Replace tabs with spaces
This commit is contained in:
parent
50786b655b
commit
3c19d8cd16
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@ -23,40 +23,40 @@
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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return 0;
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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@ -48,178 +48,178 @@ char recvBuffer[512];
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// Attempt to connect to the network (Either TCP, or UDP)
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// Attempt to connect to the network (Either TCP, or UDP)
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void NetworkConnect()
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void NetworkConnect()
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{
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{
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// If the server is configured as UDP, ignore connection requests
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// If the server is configured as UDP, ignore connection requests
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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ping = true;
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ping = true;
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connected = true;
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connected = true;
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} else {
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} else {
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// If the client is connected, run the server code to check for a connection
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// If the client is connected, run the server code to check for a connection
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if (client_connected) {
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if (client_connected) {
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int active = CheckSockets(socket_set, 0);
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int active = CheckSockets(socket_set, 0);
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if (active != 0) {
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if (active != 0) {
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TraceLog(LOG_DEBUG,
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TraceLog(LOG_DEBUG,
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"There are currently %d socket(s) with data to be processed.", active);
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"There are currently %d socket(s) with data to be processed.", active);
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}
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}
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if (active > 0) {
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if (active > 0) {
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if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
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if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
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AddSocket(socket_set, connection);
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AddSocket(socket_set, connection);
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ping = true;
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ping = true;
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connected = true;
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connected = true;
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}
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}
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}
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}
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} else {
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} else {
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// Check if we're connected every _delay_ seconds
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// Check if we're connected every _delay_ seconds
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elapsed += GetFrameTime();
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elapsed += GetFrameTime();
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if (elapsed > delay) {
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if (elapsed > delay) {
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if (IsSocketConnected(client_res->socket)) {
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if (IsSocketConnected(client_res->socket)) {
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client_connected = true;
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client_connected = true;
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}
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}
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elapsed = 0.0f;
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elapsed = 0.0f;
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}
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}
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}
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}
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}
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}
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}
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}
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// Once connected to the network, check the sockets for pending information
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// Once connected to the network, check the sockets for pending information
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// and when information is ready, send either a Ping or a Pong.
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// and when information is ready, send either a Ping or a Pong.
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void NetworkUpdate()
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void NetworkUpdate()
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{
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{
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// CheckSockets
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// CheckSockets
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//
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//
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// If any of the sockets in the socket_set are pending (received data, or requests)
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// If any of the sockets in the socket_set are pending (received data, or requests)
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// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
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// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
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int active = CheckSockets(socket_set, 0);
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int active = CheckSockets(socket_set, 0);
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if (active != 0) {
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if (active != 0) {
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TraceLog(LOG_DEBUG,
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TraceLog(LOG_DEBUG,
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"There are currently %d socket(s) with data to be processed.", active);
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"There are currently %d socket(s) with data to be processed.", active);
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}
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}
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// IsSocketReady
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// IsSocketReady
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//
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//
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// If the socket is ready, attempt to receive data from the socket
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// If the socket is ready, attempt to receive data from the socket
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int bytesRecv = 0;
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int bytesRecv = 0;
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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if (IsSocketReady(client_res->socket)) {
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if (IsSocketReady(client_res->socket)) {
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bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
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bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
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}
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}
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if (IsSocketReady(server_res->socket)) {
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if (IsSocketReady(server_res->socket)) {
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bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
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bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
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}
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}
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} else {
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} else {
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if (IsSocketReady(connection)) {
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if (IsSocketReady(connection)) {
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bytesRecv = SocketReceive(connection, recvBuffer, msglen);
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bytesRecv = SocketReceive(connection, recvBuffer, msglen);
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}
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}
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}
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}
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// If we received data, was that data a "Ping!" or a "Pong!"
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// If we received data, was that data a "Ping!" or a "Pong!"
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if (bytesRecv > 0) {
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if (bytesRecv > 0) {
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if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
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if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
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if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
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if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
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}
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}
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// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
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// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
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elapsed += GetFrameTime();
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elapsed += GetFrameTime();
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if (elapsed > delay) {
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if (elapsed > delay) {
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if (ping) {
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if (ping) {
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ping = false;
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ping = false;
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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SocketSend(client_res->socket, pingmsg, msglen);
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SocketSend(client_res->socket, pingmsg, msglen);
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} else {
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} else {
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SocketSend(client_res->socket, pingmsg, msglen);
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SocketSend(client_res->socket, pingmsg, msglen);
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}
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}
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} else if (pong) {
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} else if (pong) {
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pong = false;
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pong = false;
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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SocketSend(client_res->socket, pongmsg, msglen);
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SocketSend(client_res->socket, pongmsg, msglen);
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} else {
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} else {
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SocketSend(client_res->socket, pongmsg, msglen);
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SocketSend(client_res->socket, pongmsg, msglen);
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}
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}
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}
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}
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elapsed = 0.0f;
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elapsed = 0.0f;
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}
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}
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}
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}
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int main()
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int main()
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{
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{
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// Setup
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// Setup
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int screenWidth = 800;
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 450;
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InitWindow(
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InitWindow(
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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SetTargetFPS(60);
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SetTargetFPS(60);
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SetTraceLogLevel(LOG_DEBUG);
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SetTraceLogLevel(LOG_DEBUG);
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// Networking
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// Networking
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InitNetwork();
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InitNetwork();
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// Create the server
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// Create the server
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//
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//
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// Performs
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// Performs
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// getaddrinfo
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// getaddrinfo
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// socket
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// socket
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// setsockopt
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// setsockopt
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// bind
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// bind
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// listen
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// listen
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server_res = AllocSocketResult();
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server_res = AllocSocketResult();
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if (!SocketCreate(&server_cfg, server_res)) {
