JSON parser: Use array for function params (#2255)
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@ -2551,7 +2551,7 @@ return {
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},
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{
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name = "SetWindowState",
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description = "Set window configuration state using flags",
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description = "Set window configuration state using flags (only PLATFORM_DESKTOP)",
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returnType = "void",
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params = {
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{name = "flags", type = "unsigned int"}
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@ -2636,6 +2636,14 @@ return {
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{name = "height", type = "int"}
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}
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},
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{
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name = "SetWindowOpacity",
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description = "Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)",
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returnType = "void",
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params = {
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{name = "opacity", type = "float"}
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}
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},
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{
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name = "GetWindowHandle",
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description = "Get native window handle",
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@ -5264,7 +5272,7 @@ return {
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},
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{
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name = "LoadFontEx",
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description = "Load font from file with extended parameters",
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description = "Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set",
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returnType = "Font",
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params = {
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{name = "fileName", type = "const char *"},
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@ -5333,12 +5341,21 @@ return {
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},
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{
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name = "UnloadFont",
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description = "Unload Font from GPU memory (VRAM)",
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description = "Unload font from GPU memory (VRAM)",
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returnType = "void",
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params = {
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{name = "font", type = "Font"}
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}
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},
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{
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name = "ExportFontAsCode",
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description = "Export font as code file, returns true on success",
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returnType = "bool",
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params = {
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{name = "font", type = "Font"},
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{name = "fileName", type = "const char *"}
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}
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},
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{
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name = "DrawFPS",
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description = "Draw current FPS",
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File diff suppressed because it is too large
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@ -542,7 +542,7 @@
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<Value name="NPATCH_THREE_PATCH_HORIZONTAL" integer="2" desc="Npatch layout: 3x1 tiles" />
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</Enum>
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</Enums>
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<Functions count="489">
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<Functions count="491">
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<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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@ -569,7 +569,7 @@
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<Function name="IsWindowState" retType="bool" paramCount="1" desc="Check if one specific window flag is enabled">
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<Param type="unsigned int" name="flag" desc="" />
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</Function>
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<Function name="SetWindowState" retType="void" paramCount="1" desc="Set window configuration state using flags">
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<Function name="SetWindowState" retType="void" paramCount="1" desc="Set window configuration state using flags (only PLATFORM_DESKTOP)">
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<Param type="unsigned int" name="flags" desc="" />
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</Function>
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<Function name="ClearWindowState" retType="void" paramCount="1" desc="Clear window configuration state flags">
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@ -604,6 +604,9 @@
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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</Function>
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<Function name="SetWindowOpacity" retType="void" paramCount="1" desc="Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)">
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<Param type="float" name="opacity" desc="" />
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</Function>
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<Function name="GetWindowHandle" retType="void *" paramCount="0" desc="Get native window handle">
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</Function>
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<Function name="GetScreenWidth" retType="int" paramCount="0" desc="Get current screen width">
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@ -1831,7 +1834,7 @@
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<Function name="LoadFont" retType="Font" paramCount="1" desc="Load font from file into GPU memory (VRAM)">
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<Param type="const char *" name="fileName" desc="" />
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</Function>
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<Function name="LoadFontEx" retType="Font" paramCount="4" desc="Load font from file with extended parameters">
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<Function name="LoadFontEx" retType="Font" paramCount="4" desc="Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set">
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<Param type="const char *" name="fileName" desc="" />
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<Param type="int" name="fontSize" desc="" />
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<Param type="int *" name="fontChars" desc="" />
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@ -1870,9 +1873,13 @@
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<Param type="GlyphInfo *" name="chars" desc="" />
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<Param type="int" name="glyphCount" desc="" />
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</Function>
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<Function name="UnloadFont" retType="void" paramCount="1" desc="Unload Font from GPU memory (VRAM)">
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<Function name="UnloadFont" retType="void" paramCount="1" desc="Unload font from GPU memory (VRAM)">
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<Param type="Font" name="font" desc="" />
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</Function>
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<Function name="ExportFontAsCode" retType="bool" paramCount="2" desc="Export font as code file, returns true on success">
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<Param type="Font" name="font" desc="" />
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<Param type="const char *" name="fileName" desc="" />
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</Function>
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<Function name="DrawFPS" retType="void" paramCount="2" desc="Draw current FPS">
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<Param type="int" name="posX" desc="" />
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<Param type="int" name="posY" desc="" />
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@ -1001,14 +1001,17 @@ static void ExportParsedData(const char *fileName, int format)
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if (funcs[i].paramCount == 0) fprintf(outFile, "\n");
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else
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{
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fprintf(outFile, ",\n \"params\": {\n");
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fprintf(outFile, ",\n \"params\": [\n");
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for (int p = 0; p < funcs[i].paramCount; p++)
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{
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fprintf(outFile, " \"%s\": \"%s\"", funcs[i].paramName[p], funcs[i].paramType[p]);
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fprintf(outFile, " {\n");
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fprintf(outFile, " \"name\": \"%s\",\n", funcs[i].paramName[p]);
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fprintf(outFile, " \"type\": \"%s\"\n", funcs[i].paramType[p]);
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fprintf(outFile, " }");
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if (p < funcs[i].paramCount - 1) fprintf(outFile, ",\n");
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else fprintf(outFile, "\n");
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}
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fprintf(outFile, " }\n");
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fprintf(outFile, " ]\n");
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}
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fprintf(outFile, " }");
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