Make thickness controls draggable
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ddf3bc9d2a
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4329343201
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@ -76,6 +76,8 @@ int main(void)
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int pointCount = 5;
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int pointCount = 5;
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int selectedPoint = -1;
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int selectedPoint = -1;
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int focusedPoint = -1;
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int focusedPoint = -1;
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int selectedThickPoint = -1;
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int focusedThickPoint = -1;
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Vector2 *selectedControlPoint = NULL;
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Vector2 *selectedControlPoint = NULL;
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Vector2 *focusedControlPoint = NULL;
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Vector2 *focusedControlPoint = NULL;
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@ -164,6 +166,44 @@ int main(void)
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}
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}
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}
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}
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// Variable thickness control points logic
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if ((splineTypeActive == SPLINE_LINEAR_VAR) && focusedPoint == -1)
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{
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// Spline thickness control point focus and selection logic
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if (selectedThickPoint == -1)
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{
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focusedThickPoint = -1;
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for (int i = 0; i < pointCount - 1; i++)
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{
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1]));
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x };
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for (int j = 0; j < SPLINE_THICK_COUNT; j++)
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{
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Vector2 point = Vector2Add(GetSplinePointLinear(points[i], points[i + 1], (float)j/(SPLINE_THICK_COUNT - 1)), Vector2Scale(perpendicular, thicks[j]));
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if (CheckCollisionPointCircle(GetMousePosition(), point, 4.0f)) {
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focusedThickPoint = i*SPLINE_THICK_COUNT + j;
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break;
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}
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}
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedThickPoint = focusedThickPoint;
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}
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if (selectedThickPoint >= 0)
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{
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int i = selectedThickPoint/SPLINE_THICK_COUNT;
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int j = selectedThickPoint%SPLINE_THICK_COUNT;
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1]));
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x };
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thicks[j] = Vector2DotProduct(perpendicular, Vector2Subtract(GetMousePosition(), points[i]));
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if (thicks[j] > 40.0f) thicks[j] = 40.0f;
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if (thicks[j] < -40.0f) thicks[j] = -40.0f;
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedThickPoint = -1;
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}
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}
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// Spline selection logic
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// Spline selection logic
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = SPLINE_LINEAR;
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = SPLINE_LINEAR;
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = SPLINE_BASIS;
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = SPLINE_BASIS;
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@ -300,41 +340,44 @@ int main(void)
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DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK);
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DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK);
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}
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}
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// Draw spline thickness helpers
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if (splineTypeActive == SPLINE_LINEAR_VAR)
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if (splineTypeActive == SPLINE_LINEAR_VAR)
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{
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{
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Vector2 thickAnchors[SPLINE_THICK_COUNT] = { 0 };
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Vector2 thickPoints[SPLINE_THICK_COUNT] = { 0 };
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Vector2 thickPoints[SPLINE_THICK_COUNT] = { 0 };
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// Draw spline thickness helpers
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for (int i = 0; i < pointCount - 1; i++)
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for (int i = 0; i < pointCount - 1; i++)
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{
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{
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1]));
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1]));
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x };
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x };
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DrawLineV(points[i], points[i + 1], BROWN);
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for (int j = 0; j < SPLINE_THICK_COUNT; j++)
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for (int j = 0; j < SPLINE_THICK_COUNT; j++)
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{
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{
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Vector2 point = GetSplinePointLinear(points[i], points[i + 1], j/3.0f);
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Vector2 anchor = GetSplinePointLinear(points[i], points[i + 1], (float)j/(SPLINE_THICK_COUNT - 1));
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thickAnchors[j] = point;
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thickPoints[j] = Vector2Add(anchor, Vector2Scale(perpendicular, thicks[j]));
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thickPoints[j] = Vector2Add(point, Vector2Scale(perpendicular, thicks[j]));
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DrawLineV(
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Vector2Add(anchor, Vector2Scale(perpendicular, 4.0f)),
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Vector2Subtract(anchor, Vector2Scale(perpendicular, 4.0f)),
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GRAY);
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DrawCircleLinesV(thickPoints[j], (((focusedThickPoint % SPLINE_THICK_COUNT) == j)? 6.0f : 4.0f), (((focusedThickPoint % SPLINE_THICK_COUNT) == j)? VIOLET : PURPLE));
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}
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}
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DrawSplineBezierCubic(thickPoints, SPLINE_THICK_COUNT, 1.0f, ORANGE);
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DrawLineV(thickPoints[0], thickPoints[1], GRAY);
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DrawLineV(thickPoints[0], thickPoints[1], GRAY);
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DrawLineV(thickPoints[3], thickPoints[2], GRAY);
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DrawLineV(thickPoints[3], thickPoints[2], GRAY);
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}
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for (int j = 0; j < SPLINE_THICK_COUNT; j++)
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}
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else if (splineTypeActive == SPLINE_BEZIER_VAR)
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{
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{
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DrawCircleLinesV(thickPoints[j], 4.0f, PURPLE);
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// I tried and this isn't possible.
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DrawLineV(Vector2Add(thickAnchors[j], Vector2Scale(perpendicular, 4.0f)), Vector2Subtract(thickAnchors[j], Vector2Scale(perpendicular, 4.0f)), GRAY);
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// A variable-thickness Bezier curve can potentially have more detail than can
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}
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// be expressed with another Bezier curve of the same degree.
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// Example: https://www.desmos.com/calculator/qh31vr4rbf
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DrawLineV(points[i], points[i + 1], BROWN);
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DrawSplineBezierCubic(thickPoints, SPLINE_THICK_COUNT, 1.0f, ORANGE);
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}
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}
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}
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}
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}
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// Check all possible UI states that require controls lock
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// Check all possible UI states that require controls lock
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if (splineTypeEditMode || (selectedPoint != -1) || (selectedControlPoint != NULL)) GuiLock();
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if (splineTypeEditMode || (selectedPoint != -1) || (selectedThickPoint != -1) || (selectedControlPoint != NULL)) GuiLock();
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// Draw spline config
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// Draw spline config
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if ((splineTypeActive == SPLINE_LINEAR_VAR) || (splineTypeActive == SPLINE_BEZIER_VAR))
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if ((splineTypeActive == SPLINE_LINEAR_VAR) || (splineTypeActive == SPLINE_BEZIER_VAR))
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