diff --git a/.github/workflows/build_windows.yml b/.github/workflows/build_windows.yml index 9e87b5870..7a92c208a 100644 --- a/.github/workflows/build_windows.yml +++ b/.github/workflows/build_windows.yml @@ -40,10 +40,10 @@ jobs: ziptarget: "win64" - compiler: msvc16 ARCH: "x86" - VSARCHPATH: "Win32" + VSARCHPATH: "Win32" ziptarget: "win32" - compiler: msvc16 - ARCH: "x64" + ARCH: "x64" VSARCHPATH: "x64" ziptarget: "win64" - compiler: msvc16 @@ -61,7 +61,7 @@ jobs: steps: - name: Checkout uses: actions/checkout@master - + - name: Setup Release Version run: | echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_${{ matrix.ziptarget }}_${{ matrix.compiler }}" >> $GITHUB_ENV @@ -69,7 +69,7 @@ jobs: if: github.event_name == 'release' && github.event.action == 'published' - name: Setup Environment - run: | + run: | dir mkdir build cd build @@ -98,7 +98,7 @@ jobs: if: | matrix.compiler == 'mingw-w64' && matrix.arch == 'i686' - + - name: Build Library (MinGW-w64 64bit) run: | cd src @@ -144,7 +144,7 @@ jobs: with: name: ${{ env.RELEASE_NAME }}.zip path: ./build/${{ env.RELEASE_NAME }}.zip - + - name: Upload Artifact to Release uses: softprops/action-gh-release@v1 with: diff --git a/BINDINGS.md b/BINDINGS.md index 7770f41c2..f2ffaea9e 100644 --- a/BINDINGS.md +++ b/BINDINGS.md @@ -31,6 +31,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers | [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 | | [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD | | [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT | +| [raylib.f](https://github.com/cthulhuology/raylib.f) | **5.5** | [Forth](https://forth.com) | Zlib | | [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC | | [raylib-go](https://github.com/gen2brain/raylib-go) | **5.5** | [Go](https://golang.org) | Zlib | | [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib | diff --git a/examples/Makefile b/examples/Makefile index a9732679d..b5e968079 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -486,7 +486,19 @@ endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic + LDLIBS = -lraylib -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl -latomic + # TODO: Examples compilation does not define GRAPHICS, is it required? + #ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2) + # LDLIBS += -lGLESv2 -lEGL + #endif +endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32) + # Libraries for Windows desktop compilation + LDFLAGS += -L..\src + LDLIBS = -lraylib -lgdi32 -lwinmm -lshcore + ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE) + LDLIBS += -lopengl32 + endif endif ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # Libraries for web (HTML5) compiling @@ -562,8 +574,11 @@ SHAPES = \ shapes/shapes_following_eyes \ shapes/shapes_kaleidoscope \ shapes/shapes_lines_bezier \ + shapes/shapes_lines_drawing \ shapes/shapes_logo_raylib \ shapes/shapes_logo_raylib_anim \ + shapes/shapes_math_angle_rotation \ + shapes/shapes_math_sine_cosine \ shapes/shapes_mouse_trail \ shapes/shapes_pie_chart \ shapes/shapes_rectangle_advanced \ @@ -631,6 +646,7 @@ MODELS = \ models/models_bone_socket \ models/models_box_collisions \ models/models_cubicmap_rendering \ + models/models_decals \ models/models_first_person_maze \ models/models_geometric_shapes \ models/models_heightmap_rendering \ @@ -654,6 +670,7 @@ SHADERS = \ shaders/shaders_ascii_rendering \ shaders/shaders_basic_lighting \ shaders/shaders_basic_pbr \ + shaders/shaders_color_correction \ shaders/shaders_custom_uniform \ shaders/shaders_deferred_rendering \ shaders/shaders_depth_rendering \ @@ -664,6 +681,7 @@ SHADERS = \ shaders/shaders_hybrid_rendering \ shaders/shaders_julia_set \ shaders/shaders_lightmap_rendering \ + shaders/shaders_mandelbrot_set \ shaders/shaders_mesh_instancing \ shaders/shaders_model_shader \ shaders/shaders_multi_sample2d \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 88843af09..07f8d8fb8 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -562,8 +562,11 @@ SHAPES = \ shapes/shapes_following_eyes \ shapes/shapes_kaleidoscope \ shapes/shapes_lines_bezier \ + shapes/shapes_lines_drawing \ shapes/shapes_logo_raylib \ shapes/shapes_logo_raylib_anim \ + shapes/shapes_math_angle_rotation \ + shapes/shapes_math_sine_cosine \ shapes/shapes_mouse_trail \ shapes/shapes_pie_chart \ shapes/shapes_rectangle_advanced \ @@ -631,6 +634,7 @@ MODELS = \ models/models_bone_socket \ models/models_box_collisions \ models/models_cubicmap_rendering \ + models/models_decals \ models/models_first_person_maze \ models/models_geometric_shapes \ models/models_heightmap_rendering \ @@ -654,6 +658,7 @@ SHADERS = \ shaders/shaders_ascii_rendering \ shaders/shaders_basic_lighting \ shaders/shaders_basic_pbr \ + shaders/shaders_color_correction \ shaders/shaders_custom_uniform \ shaders/shaders_deferred_rendering \ shaders/shaders_depth_rendering \ @@ -664,6 +669,7 @@ SHADERS = \ shaders/shaders_hybrid_rendering \ shaders/shaders_julia_set \ shaders/shaders_lightmap_rendering \ + shaders/shaders_mandelbrot_set \ shaders/shaders_mesh_instancing \ shaders/shaders_model_shader \ shaders/shaders_multi_sample2d \ @@ -892,12 +898,21 @@ shapes/shapes_kaleidoscope: shapes/shapes_kaleidoscope.c shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +shapes/shapes_lines_drawing: shapes/shapes_lines_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +shapes/shapes_math_angle_rotation: shapes/shapes_math_angle_rotation.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -1151,6 +1166,12 @@ models/models_cubicmap_rendering: models/models_cubicmap_rendering.c --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png +models/models_decals: models/models_decals.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/models/obj/character.obj@resources/models/obj/character.obj \ + --preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \ + --preload-file models/resources/raylib_logo.png@resources/raylib_logo.png + models/models_first_person_maze: models/models_first_person_maze.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/cubicmap.png@resources/cubicmap.png \ @@ -1256,6 +1277,14 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c --preload-file shaders/resources/road_mra.png@resources/road_mra.png \ --preload-file shaders/resources/road_n.png@resources/road_n.png +shaders/shaders_color_correction: shaders/shaders_color_correction.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/parrots.png@resources/parrots.png \ + --preload-file shaders/resources/cat.png@resources/cat.png \ + --preload-file shaders/resources/mandrill.png@resources/mandrill.png \ + --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ + --preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs + shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ @@ -1307,6 +1336,10 @@ shaders/shaders_lightmap_rendering: shaders/shaders_lightmap_rendering.c --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ --preload-file shaders/resources/spark_flame.png@resources/spark_flame.png +shaders/shaders_mandelbrot_set: shaders/shaders_mandelbrot_set.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/mandelbrot_set.fs@resources/shaders/glsl100/mandelbrot_set.fs + shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \ diff --git a/examples/README.md b/examples/README.md index b40966a5a..4d0b25d56 100644 --- a/examples/README.md +++ b/examples/README.md @@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) -## EXAMPLES COLLECTION [TOTAL: 185] +## EXAMPLES COLLECTION [TOTAL: 192] -### category: core [44] +### category: core [45] Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality. @@ -69,8 +69,9 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c | [core_highdpi_testbed](core/core_highdpi_testbed.c) | core_highdpi_testbed | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | | [core_screen_recording](core/core_screen_recording.c) | core_screen_recording | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) | | [core_clipboard_text](core/core_clipboard_text.c) | core_clipboard_text | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) | +| [core_text_file_loading](core/core_text_file_loading.c) | core_text_file_loading | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) | -### category: shapes [31] +### category: shapes [34] Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module. @@ -104,9 +105,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes]( | [shapes_pie_chart](shapes/shapes_pie_chart.c) | shapes_pie_chart | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) | | [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | shapes_kaleidoscope | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) | | [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | shapes_clock_of_clocks | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | -| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | shapes_mouse_trail | ⭐☆☆☆ | 5.6 | 5.6-dev | [[Balamurugan R]](https://github.com/[Bala050814]) | +| [shapes_math_sine_cosine](shapes/shapes_math_sine_cosine.c) | shapes_math_sine_cosine | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | +| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | shapes_mouse_trail | ⭐☆☆☆ | 5.6 | 5.6-dev | [Balamurugan R](https://github.com/Bala050814) | | [shapes_simple_particles](shapes/shapes_simple_particles.c) | shapes_simple_particles | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) | | [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | shapes_starfield_effect | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | +| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | shapes_lines_drawing | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) | +| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | shapes_math_angle_rotation | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) | ### category: textures [26] @@ -163,7 +167,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat | [text_inline_styling](text/text_inline_styling.c) | text_inline_styling | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) | | [text_words_alignment](text/text_words_alignment.c) | text_words_alignment | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | -### category: models [25] +### category: models [26] Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module. @@ -194,8 +198,9 @@ Examples using raylib models functionality, including models loading/generation | [models_tesseract_view](models/models_tesseract_view.c) | models_tesseract_view | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) | | [models_basic_voxel](models/models_basic_voxel.c) | models_basic_voxel | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) | | [models_rotating_cube](models/models_rotating_cube.c) | models_rotating_cube | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) | +| [models_decals](models/models_decals.c) | models_decals | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | -### category: shaders [30] +### category: shaders [32] Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module. @@ -213,6 +218,8 @@ Examples using raylib shaders functionality, including shaders loading, paramete | [shaders_texture_outline](shaders/shaders_texture_outline.c) | shaders_texture_outline | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) | | [shaders_texture_waves](shaders/shaders_texture_waves.c) | shaders_texture_waves | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) | | [shaders_julia_set](shaders/shaders_julia_set.c) | shaders_julia_set | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) | +| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | shaders_mandelbrot_set | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) | +| [shaders_color_correction](shaders/shaders_color_correction.c) | shaders_color_correction | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) | | [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | shaders_eratosthenes_sieve | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) | | [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | shaders_fog_rendering | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) | | [shaders_simple_mask](shaders/shaders_simple_mask.c) | shaders_simple_mask | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) | diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 8f4dc70fb..64368c4aa 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -119,7 +119,6 @@ int main(void) // Some default standard keyboard/mouse inputs are hardcoded to simplify use // For advanced camera controls, it's recommended to compute camera movement manually UpdateCamera(&camera, cameraMode); // Update camera - /* // Camera PRO usage example (EXPERIMENTAL) // This new camera function allows custom movement/rotation values to be directly provided diff --git a/examples/core/core_render_texture.c b/examples/core/core_render_texture.c index 47dc66e0f..e30220a73 100644 --- a/examples/core/core_render_texture.c +++ b/examples/core/core_render_texture.c @@ -26,7 +26,7 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - render texture"); - + // Define a render texture to render int renderTextureWidth = 300; int renderTextureHeight = 300; @@ -62,14 +62,14 @@ int main(void) //----------------------------------------------------- // Draw our scene to the render texture BeginTextureMode(target); - + ClearBackground(SKYBLUE); - + DrawRectangle(0, 0, 20, 20, RED); DrawCircleV(ballPosition, (float)ballRadius, MAROON); - + EndTextureMode(); - + // Draw render texture to main framebuffer BeginDrawing(); @@ -77,14 +77,14 @@ int main(void) // Draw our render texture with rotation applied // NOTE 1: We set the origin of the texture to the center of the render texture - // NOTE 2: We flip vertically the texture setting negative source rectangle height - DrawTexturePro(target.texture, + // NOTE 2: We flip vertically the texture setting negative source rectangle height + DrawTexturePro(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Rectangle){ screenWidth/2.0f, screenHeight/2.0f, (float)target.texture.width, (float)target.texture.height }, (Vector2){ target.texture.width/2.0f, target.texture.height/2.0f }, rotation, WHITE); DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK); - + DrawFPS(10, 10); diff --git a/examples/core/core_text_file_loading.c b/examples/core/core_text_file_loading.c index 4b334e811..ed48f7d36 100644 --- a/examples/core/core_text_file_loading.c +++ b/examples/core/core_text_file_loading.c @@ -64,7 +64,7 @@ int main(void) if (lines[i][j] == ' ') { // Making a C Style string by adding a '\0' at the required location so that we can use the MeasureText function - lines[i][j] = '\0'; + lines[i][j] = '\0'; // Checking if the text has crossed the wrapWidth, then going back and inserting a newline if (MeasureText(lines[i] + lastWrapStart, fontSize) > wrapWidth) @@ -88,16 +88,16 @@ int main(void) for (int i = 0; i < lineCount; i++) { - Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], fontSize, 2); - textHeight += size.y + 10; + Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2); + textHeight += (int)size.y + 10; } // A simple scrollbar on the side to show how far we have red into the file Rectangle scrollBar = { - .x = screenWidth - 5, + .x = (float)screenWidth - 5, .y = 0, .width = 5, - .height = screenHeight*100/(textHeight - screenHeight) // Scrollbar height is just a percentage + .height = screenHeight*100.0f/(textHeight - screenHeight) // Scrollbar height is just a percentage }; SetTargetFPS(60); @@ -112,13 +112,13 @@ int main(void) cam.target.y -= scroll*fontSize*1.5f; // Choosing an arbitrary speed for scroll if (cam.target.y < 0) cam.target.y = 0; // Snapping to 0 if we go too far back - - // Ensuring that the camera does not scroll past all text + + // Ensuring that the camera does not scroll past all text if (cam.target.y > textHeight - screenHeight + textTop) - cam.target.y = textHeight - screenHeight + textTop; + cam.target.y = (float)textHeight - screenHeight + textTop; // Computing the position of the scrollBar depending on the percentage of text covered - scrollBar.y = Lerp(textTop, screenHeight - scrollBar.height, (cam.target.y - textTop)/(textHeight - screenHeight)); + scrollBar.y = Lerp((float)textTop, (float)screenHeight - scrollBar.height, (float)(cam.target.y - textTop)/(textHeight - screenHeight)); //---------------------------------------------------------------------------------- // Draw @@ -132,13 +132,13 @@ int main(void) for (int i = 0, t = textTop; i < lineCount; i++) { // Each time we go through and calculate the height of the text to move the cursor appropriately - Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], fontSize, 2); - + Vector2 size = MeasureTextEx(GetFontDefault(), lines[i], (float)fontSize, 2); + DrawText(lines[i], 10, t, fontSize, RED); - // Inserting extra space for real newlines, + // Inserting extra space for real newlines, // wrapped lines are rendered closer together - t += size.y + 10; + t += (int)size.y + 10; } EndMode2D(); diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 9989f940f..7c8709785 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -51,6 +51,7 @@ core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal core;core_highdpi_testbed;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 core;core_screen_recording;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5 core;core_clipboard_text;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary +core;core_text_file_loading;★☆☆☆;5.5;5.6;0;0;"Aanjishnu Bhattacharyya";@NimComPoo-04 shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower @@ -79,9 +80,12 @@ shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@ra shapes;shapes_pie_chart;★★★☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates +shapes;shapes_math_sine_cosine;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2025;2025;"Balamurugan R";@Bala050814 shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates +shapes;shapes_lines_drawing;★☆☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary +shapes;shapes_math_angle_rotation;★☆☆☆;5.6-dev;5.6;2025;2025;"Kris";@krispy-snacc textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 @@ -148,6 +152,7 @@ models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe +models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5 @@ -160,6 +165,8 @@ shaders;shaders_texture_rendering;★★☆☆;2.0;3.7;2019;2025;"Michał Ciesie shaders;shaders_texture_outline;★★★☆;4.0;4.0;2021;2025;"Serenity Skiff";@GoldenThumbs shaders;shaders_texture_waves;★★☆☆;2.5;3.7;2019;2025;"Anata";@anatagawa shaders;shaders_julia_set;★★★☆;2.5;4.0;2019;2025;"Josh Colclough";@joshcol9232 +shaders;shaders_mandelbrot_set;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant +shaders;shaders_color_correction;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant shaders;shaders_eratosthenes_sieve;★★★☆;2.5;4.0;2019;2025;"ProfJski";@ProfJski shaders;shaders_fog_rendering;★★★☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho shaders;shaders_simple_mask;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho diff --git a/examples/examples_template.c b/examples/examples_template.c index 39a19351d..211749e82 100644 --- a/examples/examples_template.c +++ b/examples/examples_template.c @@ -36,7 +36,7 @@ 10. Have fun! - The following files must be updated when adding a new example, + The following files must be updated when adding a new example, but it can be automatically done using the raylib provided tool: rexm So, no worries if just the .c/.png are provided when adding the example. diff --git a/examples/models/models_decals.c b/examples/models/models_decals.c new file mode 100644 index 000000000..f556139e1 --- /dev/null +++ b/examples/models/models_decals.c @@ -0,0 +1,605 @@ +/******************************************************************************************* +* +* raylib [models] example - decals +* +* Example complexity rating: [★★★★] 4/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5) +* Based on previous work by @mrdoob +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 JP Mortiboys (@themushroompirates) and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" + +#include // Required for: memcpy() + +#undef FLT_MAX +#define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111 + +#define MAX_DECALS 256 + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct MeshBuilder { + int vertexCount; + int vertexCapacity; + Vector3 *vertices; + Vector2 *uvs; +} MeshBuilder; + +//------------------------------------------------------------------------------------ +// Module Functions Declaration +//------------------------------------------------------------------------------------ +static void AddTriangleToMeshBuilder(MeshBuilder *mb, Vector3 vertices[3]); +static void FreeMeshBuilder(MeshBuilder *mb); +static Mesh BuildMesh(MeshBuilder *mb); +static Mesh GenMeshDecal(Model inputModel, Matrix projection, float decalSize, float decalOffset); +static Vector3 ClipSegment(Vector3 v0, Vector3 v1, Vector3 p, float s); +#define FreeDecalMeshData() GenMeshDecal((Model){ .meshCount = -1.0f }, (Matrix){ 0 }, 0.0f, 0.0f) +static bool GuiButton(Rectangle rec, const char *label); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [models] example - decals"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + // Load character model + Model model = LoadModel("resources/models/obj/character.obj"); + + // Apply character skin + Texture2D modelTexture = LoadTexture("resources/models/obj/character_diffuse.png"); + SetTextureFilter(modelTexture, TEXTURE_FILTER_BILINEAR); + model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = modelTexture; + + BoundingBox modelBBox = GetMeshBoundingBox(model.meshes[0]); // Get mesh bounding box + + camera.target = Vector3Lerp(modelBBox.min, modelBBox.max, 0.5f); + camera.position = Vector3Scale(modelBBox.max, 1.0f); + camera.position.x *= 0.1f; + + float modelSize = fminf( + fminf(fabsf(modelBBox.max.x - modelBBox.min.x), fabsf(modelBBox.max.y - modelBBox.min.y)), + fabsf(modelBBox.max.z - modelBBox.min.z)); + + camera.position = (Vector3){ 0.0f, modelBBox.max.y*1.2f, modelSize*3.0f }; + + float decalSize = modelSize*0.25f; + float decalOffset = 0.01f; + + Model placementCube = LoadModelFromMesh(GenMeshCube(decalSize, decalSize, decalSize)); + placementCube.materials[0].maps[0].color = LIME; + + Material decalMaterial = LoadMaterialDefault(); + decalMaterial.maps[0].color = YELLOW; + + Image decalImage = LoadImage("resources/raylib_logo.png"); + ImageResizeNN(&decalImage, decalImage.width/4, decalImage.height/4); + Texture decalTexture = LoadTextureFromImage(decalImage); + UnloadImage(decalImage); + + SetTextureFilter(decalTexture, TEXTURE_FILTER_BILINEAR); + decalMaterial.maps[MATERIAL_MAP_DIFFUSE].texture = decalTexture; + decalMaterial.maps[MATERIAL_MAP_DIFFUSE].color = RAYWHITE; + + bool showModel = true; + Model decalModels[MAX_DECALS] = { 0 }; + int decalCount = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) UpdateCamera(&camera, CAMERA_THIRD_PERSON); + + // Display information about closest hit + RayCollision collision = { 0 }; + collision.distance = FLT_MAX; + collision.hit = false; + + // Get mouse ray + Ray ray = GetScreenToWorldRay(GetMousePosition(), camera); + + // Check ray collision against bounding box first, before trying the full ray-mesh test + RayCollision boxHitInfo = GetRayCollisionBox(ray, modelBBox); + + if ((boxHitInfo.hit) && (decalCount < MAX_DECALS)) + { + // Check ray collision against model meshes + RayCollision meshHitInfo = { 0 }; + for (int m = 0; m < model.meshCount; m++) + { + // NOTE: We consider the model.transform for the collision check but + // it can be checked against any transform Matrix, used when checking against same + // model drawn multiple times with multiple transforms + meshHitInfo = GetRayCollisionMesh(ray, model.meshes[m], model.transform); + if (meshHitInfo.hit) + { + // Save the closest hit mesh + if (!collision.hit || (collision.distance > meshHitInfo.distance)) collision = meshHitInfo; + } + } + + if (meshHitInfo.hit) collision = meshHitInfo; + } + + // Add decal to mesh on hit point + if (collision.hit && IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (decalCount < MAX_DECALS)) + { + // Create the transformation to project the decal + Vector3 origin = Vector3Add(collision.point, Vector3Scale(collision.normal, 1.0f)); + Matrix splat = MatrixLookAt(collision.point, origin, (Vector3){ 0.0f, 1.0f, 0.0f }); + + // Spin the placement around a bit + splat = MatrixMultiply(splat, MatrixRotateZ(DEG2RAD*((float)GetRandomValue(-180, 180)))); + + Mesh decalMesh = GenMeshDecal(model, splat, decalSize, decalOffset); + + if (decalMesh.vertexCount > 0) + { + int decalIndex = decalCount++; + decalModels[decalIndex] = LoadModelFromMesh(decalMesh); + decalModels[decalIndex].materials[0].maps[0] = decalMaterial.maps[0]; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + // Draw the model at the origin and default scale + if (showModel) DrawModel(model, (Vector3){0.0f, 0.0f, 0.0f}, 1.0f, WHITE); + + // Draw the decal models + for (int i = 0; i < decalCount; i++) DrawModel(decalModels[i], (Vector3){0}, 1.0f, WHITE); + + // If we hit the mesh, draw the box for the decal + if (collision.hit) + { + Vector3 origin = Vector3Add(collision.point, Vector3Scale(collision.normal, 1.0f)); + Matrix splat = MatrixLookAt(collision.point, origin, (Vector3){0,1,0}); + placementCube.transform = MatrixInvert(splat); + DrawModel(placementCube, (Vector3){0}, 1.0f, Fade(WHITE, 0.5f)); + } + + DrawGrid(10, 10.0f); + EndMode3D(); + + float yPos = 10; + float x0 = GetScreenWidth() - 300; + float x1 = x0 + 100; + float x2 = x1 + 100; + + DrawText("Vertices", x1, yPos, 10, LIME); + DrawText("Triangles", x2, yPos, 10, LIME); + yPos += 15; + + int vertexCount = 0; + int triangleCount = 0; + + for (int i = 0; i < model.meshCount; i++) + { + vertexCount += model.meshes[i].vertexCount; + triangleCount += model.meshes[i].triangleCount; + } + + DrawText("Main model", x0, yPos, 10, LIME); + DrawText(TextFormat("%d", vertexCount), x1, yPos, 10, LIME); + DrawText(TextFormat("%d", triangleCount), x2, yPos, 10, LIME); + yPos += 15; + + for (int i = 0; i < decalCount; i++) + { + if (i == 20) + { + DrawText("...", x0, yPos, 10, LIME); + yPos += 15; + } + + if (i < 20) + { + DrawText(TextFormat("Decal #%d", i+1), x0, yPos, 10, LIME); + DrawText(TextFormat("%d", decalModels[i].meshes[0].vertexCount), x1, yPos, 10, LIME); + DrawText(TextFormat("%d", decalModels[i].meshes[0].triangleCount), x2, yPos, 10, LIME); + yPos += 15; + } + + vertexCount += decalModels[i].meshes[0].vertexCount; + triangleCount += decalModels[i].meshes[0].triangleCount; + } + + DrawText("TOTAL", x0, yPos, 10, LIME); + DrawText(TextFormat("%d", vertexCount), x1, yPos, 10, LIME); + DrawText(TextFormat("%d", triangleCount), x2, yPos, 10, LIME); + yPos += 15; + + DrawText("Hold RMB to move camera", 10, 430, 10, GRAY); + DrawText("(c) Character model and texture from kenney.nl", screenWidth - 260, screenHeight - 20, 10, GRAY); + + // UI elements + if (GuiButton((Rectangle){ 10, screenHeight - 100, 100, 60 }, showModel ? "Hide Model" : "Show Model")) showModel = !showModel; + + if (GuiButton((Rectangle){ 10 + 110, screenHeight - 100, 100, 60 }, "Clear Decals")) + { + // Clear decals, unload all decal models + for (int i = 0; i < decalCount; i++) UnloadModel(decalModels[i]); + decalCount = 0; + } + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(model); + UnloadTexture(modelTexture); + + // Unload decal models + for (int i = 0; i < decalCount; i++) UnloadModel(decalModels[i]); + + UnloadTexture(decalTexture); + + FreeDecalMeshData(); // Free the data for decal generation + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +// Add triangles to mesh builder (dynamic array manager) +static void AddTriangleToMeshBuilder(MeshBuilder *mb, Vector3 vertices[3]) +{ + // Reallocate and copy if we need to + if (mb->vertexCapacity <= (mb->vertexCount + 3)) + { + int newVertexCapacity = (1 + (mb->vertexCapacity/256))*256; + Vector3 *newVertices = (Vector3 *)MemAlloc(newVertexCapacity*sizeof(Vector3)); + + if (mb->vertexCapacity > 0) + { + memcpy(newVertices, mb->vertices, mb->vertexCount*sizeof(Vector3)); + MemFree(mb->vertices); + } + + mb->vertices = newVertices; + mb->vertexCapacity = newVertexCapacity; + } + + // Add 3 vertices + int index = mb->vertexCount; + mb->vertexCount += 3; + + for (int i = 0; i < 3; i++) mb->vertices[index+i] = vertices[i]; +} + +// Free mesh builder +static void FreeMeshBuilder(MeshBuilder *mb) +{ + MemFree(mb->vertices); + if (mb->uvs) MemFree(mb->uvs); + *mb = (MeshBuilder){ 0 }; +} + +// Build a Mesh from MeshBuilder data +static Mesh BuildMesh(MeshBuilder *mb) +{ + Mesh outMesh = { 0 }; + + outMesh.vertexCount = mb->vertexCount; + outMesh.triangleCount = mb->vertexCount/3; + outMesh.vertices = MemAlloc(outMesh.vertexCount*3*sizeof(float)); + if (mb->uvs) outMesh.texcoords = MemAlloc(outMesh.vertexCount*2*sizeof(float)); + + for (int i = 0; i < mb->vertexCount; i++) + { + outMesh.vertices[3*i+0] = mb->vertices[i].x; + outMesh.vertices[3*i+1] = mb->vertices[i].y; + outMesh.vertices[3*i+2] = mb->vertices[i].z; + + if (mb->uvs) + { + outMesh.texcoords[2*i+0] = mb->uvs[i].x; + outMesh.texcoords[2*i+1] = mb->uvs[i].y; + } + } + + UploadMesh(&outMesh, false); + + return outMesh; +} + +// Clip segment +static Vector3 ClipSegment(Vector3 v0, Vector3 v1, Vector3 p, float s) +{ + float d0 = Vector3DotProduct(v0, p) - s; + float d1 = Vector3DotProduct(v1, p) - s; + float s0 = d0/(d0 - d1); + + Vector3 position = Vector3Lerp(v0, v1, s0); + + return position; +} + +// Generate mesh decals for provided model +static Mesh GenMeshDecal(Model target, Matrix projection, float decalSize, float decalOffset) +{ + // We're going to use these to build up our decal meshes + // They'll resize automatically as we go, we'll free them at the end + static MeshBuilder meshBuilders[2] = { 0 }; + + // Ugly way of telling us to free the static MeshBuilder data + if (target.meshCount == -1) + { + FreeMeshBuilder(&meshBuilders[0]); + FreeMeshBuilder(&meshBuilders[1]); + return (Mesh){ 0 }; + } + + // We're going to need the inverse matrix + Matrix invProj = MatrixInvert(projection); + + // Reset the mesh builders + meshBuilders[0].vertexCount = 0; + meshBuilders[1].vertexCount = 0; + + // We'll be flip-flopping between the two mesh builders + // Reading from one and writing to the other, then swapping + int mbIndex = 0; + + // First pass, just get any triangle inside the bounding box (for each mesh of the model) + for (int meshIndex = 0; meshIndex < target.meshCount; meshIndex++) + { + Mesh mesh = target.meshes[meshIndex]; + for (int tri = 0; tri < mesh.triangleCount; tri++) + { + Vector3 vertices[3] = { 0 }; + + // The way we calculate the vertices of the mesh triangle + // depend on whether the mesh vertices are indexed or not + if (mesh.indices == 0) + { + for (int v = 0; v < 3; v++) + { + vertices[v] = (Vector3){ + mesh.vertices[3*3*tri + 3*v + 0], + mesh.vertices[3*3*tri + 3*v + 1], + mesh.vertices[3*3*tri + 3*v + 2] + }; + } + } + else + { + for (int v = 0; v < 3; v++) + { + vertices[v] = (Vector3){ + mesh.vertices[ 3*mesh.indices[3*tri+0] + v], + mesh.vertices[ 3*mesh.indices[3*tri+1] + v], + mesh.vertices[ 3*mesh.indices[3*tri+2] + v] + }; + } + } + + // Transform all 3 vertices of the triangle + // and check if they are inside our decal box + int insideCount = 0; + for (int i = 0; i < 3; i++) + { + // To projection space + Vector3 v = Vector3Transform(vertices[i], projection); + + if ((fabsf(v.x) < decalSize) || (fabsf(v.y) <= decalSize) || (fabsf(v.z) <= decalSize)) insideCount++; + + // We need to keep the transformed vertex + vertices[i] = v; + } + + // If any of them are inside, we add the triangle - we'll clip it later + if (insideCount > 0) AddTriangleToMeshBuilder(&meshBuilders[mbIndex], vertices); + } + } + + // Clipping time! We need to clip against all 6 directions + Vector3 planes[6] = { + { 1, 0, 0 }, + { -1, 0, 0 }, + { 0, 1, 0 }, + { 0, -1, 0 }, + { 0, 0, 1 }, + { 0, 0, -1 } + }; + + for (int face = 0; face < 6; face++) + { + // Swap current model builder (so we read from the one we just wrote to) + mbIndex = 1 - mbIndex; + + MeshBuilder *inMesh = &meshBuilders[1 - mbIndex]; + MeshBuilder *outMesh = &meshBuilders[mbIndex]; + + // Reset write builder + outMesh->vertexCount = 0; + + float s = 0.5f*decalSize; + + for (int i = 0; i < inMesh->vertexCount; i += 3) + { + Vector3 nV1, nV2, nV3, nV4; + + float d1 = Vector3DotProduct(inMesh->vertices[ i + 0 ], planes[face] ) - s; + float d2 = Vector3DotProduct(inMesh->vertices[ i + 1 ], planes[face] ) - s; + float d3 = Vector3DotProduct(inMesh->vertices[ i + 2 ], planes[face] ) - s; + + int v1Out = (d1 > 0); + int v2Out = (d2 > 0); + int v3Out = (d3 > 0); + + // Calculate, how many vertices of the face lie outside of the clipping plane + int total = v1Out + v2Out + v3Out; + + switch (total) + { + case 0: + { + // The entire face lies inside of the plane, no clipping needed + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){inMesh->vertices[i], inMesh->vertices[i+1], inMesh->vertices[i+2]}); + } break; + case 1: + { + // One vertex lies outside of the plane, perform clipping + if (v1Out) + { + nV1 = inMesh->vertices[i + 1]; + nV2 = inMesh->vertices[i + 2]; + nV3 = ClipSegment(inMesh->vertices[i], nV1, planes[face], s); + nV4 = ClipSegment(inMesh->vertices[i], nV2, planes[face], s); + } + + if (v2Out) + { + nV1 = inMesh->vertices[i]; + nV2 = inMesh->vertices[i + 2]; + nV3 = ClipSegment(inMesh->vertices[i + 1], nV1, planes[face], s); + nV4 = ClipSegment(inMesh->vertices[i + 1], nV2, planes[face], s); + + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){nV3, nV2, nV1}); + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){nV2, nV3, nV4}); + break; + } + + if (v3Out) + { + nV1 = inMesh->vertices[i]; + nV2 = inMesh->vertices[i + 1]; + nV3 = ClipSegment(inMesh->vertices[i + 2], nV1, planes[face], s); + nV4 = ClipSegment(inMesh->vertices[i + 2], nV2, planes[face], s); + } + + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){nV1, nV2, nV3}); + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){nV4, nV3, nV2}); + } break; + case 2: + { + // Two vertices lies outside of the plane, perform clipping + if (!v1Out) + { + nV1 = inMesh->vertices[i]; + nV2 = ClipSegment(nV1, inMesh->vertices[i + 1], planes[face], s); + nV3 = ClipSegment(nV1, inMesh->vertices[i + 2], planes[face], s); + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){nV1, nV2, nV3}); + } + + if (!v2Out) + { + nV1 = inMesh->vertices[i + 1]; + nV2 = ClipSegment(nV1, inMesh->vertices[i + 2], planes[face], s); + nV3 = ClipSegment(nV1, inMesh->vertices[i], planes[face], s); + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){nV1, nV2, nV3}); + } + + if (!v3Out) + { + nV1 = inMesh->vertices[i + 2]; + nV2 = ClipSegment(nV1, inMesh->vertices[i], planes[face], s); + nV3 = ClipSegment(nV1, inMesh->vertices[i + 1], planes[face], s); + AddTriangleToMeshBuilder(outMesh, (Vector3[3]){nV1, nV2, nV3}); + } + } break; + case 3: // The entire face lies outside of the plane, so let's discard the corresponding vertices + default: break; + } + } + } + + // Now we just need to re-transform the vertices + MeshBuilder *theMesh = &meshBuilders[mbIndex]; + + // Allocate room for UVs + if (theMesh->vertexCount > 0) + { + theMesh->uvs = (Vector2 *)MemAlloc(sizeof(Vector2)*theMesh->vertexCount); + + for (int i = 0; i < theMesh->vertexCount; i++) + { + // Calculate the UVs based on the projected coords + // They are clipped to (-decalSize .. decalSize) and we want them (0..1) + theMesh->uvs[i].x = (theMesh->vertices[i].x/decalSize + 0.5f); + theMesh->uvs[i].y = (theMesh->vertices[i].y/decalSize + 0.5f); + + // Tiny nudge in the normal direction so it renders properly over the mesh + theMesh->vertices[i].z -= decalOffset; + + // From projection space to world space + theMesh->vertices[i] = Vector3Transform(theMesh->vertices[i], invProj); + } + + // Decal model data ready, create the mesh and return it + return BuildMesh(theMesh); + } + else + { + // Return a blank mesh as there's nothing to add + return (Mesh){ 0 }; + } +} + +// Button UI element +static bool GuiButton(Rectangle rec, const char *label) +{ + Color bgColor = GRAY; + bool pressed = false; + + if (CheckCollisionPointRec(GetMousePosition(), rec)) + { + bgColor = LIGHTGRAY; + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) pressed = true; + } + + DrawRectangleRec(rec, bgColor); + DrawRectangleLinesEx(rec, 2.0f, DARKGRAY); + + float fontSize = 10.0f; + float textWidth = MeasureText(label, fontSize); + + DrawText(label, (int)(rec.x + rec.width*0.5f - textWidth*0.5f), (int)(rec.y + rec.height*0.5f - fontSize*0.5f), fontSize, DARKGRAY); + + return pressed; +} diff --git a/examples/models/models_decals.png b/examples/models/models_decals.png new file mode 100644 index 000000000..6bdbaf17c Binary files /dev/null and b/examples/models/models_decals.png differ diff --git a/examples/models/resources/models/obj/character.mtl b/examples/models/resources/models/obj/character.mtl new file mode 100644 index 000000000..96b272b29 --- /dev/null +++ b/examples/models/resources/models/obj/character.mtl @@ -0,0 +1,12 @@ +# Blender MTL File: 'None' +# Material Count: 1 + +newmtl skin +Ns 86.470579 +Ka 1.000000 1.000000 1.000000 +Kd 0.800000 0.800000 0.800000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.450000 +d 0.000000 +illum 9 diff --git a/examples/models/resources/models/obj/character.obj b/examples/models/resources/models/obj/character.obj new file mode 100644 index 000000000..be7e47863 --- /dev/null +++ b/examples/models/resources/models/obj/character.obj @@ -0,0 +1,3454 @@ +# Blender v2.83.2 OBJ File: '' +# www.blender.org +mtllib character.mtl +o characterMedium +v 0.410751 3.453012 0.200817 +v 0.176931 3.516046 -0.492870 +v 0.176931 3.069885 -0.492870 +v 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a/examples/models/resources/models/obj/character_diffuse.png b/examples/models/resources/models/obj/character_diffuse.png new file mode 100644 index 000000000..0fae9d894 Binary files /dev/null and b/examples/models/resources/models/obj/character_diffuse.png differ diff --git a/examples/models/resources/raylib_logo.png b/examples/models/resources/raylib_logo.png new file mode 100644 index 000000000..15bbaa2f4 Binary files /dev/null and b/examples/models/resources/raylib_logo.png differ diff --git a/examples/others/web_basic_window.png b/examples/others/web_basic_window.png new file mode 100644 index 000000000..346184417 Binary files /dev/null and b/examples/others/web_basic_window.png differ diff --git a/examples/shaders/raygui.h b/examples/shaders/raygui.h new file mode 100644 index 000000000..a3fc51f0f --- /dev/null +++ b/examples/shaders/raygui.h @@ -0,0 +1,5757 @@ +/******************************************************************************************* +* +* raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library +* +* DESCRIPTION: +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided. +* +* FEATURES: +* - Immediate-mode gui, minimal retained data +* - +25 controls provided (basic and advanced) +* - Styling system for colors, font and metrics +* - Icons supported, embedded as a 1-bit icons pack +* - Standalone mode option (custom input/graphics backend) +* - Multiple support tools provided for raygui development +* +* POSSIBLE IMPROVEMENTS: +* - Better standalone mode API for easy plug of custom backends +* - Externalize required inputs, allow user easier customization +* +* LIMITATIONS: +* - No editable multi-line word-wraped text box supported +* - No auto-layout mechanism, up to the user to define controls position and size +* - Standalone mode requires library modification and some user work to plug another backend +* +* NOTES: +* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for +* font atlas recs and glyphs, freeing that memory is (usually) up to the user, +* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads +* by default any previously loaded font (texture, recs, glyphs). +* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions +* +* CONTROLS PROVIDED: +* # Container/separators Controls +* - WindowBox --> StatusBar, Panel +* - GroupBox --> Line +* - Line +* - Panel --> StatusBar +* - ScrollPanel --> StatusBar +* - TabBar --> Button +* +* # Basic Controls +* - Label +* - LabelButton --> Label +* - Button +* - Toggle +* - ToggleGroup --> Toggle +* - ToggleSlider +* - CheckBox +* - ComboBox +* - DropdownBox +* - TextBox +* - ValueBox --> TextBox +* - Spinner --> Button, ValueBox +* - Slider +* - SliderBar --> Slider +* - ProgressBar +* - StatusBar +* - DummyRec +* - Grid +* +* # Advance Controls +* - ListView +* - ColorPicker --> ColorPanel, ColorBarHue +* - MessageBox --> Window, Label, Button +* - TextInputBox --> Window, Label, TextBox, Button +* +* It also provides a set of functions for styling the controls based on its properties (size, color). +* +* +* RAYGUI STYLE (guiStyle): +* raygui uses a global data array for all gui style properties (allocated on data segment by default), +* when a new style is loaded, it is loaded over the global style... but a default gui style could always be +* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one +* +* The global style array size is fixed and depends on the number of controls and properties: +* +* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; +* +* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* +* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style +* used for all controls, when any of those base values is set, it is automatically populated to all +* controls, so, specific control values overwriting generic style should be set after base values. +* +* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those +* properties are actually common to all controls and can not be overwritten individually (like BASE ones) +* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR +* +* Custom control properties can be defined using the EXTENDED properties for each independent control. +* +* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler +* +* +* RAYGUI ICONS (guiIcons): +* raygui could use a global array containing icons data (allocated on data segment by default), +* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set +* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded +* +* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon +* requires 8 integers (16*16/32) to be stored in memory. +* +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* +* The global icons array size is fixed and depends on the number of icons and size: +* +* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; +* +* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +* +* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons +* +* RAYGUI LAYOUT: +* raygui currently does not provide an auto-layout mechanism like other libraries, +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. +* +* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout +* +* CONFIGURATION: +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details). +* +* #define RAYGUI_NO_ICONS +* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) +* +* #define RAYGUI_CUSTOM_ICONS +* Includes custom ricons.h header defining a set of custom icons, +* this file can be generated using rGuiIcons tool +* +* #define RAYGUI_DEBUG_RECS_BOUNDS +* Draw control bounds rectangles for debug +* +* #define RAYGUI_DEBUG_TEXT_BOUNDS +* Draw text bounds rectangles for debug +* +* VERSIONS HISTORY: +* 4.5-dev (Sep-2024) Current dev version... +* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes +* ADDED: GuiValueBoxFloat() +* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP +* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: Multiple new icons +* REVIEWED: GuiTabBar(), close tab with mouse middle button +* REVIEWED: GuiScrollPanel(), scroll speed proportional to content +* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow +* REVIEWED: GuiTextBox(), cursor position initialization +* REVIEWED: GuiSliderPro(), control value change check +* REVIEWED: GuiGrid(), simplified implementation +* REVIEWED: GuiIconText(), increase buffer size and reviewed padding +* REVIEWED: GuiDrawText(), improved wrap mode drawing +* REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: Functions descriptions, removed wrong return value reference +* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion +* +* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() +* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() +* ADDED: Multiple new icons, mostly compiler related +* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE +* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode +* ADDED: Support loading styles with custom font charset from external file +* REDESIGNED: GuiTextBox(), support mouse cursor positioning +* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) +* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color +* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() +* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value +* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value +* REDESIGNED: GuiComboBox(), get parameters by reference and return result value +* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value +* REDESIGNED: GuiSlider(), get parameters by reference and return result value +* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value +* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value +* REDESIGNED: GuiListView(), get parameters by reference and return result value +* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value +* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), added extra parameter +* REDESIGNED: GuiListViewEx(), change parameters order +* REDESIGNED: All controls return result as int value +* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars +* REVIEWED: All examples and specially controls_test_suite +* RENAMED: gui_file_dialog module to gui_window_file_dialog +* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) +* +* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER +* ADDED: GuiLoadStyleFromMemory() (binary only) +* REVIEWED: GuiScrollBar() horizontal movement key +* REVIEWED: GuiTextBox() crash on cursor movement +* REVIEWED: GuiTextBox(), additional inputs support +* REVIEWED: GuiLabelButton(), avoid text cut +* REVIEWED: GuiTextInputBox(), password input +* REVIEWED: Local GetCodepointNext(), aligned with raylib +* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds +* +* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() +* ADDED: Helper functions to split text in separate lines +* ADDED: Multiple new icons, useful for code editing tools +* REMOVED: Unneeded icon editing functions +* REMOVED: GuiTextBoxMulti(), very limited and broken +* REMOVED: MeasureTextEx() dependency, logic directly implemented +* REMOVED: DrawTextEx() dependency, logic directly implemented +* REVIEWED: GuiScrollBar(), improve mouse-click behaviour +* REVIEWED: Library header info, more info, better organized +* REDESIGNED: GuiTextBox() to support cursor movement +* REDESIGNED: GuiDrawText() to divide drawing by lines +* +* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes +* REMOVED: GuiScrollBar(), only internal +* REDESIGNED: GuiPanel() to support text parameter +* REDESIGNED: GuiScrollPanel() to support text parameter +* REDESIGNED: GuiColorPicker() to support text parameter +* REDESIGNED: GuiColorPanel() to support text parameter +* REDESIGNED: GuiColorBarAlpha() to support text parameter +* REDESIGNED: GuiColorBarHue() to support text parameter +* REDESIGNED: GuiTextInputBox() to support password +* +* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) +* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures +* REVIEWED: External icons usage logic +* REVIEWED: GuiLine() for centered alignment when including text +* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ +* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency +* Projects updated and multiple tweaks +* +* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file +* REDESIGNED: GuiTextBoxMulti() +* REMOVED: GuiImageButton*() +* Multiple minor tweaks and bugs corrected +* +* 2.9 (17-Mar-2021) REMOVED: Tooltip API +* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() +* 2.7 (20-Feb-2020) ADDED: Possible tooltips API +* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() +* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() +* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() +* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties +* ADDED: 8 new custom styles ready to use +* Multiple minor tweaks and bugs corrected +* +* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() +* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed +* Refactor all controls drawing mechanism to use control state +* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls +* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string +* REDESIGNED: Style system (breaking change) +* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts +* REVIEWED: GuiComboBox(), GuiListView()... +* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... +* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout +* 1.5 (21-Jun-2017) Working in an improved styles system +* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) +* 1.3 (12-Jun-2017) Complete redesign of style system +* 1.1 (01-Jun-2017) Complete review of the library +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* +* DEPENDENCIES: +* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* +* STANDALONE MODE: +* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. +* +* The following functions should be redefined for a custom backend: +* +* - Vector2 GetMousePosition(void); +* - float GetMouseWheelMove(void); +* - bool IsMouseButtonDown(int button); +* - bool IsMouseButtonPressed(int button); +* - bool IsMouseButtonReleased(int button); +* - bool IsKeyDown(int key); +* - bool IsKeyPressed(int key); +* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +* +* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +* +* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() +* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() +* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) +* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data +* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs +* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list +* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, redesign, update and maintenance +* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) +* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) +* Adria Arranz: Testing and implementation of additional controls (2018) +* Jordi Jorba: Testing and implementation of additional controls (2018) +* Albert Martos: Review and testing of the library (2015) +* Ian Eito: Review and testing of the library (2015) +* Kevin Gato: Initial implementation of basic components (2014) +* Daniel Nicolas: Initial implementation of basic components (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYGUI_H +#define RAYGUI_H + +#define RAYGUI_VERSION_MAJOR 4 +#define RAYGUI_VERSION_MINOR 5 +#define RAYGUI_VERSION_PATCH 0 +#define RAYGUI_VERSION "4.5-dev" + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +// Function specifiers definition +#ifndef RAYGUIAPI + #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Allow custom memory allocators +#ifndef RAYGUI_MALLOC + #define RAYGUI_MALLOC(sz) malloc(sz) +#endif +#ifndef RAYGUI_CALLOC + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RAYGUI_FREE + #define RAYGUI_FREE(p) free(p) +#endif + +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RAYGUI_SUPPORT_LOG_INFO +#if defined(RAYGUI_SUPPORT_LOG_INFO) + #define RAYGUI_LOG(...) printf(__VA_ARGS__) +#else + #define RAYGUI_LOG(...) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + + // TODO: Texture2D type is very coupled to raylib, required by Font type + // It should be redesigned to be provided by user + typedef struct Texture2D { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Texture2D; + + // Image, pixel data stored in CPU memory (RAM) + typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Image; + + // GlyphInfo, font characters glyphs info + typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data + } GlyphInfo; + + // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() + // It should be redesigned to be provided by user + typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data + } Font; +#endif + +// Style property +// NOTE: Used when exporting style as code for convenience +typedef struct GuiStyleProp { + unsigned short controlId; // Control identifier + unsigned short propertyId; // Property identifier + int propertyValue; // Property value +} GuiStyleProp; + +/* +// Controls text style -NOT USED- +// NOTE: Text style is defined by control +typedef struct GuiTextStyle { + unsigned int size; + int charSpacing; + int lineSpacing; + int alignmentH; + int alignmentV; + int padding; +} GuiTextStyle; +*/ + +// Gui control state +typedef enum { + STATE_NORMAL = 0, + STATE_FOCUSED, + STATE_PRESSED, + STATE_DISABLED +} GuiState; + +// Gui control text alignment +typedef enum { + TEXT_ALIGN_LEFT = 0, + TEXT_ALIGN_CENTER, + TEXT_ALIGN_RIGHT +} GuiTextAlignment; + +// Gui control text alignment vertical +// NOTE: Text vertical position inside the text bounds +typedef enum { + TEXT_ALIGN_TOP = 0, + TEXT_ALIGN_MIDDLE, + TEXT_ALIGN_BOTTOM +} GuiTextAlignmentVertical; + +// Gui control text wrap mode +// NOTE: Useful for multiline text +typedef enum { + TEXT_WRAP_NONE = 0, + TEXT_WRAP_CHAR, + TEXT_WRAP_WORD +} GuiTextWrapMode; + +// Gui controls +typedef enum { + // Default -> populates to all controls when set + DEFAULT = 0, + + // Basic controls + LABEL, // Used also for: LABELBUTTON + BUTTON, + TOGGLE, // Used also for: TOGGLEGROUP + SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER + PROGRESSBAR, + CHECKBOX, + COMBOBOX, + DROPDOWNBOX, + TEXTBOX, // Used also for: TEXTBOXMULTI + VALUEBOX, + SPINNER, // Uses: BUTTON, VALUEBOX + LISTVIEW, + COLORPICKER, + SCROLLBAR, + STATUSBAR +} GuiControl; + +// Gui base properties for every control +// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) +typedef enum { + BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL + BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL + TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL + BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED + BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED + TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED + BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED + BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED + TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED + BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED + BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED + TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED + BORDER_WIDTH, // Control border size, 0 for no border + //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls + //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls + //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING, // Control text padding, not considering border + TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls +} GuiControlProperty; + +// TODO: Which text styling properties should be global or per-control? +// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while +// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and +// should be configured by user as needed while defining the UI layout + +// Gui extended properties depend on control +// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) +//---------------------------------------------------------------------------------- +// DEFAULT extended properties +// NOTE: Those properties are common to all controls or global +// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? +typedef enum { + TEXT_SIZE = 16, // Text size (glyphs max height) + TEXT_SPACING, // Text spacing between glyphs + LINE_COLOR, // Line control color + BACKGROUND_COLOR, // Background color + TEXT_LINE_SPACING, // Text spacing between lines + TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) + TEXT_WRAP_MODE // Text wrap-mode inside text bounds + //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline + //TEXT_DECORATION_THICK // Text decoration line thickness +} GuiDefaultProperty; + +// Other possible text properties: +// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change +// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... + +// Label +//typedef enum { } GuiLabelProperty; + +// Button/Spinner +//typedef enum { } GuiButtonProperty; + +// Toggle/ToggleGroup +typedef enum { + GROUP_PADDING = 16, // ToggleGroup separation between toggles +} GuiToggleProperty; + +// Slider/SliderBar +typedef enum { + SLIDER_WIDTH = 16, // Slider size of internal bar + SLIDER_PADDING // Slider/SliderBar internal bar padding +} GuiSliderProperty; + +// ProgressBar +typedef enum { + PROGRESS_PADDING = 16, // ProgressBar internal padding +} GuiProgressBarProperty; + +// ScrollBar +typedef enum { + ARROWS_SIZE = 16, // ScrollBar arrows size + ARROWS_VISIBLE, // ScrollBar arrows visible + SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding + SCROLL_SLIDER_SIZE, // ScrollBar slider size + SCROLL_PADDING, // ScrollBar scroll padding from arrows + SCROLL_SPEED, // ScrollBar scrolling speed +} GuiScrollBarProperty; + +// CheckBox +typedef enum { + CHECK_PADDING = 16 // CheckBox internal check padding +} GuiCheckBoxProperty; + +// ComboBox +typedef enum { + COMBO_BUTTON_WIDTH = 16, // ComboBox right button width + COMBO_BUTTON_SPACING // ComboBox button separation +} GuiComboBoxProperty; + +// DropdownBox +typedef enum { + ARROW_PADDING = 16, // DropdownBox arrow separation from border and items + DROPDOWN_ITEMS_SPACING, // DropdownBox items separation + DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden + DROPDOWN_ROLL_UP // DropdownBox roll up flag (default rolls down) +} GuiDropdownBoxProperty; + +// TextBox/TextBoxMulti/ValueBox/Spinner +typedef enum { + TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable +} GuiTextBoxProperty; + +// Spinner +typedef enum { + SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPIN_BUTTON_SPACING, // Spinner buttons separation +} GuiSpinnerProperty; + +// ListView +typedef enum { + LIST_ITEMS_HEIGHT = 16, // ListView items height + LIST_ITEMS_SPACING, // ListView items separation + SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) + SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_WIDTH // ListView items border width +} GuiListViewProperty; + +// ColorPicker +typedef enum { + COLOR_SELECTOR_SIZE = 16, + HUEBAR_WIDTH, // ColorPicker right hue bar width + HUEBAR_PADDING, // ColorPicker right hue bar separation from panel + HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height + HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow +} GuiColorPickerProperty; + +#define SCROLLBAR_LEFT_SIDE 0 +#define SCROLLBAR_RIGHT_SIDE 1 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Global gui state control functions +RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) +RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) +RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) +RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) +RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) +RAYGUIAPI int GuiGetState(void); // Get gui state (global state) + +// Font set/get functions +RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) + +// Style set/get functions +RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property + +// Styles loading functions +RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) +RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style + +// Tooltips management functions +RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) +RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) +RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string + +// Icons functionality +RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) +#if !defined(RAYGUI_NO_ICONS) +RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size +RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer +RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data +RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position +#endif + +// Controls +//---------------------------------------------------------------------------------------------------------- +// Container/separator controls, useful for controls organization +RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls +RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 +RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control + +// Basic controls set +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control +RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control +RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control + +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control +RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values +RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text + +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control +RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control + +// Advance controls set +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control +RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters +RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message +RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret +RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) +RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control +RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control +RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control +RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() +//---------------------------------------------------------------------------------------------------------- + +#if !defined(RAYGUI_NO_ICONS) + +#if !defined(RAYGUI_CUSTOM_ICONS) +//---------------------------------------------------------------------------------- +// Icons enumeration +//---------------------------------------------------------------------------------- +typedef enum { + ICON_NONE = 0, + ICON_FOLDER_FILE_OPEN = 1, + ICON_FILE_SAVE_CLASSIC = 2, + ICON_FOLDER_OPEN = 3, + ICON_FOLDER_SAVE = 4, + ICON_FILE_OPEN = 5, + ICON_FILE_SAVE = 6, + ICON_FILE_EXPORT = 7, + ICON_FILE_ADD = 8, + ICON_FILE_DELETE = 9, + ICON_FILETYPE_TEXT = 10, + ICON_FILETYPE_AUDIO = 11, + ICON_FILETYPE_IMAGE = 12, + ICON_FILETYPE_PLAY = 13, + ICON_FILETYPE_VIDEO = 14, + ICON_FILETYPE_INFO = 15, + ICON_FILE_COPY = 16, + ICON_FILE_CUT = 17, + ICON_FILE_PASTE = 18, + ICON_CURSOR_HAND = 19, + ICON_CURSOR_POINTER = 20, + ICON_CURSOR_CLASSIC = 21, + ICON_PENCIL = 22, + ICON_PENCIL_BIG = 23, + ICON_BRUSH_CLASSIC = 24, + ICON_BRUSH_PAINTER = 25, + ICON_WATER_DROP = 26, + ICON_COLOR_PICKER = 27, + ICON_RUBBER = 28, + ICON_COLOR_BUCKET = 29, + ICON_TEXT_T = 30, + ICON_TEXT_A = 31, + ICON_SCALE = 32, + ICON_RESIZE = 33, + ICON_FILTER_POINT = 34, + ICON_FILTER_BILINEAR = 35, + ICON_CROP = 36, + ICON_CROP_ALPHA = 37, + ICON_SQUARE_TOGGLE = 38, + ICON_SYMMETRY = 39, + ICON_SYMMETRY_HORIZONTAL = 40, + ICON_SYMMETRY_VERTICAL = 41, + ICON_LENS = 42, + ICON_LENS_BIG = 43, + ICON_EYE_ON = 44, + ICON_EYE_OFF = 45, + ICON_FILTER_TOP = 46, + ICON_FILTER = 47, + ICON_TARGET_POINT = 48, + ICON_TARGET_SMALL = 49, + ICON_TARGET_BIG = 50, + ICON_TARGET_MOVE = 51, + ICON_CURSOR_MOVE = 52, + ICON_CURSOR_SCALE = 53, + ICON_CURSOR_SCALE_RIGHT = 54, + ICON_CURSOR_SCALE_LEFT = 55, + ICON_UNDO = 56, + ICON_REDO = 57, + ICON_REREDO = 58, + ICON_MUTATE = 59, + ICON_ROTATE = 60, + ICON_REPEAT = 61, + ICON_SHUFFLE = 62, + ICON_EMPTYBOX = 63, + ICON_TARGET = 64, + ICON_TARGET_SMALL_FILL = 65, + ICON_TARGET_BIG_FILL = 66, + ICON_TARGET_MOVE_FILL = 67, + ICON_CURSOR_MOVE_FILL = 68, + ICON_CURSOR_SCALE_FILL = 69, + ICON_CURSOR_SCALE_RIGHT_FILL = 70, + ICON_CURSOR_SCALE_LEFT_FILL = 71, + ICON_UNDO_FILL = 72, + ICON_REDO_FILL = 73, + ICON_REREDO_FILL = 74, + ICON_MUTATE_FILL = 75, + ICON_ROTATE_FILL = 76, + ICON_REPEAT_FILL = 77, + ICON_SHUFFLE_FILL = 78, + ICON_EMPTYBOX_SMALL = 79, + ICON_BOX = 80, + ICON_BOX_TOP = 81, + ICON_BOX_TOP_RIGHT = 82, + ICON_BOX_RIGHT = 83, + ICON_BOX_BOTTOM_RIGHT = 84, + ICON_BOX_BOTTOM = 85, + ICON_BOX_BOTTOM_LEFT = 86, + ICON_BOX_LEFT = 87, + ICON_BOX_TOP_LEFT = 88, + ICON_BOX_CENTER = 89, + ICON_BOX_CIRCLE_MASK = 90, + ICON_POT = 91, + ICON_ALPHA_MULTIPLY = 92, + ICON_ALPHA_CLEAR = 93, + ICON_DITHERING = 94, + ICON_MIPMAPS = 95, + ICON_BOX_GRID = 96, + ICON_GRID = 97, + ICON_BOX_CORNERS_SMALL = 98, + ICON_BOX_CORNERS_BIG = 99, + ICON_FOUR_BOXES = 100, + ICON_GRID_FILL = 101, + ICON_BOX_MULTISIZE = 102, + ICON_ZOOM_SMALL = 103, + ICON_ZOOM_MEDIUM = 104, + ICON_ZOOM_BIG = 105, + ICON_ZOOM_ALL = 106, + ICON_ZOOM_CENTER = 107, + ICON_BOX_DOTS_SMALL = 108, + ICON_BOX_DOTS_BIG = 109, + ICON_BOX_CONCENTRIC = 110, + ICON_BOX_GRID_BIG = 111, + ICON_OK_TICK = 112, + ICON_CROSS = 113, + ICON_ARROW_LEFT = 114, + ICON_ARROW_RIGHT = 115, + ICON_ARROW_DOWN = 116, + ICON_ARROW_UP = 117, + ICON_ARROW_LEFT_FILL = 118, + ICON_ARROW_RIGHT_FILL = 119, + ICON_ARROW_DOWN_FILL = 120, + ICON_ARROW_UP_FILL = 121, + ICON_AUDIO = 122, + ICON_FX = 123, + ICON_WAVE = 124, + ICON_WAVE_SINUS = 125, + ICON_WAVE_SQUARE = 126, + ICON_WAVE_TRIANGULAR = 127, + ICON_CROSS_SMALL = 128, + ICON_PLAYER_PREVIOUS = 129, + ICON_PLAYER_PLAY_BACK = 130, + ICON_PLAYER_PLAY = 131, + ICON_PLAYER_PAUSE = 132, + ICON_PLAYER_STOP = 133, + ICON_PLAYER_NEXT = 134, + ICON_PLAYER_RECORD = 135, + ICON_MAGNET = 136, + ICON_LOCK_CLOSE = 137, + ICON_LOCK_OPEN = 138, + ICON_CLOCK = 139, + ICON_TOOLS = 140, + ICON_GEAR = 141, + ICON_GEAR_BIG = 142, + ICON_BIN = 143, + ICON_HAND_POINTER = 144, + ICON_LASER = 145, + ICON_COIN = 146, + ICON_EXPLOSION = 147, + ICON_1UP = 148, + ICON_PLAYER = 149, + ICON_PLAYER_JUMP = 150, + ICON_KEY = 151, + ICON_DEMON = 152, + ICON_TEXT_POPUP = 153, + ICON_GEAR_EX = 154, + ICON_CRACK = 155, + ICON_CRACK_POINTS = 156, + ICON_STAR = 157, + ICON_DOOR = 158, + ICON_EXIT = 159, + ICON_MODE_2D = 160, + ICON_MODE_3D = 161, + ICON_CUBE = 162, + ICON_CUBE_FACE_TOP = 163, + ICON_CUBE_FACE_LEFT = 164, + ICON_CUBE_FACE_FRONT = 165, + ICON_CUBE_FACE_BOTTOM = 166, + ICON_CUBE_FACE_RIGHT = 167, + ICON_CUBE_FACE_BACK = 168, + ICON_CAMERA = 169, + ICON_SPECIAL = 170, + ICON_LINK_NET = 171, + ICON_LINK_BOXES = 172, + ICON_LINK_MULTI = 173, + ICON_LINK = 174, + ICON_LINK_BROKE = 175, + ICON_TEXT_NOTES = 176, + ICON_NOTEBOOK = 177, + ICON_SUITCASE = 178, + ICON_SUITCASE_ZIP = 179, + ICON_MAILBOX = 180, + ICON_MONITOR = 181, + ICON_PRINTER = 182, + ICON_PHOTO_CAMERA = 183, + ICON_PHOTO_CAMERA_FLASH = 184, + ICON_HOUSE = 185, + ICON_HEART = 186, + ICON_CORNER = 187, + ICON_VERTICAL_BARS = 188, + ICON_VERTICAL_BARS_FILL = 189, + ICON_LIFE_BARS = 190, + ICON_INFO = 191, + ICON_CROSSLINE = 192, + ICON_HELP = 193, + ICON_FILETYPE_ALPHA = 194, + ICON_FILETYPE_HOME = 195, + ICON_LAYERS_VISIBLE = 196, + ICON_LAYERS = 197, + ICON_WINDOW = 198, + ICON_HIDPI = 199, + ICON_FILETYPE_BINARY = 200, + ICON_HEX = 201, + ICON_SHIELD = 202, + ICON_FILE_NEW = 203, + ICON_FOLDER_ADD = 204, + ICON_ALARM = 205, + ICON_CPU = 206, + ICON_ROM = 207, + ICON_STEP_OVER = 208, + ICON_STEP_INTO = 209, + ICON_STEP_OUT = 210, + ICON_RESTART = 211, + ICON_BREAKPOINT_ON = 212, + ICON_BREAKPOINT_OFF = 213, + ICON_BURGER_MENU = 214, + ICON_CASE_SENSITIVE = 215, + ICON_REG_EXP = 216, + ICON_FOLDER = 217, + ICON_FILE = 218, + ICON_SAND_TIMER = 219, + ICON_WARNING = 220, + ICON_HELP_BOX = 221, + ICON_INFO_BOX = 222, + ICON_PRIORITY = 223, + ICON_LAYERS_ISO = 224, + ICON_LAYERS2 = 225, + ICON_MLAYERS = 226, + ICON_MAPS = 227, + ICON_HOT = 228, + ICON_229 = 229, + ICON_230 = 230, + ICON_231 = 231, + ICON_232 = 232, + ICON_233 = 233, + ICON_234 = 234, + ICON_235 = 235, + ICON_236 = 236, + ICON_237 = 237, + ICON_238 = 238, + ICON_239 = 239, + ICON_240 = 240, + ICON_241 = 241, + ICON_242 = 242, + ICON_243 = 243, + ICON_244 = 244, + ICON_245 = 245, + ICON_246 = 246, + ICON_247 = 247, + ICON_248 = 248, + ICON_249 = 249, + ICON_250 = 250, + ICON_251 = 251, + ICON_252 = 252, + ICON_253 = 253, + ICON_254 = 254, + ICON_255 = 255, +} GuiIconName; +#endif + +#endif + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +#endif // RAYGUI_H + +/*********************************************************************************** +* +* RAYGUI IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#include // required for: isspace() [GuiTextBox()] +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() +#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] +#include // Required for: roundf() [GuiColorPicker()] + +#ifdef __cplusplus + #define RAYGUI_CLITERAL(name) name +#else + #define RAYGUI_CLITERAL(name) (name) +#endif + +// Check if two rectangles are equal, used to validate a slider bounds as an id +#ifndef CHECK_BOUNDS_ID + #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) +#endif + +#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) + +// Embedded icons, no external file provided +#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) +#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons +#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id + +// Icons data is defined by bit array (every bit represents