Merge branch 'raysan5:master' into master

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Jason Mao 2025-10-16 22:57:17 -04:00 committed by GitHub
commit 3c552e43e0
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94 changed files with 14325 additions and 1005 deletions

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@ -14,7 +14,7 @@ jobs:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Update parse files - name: Update parse files
working-directory: tools/parser working-directory: tools/rlparser
run: | run: |
make raylib_api make raylib_api
mv raylib_api.* output mv raylib_api.* output
@ -22,7 +22,7 @@ jobs:
- name: Diff parse files - name: Diff parse files
id: diff id: diff
run: | run: |
git add -N tools/parser git add -N tools/rlparser
git diff --name-only --exit-code git diff --name-only --exit-code
continue-on-error: true continue-on-error: true

3
.gitignore vendored
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@ -55,6 +55,8 @@ packages/
*.so *.so
*.so.* *.so.*
*.dll *.dll
*.h.pch
./*.obj
# Emscripten # Emscripten
emsdk emsdk
@ -81,6 +83,7 @@ DerivedData/
# VSCode project # VSCode project
.vscode .vscode
.clangd
# Jetbrains project # Jetbrains project
.idea/ .idea/

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@ -512,9 +512,11 @@ CORE = \
core/core_automation_events \ core/core_automation_events \
core/core_basic_screen_manager \ core/core_basic_screen_manager \
core/core_basic_window \ core/core_basic_window \
core/core_clipboard_text \
core/core_custom_frame_control \ core/core_custom_frame_control \
core/core_custom_logging \ core/core_custom_logging \
core/core_delta_time \ core/core_delta_time \
core/core_directory_files \
core/core_drop_files \ core/core_drop_files \
core/core_high_dpi \ core/core_high_dpi \
core/core_input_actions \ core/core_input_actions \
@ -545,6 +547,7 @@ SHAPES = \
shapes/shapes_bouncing_ball \ shapes/shapes_bouncing_ball \
shapes/shapes_bullet_hell \ shapes/shapes_bullet_hell \
shapes/shapes_circle_sector_drawing \ shapes/shapes_circle_sector_drawing \
shapes/shapes_clock_of_clocks \
shapes/shapes_collision_area \ shapes/shapes_collision_area \
shapes/shapes_colors_palette \ shapes/shapes_colors_palette \
shapes/shapes_dashed_line \ shapes/shapes_dashed_line \
@ -558,12 +561,16 @@ SHAPES = \
shapes/shapes_lines_bezier \ shapes/shapes_lines_bezier \
shapes/shapes_logo_raylib \ shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \ shapes/shapes_logo_raylib_anim \
shapes/shapes_mouse_trail \
shapes/shapes_pie_chart \
shapes/shapes_rectangle_advanced \ shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \ shapes/shapes_rectangle_scaling \
shapes/shapes_recursive_tree \ shapes/shapes_recursive_tree \
shapes/shapes_ring_drawing \ shapes/shapes_ring_drawing \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_simple_particles \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_starfield \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_triangle_strip \ shapes/shapes_triangle_strip \
shapes/shapes_vector_angle shapes/shapes_vector_angle
@ -610,6 +617,7 @@ TEXT = \
text/text_sprite_fonts \ text/text_sprite_fonts \
text/text_unicode_emojis \ text/text_unicode_emojis \
text/text_unicode_ranges \ text/text_unicode_ranges \
text/text_words_alignment \
text/text_writing_anim text/text_writing_anim
MODELS = \ MODELS = \

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@ -512,9 +512,11 @@ CORE = \
core/core_automation_events \ core/core_automation_events \
core/core_basic_screen_manager \ core/core_basic_screen_manager \
core/core_basic_window \ core/core_basic_window \
core/core_clipboard_text \
core/core_custom_frame_control \ core/core_custom_frame_control \
core/core_custom_logging \ core/core_custom_logging \
core/core_delta_time \ core/core_delta_time \
core/core_directory_files \
core/core_drop_files \ core/core_drop_files \
core/core_high_dpi \ core/core_high_dpi \
core/core_input_actions \ core/core_input_actions \
@ -545,6 +547,7 @@ SHAPES = \
shapes/shapes_bouncing_ball \ shapes/shapes_bouncing_ball \
shapes/shapes_bullet_hell \ shapes/shapes_bullet_hell \
shapes/shapes_circle_sector_drawing \ shapes/shapes_circle_sector_drawing \
shapes/shapes_clock_of_clocks \
shapes/shapes_collision_area \ shapes/shapes_collision_area \
shapes/shapes_colors_palette \ shapes/shapes_colors_palette \
shapes/shapes_dashed_line \ shapes/shapes_dashed_line \
@ -558,12 +561,16 @@ SHAPES = \
shapes/shapes_lines_bezier \ shapes/shapes_lines_bezier \
shapes/shapes_logo_raylib \ shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \ shapes/shapes_logo_raylib_anim \
shapes/shapes_mouse_trail \
shapes/shapes_pie_chart \
shapes/shapes_rectangle_advanced \ shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \ shapes/shapes_rectangle_scaling \
shapes/shapes_recursive_tree \ shapes/shapes_recursive_tree \
shapes/shapes_ring_drawing \ shapes/shapes_ring_drawing \
shapes/shapes_rounded_rectangle_drawing \ shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_simple_particles \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_starfield \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights \
shapes/shapes_triangle_strip \ shapes/shapes_triangle_strip \
shapes/shapes_vector_angle shapes/shapes_vector_angle
@ -610,6 +617,7 @@ TEXT = \
text/text_sprite_fonts \ text/text_sprite_fonts \
text/text_unicode_emojis \ text/text_unicode_emojis \
text/text_unicode_ranges \ text/text_unicode_ranges \
text/text_words_alignment \
text/text_writing_anim text/text_writing_anim
MODELS = \ MODELS = \
@ -732,6 +740,9 @@ core/core_basic_screen_manager: core/core_basic_screen_manager.c
core/core_basic_window: core/core_basic_window.c core/core_basic_window: core/core_basic_window.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_clipboard_text: core/core_clipboard_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_custom_frame_control: core/core_custom_frame_control.c core/core_custom_frame_control: core/core_custom_frame_control.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -741,6 +752,9 @@ core/core_custom_logging: core/core_custom_logging.c
core/core_delta_time: core/core_delta_time.c core/core_delta_time: core/core_delta_time.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_directory_files: core/core_directory_files.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_drop_files: core/core_drop_files.c core/core_drop_files: core/core_drop_files.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -829,6 +843,9 @@ shapes/shapes_bullet_hell: shapes/shapes_bullet_hell.c
shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_clock_of_clocks: shapes/shapes_clock_of_clocks.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_collision_area: shapes/shapes_collision_area.c shapes/shapes_collision_area: shapes/shapes_collision_area.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -868,6 +885,12 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_pie_chart: shapes/shapes_pie_chart.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -883,9 +906,15 @@ shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_simple_particles: shapes/shapes_simple_particles.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_starfield: shapes/shapes_starfield.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -1068,6 +1097,9 @@ text/text_unicode_ranges: text/text_unicode_ranges.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/NotoSansTC-Regular.ttf@resources/NotoSansTC-Regular.ttf --preload-file text/resources/NotoSansTC-Regular.ttf@resources/NotoSansTC-Regular.ttf
text/text_words_alignment: text/text_words_alignment.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_writing_anim: text/text_writing_anim.c text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

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@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 175] ## EXAMPLES COLLECTION [TOTAL: 183]
### category: core [40] ### category: core [42]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
@ -65,8 +65,10 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | | [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) | | [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) | | [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
### category: shapes [26] ### category: shapes [31]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module. Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@ -97,7 +99,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) | | [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
| [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | | [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) | | [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) | | [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [[Balamurugan R]](https://github.com/[Bala050814]) |
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐☆☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [shapes_starfield](shapes/shapes_starfield.c) | <img src="shapes/shapes_starfield.png" alt="shapes_starfield" width="80"> | ⭐☆☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
### category: textures [26] ### category: textures [26]
@ -132,7 +139,7 @@ Examples using raylib textures functionality, including image/textures loading/g
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) | | [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) | | [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
### category: text [14] ### category: text [15]
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module. Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
@ -148,10 +155,11 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) | | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) | | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) | | [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) | | [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vadim Gunko](https://github.com/GuvaCode) |
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) | | [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) | | [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
### category: models [25] ### category: models [25]

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@ -60,7 +60,7 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_FREE); UpdateCamera(&camera, CAMERA_FREE);
float th = GetTime(); float th = (float)GetTime();
Vector3 spherePos = { Vector3 spherePos = {
.x = 5.0f*cosf(th), .x = 5.0f*cosf(th),

View File

@ -198,8 +198,8 @@ void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed
//PlaySound(fxJump); //PlaySound(fxJump);
} }
Vector3 front = (Vector3){ sin(rot), 0.f, cos(rot) }; Vector3 front = (Vector3){ sinf(rot), 0.f, cosf(rot) };
Vector3 right = (Vector3){ cos(-rot), 0.f, sin(-rot) }; Vector3 right = (Vector3){ cosf(-rot), 0.f, sinf(-rot) };
Vector3 desiredDir = (Vector3){ input.x*right.x + input.y*front.x, 0.0f, input.x*right.z + input.y*front.z, }; Vector3 desiredDir = (Vector3){ input.x*right.x + input.y*front.x, 0.0f, input.x*right.z + input.y*front.z, };
body->dir = Vector3Lerp(body->dir, desiredDir, CONTROL*delta); body->dir = Vector3Lerp(body->dir, desiredDir, CONTROL*delta);
@ -267,8 +267,8 @@ static void UpdateCameraFPS(Camera *camera)
// Head animation // Head animation
// Rotate up direction around forward axis // Rotate up direction around forward axis
float headSin = sin(headTimer*PI); float headSin = sinf(headTimer*PI);
float headCos = cos(headTimer*PI); float headCos = cosf(headTimer*PI);
const float stepRotation = 0.01f; const float stepRotation = 0.01f;
camera->up = Vector3RotateByAxisAngle(up, pitch, headSin*stepRotation + lean.x); camera->up = Vector3RotateByAxisAngle(up, pitch, headSin*stepRotation + lean.x);

View File

@ -0,0 +1,208 @@
/*******************************************************************************************
*
* raylib [core] example - clipboard text
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Robin (@RobinsAviary)
*
********************************************************************************************/
#include "raylib.h"
#include <stdio.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
const char* clipboardText = NULL;
// List of text the user can switch through and copy
const char* copyableText[] = {"raylib is fun", "hello, clipboard!", "potato chips"};
unsigned int textIndex = 0;
const char* popupText = NULL;
// Initialize timers
// The amount of time the pop-up text is on screen, before fading
const float maxTime = 3.0f;
float textTimer = 0.0f;
// The length of time text is offset
const float animMaxTime = 0.1f;
float pasteAnim = 0.0f;
float copyAnim = 0.0f;
int copyAnimMult = 1;
float textAnim = 0.0f;
float textAlpha = 0.0f;
// Offset amount for animations
const int offsetAmount = -4;
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Check if the user has pressed the copy/paste key combinations
bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V));
bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C));
// Update animation timers
if (textTimer > 0) textTimer -= GetFrameTime();
if (pasteAnim > 0) pasteAnim -= GetFrameTime();
if (copyAnim > 0) copyAnim -= GetFrameTime();
if (textAnim > 0) textAnim -= GetFrameTime();
// React to the user pressing paste
if (pastePressed)
{
// Most operating systems hide this information until the user presses Ctrl-V on the window.
// Check to see if the clipboard contains an image
// This function does nothing outside of Windows, as it directly calls the Windows API
Image image = GetClipboardImage();
if (IsImageValid(image))
{
// Unload the image
UnloadImage(image);
// Update visuals
popupText = "clipboard contains image";
}
else
{
// Get text from the user's clipboard
clipboardText = GetClipboardText();
// Update visuals
popupText = "text pasted";
pasteAnim = animMaxTime;
}
// Reset animation values
textTimer = maxTime;
textAnim = animMaxTime;
textAlpha = 1;
}
// React to the user pressing copy
if (copyPressed)
{
// Set the text on the user's clipboard
SetClipboardText(copyableText[textIndex]);
// Reset values
textTimer = maxTime;
textAnim = animMaxTime;
copyAnim = animMaxTime;
copyAnimMult = 1;
textAlpha = 1;
// Update the text that pops up at the bottom of the screen
popupText = "text copied";
}
// Switch to the next item in the list when the user presses up
if (IsKeyPressed(KEY_UP))
{
// Reset animation
copyAnim = animMaxTime;
copyAnimMult = 1;
textIndex += 1;
if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array
{
// Loop back to the other end
textIndex = 0;
}
}
// Switch to the previous item in the list when the user presses down
if (IsKeyPressed(KEY_DOWN))
{
// Reset animation
copyAnim = animMaxTime;
copyAnimMult = -1;
if (textIndex == 0)
{
// Loop back to the other end
textIndex = (sizeof(copyableText) / sizeof(const char*)) - 1; // Length of array minus one
}
else
{
textIndex -= 1;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the user's pasted text, if there is any yet
if (clipboardText)
{
// Offset animation
int offset = 0;
if (pasteAnim > 0) offset = offsetAmount;
// Draw the pasted text
DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN);
DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY);
}
// Offset animation
int textOffset = 0;
if (copyAnim > 0) textOffset = offsetAmount;
// Draw copyable text and controls
DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON);
DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY);
// Alpha / Offset animation
if (textAlpha > 0)
{
// Offset animation
int offset = 0;
if (textAnim > 0) offset = offsetAmount;
// Draw pop up text
DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha));
// Fade-out animation
if (textTimer < 0)
{
textAlpha -= GetFrameTime();
}
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -0,0 +1,103 @@
/*******************************************************************************************
*
* raylib [core] example - directory files
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls
#include <string.h> // Required for: strcpy()
#define MAX_FILEPATH_SIZE 2048
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - directory files");
char directory[MAX_FILEPATH_SIZE] = { 0 };
strcpy(directory, GetWorkingDirectory());
FilePathList files = LoadDirectoryFiles(directory);
int btnBackPressed = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (btnBackPressed)
{
strcpy(directory, GetPrevDirectoryPath(directory));
UnloadDirectoryFiles(files);
files = LoadDirectoryFiles(directory);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(directory, 100, 40, 20, DARKGRAY);
btnBackPressed = GuiButton((Rectangle){ 40.0f, 40.0f, 20, 20 }, "<");
for (int i = 0; i < (int)files.count; i++)
{
Color color = Fade(LIGHTGRAY, 0.3f);
if (!IsPathFile(files.paths[i]))
{
if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
{
strcpy(directory, files.paths[i]);
UnloadDirectoryFiles(files);
files = LoadDirectoryFiles(directory);
}
}
DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadDirectoryFiles(files);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -177,33 +177,33 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// Draw common elements // Draw common elements
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK); DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 5, 10, BLACK);
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK); DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", (int)messagePosition.x + 15, (int)messagePosition.y + 5, 10, BLACK);
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK); DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 35, 10, BLACK);
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK); DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", (int)messagePosition.x + 15, (int)messagePosition.y + 35, 10, BLACK);
// Draw last gesture // Draw last gesture
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK); DrawText("Last gesture", (int)lastGesturePosition.x + 33, (int)lastGesturePosition.y - 47, 20, BLACK);
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK); DrawText("Swipe Tap Pinch Touch", (int)lastGesturePosition.x + 17, (int)lastGesturePosition.y - 18, 10, BLACK);
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY); DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY); DrawRectangle((int)lastGesturePosition.x, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY); DrawRectangle((int)lastGesturePosition.x + 40, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY); DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY); DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY); DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); DrawCircle((int)lastGesturePosition.x + 103, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor); for (i = 0; i < 4; i++) DrawCircle((int)lastGesturePosition.x + 180, (int)lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
// Draw gesture log // Draw gesture log
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK); DrawText("Log", (int)gestureLogPosition.x, (int)gestureLogPosition.y, 20, BLACK);
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], (int)gestureLogPosition.x, (int)gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
Color logButton1Color, logButton2Color; Color logButton1Color, logButton2Color;
switch (logMode) switch (logMode)
{ {
@ -213,31 +213,31 @@ int main(void)
default: logButton1Color=GRAY; logButton2Color=GRAY; break; default: logButton1Color=GRAY; logButton2Color=GRAY; break;
} }
DrawRectangleRec(logButton1, logButton1Color); DrawRectangleRec(logButton1, logButton1Color);
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE); DrawText("Hide", (int)logButton1.x + 7, (int)logButton1.y + 3, 10, WHITE);
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE); DrawText("Repeat", (int)logButton1.x + 7, (int)logButton1.y + 13, 10, WHITE);
DrawRectangleRec(logButton2, logButton2Color); DrawRectangleRec(logButton2, logButton2Color);
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE); DrawText("Hide", (int)logButton1.x + 62, (int)logButton1.y + 3, 10, WHITE);
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE); DrawText("Hold", (int)logButton1.x + 62, (int)logButton1.y + 13, 10, WHITE);
// Draw protractor // Draw protractor
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK); DrawText("Angle", (int)protractorPosition.x + 55, (int)protractorPosition.y + 76, 10, BLACK);
const char *angleString = TextFormat("%f", currentAngleDegrees); const char *angleString = TextFormat("%f", currentAngleDegrees);
const int angleStringDot = TextFindIndex(angleString, "."); const int angleStringDot = TextFindIndex(angleString, ".");
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3); const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor); DrawText( angleStringTrim, (int)protractorPosition.x + 55, (int)protractorPosition.y + 92, 20, gestureColor);
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE); DrawCircleV(protractorPosition, 80.0f, WHITE);
DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY); DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY); DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN); DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN); DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK); DrawText("0", (int)protractorPosition.x + 96, (int)protractorPosition.y - 9, 20, BLACK);
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK); DrawText("30", (int)protractorPosition.x + 74, (int)protractorPosition.y - 68, 20, BLACK);
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK); DrawText("90", (int)protractorPosition.x - 11, (int)protractorPosition.y - 110, 20, BLACK);
DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK); DrawText("150", (int)protractorPosition.x - 100, (int)protractorPosition.y - 68, 20, BLACK);
DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK); DrawText("180", (int)protractorPosition.x - 124, (int)protractorPosition.y - 9, 20, BLACK);
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK); DrawText("210", (int)protractorPosition.x - 100, (int)protractorPosition.y + 50, 20, BLACK);
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK); DrawText("270", (int)protractorPosition.x - 18, (int)protractorPosition.y + 92, 20, BLACK);
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK); DrawText("330", (int)protractorPosition.x + 72, (int)protractorPosition.y + 50, 20, BLACK);
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor); if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
// Draw touch and mouse pointer points // Draw touch and mouse pointer points
@ -251,7 +251,7 @@ int main(void)
DrawCircleV(touchPosition[i], 5.0f, gestureColor); DrawCircleV(touchPosition[i], 5.0f, gestureColor);
} }
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor); if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8.0f : 12.0f), gestureColor);
} }
else else
{ {

