From 460f5e317297202b10750deb701149bf7024da4b Mon Sep 17 00:00:00 2001 From: Rico P Date: Thu, 5 Dec 2024 12:01:04 +0100 Subject: [PATCH] Make sure ShaderUniformDataType matches rlShaderUniformDataType --- src/raylib.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/raylib.h b/src/raylib.h index 641bd10e0..9aba5f1c8 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -817,6 +817,10 @@ typedef enum { SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int + SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) + SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) + SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d } ShaderUniformDataType;