Update gbuffer.fs

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MikiZX1 2025-01-20 10:48:59 +01:00 committed by GitHub
parent 099b2e994d
commit 3df0baec76
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@ -14,7 +14,6 @@ in vec4 fragColor;
uniform vec4 colDiffuse;
uniform sampler2D texture0;
uniform sampler2D texture1;
void main() {
// store the fragment position vector in the first gbuffer texture
@ -24,5 +23,5 @@ void main() {
// and the diffuse per-fragment color
gAlbedoSpec.rgb = texture(texture0, fragTexCoord).rgb * colDiffuse.rgb;
// store specular intensity in gAlbedoSpec's alpha component
gAlbedoSpec.a = pow(texture(texture1, fragTexCoord).r*1.6,16.0);
gAlbedoSpec.a = texture(texture0, fragTexCoord).a;
}