Removed auto assignment to SHADER_LOC_MAP_HEIGHT loc
This commit is contained in:
parent
ed84303967
commit
4b1aab723d
|
|
@ -1316,7 +1316,6 @@ Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
|
|||
shader.locs[SHADER_LOC_MAP_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); // SHADER_LOC_MAP_ALBEDO
|
||||
shader.locs[SHADER_LOC_MAP_SPECULAR] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1); // SHADER_LOC_MAP_METALNESS
|
||||
shader.locs[SHADER_LOC_MAP_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2);
|
||||
shader.locs[SHADER_LOC_MAP_HEIGHT] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE3);
|
||||
// RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE4
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user