Merge branch 'raysan5:master' into master
This commit is contained in:
commit
45f27a1d20
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@ -8,7 +8,7 @@ Defines | ALL_CAPS | `#define PLATFORM_DESKTOP`
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Macros | ALL_CAPS | `#define MIN(a,b) (((a)<(b))?(a):(b))`
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Variables | lowerCase | `int screenWidth = 0;`, `float targetFrameTime = 0.016f;`
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Local variables | lowerCase | `Vector2 playerPosition = { 0 };`
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Global variables | lowerCase | `bool fullscreen = false;`
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Global variables | lowerCase | `bool windowReady = false;`
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Constants | lowerCase | `const int maxValue = 8;`
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Pointers | MyType *pointer | `Texture2D *array = NULL;`
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float values | always x.xf | `float gravity = 10.0f`
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@ -214,7 +214,7 @@ endif
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
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CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g
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@ -11,6 +11,7 @@
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#include "raylib.h"
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#include "rlgl.h"
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#include "raymath.h"
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#if defined(PLATFORM_DESKTOP)
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#define GLSL_VERSION 330
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@ -12,7 +12,7 @@
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "extras/rnet.h"
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float elapsed = 0.0f;
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float delay = 1.0f;
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@ -12,7 +12,7 @@
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "extras/rnet.h"
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int main(void)
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{
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@ -12,7 +12,7 @@
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "extras/rnet.h"
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int main(void)
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{
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@ -12,7 +12,7 @@
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "extras/rnet.h"
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int main(void)
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{
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@ -12,7 +12,7 @@
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "extras/rnet.h"
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#include <assert.h>
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@ -12,7 +12,7 @@
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "extras/rnet.h"
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int main(void)
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{
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@ -12,7 +12,7 @@
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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#include "extras/rnet.h"
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int main(void)
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{
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@ -49,9 +49,10 @@
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********************************************************************************************/
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#define RLGL_IMPLEMENTATION
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#define RLGL_STANDALONE
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#define RLGL_SUPPORT_TRACELOG
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#include "rlgl.h" // OpenGL 1.1 immediate-mode style coding
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#define RAYMATH_STATIC_INLINE
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#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
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#if defined(__EMSCRIPTEN__)
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#define GLFW_INCLUDE_ES2
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@ -65,6 +66,9 @@
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#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
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#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
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//----------------------------------------------------------------------------------
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// Structures Definition
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//----------------------------------------------------------------------------------
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// Color, 4 components, R8G8B8A8 (32bit)
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typedef struct Color {
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unsigned char r; // Color red value
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@ -94,6 +98,12 @@ static void DrawCube(Vector3 position, float width, float height, float length,
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static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
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static void DrawRectangleV(Vector2 position, Vector2 size, Color color);
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// NOTE: We used raymath to get this functionality but it can be implemented here
