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@ -2493,7 +2493,7 @@ void MeshSmoothNormals(Mesh *mesh)
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bool matched = false;
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// TODO: Matching vertices is brute force O(N). Do it more efficiently?
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// TODO: Matching vertices is brute force O(N^2). Do it more efficiently?
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for (int j = 0; j < uvCounter; j++)
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{
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Vector3 uv = uniqueVertices[j];
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