View File

@ -22,7 +22,7 @@
// Monitor Details // Monitor Details
typedef struct Monitor { typedef struct Monitor {
Vector2 position; Vector2 position;
char *name; const char *name;
int width; int width;
int height; int height;
int physicalWidth; int physicalWidth;
@ -76,10 +76,10 @@ int main(void)
GetMonitorPhysicalHeight(i), GetMonitorPhysicalHeight(i),
GetMonitorRefreshRate(i) GetMonitorRefreshRate(i)
}; };
if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = monitors[i].position.x*-1; if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = (int)monitors[i].position.x*-1;
const int width = monitors[i].position.x + monitors[i].width; const int width = (int)monitors[i].position.x + monitors[i].width;
const int height = monitors[i].position.y + monitors[i].height; const int height = (int)monitors[i].position.y + monitors[i].height;
if (maxWidth < width) maxWidth = width; if (maxWidth < width) maxWidth = width;
if (maxHeight < height) maxHeight = height; if (maxHeight < height) maxHeight = height;
@ -99,9 +99,8 @@ int main(void)
// Get currentMonitorIndex if manually moved // Get currentMonitorIndex if manually moved
currentMonitorIndex = GetCurrentMonitor(); currentMonitorIndex = GetCurrentMonitor();
} }
const Monitor currentMonitor = monitors[currentMonitorIndex];
float monitorScale = 0.6; float monitorScale = 0.6f;
if(maxHeight > maxWidth + monitorOffsetX) monitorScale *= ((float)screenHeight/(float)maxHeight); if(maxHeight > maxWidth + monitorOffsetX) monitorScale *= ((float)screenHeight/(float)maxHeight);
else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX)); else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX));
@ -128,7 +127,7 @@ int main(void)
}; };
// Draw monitor name and information inside the rectangle // Draw monitor name and information inside the rectangle
DrawText(TextFormat("[%i] %s", i, monitors[i].name), rec.x + 10, rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE); DrawText(TextFormat("[%i] %s", i, monitors[i].name), (int)rec.x + 10, (int)rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE);
DrawText( DrawText(
TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f", TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f",
monitors[i].width, monitors[i].width,
@ -138,7 +137,7 @@ int main(void)
monitors[i].physicalHeight, monitors[i].physicalHeight,
monitors[i].position.x, monitors[i].position.x,
monitors[i].position.y monitors[i].position.y
), rec.x + 10, rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY); ), (int)rec.x + 10, (int)rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY);
// Highlight current monitor // Highlight current monitor
if (i == currentMonitorIndex) if (i == currentMonitorIndex)

View File

@ -79,9 +79,9 @@ int main(void)
// NOTE 1: We set the origin of the texture to the center of the render texture // NOTE 1: We set the origin of the texture to the center of the render texture
// NOTE 2: We flip vertically the texture setting negative source rectangle height // NOTE 2: We flip vertically the texture setting negative source rectangle height
DrawTexturePro(target.texture, DrawTexturePro(target.texture,
(Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height },
(Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, target.texture.height }, (Rectangle){ screenWidth/2.0f, screenHeight/2.0f, (float)target.texture.width, (float)target.texture.height },
(Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE); (Vector2){ target.texture.width/2.0f, target.texture.height/2.0f }, rotation, WHITE);
DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK); DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);

View File

@ -187,42 +187,42 @@ int main(void)
if (lastUndoIndex > firstUndoIndex) if (lastUndoIndex > firstUndoIndex)
{ {
for (int i = firstUndoIndex; i < currentUndoIndex; i++) for (int i = firstUndoIndex; i < currentUndoIndex; i++)
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, DrawRectangleRec((Rectangle){gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE,
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY);
} }
else if (firstUndoIndex > lastUndoIndex) else if (firstUndoIndex > lastUndoIndex)
{ {
if ((currentUndoIndex < MAX_UNDO_STATES) && (currentUndoIndex > lastUndoIndex)) if ((currentUndoIndex < MAX_UNDO_STATES) && (currentUndoIndex > lastUndoIndex))
{ {
for (int i = firstUndoIndex; i < currentUndoIndex; i++) for (int i = firstUndoIndex; i < currentUndoIndex; i++)
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, DrawRectangleRec((Rectangle) { gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE,
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY);
} }
else else
{ {
for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++) for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++)
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, DrawRectangle((int)gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, (int)gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY);
for (int i = 0; i < currentUndoIndex; i++) for (int i = 0; i < currentUndoIndex; i++)
DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, DrawRectangle((int)gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, (int)gridPosition.y + states[i].cell.y*GRID_CELL_SIZE,
GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY);
} }
} }
// Draw game grid // Draw game grid
for (int y = 0; y <= MAX_GRID_CELLS_Y; y++) for (int y = 0; y <= MAX_GRID_CELLS_Y; y++)
DrawLine(gridPosition.x, gridPosition.y + y*GRID_CELL_SIZE, DrawLine((int)gridPosition.x, (int)gridPosition.y + y*GRID_CELL_SIZE,
gridPosition.x + MAX_GRID_CELLS_X*GRID_CELL_SIZE, gridPosition.y + y*GRID_CELL_SIZE, GRAY); (int)gridPosition.x + MAX_GRID_CELLS_X*GRID_CELL_SIZE, (int)gridPosition.y + y*GRID_CELL_SIZE, GRAY);
for (int x = 0; x <= MAX_GRID_CELLS_X; x++) for (int x = 0; x <= MAX_GRID_CELLS_X; x++)
DrawLine(gridPosition.x + x*GRID_CELL_SIZE, gridPosition.y, DrawLine((int)gridPosition.x + x*GRID_CELL_SIZE, (int)gridPosition.y,
gridPosition.x + x*GRID_CELL_SIZE, gridPosition.y + MAX_GRID_CELLS_Y*GRID_CELL_SIZE, GRAY); (int)gridPosition.x + x*GRID_CELL_SIZE, (int)gridPosition.y + MAX_GRID_CELLS_Y*GRID_CELL_SIZE, GRAY);
// Draw player // Draw player
DrawRectangle(gridPosition.x + player.cell.x*GRID_CELL_SIZE, gridPosition.y + player.cell.y*GRID_CELL_SIZE, DrawRectangle((int)gridPosition.x + player.cell.x*GRID_CELL_SIZE, (int)gridPosition.y + player.cell.y*GRID_CELL_SIZE,
GRID_CELL_SIZE + 1, GRID_CELL_SIZE + 1, player.color); GRID_CELL_SIZE + 1, GRID_CELL_SIZE + 1, player.color);
// Draw undo system buffer info // Draw undo system buffer info
DrawText("UNDO STATES:", undoInfoPos.x - 85, undoInfoPos.y + 9, 10, DARKGRAY); DrawText("UNDO STATES:", (int)undoInfoPos.x - 85, (int)undoInfoPos.y + 9, 10, DARKGRAY);
DrawUndoBuffer(undoInfoPos, firstUndoIndex, lastUndoIndex, currentUndoIndex, 24); DrawUndoBuffer(undoInfoPos, firstUndoIndex, lastUndoIndex, currentUndoIndex, 24);
EndDrawing(); EndDrawing();
@ -247,15 +247,15 @@ int main(void)
static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoIndex, int currentUndoIndex, int slotSize) static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoIndex, int currentUndoIndex, int slotSize)
{ {
// Draw index marks // Draw index marks
DrawRectangle(position.x + 8 + slotSize*currentUndoIndex, position.y - 10, 8, 8, RED); DrawRectangle((int)position.x + 8 + slotSize*currentUndoIndex, (int)position.y - 10, 8, 8, RED);
DrawRectangleLines(position.x + 2 + slotSize*firstUndoIndex, position.y + 27, 8, 8, BLACK); DrawRectangleLines((int)position.x + 2 + slotSize*firstUndoIndex, (int)position.y + 27, 8, 8, BLACK);
DrawRectangle(position.x + 14 + slotSize*lastUndoIndex, position.y + 27, 8, 8, BLACK); DrawRectangle((int)position.x + 14 + slotSize*lastUndoIndex, (int)position.y + 27, 8, 8, BLACK);
// Draw background gray slots // Draw background gray slots
for (int i = 0; i < MAX_UNDO_STATES; i++) for (int i = 0; i < MAX_UNDO_STATES; i++)
{ {
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, LIGHTGRAY); DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIGHTGRAY);
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, GRAY); DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GRAY);
} }
// Draw occupied slots: firstUndoIndex --> lastUndoIndex // Draw occupied slots: firstUndoIndex --> lastUndoIndex
@ -263,22 +263,22 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd
{ {
for (int i = firstUndoIndex; i < lastUndoIndex + 1; i++) for (int i = firstUndoIndex; i < lastUndoIndex + 1; i++)
{ {
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE); DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE);
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE); DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE);
} }
} }
else if (lastUndoIndex < firstUndoIndex) else if (lastUndoIndex < firstUndoIndex)
{ {
for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++) for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++)
{ {
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE); DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE);
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE); DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE);
} }
for (int i = 0; i < lastUndoIndex + 1; i++) for (int i = 0; i < lastUndoIndex + 1; i++)
{ {
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE); DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE);
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE); DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE);
} }
} }
@ -287,26 +287,26 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd
{ {
for (int i = firstUndoIndex; i < currentUndoIndex; i++) for (int i = firstUndoIndex; i < currentUndoIndex; i++)
{ {
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN); DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN);
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME); DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME);
} }
} }
else if (currentUndoIndex < firstUndoIndex) else if (currentUndoIndex < firstUndoIndex)
{ {
for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++) for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++)
{ {
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN); DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN);
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME); DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME);
} }
for (int i = 0; i < currentUndoIndex; i++) for (int i = 0; i < currentUndoIndex; i++)
{ {
DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN); DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN);
DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME); DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME);
} }
} }
// Draw current selected UNDO slot // Draw current selected UNDO slot
DrawRectangle(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, GOLD); DrawRectangle((int)position.x + slotSize*currentUndoIndex, (int)position.y, slotSize, slotSize, GOLD);
DrawRectangleLines(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, ORANGE); DrawRectangleLines((int)position.x + slotSize*currentUndoIndex, (int)position.y, slotSize, slotSize, ORANGE);
} }

5757
examples/core/raygui.h Normal file

File diff suppressed because it is too large Load Diff

View File

@ -47,6 +47,7 @@ core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5 core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5
core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom
core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower
@ -72,6 +73,7 @@ shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joeche
shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605 shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
shapes;shapes_triangle_strip;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe shapes;shapes_triangle_strip;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5 shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
shapes;shapes_pie_chart;★☆☆☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
@ -112,6 +114,7 @@ text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vadim Gunko";@GuvaCode
text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5 text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
text;text_inline_styling;★★★☆;5.6-dev;5.6-dev;2025;2025;"Wagner Barongello";@SultansOfCode text;text_inline_styling;★★★☆;5.6-dev;5.6-dev;2025;2025;"Wagner Barongello";@SultansOfCode
text;text_words_alignment;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
models;models_animation_playing;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant models;models_animation_playing;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
models;models_billboard_rendering;★★★☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5 models;models_billboard_rendering;★★★☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5
models;models_box_collisions;★☆☆☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5 models;models_box_collisions;★☆☆☆;1.3;3.5;2015;2025;"Ramon Santamaria";@raysan5
@ -182,3 +185,8 @@ others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@ar
others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5 others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
core;core_clipboard_text;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary
shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2024;2024;"[Balamurugan R]";@[Bala050814]
shapes;shapes_simple_particles;★☆☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
shapes;shapes_starfield;★☆☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates

View File

@ -88,7 +88,7 @@ int main(void)
if (!voxels[x][y][z]) continue; // Skip empty voxels if (!voxels[x][y][z]) continue; // Skip empty voxels
// Build a bounding box for this voxel // Build a bounding box for this voxel
Vector3 position = { x, y, z }; Vector3 position = { (float)x, (float)y, (float)z };
BoundingBox box = { BoundingBox box = {
(Vector3){ position.x - 0.5f, position.y - 0.5f, position.z - 0.5f }, (Vector3){ position.x - 0.5f, position.y - 0.5f, position.z - 0.5f },
(Vector3){ position.x + 0.5f, position.y + 0.5f, position.z + 0.5f } (Vector3){ position.x + 0.5f, position.y + 0.5f, position.z + 0.5f }
@ -126,7 +126,7 @@ int main(void)
{ {
if (!voxels[x][y][z]) continue; if (!voxels[x][y][z]) continue;
Vector3 position = { x, y, z }; Vector3 position = { (float)x, (float)y, (float)z };
DrawModel(cubeModel, position, 1.0f, BEIGE); DrawModel(cubeModel, position, 1.0f, BEIGE);
DrawCubeWires(position, 1.0f, 1.0f, 1.0f, BLACK); DrawCubeWires(position, 1.0f, 1.0f, 1.0f, BLACK);
} }

View File

@ -40,7 +40,7 @@ int main(void)
// Load image to create texture for the cube // Load image to create texture for the cube
Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f)); Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
Image img = LoadImage("resources/cubicmap_atlas.png"); Image img = LoadImage("resources/cubicmap_atlas.png");
Image crop = ImageFromImage(img, (Rectangle){0, img.height/2, img.width/2, img.height/2}); Image crop = ImageFromImage(img, (Rectangle){0, img.height/2.0f, img.width/2.0f, img.height/2.0f});
Texture2D texture = LoadTextureFromImage(crop); Texture2D texture = LoadTextureFromImage(crop);
UnloadImage(img); UnloadImage(img);
UnloadImage(crop); UnloadImage(crop);

View File

@ -65,7 +65,7 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
rotation = DEG2RAD*45.0f*GetTime(); rotation = DEG2RAD*45.0f*(float)GetTime();
for (int i = 0; i < 16; i++) for (int i = 0; i < 16; i++)
{ {

View File

@ -59,7 +59,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader"); InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader");
const Vector2 resolution = { screenWidth, screenHeight }; const Vector2 resolution = { (float)screenWidth, (float)screenHeight };
unsigned int brushSize = 8; unsigned int brushSize = 8;
// Game of Life logic compute shader // Game of Life logic compute shader

View File

@ -252,7 +252,11 @@ int main()
// Draw spheres to show the lights positions // Draw spheres to show the lights positions
for (int i = 0; i < MAX_LIGHTS; i++) for (int i = 0; i < MAX_LIGHTS; i++)
{ {
Color lightColor = (Color){ lights[i].color[0]*255, lights[i].color[1]*255, lights[i].color[2]*255, lights[i].color[3]*255 }; Color lightColor = (Color){
(unsigned char)(lights[i].color[0]*255),
(unsigned char)(lights[i].color[1] * 255),
(unsigned char)(lights[i].color[2] * 255),
(unsigned char)(lights[i].color[3] * 255) };
if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lightColor); if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lightColor);
else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lightColor, 0.3f)); else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lightColor, 0.3f));

View File

@ -102,7 +102,7 @@ int main(void)
BeginBlendMode(BLEND_ADDITIVE); BeginBlendMode(BLEND_ADDITIVE);
DrawTexturePro( DrawTexturePro(
light, light,
(Rectangle){ 0, 0, light.width, light.height }, (Rectangle){ 0, 0, (float)light.width, (float)light.height },
(Rectangle){ 0, 0, 20, 20 }, (Rectangle){ 0, 0, 20, 20 },
(Vector2){ 10.0, 10.0 }, (Vector2){ 10.0, 10.0 },
0.0, 0.0,
@ -110,7 +110,7 @@ int main(void)
); );
DrawTexturePro( DrawTexturePro(
light, light,
(Rectangle){ 0, 0, light.width, light.height }, (Rectangle){ 0, 0, (float)light.width, (float)light.height },
(Rectangle){ 8, 4, 20, 20 }, (Rectangle){ 8, 4, 20, 20 },
(Vector2){ 10.0, 10.0 }, (Vector2){ 10.0, 10.0 },
0.0, 0.0,
@ -118,7 +118,7 @@ int main(void)
); );
DrawTexturePro( DrawTexturePro(
light, light,
(Rectangle){ 0, 0, light.width, light.height }, (Rectangle){ 0, 0, (float)light.width, (float)light.height },
(Rectangle){ 8, 8, 10, 10 }, (Rectangle){ 8, 8, 10, 10 },
(Vector2){ 5.0, 5.0 }, (Vector2){ 5.0, 5.0 },
0.0, 0.0,
@ -152,7 +152,7 @@ int main(void)
DrawTexturePro( DrawTexturePro(
lightmap.texture, lightmap.texture,
(Rectangle){ 0, 0, -MAP_SIZE, -MAP_SIZE }, (Rectangle){ 0, 0, -MAP_SIZE, -MAP_SIZE },
(Rectangle){ GetRenderWidth() - MAP_SIZE*8 - 10, 10, MAP_SIZE*8, MAP_SIZE*8 }, (Rectangle){ (float)GetRenderWidth() - MAP_SIZE*8 - 10, 10, (float)MAP_SIZE*8, (float)MAP_SIZE*8 },
(Vector2){ 0.0, 0.0 }, (Vector2){ 0.0, 0.0 },
0.0, 0.0,
WHITE); WHITE);