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if (!SocketCreate(&server_cfg, server_res)) {
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TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
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TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
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server_res->status, server_res->socket->status);
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server_res->status, server_res->socket->status);
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} else {
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} else {
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if (!SocketBind(&server_cfg, server_res)) {
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if (!SocketBind(&server_cfg, server_res)) {
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TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
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TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
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server_res->status, server_res->socket->status);
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server_res->status, server_res->socket->status);
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} else {
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} else {
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if (!(server_cfg.type == SOCKET_UDP)) {
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if (!(server_cfg.type == SOCKET_UDP)) {
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if (!SocketListen(&server_cfg, server_res)) {
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if (!SocketListen(&server_cfg, server_res)) {
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TraceLog(LOG_WARNING,
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TraceLog(LOG_WARNING,
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"Failed to start listen server: status %d, errno %d",
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"Failed to start listen server: status %d, errno %d",
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server_res->status, server_res->socket->status);
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server_res->status, server_res->socket->status);
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}
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}
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}
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}
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}
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}
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}
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}
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// Create the client
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// Create the client
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//
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//
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// Performs
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// Performs
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// getaddrinfo
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// getaddrinfo
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// socket
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// socket
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// setsockopt
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// setsockopt
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// connect (TCP only)
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// connect (TCP only)
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client_res = AllocSocketResult();
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client_res = AllocSocketResult();
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if (!SocketCreate(&client_cfg, client_res)) {
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if (!SocketCreate(&client_cfg, client_res)) {
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TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
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TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
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client_res->status, client_res->socket->status);
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client_res->status, client_res->socket->status);
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} else {
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} else {
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if (!(client_cfg.type == SOCKET_UDP)) {
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if (!(client_cfg.type == SOCKET_UDP)) {
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if (!SocketConnect(&client_cfg, client_res)) {
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if (!SocketConnect(&client_cfg, client_res)) {
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TraceLog(LOG_WARNING,
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TraceLog(LOG_WARNING,
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"Failed to connect to server: status %d, errno %d",
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"Failed to connect to server: status %d, errno %d",
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client_res->status, client_res->socket->status);
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client_res->status, client_res->socket->status);
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}
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}
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}
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}
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}
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}
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// Create & Add sockets to the socket set
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// Create & Add sockets to the socket set
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socket_set = AllocSocketSet(3);
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socket_set = AllocSocketSet(3);
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msglen = strlen(pingmsg) + 1;
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msglen = strlen(pingmsg) + 1;
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memset(recvBuffer, '\0', sizeof(recvBuffer));
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memset(recvBuffer, '\0', sizeof(recvBuffer));
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AddSocket(socket_set, server_res->socket);
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AddSocket(socket_set, server_res->socket);
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AddSocket(socket_set, client_res->socket);
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AddSocket(socket_set, client_res->socket);
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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if (connected) {
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if (connected) {
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NetworkUpdate();
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NetworkUpdate();
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} else {
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} else {
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NetworkConnect();
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NetworkConnect();
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}
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}
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EndDrawing();
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EndDrawing();
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}
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}
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// Cleanup
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// Cleanup
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CloseWindow();
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CloseWindow();
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return 0;
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return 0;
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}
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}
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@ -28,30 +28,30 @@ uint16_t port = 0;
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int main()
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int main()
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{
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{
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// Setup
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// Setup
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int screenWidth = 800;
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 450;
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InitWindow(
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InitWindow(
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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SetTargetFPS(60);
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SetTargetFPS(60);
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SetTraceLogLevel(LOG_DEBUG);
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SetTraceLogLevel(LOG_DEBUG);
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// Networking
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// Networking
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InitNetwork();
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InitNetwork();
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AddressInformation* addr = AllocAddressList(1);
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AddressInformation* addr = AllocAddressList(1);
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int count = ResolveHost(
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int count = ResolveHost(
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NULL,
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NULL,
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"5210",
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"5210",
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ADDRESS_TYPE_IPV4,
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ADDRESS_TYPE_IPV4,
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0 // Uncomment any of these flags
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0 // Uncomment any of these flags
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// ADDRESS_INFO_NUMERICHOST // or try them in conjunction to
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// ADDRESS_INFO_NUMERICHOST // or try them in conjunction to
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// ADDRESS_INFO_NUMERICSERV // specify custom behaviour from
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// ADDRESS_INFO_NUMERICSERV // specify custom behaviour from
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||||||
// ADDRESS_INFO_DNS_ONLY // the function getaddrinfo()
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// ADDRESS_INFO_DNS_ONLY // the function getaddrinfo()
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// ADDRESS_INFO_ALL //
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// ADDRESS_INFO_ALL //
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// ADDRESS_INFO_FQDN // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
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// ADDRESS_INFO_FQDN // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
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,
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,
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addr
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addr
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);
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);
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@ -61,20 +61,20 @@ int main()
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TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
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TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
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}
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}
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// Main game loop
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose())
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{
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{
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// Draw
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// Draw
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BeginDrawing();
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BeginDrawing();
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// Clear
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// Clear
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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// End draw
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// End draw
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EndDrawing();
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EndDrawing();
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}
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}
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// Cleanup
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// Cleanup
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CloseWindow();
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CloseWindow();
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return 0;
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return 0;
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}
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}
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|
|
@ -43,109 +43,109 @@ char recvBuffer[512];
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// Attempt to connect to the network (Either TCP, or UDP)
|
// Attempt to connect to the network (Either TCP, or UDP)
|
||||||
void NetworkConnect()
|
void NetworkConnect()
|
||||||
{
|
{
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// Check if we're connected every _delay_ seconds
|
// Check if we're connected every _delay_ seconds
|
||||||
elapsed += GetFrameTime();
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elapsed += GetFrameTime();
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||||||
if (elapsed > delay) {
|
if (elapsed > delay) {
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if (IsSocketConnected(client_res->socket)) { connected = true; }
|
if (IsSocketConnected(client_res->socket)) { connected = true; }
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elapsed = 0.0f;
|
elapsed = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Once connected to the network, check the sockets for pending information
|
// Once connected to the network, check the sockets for pending information
|
||||||
// and when information is ready, send either a Ping or a Pong.
|
// and when information is ready, send either a Ping or a Pong.
|
||||||
void NetworkUpdate()
|
void NetworkUpdate()
|
||||||
{
|
{
|
||||||
// CheckSockets
|
// CheckSockets
|
||||||
//
|
//
|
||||||
// If any of the sockets in the socket_set are pending (received data, or requests)
|
// If any of the sockets in the socket_set are pending (received data, or requests)
|
||||||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
||||||
int active = CheckSockets(socket_set, 0);
|
int active = CheckSockets(socket_set, 0);
|
||||||
if (active != 0) {
|
if (active != 0) {
|
||||||
TraceLog(LOG_DEBUG,
|
TraceLog(LOG_DEBUG,
|
||||||
"There are currently %d socket(s) with data to be processed.", active);
|
"There are currently %d socket(s) with data to be processed.", active);
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsSocketReady
|
// IsSocketReady
|
||||||
//
|
//
|
||||||
// If the socket is ready, attempt to receive data from the socket
|
// If the socket is ready, attempt to receive data from the socket
|
||||||
int bytesRecv = 0;
|
int bytesRecv = 0;
|
||||||
if (IsSocketReady(client_res->socket)) {
|
if (IsSocketReady(client_res->socket)) {
|
||||||
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
|
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we received data, was that data a "Ping!" or a "Pong!"
