Merge dba5bdc4d4 into 53056f3e7e
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@ -60,7 +60,7 @@ notes on raylib 1.2
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On September 2014, after 5 month of raylib 1.1 release, it comes raylib 1.2. Again, this version presents a
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On September 2014, after 5 month of raylib 1.1 release, it comes raylib 1.2. Again, this version presents a
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complete internal redesign of [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module to support two new platforms: [Android](http://www.android.com/) and [Raspberry Pi](http://www.raspberrypi.org/).
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complete internal redesign of [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module to support two new platforms: [Android](http://www.android.com/) and [Raspberry Pi](http://www.raspberrypi.org/).
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It's been some month of really hard work to accomodate raylib to those new platforms while keeping it easy for the user.
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It's been some month of really hard work to accommodate raylib to those new platforms while keeping it easy for the user.
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On Android, raylib manages internally the activity cicle, as well as the inputs; on Raspberry Pi, a complete raw input
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On Android, raylib manages internally the activity cicle, as well as the inputs; on Raspberry Pi, a complete raw input
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system has been written from scratch.
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system has been written from scratch.
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@ -176,7 +176,7 @@ raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) lib
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multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
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multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
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raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours,
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raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours,
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to accomodate to Android, Raspberry Pi and HTML5.
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to accommodate to Android, Raspberry Pi and HTML5.
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On Android, raylib uses `native_app_glue module` (provided by Android NDK) and native Android libraries to manage window/context, inputs and activity cycle.
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On Android, raylib uses `native_app_glue module` (provided by Android NDK) and native Android libraries to manage window/context, inputs and activity cycle.
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