one pixel) +// Those arrays are stored as unsigned int data arrays, so, +// every array element defines 32 pixels (bits) of information +// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) +// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) +#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) + +//---------------------------------------------------------------------------------- +// Icons data for all gui possible icons (allocated on data segment by default) +// +// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, +// every 16x16 icon requires 8 integers (16*16/32) to be stored +// +// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), +// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS +// +// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +//---------------------------------------------------------------------------------- +static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI + 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY + 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX + 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD + 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW + 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD + 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM + 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU + 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM + 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER + 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO + 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT + 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART + 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON + 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF + 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU + 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE + 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE + 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER + 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING + 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX + 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX + 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY + 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO + 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS + 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 +}; + +// NOTE: A pointer to current icons array should be defined +static unsigned int *guiIconsPtr = guiIcons; + +#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS + +#ifndef RAYGUI_ICON_SIZE + #define RAYGUI_ICON_SIZE 0 +#endif + +// WARNING: Those values define the total size of the style data array, +// if changed, previous saved styles could become incompatible +#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls +#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties +#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Gui control property style color element +typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state + +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui controls transparency + +static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) + +static bool guiTooltip = false; // Tooltip enabled/disabled +static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) + +static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) +static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier + +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking +static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down +static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement + +//---------------------------------------------------------------------------------- +// Style data array for all gui style properties (allocated on data segment by default) +// +// NOTE 1: First set of BASE properties are generic to all controls but could be individually +// overwritten per control, first set of EXTENDED properties are generic to all controls and +// can not be overwritten individually but custom EXTENDED properties can be used by control +// +// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), +// but default gui style could always be recovered with GuiLoadStyleDefault() +// +// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +//---------------------------------------------------------------------------------- +static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; + +static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization + +//---------------------------------------------------------------------------------- +// Standalone Mode Functions Declaration +// +// NOTE: raygui depend on some raylib input and drawing functions +// To use raygui as standalone library, below functions must be defined by the user +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + +#define KEY_RIGHT 262 +#define KEY_LEFT 263 +#define KEY_DOWN 264 +#define KEY_UP 265 +#define KEY_BACKSPACE 259 +#define KEY_ENTER 257 + +#define MOUSE_LEFT_BUTTON 0 + +// Input required functions +//------------------------------------------------------------------------------- +static Vector2 GetMousePosition(void); +static float GetMouseWheelMove(void); +static bool IsMouseButtonDown(int button); +static bool IsMouseButtonPressed(int button); +static bool IsMouseButtonReleased(int button); + +static bool IsKeyDown(int key); +static bool IsKeyPressed(int key); +static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +//------------------------------------------------------------------------------- + +// Drawing required functions +//------------------------------------------------------------------------------- +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +//------------------------------------------------------------------------------- + +// Text required functions +//------------------------------------------------------------------------------- +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font + +static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) + +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data + +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs + +static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list + +static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +//------------------------------------------------------------------------------- + +// raylib functions already implemented in raygui +//------------------------------------------------------------------------------- +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int ColorToInt(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +static int TextToInteger(const char *text); // Get integer value from text +static float TextToFloat(const char *text); // Get float value from text + +static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text +static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) + +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient +//------------------------------------------------------------------------------- + +#endif // RAYGUI_STANDALONE + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) + +static int GetTextWidth(const char *text); // Gui get text width using gui font and style +static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds +static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor + +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style + +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings +static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB +static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV + +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() +static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position + +static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor + +//---------------------------------------------------------------------------------- +// Gui Setup Functions Definition +//---------------------------------------------------------------------------------- +// Enable gui global state +// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups +void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } + +// Disable gui global state +// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups +void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } + +// Lock gui global state +void GuiLock(void) { guiLocked = true; } + +// Unlock gui global state +void GuiUnlock(void) { guiLocked = false; } + +// Check if gui is locked (global state) +bool GuiIsLocked(void) { return guiLocked; } + +// Set gui controls alpha global state +void GuiSetAlpha(float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + guiAlpha = alpha; +} + +// Set gui state (global state) +void GuiSetState(int state) { guiState = (GuiState)state; } + +// Get gui state (global state) +int GuiGetState(void) { return guiState; } + +// Set custom gui font +// NOTE: Font loading/unloading is external to raygui +void GuiSetFont(Font font) +{ + if (font.texture.id > 0) + { + // NOTE: If we try to setup a font but default style has not been + // lazily loaded before, it will be overwritten, so we need to force + // default style loading first + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + guiFont = font; + } +} + +// Get custom gui font +Font GuiGetFont(void) +{ + return guiFont; +} + +// Set control style property value +void GuiSetStyle(int control, int property, int value) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + + // Default properties are propagated to all controls + if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) + { + for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + } +} + +// Get control style property value +int GuiGetStyle(int control, int property) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; +} + +//---------------------------------------------------------------------------------- +// Gui Controls Functions Definition +//---------------------------------------------------------------------------------- + +// Window Box control +int GuiWindowBox(Rectangle bounds, const char *title) +{ + // Window title bar height (including borders) + // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() + #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) + #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 + #endif + + int result = 0; + //GuiState state = guiState; + + int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; + + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; + if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + + Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, + statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + + // Update control + //-------------------------------------------------------------------- + // NOTE: Logic is directly managed by button + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiStatusBar(statusBar, title); // Draw window header as status bar + GuiPanel(windowPanel, NULL); // Draw window base + + // Draw window close button + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + result = GuiButton(closeButtonRec, "x"); +#else + result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + //-------------------------------------------------------------------- + + return result; // Window close button clicked: result = 1 +} + +// Group Box control with text name +int GuiGroupBox(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_GROUPBOX_LINE_THICK) + #define RAYGUI_GROUPBOX_LINE_THICK 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + + GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); + //-------------------------------------------------------------------- + + return result; +} + +// Line control +int GuiLine(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_LINE_ORIGIN_SIZE) + #define RAYGUI_LINE_MARGIN_TEXT 12 + #endif + #if !defined(RAYGUI_LINE_TEXT_PADDING) + #define RAYGUI_LINE_TEXT_PADDING 4 + #endif + + int result = 0; + GuiState state = guiState; + + Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); + + // Draw control + //-------------------------------------------------------------------- + if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); + else + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = bounds.height; + textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; + textBounds.y = bounds.y; + + // Draw line with embedded text label: "--- text --------------" + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + } + //-------------------------------------------------------------------- + + return result; +} + +// Panel control +int GuiPanel(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_PANEL_BORDER_WIDTH) + #define RAYGUI_PANEL_BORDER_WIDTH 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + } + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); + //-------------------------------------------------------------------- + + return result; +} + +// Tab Bar control +// NOTE: Using GuiToggle() for the TABS +int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) +{ + #define RAYGUI_TABBAR_ITEM_WIDTH 160 + + int result = -1; + //GuiState state = guiState; + + Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; + + if (*active < 0) *active = 0; + else if (*active > count - 1) *active = count - 1; + + int offsetX = 0; // Required in case tabs go out of screen + offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); + if (offsetX < 0) offsetX = 0; + + bool toggle = false; // Required for individual toggles + + // Draw control + //-------------------------------------------------------------------- + for (int i = 0; i < count; i++) + { + tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; + + if (tabBounds.x < GetScreenWidth()) + { + // Draw tabs as toggle controls + int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); + int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TOGGLE, TEXT_PADDING, 8); + + if (i == (*active)) + { + toggle = true; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + } + else + { + toggle = false; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + if (toggle) *active = i; + } + + // Close tab with middle mouse button pressed + if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; + + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); + + // Draw tab close button + // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; +#else + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + } + } + + // Draw tab-bar bottom line + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); + //-------------------------------------------------------------------- + + return result; // Return as result the current TAB closing requested +} + +// Scroll Panel control +int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) +{ + #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 + #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 + + int result = 0; + GuiState state = guiState; + + Rectangle temp = { 0 }; + if (view == NULL) view = &temp; + + Vector2 scrollPos = { 0.0f, 0.0f }; + if (scroll != NULL) scrollPos = *scroll; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; + } + + bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + + // Recheck to account for the other scrollbar being visible + if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + + int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + Rectangle horizontalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)horizontalScrollBarWidth + }; + Rectangle verticalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), + (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)verticalScrollBarWidth, + (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Make sure scroll bars have a minimum width/height + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; + + // Calculate view area (area without the scrollbars) + *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : + RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; + + // Clip view area to the actual content size + if (view->width > content.width) view->width = content.width; + if (view->height > content.height) view->height = content.height; + + float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; + float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + +#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) + if (hasHorizontalScrollBar) + { + if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + if (hasVerticalScrollBar) + { + if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } +#endif + float wheelMove = GetMouseWheelMove(); + + // Set scrolling speed with mouse wheel based on ratio between bounds and content + Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height }; + if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + + // Horizontal and vertical scrolling with mouse wheel + if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x; + else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll + } + } + + // Normalize scroll values + if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; + if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; + if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; + if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Save size of the scrollbar slider + const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Draw horizontal scrollbar if visible + if (hasHorizontalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content width and the widget width + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); + scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); + } + else scrollPos.x = 0.0f; + + // Draw vertical scrollbar if visible + if (hasVerticalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content height and the widget height + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); + scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); + } + else scrollPos.y = 0.0f; + + // Draw detail corner rectangle if both scroll bars are visible + if (hasHorizontalScrollBar && hasVerticalScrollBar) + { + Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; + GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); + } + + // Draw scrollbar lines depending on current state + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); + + // Set scrollbar slider size back to the way it was before + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); + //-------------------------------------------------------------------- + + if (scroll != NULL) *scroll = scrollPos; + + return result; +} + +// Label control +int GuiLabel(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + //... + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Button control, returns true when clicked +int GuiButton(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //------------------------------------------------------------------ + + return result; // Button pressed: result = 1 +} + +// Label button control +int GuiLabelButton(Rectangle bounds, const char *text) +{ + GuiState state = guiState; + bool pressed = false; + + // NOTE: We force bounds.width to be all text + float textWidth = (float)GetTextWidth(text); + if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return pressed; +} + +// Toggle Button control +int GuiToggle(Rectangle bounds, const char *text, bool *active) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (active == NULL) active = &temp; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check toggle button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_NORMAL; + *active = !(*active); + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_NORMAL) + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); + } + else + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); + } + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; +} + +// Toggle Group control +int GuiToggleGroup(Rectangle bounds, const char *text, int *active) +{ + #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) + #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 + #endif + + int result = 0; + float initBoundsX = bounds.x; + + int temp = 0; + if (active == NULL) active = &temp; + + bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, rows); + + int prevRow = rows[0]; + + for (int i = 0; i < itemCount; i++) + { + if (prevRow != rows[i]) + { + bounds.x = initBoundsX; + bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); + prevRow = rows[i]; + } + + if (i == (*active)) + { + toggle = true; + GuiToggle(bounds, items[i], &toggle); + } + else + { + toggle = false; + GuiToggle(bounds, items[i], &toggle); + if (toggle) *active = i; + } + + bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); + } + + return result; +} + +// Toggle Slider control extended +int GuiToggleSlider(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + //bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle slider = { + 0, // Calculated later depending on the active toggle + bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, + bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + (*active)++; + result = 1; + } + else state = STATE_FOCUSED; + } + + if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; + } + + if (*active >= itemCount) *active = 0; + slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), + GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); + + // Draw internal slider + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + + // Draw text in slider + if (text != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = slider.x + slider.width/2 - textBounds.width/2; + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return result; +} + +// Check Box control, returns 1 when state changed +int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (checked == NULL) checked = &temp; + + Rectangle textBounds = { 0 }; + + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + Rectangle totalBounds = { + (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, + bounds.y, + bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), + bounds.height, + }; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, totalBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + *checked = !