|
// If we received data, was that data a "Ping!" or a "Pong!"
|
||||||
if (bytesRecv > 0) {
|
if (bytesRecv > 0) {
|
||||||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
||||||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
||||||
elapsed += GetFrameTime();
|
elapsed += GetFrameTime();
|
||||||
if (elapsed > delay) {
|
if (elapsed > delay) {
|
||||||
if (ping) {
|
if (ping) {
|
||||||
ping = false;
|
ping = false;
|
||||||
SocketSend(client_res->socket, pingmsg, msglen);
|
SocketSend(client_res->socket, pingmsg, msglen);
|
||||||
} else if (pong) {
|
} else if (pong) {
|
||||||
pong = false;
|
pong = false;
|
||||||
SocketSend(client_res->socket, pongmsg, msglen);
|
SocketSend(client_res->socket, pongmsg, msglen);
|
||||||
}
|
}
|
||||||
elapsed = 0.0f;
|
elapsed = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
// Setup
|
// Setup
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
InitWindow(
|
InitWindow(
|
||||||
screenWidth, screenHeight, "raylib [network] example - tcp client");
|
screenWidth, screenHeight, "raylib [network] example - tcp client");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
SetTraceLogLevel(LOG_DEBUG);
|
SetTraceLogLevel(LOG_DEBUG);
|
||||||
|
|
||||||
// Networking
|
// Networking
|
||||||
InitNetwork();
|
InitNetwork();
|
||||||
|
|
||||||
// Create the client
|
// Create the client
|
||||||
//
|
//
|
||||||
// Performs
|
// Performs
|
||||||
// getaddrinfo
|
// getaddrinfo
|
||||||
// socket
|
// socket
|
||||||
// setsockopt
|
// setsockopt
|
||||||
// connect (TCP only)
|
// connect (TCP only)
|
||||||
client_res = AllocSocketResult();
|
client_res = AllocSocketResult();
|
||||||
if (!SocketCreate(&client_cfg, client_res)) {
|
if (!SocketCreate(&client_cfg, client_res)) {
|
||||||
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
|
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
|
||||||
client_res->status, client_res->socket->status);
|
client_res->status, client_res->socket->status);
|
||||||
} else {
|
} else {
|
||||||
if (!(client_cfg.type == SOCKET_UDP)) {
|
if (!(client_cfg.type == SOCKET_UDP)) {
|
||||||
if (!SocketConnect(&client_cfg, client_res)) {
|
if (!SocketConnect(&client_cfg, client_res)) {
|
||||||
TraceLog(LOG_WARNING,
|
TraceLog(LOG_WARNING,
|
||||||
"Failed to connect to server: status %d, errno %d",
|
"Failed to connect to server: status %d, errno %d",
|
||||||
client_res->status, client_res->socket->status);
|
client_res->status, client_res->socket->status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create & Add sockets to the socket set
|
// Create & Add sockets to the socket set
|
||||||
socket_set = AllocSocketSet(1);
|
socket_set = AllocSocketSet(1);
|
||||||
msglen = strlen(pingmsg) + 1;
|
msglen = strlen(pingmsg) + 1;
|
||||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||||
AddSocket(socket_set, client_res->socket);
|
AddSocket(socket_set, client_res->socket);
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) {
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
if (connected) {
|
if (connected) {
|
||||||
NetworkUpdate();
|
NetworkUpdate();
|
||||||
} else {
|
} else {
|
||||||
NetworkConnect();
|
NetworkConnect();
|
||||||
}
|
}
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
@ -45,121 +45,121 @@ char recvBuffer[512];
|
||||||
// Attempt to connect to the network (Either TCP, or UDP)
|
// Attempt to connect to the network (Either TCP, or UDP)
|
||||||
void NetworkConnect()
|
void NetworkConnect()
|
||||||
{
|
{
|
||||||
int active = CheckSockets(socket_set, 0);
|
int active = CheckSockets(socket_set, 0);
|
||||||
if (active != 0) {
|
if (active != 0) {
|
||||||
TraceLog(LOG_DEBUG,
|
TraceLog(LOG_DEBUG,
|
||||||
"There are currently %d socket(s) with data to be processed.", active);
|
"There are currently %d socket(s) with data to be processed.", active);
|
||||||
}
|
}
|
||||||
if (active > 0) {
|
if (active > 0) {
|
||||||
if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
|
if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
|
||||||
AddSocket(socket_set, connection);
|
AddSocket(socket_set, connection);
|
||||||
ping = true;
|
ping = true;
|
||||||
connected = true;
|
connected = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Once connected to the network, check the sockets for pending information
|
// Once connected to the network, check the sockets for pending information
|
||||||
// and when information is ready, send either a Ping or a Pong.
|
// and when information is ready, send either a Ping or a Pong.
|
||||||
void NetworkUpdate()
|
void NetworkUpdate()
|
||||||
{
|
{
|
||||||
// CheckSockets
|
// CheckSockets
|
||||||
//
|
//
|
||||||
// If any of the sockets in the socket_set are pending (received data, or requests)
|
// If any of the sockets in the socket_set are pending (received data, or requests)
|
||||||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
||||||
int active = CheckSockets(socket_set, 0);
|
int active = CheckSockets(socket_set, 0);
|
||||||
if (active != 0) {
|
if (active != 0) {
|
||||||
TraceLog(LOG_DEBUG,
|
TraceLog(LOG_DEBUG,
|
||||||
"There are currently %d socket(s) with data to be processed.", active);
|
"There are currently %d socket(s) with data to be processed.", active);
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsSocketReady
|
// IsSocketReady
|
||||||
//
|
//
|
||||||
// If the socket is ready, attempt to receive data from the socket
|
// If the socket is ready, attempt to receive data from the socket
|
||||||
int bytesRecv = 0;
|
int bytesRecv = 0;
|
||||||
if (IsSocketReady(connection)) {
|
if (IsSocketReady(connection)) {
|
||||||
bytesRecv = SocketReceive(connection, recvBuffer, msglen);
|
bytesRecv = SocketReceive(connection, recvBuffer, msglen);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we received data, was that data a "Ping!" or a "Pong!"
|
// If we received data, was that data a "Ping!" or a "Pong!"