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@ -113,7 +113,7 @@ int main(void)
if (IsKeyPressed(KEY_N)) useNormalMap = !useNormalMap; if (IsKeyPressed(KEY_N)) useNormalMap = !useNormalMap;
// Spin plane model at a constant rate // Spin plane model at a constant rate
plane.transform = MatrixRotateY(GetTime()*0.5f); plane.transform = MatrixRotateY((float)GetTime()*0.5f);
// Update shader values // Update shader values
float lightPos[3] = {lightPosition.x, lightPosition.y, lightPosition.z}; float lightPos[3] = {lightPosition.x, lightPosition.y, lightPosition.z};

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@ -68,8 +68,8 @@ int main(void)
// Draw circle to bullet texture, then draw bullet using DrawTexture() // Draw circle to bullet texture, then draw bullet using DrawTexture()
// NOTE: This is done to improve the performance, since DrawCircle() is very slow // NOTE: This is done to improve the performance, since DrawCircle() is very slow
BeginTextureMode(bulletTexture); BeginTextureMode(bulletTexture);
DrawCircle(12, 12, bulletRadius, WHITE); DrawCircle(12, 12, (float)bulletRadius, WHITE);
DrawCircleLines(12, 12, bulletRadius, BLACK); DrawCircleLines(12, 12, (float)bulletRadius, BLACK);
EndTextureMode(); EndTextureMode();
bool drawInPerformanceMode = true; // Switch between DrawCircle() and DrawTexture() bool drawInPerformanceMode = true; // Switch between DrawCircle() and DrawTexture()
@ -192,8 +192,8 @@ int main(void)
if (!bullets[i].disabled) if (!bullets[i].disabled)
{ {
DrawTexture(bulletTexture.texture, DrawTexture(bulletTexture.texture,
bullets[i].position.x - bulletTexture.texture.width*0.5f, (int)(bullets[i].position.x - bulletTexture.texture.width*0.5f),
bullets[i].position.y - bulletTexture.texture.height*0.5f, (int)(bullets[i].position.y - bulletTexture.texture.height*0.5f),
bullets[i].color); bullets[i].color);
} }
} }
@ -206,8 +206,8 @@ int main(void)
// Do not draw disabled bullets (out of screen) // Do not draw disabled bullets (out of screen)
if (!bullets[i].disabled) if (!bullets[i].disabled)
{ {
DrawCircleV(bullets[i].position, bulletRadius, bullets[i].color); DrawCircleV(bullets[i].position, (float)bulletRadius, bullets[i].color);
DrawCircleLinesV(bullets[i].position, bulletRadius, BLACK); DrawCircleLinesV(bullets[i].position, (float)bulletRadius, BLACK);
} }
} }
} }

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@ -0,0 +1,227 @@
/*******************************************************************************************
*
* raylib [shapes] example - clock of clocks
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 JP Mortiboys (@themushroompirates)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h" // Required for: Lerp()
#include <time.h> // Required for: time(), localtime()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - clock of clocks");
const Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.75f);
const Color handsColor = ColorLerp(YELLOW, RAYWHITE, .25f);
const float clockFaceSize = 24;
const float clockFaceSpacing = 8.0f;
const float sectionSpacing = 16.0f;
const Vector2 TL = (Vector2){ 0.0f, 90.0f }; // Top-left corner
const Vector2 TR = (Vector2){ 90.0f, 180.0f }; // Top-right corner
const Vector2 BR = (Vector2){ 180.0f, 270.0f }; // Bottom-right corner
const Vector2 BL = (Vector2){ 0.0f, 270.0f }; // Bottom-left corner
const Vector2 HH = (Vector2){ 0.0f, 180.0f }; // Horizontal line
const Vector2 VV = (Vector2){ 90.0f, 270.0f }; // Vertical line
const Vector2 ZZ = (Vector2){ 135.0f, 135.0f }; // Not relevant
const Vector2 digitAngles[10][24] = {
/* 0 */ { TL,HH,HH,TR, /* */ VV,TL,TR,VV,/* */ VV,VV,VV,VV,/* */ VV,VV,VV,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,HH,BR },
/* 1 */ { TL,HH,TR,ZZ, /* */ BL,TR,VV,ZZ,/* */ ZZ,VV,VV,ZZ,/* */ ZZ,VV,VV,ZZ,/* */ TL,BR,BL,TR,/* */ BL,HH,HH,BR },
/* 2 */ { TL,HH,HH,TR, /* */ BL,HH,TR,VV,/* */ TL,HH,BR,VV,/* */ VV,TL,HH,BR,/* */ VV,BL,HH,TR,/* */ BL,HH,HH,BR },
/* 3 */ { TL,HH,HH,TR, /* */ BL,HH,TR,VV,/* */ TL,HH,BR,VV,/* */ BL,HH,TR,VV,/* */ TL,HH,BR,VV,/* */ BL,HH,HH,BR },
/* 4 */ { TL,TR,TL,TR, /* */ VV,VV,VV,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,TR,VV,/* */ ZZ,ZZ,VV,VV,/* */ ZZ,ZZ,BL,BR },
/* 5 */ { TL,HH,HH,TR, /* */ VV,TL,HH,BR,/* */ VV,BL,HH,TR,/* */ BL,HH,TR,VV,/* */ TL,HH,BR,VV,/* */ BL,HH,HH,BR },
/* 6 */ { TL,HH,HH,TR, /* */ VV,TL,HH,BR,/* */ VV,BL,HH,TR,/* */ VV,TL,TR,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,HH,BR },
/* 7 */ { TL,HH,HH,TR, /* */ BL,HH,TR,VV,/* */ ZZ,ZZ,VV,VV,/* */ ZZ,ZZ,VV,VV,/* */ ZZ,ZZ,VV,VV,/* */ ZZ,ZZ,BL,BR },
/* 8 */ { TL,HH,HH,TR, /* */ VV,TL,TR,VV,/* */ VV,BL,BR,VV,/* */ VV,TL,TR,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,HH,BR },
/* 9 */ { TL,HH,HH,TR, /* */ VV,TL,TR,VV,/* */ VV,BL,BR,VV,/* */ BL,HH,TR,VV,/* */ TL,HH,BR,VV,/* */ BL,HH,HH,BR },
};
// Time for the hands to move to the new position (in seconds); this must be <1s
const float handsMoveDuration = .5f;
// We store the previous seconds value so we can see if the time has changed
int prevSeconds = -1;
// This represents the real position where the hands are right now
Vector2 currentAngles[6][24] = { 0 };
// This is the position where the hands were moving from
Vector2 srcAngles[6][24] = { 0 };
// This is the position where the hands are moving to
Vector2 dstAngles[6][24] = { 0 };
// Current animation timer
float handsMoveTimer = 0.0f;
// 12 or 24 hour mode
int hourMode = 24;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Get the current time
time_t rawtime;
struct tm *timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
if (timeinfo->tm_sec != prevSeconds) {
// The time has changed, so we need to move the hands to the new positions
prevSeconds = timeinfo->tm_sec;
// Format the current time so we can access the individual digits
const char *clockDigits = TextFormat("%02d%02d%02d", timeinfo->tm_hour % hourMode, timeinfo->tm_min, timeinfo->tm_sec);
// Fetch where we want all the hands to be
for (int digit = 0; digit < 6; digit++) {
for (int cell = 0; cell < 24; cell++) {
srcAngles[digit][cell] = currentAngles[digit][cell];
dstAngles[digit][cell] = digitAngles[ clockDigits[digit] - '0' ][cell];
// Quick exception for 12h mode
if (digit == 0 && hourMode == 12 && clockDigits[0] == '0') {
dstAngles[digit][cell] = ZZ;
}
if (srcAngles[digit][cell].x > dstAngles[digit][cell].x) {
srcAngles[digit][cell].x -= 360.0f;
}
if (srcAngles[digit][cell].y > dstAngles[digit][cell].y) {
srcAngles[digit][cell].y -= 360.0f;
}
}
}
// Reset the timer
handsMoveTimer = -GetFrameTime();
}
// Now let's animate all the hands if we need to
if (handsMoveTimer < handsMoveDuration) {
// Increase the timer but don't go above the maximum
handsMoveTimer = Clamp(handsMoveTimer + GetFrameTime(), 0, handsMoveDuration);
// Calculate the % completion of the animation
float t = handsMoveTimer / handsMoveDuration;
// A little cheeky smoothstep
t = t * t * (3.0f - 2.0f * t);
for (int digit = 0; digit < 6; digit++) {
for (int cell = 0; cell < 24; cell++) {
currentAngles[digit][cell].x = Lerp(srcAngles[digit][cell].x, dstAngles[digit][cell].x, t);
currentAngles[digit][cell].y = Lerp(srcAngles[digit][cell].y, dstAngles[digit][cell].y, t);
}
}
if (handsMoveTimer == handsMoveDuration) {
// The animation has now finished
}
}
// Handle input
// Toggle between 12 and 24 hour mode with space
if (IsKeyPressed(KEY_SPACE)) {
hourMode = 36 - hourMode;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(bgColor);
DrawText(TextFormat("%d-h mode, space to change", hourMode), 10, 30, 20, RAYWHITE);
float xOffset = 4.0f;
for (int digit = 0; digit < 6; digit++) {
for (int row = 0; row < 6; row++) {
for (int col = 0; col < 4; col++) {
Vector2 centre = (Vector2){
xOffset + col*(clockFaceSize+clockFaceSpacing) + clockFaceSize * .5f,
100 + row*(clockFaceSize+clockFaceSpacing) + clockFaceSize * .5f
};
DrawRing(centre, clockFaceSize * 0.5f - 2.0f, clockFaceSize * 0.5f, 0, 360, 24, DARKGRAY);
// Big hand
DrawRectanglePro(
(Rectangle){centre.x, centre.y, clockFaceSize*.5f+4.0f, 4.0f},
(Vector2){ 2.0f, 2.0f },
currentAngles[digit][row*4+col].x,
handsColor
);
// Little hand
DrawRectanglePro(
(Rectangle){centre.x, centre.y, clockFaceSize*.5f+2.0f, 4.0f},
(Vector2){ 2.0f, 2.0f },
currentAngles[digit][row*4+col].y,
handsColor
);
}
}
xOffset += (clockFaceSize+clockFaceSpacing) * 4;
if (digit % 2 == 1) {
DrawRing((Vector2){xOffset + 4.0f, 160.0f}, 6.0f, 8.0f, 0.0f, 360.0f, 24, handsColor);
DrawRing((Vector2){xOffset + 4.0f, 225.0f}, 6.0f, 8.0f, 0.0f, 360.0f, 24, handsColor);
xOffset += sectionSpacing;
}
}
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -68,7 +68,7 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// Draw the dashed line with the current properties // Draw the dashed line with the current properties
DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]); DrawLineDashed(lineStartPosition, lineEndPosition, (int)dashLength, (int)blankLength, lineColors[colorIndex]);
// Draw UI and Instructions // Draw UI and Instructions
DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f)); DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f));

View File

@ -15,6 +15,8 @@
* *
********************************************************************************************/ ********************************************************************************************/
#define _CRT_SECURE_NO_WARNINGS // Disable some Visual Studio warnings
#include "raylib.h" #include "raylib.h"
#include <math.h> // Required for: cosf(), sinf() #include <math.h> // Required for: cosf(), sinf()
@ -158,7 +160,7 @@ static void UpdateClock(Clock *clock)
clock->minute.value = timeinfo->tm_min; clock->minute.value = timeinfo->tm_min;
clock->hour.value = timeinfo->tm_hour; clock->hour.value = timeinfo->tm_hour;
clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f; clock->hour.angle = (timeinfo->tm_hour%12)*180.0f/6.0f;
clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f; clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
clock->hour.angle -= 90; clock->hour.angle -= 90;
@ -175,8 +177,8 @@ static void UpdateClock(Clock *clock)
static void DrawClockAnalog(Clock clock, Vector2 position) static void DrawClockAnalog(Clock clock, Vector2 position)
{ {
// Draw clock base // Draw clock base
DrawCircleV(position, clock.second.length + 40, LIGHTGRAY); DrawCircleV(position, clock.second.length + 40.0f, LIGHTGRAY);
DrawCircleV(position, 12, GRAY); DrawCircleV(position, 12.0f, GRAY);
// Draw clock minutes/seconds lines // Draw clock minutes/seconds lines
for (int i = 0; i < 60; i++) for (int i = 0; i < 60; i++)
@ -192,15 +194,15 @@ static void DrawClockAnalog(Clock clock, Vector2 position)
} }
// Draw hand seconds // Draw hand seconds
DrawRectanglePro((Rectangle){ position.x, position.y, clock.second.length, clock.second.thickness }, DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.second.length, (float)clock.second.thickness },
(Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color); (Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
// Draw hand minutes // Draw hand minutes
DrawRectanglePro((Rectangle){ position.x, position.y, clock.minute.length, clock.minute.thickness }, DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.minute.length, (float)clock.minute.thickness },
(Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color); (Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
// Draw hand hours // Draw hand hours
DrawRectanglePro((Rectangle){ position.x, position.y, clock.hour.length, clock.hour.thickness }, DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.hour.length, (float)clock.hour.thickness },
(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color); (Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
} }
@ -212,14 +214,14 @@ static void DrawClockDigital(Clock clock, Vector2 position)
DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f));
DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f));
DrawCircle(position.x + 240, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); DrawCircle((int)position.x + 240, (int)position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
DrawCircle(position.x + 240, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); DrawCircle((int)position.x + 240, (int)position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f));
DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f));
DrawCircle(position.x + 500, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); DrawCircle((int)position.x + 500, (int)position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
DrawCircle(position.x + 500, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); DrawCircle((int)position.x + 500, (int)position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f));
DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f));

View File

@ -21,7 +21,7 @@
// Constant for Simulation // Constant for Simulation
#define SIMULATION_STEPS 30 #define SIMULATION_STEPS 30
#define G 9.81 #define G 9.81f
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
@ -43,9 +43,9 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - double pendulum"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - double pendulum");
// Simulation Paramters // Simulation Paramters
float l1 = 15, m1 = 0.2, theta1 = DEG2RAD*170, w1 = 0; float l1 = 15.0f, m1 = 0.2f, theta1 = DEG2RAD*170, w1 = 0;
float l2 = 15, m2 = 0.1, theta2 = DEG2RAD*0, w2 = 0; float l2 = 15.0f, m2 = 0.1f, theta2 = DEG2RAD*0, w2 = 0;
float lengthScaler = 0.1; float lengthScaler = 0.1f;
float totalM = m1 + m2; float totalM = m1 + m2;
Vector2 previousPosition = CalculateDoublePendulumEndPoint(l1, theta1, l2, theta2); Vector2 previousPosition = CalculateDoublePendulumEndPoint(l1, theta1, l2, theta2);
@ -57,8 +57,8 @@ int main(void)
float L2 = l2*lengthScaler; float L2 = l2*lengthScaler;
// Draw parameters // Draw parameters
int lineThick = 20, trailThick = 2; float lineThick = 20, trailThick = 2;
float fateAlpha = 0.01; float fateAlpha = 0.01f;
// Create framebuffer // Create framebuffer
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
@ -129,15 +129,15 @@ int main(void)
ClearBackground(BLACK); ClearBackground(BLACK);
// Draw trails texture // Draw trails texture
DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0, 0 }, WHITE);
// Draw double pendulum // Draw double pendulum
DrawRectanglePro((Rectangle){ screenWidth/2, screenHeight/2 - 100, 10*l1, lineThick }, DrawRectanglePro((Rectangle){ screenWidth/2.0f, screenHeight/2.0f - 100, 10*l1, lineThick },
(Vector2){0, lineThick*0.5}, 90 - RAD2DEG*theta1, RAYWHITE); (Vector2){0, lineThick*0.5f}, 90 - RAD2DEG*theta1, RAYWHITE);
Vector2 endpoint1 = CalculatePendulumEndPoint(l1, theta1); Vector2 endpoint1 = CalculatePendulumEndPoint(l1, theta1);
DrawRectanglePro((Rectangle){ screenWidth/2 + endpoint1.x, screenHeight/2 - 100 + endpoint1.y, 10*l2, lineThick }, DrawRectanglePro((Rectangle){ screenWidth/2.0f + endpoint1.x, screenHeight/2.0f - 100 + endpoint1.y, 10*l2, lineThick },
(Vector2){0, lineThick*0.5}, 90 - RAD2DEG*theta2, RAYWHITE); (Vector2){0, lineThick*0.5f}, 90 - RAD2DEG*theta2, RAYWHITE);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -159,7 +159,7 @@ int main(void)
// Calculate pendulum end point // Calculate pendulum end point
static Vector2 CalculatePendulumEndPoint(float l, float theta) static Vector2 CalculatePendulumEndPoint(float l, float theta)
{ {
return (Vector2){ 10*l*sin(theta), 10*l*cos(theta) }; return (Vector2){ 10*l*sinf(theta), 10*l*cosf(theta) };
} }
// Calculate double pendulum end point // Calculate double pendulum end point