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//static Matrix MatrixIdentity(void);
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//static Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
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//static Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
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//static Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
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//----------------------------------------------------------------------------------
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// Main Entry point
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//----------------------------------------------------------------------------------
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@ -77,7 +77,7 @@ int main(void)
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// Try reloading updated shader
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Shader updatedShader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION));
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if (updatedShader.id != rlGetShaderDefault().id) // It was correctly loaded
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if (updatedShader.id != rlGetShaderIdDefault()) // It was correctly loaded
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{
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UnloadShader(shader);
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shader = updatedShader;
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@ -70,6 +70,10 @@
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#define MAX_LINE_LENGTH 512 // Maximum length of one line (including comments)
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#define MAX_STRUCT_LINE_LENGTH 2048 // Maximum length of one struct (multiple lines)
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#define MAX_FUNCTION_PARAMETERS 12 // Maximum number of function parameters
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#define MAX_STRUCT_FIELDS 32 // Maximum number of struct fields
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#define MAX_ENUM_VALUES 512 // Maximum number of enum values
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -79,9 +83,9 @@ typedef struct FunctionInfo {
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char desc[128]; // Function description (comment at the end)
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char retType[32]; // Return value type
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int paramCount; // Number of function parameters
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char paramType[12][32]; // Parameters type (max: 12 parameters)
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||||
char paramName[12][32]; // Parameters name (max: 12 parameters)
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char paramDesc[12][8]; // Parameters description (max: 12 parameters)
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char paramType[MAX_FUNCTION_PARAMETERS][32]; // Parameters type
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||||
char paramName[MAX_FUNCTION_PARAMETERS][32]; // Parameters name
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||||
char paramDesc[MAX_FUNCTION_PARAMETERS][8]; // Parameters description
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} FunctionInfo;
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// Struct info data
|
||||
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@ -89,9 +93,9 @@ typedef struct StructInfo {
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char name[64]; // Struct name
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||||
char desc[64]; // Struct type description
|
||||
int fieldCount; // Number of fields in the struct
|
||||
char fieldType[16][32]; // Field type (max: 16 fields)
|
||||
char fieldName[16][32]; // Field name (max: 16 fields)
|
||||
char fieldDesc[16][128]; // Field description (max: 16 fields)
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||||
char fieldType[MAX_STRUCT_FIELDS][64]; // Field type
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||||
char fieldName[MAX_STRUCT_FIELDS][64]; // Field name
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||||
char fieldDesc[MAX_STRUCT_FIELDS][128]; // Field description
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} StructInfo;
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||||
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||||
// Enum info data
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||||
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@ -99,9 +103,9 @@ typedef struct EnumInfo {
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|||
char name[64]; // Enum name
|
||||
char desc[64]; // Enum description
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||||
int valueCount; // Number of values in enumerator
|
||||
char valueName[128][64]; // Value name definition (max: 128 values)
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||||
int valueInteger[128]; // Value integer (max: 128 values)
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||||
char valueDesc[128][64]; // Value description (max: 128 values)
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||||
char valueName[MAX_ENUM_VALUES][64]; // Value name definition
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||||
int valueInteger[MAX_ENUM_VALUES]; // Value integer
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||||
char valueDesc[MAX_ENUM_VALUES][64]; // Value description
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} EnumInfo;
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||||
// Output format for parsed data
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||||
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@ -116,6 +120,7 @@ static int enumCount = 0;