|
||||||
if (bytesRecv > 0) {
|
if (bytesRecv > 0) {
|
||||||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
||||||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
||||||
elapsed += GetFrameTime();
|
elapsed += GetFrameTime();
|
||||||
if (elapsed > delay) {
|
if (elapsed > delay) {
|
||||||
if (ping) {
|
if (ping) {
|
||||||
ping = false;
|
ping = false;
|
||||||
SocketSend(connection, pingmsg, msglen);
|
SocketSend(connection, pingmsg, msglen);
|
||||||
} else if (pong) {
|
} else if (pong) {
|
||||||
pong = false;
|
pong = false;
|
||||||
SocketSend(connection, pongmsg, msglen);
|
SocketSend(connection, pongmsg, msglen);
|
||||||
}
|
}
|
||||||
elapsed = 0.0f;
|
elapsed = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
// Setup
|
// Setup
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
InitWindow(
|
InitWindow(
|
||||||
screenWidth, screenHeight, "raylib [network] example - tcp server");
|
screenWidth, screenHeight, "raylib [network] example - tcp server");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
SetTraceLogLevel(LOG_DEBUG);
|
SetTraceLogLevel(LOG_DEBUG);
|
||||||
|
|
||||||
// Networking
|
// Networking
|
||||||
InitNetwork();
|
InitNetwork();
|
||||||
|
|
||||||
// Create the server
|
// Create the server
|
||||||
//
|
//
|
||||||
// Performs
|
// Performs
|
||||||
// getaddrinfo
|
// getaddrinfo
|
||||||
// socket
|
// socket
|
||||||
// setsockopt
|
// setsockopt
|
||||||
// bind
|
// bind
|
||||||
// listen
|
// listen
|
||||||
server_res = AllocSocketResult();
|
server_res = AllocSocketResult();
|
||||||
if (!SocketCreate(&server_cfg, server_res)) {
|
if (!SocketCreate(&server_cfg, server_res)) {
|
||||||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
||||||
server_res->status, server_res->socket->status);
|
server_res->status, server_res->socket->status);
|
||||||
} else {
|
} else {
|
||||||
if (!SocketBind(&server_cfg, server_res)) {
|
if (!SocketBind(&server_cfg, server_res)) {
|
||||||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
||||||
server_res->status, server_res->socket->status);
|
server_res->status, server_res->socket->status);
|
||||||
} else {
|
} else {
|
||||||
if (!(server_cfg.type == SOCKET_UDP)) {
|
if (!(server_cfg.type == SOCKET_UDP)) {
|
||||||
if (!SocketListen(&server_cfg, server_res)) {
|
if (!SocketListen(&server_cfg, server_res)) {
|
||||||
TraceLog(LOG_WARNING,
|
TraceLog(LOG_WARNING,
|
||||||
"Failed to start listen server: status %d, errno %d",
|
"Failed to start listen server: status %d, errno %d",
|
||||||
server_res->status, server_res->socket->status);
|
server_res->status, server_res->socket->status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create & Add sockets to the socket set
|
// Create & Add sockets to the socket set
|
||||||
socket_set = AllocSocketSet(2);
|
socket_set = AllocSocketSet(2);
|
||||||
msglen = strlen(pingmsg) + 1;
|
msglen = strlen(pingmsg) + 1;
|
||||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||||
AddSocket(socket_set, server_res->socket);
|
AddSocket(socket_set, server_res->socket);
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) {
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
if (connected) {
|
if (connected) {
|
||||||
NetworkUpdate();
|
NetworkUpdate();
|
||||||
} else {
|
} else {
|
||||||
NetworkConnect();
|
NetworkConnect();
|
||||||
}
|
}
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
@ -27,80 +27,80 @@
|
||||||
|
|
||||||
void test_network_initialise()
|
void test_network_initialise()
|
||||||
{
|
{
|
||||||
assert(InitNetwork() == true);
|
assert(InitNetwork() == true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_socket_result()
|
void test_socket_result()
|
||||||
{
|
{
|
||||||
SocketResult *result = AllocSocketResult();
|
SocketResult *result = AllocSocketResult();
|
||||||
assert(result != NULL);
|
assert(result != NULL);
|
||||||
FreeSocketResult(&result);
|
FreeSocketResult(&result);
|
||||||
assert(result == NULL);
|
assert(result == NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_socket()
|
void test_socket()
|
||||||
{
|
{
|
||||||
Socket *socket = AllocSocket();
|
Socket *socket = AllocSocket();
|
||||||
assert(socket != NULL);
|
assert(socket != NULL);
|
||||||
FreeSocket(&socket);
|
FreeSocket(&socket);
|
||||||
assert(socket == NULL);
|
assert(socket == NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_resolve_ip()
|
void test_resolve_ip()
|
||||||
{
|
{
|
||||||
const char *host = "8.8.8.8";
|
const char *host = "8.8.8.8";
|
||||||
const char *port = "8080";
|
const char *port = "8080";
|
||||||
char ip[ADDRESS_IPV6_ADDRSTRLEN];
|
char ip[ADDRESS_IPV6_ADDRSTRLEN];
|
||||||
char service[ADDRESS_MAXSERV];
|
char service[ADDRESS_MAXSERV];
|
||||||
|
|
||||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||||
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
|
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
|
||||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||||
assert(strcmp(ip, "8.8.8.8") == 0);
|
assert(strcmp(ip, "8.8.8.8") == 0);
|
||||||
|
|
||||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||||
ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
|
ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
|
||||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||||
|
|
||||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||||
ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
|
ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
|
||||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||||
assert(strcmp(ip, "google-public-dns-a") == 0);
|
assert(strcmp(ip, "google-public-dns-a") == 0);
|
||||||
|
|
||||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||||
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
|
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
|
||||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||||
assert(strcmp(ip, "8.8.8.8") == 0);
|
assert(strcmp(ip, "8.8.8.8") == 0);
|
||||||
|
|
||||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||||
ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
|
ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
|
||||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||||
|
|
||||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||||
ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
|
ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
|
||||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||||
|
|
||||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||||
ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
|
ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
|
||||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_resolve_host()
|
void test_resolve_host()
|
||||||
{
|
{
|
||||||
const char * address = "localhost";
|
const char * address = "localhost";
|
||||||
const char * port = "80";
|
const char * port = "80";
|
||||||
AddressInformation *addr = AllocAddressList(3);
|
AddressInformation *addr = AllocAddressList(3);
|
||||||
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
|
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
|
||||||
|
|
||||||
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
|
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
|
||||||
assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
|
assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
|
||||||
assert(GetAddressSocketType(addr[0]) == 0);
|
assert(GetAddressSocketType(addr[0]) == 0);
|
||||||
assert(GetAddressProtocol(addr[0]) == 0);
|
assert(GetAddressProtocol(addr[0]) == 0);
|
||||||
// for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
|
// for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_address()
|
void test_address()
|
||||||
|
|
@ -113,36 +113,36 @@ void test_address_list()
|
||||||
|
|
||||||
void test_socket_create()
|
void test_socket_create()
|
||||||
{
|
{
|
||||||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
|
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
|
||||||
Socket * socket = AllocSocket();
|
Socket * socket = AllocSocket();
|
||||||
SocketResult *server_res = AllocSocketResult();
|
SocketResult *server_res = AllocSocketResult();
|
||||||
SocketSet * socket_set = AllocSocketSet(1);
|
SocketSet * socket_set = AllocSocketSet(1);
|
||||||
assert(SocketCreate(&server_cfg, server_res));
|
assert(SocketCreate(&server_cfg, server_res));
|
||||||
assert(AddSocket(socket_set, server_res->socket));
|
assert(AddSocket(socket_set, server_res->socket));
|
||||||
assert(SocketListen(&server_cfg, server_res));
|
assert(SocketListen(&server_cfg, server_res));
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
InitWindow(
|
InitWindow(
|
||||||
screenWidth, screenHeight, "raylib [network] example - network test");
|
screenWidth, screenHeight, "raylib [network] example - network test");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
|
|
||||||
// Run the tests
|
// Run the tests
|
||||||
test_network_initialise();
|
test_network_initialise();
|
||||||
test_resolve_host();
|
test_resolve_host();
|
||||||
// test_socket_create();
|
// test_socket_create();
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) {
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
@ -43,86 +43,86 @@ char recvBuffer[512];
|
||||||
// and when information is ready, send either a Ping or a Pong.
