Update models_material_pbr.c #1571
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@ -179,7 +179,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
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// Generate cubemap from panorama texture
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// Generate cubemap from panorama texture
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//--------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------
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Texture2D panorama = LoadTexture("resources/dresden_square.hdr");
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Texture2D panorama = LoadTexture("resources/dresden_square_2k.hdr");
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// Load equirectangular to cubemap shader
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// Load equirectangular to cubemap shader
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs");
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Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs");
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