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@ -0,0 +1,106 @@
/*******************************************************************************************
*
* raylib [shapes] example - Draw a mouse trail (position history)
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.6
*
* Example contributed by [Balamurugan R] (@[Bala050814]]) and reviewed by [Ray] (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2024 [Balamurugan R] (@[Bala050814])
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
// Define the maximum number of positions to store in the trail
#define MAX_TRAIL_LENGTH 30
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - mouse trail");
// Array to store the history of mouse positions (our fixed-size queue)
Vector2 trailPositions[MAX_TRAIL_LENGTH] = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
Vector2 mousePosition = GetMousePosition();
// 1. Shift all existing positions backward by one slot in the array
// The last element (the oldest position) is dropped.
for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--)
{
trailPositions[i] = trailPositions[i - 1];
}
// 2. Store the new, current mouse position at the start of the array (Index 0)
trailPositions[0] = mousePosition;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
// Use BLACK for a darker background to make the colored trail pop
ClearBackground(BLACK);
// 3. Draw the trail by looping through the history array
for (int i = 0; i < MAX_TRAIL_LENGTH; i++)
{
// Ensure we skip drawing if the array hasn't been fully filled on startup
if (trailPositions[i].x != 0.0f || trailPositions[i].y != 0.0f)
{
// Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old)
float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH;
// Fade effect: oldest positions are more transparent
// Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio
Color trailColor = Fade(SKYBLUE, ratio * 0.5f + 0.5f);
// Size effect: oldest positions are smaller
float trailRadius = 15.0f * ratio;
DrawCircleV(trailPositions[i], trailRadius, trailColor);
}
}
// Draw a distinct white circle for the current mouse position (Index 0)
DrawCircleV(mousePosition, 15.0f, WHITE);
DrawText("Move the mouse to see the trail effect!",
10, screenHeight - 30, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// No resources loaded, nothing to unload.
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/*******************************************************************************************
*
* raylib [shapes] example - pie chart
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Gideon Serfontein (@GideonSerf) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Gideon Serfontein (@GideonSerf)
*
********************************************************************************************/
#include "raylib.h"
#include <math.h>
#include <stdio.h>
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - pie chart");
#define MAX_SLICES 10
int sliceCount = 7;
float donutInnerRadius = 25.0f;
float values[MAX_SLICES] = {300.0f, 100.0f, 450.0f, 350.0f, 600.0f, 380.0f, 750.0f}; //initial slice values
char labels[MAX_SLICES][32];
bool editingLabel[MAX_SLICES] = {false};
for (int i = 0; i < MAX_SLICES; i++)
snprintf(labels[i], 32, "Slice %i", i + 1);
bool showValues = true;
bool showPercentages = false;
bool showDonut = false;
int hoveredSlice = -1;
Rectangle scrollPanelBounds = {0};
Vector2 scrollContentOffset = {0};
Rectangle view = {0};
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
//UI layout parameters
const int panelWidth = 270;
const int panelMargin = 5;
// UI Panel top-left anchor
const Vector2 panelPos = {
(float)screenWidth - panelMargin - panelWidth,
(float)panelMargin
};
// UI Panel rectangle
const Rectangle panelRect = {
panelPos.x, panelPos.y,
(float)panelWidth,
(float)screenHeight - 2.0f*panelMargin
};
// Pie chart geometry
const Rectangle canvas = { 0, 0, panelPos.x, (float)screenHeight };
const Vector2 center = {canvas.width / 2.0f, canvas.height / 2.0f};
const float radius = 205.0f;
// Calculate total value for percentage calculations
float totalValue = 0.0f;
for (int i = 0; i < sliceCount; i++)
totalValue += values[i];
// Check for mouse hover over slices
hoveredSlice = -1; // Reset hovered slice
Vector2 mousePos = GetMousePosition();
if (CheckCollisionPointRec(mousePos, canvas)) // Only check if mouse is inside the canvas
{
float dx = mousePos.x - center.x;
float dy = mousePos.y - center.y;
float distance = sqrtf(dx * dx + dy * dy);
if (distance <= radius) // Inside the pie radius
{
float angle = atan2f(dy, dx) * RAD2DEG;
if (angle < 0)
angle += 360;
float currentAngle = 0.0f;
for (int i = 0; i < sliceCount; i++)
{
float sweep = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
if (angle >= currentAngle && angle < (currentAngle + sweep))
{
hoveredSlice = i;
break;
}
currentAngle += sweep;
}
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the pie chart on the canvas
//------------------------------------------------------------------------------
float startAngle = 0.0f;
for (int i = 0; i < sliceCount; i++)
{
float sweepAngle = (totalValue > 0) ? (values[i] / totalValue) * 360.0f : 0.0f;
float midAngle = startAngle + sweepAngle / 2.0f; // Middle angle for label positioning
Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
float currentRadius = radius;
// Make the hovered slice pop out by adding 5 pixels to its radius
if (i == hoveredSlice)
currentRadius += 5.0f;
// Draw the pie slice using raylib's DrawCircleSector function
DrawCircleSector(center, currentRadius, startAngle, startAngle + sweepAngle, 120, color);
// Draw the label for the current slice
if (values[i] > 0)
{
char labelText[64];
if (showValues && showPercentages)
snprintf(labelText, 64, "%.1f (%.0f%%)", values[i], (values[i] / totalValue) * 100.0f);
else if (showValues)
snprintf(labelText, 64, "%.1f", values[i]);
else if (showPercentages)
snprintf(labelText, 64, "%.0f%%", (values[i] / totalValue) * 100.0f);
else
labelText[0] = '\0';
Vector2 textSize = MeasureTextEx(GetFontDefault(), labelText, 18, 1);
float labelRadius = radius * 0.7f;
Vector2 labelPos = {
center.x + cosf(midAngle * DEG2RAD) * labelRadius - textSize.x / 2,
center.y + sinf(midAngle * DEG2RAD) * labelRadius - textSize.y / 2};
DrawText(labelText, (int)labelPos.x, (int)labelPos.y, 18, WHITE);
}
if(showDonut)
{
// Draw inner circle to create donut effect
DrawCircle(center.x, center.y, donutInnerRadius, RAYWHITE);
}
startAngle += sweepAngle;
}
//------------------------------------------------------------------------------
// UI control panel
//------------------------------------------------------------------------------
DrawRectangleRec(panelRect, Fade(LIGHTGRAY, 0.5f));
DrawRectangleLinesEx(panelRect, 1.0f, GRAY);
int currentY = (int)panelPos.y + 12; // Start a bit lower for margin
GuiSpinner((Rectangle){ panelPos.x + 95, (float)currentY, 125, 25 }, "Slices ", &sliceCount, 1, MAX_SLICES, false);
currentY += 40;
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Values", &showValues);
currentY += 30;
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Show Percentages", &showPercentages);
currentY += 30;
GuiCheckBox((Rectangle){ panelPos.x + 20, (float)currentY, 20, 20 }, "Make Donut", &showDonut);
currentY += 30;
if(showDonut)
{
GuiSliderBar((Rectangle){ panelPos.x + 80, (float)currentY, panelRect.width - 100, 30 },
"Inner Radius", NULL, &donutInnerRadius, 5.0f, radius - 10.0f);
currentY += 40;
}
GuiLine((Rectangle){ panelPos.x + 10, (float)currentY, panelRect.width - 20, 1 }, NULL);
currentY += 20;
// Scrollable area for slice editors
scrollPanelBounds = (Rectangle){ panelPos.x+panelMargin, (float)currentY, panelRect.width-panelMargin*2, panelRect.y + panelRect.height - currentY - panelMargin };
int contentHeight = sliceCount * 35;
GuiScrollPanel(scrollPanelBounds, NULL,
(Rectangle){ 0, 0, panelRect.width - 25, (float)contentHeight },
&scrollContentOffset, &view);
const float contentX = view.x + scrollContentOffset.x; // left of content
const float contentY = view.y + scrollContentOffset.y; // top of content
BeginScissorMode((int)view.x, (int)view.y, (int)view.width, (int)view.height);
for (int i = 0; i < sliceCount; i++)
{
const int rowY = (int)(contentY + 5 + i * 35);
// Color indicator
Color color = ColorFromHSV((float)i / sliceCount * 360.0f, 0.75f, 0.9f);
DrawRectangle((int)(contentX + 15), rowY + 5, 20, 20, color);
// Label textbox
if (GuiTextBox((Rectangle){contentX + 45, (float)rowY, 75, 30}, labels[i], 32, editingLabel[i]))
editingLabel[i] = !editingLabel[i];
GuiSliderBar((Rectangle){contentX + 130, (float)rowY, 110, 30},
NULL, NULL, &values[i], 0.0f, 1000.0f);
}
EndScissorMode();
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - shapes recursive tree * raylib [shapes] example - recursive tree
* *
* Example complexity rating: [] 3/4 * Example complexity rating: [] 3/4
* *
@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2018-2025 Jopestpe (@jopestpe) * Copyright (c) 2025 Jopestpe (@jopestpe)
* *
********************************************************************************************/ ********************************************************************************************/
@ -46,9 +46,9 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - recursive tree");
Vector2 start = { (screenWidth/2.0f) - 125.0f, screenHeight }; Vector2 start = { (screenWidth/2.0f) - 125.0f, (float)screenHeight };
float angle = 40.0f; float angle = 40.0f;
float thick = 1.0f; float thick = 1.0f;
float treeDepth = 10.0f; float treeDepth = 10.0f;
@ -66,7 +66,7 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
float theta = angle*DEG2RAD; float theta = angle*DEG2RAD;
int maxBranches = (int)(powf(2, (int)(treeDepth))); int maxBranches = (int)(powf(2, floorf(treeDepth)));
Branch branches[1024] = { 0 }; Branch branches[1024] = { 0 };
int count = 0; int count = 0;

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/*******************************************************************************************
*
* raylib [shapes] example - simple particles
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.6, last time updated with raylib 5.6
*
* Example contributed by Jordi Santonja (@JordSant)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Jordi Santonja (@JordSant)
*
********************************************************************************************/
#include "raylib.h"
#include <stdlib.h> // Required for: calloc(), free()
#include <math.h> // Required for: cosf(), sinf()
#define MAX_PARTICLES 3000 // Max number particles
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum ParticleType {
WATER = 0,
SMOKE,
FIRE
} ParticleType;
static const char particleTypeNames[3][10] = { "WATER", "SMOKE", "FIRE" };
typedef struct Particle {
ParticleType type; // Particle type (WATER, SMOKE, FIRE)
Vector2 position; // Particle position on screen
Vector2 velocity; // Particle current speed and direction
float radius; // Particle radius
Color color; // Particle color
float lifeTime; // Particle life time
bool alive; // Particle alive: inside screen and life time
} Particle;
typedef struct CircularBuffer {
int head; // Index for the next write
int tail; // Index for the next read
Particle *buffer; // Particle buffer array
} CircularBuffer;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void EmitParticle(CircularBuffer *circularBuffer, Vector2 emitterPosition, ParticleType type);
static Particle *AddToCircularBuffer(CircularBuffer *circularBuffer);
static void UpdateParticles(CircularBuffer *circularBuffer, int screenWidth, int screenHeight);
static void UpdateCircularBuffer(CircularBuffer *circularBuffer);
static void DrawParticles(CircularBuffer *circularBuffer);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - simple particles");
// Definition of particles
Particle *particles = (Particle*)RL_CALLOC(MAX_PARTICLES, sizeof(Particle)); // Particle array
CircularBuffer circularBuffer = { 0, 0, particles };
// Particle emitter parameters
int emissionRate = -2; // Negative: on average every -X frames. Positive: particles per frame
ParticleType currentType = WATER;
Vector2 emitterPosition = { screenWidth/2.0f, screenHeight/2.0f };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Emit new particles: when emissionRate is 1, emit every frame
if (emissionRate < 0)
{
if (rand()%(-emissionRate) == 0) EmitParticle(&circularBuffer, emitterPosition, currentType);
}
else
{
for (int i = 0; i <= emissionRate; ++i) EmitParticle(&circularBuffer, emitterPosition, currentType);
}
// Update the parameters of each particle
UpdateParticles(&circularBuffer, screenWidth, screenHeight);
// Remove dead particles from the circular buffer
UpdateCircularBuffer(&circularBuffer);
// Change Particle Emission Rate (UP/DOWN arrows)
if (IsKeyPressed(KEY_UP)) emissionRate++;
if (IsKeyPressed(KEY_DOWN)) emissionRate--;
// Change Particle Type (LEFT/RIGHT arrows)
if (IsKeyPressed(KEY_RIGHT)) (currentType == FIRE)? (currentType = WATER) : currentType++;
if (IsKeyPressed(KEY_LEFT)) (currentType == WATER)? (currentType = FIRE) : currentType--;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) emitterPosition = GetMousePosition();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Call the function with a loop to draw all particles
DrawParticles(&circularBuffer);
// Draw UI and Instructions
DrawRectangle(5, 5, 315, 75, Fade(SKYBLUE, 0.5f));
DrawRectangleLines(5, 5, 315, 75, BLUE);
DrawText("CONTROLS:", 15, 15, 10, BLACK);
DrawText("UP/DOWN: Change Particle Emission Rate", 15, 35, 10, BLACK);
DrawText("LEFT/RIGHT: Change Particle Type (Water, Smoke, Fire)", 15, 55, 10, BLACK);
if (emissionRate < 0) DrawText(TextFormat("Particles every %d frames | Type: %s", -emissionRate, particleTypeNames[currentType]), 15, 95, 10, DARKGRAY);
else DrawText(TextFormat("%d Particles per frame | Type: %s", emissionRate + 1, particleTypeNames[currentType]), 15, 95, 10, DARKGRAY);
DrawFPS(screenWidth - 80, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
RL_FREE(particles); // Free particles array data
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
static void EmitParticle(CircularBuffer *circularBuffer, Vector2 emitterPosition, ParticleType type)
{
Particle *newParticle = AddToCircularBuffer(circularBuffer);
// If buffer is full, newParticle is NULL
if (newParticle != NULL)
{
// Fill particle properties
newParticle->position = emitterPosition;
newParticle->alive = true;
newParticle->lifeTime = 0.0f;
newParticle->type = type;
float speed = (float)(rand()%10)/5.0f;
switch (type)
{
case WATER:
{
newParticle->radius = 5.0f;
newParticle->color = BLUE;
} break;
case SMOKE:
{
newParticle->radius = 7.0f;
newParticle->color = GRAY;
} break;
case FIRE:
{
newParticle->radius = 10.0f;
newParticle->color = YELLOW;
speed /= 10.0f;
} break;
default: break;
}
float direction = (float)(rand()%360);
newParticle->velocity = (Vector2){ speed*cosf(direction*DEG2RAD), speed*sinf(direction*DEG2RAD) };
}
}
static Particle *AddToCircularBuffer(CircularBuffer *circularBuffer)
{
Particle *particle = NULL;
// Check if buffer full
if (((circularBuffer->head + 1)%MAX_PARTICLES) != circularBuffer->tail)
{
// Add new particle to the head position and advance head
particle = &circularBuffer->buffer[circularBuffer->head];
circularBuffer->head = (circularBuffer->head + 1)%MAX_PARTICLES;
}
return particle;
}
static void UpdateParticles(CircularBuffer *circularBuffer, int screenWidth, int screenHeight)
{
for (int i = circularBuffer->tail; i != circularBuffer->head; i = (i + 1)%MAX_PARTICLES)
{
// Update particle life and positions
circularBuffer->buffer[i].lifeTime += 1.0f/60.0f; // 60 FPS -> 1/60 seconds per frame
switch (circularBuffer->buffer[i].type)
{
case WATER:
circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x;
circularBuffer->buffer[i].velocity.y += 0.2f; // Gravity
circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y;
break;
case SMOKE:
circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x;
circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards
circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y;
circularBuffer->buffer[i].radius += 0.5f; // Increment radius: smoke expands
circularBuffer->buffer[i].color.a -= 4; // Decrement alpha: smoke fades
if (circularBuffer->buffer[i].color.a < 4) // If alpha transparent, particle dies
circularBuffer->buffer[i].alive = false;
break;
case FIRE:
// Add a little horizontal oscillation to fire particles
circularBuffer->buffer[i].position.x += circularBuffer->buffer[i].velocity.x + cosf(circularBuffer->buffer[i].lifeTime*215.0f);
circularBuffer->buffer[i].velocity.y -= 0.05f; // Upwards
circularBuffer->buffer[i].position.y += circularBuffer->buffer[i].velocity.y;
circularBuffer->buffer[i].radius -= 0.15f; // Decrement radius: fire shrinks
circularBuffer->buffer[i].color.g -= 3; // Decrement green: fire turns reddish starting from yellow
if (circularBuffer->buffer[i].radius <= 0.02f) // If radius too small, particle dies
circularBuffer->buffer[i].alive = false;
break;
default: break;
}
// Disable particle when out of screen
Vector2 center = circularBuffer->buffer[i].position;
float radius = circularBuffer->buffer[i].radius;
if ((center.x < -radius) || (center.x > screenWidth + radius) ||
(center.y < -radius) || (center.y > screenHeight + radius))
circularBuffer->buffer[i].alive = false;
}
}
static void UpdateCircularBuffer(CircularBuffer *circularBuffer)
{
// Update circular buffer: advance tail over dead particles
while ((circularBuffer->tail != circularBuffer->head) &&
!circularBuffer->buffer[circularBuffer->tail].alive)
{
circularBuffer->tail = (circularBuffer->tail + 1)%MAX_PARTICLES;
}
}
static void DrawParticles(CircularBuffer *circularBuffer)
{
for (int i = circularBuffer->tail; i != circularBuffer->head; i = (i + 1)%MAX_PARTICLES)
{
if (circularBuffer->buffer[i].alive)
{
DrawCircleV(circularBuffer->buffer[i].position,
circularBuffer->buffer[i].radius,
circularBuffer->buffer[i].color);
}
}
}

