Follow raylib's conventions

This commit is contained in:
Hugo ARNAL 2025-10-07 23:39:14 +02:00
parent d64d70ef73
commit 4831582fcf

View File

@ -44,6 +44,8 @@ int main(void)
camera.offset = offset;
camera.rotation = 0.0f;
camera.zoom = 1.0f;
Vector2 scaleVector = { 1.0f, -1.0f };
//--------------------------------------------------------------------------------------
// Main game loop
@ -52,15 +54,14 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
Vector2 mousePos = GetMousePosition();
Vector2 lineStart = Vector2Subtract(mousePos, offset);
Vector2 lineEnd = Vector2Subtract(prevMousePos, offset);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
BeginMode2D(camera);
Vector2 lineStart = Vector2Subtract(mousePos, offset);
Vector2 lineEnd = Vector2Subtract(prevMousePos, offset);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
for (int i = 0; i < symmetry; i++) {
lineStart = Vector2Rotate(lineStart, angle*DEG2RAD);
@ -68,7 +69,6 @@ int main(void)
DrawLineEx(lineStart, lineEnd, thickness, WHITE);
Vector2 scaleVector = {1.0f, -1.0f};
Vector2 reflectLineStart = Vector2Multiply(lineStart, scaleVector);
Vector2 reflectLineEnd = Vector2Multiply(lineEnd, scaleVector);