Complement SetWindowMonitor SDL implementation
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@ -583,20 +583,44 @@ void SetWindowPosition(int x, int y)
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// Set monitor for the current window
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// Set monitor for the current window
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void SetWindowMonitor(int monitor)
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void SetWindowMonitor(int monitor)
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{
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{
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if (monitor < 0 || monitor >= SDL_GetNumVideoDisplays())
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int monitorCount = SDL_GetNumVideoDisplays();
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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{
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TRACELOG(LOG_ERROR, "Invalid monitor index");
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if (CORE.Window.fullscreen) ToggleFullscreen();
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return;
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else
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{
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const int screenWidth = CORE.Window.screen.width;
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const int screenHeight = CORE.Window.screen.height;
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SDL_Rect usableBounds;
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if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
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{
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printf("usableBounds (%i) %i %i %i %i \n", monitor, usableBounds.w, usableBounds.h, usableBounds.x, usableBounds.y);
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// If the screen size is larger than the monitor usable area, anchor it on the top left corner, otherwise, center it
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if ((screenWidth >= usableBounds.w) || (screenHeight >= usableBounds.h))
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{
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// NOTE:
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// 1. There's a known issue where if the window larger than the target display bounds,
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// when moving the windows to that display, the window could be clipped back
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// ending up positioned partly outside the target display.
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// 2. The workaround for that is, previously to moving the window,
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// setting the window size to the target display size, so they match.
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// 3. It was't done here because we can't assume changing the window size automatically
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// is acceptable behavior by the user.
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SDL_SetWindowPosition(platform.window, usableBounds.x, usableBounds.y);
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}
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else
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{
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const int x = usableBounds.x + (usableBounds.w/2) - (screenWidth/2);
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const int y = usableBounds.y + (usableBounds.h/2) - (screenHeight/2);
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SDL_SetWindowPosition(platform.window, x, y);
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CORE.Window.position.x = x;
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CORE.Window.position.y = y;
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}
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}
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else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds");
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}
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}
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}
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else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
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SDL_Rect displayBounds;
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if (SDL_GetDisplayBounds(monitor, &displayBounds) != 0)
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{
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TRACELOG(LOG_ERROR, "Failed to get display bounds");
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return;
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}
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SDL_SetWindowPosition(platform.window, displayBounds.x, displayBounds.y);
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}
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}
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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