(*checked); + result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); + + if (*checked) + { + Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), + bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; + GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); + } + + GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Combo Box control +int GuiComboBox(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); + + Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), + (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + if (*active < 0) *active = 0; + else if (*active > (itemCount - 1)) *active = itemCount - 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + *active += 1; + if (*active >= itemCount) *active = 0; // Cyclic combobox + } + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw combo box main + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); + GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); + + // Draw selector using a custom button + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + //-------------------------------------------------------------------- + + return result; +} + +// Dropdown Box control +// NOTE: Returns mouse click +int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + int itemSelected = *active; + int itemFocused = -1; + + int direction = 0; // Dropdown box open direction: down (default) + if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle boundsOpen = bounds; + boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); + + Rectangle itemBounds = bounds; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + // Check if mouse has been pressed or released outside limits + if (!CheckCollisionPointRec(mousePoint, boundsOpen)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + + // Check if already selected item has been pressed again + if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + + // Check focused and selected item + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = i; + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + itemSelected = i; + result = 1; // Item selected + } + break; + } + } + + itemBounds = bounds; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + result = 1; + state = STATE_PRESSED; + } + else state = STATE_FOCUSED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (editMode) GuiPanel(boundsOpen, NULL); + + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); + GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); + + if (editMode) + { + // Draw visible items + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (i == itemSelected) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); + } + else if (i == itemFocused) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); + } + else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); + } + } + + if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) + { + // Draw arrows (using icon if available) +#if defined(RAYGUI_NO_ICONS) + GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL +#endif + } + //-------------------------------------------------------------------- + + *active = itemSelected; + + // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... + return result; // Mouse click: result = 1 +} + +// Text Box control +// NOTE: Returns true on ENTER pressed (useful for data validation) +int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) +{ + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #endif + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement + #endif + + int result = 0; + GuiState state = guiState; + + bool multiline = false; // TODO: Consider multiline text input + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); + + Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); + int textLength = (int)strlen(text); // Get current text length + int thisCursorIndex = textBoxCursorIndex; + if (thisCursorIndex > textLength) thisCursorIndex = textLength; + int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); + int textIndexOffset = 0; // Text index offset to start drawing in the box + + // Cursor rectangle + // NOTE: Position X value should be updated + Rectangle cursor = { + textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), + textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 2, + (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 + }; + + if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); + + // Mouse cursor rectangle + // NOTE: Initialized outside of screen + Rectangle mouseCursor = cursor; + mouseCursor.x = -1; + mouseCursor.width = 1; + + // Auto-cursor movement logic + // NOTE: Cursor moves automatically when key down after some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; + else + { + autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter + autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter + } + + // Blink-cursor frame counter + //if (!autoCursorMode) blinkCursorFrameCounter++; + //else blinkCursorFrameCounter = 0; + + // Update control + //-------------------------------------------------------------------- + // WARNING: Text editing is only supported under certain conditions: + if ((state != STATE_DISABLED) && // Control not disabled + !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode + !guiLocked && // Gui not locked + !guiControlExclusiveMode && // No gui slider on dragging + (wrapMode == TEXT_WRAP_NONE)) // No wrap mode + { + Vector2 mousePosition = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // If text does not fit in the textbox and current cursor position is out of bounds, + // we add an index offset to text for drawing only what requires depending on cursor + while (textWidth >= textBounds.width) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textIndexOffset, &nextCodepointSize); + + textIndexOffset += nextCodepointSize; + + textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + } + + int codepoint = GetCharPressed(); // Get Unicode codepoint + if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; + + // Encode codepoint as UTF-8 + int codepointSize = 0; + const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); + + // Add codepoint to text, at current cursor position + // NOTE: Make sure we do not overflow buffer size + if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Move forward data from cursor position + for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; + + // Add new codepoint in current cursor position + for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; + + textBoxCursorIndex += codepointSize; + textLength += codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + + // Move cursor to start + if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; + + // Move cursor to end + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; + + // Delete codepoint from text, after current cursor position + if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move backward text from cursor position + for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; + + textLength -= codepointSize; + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Delete related codepoints from text, before current cursor position + if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + { + int i = textBoxCursorIndex - 1; + int accCodepointSize = 0; + + // Move cursor to the end of word if on space already + while ((i > 0) && isspace(text[i])) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + i, &prevCodepointSize); + i -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move cursor to the start of the word + while ((i > 0) && !isspace(text[i])) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + i, &prevCodepointSize); + i -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move forward text from cursor position + for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) + { + textBoxCursorIndex -= accCodepointSize; + textLength -= accCodepointSize; + } + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) + { + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + // Move backward text from cursor position + for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + + textBoxCursorIndex -= codepointSize; + textLength -= codepointSize; + } + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Move cursor position with keys + if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + } + } + else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; + } + } + + // Move cursor position with mouse + if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text + { + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; + int codepointIndex = 0; + float glyphWidth = 0.0f; + float widthToMouseX = 0; + int mouseCursorIndex = 0; + + for (int i = textIndexOffset; i < textLength; i++) + { + codepoint = GetCodepointNext(&text[i], &codepointSize); + codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) + { + mouseCursor.x = textBounds.x + widthToMouseX; + mouseCursorIndex = i; + break; + } + + widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + + // Check if mouse cursor is at the last position + int textEndWidth = GetTextWidth(text + textIndexOffset); + if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) + { + mouseCursor.x = textBounds.x + textEndWidth; + mouseCursorIndex = textLength; + } + + // Place cursor at required index on mouse click + if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + cursor.x = mouseCursor.x; + textBoxCursorIndex = mouseCursorIndex; + } + } + else mouseCursor.x = -1; + + // Recalculate cursor position.y depending on textBoxCursorIndex + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + //if (multiline) cursor.y = GetTextLines() + + // Finish text editing on ENTER or mouse click outside bounds + if ((!multiline && IsKeyPressed(KEY_ENTER)) || + (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + result = 1; + } + } + else + { + if (CheckCollisionPointRec(mousePosition, bounds)) + { + state = STATE_FOCUSED; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + result = 1; + } + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); + } + else if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); + } + else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); + + // Draw text considering index offset if required + // NOTE: Text index offset depends on cursor position + GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) + { + //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + + // Draw mouse position cursor (if required) + if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + } + else if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; // Mouse button pressed: result = 1 +} + +/* +// Text Box control with multiple lines and word-wrap +// NOTE: This text-box is readonly, no editing supported by default +bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) +{ + bool pressed = false; + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); + + // TODO: Implement methods to calculate cursor position properly + pressed = GuiTextBox(bounds, text, textSize, editMode); + + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + + return pressed; +} +*/ + +// Spinner control, returns selected value +int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + int result = 1; + GuiState state = guiState; + + int tempValue = *value; + + Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, + bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check spinner state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(leftButtonBound, "<")) tempValue--; + if (GuiButton(rightButtonBound, ">")) tempValue++; +#else + if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; + if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; +#endif + + if (!editMode) + { + if (tempValue < minValue) tempValue = minValue; + if (tempValue > maxValue) tempValue = maxValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + + // Draw value selector custom buttons + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + *value = tempValue; + return result; +} + +// Value Box control, updates input text with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + sprintf(textValue, "%i", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; + } + } + } + + // Delete text + if (keyCount > 0) + { + if (IsKeyPressed(KEY_BACKSPACE)) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToInteger(textValue); + + // NOTE: We are not clamp values until user input finishes + //if (*value > maxValue) *value = maxValue; + //else if (*value < minValue) *value = minValue; + + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + result = 1; + } + } + else + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Floating point Value Box control, updates input val_str with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + //sprintf(textValue, "%2.2f", *value); + + Rectangle textBounds = {0}; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if (((key >= 48) && (key <= 57)) || + (key == '.') || + ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position + ((keyCount == 0) && (key == '-'))) + { + textValue[keyCount] = (char)key; + keyCount++; + + valueHasChanged = true; + } + } + } + + // Pressed backspace + if (IsKeyPressed(KEY_BACKSPACE)) + { + if (keyCount > 0) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToFloat(textValue); + + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, + bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, + (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, + GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Slider control with pro parameters +// NOTE: Other GuiSlider*() controls use this one +int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + float oldValue = *value; + + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + if (!CheckCollisionPointRec(mousePoint, slider)) + { + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + } + } + else state = STATE_FOCUSED; + } + + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + } + + // Control value change check + if (oldValue == *value) result = 0; + else result = 1; + + // Slider bar limits check + float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + if (sliderWidth > 0) // Slider + { + slider.x += sliderValue; + slider.width = (float)sliderWidth; + if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); + else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); + } + else if (sliderWidth == 0) // SliderBar + { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = sliderValue; + if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + + // Draw slider internal bar (depends on state) + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Slider control extended, returns selected value and has text +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); +} + +// Slider Bar control extended, returns selected value +int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); +} + +// Progress Bar control extended, shows current progress value +int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + // Progress bar + Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), + bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, + bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if (*value > maxValue) *value = maxValue; + + // WARNING: Working with floats could lead to rounding issues + if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); + } + else + { + if (*value > minValue) + { + // Draw progress bar with colored border, more visual + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + } + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + else + { + // Draw borders not yet reached by value + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + } + + // Draw slider internal progress bar (depends on state) + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Status Bar control +int GuiStatusBar(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Dummy rectangle control, intended for placeholding +int GuiDummyRec(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); + //------------------------------------------------------------------ + + return result; +} + +// List View control +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) +{ + int result = 0; + int itemCount = 0; + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); + + result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); + + return result; +} + +// List View control with extended parameters +int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) +{ + int result = 0; + GuiState state = guiState; + + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = (active == NULL)? -1 : *active; + + // Check if we need a scroll bar + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (itemSelected == (startIndex + i)) itemSelected = -1; + else itemSelected = startIndex + i; + } + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + int wheelMove = (int)GetMouseWheelMove(); + startIndex -= wheelMove; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Draw visible items + for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + + if (state == STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); + } + else + { + if (((startIndex + i) == itemSelected) && (active != NULL)) + { + // Draw item selected + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); + } + else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! + { + // Draw item focused + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); + } + else + { + // Draw item normal + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (active != NULL) *active = itemSelected; + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + return result; +} + +// Color Panel control - Color (RGBA) variant. +int GuiColorPanel(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; + Vector3 hsv = ConvertRGBtoHSV(vcolor); + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. + + GuiColorPanelHSV(bounds, text, &hsv); + + // Check if the hsv was changed, only then change the color. + // This is required, because the Color->HSV->Color conversion has precision errors. + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. + // Otherwise GuiColorPanel would often modify it's color without user input. + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. + if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) + { + Vector3 rgb = ConvertHSVtoRGB(hsv); + + // NOTE: Vector3ToColor() only available on raylib 1.8.1 + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + (unsigned char)(255.0f*rgb.y), + (unsigned char)(255.0f*rgb.z), + color->a }; + } + return result; +} + +// Color Bar Alpha control +// NOTE: Returns alpha value normalized [0..1] +int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +{ + #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) + #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 + #endif + + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + + // Draw alpha bar: checked background + if (state != STATE_DISABLED) + { + int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + + for (int x = 0; x < checksX; x++) + { + for (int y = 0; y < checksY; y++) + { + Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); + } + } + + DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw alpha bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Bar Hue control +// Returns hue value normalized [0..1] +// NOTE: Other similar bars (for reference): +// Color GuiColorBarSat() [WHITE->color] +// Color GuiColorBarValue() [BLACK->color], HSV/HSL +// float GuiColorBarLuminance() [BLACK->WHITE] +int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) +{ + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + + } + else state = STATE_FOCUSED; + + /*if (IsKeyDown(KEY_UP)) + { + hue -= 2.0f; + if (hue <= 0.0f) hue = 0.0f; + } + else if (IsKeyDown(KEY_DOWN)) + { + hue += 2.0f; + if (hue >= 360.0f) hue = 360.0f; + }*/ + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + // Draw hue bar:color bars + // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw hue bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Picker control +// NOTE: It's divided in multiple controls: +// Color GuiColorPanel(Rectangle bounds, Color color) +// float GuiColorBarAlpha(Rectangle bounds, float alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanel() size +// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead +int GuiColorPicker(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Color temp = { 200, 0, 0, 255 }; + if (color == NULL) color = &temp; + + GuiColorPanel(bounds, NULL, color); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); + + GuiColorBarHue(boundsHue, NULL, &hsv.x); + + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); + Vector3 rgb = ConvertHSVtoRGB(hsv); + + *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; + + return result; +} + +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// NOTE: It's divided in multiple controls: +// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanelHSV() size +int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + + Vector3 tempHsv = { 0 }; + + if (colorHsv == NULL) + { + const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; + tempHsv = ConvertRGBtoHSV(tempColor); + colorHsv = &tempHsv; + } + + GuiColorPanelHSV(bounds, NULL, colorHsv); + + const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + + GuiColorBarHue(boundsHue, NULL, &colorHsv->x); + + return result; +} + +// Color Panel control - HSV variant +int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + GuiState state = guiState; + Vector2 pickerSelector = { 0 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value + + Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + pickerSelector = mousePoint; + + if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; + if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; + if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; + if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; +} + +// Message Box control +int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) +{ + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) + #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) + #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 + #endif + + int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + //int textWidth = GetTextWidth(message) + 2; + + Rectangle textBounds = { 0 }; + textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; + textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + + prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Text Input Box control, ask for text +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) +{ + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) + #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 + #endif + + // Used to enable text edit mode + // WARNING: No more than one GuiTextInputBox() should be open at the same time + static bool textEditMode = false; + + int result = -1; + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; + + int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + + Rectangle textBounds = { 0 }; + if (message != NULL) + { + int textSize = GetTextWidth(message) + 2; + + textBounds.x = bounds.x + bounds.width/2 - textSize/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + textBounds.width = (float)textSize; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + } + + Rectangle textBoxBounds = { 0 }; + textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; + if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); + textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; + textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + // Draw message if available + if (message != NULL) + { + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + } + + if (secretViewActive != NULL) + { + static char stars[] = "****************"; + if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, + ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; + + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); + } + else + { + if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; + } + + int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + if (result >= 0) textEditMode = false; + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); + //-------------------------------------------------------------------- + + return