Reverted change that breaks 3D drawing
It should be reviewed more carefully...
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@ -417,6 +417,7 @@ void rlPushMatrix(void)
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}
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stack[stackCounter] = *currentMatrix;
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stack[stackCounter] = *currentMatrix;
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rlLoadIdentity();
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stackCounter++;
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stackCounter++;
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if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;
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if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;
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