fix depth write
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parent
10ca5b7c91
commit
3f141c1698
24
src/external/rlsw.h
vendored
24
src/external/rlsw.h
vendored
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@ -2752,10 +2752,10 @@ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start,
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/* TODO: Implement different depth funcs? */ \
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float depth = SW_FRAMEBUFFER_DEPTH_GET(dPtr, 0); \
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if (z > depth) goto discard; \
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} \
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\
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/* TODO: Implement depth mask */ \
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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/* TODO: Implement depth mask */ \
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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} \
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\
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if (ENABLE_TEXTURE) \
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{ \
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@ -3223,10 +3223,10 @@ static inline void FUNC_NAME(void)
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/* TODO: Implement different depth funcs? */ \
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float depth = SW_FRAMEBUFFER_DEPTH_GET(dPtr, 0); \
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if (z > depth) goto discard; \
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} \
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\
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/* TODO: Implement depth mask */ \
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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/* TODO: Implement depth mask */ \
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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} \
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\
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if (ENABLE_TEXTURE) \
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{ \
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@ -3500,11 +3500,13 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \
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\
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if (ENABLE_DEPTH_TEST) \
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{ \
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/* TODO: Implement different depth funcs? */ \
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float depth = SW_FRAMEBUFFER_DEPTH_GET(dPtr, 0); \
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if (z > depth) goto discard; \
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} \
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\
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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/* TODO: Implement depth mask */ \
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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} \
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\
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float color[4] = {r, g, b, a}; \
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\
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@ -3661,11 +3663,13 @@ static inline void FUNC_NAME(int x, int y, float z, const float color[4]) \
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\
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if (ENABLE_DEPTH_TEST) \
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{ \
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/* TODO: Implement different depth funcs? */ \
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float depth = SW_FRAMEBUFFER_DEPTH_GET(dPtr, 0); \
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if (z > depth) return; \
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} \
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\
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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/* TODO: Implement depth mask */ \
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SW_FRAMEBUFFER_DEPTH_SET(dPtr, z, 0); \
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} \
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\
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if (ENABLE_COLOR_BLEND) \
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{ \
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