Fixed lightmap example resource loading on web.

This commit is contained in:
jussi 2023-11-16 17:57:06 +02:00
parent eb3fda1f7c
commit 48c666b066
2 changed files with 4 additions and 5 deletions

View File

@ -968,10 +968,10 @@ shaders/shaders_julia_set: shaders/shaders_julia_set.c
shaders/shaders_lightmap: shaders/shaders_lightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
--preload-file shaders/resources/shaders/glsl330/lightmap.vs \
--preload-file shaders/resources/shaders/glsl330/lightmap.fs \
--preload-file shaders/resources/cubicmap_atlas.png \
--preload-file shaders/resources/spark_flame.png
--preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
--preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
--preload-file shaders/resources/spark_flame.png@resources/spark_flame.png
shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \

View File

@ -170,4 +170,3 @@ int main(void)
return 0;
}