|
// and when information is ready, send either a Ping or a Pong.
|
||||||
void NetworkUpdate()
|
void NetworkUpdate()
|
||||||
{
|
{
|
||||||
// CheckSockets
|
// CheckSockets
|
||||||
//
|
//
|
||||||
// If any of the sockets in the socket_set are pending (received data, or requests)
|
// If any of the sockets in the socket_set are pending (received data, or requests)
|
||||||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
||||||
int active = CheckSockets(socket_set, 0);
|
int active = CheckSockets(socket_set, 0);
|
||||||
if (active != 0) {
|
if (active != 0) {
|
||||||
TraceLog(LOG_DEBUG,
|
TraceLog(LOG_DEBUG,
|
||||||
"There are currently %d socket(s) with data to be processed.", active);
|
"There are currently %d socket(s) with data to be processed.", active);
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsSocketReady
|
// IsSocketReady
|
||||||
//
|
//
|
||||||
// If the socket is ready, attempt to receive data from the socket
|
// If the socket is ready, attempt to receive data from the socket
|
||||||
int bytesRecv = 0;
|
int bytesRecv = 0;
|
||||||
if (IsSocketReady(client_res->socket)) {
|
if (IsSocketReady(client_res->socket)) {
|
||||||
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
|
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we received data, was that data a "Ping!" or a "Pong!"
|
// If we received data, was that data a "Ping!" or a "Pong!"
|
||||||
if (bytesRecv > 0) {
|
if (bytesRecv > 0) {
|
||||||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
||||||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
||||||
elapsed += GetFrameTime();
|
elapsed += GetFrameTime();
|
||||||
if (elapsed > delay) {
|
if (elapsed > delay) {
|
||||||
if (ping) {
|
if (ping) {
|
||||||
ping = false;
|
ping = false;
|
||||||
SocketSend(client_res->socket, pingmsg, msglen);
|
SocketSend(client_res->socket, pingmsg, msglen);
|
||||||
} else if (pong) {
|
} else if (pong) {
|
||||||
pong = false;
|
pong = false;
|
||||||
SocketSend(client_res->socket, pongmsg, msglen);
|
SocketSend(client_res->socket, pongmsg, msglen);
|
||||||
}
|
}
|
||||||
elapsed = 0.0f;
|
elapsed = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
// Setup
|
// Setup
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
InitWindow(
|
InitWindow(
|
||||||
screenWidth, screenHeight, "raylib [network] example - udp client");
|
screenWidth, screenHeight, "raylib [network] example - udp client");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
SetTraceLogLevel(LOG_DEBUG);
|
SetTraceLogLevel(LOG_DEBUG);
|
||||||
|
|
||||||
// Networking
|
// Networking
|
||||||
InitNetwork();
|
InitNetwork();
|
||||||
|
|
||||||
// Create the client
|
// Create the client
|
||||||
//
|
//
|
||||||
// Performs
|
// Performs
|
||||||
// getaddrinfo
|
// getaddrinfo
|
||||||
// socket
|
// socket
|
||||||
// setsockopt
|
// setsockopt
|
||||||
// connect (TCP only)
|
// connect (TCP only)
|
||||||
client_res = AllocSocketResult();
|
client_res = AllocSocketResult();
|
||||||
if (!SocketCreate(&client_cfg, client_res)) {
|
if (!SocketCreate(&client_cfg, client_res)) {
|
||||||
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
|
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
|
||||||
client_res->status, client_res->socket->status);
|
client_res->status, client_res->socket->status);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create & Add sockets to the socket set
|
// Create & Add sockets to the socket set
|
||||||
socket_set = AllocSocketSet(1);
|
socket_set = AllocSocketSet(1);
|
||||||
msglen = strlen(pingmsg) + 1;
|
msglen = strlen(pingmsg) + 1;
|
||||||
ping = true;
|
ping = true;
|
||||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||||
AddSocket(socket_set, client_res->socket);
|
AddSocket(socket_set, client_res->socket);
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) {
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
NetworkUpdate();
|
NetworkUpdate();
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
@ -43,92 +43,92 @@ char recvBuffer[512];
|
||||||
// and when information is ready, send either a Ping or a Pong.
|
// and when information is ready, send either a Ping or a Pong.
