType="int" paramCount="0" desc="Get mouse position X">
|
||||||
|
|
@ -1325,7 +1325,7 @@
|
||||||
<Function name="SetGesturesEnabled" retType="void" paramCount="1" desc="Enable a set of gestures using flags">
|
<Function name="SetGesturesEnabled" retType="void" paramCount="1" desc="Enable a set of gestures using flags">
|
||||||
<Param type="unsigned int" name="flags" desc="" />
|
<Param type="unsigned int" name="flags" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if a gesture has been detected">
|
<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if gesture has been detected">
|
||||||
<Param type="unsigned int" name="gesture" desc="" />
|
<Param type="unsigned int" name="gesture" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetGestureDetected" retType="int" paramCount="0" desc="Get latest detected gesture">
|
<Function name="GetGestureDetected" retType="int" paramCount="0" desc="Get latest detected gesture">
|
||||||
|
|
@ -1352,7 +1352,7 @@
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="SetShapesTexture" retType="void" paramCount="2" desc="Set texture and rectangle to be used on shapes drawing">
|
<Function name="SetShapesTexture" retType="void" paramCount="2" desc="Set texture and rectangle to be used on shapes drawing">
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
<Param type="Rectangle" name="source" desc="" />
|
<Param type="Rectangle" name="rec" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetShapesTexture" retType="Texture2D" paramCount="0" desc="Get texture that is used for shapes drawing">
|
<Function name="GetShapesTexture" retType="Texture2D" paramCount="0" desc="Get texture that is used for shapes drawing">
|
||||||
</Function>
|
</Function>
|
||||||
|
|
@ -2199,13 +2199,13 @@
|
||||||
<Param type="int" name="width" desc="" />
|
<Param type="int" name="width" desc="" />
|
||||||
<Param type="int" name="height" desc="" />
|
<Param type="int" name="height" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if a texture is valid (loaded in GPU)">
|
<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if texture is valid (loaded in GPU)">
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="UnloadTexture" retType="void" paramCount="1" desc="Unload texture from GPU memory (VRAM)">
|
<Function name="UnloadTexture" retType="void" paramCount="1" desc="Unload texture from GPU memory (VRAM)">
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if a render texture is valid (loaded in GPU)">
|
<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if render texture is valid (loaded in GPU)">
|
||||||
<Param type="RenderTexture2D" name="target" desc="" />
|
<Param type="RenderTexture2D" name="target" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
|
<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
|
||||||
|
|
@ -2251,14 +2251,14 @@
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawTextureRec" retType="void" paramCount="4" desc="Draw a part of a texture defined by a rectangle">
|
<Function name="DrawTextureRec" retType="void" paramCount="4" desc="Draw a part of a texture defined by a rectangle">
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
<Param type="Rectangle" name="source" desc="" />
|
<Param type="Rectangle" name="rec" desc="" />
|
||||||
<Param type="Vector2" name="position" desc="" />
|
<Param type="Vector2" name="position" desc="" />
|
||||||
<Param type="Color" name="tint" desc="" />
|
<Param type="Color" name="tint" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawTexturePro" retType="void" paramCount="6" desc="Draw a part of a texture defined by a rectangle with 'pro' parameters">
|
<Function name="DrawTexturePro" retType="void" paramCount="6" desc="Draw a part of a texture defined by a source rectangle to destination rectangle, with scaling and rotation">
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
<Param type="Rectangle" name="source" desc="" />
|
<Param type="Rectangle" name="srcrec" desc="" />
|
||||||
<Param type="Rectangle" name="dest" desc="" />
|
<Param type="Rectangle" name="dstrec" desc="" />
|
||||||
<Param type="Vector2" name="origin" desc="" />
|
<Param type="Vector2" name="origin" desc="" />
|
||||||
<Param type="float" name="rotation" desc="" />
|
<Param type="float" name="rotation" desc="" />
|
||||||
<Param type="Color" name="tint" desc="" />
|
<Param type="Color" name="tint" desc="" />
|
||||||
|
|
@ -2266,7 +2266,7 @@
|
||||||
<Function name="DrawTextureNPatch" retType="void" paramCount="6" desc="Draw a texture (or part of it) that stretches or shrinks nicely">
|
<Function name="DrawTextureNPatch" retType="void" paramCount="6" desc="Draw a texture (or part of it) that stretches or shrinks nicely">
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
<Param type="NPatchInfo" name="nPatchInfo" desc="" />
|
<Param type="NPatchInfo" name="nPatchInfo" desc="" />
|
||||||
<Param type="Rectangle" name="dest" desc="" />
|
<Param type="Rectangle" name="dstrec" desc="" />
|
||||||
<Param type="Vector2" name="origin" desc="" />
|
<Param type="Vector2" name="origin" desc="" />
|
||||||
<Param type="float" name="rotation" desc="" />
|
<Param type="float" name="rotation" desc="" />
|
||||||
<Param type="Color" name="tint" desc="" />
|
<Param type="Color" name="tint" desc="" />
|
||||||
|
|
@ -2326,7 +2326,7 @@
|
||||||
<Param type="unsigned int" name="hexValue" desc="" />