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/*******************************************************************************************
*
* raylib [shapes] example - starfield
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 JP Mortiboys (@themushroompirates)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h" // Required for: Lerp()
#define STAR_COUNT 420
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield");
Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f);
// Speed at which we fly forward
float speed = 10.0f/9.0f;
// We're either drawing lines or circles
bool drawLines = true;
Vector3 stars[STAR_COUNT] = { 0 };
Vector2 starsScreenPos[STAR_COUNT] = { 0 };
// Setup the stars with a random position
for (int i = 0; i < STAR_COUNT; i++) {
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5);
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5);
stars[i].z = 1.0f;
}
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Change speed based on number keys
for (int i = 0; i <= 9; i++) {
if (IsKeyPressed(KEY_ZERO + i)) {
speed = 2.0f * (float)i / 9.0f;
}
}
// Toggle lines / points with space bar
if (IsKeyPressed(KEY_SPACE)) {
drawLines = !drawLines;
}
float dt = GetFrameTime();
for (int i = 0; i < STAR_COUNT; i++) {
// Update star's timer
stars[i].z -= dt * speed;
// Calculate the screen position
starsScreenPos[i] = (Vector2) {
screenWidth*.5f + stars[i].x / stars[i].z,
screenHeight*.5f + stars[i].y / stars[i].z,
};
// If the star is too old, or offscreen, it dies and we make a new random one
if (stars[i].z < 0.0f
|| starsScreenPos[i].x < 0 || starsScreenPos[i].y < 0.0f
|| starsScreenPos[i].x > screenWidth || starsScreenPos[i].y > screenHeight) {
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5);
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5);
stars[i].z = 1.0f;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(bgColor);
for (int i = 0; i < STAR_COUNT; i++) {
if (drawLines) {
// Get the time a little while ago for this star, but clamp it
float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f);
// If it's different enough from the current time, we proceed
if (t - stars[i].z > 1e-3) {
// Calculate the screen position of the old point
Vector2 startPos = (Vector2) {
screenWidth*.5f + stars[i].x / t,
screenHeight*.5f + stars[i].y / t,
};
// Draw a line connecting the old point to the current point
DrawLineV(startPos, starsScreenPos[i], RAYWHITE);
}
}
else {
// Make the radius grow as the star ages
float radius = Lerp(stars[i].z, 1.0f, 5.0f);
// Draw the circle
DrawCircleV(starsScreenPos[i], radius, RAYWHITE);
}
}
DrawFPS(10, 10);
DrawText(TextFormat("Current Speed: %.0f [Number keys to change]", 9.0f * speed / 2.0f), 10, 30, 20, RAYWHITE);
DrawText(TextFormat("Drawing %s [Space to change]", drawLines ? "Lines" : "Circles"), 10, 50, 20, RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2018-2025 Jopestpe (@jopestpe) * Copyright (c) 2025 Jopestpe (@jopestpe)
* *
********************************************************************************************/ ********************************************************************************************/

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@ -30,7 +30,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - vector angle"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - vector angle");
Vector2 v0 = { screenWidth/2, screenHeight/2 }; Vector2 v0 = { screenWidth/2.0f, screenHeight/2.0f };
Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
Vector2 v2 = { 0 }; // Updated with mouse position Vector2 v2 = { 0 }; // Updated with mouse position
@ -97,17 +97,17 @@ int main(void)
DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f));
} }
DrawText("v0", v0.x, v0.y, 10, DARKGRAY); DrawText("v0", (int)v0.x, (int)v0.y, 10, DARKGRAY);
// If the line from v0 to v1 would overlap the text, move it's position up 10 // If the line from v0 to v1 would overlap the text, move it's position up 10
if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", v1.x, v1.y-10.0f, 10, DARKGRAY); if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", (int)v1.x, (int)v1.y-10, 10, DARKGRAY);
if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", v1.x, v1.y, 10, DARKGRAY); if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", (int)v1.x, (int)v1.y, 10, DARKGRAY);
// If angle mode 1, use v1 to emphasize the horizontal line // If angle mode 1, use v1 to emphasize the horizontal line
if (angleMode == 1) DrawText("v1", v0.x + 40.0f, v0.y, 10, DARKGRAY); if (angleMode == 1) DrawText("v1", (int)v0.x + 40, (int)v0.y, 10, DARKGRAY);
// position adjusted by -10 so it isn't hidden by cursor // position adjusted by -10 so it isn't hidden by cursor
DrawText("v2", v2.x-10.0f, v2.y-10.0f, 10, DARKGRAY); DrawText("v2", (int)v2.x-10, (int)v2.y-10, 10, DARKGRAY);
DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY); DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY);
DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 70, 20, LIME); DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 70, 20, LIME);

View File

@ -86,7 +86,7 @@ int main(void)
DrawTextStyled(GetFontDefault(), text, (Vector2){ 100, 220 }, 40.0f, 2.0f, BLACK); DrawTextStyled(GetFontDefault(), text, (Vector2){ 100, 220 }, 40.0f, 2.0f, BLACK);
textSize = MeasureTextStyled(GetFontDefault(), text, 40.0f, 2.0f); textSize = MeasureTextStyled(GetFontDefault(), text, 40.0f, 2.0f);
DrawRectangleLines(100, 220, textSize.x, textSize.y, GREEN); DrawRectangleLines(100, 220, (int)textSize.x, (int)textSize.y, GREEN);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -154,7 +154,7 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float
// Parse following color // Parse following color
char colHexText[9] = { 0 }; char colHexText[9] = { 0 };
char *textPtr = &text[i]; // Color should start here, let's see... const char *textPtr = &text[i]; // Color should start here, let's see...
int colHexCount = 0; int colHexCount = 0;
while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']')) while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']'))
@ -186,7 +186,7 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float
else increaseX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); else increaseX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing);
// Draw background rectangle color (if required) // Draw background rectangle color (if required)
if (colBack.a > 0) DrawRectangle(position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2*backRecPadding, colBack); if (colBack.a > 0) DrawRectangleRec((Rectangle) { position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2 * backRecPadding }, colBack);
if ((codepoint != ' ') && (codepoint != '\t')) if ((codepoint != ' ') && (codepoint != '\t'))
{ {
@ -236,7 +236,7 @@ static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, fl
{ {
i += 2; // Skip "[c" or "[b" to start parsing color i += 2; // Skip "[c" or "[b" to start parsing color
char *textPtr = &text[i]; // Color should start here, let's see... const char *textPtr = &text[i]; // Color should start here, let's see...
int colHexCount = 0; int colHexCount = 0;
while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']')) while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']'))

View File

@ -144,9 +144,9 @@ int main(void)
// Draw font texture scaled to screen // Draw font texture scaled to screen
float atlasScale = 380.0f/font.texture.width; float atlasScale = 380.0f/font.texture.width;
DrawRectangle(400, 16, font.texture.width*atlasScale, font.texture.height*atlasScale, BLACK); DrawRectangleRec((Rectangle) { 400.0f, 16.0f, font.texture.width* atlasScale, font.texture.height* atlasScale }, BLACK);
DrawTexturePro(font.texture, (Rectangle){ 0, 0, font.texture.width, font.texture.height }, DrawTexturePro(font.texture, (Rectangle){ 0, 0, (float)font.texture.width, (float)font.texture.height },
(Rectangle){ 400, 16, font.texture.width*atlasScale, font.texture.height*atlasScale }, (Vector2){ 0, 0 }, 0.0f, WHITE); (Rectangle){ 400.0f, 16.0f, font.texture.width*atlasScale, font.texture.height*atlasScale }, (Vector2){ 0, 0 }, 0.0f, WHITE);
DrawRectangleLines(400, 16, 380, 380, RED); DrawRectangleLines(400, 16, 380, 380, RED);
DrawText(TextFormat("ATLAS SIZE: %ix%i px (x%02.2f)", font.texture.width, font.texture.height, atlasScale), 20, 380, 20, BLUE); DrawText(TextFormat("ATLAS SIZE: %ix%i px (x%02.2f)", font.texture.width, font.texture.height, atlasScale), 20, 380, 20, BLUE);

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@ -0,0 +1,130 @@
/*******************************************************************************************
*
* raylib [text] example - words alignment
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 JP Mortiboys (@themushroompirates)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h" // Required for: Lerp()
typedef enum TextAlignment {
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_TOP = 0,
TEXT_ALIGN_CENTRE = 1,
TEXT_ALIGN_MIDDLE = 1,
TEXT_ALIGN_RIGHT = 2,
TEXT_ALIGN_BOTTOM = 2
} TextAlignment;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - words alignment");
// Define the rectangle we will draw the text in
Rectangle textContainerRect = (Rectangle){ screenWidth/2-screenWidth/4, screenHeight/2-screenHeight/3, screenWidth/2, screenHeight*2/3 };
// Some text to display the current alignment
const char *textAlignNameH[] = { "Left", "Centre", "Right" };
const char *textAlignNameV[] = { "Top", "Middle", "Bottom" };
// Define the text we're going to draw in the rectangle
int wordIndex = 0;
int wordCount = 0;
char **words = TextSplit("raylib is a simple and easy-to-use library to enjoy videogames programming", ' ', &wordCount);
// Initialize the font size we're going to use
int fontSize = 40;
// And of course the font...
Font font = GetFontDefault();
// Intialize the alignment variables
TextAlignment hAlign = TEXT_ALIGN_CENTRE;
TextAlignment vAlign = TEXT_ALIGN_MIDDLE;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) {
hAlign = hAlign - 1;
if (hAlign < 0) hAlign = 0;
}
if (IsKeyPressed(KEY_RIGHT)) {
hAlign = hAlign + 1;
if (hAlign > 2) hAlign = 2;
}
if (IsKeyPressed(KEY_UP)) {
vAlign = vAlign - 1;
if (vAlign < 0) vAlign = 0;
}
if (IsKeyPressed(KEY_DOWN)) {
vAlign = vAlign + 1;
if (vAlign > 2) vAlign = 2;
}
// One word per second
wordIndex = (int)GetTime() % wordCount;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(DARKBLUE);
DrawText("Use Arrow Keys to change the text alignment", 20, 20, 20, LIGHTGRAY);
DrawText(TextFormat("Alignment: Horizontal = %s, Vertical = %s", textAlignNameH[hAlign], textAlignNameV[vAlign]), 20, 40, 20, LIGHTGRAY);
DrawRectangleRec(textContainerRect, BLUE);
// Get the size of the text to draw
Vector2 textSize = MeasureTextEx(font, words[wordIndex], fontSize, fontSize*.1f);
// Calculate the top-left text position based on the rectangle and alignment
Vector2 textPos = (Vector2) {
textContainerRect.x + Lerp(0.0f, textContainerRect.width - textSize.x, ((float)hAlign) * 0.5f),
textContainerRect.y + Lerp(0.0f, textContainerRect.height - textSize.y, ((float)vAlign) * 0.5f)
};
// Draw the text
DrawTextEx(font, words[wordIndex], textPos, fontSize, fontSize*.1f, RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -61,13 +61,13 @@ int main(void)
UnloadImage(imageBlue); UnloadImage(imageBlue);
UnloadImage(backgroundImage); UnloadImage(backgroundImage);
Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height}; Rectangle fudesumiRec = {0, 0, (float)fudesumiImage.width, (float)fudesumiImage.height};
Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f}; Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f};
Rectangle redPos = { 410, 10, fudesumiPos.width/2, fudesumiPos.height/2 }; Rectangle redPos = { 410, 10, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
Rectangle greenPos = { 600, 10, fudesumiPos.width/2, fudesumiPos.height/2 }; Rectangle greenPos = { 600, 10, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
Rectangle bluePos = { 410, 230, fudesumiPos.width/2, fudesumiPos.height/2 }; Rectangle bluePos = { 410, 230, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
Rectangle alphaPos = { 600, 230, fudesumiPos.width/2, fudesumiPos.height/2 }; Rectangle alphaPos = { 600, 230, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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View File

@ -51,7 +51,7 @@
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@ -347,7 +347,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_undo_redo", "examples\
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_clipboard_text", "examples\core_clipboard_text.vcxproj", "{124935CC-73BB-489E-92E8-4F922A85DB5D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_clock_of_clocks", "examples\shapes_clock_of_clocks.vcxproj", "{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_mouse_trail", "examples\shapes_mouse_trail.vcxproj", "{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_starfield", "examples\shapes_starfield.vcxproj", "{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}"
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{124935CC-73BB-489E-92E8-4F922A85DB5D}.Debug|x64.Build.0 = Debug|x64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Debug|x86.ActiveCfg = Debug|Win32
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Debug|x86.Build.0 = Debug|Win32
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release.DLL|x64.Build.0 = Release.DLL|x64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release|ARM64.ActiveCfg = Release|ARM64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release|ARM64.Build.0 = Release|ARM64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release|x64.ActiveCfg = Release|x64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release|x64.Build.0 = Release|x64
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release|x86.ActiveCfg = Release|Win32
{124935CC-73BB-489E-92E8-4F922A85DB5D}.Release|x86.Build.0 = Release|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug|ARM64.Build.0 = Debug|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug|x64.ActiveCfg = Debug|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug|x64.Build.0 = Debug|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug|x86.ActiveCfg = Debug|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Debug|x86.Build.0 = Debug|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release.DLL|x64.Build.0 = Release.DLL|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release|ARM64.ActiveCfg = Release|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release|ARM64.Build.0 = Release|ARM64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release|x64.ActiveCfg = Release|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release|x64.Build.0 = Release|x64
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release|x86.ActiveCfg = Release|Win32
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F}.Release|x86.Build.0 = Release|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug|ARM64.ActiveCfg = Debug|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug|ARM64.Build.0 = Debug|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug|x64.ActiveCfg = Debug|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug|x64.Build.0 = Debug|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug|x86.ActiveCfg = Debug|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Debug|x86.Build.0 = Debug|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release.DLL|x64.Build.0 = Release.DLL|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release|ARM64.ActiveCfg = Release|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release|ARM64.Build.0 = Release|ARM64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release|x64.ActiveCfg = Release|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release|x64.Build.0 = Release|x64
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release|x86.ActiveCfg = Release|Win32
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2}.Release|x86.Build.0 = Release|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug|ARM64.ActiveCfg = Debug|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug|ARM64.Build.0 = Debug|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug|x64.ActiveCfg = Debug|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug|x64.Build.0 = Debug|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug|x86.ActiveCfg = Debug|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Debug|x86.Build.0 = Debug|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release.DLL|x64.Build.0 = Release.DLL|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|ARM64.ActiveCfg = Release|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|ARM64.Build.0 = Release|ARM64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x64.ActiveCfg = Release|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x64.Build.0 = Release|x64
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x86.ActiveCfg = Release|Win32
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91}.Release|x86.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -4752,7 +4960,7 @@ Global
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
@ -4760,17 +4968,26 @@ Global
{D496308F-3C3C-40B3-A3ED-EA327D244B3E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {D496308F-3C3C-40B3-A3ED-EA327D244B3E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021} {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021} {9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {278D8859-20B1-428F-8448-064F46E1F021}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} {8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {A4662163-83E7-4309-8CAA-B0BF13655FE6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {5F4B766F-DD52-4B53-B6C3-BC7611E17F20} = {278D8859-20B1-428F-8448-064F46E1F021}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {FF5F9EE9-29C5-40EE-BBCF-AE51B001FEC3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} {A9C422E7-0F03-4DBC-AC93-5C3EF4942DEC} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} {0C442799-B09C-4CD1-9538-711B6E85E9BF} = {278D8859-20B1-428F-8448-064F46E1F021}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021} {DFB40A10-F8B7-412A-BCC3-5EE49294D816} = {278D8859-20B1-428F-8448-064F46E1F021}
{BB58A5FB-1A35-4471-86D0-A5189EC541B3} = {278D8859-20B1-428F-8448-064F46E1F021}
{61997220-5383-4AE5-ABD4-5F45AE1B0F2A} = {278D8859-20B1-428F-8448-064F46E1F021}
{7467E9AE-844F-444D-8A3F-17397544BA21} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{497FDF54-9762-4048-A833-61CC3980A0FB} = {278D8859-20B1-428F-8448-064F46E1F021}
{29B00F47-BE91-4A1F-B87D-B1302F038316} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{124935CC-73BB-489E-92E8-4F922A85DB5D} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F} = {278D8859-20B1-428F-8448-064F46E1F021}
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2} = {278D8859-20B1-428F-8448-064F46E1F021}
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91} = {278D8859-20B1-428F-8448-064F46E1F021}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -519,7 +519,7 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH) LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
ifneq ($(CC), tcc) ifneq ($(CC), tcc)
LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
@ -536,7 +536,6 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
endif endif
endif endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
LDFLAGS += -L$(SDL_LIBRARY_PATH) LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))

4
src/external/RGFW.h vendored
View File

@ -7727,8 +7727,8 @@ RGFW_bool RGFW_monitor_requestMode(RGFW_monitor mon, RGFW_monitorMode mode, RGFW
dm.dmBitsPerPel = (DWORD)(mode.red + mode.green + mode.blue); dm.dmBitsPerPel = (DWORD)(mode.red + mode.green + mode.blue);
} }
if (ChangeDisplaySettingsEx(dd.DeviceName, &dm, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL) { if (ChangeDisplaySettingsExA((LPCSTR)dd.DeviceName, (DEVMODE *)&dm, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL) {
if (ChangeDisplaySettingsEx(dd.DeviceName, &dm, NULL, CDS_UPDATEREGISTRY, NULL) == DISP_CHANGE_SUCCESSFUL) if (ChangeDisplaySettingsExA((LPCSTR)dd.DeviceName, (DEVMODE *)&dm, NULL, CDS_UPDATEREGISTRY, NULL) == DISP_CHANGE_SUCCESSFUL)
return RGFW_TRUE; return RGFW_TRUE;
return RGFW_FALSE; return RGFW_FALSE;
} else return RGFW_FALSE; } else return RGFW_FALSE;

