Add meshes pointer check (thanks 630Studios!)
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@ -2654,7 +2654,7 @@ BoundingBox GetModelBoundingBox(Model model)
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int meshCount = model.meshCount;
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int meshCount = model.meshCount;
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BoundingBox bounds = { 0 };
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BoundingBox bounds = { 0 };
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if (meshCount < 1)
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if (meshCount < 1 || model.meshes == NULL)
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{
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{
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// No mesh to compute bounds from
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// No mesh to compute bounds from
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return bounds;
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return bounds;
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