From 428c565117ae59fb75641c7e31cf9622e7bd2077 Mon Sep 17 00:00:00 2001 From: ubkp <118854183+ubkp@users.noreply.github.com> Date: Thu, 28 Dec 2023 18:41:37 -0300 Subject: [PATCH] Fix missing ; on previous commit --- src/raylib.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/raylib.h b/src/raylib.h index d54a4441e..8b126141a 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1302,7 +1302,7 @@ RLAPI Image LoadImage(const char *fileName); RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) -RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames) // Load image sequence from memory buffer +RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)