View File

@ -359,7 +359,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
window->context.source = ctxconfig->source; window->context.source = ctxconfig->source;
window->context.client = GLFW_OPENGL_API; window->context.client = GLFW_OPENGL_API;
previous = _glfwPlatformGetTls(&_glfw.contextSlot); previous = (_GLFWwindow *)_glfwPlatformGetTls(&_glfw.contextSlot);
glfwMakeContextCurrent((GLFWwindow*) window); glfwMakeContextCurrent((GLFWwindow*) window);
if (_glfwPlatformGetTls(&_glfw.contextSlot) != window) if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
return GLFW_FALSE; return GLFW_FALSE;
@ -615,12 +615,12 @@ GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow *) handle;
_GLFWwindow* previous; _GLFWwindow* previous;
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
previous = _glfwPlatformGetTls(&_glfw.contextSlot); previous = (_GLFWwindow *)_glfwPlatformGetTls(&_glfw.contextSlot);
if (window && window->context.client == GLFW_NO_API) if (window && window->context.client == GLFW_NO_API)
{ {
@ -642,12 +642,12 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
GLFWAPI GLFWwindow* glfwGetCurrentContext(void) GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetTls(&_glfw.contextSlot); return (GLFWwindow *)_glfwPlatformGetTls(&_glfw.contextSlot);
} }
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow *) handle;
assert(window != NULL); assert(window != NULL);
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
@ -668,7 +668,7 @@ GLFWAPI void glfwSwapInterval(int interval)
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
window = _glfwPlatformGetTls(&_glfw.contextSlot); window = (_GLFWwindow *)_glfwPlatformGetTls(&_glfw.contextSlot);
if (!window) if (!window)
{ {
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
@ -686,7 +686,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
window = _glfwPlatformGetTls(&_glfw.contextSlot); window = (_GLFWwindow *)_glfwPlatformGetTls(&_glfw.contextSlot);
if (!window) if (!window)
{ {
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
@ -752,7 +752,7 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
window = _glfwPlatformGetTls(&_glfw.contextSlot); window = (_GLFWwindow *)_glfwPlatformGetTls(&_glfw.contextSlot);
if (!window) if (!window)
{ {
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
@ -762,4 +762,3 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
return window->context.getProcAddress(procname); return window->context.getProcAddress(procname);
} }

View File

@ -118,10 +118,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
return GLFW_FALSE; return GLFW_FALSE;
} }
nativeConfigs = _glfw_calloc(nativeCount, sizeof(EGLConfig)); nativeConfigs = (EGLConfig *)_glfw_calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); usableConfigs = (_GLFWfbconfig *)_glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0; usableCount = 0;
for (i = 0; i < nativeCount; i++) for (i = 0; i < nativeCount; i++)
@ -308,7 +308,7 @@ static int extensionSupportedEGL(const char* extension)
static GLFWglproc getProcAddressEGL(const char* procname) static GLFWglproc getProcAddressEGL(const char* procname)
{ {
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); _GLFWwindow* window = (_GLFWwindow *)_glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL); assert(window != NULL);
if (window->context.egl.client) if (window->context.egl.client)
@ -883,7 +883,7 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow *) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
if (window->context.source != GLFW_EGL_CONTEXT_API) if (window->context.source != GLFW_EGL_CONTEXT_API)
@ -897,7 +897,7 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow *) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
if (window->context.source != GLFW_EGL_CONTEXT_API) if (window->context.source != GLFW_EGL_CONTEXT_API)
@ -908,4 +908,3 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
return window->context.egl.surface; return window->context.egl.surface;
} }

View File

@ -1148,7 +1148,7 @@ static bool jar_mod_load( jar_mod_context_t * modctx, void * mod_data, int mod_d
{ {
// 15 Samples modules support // 15 Samples modules support
// Shift the whole datas to make it look likes a standard 4 channels mod. // Shift the whole datas to make it look likes a standard 4 channels mod.
memcopy(&(modctx->song.signature), "M.K.", 4); memcopy(&(modctx->song.signature), (void *)"M.K.", 4);
memcopy(&(modctx->song.length), &(modctx->song.samples[15]), 130); memcopy(&(modctx->song.length), &(modctx->song.samples[15]), 130);
memclear(&(modctx->song.samples[15]), 0, 480); memclear(&(modctx->song.samples[15]), 0, 480);
modmemory += 600; modmemory += 600;
@ -1535,13 +1535,13 @@ mulong jar_mod_load_file(jar_mod_context_t * modctx, const char* filename)
if(fsize && fsize < 32*1024*1024) if(fsize && fsize < 32*1024*1024)
{ {
modctx->modfile = JARMOD_MALLOC(fsize); modctx->modfile = (muchar *) JARMOD_MALLOC(fsize);
modctx->modfilesize = fsize; modctx->modfilesize = fsize;
memset(modctx->modfile, 0, fsize); memset(modctx->modfile, 0, fsize);
fread(modctx->modfile, fsize, 1, f); fread(modctx->modfile, fsize, 1, f);
fclose(f); fclose(f);
if(!jar_mod_load(modctx, (void*)modctx->modfile, fsize)) fsize = 0; if(!jar_mod_load(modctx, (void *)modctx->modfile, fsize)) fsize = 0;
} else fsize = 0; } else fsize = 0;
} }
return fsize; return fsize;

38
src/external/jar_xm.h vendored
View File

@ -123,7 +123,7 @@ void jar_xm_generate_samples(jar_xm_context_t* ctx, float* output, size_t numsam
// * @param output buffer of 2*numsamples elements (A left and right value for each sample) // * @param output buffer of 2*numsamples elements (A left and right value for each sample)
// * @param numsamples number of samples to generate // * @param numsamples number of samples to generate
void jar_xm_generate_samples_16bit(jar_xm_context_t* ctx, short* output, size_t numsamples) { void jar_xm_generate_samples_16bit(jar_xm_context_t* ctx, short* output, size_t numsamples) {
float* musicBuffer = JARXM_MALLOC((2*numsamples)*sizeof(float)); float* musicBuffer = (float *)JARXM_MALLOC((2*numsamples)*sizeof(float));
jar_xm_generate_samples(ctx, musicBuffer, numsamples); jar_xm_generate_samples(ctx, musicBuffer, numsamples);
if(output){ if(output){
@ -136,7 +136,7 @@ void jar_xm_generate_samples_16bit(jar_xm_context_t* ctx, short* output, size_t
// * @param output buffer of 2*numsamples elements (A left and right value for each sample) // * @param output buffer of 2*numsamples elements (A left and right value for each sample)
// * @param numsamples number of samples to generate // * @param numsamples number of samples to generate
void jar_xm_generate_samples_8bit(jar_xm_context_t* ctx, char* output, size_t numsamples) { void jar_xm_generate_samples_8bit(jar_xm_context_t* ctx, char* output, size_t numsamples) {
float* musicBuffer = JARXM_MALLOC((2*numsamples)*sizeof(float)); float* musicBuffer = (float *)JARXM_MALLOC((2*numsamples)*sizeof(float));
jar_xm_generate_samples(ctx, musicBuffer, numsamples); jar_xm_generate_samples(ctx, musicBuffer, numsamples);
if(output){ if(output){
@ -543,7 +543,7 @@ int jar_xm_create_context_safe(jar_xm_context_t** ctxp, const char* moddata, siz
#endif #endif
bytes_needed = jar_xm_get_memory_needed_for_context(moddata, moddata_length); bytes_needed = jar_xm_get_memory_needed_for_context(moddata, moddata_length);
mempool = JARXM_MALLOC(bytes_needed); mempool = (char *)JARXM_MALLOC(bytes_needed);
if(mempool == NULL && bytes_needed > 0) { /* JARXM_MALLOC() failed, trouble ahead */ if(mempool == NULL && bytes_needed > 0) { /* JARXM_MALLOC() failed, trouble ahead */
DEBUG("call to JARXM_MALLOC() failed, returned %p", (void*)mempool); DEBUG("call to JARXM_MALLOC() failed, returned %p", (void*)mempool);
return 2; return 2;
@ -558,11 +558,11 @@ int jar_xm_create_context_safe(jar_xm_context_t** ctxp, const char* moddata, siz
ctx->rate = rate; ctx->rate = rate;
mempool = jar_xm_load_module(ctx, moddata, moddata_length, mempool); mempool = jar_xm_load_module(ctx, moddata, moddata_length, mempool);
mempool = ALIGN_PTR(mempool, 16); mempool = (char *)ALIGN_PTR(mempool, 16);
ctx->channels = (jar_xm_channel_context_t*)mempool; ctx->channels = (jar_xm_channel_context_t*)mempool;
mempool += ctx->module.num_channels * sizeof(jar_xm_channel_context_t); mempool += ctx->module.num_channels * sizeof(jar_xm_channel_context_t);
mempool = ALIGN_PTR(mempool, 16); mempool = (char *)ALIGN_PTR(mempool, 16);
ctx->default_global_volume = 1.f; ctx->default_global_volume = 1.f;
ctx->global_volume = ctx->default_global_volume; ctx->global_volume = ctx->default_global_volume;
@ -583,7 +583,7 @@ int jar_xm_create_context_safe(jar_xm_context_t** ctxp, const char* moddata, siz
ch->actual_panning = .5f; ch->actual_panning = .5f;
} }
mempool = ALIGN_PTR(mempool, 16); mempool = (char *)ALIGN_PTR(mempool, 16);
ctx->row_loop_count = (uint8_t *)mempool; ctx->row_loop_count = (uint8_t *)mempool;
mempool += MAX_NUM_ROWS * sizeof(uint8_t); mempool += MAX_NUM_ROWS * sizeof(uint8_t);
@ -681,14 +681,14 @@ uint64_t jar_xm_get_latest_trigger_of_channel(jar_xm_context_t *ctx, uint16_t ch
//* Bound reader macros. //* Bound reader macros.
//* If we attempt to read the buffer out-of-bounds, pretend that the buffer is infinitely padded with zeroes. //* If we attempt to read the buffer out-of-bounds, pretend that the buffer is infinitely padded with zeroes.
#define READ_U8(offset) (((offset) < moddata_length) ? (*(uint8_t*)(moddata + (offset))) : 0) #define READ_U8(offset) (((offset) < moddata_length) ? (*(uint8_t *)(moddata + (offset))) : 0)
#define READ_U16(offset) ((uint16_t)READ_U8(offset) | ((uint16_t)READ_U8((offset) + 1) << 8)) #define READ_U16(offset) ((uint16_t)READ_U8(offset) | ((uint16_t)READ_U8((offset) + 1) << 8))
#define READ_U32(offset) ((uint32_t)READ_U16(offset) | ((uint32_t)READ_U16((offset) + 2) << 16)) #define READ_U32(offset) ((uint32_t)READ_U16(offset) | ((uint32_t)READ_U16((offset) + 2) << 16))
#define READ_MEMCPY(ptr, offset, length) memcpy_pad(ptr, length, moddata, moddata_length, offset) #define READ_MEMCPY(ptr, offset, length) memcpy_pad(ptr, length, moddata, moddata_length, offset)
static void memcpy_pad(void *dst, size_t dst_len, const void *src, size_t src_len, size_t offset) { static void memcpy_pad(void *dst, size_t dst_len, const void *src, size_t src_len, size_t offset) {
uint8_t *dst_c = dst; uint8_t *dst_c = (uint8_t *)dst;
const uint8_t *src_c = src; const uint8_t *src_c = (uint8_t *)src;
/* how many bytes can be copied without overrunning `src` */ /* how many bytes can be copied without overrunning `src` */
size_t copy_bytes = (src_len >= offset) ? (src_len - offset) : 0; size_t copy_bytes = (src_len >= offset) ? (src_len - offset) : 0;
@ -808,10 +808,10 @@ char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t modd
mod->linear_interpolation = 1; // Linear interpolation can be set after loading mod->linear_interpolation = 1; // Linear interpolation can be set after loading
mod->ramping = 1; // ramping can be set after loading mod->ramping = 1; // ramping can be set after loading
mempool += mod->num_patterns * sizeof(jar_xm_pattern_t); mempool += mod->num_patterns * sizeof(jar_xm_pattern_t);
mempool = ALIGN_PTR(mempool, 16); mempool = (char *)ALIGN_PTR(mempool, 16);
mod->instruments = (jar_xm_instrument_t*)mempool; mod->instruments = (jar_xm_instrument_t*)mempool;
mempool += mod->num_instruments * sizeof(jar_xm_instrument_t); mempool += mod->num_instruments * sizeof(jar_xm_instrument_t);
mempool = ALIGN_PTR(mempool, 16); mempool = (char *)ALIGN_PTR(mempool, 16);
uint16_t flags = READ_U32(offset + 14); uint16_t flags = READ_U32(offset + 14);
mod->frequency_type = (flags & (1 << 0)) ? jar_xm_LINEAR_FREQUENCIES : jar_xm_AMIGA_FREQUENCIES; mod->frequency_type = (flags & (1 << 0)) ? jar_xm_LINEAR_FREQUENCIES : jar_xm_AMIGA_FREQUENCIES;
ctx->default_tempo = READ_U16(offset + 16); ctx->default_tempo = READ_U16(offset + 16);
@ -884,7 +884,7 @@ char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t modd
offset += packed_patterndata_size; offset += packed_patterndata_size;
} }
mempool = ALIGN_PTR(mempool, 16); mempool = (char *)ALIGN_PTR(mempool, 16);
/* Read instruments */ /* Read instruments */
for(uint16_t i = 0; i < ctx->module.num_instruments; ++i) { for(uint16_t i = 0; i < ctx->module.num_instruments; ++i) {
@ -928,11 +928,11 @@ char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t modd
instr->panning_envelope.enabled = flags & (1 << 0); instr->panning_envelope.enabled = flags & (1 << 0);
instr->panning_envelope.sustain_enabled = flags & (1 << 1); instr->panning_envelope.sustain_enabled = flags & (1 << 1);
instr->panning_envelope.loop_enabled = flags & (1 << 2); instr->panning_envelope.loop_enabled = flags & (1 << 2);
instr->vibrato_type = READ_U8(offset + 235); instr->vibrato_type = (jar_xm_waveform_type_t)READ_U8(offset + 235);
if(instr->vibrato_type == 2) { if(instr->vibrato_type == 2) {
instr->vibrato_type = 1; instr->vibrato_type = (jar_xm_waveform_type_t)1;
} else if(instr->vibrato_type == 1) { } else if(instr->vibrato_type == 1) {
instr->vibrato_type = 2; instr->vibrato_type = (jar_xm_waveform_type_t)2;
} }
instr->vibrato_sweep = READ_U8(offset + 236); instr->vibrato_sweep = READ_U8(offset + 236);
instr->vibrato_depth = READ_U8(offset + 237); instr->vibrato_depth = READ_U8(offset + 237);
@ -976,7 +976,7 @@ char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t modd
sample->panning = (float)READ_U8(offset + 15) / 255.f; sample->panning = (float)READ_U8(offset + 15) / 255.f;
sample->relative_note = (int8_t)READ_U8(offset + 16); sample->relative_note = (int8_t)READ_U8(offset + 16);
READ_MEMCPY(sample->name, 18, SAMPLE_NAME_LENGTH); READ_MEMCPY(sample->name, 18, SAMPLE_NAME_LENGTH);
sample->data = (float*)mempool; sample->data = (float *)mempool;
if(sample->bits == 16) { if(sample->bits == 16) {
/* 16 bit sample */ /* 16 bit sample */
mempool += sample->length * (sizeof(float) >> 1); mempool += sample->length * (sizeof(float) >> 1);
@ -1475,7 +1475,7 @@ static void jar_xm_handle_note_and_instrument(jar_xm_context_t* ctx, jar_xm_chan
jar_xm_pitch_slide(ctx, ch, ch->fine_portamento_down_param); jar_xm_pitch_slide(ctx, ch, ch->fine_portamento_down_param);
break; break;
case 4: /* E4y: Set vibrato control */ case 4: /* E4y: Set vibrato control */
ch->vibrato_waveform = s->effect_param & 3; ch->vibrato_waveform = (jar_xm_waveform_type_t)(s->effect_param & 3);
ch->vibrato_waveform_retrigger = !((s->effect_param >> 2) & 1); ch->vibrato_waveform_retrigger = !((s->effect_param >> 2) & 1);
break; break;
case 5: /* E5y: Set finetune */ case 5: /* E5y: Set finetune */
@ -1502,7 +1502,7 @@ static void jar_xm_handle_note_and_instrument(jar_xm_context_t* ctx, jar_xm_chan
} }
break; break;
case 7: /* E7y: Set tremolo control */ case 7: /* E7y: Set tremolo control */
ch->tremolo_waveform = s->effect_param & 3; ch->tremolo_waveform = (jar_xm_waveform_type_t)(s->effect_param & 3);
ch->tremolo_waveform_retrigger = !((s->effect_param >> 2) & 1); ch->tremolo_waveform_retrigger = !((s->effect_param >> 2) & 1);
break; break;
case 0xA: /* EAy: Fine volume slide up */ case 0xA: /* EAy: Fine volume slide up */
@ -2223,7 +2223,7 @@ int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const
return 4; return 4;
} }
char* data = JARXM_MALLOC(size + 1); char* data = (char *)JARXM_MALLOC(size + 1);
if(!data || fread(data, 1, size, xmf) < size) { if(!data || fread(data, 1, size, xmf) < size) {
fclose(xmf); fclose(xmf);
DEBUG_ERR(data ? "fread() failed" : "JARXM_MALLOC() failed"); DEBUG_ERR(data ? "fread() failed" : "JARXM_MALLOC() failed");

