Add more missing implementations 4
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@ -62,6 +62,7 @@ typedef struct {
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SDL_GLContext glContext;
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SDL_GLContext glContext;
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SDL_Joystick *gamepad;
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SDL_Joystick *gamepad;
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SDL_Cursor *cursor;
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} PlatformData;
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} PlatformData;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -178,6 +179,22 @@ static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = {
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KEY_KP_DECIMAL // SDL_SCANCODE_KP_PERIOD
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KEY_KP_DECIMAL // SDL_SCANCODE_KP_PERIOD
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};
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};
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static const int CursorsLUT[] = {
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SDL_SYSTEM_CURSOR_ARROW, // 0 MOUSE_CURSOR_DEFAULT
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SDL_SYSTEM_CURSOR_ARROW, // 1 MOUSE_CURSOR_ARROW
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SDL_SYSTEM_CURSOR_IBEAM, // 2 MOUSE_CURSOR_IBEAM
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SDL_SYSTEM_CURSOR_CROSSHAIR, // 3 MOUSE_CURSOR_CROSSHAIR
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SDL_SYSTEM_CURSOR_HAND, // 4 MOUSE_CURSOR_POINTING_HAND
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SDL_SYSTEM_CURSOR_SIZEWE, // 5 MOUSE_CURSOR_RESIZE_EW
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SDL_SYSTEM_CURSOR_SIZENS, // 6 MOUSE_CURSOR_RESIZE_NS
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SDL_SYSTEM_CURSOR_SIZENWSE, // 7 MOUSE_CURSOR_RESIZE_NWSE
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SDL_SYSTEM_CURSOR_SIZENESW, // 8 MOUSE_CURSOR_RESIZE_NESW
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SDL_SYSTEM_CURSOR_SIZEALL, // 9 MOUSE_CURSOR_RESIZE_ALL
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SDL_SYSTEM_CURSOR_NO // 10 MOUSE_CURSOR_NOT_ALLOWED
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//SDL_SYSTEM_CURSOR_WAIT, // No equivalent implemented on MouseCursor enum on raylib.h
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//SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h
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};
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -540,7 +557,10 @@ void SetMousePosition(int x, int y)
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// Set mouse cursor
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// Set mouse cursor
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void SetMouseCursor(int cursor)
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void SetMouseCursor(int cursor)
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{
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{
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TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
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platform.cursor = SDL_CreateSystemCursor(CursorsLUT[cursor]);
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SDL_SetCursor(platform.cursor);
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CORE.Input.Mouse.cursor = cursor;
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}
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}
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// Register all input events
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// Register all input events
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@ -796,6 +816,7 @@ static int InitPlatform(void)
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static void ClosePlatform(void)
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static void ClosePlatform(void)
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{
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{
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SDL_FreeCursor(platform.cursor); // Free cursor
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SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context
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SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context
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SDL_DestroyWindow(platform.window);
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SDL_DestroyWindow(platform.window);
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SDL_Quit(); // Deinitialize SDL internal global state
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SDL_Quit(); // Deinitialize SDL internal global state
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