Update rcore_ios.c

This commit is contained in:
blueloveTH 2024-03-27 22:09:00 +08:00
parent bc34ea6faa
commit 3c129644e5

View File

@ -45,10 +45,7 @@
* 3. This notice may not be removed or altered from any source distribution. * 3. This notice may not be removed or altered from any source distribution.
* *
**********************************************************************************************/ **********************************************************************************************/
// TODO: Include the platform specific libraries
#include "libEGL/libEGL.h" #include "libEGL/libEGL.h"
#include <complex.h>
// iOS only supports callbacks // iOS only supports callbacks
// We are not able to give users full control of the game loop // We are not able to give users full control of the game loop
@ -120,15 +117,6 @@ static int map_point_id(UITouch *touch){
int InitPlatform(void); // Initialize platform (graphics, inputs and more) int InitPlatform(void); // Initialize platform (graphics, inputs and more)
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// NOTE: Functions declaration is provided by raylib.h
//----------------------------------------------------------------------------------
// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
// Check if application should close // Check if application should close
bool WindowShouldClose(void) bool WindowShouldClose(void)
{ {
@ -253,7 +241,7 @@ int GetMonitorCount(void)
return 1; return 1;
} }
// Get number of monitors // Get current monitor id
int GetCurrentMonitor(void) int GetCurrentMonitor(void)
{ {
return 0; return 0;
@ -317,7 +305,6 @@ Vector2 GetWindowScaleDPI(void)
{ {
CGFloat scale = [[UIScreen mainScreen] scale]; CGFloat scale = [[UIScreen mainScreen] scale];
return (Vector2){ scale, scale }; return (Vector2){ scale, scale };
// return (Vector2){ 1.0f, 1.0f };
} }
// Set clipboard text content // Set clipboard text content