6
src/external/qoa.h vendored
View File

@ -500,7 +500,7 @@ void *qoa_encode(const short *sample_data, qoa_desc *qoa, unsigned int *out_len)
num_frames * QOA_LMS_LEN * 4 * qoa->channels + /* 4 * 4 bytes lms state per channel */ num_frames * QOA_LMS_LEN * 4 * qoa->channels + /* 4 * 4 bytes lms state per channel */
num_slices * 8 * qoa->channels; /* 8 byte slices */ num_slices * 8 * qoa->channels; /* 8 byte slices */
unsigned char *bytes = QOA_MALLOC(encoded_size); unsigned char *bytes = (unsigned char *)QOA_MALLOC(encoded_size);
for (unsigned int c = 0; c < qoa->channels; c++) { for (unsigned int c = 0; c < qoa->channels; c++) {
/* Set the initial LMS weights to {0, 0, -1, 2}. This helps with the /* Set the initial LMS weights to {0, 0, -1, 2}. This helps with the
@ -657,7 +657,7 @@ short *qoa_decode(const unsigned char *bytes, int size, qoa_desc *qoa) {
/* Calculate the required size of the sample buffer and allocate */ /* Calculate the required size of the sample buffer and allocate */
int total_samples = qoa->samples * qoa->channels; int total_samples = qoa->samples * qoa->channels;
short *sample_data = QOA_MALLOC(total_samples * sizeof(short)); short *sample_data = (short *)QOA_MALLOC(total_samples * sizeof(short));
unsigned int sample_index = 0; unsigned int sample_index = 0;
unsigned int frame_len; unsigned int frame_len;
@ -733,7 +733,7 @@ void *qoa_read(const char *filename, qoa_desc *qoa) {
bytes_read = fread(data, 1, size, f); bytes_read = fread(data, 1, size, f);
fclose(f); fclose(f);
sample_data = qoa_decode(data, bytes_read, qoa); sample_data = qoa_decode((const unsigned char *)data, bytes_read, qoa);
QOA_FREE(data); QOA_FREE(data);
return sample_data; return sample_data;
} }

View File

@ -104,7 +104,7 @@ qoaplay_desc *qoaplay_open(const char *path)
// + a buffer to hold one frame of encoded data // + a buffer to hold one frame of encoded data
unsigned int buffer_size = qoa_max_frame_size(&qoa); unsigned int buffer_size = qoa_max_frame_size(&qoa);
unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2; unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2;
qoaplay_desc *qoa_ctx = QOA_MALLOC(sizeof(qoaplay_desc) + buffer_size + sample_data_size); qoaplay_desc *qoa_ctx = (qoaplay_desc *)QOA_MALLOC(sizeof(qoaplay_desc) + buffer_size + sample_data_size);
memset(qoa_ctx, 0, sizeof(qoaplay_desc)); memset(qoa_ctx, 0, sizeof(qoaplay_desc));
qoa_ctx->file = file; qoa_ctx->file = file;
@ -136,7 +136,7 @@ qoaplay_desc *qoaplay_open_memory(const unsigned char *data, int data_size)
// + the sample data for one frame // + the sample data for one frame
// + a buffer to hold one frame of encoded data // + a buffer to hold one frame of encoded data
unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2; unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2;
qoaplay_desc *qoa_ctx = QOA_MALLOC(sizeof(qoaplay_desc) + sample_data_size + data_size); qoaplay_desc *qoa_ctx = (qoaplay_desc *)QOA_MALLOC(sizeof(qoaplay_desc) + sample_data_size + data_size);
memset(qoa_ctx, 0, sizeof(qoaplay_desc)); memset(qoa_ctx, 0, sizeof(qoaplay_desc));
qoa_ctx->file = NULL; qoa_ctx->file = NULL;

View File

@ -454,7 +454,7 @@ static void parseFloat3(float *x, float *y, float *z, const char **token) {
} }
static unsigned int my_strnlen(const char *s, unsigned int n) { static unsigned int my_strnlen(const char *s, unsigned int n) {
const char *p = memchr(s, 0, n); const char *p = (const char *)memchr(s, 0, n);
return p ? (unsigned int)(p - s) : n; return p ? (unsigned int)(p - s) : n;
} }

View File

@ -165,7 +165,7 @@ void Vox_FreeArrays(VoxArray3D* voxarray);
static void initArrayUShort(ArrayUShort* a, int initialSize) static void initArrayUShort(ArrayUShort* a, int initialSize)
{ {
a->array = VOX_MALLOC(initialSize * sizeof(unsigned short)); a->array = (unsigned short *)VOX_MALLOC(initialSize * sizeof(unsigned short));
a->used = 0; a->used = 0;
a->size = initialSize; a->size = initialSize;
} }
@ -175,7 +175,7 @@ static void insertArrayUShort(ArrayUShort* a, unsigned short element)
if (a->used == a->size) if (a->used == a->size)
{ {
a->size *= 2; a->size *= 2;
a->array = VOX_REALLOC(a->array, a->size * sizeof(unsigned short)); a->array = (unsigned short *)VOX_REALLOC(a->array, a->size * sizeof(unsigned short));
} }
a->array[a->used++] = element; a->array[a->used++] = element;
} }
@ -194,7 +194,7 @@ static void freeArrayUShort(ArrayUShort* a)
static void initArrayVector3(ArrayVector3* a, int initialSize) static void initArrayVector3(ArrayVector3* a, int initialSize)
{ {
a->array = VOX_MALLOC(initialSize * sizeof(VoxVector3)); a->array = (VoxVector3 *)VOX_MALLOC(initialSize * sizeof(VoxVector3));
a->used = 0; a->used = 0;
a->size = initialSize; a->size = initialSize;
} }
@ -204,7 +204,7 @@ static void insertArrayVector3(ArrayVector3* a, VoxVector3 element)
if (a->used == a->size) if (a->used == a->size)
{ {
a->size *= 2; a->size *= 2;
a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxVector3)); a->array = (VoxVector3 *)VOX_REALLOC(a->array, a->size * sizeof(VoxVector3));
} }
a->array[a->used++] = element; a->array[a->used++] = element;
} }
@ -222,7 +222,7 @@ static void freeArrayVector3(ArrayVector3* a)
static void initArrayColor(ArrayColor* a, int initialSize) static void initArrayColor(ArrayColor* a, int initialSize)
{ {
a->array = VOX_MALLOC(initialSize * sizeof(VoxColor)); a->array = (VoxColor *)VOX_MALLOC(initialSize * sizeof(VoxColor));
a->used = 0; a->used = 0;
a->size = initialSize; a->size = initialSize;
} }
@ -232,7 +232,7 @@ static void insertArrayColor(ArrayColor* a, VoxColor element)
if (a->used == a->size) if (a->used == a->size)
{ {
a->size *= 2; a->size *= 2;
a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxColor)); a->array = (VoxColor *)VOX_REALLOC(a->array, a->size * sizeof(VoxColor));
} }
a->array[a->used++] = element; a->array[a->used++] = element;
} }
@ -327,7 +327,7 @@ static void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz)
// Alloc chunks array // Alloc chunks array
int size = sizeof(CubeChunk3D) * chx * chy * chz; int size = sizeof(CubeChunk3D) * chx * chy * chz;
pvoxarray->m_arrayChunks = VOX_MALLOC(size); pvoxarray->m_arrayChunks = (CubeChunk3D *)VOX_MALLOC(size);
pvoxarray->arrayChunksSize = size; pvoxarray->arrayChunksSize = size;
// Init chunks array // Init chunks array
@ -366,7 +366,7 @@ static void Vox_SetVoxel(VoxArray3D* pvoxarray, int x, int y, int z, unsigned ch
if (chunk->m_array == 0) if (chunk->m_array == 0)
{ {
int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE; int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE;
chunk->m_array = VOX_MALLOC(size); chunk->m_array = (unsigned char *)VOX_MALLOC(size);
chunk->arraySize = size; chunk->arraySize = size;
memset(chunk->m_array, 0, size); memset(chunk->m_array, 0, size);

View File

@ -93,14 +93,6 @@ unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long
typedef int WINBOOL; typedef int WINBOOL;
// typedef HANDLE HGLOBAL;
#ifndef HWND
#define HWND void*
#endif
#if !defined(_WINUSER_) || !defined(WINUSER_ALREADY_INCLUDED) #if !defined(_WINUSER_) || !defined(WINUSER_ALREADY_INCLUDED)
WINUSERAPI WINBOOL WINAPI OpenClipboard(HWND hWndNewOwner); WINUSERAPI WINBOOL WINAPI OpenClipboard(HWND hWndNewOwner);
WINUSERAPI WINBOOL WINAPI CloseClipboard(VOID); WINUSERAPI WINBOOL WINAPI CloseClipboard(VOID);
@ -284,7 +276,7 @@ unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long
// This may be wrong since we might be allocating in a DLL and freeing from another module, the main application // This may be wrong since we might be allocating in a DLL and freeing from another module, the main application
// that may cause heap corruption. We could create a FreeImage function // that may cause heap corruption. We could create a FreeImage function
// //
bmpData = malloc(sizeof(bmpFileHeader) + clipDataSize); bmpData = (BYTE *)malloc(sizeof(bmpFileHeader) + clipDataSize);
// First we add the header for a bmp file // First we add the header for a bmp file
memcpy(bmpData, &bmpFileHeader, sizeof(bmpFileHeader)); memcpy(bmpData, &bmpFileHeader, sizeof(bmpFileHeader));
// Then we add the header for the bmp itself + the pixel data // Then we add the header for the bmp itself + the pixel data
@ -371,4 +363,3 @@ static int GetPixelDataOffset(BITMAPINFOHEADER bih)
} }
#endif // WIN32_CLIPBOARD_IMPLEMENTATION #endif // WIN32_CLIPBOARD_IMPLEMENTATION
// EOF // EOF

View File

@ -56,10 +56,14 @@
// Support retrieving native window handlers // Support retrieving native window handlers
#if defined(_WIN32) #if defined(_WIN32)
typedef void *PVOID; #if !defined(HWND) && !defined(_MSVC_LANG)
typedef PVOID HANDLE; #define HWND void*
#include "../external/win32_clipboard.h" #elif !defined(HWND) && defined(_MSVC_LANG)
typedef HANDLE HWND; typedef struct HWND__ *HWND;
#endif
#include "../external/win32_clipboard.h" // Clipboard image copy-paste
#define GLFW_EXPOSE_NATIVE_WIN32 #define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h #define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h
#include "GLFW/glfw3native.h" #include "GLFW/glfw3native.h"
@ -1028,10 +1032,10 @@ Image GetClipboardImage(void)
int width = 0; int width = 0;
int height = 0; int height = 0;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize); fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data."); if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
else image = LoadImageFromMemory(".bmp", fileData, (int)dataSize); else image = LoadImageFromMemory(".bmp", (const unsigned char *)fileData, (int)dataSize);
#else #else
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform"); TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
#endif #endif
@ -1353,8 +1357,8 @@ int InitPlatform(void)
const GLFWallocator allocator = { const GLFWallocator allocator = {
.allocate = AllocateWrapper, .allocate = AllocateWrapper,
.deallocate = DeallocateWrapper,
.reallocate = ReallocateWrapper, .reallocate = ReallocateWrapper,
.deallocate = DeallocateWrapper,
.user = NULL, // RL_*ALLOC macros are not capable of handling user-provided data .user = NULL, // RL_*ALLOC macros are not capable of handling user-provided data
}; };

View File

@ -83,7 +83,14 @@ void CloseWindow(void);
#undef MAX_PATH #undef MAX_PATH
#if defined(__cplusplus)
extern "C" {
#endif
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar); __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
#if defined(__cplusplus)
}
#endif
#endif #endif
#if defined(__APPLE__) #if defined(__APPLE__)
@ -564,7 +571,7 @@ int RGFW_formatToChannels(int format)
// Set icon for window // Set icon for window
void SetWindowIcon(Image image) void SetWindowIcon(Image image)
{ {
RGFW_window_setIcon(platform.window, image.data, RGFW_AREA(image.width, image.height), RGFW_formatToChannels(image.format)); RGFW_window_setIcon(platform.window, (u8 *)image.data, RGFW_AREA(image.width, image.height), RGFW_formatToChannels(image.format));
} }
// Set icon for window // Set icon for window
@ -585,8 +592,8 @@ void SetWindowIcons(Image *images, int count)
if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i]; if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i];
} }
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), RGFW_formatToChannels(smallIcon->format), RGFW_iconWindow); if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), RGFW_formatToChannels(smallIcon->format), RGFW_iconWindow);
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), RGFW_formatToChannels(bigIcon->format), RGFW_iconTaskbar); if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), RGFW_formatToChannels(bigIcon->format), RGFW_iconTaskbar);
} }
} }
@ -805,7 +812,7 @@ Image GetClipboardImage(void)
fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize); fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data"); if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data");
else image = LoadImageFromMemory(".bmp", fileData, dataSize); else image = LoadImageFromMemory(".bmp", (const unsigned char *)fileData, dataSize);
#else #else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement GetClipboardImage() for this OS"); TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement GetClipboardImage() for this OS");
#endif #endif
@ -1418,7 +1425,8 @@ void ClosePlatform(void)
// Keycode mapping // Keycode mapping
static KeyboardKey ConvertScancodeToKey(u32 keycode) static KeyboardKey ConvertScancodeToKey(u32 keycode)
{ {
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0; if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return KEY_NULL;
return keyMappingRGFW[keycode]; return (KeyboardKey)keyMappingRGFW[keycode];
} }

View File

@ -1486,7 +1486,7 @@ int InitPlatform(void)
platform.hbitmap = CreateDIBSection( platform.hbitmap = CreateDIBSection(
platform.hdcmem, &bmi, DIB_RGB_COLORS, platform.hdcmem, &bmi, DIB_RGB_COLORS,
(void**)&platform.pixels, NULL, 0); (void **)&platform.pixels, NULL, 0);
SelectObject(platform.hdcmem, platform.hbitmap); SelectObject(platform.hdcmem, platform.hbitmap);

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@ -575,7 +575,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
return NULL; return NULL;
} }
if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1); if (sizeInFrames > 0) audioBuffer->data = (unsigned char *)RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
// Audio data runs through a format converter // Audio data runs through a format converter
ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate); ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate);
@ -808,7 +808,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
wave.data = (short *)RL_MALLOC((size_t)wave.frameCount*wave.channels*sizeof(short)); wave.data = (short *)RL_MALLOC((size_t)wave.frameCount*wave.channels*sizeof(short));
// NOTE: We are forcing conversion to 16bit sample size on reading // NOTE: We are forcing conversion to 16bit sample size on reading
drwav_read_pcm_frames_s16(&wav, wave.frameCount, wave.data); drwav_read_pcm_frames_s16(&wav, wave.frameCount, (drwav_int16 *)wave.data);
} }
else TRACELOG(LOG_WARNING, "WAVE: Failed to load WAV data"); else TRACELOG(LOG_WARNING, "WAVE: Failed to load WAV data");
@ -1091,7 +1091,7 @@ bool ExportWave(Wave wave, const char *fileName)
qoa.samplerate = wave.sampleRate; qoa.samplerate = wave.sampleRate;
qoa.samples = wave.frameCount; qoa.samples = wave.frameCount;
int bytesWritten = qoa_write(fileName, wave.data, &qoa); int bytesWritten = qoa_write(fileName, (const short *)wave.data, &qoa);
if (bytesWritten > 0) success = true; if (bytesWritten > 0) success = true;
} }
else TRACELOG(LOG_WARNING, "AUDIO: Wave data must be 16 bit per sample for QOA format export"); else TRACELOG(LOG_WARNING, "AUDIO: Wave data must be 16 bit per sample for QOA format export");
@ -1587,7 +1587,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0)) else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0))
{ {
drmp3 *ctxMp3 = (drmp3 *)RL_CALLOC(1, sizeof(drmp3)); drmp3 *ctxMp3 = (drmp3 *)RL_CALLOC(1, sizeof(drmp3));
int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL); int success = drmp3_init_memory(ctxMp3, (const void *)data, dataSize, NULL);
if (success) if (success)
{ {
@ -1631,7 +1631,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
#if defined(SUPPORT_FILEFORMAT_FLAC) #if defined(SUPPORT_FILEFORMAT_FLAC)
else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0)) else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0))
{ {
drflac *ctxFlac = drflac_open_memory((const void*)data, dataSize, NULL); drflac *ctxFlac = drflac_open_memory((const void *)data, dataSize, NULL);
if (ctxFlac != NULL) if (ctxFlac != NULL)
{ {
@ -2079,7 +2079,7 @@ float GetMusicTimePlayed(Music music)
{ {
uint64_t framesPlayed = 0; uint64_t framesPlayed = 0;
jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed); jar_xm_get_position((jar_xm_context_t *)music.ctxData, NULL, NULL, NULL, &framesPlayed);
secondsPlayed = (float)framesPlayed/music.stream.sampleRate; secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
} }
else else

View File

@ -1161,9 +1161,10 @@ RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree() RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree() RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree()
RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
RLAPI unsigned int *ComputeSHA256(unsigned char *data, int dataSize); // Compute SHA256 hash code, returns static int[8] (32 bytes)
// Automation events functionality // Automation events functionality
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS

