Enable animation names for the m3d model format.

This commit is contained in:
kolunmi 2024-01-07 09:42:03 -07:00
parent be0ea89f83
commit 3d6df8ffba

View File

@ -6050,7 +6050,8 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
animations[a].boneCount = m3d->numbone + 1;
animations[a].bones = RL_MALLOC((m3d->numbone + 1)*sizeof(BoneInfo));
animations[a].framePoses = RL_MALLOC(animations[a].frameCount*sizeof(Transform *));
// strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name));
strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name));
animations[a].name[sizeof(animations[a].name) - 1] = '\0';
TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount);
for (i = 0; i < (int)m3d->numbone; i++)