Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
This commit is contained in:
parent
565be7d3a3
commit
49a1da6c18
|
|
@ -1248,12 +1248,13 @@ void PollInputEvents(void)
|
||||||
|
|
||||||
CORE.Window.resizedLastFrame = false;
|
CORE.Window.resizedLastFrame = false;
|
||||||
|
|
||||||
if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
|
if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)))
|
||||||
|
{
|
||||||
|
glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
|
||||||
|
CORE.Time.previous = GetTime();
|
||||||
|
}
|
||||||
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
|
else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
|
||||||
|
|
||||||
// While window minimized, stop loop execution
|
|
||||||
while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents();
|
|
||||||
|
|
||||||
CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle);
|
CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle);
|
||||||
|
|
||||||
// Reset close status for next frame
|
// Reset close status for next frame
|
||||||
|
|
@ -1739,12 +1740,7 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
|
||||||
static void WindowIconifyCallback(GLFWwindow *window, int iconified)
|
static void WindowIconifyCallback(GLFWwindow *window, int iconified)
|
||||||
{
|
{
|
||||||
if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
|
if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
|
||||||
else
|
else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
|
||||||
{
|
|
||||||
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
|
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) == 0) CORE.Time.previous = GetTime();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
|
// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user