|
||||||
void NetworkUpdate()
|
void NetworkUpdate()
|
||||||
{
|
{
|
||||||
// CheckSockets
|
// CheckSockets
|
||||||
//
|
//
|
||||||
// If any of the sockets in the socket_set are pending (received data, or requests)
|
// If any of the sockets in the socket_set are pending (received data, or requests)
|
||||||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
||||||
int active = CheckSockets(socket_set, 0);
|
int active = CheckSockets(socket_set, 0);
|
||||||
if (active != 0) {
|
if (active != 0) {
|
||||||
TraceLog(LOG_DEBUG,
|
TraceLog(LOG_DEBUG,
|
||||||
"There are currently %d socket(s) with data to be processed.", active);
|
"There are currently %d socket(s) with data to be processed.", active);
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsSocketReady
|
// IsSocketReady
|
||||||
//
|
//
|
||||||
// If the socket is ready, attempt to receive data from the socket
|
// If the socket is ready, attempt to receive data from the socket
|
||||||
// int bytesRecv = 0;
|
// int bytesRecv = 0;
|
||||||
// if (IsSocketReady(server_res->socket)) {
|
// if (IsSocketReady(server_res->socket)) {
|
||||||
// bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
|
// bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
|
||||||
// }
|
// }
|
||||||
int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
|
int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
|
||||||
|
|
||||||
// If we received data, was that data a "Ping!" or a "Pong!"
|
// If we received data, was that data a "Ping!" or a "Pong!"
|
||||||
if (bytesRecv > 0) {
|
if (bytesRecv > 0) {
|
||||||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
||||||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
||||||
elapsed += GetFrameTime();
|
elapsed += GetFrameTime();
|
||||||
if (elapsed > delay) {
|
if (elapsed > delay) {
|
||||||
if (ping) {
|
if (ping) {
|
||||||
ping = false;
|
ping = false;
|
||||||
SocketSend(server_res->socket, pingmsg, msglen);
|
SocketSend(server_res->socket, pingmsg, msglen);
|
||||||
} else if (pong) {
|
} else if (pong) {
|
||||||
pong = false;
|
pong = false;
|
||||||
SocketSend(server_res->socket, pongmsg, msglen);
|
SocketSend(server_res->socket, pongmsg, msglen);
|
||||||
}
|
}
|
||||||
elapsed = 0.0f;
|
elapsed = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
// Setup
|
// Setup
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
InitWindow(
|
InitWindow(
|
||||||
screenWidth, screenHeight, "raylib [network] example - udp server");
|
screenWidth, screenHeight, "raylib [network] example - udp server");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
SetTraceLogLevel(LOG_DEBUG);
|
SetTraceLogLevel(LOG_DEBUG);
|
||||||
|
|
||||||
// Networking
|
// Networking
|
||||||
InitNetwork();
|
InitNetwork();
|
||||||
|
|
||||||
// Create the server
|
// Create the server
|
||||||
//
|
//
|
||||||
// Performs
|
// Performs
|
||||||
// getaddrinfo
|
// getaddrinfo
|
||||||
// socket
|
// socket
|
||||||
// setsockopt
|
// setsockopt
|
||||||
// bind
|
// bind
|
||||||
// listen
|
// listen
|
||||||
server_res = AllocSocketResult();
|
server_res = AllocSocketResult();
|
||||||
if (!SocketCreate(&server_cfg, server_res)) {
|
if (!SocketCreate(&server_cfg, server_res)) {
|
||||||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
||||||
server_res->status, server_res->socket->status);
|
server_res->status, server_res->socket->status);
|
||||||
} else {
|
} else {
|
||||||
if (!SocketBind(&server_cfg, server_res)) {
|
if (!SocketBind(&server_cfg, server_res)) {
|
||||||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
||||||
server_res->status, server_res->socket->status);
|
server_res->status, server_res->socket->status);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create & Add sockets to the socket set
|
// Create & Add sockets to the socket set
|
||||||
socket_set = AllocSocketSet(1);
|
socket_set = AllocSocketSet(1);
|
||||||
msglen = strlen(pingmsg) + 1;
|
msglen = strlen(pingmsg) + 1;
|
||||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||||
AddSocket(socket_set, server_res->socket);
|
AddSocket(socket_set, server_res->socket);
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) {
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
NetworkUpdate();
|
NetworkUpdate();
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup
|
// Cleanup
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
@ -58,29 +58,29 @@
|
||||||
// Check if a key has been pressed
|
// Check if a key has been pressed
|
||||||
static int kbhit(void)
|
static int kbhit(void)
|
||||||
{
|
{
|
||||||
struct termios oldt, newt;
|
struct termios oldt, newt;
|
||||||
int ch;
|
int ch;
|
||||||
int oldf;
|
int oldf;
|
||||||
|
|
||||||
tcgetattr(STDIN_FILENO, &oldt);
|
tcgetattr(STDIN_FILENO, &oldt);
|
||||||
newt = oldt;
|
newt = oldt;
|
||||||
newt.c_lflag &= ~(ICANON | ECHO);
|
newt.c_lflag &= ~(ICANON | ECHO);
|
||||||
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
|
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
|
||||||
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
|
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
|
||||||
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
|
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
|
||||||
|
|
||||||
ch = getchar();
|
ch = getchar();
|
||||||
|
|
||||||
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
|
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
|
||||||
fcntl(STDIN_FILENO, F_SETFL, oldf);
|
fcntl(STDIN_FILENO, F_SETFL, oldf);
|
||||||
|
|
||||||
if (ch != EOF)
|
if (ch != EOF)
|
||||||
{
|
{
|
||||||
ungetc(ch, stdin);
|
ungetc(ch, stdin);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get pressed character
|
// Get pressed character
|
||||||
|
|
|
||||||
|
|
@ -33,38 +33,38 @@ int main(void)
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
|
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture waves");
|
||||||
|
|
||||||
// Load texture texture to apply shaders
|
// Load texture texture to apply shaders
|
||||||
Texture2D texture = LoadTexture("resources/space.png");
|
Texture2D texture = LoadTexture("resources/space.png");
|
||||||
|
|
||||||
// Load shader and setup location points and values
|
// Load shader and setup location points and values
|
||||||
Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/wave.fs", GLSL_VERSION));
|
Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/wave.fs", GLSL_VERSION));
|
||||||
|
|
||||||
int secondsLoc = GetShaderLocation(shader, "secondes");
|
int secondsLoc = GetShaderLocation(shader, "secondes");
|
||||||
int freqXLoc = GetShaderLocation(shader, "freqX");
|
int freqXLoc = GetShaderLocation(shader, "freqX");
|
||||||
int freqYLoc = GetShaderLocation(shader, "freqY");
|
int freqYLoc = GetShaderLocation(shader, "freqY");
|
||||||
int ampXLoc = GetShaderLocation(shader, "ampX");
|
int ampXLoc = GetShaderLocation(shader, "ampX");
|
||||||
int ampYLoc = GetShaderLocation(shader, "ampY");
|
int ampYLoc = GetShaderLocation(shader, "ampY");
|
||||||
int speedXLoc = GetShaderLocation(shader, "speedX");
|
int speedXLoc = GetShaderLocation(shader, "speedX");
|