View File

@ -162,15 +162,19 @@
// Platform specific defines to handle GetApplicationDirectory() // Platform specific defines to handle GetApplicationDirectory()
#if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW)) #if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW))
#ifndef MAX_PATH
#define MAX_PATH 1025
#endif
struct HINSTANCE__; struct HINSTANCE__;
#if defined(__cplusplus)
extern "C" {
#endif
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize); __declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize);
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize); __declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize);
__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
__declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); __declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
__declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#if defined(__cplusplus)
}
#endif
#elif defined(__linux__) #elif defined(__linux__)
#include <unistd.h> #include <unistd.h>
#elif defined(__FreeBSD__) #elif defined(__FreeBSD__)
@ -2330,8 +2334,8 @@ const char *GetApplicationDirectory(void)
int len = 0; int len = 0;
#if defined(UNICODE) #if defined(UNICODE)
unsigned short widePath[MAX_PATH]; unsigned short widePath[MAX_PATH];
len = GetModuleFileNameW(NULL, widePath, MAX_PATH); len = GetModuleFileNameW(NULL, (wchar_t *)widePath, MAX_PATH);
len = WideCharToMultiByte(0, 0, widePath, len, appDir, MAX_PATH, NULL, NULL); len = WideCharToMultiByte(0, 0, (wchar_t *)widePath, len, appDir, MAX_PATH, NULL, NULL);
#else #else
len = GetModuleFileNameA(NULL, appDir, MAX_PATH); len = GetModuleFileNameA(NULL, appDir, MAX_PATH);
#endif #endif
@ -3080,6 +3084,108 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
return hash; return hash;
} }
// Compute SHA-256 hash code
// NOTE: Returns a static int[8] array (32 bytes)
unsigned int *ComputeSHA256(unsigned char *data, int dataSize)
{
#define ROTATE_RIGHT(x, c) ((x >> c) | (x << ((sizeof(unsigned int) * 8) - c)))
#define SHA256_A0(x) (ROTATE_RIGHT(x, 7) ^ ROTATE_RIGHT(x, 18) ^ (x >> 3))
#define SHA256_A1(x) (ROTATE_RIGHT(x, 17) ^ ROTATE_RIGHT(x, 19) ^ (x >> 10))
static const unsigned int k[64] = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
};
static unsigned int hash[8];
hash[0] = 0x6A09e667;
hash[1] = 0xbb67ae85;
hash[2] = 0x3c6ef372;
hash[3] = 0xa54ff53a;
hash[4] = 0x510e527f;
hash[5] = 0x9b05688c;
hash[6] = 0x1f83d9ab;
hash[7] = 0x5be0cd19;
const unsigned long long int bitLen = ((unsigned long long int)dataSize)*8;
unsigned long long int paddedSize = dataSize + sizeof(dataSize);
paddedSize += (64 - (paddedSize%64));
unsigned char *buffer = RL_CALLOC(paddedSize, sizeof(unsigned char));
memcpy(buffer, data, dataSize);
buffer[dataSize] = 0x80;
for (int i = 1; i <= sizeof(bitLen); i++)
buffer[(paddedSize - sizeof(bitLen)) + (i - 1)] = (bitLen >> (8*(sizeof(bitLen) - i))) & 0xFF;
for (unsigned long long int blockN = 0; blockN < paddedSize/64; blockN++)
{
unsigned int a = hash[0];
unsigned int b = hash[1];
unsigned int c = hash[2];
unsigned int d = hash[3];
unsigned int e = hash[4];
unsigned int f = hash[5];
unsigned int g = hash[6];
unsigned int h = hash[7];
unsigned char *block = buffer + (blockN*64);
unsigned int w[64];
for (int i = 0; i < 16; i++)
{
w[i] =
((unsigned int)block[i*4 + 0] << 24) |
((unsigned int)block[i*4 + 1] << 16) |
((unsigned int)block[i*4 + 2] << 8) |
((unsigned int)block[i*4 + 3]);
}
for (int t = 16; t < 64; t++) w[t] = SHA256_A1(w[t - 2]) + w[t - 7] + SHA256_A0(w[t - 15]) + w[t - 16];
for (unsigned long long int t = 0; t < 64; t++)
{
unsigned int e1 = (ROTATE_RIGHT(e, 6) ^ ROTATE_RIGHT(e, 11) ^ ROTATE_RIGHT(e, 25));
unsigned int ch = ((e & f) ^ (~e & g));
unsigned int t1 = (h + e1 + ch + k[t] + w[t]);
unsigned int e0 = (ROTATE_RIGHT(a, 2) ^ ROTATE_RIGHT(a, 13) ^ ROTATE_RIGHT(a, 22));
unsigned int maj = ((a & b) ^ (a & c) ^ (b & c));
unsigned int t2 = e0 + maj;
h = g;
g = f;
f = e;
e = d + t1;
d = c;
c = b;
b = a;
a = t1 + t2;
}
hash[0] += a;
hash[1] += b;
hash[2] += c;
hash[3] += d;
hash[4] += e;
hash[5] += f;
hash[6] += g;
hash[7] += h;
}
RL_FREE(buffer);
return hash;
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition: Automation Events Recording and Playing // Module Functions Definition: Automation Events Recording and Playing
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View File

@ -232,8 +232,8 @@ typedef struct {
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static GesturesData GESTURES = { static GesturesData GESTURES = {
.Touch.firstId = -1,
.current = GESTURE_NONE, // No current gesture detected .current = GESTURE_NONE, // No current gesture detected
.Touch.firstId = -1,
.enabledFlags = 0b0000001111111111 // All gestures supported by default .enabledFlags = 0b0000001111111111 // All gestures supported by default
}; };

View File

@ -3750,7 +3750,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Copy framebuffer pixel data to internal buffer // Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void* pixels) void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
{ {
unsigned int glInternalFormat, glFormat, glType; unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format

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@ -2352,6 +2352,8 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
Mesh mesh = model.meshes[m]; Mesh mesh = model.meshes[m];
Vector3 animVertex = { 0 }; Vector3 animVertex = { 0 };
Vector3 animNormal = { 0 }; Vector3 animNormal = { 0 };
Matrix boneMatrix = { 0 };
Matrix InverseBoneMatrix = { 0 };
int boneId = 0; int boneId = 0;
int boneCounter = 0; int boneCounter = 0;
float boneWeight = 0.0; float boneWeight = 0.0;
@ -2359,47 +2361,50 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
const int vValues = mesh.vertexCount*3; const int vValues = mesh.vertexCount*3;
// Skip if missing bone data, causes segfault without on some models // Skip if missing bone data, causes segfault without on some models
if ((mesh.boneWeights == NULL) || (mesh.boneIds == NULL)) continue; if ((mesh.boneWeights == NULL) || (mesh.boneIds == NULL)) continue;
for (int vCounter = 0; vCounter < vValues; vCounter += 3) // Iterates over 4 bones per vertex
{ for (int j = 0; j < 4; j++, boneCounter++)
mesh.animVertices[vCounter] = 0; {
mesh.animVertices[vCounter + 1] = 0; boneWeight = mesh.boneWeights[boneCounter];
mesh.animVertices[vCounter + 2] = 0; boneId = mesh.boneIds[boneCounter];
if (mesh.animNormals != NULL)
{
mesh.animNormals[vCounter] = 0;
mesh.animNormals[vCounter + 1] = 0;
mesh.animNormals[vCounter + 2] = 0;
}
// Iterates over 4 bones per vertex // Early stop when no transformation will be applied
for (int j = 0; j < 4; j++, boneCounter++) if (boneWeight == 0.0f) continue;
{
boneWeight = mesh.boneWeights[boneCounter];
boneId = mesh.boneIds[boneCounter];
// Early stop when no transformation will be applied boneMatrix = model.meshes[m].boneMatrices[boneId];
if (boneWeight == 0.0f) continue; InverseBoneMatrix = MatrixTranspose(MatrixInvert(boneMatrix));
animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] };
animVertex = Vector3Transform(animVertex,model.meshes[m].boneMatrices[boneId]);
mesh.animVertices[vCounter] += animVertex.x*boneWeight;
mesh.animVertices[vCounter+1] += animVertex.y*boneWeight;
mesh.animVertices[vCounter+2] += animVertex.z*boneWeight;
updated = true;
// Normals processing for (int vCounter = 0; vCounter < vValues; vCounter += 3)
// NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) {
if ((mesh.normals != NULL) && (mesh.animNormals != NULL )) mesh.animVertices[vCounter] = 0;
{ mesh.animVertices[vCounter + 1] = 0;
animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; mesh.animVertices[vCounter + 2] = 0;
animNormal = Vector3Transform(animNormal, MatrixTranspose(MatrixInvert(model.meshes[m].boneMatrices[boneId]))); if (mesh.animNormals != NULL)
mesh.animNormals[vCounter] += animNormal.x*boneWeight; {
mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; mesh.animNormals[vCounter] = 0;
mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; mesh.animNormals[vCounter + 1] = 0;
} mesh.animNormals[vCounter + 2] = 0;
} }
} animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] };
animVertex = Vector3Transform(animVertex, boneMatrix);
mesh.animVertices[vCounter] += animVertex.x*boneWeight;
mesh.animVertices[vCounter+1] += animVertex.y*boneWeight;
mesh.animVertices[vCounter+2] += animVertex.z*boneWeight;
updated = true;
// Normals processing
// NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals)
if ((mesh.normals != NULL) && (mesh.animNormals != NULL))
{
animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] };
animNormal = Vector3Transform(animNormal, InverseBoneMatrix);
mesh.animNormals[vCounter] += animNormal.x*boneWeight;
mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight;
mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight;
}
}
}
if (updated) if (updated)
{ {
@ -3899,14 +3904,14 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order // Flip the content of the billboard while maintaining the counterclockwise edge rendering order
if (size.x < 0.0f) if (size.x < 0.0f)
{ {
source.x += size.x; source.x -= size.x;
source.width *= -1.0; source.width *= -1.0;
right = Vector3Negate(right); right = Vector3Negate(right);
origin.x *= -1.0f; origin.x *= -1.0f;
} }
if (size.y < 0.0f) if (size.y < 0.0f)
{ {
source.y += size.y; source.y -= size.y;
source.height *= -1.0; source.height *= -1.0;
up = Vector3Negate(up); up = Vector3Negate(up);
origin.y *= -1.0f; origin.y *= -1.0f;
@ -5174,7 +5179,7 @@ static cgltf_result LoadFileGLTFCallback(const struct cgltf_memory_options *memo
// Release file data callback for cgltf // Release file data callback for cgltf
static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data) static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data)
{ {
UnloadFileData(data); UnloadFileData((unsigned char *)data);
} }
// Load image from different glTF provided methods (uri, path, buffer_view) // Load image from different glTF provided methods (uri, path, buffer_view)
@ -6135,7 +6140,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
float tmp[3] = { 0.0f }; float tmp[3] = { 0.0f };
cgltf_accessor_read_float(output, keyframe, tmp, 3); cgltf_accessor_read_float(output, keyframe, tmp, 3);
Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
Vector3 *r = data; Vector3 *r = (Vector3 *)data;
*r = v1; *r = v1;
} break; } break;
@ -6146,7 +6151,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
cgltf_accessor_read_float(output, keyframe+1, tmp, 3); cgltf_accessor_read_float(output, keyframe+1, tmp, 3);
Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; Vector3 v2 = {tmp[0], tmp[1], tmp[2]};
Vector3 *r = data; Vector3 *r = (Vector3 *)data;
*r = Vector3Lerp(v1, v2, t); *r = Vector3Lerp(v1, v2, t);
} break; } break;
@ -6161,7 +6166,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; Vector3 v2 = {tmp[0], tmp[1], tmp[2]};
cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 3); cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 3);
Vector3 tangent2 = {tmp[0], tmp[1], tmp[2]}; Vector3 tangent2 = {tmp[0], tmp[1], tmp[2]};
Vector3 *r = data; Vector3 *r = (Vector3 *)data;
*r = Vector3CubicHermite(v1, tangent1, v2, tangent2, t); *r = Vector3CubicHermite(v1, tangent1, v2, tangent2, t);
} break; } break;
@ -6178,7 +6183,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
float tmp[4] = { 0.0f }; float tmp[4] = { 0.0f };
cgltf_accessor_read_float(output, keyframe, tmp, 4); cgltf_accessor_read_float(output, keyframe, tmp, 4);
Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
Vector4 *r = data; Vector4 *r = (Vector4 *)data;
*r = v1; *r = v1;
} break; } break;
@ -6189,7 +6194,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
cgltf_accessor_read_float(output, keyframe+1, tmp, 4); cgltf_accessor_read_float(output, keyframe+1, tmp, 4);
Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
Vector4 *r = data; Vector4 *r = (Vector4 *)data;
*r = QuaternionSlerp(v1, v2, t); *r = QuaternionSlerp(v1, v2, t);
} break; } break;
@ -6204,7 +6209,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 4); cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 4);
Vector4 inTangent2 = {tmp[0], tmp[1], tmp[2], 0.0f}; Vector4 inTangent2 = {tmp[0], tmp[1], tmp[2], 0.0f};
Vector4 *r = data; Vector4 *r = (Vector4 *)data;
v1 = QuaternionNormalize(v1); v1 = QuaternionNormalize(v1);
v2 = QuaternionNormalize(v2); v2 = QuaternionNormalize(v2);

View File

@ -1731,7 +1731,7 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
// - 'text' points to the remainder of text after "end of replace" // - 'text' points to the remainder of text after "end of replace"
while (count--) while (count--)
{ {
insertPoint = strstr(text, search); insertPoint = (char *)strstr(text, search);
lastReplacePos = (int)(insertPoint - text); lastReplacePos = (int)(insertPoint - text);
temp = strncpy(temp, text, lastReplacePos) + lastReplacePos; temp = strncpy(temp, text, lastReplacePos) + lastReplacePos;
temp = strcpy(temp, replacement) + replaceLen; temp = strcpy(temp, replacement) + replaceLen;
@ -1887,7 +1887,7 @@ int TextFindIndex(const char *text, const char *search)
{ {
int position = -1; int position = -1;
char *ptr = strstr(text, search); char *ptr = (char *)strstr(text, search);
if (ptr != NULL) position = (int)(ptr - text); if (ptr != NULL) position = (int)(ptr - text);

View File

@ -1039,7 +1039,7 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float
// We need to normalize the data from [-1..1] to [0..1] // We need to normalize the data from [-1..1] to [0..1]
float np = (p + 1.0f)/2.0f; float np = (p + 1.0f)/2.0f;
int intensity = (int)(np*255.0f); unsigned char intensity = (unsigned char)(np*255.0f);
pixels[y*width + x] = (Color){ intensity, intensity, intensity, 255 }; pixels[y*width + x] = (Color){ intensity, intensity, intensity, 255 };
} }
} }
@ -1103,7 +1103,8 @@ Image GenImageCellular(int width, int height, int tileSize)
int intensity = (int)(minDistance*256.0f/tileSize); int intensity = (int)(minDistance*256.0f/tileSize);
if (intensity > 255) intensity = 255; if (intensity > 255) intensity = 255;
pixels[y*width + x] = (Color){ intensity, intensity, intensity, 255 }; unsigned char intensityUC = (unsigned char)intensity;
pixels[y*width + x] = (Color){ intensityUC, intensityUC, intensityUC, 255 };
} }
} }
@ -2405,7 +2406,7 @@ void ImageMipmaps(Image *image)
image->data = temp; image->data = temp;
// Pointer to allocated memory point where store next mipmap level data // Pointer to allocated memory point where store next mipmap level data
unsigned char *nextmip = image->data; unsigned char *nextmip = (unsigned char *)image->data;
mipWidth = image->width; mipWidth = image->width;
mipHeight = image->height; mipHeight = image->height;

View File

@ -374,7 +374,7 @@ char *LoadFileText(const char *fileName)
// WARNING: \r\n is converted to \n on reading, so, // WARNING: \r\n is converted to \n on reading, so,
// read bytes count gets reduced by the number of lines // read bytes count gets reduced by the number of lines
if (count < size) text = RL_REALLOC(text, count + 1); if (count < size) text = (char *)RL_REALLOC(text, count + 1);
// Zero-terminate the string // Zero-terminate the string
text[count] = '\0'; text[count] = '\0';

View File

@ -60,6 +60,7 @@ Example elements validated:
| core_render_texture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_render_texture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_undo_redo | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_undo_redo | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_input_actions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_directory_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -85,7 +86,7 @@ Example elements validated:
| shapes_dashed_line | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_dashed_line | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_triangle_strip | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_triangle_strip | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_vector_angle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_vector_angle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_kaleidoscope | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_pie_chart | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -126,6 +127,7 @@ Example elements validated:
| text_3d_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_3d_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_codepoints_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_inline_styling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_inline_styling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_words_alignment | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_animation_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_animation_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_billboard_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_billboard_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -195,3 +197,9 @@ Example elements validated:
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | | raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | web_basic_window | ✔ | ❌ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_kaleidoscope | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_clock_of_clocks | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_mouse_trail | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_simple_particles | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_starfield | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -4851,6 +4851,21 @@
} }
] ]
}, },
{
"name": "ComputeSHA256",
"description": "Compute SHA256 hash code, returns static int[8] (32 bytes)",
"returnType": "unsigned int *",
"params": [
{
"type": "unsigned char *",
"name": "data"
},
{
"type": "int",
"name": "dataSize"
}
]
},
{ {
"name": "LoadAutomationEventList", "name": "LoadAutomationEventList",
"description": "Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS", "description": "Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS",

View File

@ -4296,6 +4296,15 @@ return {
{type = "int", name = "dataSize"} {type = "int", name = "dataSize"}
} }
}, },
{
name = "ComputeSHA256",
description = "Compute SHA256 hash code, returns static int[8] (32 bytes)",
returnType = "unsigned int *",
params = {
{type = "unsigned char *", name = "data"},
{type = "int", name = "dataSize"}
}
},
{ {
name = "LoadAutomationEventList", name = "LoadAutomationEventList",
description = "Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS", description = "Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS",

File diff suppressed because it is too large Load Diff

View File

@ -679,7 +679,7 @@
<Param type="unsigned int" name="frames" desc="" /> <Param type="unsigned int" name="frames" desc="" />
</Callback> </Callback>
</Callbacks> </Callbacks>
<Functions count="596"> <Functions count="597">
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context"> <Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
<Param type="int" name="width" desc="" /> <Param type="int" name="width" desc="" />
<Param type="int" name="height" desc="" /> <Param type="int" name="height" desc="" />
@ -1168,6 +1168,10 @@
<Param type="unsigned char *" name="data" desc="" /> <Param type="unsigned char *" name="data" desc="" />
<Param type="int" name="dataSize" desc="" /> <Param type="int" name="dataSize" desc="" />
</Function> </Function>
<Function name="ComputeSHA256" retType="unsigned int *" paramCount="2" desc="Compute SHA256 hash code, returns static int[8] (32 bytes)">
<Param type="unsigned char *" name="data" desc="" />
<Param type="int" name="dataSize" desc="" />
</Function>
<Function name="LoadAutomationEventList" retType="AutomationEventList" paramCount="1" desc="Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"> <Function name="LoadAutomationEventList" retType="AutomationEventList" paramCount="1" desc="Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS">
<Param type="const char *" name="fileName" desc="" /> <Param type="const char *" name="fileName" desc="" />
</Function> </Function>

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tools/rlparser/rlparser Executable file

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