Update rlgl.h
- Fixed ALL the typos for realsies this time(I hope).
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@ -2126,7 +2126,7 @@ void rlClearScreenBuffersEx(rlBufferBitFlags flags)
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// Clear used screen buffers (color and depth)
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// Clear used screen buffers (color and depth)
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void rlClearScreenBuffers(void)
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void rlClearScreenBuffers(void)
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{
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{
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rlClearScreenBuffersEX(RL_COLOR_BUFFER_BIT | RL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D)
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rlClearScreenBuffersEx(RL_COLOR_BUFFER_BIT | RL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D)
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//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used...
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//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used...
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}
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}
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