CheckCollisionPointPolygon()
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@ -1631,6 +1631,28 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2
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return collision;
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return collision;
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}
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}
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// Check if point is within a polygon described by array of vertices
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bool CheckCollisionPointPolygon(Vector2 point, Vector2* vertices, int verticesCount)
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{
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// http://jeffreythompson.org/collision-detection/poly-point.php
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bool collision = false;
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if (verticesCount > 2)
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{
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for (int i = 0; i < verticesCount; i++)
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{
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Vector2 vc = vertices[i];
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Vector2 vn = vertices[i + 1];
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if ((((vc.y >= point.y) && (vn.y < point.y)) || ((vc.y < point.y) && (vn.y >= point.y))) &&
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(point.x < ((vn.x - vc.x)*(point.y - vc.y)/(vn.y - vc.y) + vc.x))) collision = !collision;
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}
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}
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return collision;
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}
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// Check collision between two rectangles
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// Check collision between two rectangles
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bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
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bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
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{
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{
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