Example added

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Demizdor 2020-06-27 15:26:52 +03:00
parent b1effd20d4
commit 3c086b3d18
3 changed files with 149 additions and 1 deletions

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/*******************************************************************************************
*
* raylib [textures] example - Draw part of the texture tiled
*
* This example has been created using raylib 3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2020 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
#define OPT_WIDTH 220 // max width for the options container
#define MARGIN_SIZE 8 // size for the margins
#define COLOR_SIZE 16 // size of the color select buttons
int main(int argc, char **argv)
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
InitWindow(screenWidth, screenHeight, "raylib [textures] example - Draw part of a texture tiled");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture ptex = LoadTexture("resources/pat.png");
SetTextureFilter(ptex, FILTER_TRILINEAR); // Makes the texture smoother when upscaled
// Coordinates for all patterns inside the texture
const Rectangle patRec[] = { (Rectangle){3,3,66,66}, (Rectangle){75,3,100,100},
(Rectangle){3,75,66,66}, (Rectangle){7,156,50,50}, (Rectangle){85,106,90,45}, (Rectangle){75,154,100,60} };
// Setup colors
const Color colors[] = { BLACK, MAROON, ORANGE, BLUE, PURPLE, BEIGE, LIME, RED, DARKGRAY, SKYBLUE};
enum {MAX_COLORS = SIZEOF(colors)};
Rectangle colorRec[MAX_COLORS] = { 0 };
// Calculate rectangle for each color
for(int i=0, x=0, y=0; i<MAX_COLORS; i++) {
colorRec[i].x = 2+MARGIN_SIZE + x;
colorRec[i].y = 22+256+MARGIN_SIZE + y;
colorRec[i].width = COLOR_SIZE*2;
colorRec[i].height = COLOR_SIZE;
if(i == MAX_COLORS/2 - 1) {
x = 0; y += COLOR_SIZE + MARGIN_SIZE;
} else x += COLOR_SIZE * 2 + MARGIN_SIZE;
}
int activePat = 0, activeCol = 0;
float scale = 1.0f, rotation = 0.0f;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
// Handle mouse
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
const Vector2 mouse = GetMousePosition();
// Check which pattern was clicked and set it as the active pattern
for(int i=0; i<SIZEOF(patRec); ++i) {
if(CheckCollisionPointRec(mouse, (Rectangle){2+MARGIN_SIZE+patRec[i].x, 40+MARGIN_SIZE+patRec[i].y,patRec[i].width, patRec[i].height})) {
activePat = i;
break;
}
}
// Check to see which color was clicked and set it as the active color
for(int i=0; i<MAX_COLORS; ++i) {
if(CheckCollisionPointRec(mouse, colorRec[i])) {
activeCol = i;
break;
}
}
}
// Handle keys
// Change scale
if(IsKeyPressed(KEY_UP)) scale += 0.25f;
if(IsKeyPressed(KEY_DOWN)) scale -= 0.25f;
if(scale > 10.0f) scale = 10.0f;
else if( scale <= 0.0f) scale = 0.25f;
// Change rotation
if(IsKeyPressed(KEY_LEFT)) rotation -= 25.0f;
if(IsKeyPressed(KEY_RIGHT)) rotation += 25.0f;
// Reset
if(IsKeyPressed(KEY_SPACE)) { rotation = 0.0f; scale = 1.0f; }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the tiled area
DrawTextureTiled(ptex, patRec[activePat], (Rectangle){OPT_WIDTH+MARGIN_SIZE, MARGIN_SIZE, screenWidth - OPT_WIDTH - 2*MARGIN_SIZE, screenHeight - 2*MARGIN_SIZE},
(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
// Draw options
DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, screenHeight-2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f));
DrawText("Select Pattern", 2+MARGIN_SIZE, 30+MARGIN_SIZE, 10, BLACK);
DrawTexture(ptex, 2+MARGIN_SIZE, 40+MARGIN_SIZE, BLACK);
DrawRectangle(2+MARGIN_SIZE + patRec[activePat].x, 40+MARGIN_SIZE+patRec[activePat].y,patRec[activePat].width, patRec[activePat].height, ColorAlpha(DARKBLUE, 0.3f));
DrawText("Select Color", 2+MARGIN_SIZE, 10+256+MARGIN_SIZE, 10, BLACK);
for(int i=0; i<MAX_COLORS; ++i) {
DrawRectangleRec(colorRec[i], colors[i]);
if(activeCol == i) DrawRectangleLinesEx(colorRec[i], 3.0f, ColorAlpha(WHITE, 0.5f));
}
DrawText("Scale (UP/DOWN to change)", 2+MARGIN_SIZE, 80+256+MARGIN_SIZE, 10, BLACK);
DrawText(TextFormat("%.2fx", scale), 2+MARGIN_SIZE, 92+256+MARGIN_SIZE, 20, BLACK);
DrawText("Rotation (LEFT/RIGHT to change)", 2+MARGIN_SIZE, 122+256+MARGIN_SIZE, 10, BLACK);
DrawText(TextFormat("%.0f degrees", rotation), 2+MARGIN_SIZE, 134+256+MARGIN_SIZE, 20, BLACK);
DrawText("Press [SPACE] to reset", 2+MARGIN_SIZE, 164+256+MARGIN_SIZE, 10, DARKBLUE);
// Draw FPS
DrawText(TextFormat("%i FPS", GetFPS()), 2+MARGIN_SIZE, 2+MARGIN_SIZE, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(ptex);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -3009,7 +3009,7 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl
// NOTE: For tilling a whole texture DrawTextureQuad() is better // NOTE: For tilling a whole texture DrawTextureQuad() is better
void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, float scale, Color tint) void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, float scale, Color tint)
{ {
if(texture.id <= 0 || scale <= 0.0f) return; if(texture.id <= 0 || scale <= 0.0f) return; // Wanna see a infinite loop?!...just delete this line!
int tileWidth = sourceRec.width*scale, tileHeight = sourceRec.height*scale; int tileWidth = sourceRec.width*scale, tileHeight = sourceRec.height*scale;
if(destRec.width < tileWidth && destRec.height < tileHeight) if(destRec.width < tileWidth && destRec.height < tileHeight)