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static FunctionInfo *funcs = NULL;
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static StructInfo *structs = NULL;
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static EnumInfo *enums = NULL;
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static char apiDefine[32] = "RLAPI\0";
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// Command line variables
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||||
static char inFileName[512] = { 0 }; // Input file name (required in case of provided through CLI)
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@ -171,8 +176,8 @@ int main(int argc, char* argv[])
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// Read function lines
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for (int i = 0; i < linesCount; i++)
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{
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// Read function line (starting with "RLAPI")
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if (IsTextEqual(lines[i], "RLAPI", 5))
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// Read function line (starting with `define`, i.e. for raylib.h "RLAPI")
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if (IsTextEqual(lines[i], apiDefine, TextLength(apiDefine)))
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{
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// Keep a pointer to the function line
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funcLines[funcCount] = lines[i];
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@ -217,12 +222,6 @@ int main(int argc, char* argv[])
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j++;
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}
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while (buffer[i + j] != '}')
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{
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structLines[structCount][j] = buffer[i + j];
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j++;
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}
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while (buffer[i + j] != '\n')
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{
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structLines[structCount][j] = buffer[i + j];
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@ -238,7 +237,7 @@ int main(int argc, char* argv[])
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// Read enum lines
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for (int i = 0; i < linesCount; i++)
|
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{
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// Read function line (starting with "RLAPI")
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// Read enum line
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if (IsTextEqual(lines[i], "typedef enum {", 14))
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{
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// Keep the line position in the array of lines,
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@ -335,7 +334,7 @@ int main(int argc, char* argv[])
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{
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// TODO: Get enum description from lines[enumLines[i] - 1]
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for (int j = 1; j < 256; j++) // Maximum number of lines following enum first line
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for (int j = 1; j < MAX_ENUM_VALUES*2; j++) // Maximum number of lines following enum first line
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{
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char *linePtr = lines[enumLines[i] + j];
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@ -428,8 +427,9 @@ int main(int argc, char* argv[])
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||||
// At this point we have function return type and function name
|
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char funcRetTypeName[128] = { 0 };
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int funcRetTypeNameLen = c - 6; // Substract "RLAPI "
|
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MemoryCopy(funcRetTypeName, &funcLines[i][6], funcRetTypeNameLen);
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int dc = TextLength(apiDefine) + 1;
|
||||
int funcRetTypeNameLen = c - dc; // Substract `define` ("RLAPI " for raylib.h)
|
||||
MemoryCopy(funcRetTypeName, &funcLines[i][dc], funcRetTypeNameLen);
|
||||
|
||||
GetDataTypeAndName(funcRetTypeName, funcRetTypeNameLen, funcs[i].retType, funcs[i].name);
|
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break;
|
||||
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@ -525,7 +525,7 @@ static void ShowCommandLineInfo(void)
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printf("//////////////////////////////////////////////////////////////////////////////////\n\n");
|
||||
|
||||
printf("USAGE:\n\n");
|
||||
printf(" > raylib_parser [--help] [--input <filename.h>] [--output <filename.ext>] [--format <type>]\n");
|
||||
printf(" > raylib_parser [--help] [--input <filename.h>] [--output <filename.ext>] [--format <type>] [--define <DEF>]\n");
|
||||
|
||||
printf("\nOPTIONS:\n\n");
|
||||
printf(" -h, --help : Show tool version and command line usage help\n\n");
|
||||
|
|
@ -536,12 +536,16 @@ static void ShowCommandLineInfo(void)
|
|||
printf(" NOTE: If not specified, defaults to: raylib_api.txt\n\n");
|
||||
printf(" -f, --format <type> : Define output format for parser data.\n");
|
||||
printf(" Supported types: DEFAULT, JSON, XML\n\n");
|
||||
printf(" -d, --define <DEF> : Define functions define (i.e. RLAPI for raylib.h, RMDEF for raymath.h, etc\n");
|
||||
printf(" NOTE: If not specified, defaults to: RLAPI\n\n");