|
<Param type="unsigned int" name="hexValue" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetPixelColor" retType="Color" paramCount="2" desc="Get Color from a source pixel pointer of certain format">
|
<Function name="GetPixelColor" retType="Color" paramCount="2" desc="Get Color from a source pixel pointer of certain format">
|
||||||
<Param type="void *" name="srcPtr" desc="" />
|
<Param type="const void *" name="srcPtr" desc="" />
|
||||||
<Param type="int" name="format" desc="" />
|
<Param type="int" name="format" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="SetPixelColor" retType="void" paramCount="3" desc="Set color formatted into destination pixel pointer">
|
<Function name="SetPixelColor" retType="void" paramCount="3" desc="Set color formatted into destination pixel pointer">
|
||||||
|
|
@ -2363,7 +2363,7 @@
|
||||||
<Param type="const int *" name="codepoints" desc="" />
|
<Param type="const int *" name="codepoints" desc="" />
|
||||||
<Param type="int" name="codepointCount" desc="" />
|
<Param type="int" name="codepointCount" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if a font is valid (font data loaded, WARNING: GPU texture not checked)">
|
<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if font is valid (font data loaded, WARNING: GPU texture not checked)">
|
||||||
<Param type="Font" name="font" desc="" />
|
<Param type="Font" name="font" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="LoadFontData" retType="GlyphInfo *" paramCount="7" desc="Load font data for further use">
|
<Function name="LoadFontData" retType="GlyphInfo *" paramCount="7" desc="Load font data for further use">
|
||||||
|
|
@ -2687,7 +2687,7 @@
|
||||||
<Param type="float" name="radiusTop" desc="" />
|
<Param type="float" name="radiusTop" desc="" />
|
||||||
<Param type="float" name="radiusBottom" desc="" />
|
<Param type="float" name="radiusBottom" desc="" />
|
||||||
<Param type="float" name="height" desc="" />
|
<Param type="float" name="height" desc="" />
|
||||||
<Param type="int" name="slices" desc="" />
|
<Param type="int" name="sides" desc="" />
|
||||||
<Param type="Color" name="color" desc="" />
|
<Param type="Color" name="color" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawCylinderEx" retType="void" paramCount="6" desc="Draw a cylinder with base at startPos and top at endPos">
|
<Function name="DrawCylinderEx" retType="void" paramCount="6" desc="Draw a cylinder with base at startPos and top at endPos">
|
||||||
|
|
@ -2703,7 +2703,7 @@
|
||||||
<Param type="float" name="radiusTop" desc="" />
|
<Param type="float" name="radiusTop" desc="" />
|
||||||
<Param type="float" name="radiusBottom" desc="" />
|
<Param type="float" name="radiusBottom" desc="" />
|
||||||
<Param type="float" name="height" desc="" />
|
<Param type="float" name="height" desc="" />
|
||||||
<Param type="int" name="slices" desc="" />
|
<Param type="int" name="sides" desc="" />
|
||||||
<Param type="Color" name="color" desc="" />
|
<Param type="Color" name="color" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawCylinderWiresEx" retType="void" paramCount="6" desc="Draw a cylinder wires with base at startPos and top at endPos">
|
<Function name="DrawCylinderWiresEx" retType="void" paramCount="6" desc="Draw a cylinder wires with base at startPos and top at endPos">
|
||||||
|
|
@ -2711,7 +2711,7 @@
|
||||||
<Param type="Vector3" name="endPos" desc="" />
|
<Param type="Vector3" name="endPos" desc="" />
|
||||||
<Param type="float" name="startRadius" desc="" />
|
<Param type="float" name="startRadius" desc="" />
|
||||||
<Param type="float" name="endRadius" desc="" />
|
<Param type="float" name="endRadius" desc="" />
|
||||||
<Param type="int" name="slices" desc="" />
|
<Param type="int" name="sides" desc="" />
|
||||||
<Param type="Color" name="color" desc="" />
|
<Param type="Color" name="color" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawCapsule" retType="void" paramCount="6" desc="Draw a capsule with the center of its sphere caps at startPos and endPos">
|
<Function name="DrawCapsule" retType="void" paramCount="6" desc="Draw a capsule with the center of its sphere caps at startPos and endPos">
|
||||||
|
|
@ -2749,7 +2749,7 @@
|
||||||
<Function name="LoadModelFromMesh" retType="Model" paramCount="1" desc="Load model from generated mesh (default material)">
|
<Function name="LoadModelFromMesh" retType="Model" paramCount="1" desc="Load model from generated mesh (default material)">
|
||||||
<Param type="Mesh" name="mesh" desc="" />
|
<Param type="Mesh" name="mesh" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if a model is valid (loaded in GPU, VAO/VBOs)">
|
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if model is valid (loaded in GPU, VAO/VBOs)">
|
||||||
<Param type="Model" name="model" desc="" />
|
<Param type="Model" name="model" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="UnloadModel" retType="void" paramCount="1" desc="Unload model (including meshes) from memory (RAM and/or VRAM)">
|
<Function name="UnloadModel" retType="void" paramCount="1" desc="Unload model (including meshes) from memory (RAM and/or VRAM)">
|
||||||
|
|
@ -2797,18 +2797,18 @@
|
||||||
<Param type="float" name="scale" desc="" />
|
<Param type="float" name="scale" desc="" />
|
||||||
<Param type="Color" name="tint" desc="" />
