add explicit casts

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Le Juez Victor 2024-05-29 12:22:15 +02:00 committed by GitHub
parent 7070b70e1b
commit 456220c8f7
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@ -3546,10 +3546,10 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color;
Color colorTint = WHITE;
colorTint.r = (unsigned char)((color.r*tint.r)/255);
colorTint.g = (unsigned char)((color.g*tint.g)/255);
colorTint.b = (unsigned char)((color.b*tint.b)/255);
colorTint.a = (unsigned char)((color.a*tint.a)/255);
colorTint.r = (unsigned char)(((int)color.r*(int)tint.r)/255);
colorTint.g = (unsigned char)(((int)color.g*(int)tint.g)/255);
colorTint.b = (unsigned char)(((int)color.b*(int)tint.b)/255);
colorTint.a = (unsigned char)(((int)color.a*(int)tint.a)/255);
model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = colorTint;
DrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);