|
||||
|
||||
printf("\nEXAMPLES:\n\n");
|
||||
printf(" > raylib_parser --input raylib.h --output api.json\n");
|
||||
printf(" Process <raylib.h> to generate <api.json>\n\n");
|
||||
printf(" > raylib_parser --output raylib_data.info --format XML\n");
|
||||
printf(" Process <raylib.h> to generate <raylib_data.info> as XML text data\n\n");
|
||||
printf(" > raylib_parser --input raymath.h --output raymath_data.info --format XML\n");
|
||||
printf(" Process <raymath.h> to generate <raymath_data.info> as XML text data\n\n");
|
||||
}
|
||||
|
||||
// Process command line arguments
|
||||
|
|
@ -583,6 +587,16 @@ static void ProcessCommandLine(int argc, char *argv[])
|
|||
}
|
||||
else printf("WARNING: No format parameters provided\n");
|
||||
}
|
||||
else if (IsTextEqual(argv[i], "-d", 2) || IsTextEqual(argv[i], "--define", 8))
|
||||
{
|
||||
if (((i + 1) < argc) && (argv[i + 1][0] != '-'))
|
||||
{
|
||||
MemoryCopy(apiDefine, argv[i + 1], TextLength(argv[i + 1])); // Read functions define
|
||||
apiDefine[TextLength(argv[i + 1])] = '\0';
|
||||
i++;
|
||||
}
|
||||
else printf("WARNING: No define key provided\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -313,6 +313,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\src\camera.h" />
|
||||
<ClInclude Include="..\..\..\src\config.h" />
|
||||
<ClInclude Include="..\..\..\src\external\glad.h" />
|
||||
<ClInclude Include="..\..\..\src\external\jar_mod.h" />
|
||||
<ClInclude Include="..\..\..\src\external\jar_xm.h" />
|
||||
|
|
|
|||
30
src/config.h
30
src/config.h
|
|
@ -110,22 +110,22 @@
|
|||
|
||||
// Default shader vertex attribute names to set location points
|
||||
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
|
||||
#define DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
|
||||
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
|
||||
#define DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
|
||||
#define DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
|
||||
#define DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
|
||||
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
|
||||
|
||||
#define DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
||||
#define DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
||||
#define DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
||||
#define DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
|
||||
#define DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
|
||||
#define DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
|
||||
#define DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
||||
#define DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
||||
#define DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
|
||||
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
|
||||
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
|
|
|||
69
src/core.c
69
src/core.c
|
|
@ -124,19 +124,14 @@
|
|||
#include "config.h" // Defines module configuration flags
|
||||
#endif
|
||||
|
||||
#include "utils.h" // TRACELOG macros
|
||||
#include "utils.h" // Required for: TRACELOG() macros
|
||||
|
||||
#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
|
||||
#endif
|
||||
#define RLGL_IMPLEMENTATION
|
||||
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
||||
|
||||
#define RAYMATH_IMPLEMENTATION // Define external out-of-line implementation
|
||||
#include "raymath.h" // Vector3, Quaternion and Matrix functionality
|
||||
|
||||
#define RLGL_IMPLEMENTATION
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
#define GESTURES_IMPLEMENTATION
|
||||
#include "gestures.h" // Gestures detection functionality
|
||||
|
|
@ -164,6 +159,11 @@
|
|||
#include "external/sdefl.h" // Deflate (RFC 1951) compressor
|
||||
#endif
|
||||
|
||||
#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
|
||||
#endif
|
||||
|
||||
#include <stdlib.h> // Required for: srand(), rand(), atexit()
|
||||
#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
|
||||
#include <string.h> // Required for: strrchr(), strcmp(), strlen()
|
||||
|
|
@ -643,6 +643,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
|
||||
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
|
||||
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
|
||||
static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *e, void *userData);
|
||||
|
|
@ -818,8 +819,10 @@ void InitWindow(int width, int height, const char *title)
|
|||
// NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
|
||||
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
|
||||
#else
|
||||
// Set default internal texture (1px white) and rectangle to be used for shapes drawing
|
||||
SetShapesTexture(rlGetTextureDefault(), (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f });
|
||||
// Set default texture and rectangle to be used for shapes drawing
|
||||
// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
|
||||
Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
||||
SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f });
|
||||
#endif
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
|
||||
|
|
@ -854,6 +857,9 @@ void InitWindow(int width, int height, const char *title)
|
|||
//emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
|
||||
//emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
|
||||
|
||||
// Support mouse events
|
||||
emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
|
||||
|
||||
// Support touch events
|
||||
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
|
||||
|
|
@ -2171,13 +2177,13 @@ void EndTextureMode(void)
|
|||
// Begin custom shader mode
|
||||
void BeginShaderMode(Shader shader)
|
||||
{
|
||||
rlSetShader(shader);
|
||||
rlSetShader(shader.id, shader.locs);
|
||||
}
|
||||
|
||||
// End custom shader mode (returns to default shader)
|
||||
void EndShaderMode(void)
|
||||
{
|
||||
rlSetShader(rlGetShaderDefault());
|
||||
rlSetShader(rlGetShaderIdDefault(), rlGetShaderLocsDefault());
