added bounds check
This commit is contained in:
parent
e1959a4e5c
commit
406ad3aedc
|
|
@ -2178,6 +2178,13 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
|
||||||
// GLFW3: Joystick connected/disconnected callback
|
// GLFW3: Joystick connected/disconnected callback
|
||||||
static void JoystickCallback(int jid, int event)
|
static void JoystickCallback(int jid, int event)
|
||||||
{
|
{
|
||||||
|
if (jid >= MAX_GAMEPADS)
|
||||||
|
{
|
||||||
|
// WARNING: If jid is higher than maximum supported joysticks, just return. This
|
||||||
|
// prevents an out-of-bounds crash on linux when connecting a gamepad to a running app
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (event == GLFW_CONNECTED)
|
if (event == GLFW_CONNECTED)
|
||||||
{
|
{
|
||||||
// WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH,
|
// WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH,
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user