Add more missing implementations 4

This commit is contained in:
ubkp 2023-10-17 23:47:15 -03:00
parent 6127924d4b
commit 4262f6d218

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@ -62,6 +62,7 @@ typedef struct {
SDL_GLContext glContext; SDL_GLContext glContext;
SDL_Joystick *gamepad; SDL_Joystick *gamepad;
SDL_Cursor *cursor;
} PlatformData; } PlatformData;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -178,6 +179,22 @@ static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = {
KEY_KP_DECIMAL // SDL_SCANCODE_KP_PERIOD KEY_KP_DECIMAL // SDL_SCANCODE_KP_PERIOD
}; };
static const int CursorsLUT[] = {
SDL_SYSTEM_CURSOR_ARROW, // 0 MOUSE_CURSOR_DEFAULT
SDL_SYSTEM_CURSOR_ARROW, // 1 MOUSE_CURSOR_ARROW
SDL_SYSTEM_CURSOR_IBEAM, // 2 MOUSE_CURSOR_IBEAM
SDL_SYSTEM_CURSOR_CROSSHAIR, // 3 MOUSE_CURSOR_CROSSHAIR
SDL_SYSTEM_CURSOR_HAND, // 4 MOUSE_CURSOR_POINTING_HAND
SDL_SYSTEM_CURSOR_SIZEWE, // 5 MOUSE_CURSOR_RESIZE_EW
SDL_SYSTEM_CURSOR_SIZENS, // 6 MOUSE_CURSOR_RESIZE_NS
SDL_SYSTEM_CURSOR_SIZENWSE, // 7 MOUSE_CURSOR_RESIZE_NWSE
SDL_SYSTEM_CURSOR_SIZENESW, // 8 MOUSE_CURSOR_RESIZE_NESW
SDL_SYSTEM_CURSOR_SIZEALL, // 9 MOUSE_CURSOR_RESIZE_ALL
SDL_SYSTEM_CURSOR_NO // 10 MOUSE_CURSOR_NOT_ALLOWED
//SDL_SYSTEM_CURSOR_WAIT, // No equivalent implemented on MouseCursor enum on raylib.h
//SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h
};
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -540,7 +557,10 @@ void SetMousePosition(int x, int y)
// Set mouse cursor // Set mouse cursor
void SetMouseCursor(int cursor) void SetMouseCursor(int cursor)
{ {
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); platform.cursor = SDL_CreateSystemCursor(CursorsLUT[cursor]);
SDL_SetCursor(platform.cursor);
CORE.Input.Mouse.cursor = cursor;
} }
// Register all input events // Register all input events
@ -796,6 +816,7 @@ static int InitPlatform(void)
static void ClosePlatform(void) static void ClosePlatform(void)
{ {
SDL_FreeCursor(platform.cursor); // Free cursor
SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context
SDL_DestroyWindow(platform.window); SDL_DestroyWindow(platform.window);
SDL_Quit(); // Deinitialize SDL internal global state SDL_Quit(); // Deinitialize SDL internal global state