|
||||
}
|
||||
|
||||
// Begin blending mode (alpha, additive, multiplied, subtract, custom)
|
||||
|
|
@ -2348,25 +2354,25 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
|
|||
// NOTE: If any location is not found, loc point becomes -1
|
||||
|
||||
// Get handles to GLSL input attibute locations
|
||||
shader.locs[SHADER_LOC_VERTEX_POSITION] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_POSITION);
|
||||
shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD);
|
||||
shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2);
|
||||
shader.locs[SHADER_LOC_VERTEX_NORMAL] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_NORMAL);
|
||||
shader.locs[SHADER_LOC_VERTEX_TANGENT] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_TANGENT);
|
||||
shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_COLOR);
|
||||
shader.locs[SHADER_LOC_VERTEX_POSITION] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION);
|
||||
shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD);
|
||||
shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2);
|
||||
shader.locs[SHADER_LOC_VERTEX_NORMAL] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL);
|
||||
shader.locs[SHADER_LOC_VERTEX_TANGENT] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT);
|
||||
shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR);
|
||||
|
||||
// Get handles to GLSL uniform locations (vertex shader)
|
||||
shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_UNIFORM_NAME_MVP);
|
||||
shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_UNIFORM_NAME_VIEW);
|
||||
shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_UNIFORM_NAME_PROJECTION);
|
||||
shader.locs[SHADER_LOC_MATRIX_MODEL] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_UNIFORM_NAME_MODEL);
|
||||
shader.locs[SHADER_LOC_MATRIX_NORMAL] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_UNIFORM_NAME_NORMAL);
|
||||
shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP);
|
||||
shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW);
|
||||
shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION);
|
||||
shader.locs[SHADER_LOC_MATRIX_MODEL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL);
|
||||
shader.locs[SHADER_LOC_MATRIX_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL);
|
||||
|
||||
// Get handles to GLSL uniform locations (fragment shader)
|
||||
shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_UNIFORM_NAME_COLOR);
|
||||
shader.locs[SHADER_LOC_MAP_DIFFUSE] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); // SHADER_LOC_MAP_ALBEDO
|
||||
shader.locs[SHADER_LOC_MAP_SPECULAR] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1); // SHADER_LOC_MAP_METALNESS
|
||||
shader.locs[SHADER_LOC_MAP_NORMAL] = rlGetLocationUniform(shader.id, DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2);
|
||||
shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR);
|
||||
shader.locs[SHADER_LOC_MAP_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); // SHADER_LOC_MAP_ALBEDO
|
||||
shader.locs[SHADER_LOC_MAP_SPECULAR] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1); // SHADER_LOC_MAP_METALNESS
|
||||
shader.locs[SHADER_LOC_MAP_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2);
|
||||
}
|
||||
|
||||
return shader;
|
||||
|
|
@ -2375,7 +2381,7 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
|
|||
// Unload shader from GPU memory (VRAM)
|
||||
void UnloadShader(Shader shader)
|
||||
{
|
||||
if (shader.id != rlGetShaderDefault().id)
|
||||
if (shader.id != rlGetShaderIdDefault())
|
||||
{
|
||||
rlUnloadShaderProgram(shader.id);
|
||||
RL_FREE(shader.locs);
|
||||
|
|
@ -5568,6 +5574,13 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
// Register mouse input events
|
||||
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
|
||||
{
|
||||
// This is only for registering mouse click events with emscripten and doesn't need to do anything
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Register touch input events
|
||||
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
||||
{
|
||||
|
|
|
|||
45
src/models.c
45
src/models.c
|
|
@ -43,23 +43,15 @@
|
|||
#include "config.h" // Defines module configuration flags
|
||||
#endif
|
||||
|
||||
#include "utils.h" // Required for: LoadFileData(), LoadFileText(), SaveFileText()
|
||||
#include "utils.h" // Required for: TRACELOG(), LoadFileData(), LoadFileText(), SaveFileText()
|
||||
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
|
||||
#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
|
||||
|
||||
#include <stdio.h> // Required for: sprintf()
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
#include <string.h> // Required for: memcmp(), strlen()
|
||||
#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf()
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h> // Required for: _chdir() [Used in LoadOBJ()]
|
||||
#define CHDIR _chdir
|
||||
#else
|
||||
#include <unistd.h> // Required for: chdir() (POSIX) [Used in LoadOBJ()]
|
||||
#define CHDIR chdir
|
||||
#endif
|
||||
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
|
||||
#define TINYOBJ_MALLOC RL_MALLOC
|
||||
#define TINYOBJ_CALLOC RL_CALLOC
|
||||
|
|
@ -89,6 +81,14 @@
|
|||
#include "external/par_shapes.h" // Shapes 3d parametric generation
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h> // Required for: _chdir() [Used in LoadOBJ()]
|
||||
#define CHDIR _chdir
|
||||
#else
|
||||
#include <unistd.h> // Required for: chdir() (POSIX) [Used in LoadOBJ()]
|
||||
#define CHDIR chdir
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -1371,7 +1371,11 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
|
|||
// Set materials shader to default (DIFFUSE, SPECULAR, NORMAL)
|
||||
if (materials != NULL)
|
||||
{
|
||||
for (unsigned int i = 0; i < count; i++) materials[i].shader = rlGetShaderDefault();
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
materials[i].shader.id = rlGetShaderIdDefault();