||||||
int speedYLoc = GetShaderLocation(shader, "speedY");
|
int speedYLoc = GetShaderLocation(shader, "speedY");
|
||||||
|
|
||||||
// Shader uniform values that can be updated at any time
|
// Shader uniform values that can be updated at any time
|
||||||
float freqX = 25.0f;
|
float freqX = 25.0f;
|
||||||
float freqY = 25.0f;
|
float freqY = 25.0f;
|
||||||
float ampX = 5.0f;
|
float ampX = 5.0f;
|
||||||
float ampY = 5.0f;
|
float ampY = 5.0f;
|
||||||
float speedX = 8.0f;
|
float speedX = 8.0f;
|
||||||
float speedY = 8.0f;
|
float speedY = 8.0f;
|
||||||
|
|
||||||
float screenSize[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
|
float screenSize[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
|
||||||
SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2);
|
SetShaderValue(shader, GetShaderLocation(shader, "size"), &screenSize, UNIFORM_VEC2);
|
||||||
SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT);
|
SetShaderValue(shader, freqXLoc, &freqX, UNIFORM_FLOAT);
|
||||||
SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT);
|
SetShaderValue(shader, freqYLoc, &freqY, UNIFORM_FLOAT);
|
||||||
SetShaderValue(shader, ampXLoc, &X, UNIFORM_FLOAT);
|
SetShaderValue(shader, ampXLoc, &X, UNIFORM_FLOAT);
|
||||||
SetShaderValue(shader, ampYLoc, &Y, UNIFORM_FLOAT);
|
SetShaderValue(shader, ampYLoc, &Y, UNIFORM_FLOAT);
|
||||||
SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
|
SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
|
||||||
SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
|
SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
|
||||||
|
|
||||||
float seconds = 0.0f;
|
float seconds = 0.0f;
|
||||||
|
|
||||||
|
|
@ -76,9 +76,9 @@ int main(void)
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
seconds += GetFrameTime();
|
seconds += GetFrameTime();
|
||||||
|
|
||||||
SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT);
|
SetShaderValue(shader, secondsLoc, &seconds, UNIFORM_FLOAT);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
|
|
@ -87,12 +87,12 @@ int main(void)
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
BeginShaderMode(shader);
|
BeginShaderMode(shader);
|
||||||
|
|
||||||
DrawTexture(texture, 0, 0, WHITE);
|
DrawTexture(texture, 0, 0, WHITE);
|
||||||
DrawTexture(texture, texture.width, 0, WHITE);
|
DrawTexture(texture, texture.width, 0, WHITE);
|
||||||
|
|
||||||
EndShaderMode();
|
EndShaderMode();
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -50,8 +50,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
// Initialization (Note windowTitle is unused on Android)
|
// Initialization (Note windowTitle is unused on Android)
|
||||||
//---------------------------------------------------------
|
//---------------------------------------------------------
|
||||||
InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]");
|
InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]");
|
||||||
|
|
||||||
// Load global data here (assets that must be available in all screens, i.e. fonts)
|
// Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||||
|
|
|
||||||
|
|
@ -48,8 +48,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
// Initialization (Note windowTitle is unused on Android)
|
// Initialization (Note windowTitle is unused on Android)
|
||||||
//---------------------------------------------------------
|
//---------------------------------------------------------
|
||||||
InitWindow(screenWidth, screenHeight, "KOALA SEASONS");
|
InitWindow(screenWidth, screenHeight, "KOALA SEASONS");
|
||||||
|
|
||||||
// Load global data here (assets that must be available in all screens, i.e. fonts)
|
// Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||||
|
|
|
||||||
|
|
@ -53,8 +53,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
// Initialization (Note windowTitle is unused on Android)
|
// Initialization (Note windowTitle is unused on Android)
|
||||||
//---------------------------------------------------------
|
//---------------------------------------------------------
|
||||||
InitWindow(screenWidth, screenHeight, "LIGHT MY RITUAL! [GGJ16]");
|
InitWindow(screenWidth, screenHeight, "LIGHT MY RITUAL! [GGJ16]");
|
||||||
|
|
||||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||||
|
|
@ -69,7 +69,7 @@ int main(void)
|
||||||
UnloadImage(image); // Unload image from CPU memory (RAM)
|
UnloadImage(image); // Unload image from CPU memory (RAM)
|
||||||
|
|
||||||
font = LoadFont("resources/font_arcadian.png");
|
font = LoadFont("resources/font_arcadian.png");
|
||||||
//doors = LoadTexture("resources/textures/doors.png");
|
//doors = LoadTexture("resources/textures/doors.png");
|
||||||
//sndDoor = LoadSound("resources/audio/door.ogg");
|
//sndDoor = LoadSound("resources/audio/door.ogg");
|
||||||
|
|
||||||
music = LoadMusicStream("resources/audio/ambient.ogg");
|
music = LoadMusicStream("resources/audio/ambient.ogg");
|
||||||
|
|
@ -270,7 +270,7 @@ void UpdateDrawFrame(void)
|
||||||
case GAMEPLAY: DrawGameplayScreen(); break;
|
case GAMEPLAY: DrawGameplayScreen(); break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (onTransition) DrawTransition();
|
if (onTransition) DrawTransition();
|
||||||
|
|
||||||
//DrawFPS(10, 10);
|
//DrawFPS(10, 10);
|
||||||
|
|
|
||||||
|
|
@ -271,11 +271,11 @@ static void DrawLifes(void)
|
||||||
{
|
{
|
||||||
if (player.numLifes != 0)
|
if (player.numLifes != 0)
|
||||||
{
|
{
|
||||||
Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
|
Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
|
||||||
|
|
||||||
for(int i = 0; i < player.numLifes; i++)
|
for(int i = 0; i < player.numLifes; i++)
|
||||||
{
|
{
|
||||||
DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
|
DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -52,8 +52,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
// Initialization (Note windowTitle is unused on Android)
|
// Initialization (Note windowTitle is unused on Android)
|
||||||
//---------------------------------------------------------
|
//---------------------------------------------------------
|
||||||
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM 2015]");
|
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM 2015]");
|
||||||
|
|
||||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||||
|
|
@ -63,10 +63,10 @@ int main(void)
|
||||||
PlayMusicStream(music);
|
PlayMusicStream(music);
|
||||||
|
|
||||||
font = LoadFont("resources/textures/alagard.png");
|
font = LoadFont("resources/textures/alagard.png");
|
||||||
doors = LoadTexture("resources/textures/doors.png");
|
doors = LoadTexture("resources/textures/doors.png");
|
||||||
sndDoor = LoadSound("resources/audio/door.ogg");
|
sndDoor = LoadSound("resources/audio/door.ogg");
|
||||||
sndScream = LoadSound("resources/audio/scream.ogg");
|
sndScream = LoadSound("resources/audio/scream.ogg");
|
||||||
|
|
||||||
InitPlayer();
|
InitPlayer();
|
||||||
|
|
||||||
// Setup and Init first screen
|
// Setup and Init first screen
|
||||||
|
|
@ -90,7 +90,7 @@ int main(void)
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Unload all global loaded data (i.e. fonts) here!
