Update rlgl.h

- Fixed ALL the typos for realsies this time(I hope).
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Chris DeBoy 2025-10-15 15:16:55 -07:00 committed by GitHub
parent 693cc8db18
commit 46c16f4127
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@ -2126,7 +2126,7 @@ void rlClearScreenBuffersEx(rlBufferBitFlags flags)
// Clear used screen buffers (color and depth)
void rlClearScreenBuffers(void)
{
rlClearScreenBuffersEX(RL_COLOR_BUFFER_BIT | RL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D)
rlClearScreenBuffersEx(RL_COLOR_BUFFER_BIT | RL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D)
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used...
}