|
||||
materials[i].shader.locs = rlGetShaderLocsDefault();
|
||||
}
|
||||
}
|
||||
|
||||
*materialCount = count;
|
||||
|
|
@ -1384,8 +1388,12 @@ Material LoadMaterialDefault(void)
|
|||
Material material = { 0 };
|
||||
material.maps = (MaterialMap *)RL_CALLOC(MAX_MATERIAL_MAPS, sizeof(MaterialMap));
|
||||
|
||||
material.shader = rlGetShaderDefault();
|
||||
material.maps[MATERIAL_MAP_DIFFUSE].texture = rlGetTextureDefault(); // White texture (1x1 pixel)
|
||||
// Using rlgl default shader
|
||||
material.shader.id = rlGetShaderIdDefault();
|
||||
material.shader.locs = rlGetShaderLocsDefault();
|
||||
|
||||
// Using rlgl default texture (1x1 pixel, UNCOMPRESSED_R8G8B8A8, 1 mipmap)
|
||||
material.maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
||||
//material.maps[MATERIAL_MAP_NORMAL].texture; // NOTE: By default, not set
|
||||
//material.maps[MATERIAL_MAP_SPECULAR].texture; // NOTE: By default, not set
|
||||
|
||||
|
|
@ -1399,12 +1407,12 @@ Material LoadMaterialDefault(void)
|
|||
void UnloadMaterial(Material material)
|
||||
{
|
||||
// Unload material shader (avoid unloading default shader, managed by raylib)
|
||||
if (material.shader.id != rlGetShaderDefault().id) UnloadShader(material.shader);
|
||||
if (material.shader.id != rlGetShaderIdDefault()) UnloadShader(material.shader);
|
||||
|
||||
// Unload loaded texture maps (avoid unloading default texture, managed by raylib)
|
||||
for (int i = 0; i < MAX_MATERIAL_MAPS; i++)
|
||||
{
|
||||
if (material.maps[i].texture.id != rlGetTextureDefault().id) rlUnloadTexture(material.maps[i].texture.id);
|
||||
if (material.maps[i].texture.id != rlGetTextureIdDefault()) rlUnloadTexture(material.maps[i].texture.id);
|
||||
}
|
||||
|
||||
RL_FREE(material.maps);
|
||||
|
|
@ -3400,10 +3408,11 @@ static Model LoadOBJ(const char *fileName)
|
|||
// NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE
|
||||
model.materials[m] = LoadMaterialDefault();
|
||||
|
||||
model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = rlGetTextureDefault(); // Get default texture, in case no texture is defined
|
||||
// Get default texture, in case no texture is defined
|
||||
// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
|
||||
model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
|
||||
|
||||
if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd
|
||||
else model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = rlGetTextureDefault();
|
||||
|
||||
model.materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
|
||||
model.materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f;
|
||||
|
|
|
|||
|
|
@ -70,11 +70,10 @@
|
|||
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
|
||||
#else
|
||||
#include "raylib.h" // Declares module functions
|
||||
|
||||
// Check if config flags have been externally provided on compilation line
|
||||
#if !defined(EXTERNAL_CONFIG_FLAGS)
|
||||
// Check if config flags have been externally provided on compilation line
|
||||
#if !defined(EXTERNAL_CONFIG_FLAGS)
|
||||
#include "config.h" // Defines module configuration flags
|
||||
#endif
|
||||
#endif
|
||||
#include "utils.h" // Required for: fopen() Android mapping
|
||||
#endif
|
||||
|
||||
|
|
@ -173,7 +172,7 @@ typedef struct tagBITMAPINFOHEADER {
|
|||
#if defined(RAUDIO_STANDALONE)
|
||||
#include <string.h> // Required for: strcmp() [Used in IsFileExtension()]
|
||||
|
||||
#if !defined(TRACELOG)
|
||||
#ifndef TRACELOG
|
||||
#define TRACELOG(level, ...) (void)0
|
||||
#endif
|
||||
|
||||
|
|
|
|||
13
src/raylib.h
13
src/raylib.h
|
|
@ -22,7 +22,7 @@
|
|||
*
|
||||
* NOTES:
|
||||
* One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
|
||||
* One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2)
|
||||
* One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
|
||||
* One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
|
||||
* One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
|
||||
*
|
||||
|
|
@ -128,6 +128,16 @@
|
|||
#define CLITERAL(type) (type)
|
||||
#endif
|
||||
|
||||
// NOTE: We set some defines with some data types declared by raylib
|
||||
// Other modules (raymath, rlgl) also require some of those types, so,
|
||||
// to be able to use those other modules as standalone (not depending on raylib)
|
||||
// this defines are very useful for internal check and avoid type (re)definitions
|
||||
#define RL_VECTOR2_TYPE
|
||||
#define RL_VECTOR3_TYPE
|
||||
#define RL_VECTOR4_TYPE
|
||||
#define RL_QUATERNION_TYPE
|
||||
#define RL_MATRIX_TYPE
|
||||
|
||||
// Some Basic Colors
|
||||
// NOTE: Custom raylib color palette for amazing visuals on WHITE background
|
||||
#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
|
||||
|
|
@ -1315,6 +1325,7 @@ RLAPI void UnloadFont(Font font);
|
|||
RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
|
||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
||||
//RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint);
|
||||
RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
|
||||
RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
|
||||
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* raymath v1.2 - Math functions to work with Vector3, Matrix and Quaternions
|
||||
* raymath v1.3 - Math functions to work with Vector3, Matrix and Quaternions
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
|
|
@ -9,14 +9,10 @@
|
|||
* If not defined, the library is in header only mode and can be included in other headers
|
||||
* or source files without problems. But only ONE file should hold the implementation.
|
||||
*
|
||||
* #define RAYMATH_HEADER_ONLY
|
||||
* #define RAYMATH_STATIC_INLINE
|
||||
* Define static inline functions code, so #include header suffices for use.
|
||||
* This may use up lots of memory.
|
||||
*
|
||||
* #define RAYMATH_STANDALONE
|
||||
* Avoid raylib.h header inclusion in this file.
|
||||
* Vector3 and Matrix data types are defined internally in raymath module.
