Split GLTF model loading into separate functions for readability.
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@ -3769,10 +3769,10 @@ static Model LoadGLTF(const char *fileName)
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}
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else if (acc->component_type == cgltf_component_type_r_32u)
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{
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unsigned int readValue[3];
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int readValue[3];
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for(int a = 0; a < acc->count; a++)
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{
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GLTFReadValue(acc, a, readValue, 3, sizeof(unsigned int));
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GLTFReadValue(acc, a, readValue, 3, sizeof(int));
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model.meshes[primitiveIndex].vertices[(a * 3) + 0] = readValue[0];
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model.meshes[primitiveIndex].vertices[(a * 3) + 1] = readValue[1];
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model.meshes[primitiveIndex].vertices[(a * 3) + 2] = readValue[2];
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@ -3803,10 +3803,10 @@ static Model LoadGLTF(const char *fileName)
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}
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else if (acc->component_type == cgltf_component_type_r_32u)
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{
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unsigned int readValue[3];
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int readValue[3];
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for(int a = 0; a < acc->count; a++)
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{
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GLTFReadValue(acc, a, readValue, 3, sizeof(unsigned int));
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GLTFReadValue(acc, a, readValue, 3, sizeof(int));
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model.meshes[primitiveIndex].normals[(a * 3) + 0] = readValue[0];
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model.meshes[primitiveIndex].normals[(a * 3) + 1] = readValue[1];
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model.meshes[primitiveIndex].normals[(a * 3) + 2] = readValue[2];
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