|
<Param type="Color" name="tint" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawBillboardRec" retType="void" paramCount="6" desc="Draw a billboard texture defined by source">
|
<Function name="DrawBillboardRec" retType="void" paramCount="6" desc="Draw a billboard texture defined by rectangle">
|
||||||
<Param type="Camera" name="camera" desc="" />
|
<Param type="Camera" name="camera" desc="" />
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
<Param type="Rectangle" name="source" desc="" />
|
<Param type="Rectangle" name="rec" desc="" />
|
||||||
<Param type="Vector3" name="position" desc="" />
|
<Param type="Vector3" name="position" desc="" />
|
||||||
<Param type="Vector2" name="size" desc="" />
|
<Param type="Vector2" name="size" desc="" />
|
||||||
<Param type="Color" name="tint" desc="" />
|
<Param type="Color" name="tint" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawBillboardPro" retType="void" paramCount="9" desc="Draw a billboard texture defined by source and rotation">
|
<Function name="DrawBillboardPro" retType="void" paramCount="9" desc="Draw a billboard texture defined by source rectangle with scaling and rotation">
|
||||||
<Param type="Camera" name="camera" desc="" />
|
<Param type="Camera" name="camera" desc="" />
|
||||||
<Param type="Texture2D" name="texture" desc="" />
|
<Param type="Texture2D" name="texture" desc="" />
|
||||||
<Param type="Rectangle" name="source" desc="" />
|
<Param type="Rectangle" name="rec" desc="" />
|
||||||
<Param type="Vector3" name="position" desc="" />
|
<Param type="Vector3" name="position" desc="" />
|
||||||
<Param type="Vector3" name="up" desc="" />
|
<Param type="Vector3" name="up" desc="" />
|
||||||
<Param type="Vector2" name="size" desc="" />
|
<Param type="Vector2" name="size" desc="" />
|
||||||
|
|
@ -2916,7 +2916,7 @@
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="LoadMaterialDefault" retType="Material" paramCount="0" desc="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)">
|
<Function name="LoadMaterialDefault" retType="Material" paramCount="0" desc="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)">
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if a material is valid (shader assigned, map textures loaded in GPU)">
|
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if material is valid (shader assigned, map textures loaded in GPU)">
|
||||||
<Param type="Material" name="material" desc="" />
|
<Param type="Material" name="material" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="UnloadMaterial" retType="void" paramCount="1" desc="Unload material from GPU memory (VRAM)">
|
<Function name="UnloadMaterial" retType="void" paramCount="1" desc="Unload material from GPU memory (VRAM)">
|
||||||
|
|
@ -3030,7 +3030,7 @@
|
||||||
<Function name="LoadSoundAlias" retType="Sound" paramCount="1" desc="Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data">
|
<Function name="LoadSoundAlias" retType="Sound" paramCount="1" desc="Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data">
|
||||||
<Param type="Sound" name="source" desc="" />
|
<Param type="Sound" name="source" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if a sound is valid (data loaded and buffers initialized)">
|
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if sound is valid (data loaded and buffers initialized)">
|
||||||
<Param type="Sound" name="sound" desc="" />
|
<Param type="Sound" name="sound" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (default data format: 32 bit float, stereo)">
|
<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (default data format: 32 bit float, stereo)">
|
||||||
|
|
@ -3067,7 +3067,7 @@
|
||||||
<Function name="ResumeSound" retType="void" paramCount="1" desc="Resume a paused sound">
|
<Function name="ResumeSound" retType="void" paramCount="1" desc="Resume a paused sound">
|
||||||
<Param type="Sound" name="sound" desc="" />
|
<Param type="Sound" name="sound" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if a sound is currently playing">
|
<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if sound is currently playing">
|
||||||
<Param type="Sound" name="sound" desc="" />
|
<Param type="Sound" name="sound" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="SetSoundVolume" retType="void" paramCount="2" desc="Set volume for a sound (1.0 is max level)">
|
<Function name="SetSoundVolume" retType="void" paramCount="2" desc="Set volume for a sound (1.0 is max level)">
|
||||||
|
|
@ -3110,7 +3110,7 @@
|
||||||
<Param type="const unsigned char *" name="data" desc="" />
|
<Param type="const unsigned char *" name="data" desc="" />
|
||||||
<Param type="int" name="dataSize" desc="" />
|
<Param type="int" name="dataSize" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if a music stream is valid (context and buffers initialized)">
|
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if music stream is valid (context and buffers initialized)">
|
||||||
<Param type="Music" name="music" desc="" />
|
<Param type="Music" name="music" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="UnloadMusicStream" retType="void" paramCount="1" desc="Unload music stream">
|
<Function name="UnloadMusicStream" retType="void" paramCount="1" desc="Unload music stream">
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user