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
|
|
@ -42,15 +38,8 @@
|
|||
#ifndef RAYMATH_H
|
||||
#define RAYMATH_H
|
||||
|
||||
//#define RAYMATH_STANDALONE // NOTE: To use raymath as standalone lib, just uncomment this line
|
||||
//#define RAYMATH_HEADER_ONLY // NOTE: To compile functions as static inline, uncomment this line
|
||||
|
||||
#ifndef RAYMATH_STANDALONE
|
||||
#include "raylib.h" // Required for: Vector3, Matrix structs definition
|
||||
#endif
|
||||
|
||||
#if defined(RAYMATH_IMPLEMENTATION) && defined(RAYMATH_HEADER_ONLY)
|
||||
#error "Specifying both RAYMATH_IMPLEMENTATION and RAYMATH_HEADER_ONLY is contradictory"
|
||||
#if defined(RAYMATH_IMPLEMENTATION) && defined(RAYMATH_STATIC_INLINE)
|
||||
#error "Specifying both RAYMATH_IMPLEMENTATION and RAYMATH_STATIC_INLINE is contradictory"
|
||||
#endif
|
||||
|
||||
#if defined(RAYMATH_IMPLEMENTATION)
|
||||
|
|
@ -61,7 +50,7 @@
|
|||
#else
|
||||
#define RMDEF extern inline // Provide external definition
|
||||
#endif
|
||||
#elif defined(RAYMATH_HEADER_ONLY)
|
||||
#elif defined(RAYMATH_STATIC_INLINE)
|
||||
#define RMDEF static inline // Functions may be inlined, no external out-of-line definition
|
||||
#else
|
||||
#if defined(__TINYC__)
|
||||
|
|
@ -100,43 +89,61 @@
|
|||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(RAYMATH_STANDALONE)
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
#if !defined(RL_VECTOR2_TYPE)
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
float y;
|
||||
} Vector2;
|
||||
} Vector2;
|
||||
#define RL_VECTOR2_TYPE
|
||||
#endif
|
||||
|
||||
// Vector3 type
|
||||
typedef struct Vector3 {
|
||||
#if !defined(RL_VECTOR3_TYPE)
|
||||
// Vector3 type
|
||||
typedef struct Vector3 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} Vector3;
|
||||
} Vector3;
|
||||
#define RL_VECTOR3_TYPE
|
||||
#endif
|
||||
|
||||
// Vector4 type
|
||||
typedef struct Vector4 {
|
||||
#if !defined(RL_VECTOR4_TYPE)
|
||||
// Vector4 type
|
||||
typedef struct Vector4 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
} Vector4;
|
||||
} Vector4;
|
||||
#define RL_VECTOR4_TYPE
|
||||
#endif
|
||||
|
||||
// Quaternion type
|
||||
typedef Vector4 Quaternion;
|
||||
#if !defined(RL_QUATERNION_TYPE)
|
||||
// Quaternion type
|
||||
typedef Vector4 Quaternion;
|
||||
#define RL_QUATERNION_TYPE
|
||||
#endif
|
||||
|
||||
// Matrix type (OpenGL style 4x4 - right handed, column major)
|
||||
typedef struct Matrix {
|
||||
float m0, m4, m8, m12;
|
||||
float m1, m5, m9, m13;
|
||||
float m2, m6, m10, m14;
|
||||
float m3, m7, m11, m15;
|
||||
} Matrix;
|
||||
#if !defined(RL_MATRIX_TYPE)
|
||||
// Matrix type (OpenGL style 4x4 - right handed, column major)
|
||||
typedef struct Matrix {
|
||||
float m0, m4, m8, m12; // Matrix first row (4 components)
|
||||
float m1, m5, m9, m13; // Matrix second row (4 components)
|
||||
float m2, m6, m10, m14; // Matrix third row (4 components)
|
||||
float m3, m7, m11, m15; // Matrix fourth row (4 components)
|
||||
} Matrix;
|
||||
#define RL_MATRIX_TYPE
|
||||
#endif
|
||||
|
||||
// NOTE: Helper types to be used instead of array return types for *ToFloat functions
|
||||
typedef struct float3 { float v[3]; } float3;
|
||||
typedef struct float16 { float v[16]; } float16;
|
||||
typedef struct float3 {
|
||||
float v[3];
|
||||
} float3;
|
||||
|
||||
typedef struct float16 {
|
||||
float v[16];
|
||||
} float16;
|
||||
|
||||
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), fminf(), fmaxf(), fabs()
|
||||
|
||||
|
|
@ -483,14 +490,14 @@ RMDEF Vector3 Vector3Normalize(Vector3 v)
|
|||
{
|
||||
Vector3 result = v;
|
||||
|
||||
float length, ilength;
|
||||
length = Vector3Length(v);
|
||||
float length, inverseLength;
|
||||
length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
|
||||
if (length == 0.0f) length = 1.0f;
|
||||
ilength = 1.0f/length;
|
||||
inverseLength = 1.0f/length;
|
||||
|
||||
result.x *= ilength;
|
||||
result.y *= ilength;
|
||||
result.z *= ilength;
|
||||
result.x *= inverseLength;
|
||||
result.y *= inverseLength;
|
||||
result.z *= inverseLength;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -1424,8 +1431,9 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
|
|||
RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
|
||||
{
|
||||
Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
|
||||
|
||||
if (Vector3Length(axis) != 0.0f)
