fix the link error of raylib_opengl_interop and rlgl_standalone, and the error of un-removed cache in AddIfFlagCompiles.cmake
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2a774a88f5
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4726740e42
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@ -9,4 +9,7 @@ function(add_if_flag_compiles flag)
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set(outcome "compiles")
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set(outcome "compiles")
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endif()
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endif()
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message(STATUS "Testing if ${flag} can be used -- ${outcome}")
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message(STATUS "Testing if ${flag} can be used -- ${outcome}")
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# It must be manually removed from the cache; otherwise, the check won't be re-evalated
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# https://cmake.org/cmake/help/latest/module/CheckCCompilerFlag.html
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unset(COMPILER_HAS_THOSE_TOGGLES CACHE)
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endfunction()
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endfunction()
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@ -11,6 +11,12 @@ add_if_flag_compiles(-Werror=implicit-function-declaration CMAKE_C_FLAGS)
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# Allows some casting of pointers without generating a warning
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# Allows some casting of pointers without generating a warning
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add_if_flag_compiles(-fno-strict-aliasing CMAKE_C_FLAGS)
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add_if_flag_compiles(-fno-strict-aliasing CMAKE_C_FLAGS)
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# Set the charset of input files and executable files as utf-8
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# Since the default charset of MSVC is not utf-8
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if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
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add_if_flag_compiles(-utf-8 CMAKE_C_FLAGS)
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endif()
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if (ENABLE_MSAN AND ENABLE_ASAN)
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if (ENABLE_MSAN AND ENABLE_ASAN)
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# MSAN and ASAN both work on memory - ASAN does more things
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# MSAN and ASAN both work on memory - ASAN does more things
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MESSAGE(WARNING "Compiling with both AddressSanitizer and MemorySanitizer is not recommended")
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MESSAGE(WARNING "Compiling with both AddressSanitizer and MemorySanitizer is not recommended")
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@ -142,5 +142,8 @@ foreach (example_source ${example_sources})
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endif ()
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endif ()
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endforeach ()
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endforeach ()
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# Need glfw implemention for glfw3.h
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target_sources(rlgl_standalone PRIVATE ${CMAKE_SOURCE_DIR}/src/rglfw.c)
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# Copy all of the resource files to the destination
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# Copy all of the resource files to the destination
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file(COPY ${example_resources} DESTINATION "resources/")
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file(COPY ${example_resources} DESTINATION "resources/")
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@ -38,6 +38,9 @@
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
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#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
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#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
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#else
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#else
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#if defined(_WIN32) && defined(_MSC_VER)
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#define GLAD_IMPLEMENTATION // Need self-implementation for MSVC
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#endif
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#include "glad.h" // Required for: OpenGL functionality
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#include "glad.h" // Required for: OpenGL functionality
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#endif
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#endif
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#define GLSL_VERSION 330
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#define GLSL_VERSION 330
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