Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW

This commit is contained in:
asdqwe 2024-12-27 08:48:09 -03:00
parent 565be7d3a3
commit 49a1da6c18

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@ -1248,12 +1248,13 @@ void PollInputEvents(void)
CORE.Window.resizedLastFrame = false; CORE.Window.resizedLastFrame = false;
if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)))
{
glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
CORE.Time.previous = GetTime();
}
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
// While window minimized, stop loop execution
while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents();
CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle); CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle);
// Reset close status for next frame // Reset close status for next frame
@ -1739,12 +1740,7 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
static void WindowIconifyCallback(GLFWwindow *window, int iconified) static void WindowIconifyCallback(GLFWwindow *window, int iconified)
{ {
if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
else else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
{
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
if ((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) == 0) CORE.Time.previous = GetTime();
}
} }
// GLFW3 WindowMaximize Callback, runs when window is maximized/restored // GLFW3 WindowMaximize Callback, runs when window is maximized/restored