|
// Unload all global loaded data (i.e. fonts) here!
|
||||||
UnloadPlayer();
|
UnloadPlayer();
|
||||||
UnloadFont(font);
|
UnloadFont(font);
|
||||||
UnloadTexture(doors);
|
UnloadTexture(doors);
|
||||||
UnloadSound(sndDoor);
|
UnloadSound(sndDoor);
|
||||||
|
|
@ -397,7 +397,7 @@ void UpdateDrawFrame(void)
|
||||||
case ENDING: DrawEndingScreen(); break;
|
case ENDING: DrawEndingScreen(); break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (onTransition) DrawTransition();
|
if (onTransition) DrawTransition();
|
||||||
|
|
||||||
//DrawFPS(10, 10);
|
//DrawFPS(10, 10);
|
||||||
|
|
|
||||||
|
|
@ -70,7 +70,7 @@ int main(void)
|
||||||
fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 0, 250);
|
fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 0, 250);
|
||||||
texButton = LoadTexture("resources/textures/title_ribbon.png");
|
texButton = LoadTexture("resources/textures/title_ribbon.png");
|
||||||
|
|
||||||
// UI BUTTON
|
// UI BUTTON
|
||||||
recButton.width = texButton.width;
|
recButton.width = texButton.width;
|
||||||
recButton.height = texButton.height;
|
recButton.height = texButton.height;
|
||||||
recButton.x = screenWidth - recButton.width;
|
recButton.x = screenWidth - recButton.width;
|
||||||
|
|
@ -121,7 +121,7 @@ int main(void)
|
||||||
|
|
||||||
UnloadFont(fontMission);
|
UnloadFont(fontMission);
|
||||||
UnloadTexture(texButton);
|
UnloadTexture(texButton);
|
||||||
|
|
||||||
CloseAudioDevice(); // Close audio context
|
CloseAudioDevice(); // Close audio context
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
|
@ -438,7 +438,7 @@ bool IsButtonPressed()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else fadeButton = 0.80f;
|
else fadeButton = 0.80f;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -58,8 +58,8 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
int main(int argc, char *argv[])
|
int main(int argc, char *argv[])
|
||||||
{
|
{
|
||||||
// Initialization
|
// Initialization
|
||||||
//---------------------------------------------------------
|
//---------------------------------------------------------
|
||||||
#if defined(PLATFORM_DESKTOP)
|
#if defined(PLATFORM_DESKTOP)
|
||||||
// TODO: Support for dropped files on the exe
|
// TODO: Support for dropped files on the exe
|
||||||
|
|
||||||
|
|
@ -299,7 +299,7 @@ static void UpdateDrawFrame(void)
|
||||||
case ENDING: DrawEndingScreen(); break;
|
case ENDING: DrawEndingScreen(); break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw full screen rectangle in front of everything
|
// Draw full screen rectangle in front of everything
|
||||||
if (onTransition) DrawTransition();
|
if (onTransition) DrawTransition();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,38 +2,38 @@
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
int screenWidth = 800;
|
int screenWidth = 800;
|
||||||
int screenHeight = 450;
|
int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib");
|
InitWindow(screenWidth, screenHeight, "raylib");
|
||||||
|
|
||||||
Camera cam;
|
Camera cam;
|
||||||
cam.position = (Vector3){ 0.f, 10.f, 8.f };
|
cam.position = (Vector3){ 0.f, 10.f, 8.f };
|
||||||
cam.target = (Vector3){ 0.f, 0.f, 0.f };
|
cam.target = (Vector3){ 0.f, 0.f, 0.f };
|
||||||
cam.up = (Vector3){ 0.f, 1.f, 0.f };
|
cam.up = (Vector3){ 0.f, 1.f, 0.f };
|
||||||
cam.fovy = 60.f;
|
cam.fovy = 60.f;
|
||||||
cam.type = CAMERA_PERSPECTIVE;
|
cam.type = CAMERA_PERSPECTIVE;
|
||||||
|
|
||||||
Vector3 cubePos = { 0.f, 0.f, 0.f };
|
Vector3 cubePos = { 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
|
|
||||||
while (!WindowShouldClose()) {
|
while (!WindowShouldClose()) {
|
||||||
cam.position.x = sin(GetTime()) * 10.f;
|
cam.position.x = sin(GetTime()) * 10.f;
|
||||||
cam.position.z = cos(GetTime()) * 10.f;
|
cam.position.z = cos(GetTime()) * 10.f;
|
||||||
|
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
BeginMode3D(cam);
|
BeginMode3D(cam);
|
||||||
DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
|
DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
|
||||||
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
|
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
|
||||||
DrawGrid(10, 1.f);
|
DrawGrid(10, 1.f);
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
||||||
DrawFPS(10, 10);
|
DrawFPS(10, 10);
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
@ -25,21 +25,21 @@ int main()
|
||||||
{
|
{
|
||||||
// Initialization
|
// Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib");
|
InitWindow(screenWidth, screenHeight, "raylib");
|
||||||
|
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
|
camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
|
||||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||||
camera.fovy = 60.0f;
|
camera.fovy = 60.0f;
|
||||||
camera.type = CAMERA_PERSPECTIVE;
|
camera.type = CAMERA_PERSPECTIVE;
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_ORBITAL);
|
SetCameraMode(camera, CAMERA_ORBITAL);
|
||||||
|
|
||||||
Vector3 cubePosition = { 0.0f };
|
Vector3 cubePosition = { 0.0f };
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
@ -49,30 +49,30 @@ int main()
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
BeginMode3D(camera);
|
BeginMode3D(camera);
|
||||||
|
|
||||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||||
DrawGrid(10, 1.0f);
|
DrawGrid(10, 1.0f);
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
||||||
|
|
||||||
DrawFPS(10, 10);
|
DrawFPS(10, 10);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user