|
||||
if (axisLength != 0.0f)
|
||||
{
|
||||
angle *= 0.5f;
|
||||
|
||||
|
|
|
|||
1365
src/rlgl.h
1365
src/rlgl.h
File diff suppressed because it is too large
Load Diff
|
|
@ -36,7 +36,7 @@
|
|||
#include "config.h" // Defines module configuration flags
|
||||
#endif
|
||||
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
|
||||
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
|
||||
|
||||
#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf()
|
||||
|
||||
|
|
|
|||
|
|
@ -64,17 +64,14 @@
|
|||
#include "config.h" // Defines module configuration flags
|
||||
#endif
|
||||
|
||||
#include "utils.h" // Required for: TRACELOG() and fopen() Android mapping
|
||||
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
|
||||
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
#include <string.h> // Required for: strlen() [Used in ImageTextEx()]
|
||||
#include <math.h> // Required for: fabsf()
|
||||
#include <stdio.h> // Required for: sprintf() [Used in ExportImageAsCode()]
|
||||
|
||||
#include "utils.h" // Required for: fopen() Android mapping
|
||||
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
|
||||
// Required for: rlLoadTexture() rlUnloadTexture(),
|
||||
// rlGenerateMipmaps(), some funcs for DrawTexturePro()
|
||||
|
||||
// Support only desired texture formats on stb_image
|
||||
#if !defined(SUPPORT_FILEFORMAT_BMP)
|
||||
#define STBI_NO_BMP
|
||||
|
|
@ -331,6 +328,8 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
|
|||
int comp = 0;
|
||||
image.data = stbi_load_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0);
|
||||
|
||||
if (image.data != NULL)
|
||||
{
|
||||
image.mipmaps = 1;
|
||||
|
||||
if (comp == 1) image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
|
||||
|
|
@ -338,6 +337,7 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
|
|||
else if (comp == 3) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
|
||||
else if (comp == 4) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#if defined(SUPPORT_FILEFORMAT_HDR)
|
||||
|
|
@ -380,7 +380,8 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
|
|||
#endif
|
||||
else TRACELOG(LOG_WARNING, "IMAGE: Data format not supported");
|
||||
|
||||
TRACELOG(LOG_INFO, "IMAGE: Data loaded successfully (%ix%i | %s | %i mipmaps)", image.width, image.height, rlGetPixelFormatName(image.format), image.mipmaps);
|
||||
if (image.data != NULL) TRACELOG(LOG_INFO, "IMAGE: Data loaded successfully (%ix%i | %s | %i mipmaps)", image.width, image.height, rlGetPixelFormatName(image.format), image.mipmaps);
|
||||
else TRACELOG(LOG_WARNING, "IMAGE: Failed to load image data");
|
||||
|
||||
return image;
|
||||
}
|
||||
|
|
@ -393,7 +394,7 @@ Image LoadImageFromTexture(Texture2D texture)
|
|||
|
||||
if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
|
||||
{
|
||||
image.data = rlReadTexturePixels(texture);
|
||||
image.data = rlReadTexturePixels(texture.id, texture.width, texture.height, texture.format);
|
||||
|
||||
if (image.data != NULL)
|
||||
{
|
||||
|
|
@ -2344,7 +2345,7 @@ void ImageDrawPixel(Image *dst, int x, int y, Color color)
|
|||
unsigned char r = (unsigned char)(round(coln.x*31.0f));
|
||||
unsigned char g = (unsigned char)(round(coln.y*31.0f));
|
||||
unsigned char b = (unsigned char)(round(coln.z*31.0f));
|
||||
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
|
||||
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
|
||||
|
||||
((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
|
||||
|
||||
|
|
@ -2930,7 +2931,7 @@ void GenTextureMipmaps(Texture2D *texture)
|
|||
{
|
||||
// NOTE: NPOT textures support check inside function
|
||||
// On WebGL (OpenGL ES 2.0) NPOT textures support is limited
|
||||
rlGenerateMipmaps(texture);
|
||||
rlGenTextureMipmaps(texture->id, texture->width, texture->height, texture->format, &texture->mipmaps);
|
||||
}
|
||||
|
||||
// Set texture scaling filter mode
|
||||
|
|
@ -3806,7 +3807,7 @@ void SetPixelColor(void *dstPtr, Color color, int format)
|
|||
unsigned char r = (unsigned char)(round(coln.x*31.0f));
|
||||
unsigned char g = (unsigned char)(round(coln.y*31.0f));
|
||||
unsigned char b = (unsigned char)(round(coln.z*31.0f));
|
||||
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
|
||||
unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
|
||||
|
||||
((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user