result; // Result is the pressed button index +} + +// Grid control +// NOTE: Returns grid mouse-hover selected cell +// About drawing lines at subpixel spacing, simple put, not easy solution: +// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) +{ + // Grid lines alpha amount + #if !defined(RAYGUI_GRID_ALPHA) + #define RAYGUI_GRID_ALPHA 0.15f + #endif + + int result = 0; + GuiState state = guiState; + + Vector2 mousePoint = GetMousePosition(); + Vector2 currentMouseCell = { -1, -1 }; + + float spaceWidth = spacing/(float)subdivs; + int linesV = (int)(bounds.width/spaceWidth) + 1; + int linesH = (int)(bounds.height/spaceWidth) + 1; + + int color = GuiGetStyle(DEFAULT, LINE_COLOR); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + // NOTE: Cell values must be the upper left of the cell the mouse is in + currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); + currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); + + if (subdivs > 0) + { + // Draw vertical grid lines + for (int i = 0; i < linesV; i++) + { + Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + + // Draw horizontal grid lines + for (int i = 0; i < linesH; i++) + { + Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + } + + if (mouseCell != NULL) *mouseCell = currentMouseCell; + return result; +} + +//---------------------------------------------------------------------------------- +// Tooltip management functions +// NOTE: Tooltips requires some global variables: tooltipPtr +//---------------------------------------------------------------------------------- +// Enable gui tooltips (global state) +void GuiEnableTooltip(void) { guiTooltip = true; } + +// Disable gui tooltips (global state) +void GuiDisableTooltip(void) { guiTooltip = false; } + +// Set tooltip string +void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } + +//---------------------------------------------------------------------------------- +// Styles loading functions +//---------------------------------------------------------------------------------- + +// Load raygui style file (.rgs) +// NOTE: By default a binary file is expected, that file could contain a custom font, +// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) +void GuiLoadStyle(const char *fileName) +{ + #define MAX_LINE_BUFFER_SIZE 256 + + bool tryBinary = false; + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + // Try reading the files as text file first + FILE *rgsFile = fopen(fileName, "rt"); + + if (rgsFile != NULL) + { + char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + + if (buffer[0] == '#') + { + int controlId = 0; + int propertyId = 0; + unsigned int propertyValue = 0; + + while (!feof(rgsFile)) + { + switch (buffer[0]) + { + case 'p': + { + // Style property: p + + sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); + GuiSetStyle(controlId, propertyId, (int)propertyValue); + + } break; + case 'f': + { + // Style font: f + + int fontSize = 0; + char charmapFileName[256] = { 0 }; + char fontFileName[256] = { 0 }; + sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); + + Font font = { 0 }; + int *codepoints = NULL; + int codepointCount = 0; + + if (charmapFileName[0] != '0') + { + // Load text data from file + // NOTE: Expected an UTF-8 array of codepoints, no separation + char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); + codepoints = LoadCodepoints(textData, &codepointCount); + UnloadFileText(textData); + } + + if (fontFileName[0] != '\0') + { + // In case a font is already loaded and it is not default internal font, unload it + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + + if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints + } + + // If font texture not properly loaded, revert to default font and size/spacing + if (font.texture.id == 0) + { + font = GetFontDefault(); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + } + + UnloadCodepoints(codepoints); + + if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); + + } break; + default: break; + } + + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + } + } + else tryBinary = true; + + fclose(rgsFile); + } + + if (tryBinary) + { + rgsFile = fopen(fileName, "rb"); + + if (rgsFile != NULL) + { + fseek(rgsFile, 0, SEEK_END); + int fileDataSize = ftell(rgsFile); + fseek(rgsFile, 0, SEEK_SET); + + if (fileDataSize > 0) + { + unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); + + GuiLoadStyleFromMemory(fileData, fileDataSize); + + RAYGUI_FREE(fileData); + } + + fclose(rgsFile); + } + } +} + +// Load style default over global style +void GuiLoadStyleDefault(void) +{ + // We set this variable first to avoid cyclic function calls + // when calling GuiSetStyle() and GuiGetStyle() + guiStyleLoaded = true; + + // Initialize default LIGHT style property values + // WARNING: Default value are applied to all controls on set but + // they can be overwritten later on for every custom control + GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); + GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); + GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); + GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); + GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); + GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); + GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); + GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); + GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); + GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + // Initialize default extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds + + // Initialize control-specific property values + // NOTE: Those properties are in default list but require specific values by control type + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 2); + GuiSetStyle(SLIDER, TEXT_PADDING, 4); + GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); + GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); + GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); + GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(SPINNER, TEXT_PADDING, 0); + GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + + // Initialize extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(TOGGLE, GROUP_PADDING, 2); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); + GuiSetStyle(SLIDER, SLIDER_PADDING, 1); + GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); + GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); + GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); + GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); + GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); + GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); + GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); + GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); + GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); + GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); + GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); + + if (guiFont.texture.id != GetFontDefault().texture.id) + { + // Unload previous font texture + UnloadTexture(guiFont.texture); + RL_FREE(guiFont.recs); + RL_FREE(guiFont.glyphs); + guiFont.recs = NULL; + guiFont.glyphs = NULL; + + // Setup default raylib font + guiFont = GetFontDefault(); + + // NOTE: Default raylib font character 95 is a white square + Rectangle whiteChar = guiFont.recs[95]; + + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); + } +} + +// Get text with icon id prepended +// NOTE: Useful to add icons by name id (enum) instead of +// a number that can change between ricon versions +const char *GuiIconText(int iconId, const char *text) +{ +#if defined(RAYGUI_NO_ICONS) + return NULL; +#else + static char buffer[1024] = { 0 }; + static char iconBuffer[16] = { 0 }; + + if (text != NULL) + { + memset(buffer, 0, 1024); + sprintf(buffer, "#%03i#", iconId); + + for (int i = 5; i < 1024; i++) + { + buffer[i] = text[i - 5]; + if (text[i - 5] == '\0') break; + } + + return buffer; + } + else + { + sprintf(iconBuffer, "#%03i#", iconId); + + return iconBuffer; + } +#endif +} + +#if !defined(RAYGUI_NO_ICONS) +// Get full icons data pointer +unsigned int *GuiGetIcons(void) { return guiIconsPtr; } + +// Load raygui icons file (.rgi) +// NOTE: In case nameIds are required, they can be requested with loadIconsName, +// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], +// WARNING: guiIconsName[]][] memory should be manually freed! +char **GuiLoadIcons(const char *fileName, bool loadIconsName) +{ + // Style File Structure (.rgi) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGI " + // 4 | 2 | short | Version: 100 + // 6 | 2 | short | reserved + + // 8 | 2 | short | Num icons (N) + // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) + + // Icons name id (32 bytes per name id) + // foreach (icon) + // { + // 12+32*i | 32 | char | Icon NameId + // } + + // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) + // S*S pixels/32bit per unsigned int = K unsigned int per icon + // foreach (icon) + // { + // ... | K | unsigned int | Icon Data + // } + + FILE *rgiFile = fopen(fileName, "rb"); + + char **guiIconsName = NULL; + + if (rgiFile != NULL) + { + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + fread(signature, 1, 4, rgiFile); + fread(&version, sizeof(short), 1, rgiFile); + fread(&reserved, sizeof(short), 1, rgiFile); + fread(&iconCount, sizeof(short), 1, rgiFile); + fread(&iconSize, sizeof(short), 1, rgiFile); + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); + fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); + } + } + else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); + + // Read icons data directly over internal icons array + fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); + } + + fclose(rgiFile); + } + + return guiIconsName; +} + +// Draw selected icon using rectangles pixel-by-pixel +void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) +{ + #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + + for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) + { + for (int k = 0; k < 32; k++) + { + if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) + { + #if !defined(RAYGUI_STANDALONE) + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); + #endif + } + + if ((k == 15) || (k == 31)) y++; + } + } +} + +// Set icon drawing size +void GuiSetIconScale(int scale) +{ + if (scale >= 1) guiIconScale = scale; +} + +#endif // !RAYGUI_NO_ICONS + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Load style from memory +// WARNING: Binary files only +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + int propertyCount = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + unsigned int propertyValue = 0; + + for (int i = 0; i < propertyCount; i++) + { + memcpy(&controlId, fileDataPtr, sizeof(short)); + memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); + memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); + fileDataPtr += 8; + + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); + + if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } + + // Font loading is highly dependant on raylib API to load font data and image + +#if !defined(RAYGUI_STANDALONE) + // Load custom font if available + int fontDataSize = 0; + memcpy(&fontDataSize, fileDataPtr, sizeof(int)); + fileDataPtr += 4; + + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + + memcpy(&font.baseSize, fileDataPtr, sizeof(int)); + memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); + memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + // Load font white rectangle + Rectangle fontWhiteRec = { 0 }; + memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); + fileDataPtr += 16; + + // Load font image parameters + int fontImageUncompSize = 0; + int fontImageCompSize = 0; + memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); + memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); + fileDataPtr += 8; + + Image imFont = { 0 }; + imFont.mipmaps = 1; + memcpy(&imFont.width, fileDataPtr, sizeof(int)); + memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); + memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) + { + // Compressed font atlas image data (DEFLATE), it requires DecompressData() + int dataUncompSize = 0; + unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + memcpy(compData, fileDataPtr, fontImageCompSize); + fileDataPtr += fontImageCompSize; + + imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); + + // Security check, dataUncompSize must match the provided fontImageUncompSize + if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); + + RAYGUI_FREE(compData); + } + else + { + // Font atlas image data is not compressed + imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + memcpy(imFont.data, fileDataPtr, fontImageUncompSize); + fileDataPtr += fontImageUncompSize; + } + + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + font.texture = LoadTextureFromImage(imFont); + + RAYGUI_FREE(imFont.data); + + // Validate font atlas texture was loaded correctly + if (font.texture.id != 0) + { + // Load font recs data + int recsDataSize = font.glyphCount*sizeof(Rectangle); + int recsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed recs data + memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) + { + // Recs data is compressed, uncompress it + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + + memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); + fileDataPtr += recsDataCompressedSize; + + int recsDataUncompSize = 0; + font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); + + RAYGUI_FREE(recsDataCompressed); + } + else + { + // Recs data is uncompressed + font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); + fileDataPtr += sizeof(Rectangle); + } + } + + // Load font glyphs info data + int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph + int glyphsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed glyphs data + memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + // Allocate required glyphs space to fill with data + font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); + + if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) + { + // Glyphs data is compressed, uncompress it + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + + memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); + fileDataPtr += glyphsDataCompressedSize; + + int glyphsDataUncompSize = 0; + unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); + + unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; + + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); + glyphsDataUncompPtr += 16; + } + + RAYGUI_FREE(glypsDataCompressed); + RAYGUI_FREE(glyphsDataUncomp); + } + else + { + // Glyphs data is uncompressed + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); + fileDataPtr += 16; + } + } + } + else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture + + GuiSetFont(font); + + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call + if ((fontWhiteRec.x > 0) && + (fontWhiteRec.y > 0) && + (fontWhiteRec.width > 0) && + (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); + } +#endif + } +} + +// Gui get text width considering icon +static int GetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + +// Get text bounds considering control bounds +static Rectangle GetTextBounds(int control, Rectangle bounds) +{ + Rectangle textBounds = bounds; + + textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! + + // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds + switch (control) + { + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW + case SLIDER: + case CHECKBOX: + case VALUEBOX: + case SPINNER: + // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER + default: + { + // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() + if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); + else textBounds.x += GuiGetStyle(control, TEXT_PADDING); + } + break; + } + + return textBounds; +} + +// Get text icon if provided and move text cursor +// NOTE: We support up to 999 values for iconId +static const char *GetTextIcon(const char *text, int *iconId) +{ +#if !defined(RAYGUI_NO_ICONS) + *iconId = -1; + if (text[0] == '#') // Maybe we have an icon! + { + char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' + + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) + { + iconValue[pos - 1] = text[pos]; + pos++; + } + + if (text[pos] == '#') + { + *iconId = TextToInteger(iconValue); + + // Move text pointer after icon + // WARNING: If only icon provided, it could point to EOL character: '\0' + if (*iconId >= 0) text += (pos + 1); + } + } +#endif + + return text; +} + +// Get text divided into lines (by line-breaks '\n') +const char **GetTextLines(const char *text, int *count) +{ + #define RAYGUI_MAX_TEXT_LINES 128 + + static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; + for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings + + int textSize = (int)strlen(text); + + lines[0] = text; + int len = 0; + *count = 1; + //int lineSize = 0; // Stores current line size, not returned + + for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) + { + if (text[i] == '\n') + { + //lineSize = len; + k++; + lines[k] = &text[i + 1]; // WARNING: next value is valid? + len = 0; + *count += 1; + } + else len++; + } + + //lines[*count - 1].size = len; + + return lines; +} + +// Get text width to next space for provided string +static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) +{ + float width = 0; + int codepointByteCount = 0; + int codepoint = 0; + int index = 0; + float glyphWidth = 0; + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + for (int i = 0; text[i] != '\0'; i++) + { + if (text[i] != ' ') + { + codepoint = GetCodepoint(&text[i], &codepointByteCount); + index = GetGlyphIndex(guiFont, codepoint); + glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; + width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + else + { + *nextSpaceIndex = i; + break; + } + } + + return width; +} + +// Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) +{ + #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect + + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + if ((text == NULL) || (text[0] == '\0')) return; // Security check + + // PROCEDURE: + // - Text is processed line per line + // - For every line, horizontal alignment is defined + // - For all text, vertical alignment is defined (multiline text only) + // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) + + // Get text lines (using '\n' as delimiter) to be processed individually + // WARNING: We can't use GuiTextSplit() function because it can be already used + // before the GuiDrawText() call and its buffer is static, it would be overriden :( + int lineCount = 0; + const char **lines = GetTextLines(text, &lineCount); + + // Text style variables + //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); + int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing + + // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap + float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); + float posOffsetY = 0.0f; + + for (int i = 0; i < lineCount; i++) + { + int iconId = 0; + lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor + + // Get text position depending on alignment and iconId + //--------------------------------------------------------------------------------- + Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; + float textBoundsWidthOffset = 0.0f; + + // NOTE: We get text size after icon has been processed + // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GetTextWidth(lines[i]); + + // If text requires an icon, add size to measure + if (iconId >= 0) + { + textSizeX += RAYGUI_ICON_SIZE*guiIconScale; + + // WARNING: If only icon provided, text could be pointing to EOF character: '\0' +#if !defined(RAYGUI_NO_ICONS) + if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; +#endif + } + + // Check guiTextAlign global variables + switch (alignment) + { + case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; + case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; + case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; + default: break; + } + + if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; + + switch (alignmentVertical) + { + // Only valid in case of wordWrap = 0; + case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; + case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + default: break; + } + + // NOTE: Make sure we get pixel-perfect coordinates, + // In case of decimals we got weird text positioning + textBoundsPosition.x = (float)((int)textBoundsPosition.x); + textBoundsPosition.y = (float)((int)textBoundsPosition.y); + //--------------------------------------------------------------------------------- + + // Draw text (with icon if available) + //--------------------------------------------------------------------------------- +#if !defined(RAYGUI_NO_ICONS) + if (iconId >= 0) + { + // NOTE: We consider icon height, probably different than text size + GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); + textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + } +#endif + // Get size in bytes of text, + // considering end of line and line break + int lineSize = 0; + for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + int lastSpaceIndex = 0; + bool tempWrapCharMode = false; + + int textOffsetY = 0; + float textOffsetX = 0.0f; + float glyphWidth = 0; + + int ellipsisWidth = GetTextWidth("..."); + bool textOverflow = false; + for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) + { + int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); + int index = GetGlyphIndex(guiFont, codepoint); + + // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but we need to draw all of the bad bytes using the '?' symbol moving one byte + if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size + + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Wrap mode text measuring, to validate if + // it can be drawn or a new line is required + if (wrapMode == TEXT_WRAP_CHAR) + { + // Jump to next line if current character reach end of the box limits + if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + + if (tempWrapCharMode) // Wrap at char level when too long words + { + wrapMode = TEXT_WRAP_WORD; + tempWrapCharMode = false; + } + } + } + else if (wrapMode == TEXT_WRAP_WORD) + { + if (codepoint == 32) lastSpaceIndex = c; + + // Get width to next space in line + int nextSpaceIndex = 0; + float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); + + int nextSpaceIndex2 = 0; + float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); + + if (nextWordSize > textBounds.width - textBoundsWidthOffset) + { + // Considering the case the next word is longer than bounds + tempWrapCharMode = true; + wrapMode = TEXT_WRAP_CHAR; + } + else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + } + } + + if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint + else + { + // TODO: There are multiple types of spaces in Unicode, + // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html + if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph + { + if (wrapMode == TEXT_WRAP_NONE) + { + // Draw only required text glyphs fitting the textBounds.width + if (textSizeX > textBounds.width) + { + if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + else if (!textOverflow) + { + textOverflow = true; + + for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) + { + DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + else + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + { + // Draw only glyphs inside the bounds + if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + + if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + //--------------------------------------------------------------------------------- + } + +#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) + GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); +#endif +} + +// Gui draw rectangle using default raygui plain style with borders +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) +{ + if (color.a > 0) + { + // Draw rectangle filled with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); + } + + if (borderWidth > 0) + { + // Draw rectangle border lines with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + } + +#if defined(RAYGUI_DEBUG_RECS_BOUNDS) + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); +#endif +} + +// Draw tooltip using control bounds +static void GuiTooltip(Rectangle controlRec) +{ + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) + { + Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); + + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + + int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); + int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_PADDING, 0); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); + GuiSetStyle(LABEL, TEXT_PADDING, textPadding); + } +} + +// Split controls text into multiple strings +// Also check for multiple columns (required by GuiToggleGroup()) +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + // NOTE: Those definitions could be externally provided if required + + // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user + // textRow is an externally provided array of integers that stores row number for every splitted string + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 1; + + if (textRow != NULL) textRow[0] = 0; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) + { + result[counter] = buffer + i + 1; + + if (textRow != NULL) + { + if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; + else textRow[counter] = textRow[counter - 1]; + } + + buffer[i] = '\0'; // Set an end of string at this point + + counter++; + if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + + *count = counter; + + return result; +} + +// Convert color data from RGB to HSV +// NOTE: Color data should be passed normalized +static Vector3 ConvertRGBtoHSV(Vector3 rgb) +{ + Vector3 hsv = { 0 }; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; + + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; + + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Convert color data from HSV to RGB +// NOTE: Color data should be passed normalized +static Vector3 ConvertHSVtoRGB(Vector3 hsv) +{ + Vector3 rgb = { 0 }; + float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; + long i = 0; + + // NOTE: Comparing float values could not work properly + if (hsv.y <= 0.0f) + { + rgb.x = hsv.z; + rgb.y = hsv.z; + rgb.z = hsv.z; + return rgb; + } + + hh = hsv.x; + if (hh >= 360.0f) hh = 0.0f; + hh /= 60.0f; + + i = (long)hh; + ff = hh - i; + p = hsv.z*(1.0f - hsv.y); + q = hsv.z*(1.0f - (hsv.y*ff)); + t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); + + switch (i) + { + case 0: + { + rgb.x = hsv.z; + rgb.y = t; + rgb.z = p; + } break; + case 1: + { + rgb.x = q; + rgb.y = hsv.z; + rgb.z = p; + } break; + case 2: + { + rgb.x = p; + rgb.y = hsv.z; + rgb.z = t; + } break; + case 3: + { + rgb.x = p; + rgb.y = q; + rgb.z = hsv.z; + } break; + case 4: + { + rgb.x = t; + rgb.y = p; + rgb.z = hsv.z; + } break; + case 5: + default: + { + rgb.x = hsv.z; + rgb.y = p; + rgb.z = q; + } break; + } + + return rgb; +} + +// Scroll bar control (used by GuiScrollPanel()) +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) +{ + GuiState state = guiState; + + // Is the scrollbar horizontal or vertical? + bool isVertical = (bounds.width > bounds.height)? false : true; + + // The size (width or height depending on scrollbar type) of the spinner buttons + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? + (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : + (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + + // Arrow buttons [<] [>] [∧] [∨] + Rectangle arrowUpLeft = { 0 }; + Rectangle arrowDownRight = { 0 }; + + // Actual area of the scrollbar excluding the arrow buttons + Rectangle scrollbar = { 0 }; + + // Slider bar that moves --[///]----- + Rectangle slider = { 0 }; + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + + int valueRange = maxValue - minValue; + if (valueRange <= 0) valueRange = 1; + + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size + + // Calculate rectangles for all of the components + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ + (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)spinnerSize, (float)spinnerSize }; + + if (isVertical) + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), + bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), + (float)sliderSize }; + } + else // horizontal + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), + bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + (float)sliderSize, + bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && + !CheckCollisionPointRec(mousePoint, arrowUpLeft) && + !CheckCollisionPointRec(mousePoint, arrowDownRight)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Handle mouse wheel + int wheel = (int)GetMouseWheelMove(); + if (wheel != 0) value += wheel; + + // Handle mouse button down + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + // Check arrows click + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (!CheckCollisionPointRec(mousePoint, slider)) + { + // If click on scrollbar position but not on slider, place slider directly on that position + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + + state = STATE_PRESSED; + } + + // Keyboard control on mouse hover scrollbar + /* + if (isVertical) + { + if (IsKeyDown(KEY_DOWN)) value += 5; + else if (IsKeyDown(KEY_UP)) value -= 5; + } + else + { + if (IsKeyDown(KEY_RIGHT)) value += 5; + else if (IsKeyDown(KEY_LEFT)) value -= 5; + } + */ + } + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background + + GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar + + // Draw arrows (using icon if available) + if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) + { +#if defined(RAYGUI_NO_ICONS) + GuiDrawText(isVertical? "^" : "<", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText(isVertical? "v" : ">", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(isVertical? "#121#" : "#118#", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL + GuiDrawText(isVertical? "#120#" : "#119#", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL +#endif + } + //-------------------------------------------------------------------- + + return value; +} + +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +// WARNING: It multiplies current alpha by alpha scale factor +static Color GuiFade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; + + return result; +} + +#if defined(RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Returns hexadecimal value for a Color +static int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && + (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *TextFormat(const char *text, ...) +{ + #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) + #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 + #endif + + static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; + + va_list args; + va_start(args, text); + vsprintf(buffer, text, args); + va_end(args); + + return buffer; +} + +// Draw rectangle with vertical gradient fill color +// NOTE: This function is only used by GuiColorPicker() +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +{ + Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; + DrawRectangleGradientEx(bounds, color1, color2, color2, color1); +} + +// Split string into multiple strings +const char **TextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 0; + + if (text != NULL) + { + counter = 1; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if (buffer[i] == delimiter) + { + buffer[i] = '\0'; // Set an end of string at this point + result[counter] = buffer + i + 1; + counter++; + + if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + } + + *count = counter; + return result; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +static int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Get float value from text +// NOTE: This function replaces atof() [stdlib.h] +// WARNING: Only '.' character is understood as decimal point +static float TextToFloat(const char *text) +{ + float value = 0.0f; + float sign = 1.0f; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] != '.') value *= sign; + else + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } + } + + return value; +} + +// Encode codepoint into UTF-8 text (char array size returned as parameter) +static const char *CodepointToUTF8(int codepoint, int *byteSize) +{ + static char utf8[6] = { 0 }; + int size = 0; + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + size = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + size = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + size = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + size = 4; + } + + *byteSize = size; + + return utf8; +} + +// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found +// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned +// Total number of bytes processed are returned as a parameter +// NOTE: the standard says U+FFFD should be returned in case of errors +// but that character is not supported by the default font in raylib +static int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint */ + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + return codepoint; +} +#endif // RAYGUI_STANDALONE + +#endif // RAYGUI_IMPLEMENTATION diff --git a/examples/shaders/resources/LICENSE.md b/examples/shaders/resources/LICENSE.md index 7210e34b2..078036df7 100644 --- a/examples/shaders/resources/LICENSE.md +++ b/examples/shaders/resources/LICENSE.md @@ -10,4 +10,7 @@ | space.png | ❔ | ❔ | - | | texel_checker.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | Made with [UV Checker Map Maker](http://uvchecker.byvalle.com/) | | cubicmap.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | -| spark_flame.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | Made with [EffectTextureMaker](https://mebiusbox.github.io/contents/EffectTextureMaker/) | \ No newline at end of file +| spark_flame.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | Made with [EffectTextureMaker](https://mebiusbox.github.io/contents/EffectTextureMaker/) | +| parrots.png | [Kodak set](http://r0k.us/graphics/kodak/) | ❔ | Original name: `kodim23.png` | +| cat.png | ❔ | ❔ | - | +| mandrill.png | ❔ | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | Mandrill (a.k.a. Baboon) | \ No newline at end of file diff --git a/examples/shaders/resources/cat.png b/examples/shaders/resources/cat.png new file mode 100644 index 000000000..db56b9ead Binary files /dev/null and b/examples/shaders/resources/cat.png differ diff --git a/examples/shaders/resources/mandrill.png b/examples/shaders/resources/mandrill.png new file mode 100644 index 000000000..02d058eb0 Binary files /dev/null and b/examples/shaders/resources/mandrill.png differ diff --git a/examples/shaders/resources/parrots.png b/examples/shaders/resources/parrots.png new file mode 100644 index 000000000..9a0e7f806 Binary files /dev/null and b/examples/shaders/resources/parrots.png differ diff --git a/examples/shaders/resources/shaders/glsl100/color_correction.fs b/examples/shaders/resources/shaders/glsl100/color_correction.fs new file mode 100644 index 000000000..a678c6ed2 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/color_correction.fs @@ -0,0 +1,34 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +uniform float contrast; +uniform float saturation; +uniform float brightness; + +void main() +{ + // Get texel color + vec4 texel = texture2D(texture0, fragTexCoord); + + // Apply contrast + texel.rgb = (texel.rgb - 0.5)*(contrast/100.0 + 1.0) + 0.5; + + // Apply brightness + texel.rgb = texel.rgb + brightness/100.0; + + // Apply saturation + float intensity = dot(texel.rgb, vec3(0.299, 0.587, 0.114)); + texel.rgb = (texel.rgb - intensity)*saturation/100.0 + texel.rgb; + + // Output resulting color + gl_FragColor = texel; +} diff --git a/examples/shaders/resources/shaders/glsl100/mandelbrot_set.fs b/examples/shaders/resources/shaders/glsl100/mandelbrot_set.fs new file mode 100644 index 000000000..fb6dee8b3 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl100/mandelbrot_set.fs @@ -0,0 +1,62 @@ +#version 100 + +#define PI 3.1415926535897932384626433832795 + +precision highp float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +uniform vec2 offset; // Offset of the scale +uniform float zoom; // Zoom of the scale +// NOTE: Maximum number of shader for-loop iterations depend on GPU, +// For example, on RasperryPi for this examply only supports up to 60 +uniform int maxIterations; // Max iterations per pixel + +const float max = 4.0; // We consider infinite as 4.0: if a point reaches a distance of 4.0 it will escape to infinity +const float max2 = max*max; // Square of max to avoid computing square root + +// WebGL shaders for loop iteration limit only const +const int maxIterationsLimit = 20000; + +void main() +{ + // The pixel coordinates are scaled so they are on the mandelbrot scale + // NOTE: fragTexCoord already comes as normalized screen coordinates but offset must be normalized before scaling and zoom + vec2 c = vec2((fragTexCoord.x - 0.5)*2.5, (fragTexCoord.y - 0.5)*1.5)/zoom; + c.x += offset.x; + c.y += offset.y; + float a = 0.0; + float b = 0.0; + + // The Mandelbrot set is a two-dimensional set defined in the complex plane on which the iteration of the function + // Fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0 + // Here: z = a + bi. Iterations: z -> z^2 + c = (a + bi)^2 + (c.x + c.yi) = (a^2 - b^2 + c.x) + (2ab + c.y)i + + for (int iter = 0; iter < maxIterationsLimit; ++iter) + { + float aa = a*a; + float bb = b*b; + if (iter >= maxIterations) + { + gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); + return; + } + if (aa + bb > max2) + { + float normR = float(iter - (iter/55)*55)/55.0; + float normG = float(iter - (iter/69)*69)/69.0; + float normB = float(iter - (iter/40)*40)/40.0; + + gl_FragColor = vec4(sin(normR*PI), sin(normG*PI), sin(normB*PI), 1.0); + return; + } + + float twoab = 2.0*a*b; + a = aa - bb + c.x; + b = twoab + c.y; + } + + gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); +} diff --git a/examples/shaders/resources/shaders/glsl120/color_correction.fs b/examples/shaders/resources/shaders/glsl120/color_correction.fs new file mode 100644 index 000000000..520275ca4 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/color_correction.fs @@ -0,0 +1,31 @@ +#version 120 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +uniform float contrast; +uniform float saturation; +uniform float brightness; + +void main() +{ + vec4 texel = texture2D(texture0, fragTexCoord); // Get texel color + + // Apply contrast + texel.rgb = (texel.rgb - 0.5)*(contrast/100.0 + 1.0) + 0.5; + + // Apply brightness + texel.rgb = texel.rgb + brightness/100.0; + + // Apply saturation + float intensity = dot(texel.rgb, vec3(0.299, 0.587, 0.114)); + texel.rgb = (texel.rgb - intensity)*saturation/100.0 + texel.rgb; + + // Output resulting color + gl_FragColor = texel; +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl120/mandelbrot_set.fs b/examples/shaders/resources/shaders/glsl120/mandelbrot_set.fs new file mode 100644 index 000000000..5da3ef437 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl120/mandelbrot_set.fs @@ -0,0 +1,59 @@ +#version 120 + +#define PI 3.1415926535897932384626433832795 + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +uniform vec2 offset; // Offset of the scale +uniform float zoom; // Zoom of the scale +// NOTE: Maximum number of shader for-loop iterations depend on GPU, +// For example, on RasperryPi for this examply only supports up to 60 +uniform int maxIterations; // Max iterations per pixel + +const float max = 4.0; // We consider infinite as 4.0: if a point reaches a distance of 4.0 it will escape to infinity +const float max2 = max*max; // Square of max to avoid computing square root + +void main() +{ + // The pixel coordinates are scaled so they are on the mandelbrot scale + // NOTE: fragTexCoord already comes as normalized screen coordinates but offset must be normalized before scaling and zoom + vec2 c = vec2((fragTexCoord.x - 0.5)*2.5, (fragTexCoord.y - 0.5)*1.5)/zoom; + c.x += offset.x; + c.y += offset.y; + float a = 0.0; + float b = 0.0; + + // The Mandelbrot set is a two-dimensional set defined in the complex plane on which the iteration of the function + // Fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0 + // Here: z = a + bi. Iterations: z -> z^2 + c = (a + bi)^2 + (c.x + c.yi) = (a^2 - b^2 + c.x) + (2ab + c.y)i + + int iter = 0; + while (iter < maxIterations) + { + float aa = a*a; + float bb = b*b; + if (aa + bb > max2) + break; + + float twoab = 2.0*a*b; + a = aa - bb + c.x; + b = twoab + c.y; + + ++iter; + } + + if (iter >= maxIterations) + { + gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); + } + else + { + float normR = float(iter - (iter/55)*55)/55.0; + float normG = float(iter - (iter/69)*69)/69.0; + float normB = float(iter - (iter/40)*40)/40.0; + + gl_FragColor = vec4(sin(normR*PI), sin(normG*PI), sin(normB*PI), 1.0); + } +} diff --git a/examples/shaders/resources/shaders/glsl330/color_correction.fs b/examples/shaders/resources/shaders/glsl330/color_correction.fs new file mode 100644 index 000000000..c489d6df1 --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/color_correction.fs @@ -0,0 +1,34 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +uniform float contrast; +uniform float saturation; +uniform float brightness; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 texel = texture(texture0, fragTexCoord); // Get texel color + + // Apply contrast + texel.rgb = (texel.rgb - 0.5f)*(contrast/100.0f + 1.0f) + 0.5f; + + // Apply brightness + texel.rgb = texel.rgb + brightness/100.0f; + + // Apply saturation + float intensity = dot(texel.rgb, vec3(0.299f, 0.587f, 0.114f)); + texel.rgb = (texel.rgb - intensity)*saturation/100.0f + texel.rgb; + + // Output resulting color + finalColor = texel; +} \ No newline at end of file diff --git a/examples/shaders/resources/shaders/glsl330/mandelbrot_set.fs b/examples/shaders/resources/shaders/glsl330/mandelbrot_set.fs new file mode 100644 index 000000000..bde74565f --- /dev/null +++ b/examples/shaders/resources/shaders/glsl330/mandelbrot_set.fs @@ -0,0 +1,58 @@ +#version 330 + +#define PI 3.1415926535897932384626433832795 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Output fragment color +out vec4 finalColor; + +uniform vec2 offset; // Offset of the scale +uniform float zoom; // Zoom of the scale +uniform int maxIterations; // Max iterations per pixel + +const float max = 4.0; // We consider infinite as 4.0: if a point reaches a distance of 4.0 it will escape to infinity +const float max2 = max*max; // Square of max to avoid computing square root + +void main() +{ + // The pixel coordinates are scaled so they are on the mandelbrot scale + // NOTE: fragTexCoord already comes as normalized screen coordinates but offset must be normalized before scaling and zoom + vec2 c = vec2((fragTexCoord.x - 0.5)*2.5, (fragTexCoord.y - 0.5)*1.5)/zoom; + c.x += offset.x; + c.y += offset.y; + float a = 0.0; + float b = 0.0; + + // The Mandelbrot set is a two-dimensional set defined in the complex plane on which the iteration of the function + // Fc(z) = z^2 + c on the complex numbers c from the plane does not diverge to infinity starting at z = 0 + // Here: z = a + bi. Iterations: z -> z^2 + c = (a + bi)^2 + (c.x + c.yi) = (a^2 - b^2 + c.x) + (2ab + c.y)i + + int iter = 0; + for (iter = 0; iter < maxIterations; ++iter) + { + float aa = a*a; + float bb = b*b; + if (aa + bb > max2) + break; + + float twoab = 2.0*a*b; + a = aa - bb + c.x; + b = twoab + c.y; + } + + if (iter >= maxIterations) + { + finalColor = vec4(0.0, 0.0, 0.0, 1.0); + } + else + { + float normR = float(iter%55)/55.0; + float normG = float(iter%69)/69.0; + float normB = float(iter%40)/40.0; + + finalColor = vec4(sin(normR*PI), sin(normG*PI), sin(normB*PI), 1.0); + } +} diff --git a/examples/shaders/shaders_color_correction.c b/examples/shaders/shaders_color_correction.c new file mode 100644 index 000000000..3abf29840 --- /dev/null +++ b/examples/shaders/shaders_color_correction.c @@ -0,0 +1,148 @@ +/******************************************************************************************* +* +* raylib [shaders] example - color correction +* +* Example complexity rating: [★★☆☆] 2/4 +* +* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version +* +* Example originally created with raylib 5.6, last time updated with raylib 5.6 +* +* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Jordi Santonja (@JordSant) +* +********************************************************************************************/ + +#include "raylib.h" + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +#define MAX_TEXTURES 4 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color correction"); + + Texture2D texture[MAX_TEXTURES] = { + LoadTexture("resources/parrots.png"), + LoadTexture("resources/cat.png"), + LoadTexture("resources/mandrill.png"), + LoadTexture("resources/fudesumi.png") + }; + + Shader shdrColorCorrection = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_correction.fs", GLSL_VERSION)); + + int imageIndex = 0; + int resetButtonClicked = 0; + + float contrast = 0.0f; + float saturation = 0.0f; + float brightness = 0.0f; + + // Get shader locations + int contrastLoc = GetShaderLocation(shdrColorCorrection, "contrast"); + int saturationLoc = GetShaderLocation(shdrColorCorrection, "saturation"); + int brightnessLoc = GetShaderLocation(shdrColorCorrection, "brightness"); + + // Set shader values (they can be changed later) + SetShaderValue(shdrColorCorrection, contrastLoc, &contrast, SHADER_UNIFORM_FLOAT); + SetShaderValue(shdrColorCorrection, saturationLoc, &saturation, SHADER_UNIFORM_FLOAT); + SetShaderValue(shdrColorCorrection, brightnessLoc, &brightness, SHADER_UNIFORM_FLOAT); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Select texture to draw + if (IsKeyPressed(KEY_ONE)) imageIndex = 0; + else if (IsKeyPressed(KEY_TWO)) imageIndex = 1; + else if (IsKeyPressed(KEY_THREE)) imageIndex = 2; + else if (IsKeyPressed(KEY_FOUR)) imageIndex = 3; + + // Reset values to 0 + if (IsKeyPressed(KEY_R) || resetButtonClicked) + { + contrast = 0.0f; + saturation = 0.0f; + brightness = 0.0f; + } + + // Send the values to the shader + SetShaderValue(shdrColorCorrection, contrastLoc, &contrast, SHADER_UNIFORM_FLOAT); + SetShaderValue(shdrColorCorrection, saturationLoc, &saturation, SHADER_UNIFORM_FLOAT); + SetShaderValue(shdrColorCorrection, brightnessLoc, &brightness, SHADER_UNIFORM_FLOAT); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginShaderMode(shdrColorCorrection); + + DrawTexture(texture[imageIndex], 580/2 - texture[imageIndex].width/2, GetScreenHeight()/2 - texture[imageIndex].height/2, WHITE); + + EndShaderMode(); + + DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 }); + DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 }); + + // Draw UI info text + DrawText("Color Correction", 585, 40, 20, GRAY); + + DrawText("Picture", 602, 75, 10, GRAY); + DrawText("Press [1] - [4] to Change Picture", 600, 230, 8, GRAY); + DrawText("Press [R] to Reset Values", 600, 250, 8, GRAY); + + // Draw GUI controls + //------------------------------------------------------------------------------ + GuiToggleGroup((Rectangle){ 645, 70, 20, 20 }, "1;2;3;4", &imageIndex); + + GuiSliderBar((Rectangle){ 645, 100, 120, 20 }, "Contrast", TextFormat("%.0f", contrast), &contrast, -100.0f, 100.0f); + GuiSliderBar((Rectangle){ 645, 130, 120, 20 }, "Saturation", TextFormat("%.0f", saturation), &saturation, -100.0f, 100.0f); + GuiSliderBar((Rectangle){ 645, 160, 120, 20 }, "Brightness", TextFormat("%.0f", brightness), &brightness, -100.0f, 100.0f); + + resetButtonClicked = GuiButton((Rectangle){ 645, 190, 40, 20 }, "Reset"); + //------------------------------------------------------------------------------ + + DrawFPS(710, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 0; i < MAX_TEXTURES; ++i) UnloadTexture(texture[i]); + UnloadShader(shdrColorCorrection); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shaders/shaders_color_correction.png b/examples/shaders/shaders_color_correction.png new file mode 100644 index 000000000..5bf5dcba6 Binary files /dev/null and b/examples/shaders/shaders_color_correction.png differ diff --git a/examples/shaders/shaders_mandelbrot_set.c b/examples/shaders/shaders_mandelbrot_set.c new file mode 100644 index 000000000..dc592b6e4 --- /dev/null +++ b/examples/shaders/shaders_mandelbrot_set.c @@ -0,0 +1,229 @@ +/******************************************************************************************* +* +* raylib [shaders] example - mandelbrot set +* +* Example complexity rating: [★★★☆] 3/4 +* +* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version +* +* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3) +* +* Example originally created with raylib 5.6, last time updated with raylib 5.6 +* +* Example contributed by Jordi Santonja (@JordSant) +* Based on previous work by Josh Colclough (@joshcol9232) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Jordi Santonja (@JordSant) +* +********************************************************************************************/ + +#include "raylib.h" +#include + +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + +// A few good interesting places +const float pointsOfInterest[6][3] = +{ + { -1.76826775f, -0.00422996283f, 28435.9238f }, + { 0.322004497f, -0.0357099883f, 56499.7266f }, + { -0.748880744f, -0.0562955774f, 9237.59082f }, + { -1.78385007f, -0.0156200649f, 14599.5283f }, + { -0.0985441282f, -0.924688697f, 26259.8535f }, + { 0.317785531f, -0.0322612226f, 29297.9258f }, +}; + +const int screenWidth = 800; +const int screenHeight = 450; +const float zoomSpeed = 1.01f; +const float offsetSpeedMul = 2.0f; + +const float startingZoom = 0.6f; +const float startingOffset[2] = { -0.5f, 0.0f }; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - mandelbrot set"); + + // Load mandelbrot set shader + // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/mandelbrot_set.fs", GLSL_VERSION)); + + // Create a RenderTexture2D to be used for render to texture + RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); + + // Offset and zoom to draw the mandelbrot set at. (centered on screen and default size) + float offset[2] = { startingOffset[0], startingOffset[1] }; + float zoom = startingZoom; + // Depending on the zoom the mximum number of iterations must be adapted to get more detail as we zzoom in + // The solution is not perfect, so a control has been added to increase/decrease the number of iterations with UP/DOWN keys +#if defined(PLATFORM_DESKTOP) + int maxIterations = 333; + float maxIterationsMultiplier = 166.5f; +#else + int maxIterations = 43; + float maxIterationsMultiplier = 22.0f; +#endif + + // Get variable (uniform) locations on the shader to connect with the program + // NOTE: If uniform variable could not be found in the shader, function returns -1 + int zoomLoc = GetShaderLocation(shader, "zoom"); + int offsetLoc = GetShaderLocation(shader, "offset"); + int maxIterationsLoc = GetShaderLocation(shader, "maxIterations"); + + // Upload the shader uniform values! + SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2); + SetShaderValue(shader, maxIterationsLoc, &maxIterations, SHADER_UNIFORM_INT); + + bool showControls = true; // Show controls + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + bool updateShader = false; + + // Press [1 - 6] to reset c to a point of interest + if (IsKeyPressed(KEY_ONE) || + IsKeyPressed(KEY_TWO) || + IsKeyPressed(KEY_THREE) || + IsKeyPressed(KEY_FOUR) || + IsKeyPressed(KEY_FIVE) || + IsKeyPressed(KEY_SIX)) + { + int interestIndex = 0; + if (IsKeyPressed(KEY_ONE)) interestIndex = 0; + else if (IsKeyPressed(KEY_TWO)) interestIndex = 1; + else if (IsKeyPressed(KEY_THREE)) interestIndex = 2; + else if (IsKeyPressed(KEY_FOUR)) interestIndex = 3; + else if (IsKeyPressed(KEY_FIVE)) interestIndex = 4; + else if (IsKeyPressed(KEY_SIX)) interestIndex = 5; + + offset[0] = pointsOfInterest[interestIndex][0]; + offset[1] = pointsOfInterest[interestIndex][1]; + zoom = pointsOfInterest[interestIndex][2]; + updateShader = true; + } + + // If "R" is pressed, reset zoom and offset + if (IsKeyPressed(KEY_R)) + { + offset[0] = startingOffset[0]; + offset[1] = startingOffset[1]; + zoom = startingZoom; + updateShader = true; + } + + if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls + + // Change number of max iterations with UP and DOWN keys + // WARNING: Increasing the number of max iterations greatly impacts performance + if (IsKeyPressed(KEY_UP)) + { + maxIterationsMultiplier *= 1.4f; + updateShader = true; + } + else if (IsKeyPressed(KEY_DOWN)) + { + maxIterationsMultiplier /= 1.4f; + updateShader = true; + } + + // If either left or right button is pressed, zoom in/out + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) + { + // Change zoom. If Mouse left -> zoom in. Mouse right -> zoom out + zoom *= IsMouseButtonDown(MOUSE_BUTTON_LEFT)? zoomSpeed : (1.0f/zoomSpeed); + + const Vector2 mousePos = GetMousePosition(); + Vector2 offsetVelocity; + // Find the velocity at which to change the camera. Take the distance of the mouse + // From the center of the screen as the direction, and adjust magnitude based on the current zoom + offsetVelocity.x = (mousePos.x/(float)screenWidth - 0.5f)*offsetSpeedMul/zoom; + offsetVelocity.y = (mousePos.y/(float)screenHeight - 0.5f)*offsetSpeedMul/zoom; + + // Apply move velocity to camera + offset[0] += GetFrameTime()*offsetVelocity.x; + offset[1] += GetFrameTime()*offsetVelocity.y; + + updateShader = true; + } + + // In case a parameter has been changed, update the shader values + if (updateShader) + { + // As we zoom in, increase the number of max iterations to get more detail + // Aproximate formula, but it works-ish + maxIterations = (int)(sqrtf(2.0f*sqrtf(fabsf(1.0f - sqrtf(37.5f*zoom))))*maxIterationsMultiplier); + + // Update the shader uniform values! + SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT); + SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2); + SetShaderValue(shader, maxIterationsLoc, &maxIterations, SHADER_UNIFORM_INT); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + // Using a render texture to draw Mandelbrot set + BeginTextureMode(target); // Enable drawing to texture + ClearBackground(BLACK); // Clear the render texture + + // Draw a rectangle in shader mode to be used as shader canvas + // NOTE: Rectangle uses font white character texture coordinates, + // So shader can not be applied here directly because input vertexTexCoord + // Do not represent full screen coordinates (space where want to apply shader) + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK); + EndTextureMode(); + + BeginDrawing(); + ClearBackground(BLACK); // Clear screen background + + // Draw the saved texture and rendered mandelbrot set with shader + // NOTE: We do not invert texture on Y, already considered inside shader + BeginShaderMode(shader); + // WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered + // When rendering the RenderTexture2D to fit in the HighDPI scaled Window + DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, 1.0f, WHITE); + EndShaderMode(); + + if (showControls) + { + DrawText("Press Mouse buttons right/left to zoom in/out and move", 10, 15, 10, RAYWHITE); + DrawText("Press F1 to toggle these controls", 10, 30, 10, RAYWHITE); + DrawText("Press [1 - 6] to change point of interest", 10, 45, 10, RAYWHITE); + DrawText("Press UP | DOWN to change number of iterations", 10, 60, 10, RAYWHITE); + DrawText("Press R to recenter the camera", 10, 75, 10, RAYWHITE); + } + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadShader(shader); // Unload shader + UnloadRenderTexture(target); // Unload render texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shaders/shaders_mandelbrot_set.png b/examples/shaders/shaders_mandelbrot_set.png new file mode 100644 index 000000000..6d112931d Binary files /dev/null and b/examples/shaders/shaders_mandelbrot_set.png differ diff --git a/examples/shaders/shaders_normalmap_rendering.c b/examples/shaders/shaders_normalmap_rendering.c index 4859ec813..07399a78e 100644 --- a/examples/shaders/shaders_normalmap_rendering.c +++ b/examples/shaders/shaders_normalmap_rendering.c @@ -49,7 +49,7 @@ int main(void) camera.projection = CAMERA_PERSPECTIVE; // Load basic normal map lighting shader - Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/normalmap.vs", GLSL_VERSION), + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/normalmap.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/normalmap.fs", GLSL_VERSION)); // Get some required shader locations diff --git a/examples/shapes/shapes_bullet_hell.c b/examples/shapes/shapes_bullet_hell.c index 235df4d16..95abc4dc9 100644 --- a/examples/shapes/shapes_bullet_hell.c +++ b/examples/shapes/shapes_bullet_hell.c @@ -197,7 +197,7 @@ int main(void) bullets[i].color); } } - } + } else { // Draw bullets using DrawCircle(), less performant diff --git a/examples/shapes/shapes_clock_of_clocks.c b/examples/shapes/shapes_clock_of_clocks.c index 493e53b5e..3fc24aa92 100644 --- a/examples/shapes/shapes_clock_of_clocks.c +++ b/examples/shapes/shapes_clock_of_clocks.c @@ -14,6 +14,9 @@ * Copyright (c) 2025 JP Mortiboys (@themushroompirates) * ********************************************************************************************/ +#if defined(WIN32) +#define _CRT_SECURE_NO_WARNINGS +#endif #include "raylib.h" diff --git a/examples/shapes/shapes_lines_drawing.c b/examples/shapes/shapes_lines_drawing.c new file mode 100644 index 000000000..aeaae3d45 --- /dev/null +++ b/examples/shapes/shapes_lines_drawing.c @@ -0,0 +1,146 @@ +/******************************************************************************************* +* +* raylib [shapes] example - lines drawing +* +* Example complexity rating: [★☆☆☆] 1/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6 +* +* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Robin (@RobinsAviary) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing"); + + // Hint text that shows before you click the screen + bool startText = true; + + // The mouse's position on the previous frame + Vector2 mousePositionPrevious = GetMousePosition(); + + // The canvas to draw lines on + RenderTexture canvas = LoadRenderTexture(screenWidth, screenHeight); + + // The background color of the canvas + const Color backgroundColor = RAYWHITE; + + // The line's thickness + float lineThickness = 8.0f; + // The lines hue (in HSV, from 0-360) + float lineHue = 0.0f; + + // Clear the canvas to the background color + BeginTextureMode(canvas); + ClearBackground(backgroundColor); + EndTextureMode(); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Disable the hint text once the user clicks + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText) + { + startText = false; + } + + // Clear the canvas when the user middle-clicks + if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) + { + BeginTextureMode(canvas); + ClearBackground(backgroundColor); + EndTextureMode(); + } + + // Store whether the left and right buttons are down + bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT); + bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT); + + if (leftButtonDown || rightButtonDown) + { + // The color for the line + Color drawColor; + + if (leftButtonDown) + { + // Increase the hue value by the distance our cursor has moved since the last frame (divided by 3) + lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f; + + // While the hue is >=360, subtract it to bring it down into the range 0-360 + // This is more visually accurate than resetting to zero + while (lineHue >= 360.0f) + { + lineHue -= 360.0f; + } + + // Create the final color + drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f); + } + else if (rightButtonDown) + { + // Use the background color as an "eraser" + drawColor = backgroundColor; + } + + // Draw the line onto the canvas + BeginTextureMode(canvas); + // Circles act as "caps", smoothing corners + DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor); + DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor); + DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor); + EndTextureMode(); + } + + // Update line thickness based on mousewheel + lineThickness += GetMouseWheelMove(); + lineThickness = Clamp(lineThickness, 1.0, 500.0f); + + // Update mouse's previous position + mousePositionPrevious = GetMousePosition(); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + // Draw the render texture to the screen, flipped vertically to make it appear top-side up + DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE); + + // Draw the preview circle + if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, (Color){ 127, 127, 127, 127 }); + + // Draw the hint text + if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY); + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + // Unload the canvas render texture + UnloadRenderTexture(canvas); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes/shapes_lines_drawing.png b/examples/shapes/shapes_lines_drawing.png new file mode 100644 index 000000000..59ef65934 Binary files /dev/null and b/examples/shapes/shapes_lines_drawing.png differ diff --git a/examples/shapes/shapes_math_angle_rotation.c b/examples/shapes/shapes_math_angle_rotation.c new file mode 100644 index 000000000..f895026f5 --- /dev/null +++ b/examples/shapes/shapes_math_angle_rotation.c @@ -0,0 +1,105 @@ +/******************************************************************************************* +* +* raylib [shapes] example - math angle rotation +* +* Example complexity rating: [★☆☆☆] 1/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6 +* +* Example contributed by Kris (@krispy-snacc) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Kris (@krispy-snacc) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" // for DEG2RAD + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 720; + const int screenHeight = 400; + + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math angle rotation"); + SetTargetFPS(60); + + Vector2 center = { screenWidth / 2.0f, screenHeight / 2.0f }; + const float lineLength = 150.0f; + + // Predefined angles for fixed lines + int angles[] = { 0, 30, 60, 90 }; + int numAngles = sizeof(angles)/sizeof(angles[0]); + + float totalAngle = 0.0f; // Animated rotation angle + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + totalAngle += 1.0f; // degrees per frame + if (totalAngle >= 360.0f) totalAngle -= 360.0f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(WHITE); + + DrawText("Fixed angles + rotating line", 10, 10, 20, LIGHTGRAY); + + // Draw fixed-angle lines with colorful gradient + for (int i = 0; i < numAngles; i++) + { + float rad = angles[i] * DEG2RAD; + Vector2 end = { center.x + cosf(rad) * lineLength, + center.y + sinf(rad) * lineLength }; + + // Gradient color from green → cyan → blue → magenta + Color col; + switch(i) + { + case 0: col = GREEN; break; + case 1: col = ORANGE; break; + case 2: col = BLUE; break; + case 3: col = MAGENTA; break; + default: col = WHITE; break; + } + + DrawLineEx(center, end, 5.0f, col); + + // Draw angle label slightly offset along the line + Vector2 textPos = { center.x + cosf(rad) * (lineLength + 20), + center.y + sinf(rad) * (lineLength + 20) }; + DrawText(TextFormat("%d°", angles[i]), (int)textPos.x, (int)textPos.y, 20, col); + } + + // Draw animated rotating line with changing color + float animRad = totalAngle * DEG2RAD; + Vector2 animEnd = { center.x + cosf(animRad) * lineLength, + center.y + sinf(animRad) * lineLength }; + + // Cycle through HSV colors for animated line + Color animCol = ColorFromHSV(fmodf(totalAngle, 360.0f), 0.8f, 0.9f); + DrawLineEx(center, animEnd, 5.0f, animCol); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/shapes/shapes_math_angle_rotation.png b/examples/shapes/shapes_math_angle_rotation.png new file mode 100644 index 000000000..fd9a92360 Binary files /dev/null and b/examples/shapes/shapes_math_angle_rotation.png differ diff --git a/examples/shapes/shapes_math_sine_cosine.c b/examples/shapes/shapes_math_sine_cosine.c new file mode 100644 index 000000000..d8d13920e --- /dev/null +++ b/examples/shapes/shapes_math_sine_cosine.c @@ -0,0 +1,176 @@ +/******************************************************************************************* +* +* raylib [shapes] example - math sine cosine +* +* Example complexity rating: [★★☆☆] 2/4 +* +* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev +* +* Example contributed by Jopestpe (@jopestpe) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025 Jopestpe (@jopestpe) +* +********************************************************************************************/ + +#include "raylib.h" +#include +#include "raymath.h" + +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" // Required for GUI controls + +// Wave points for sine/cosine visualization +#define WAVE_POINTS 36 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math sine cosine"); + + Vector2 sinePoints[WAVE_POINTS]; + Vector2 cosPoints[WAVE_POINTS]; + Vector2 center = { (screenWidth/2.0f) - 30.f, screenHeight/2.0f }; + Rectangle start = { 20.f, screenHeight - 120.f , 200.0f, 100.0f}; + float radius = 130.0f; + float angle = 0.0f; + bool pause = false; + + for (int i = 0; i < WAVE_POINTS; i++) + { + float t = i/(float)(WAVE_POINTS - 1); + float currentAngle = t*360.0f*DEG2RAD; + sinePoints[i] = (Vector2){ start.x + t*start.width, start.y + start.height/2.0f - sinf(currentAngle)*(start.height/2.0f) }; + cosPoints[i] = (Vector2){ start.x + t*start.width, start.y + start.height/2.0f - cosf(currentAngle)*(start.height/2.0f) }; + } + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + float angleRad = angle*DEG2RAD; + float cosRad = cosf(angleRad); + float sinRad = sinf(angleRad); + + Vector2 point = { center.x + cosRad*radius, center.y - sinRad*radius }; + Vector2 limitMin = { center.x - radius, center.y - radius }; + Vector2 limitMax = { center.x + radius, center.y + radius }; + + float complementary = 90.0f - angle; + float supplementary = 180.0f - angle; + float explementary = 360.0f - angle; + + float tangent = Clamp(tanf(angleRad), -10.0f, 10.0f); + float cotangent = (fabsf(tangent) > 0.001f) ? Clamp(1.0f/tangent, -radius, radius) : 0.0f; + Vector2 tangentPoint = { center.x + radius, center.y - tangent*radius }; + Vector2 cotangentPoint = { center.x + cotangent*radius, center.y - radius }; + + angle = Wrap(angle + (!pause ? 1.0f : 0.0f), 0.0f, 360.0f); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(RAYWHITE); + + // Cotangent (orange) + DrawLineEx((Vector2){ center.x , limitMin.y }, (Vector2){ cotangentPoint.x, limitMin.y }, 2.0f, ORANGE); + DrawLineDashed(center, cotangentPoint, 10.0f, 4.0f, ORANGE); + + // Side background + DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 }); + DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 }); + + // Base circle and axes + DrawCircleLinesV(center, radius, GRAY); + DrawLineEx((Vector2){ center.x, limitMin.y }, (Vector2){ center.x, limitMax.y }, 1.0f, GRAY); + DrawLineEx((Vector2){ limitMin.x, center.y }, (Vector2){ limitMax.x, center.y }, 1.f, GRAY); + + // Wave graph axes + DrawLineEx((Vector2){ start.x , start.y }, (Vector2){ start.x , start.y + start.height }, 2.0f, GRAY); + DrawLineEx((Vector2){ start.x + start.width, start.y }, (Vector2){ start.x + start.width, start.y + start.height }, 2.0f, GRAY); + DrawLineEx((Vector2){ start.x, start.y + start.height/2 }, (Vector2){ start.x + start.width, start.y + start.height/2 }, 2.0f, GRAY); + + // Wave graph axis labels + DrawText("1", start.x - 8, start.y, 6, GRAY); + DrawText("0", start.x - 8, start.y + start.height/2 - 6, 6, GRAY); + DrawText("-1", start.x - 12, start.y + start.height - 8, 6, GRAY); + DrawText("0", start.x - 2, start.y + start.height + 4, 6, GRAY); + DrawText("360", start.x + start.width - 8, start.y + start.height + 4, 6, GRAY); + + // Sine (red - vertical) + DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ center.x, point.y }, 2.0f, RED); + DrawLineDashed((Vector2){ point.x, center.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, RED); + DrawText(TextFormat("Sine %.2f", sinRad), 640, 190, 6, RED); + DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-sinRad + 1)*start.height/2.0f) }, 4.0f, RED); + DrawSplineLinear(sinePoints, WAVE_POINTS, 1.0f, RED); + + // Cosine (blue - horizontal) + DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ point.x, center.y }, 2.0f, BLUE); + DrawLineDashed((Vector2){ center.x , point.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, BLUE); + DrawText(TextFormat("Cosine %.2f", cosRad), 640, 210, 6, BLUE); + DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-cosRad + 1)*start.height/2.0f) }, 4.0f, BLUE); + DrawSplineLinear(cosPoints, WAVE_POINTS, 1.0f, BLUE); + + // Tangent (purple) + DrawLineEx((Vector2){ limitMax.x , center.y }, (Vector2){ limitMax.x, tangentPoint.y }, 2.0f, PURPLE); + DrawLineDashed(center, tangentPoint, 10.0f, 4.0f, PURPLE); + DrawText(TextFormat("Tangent %.2f", tangent), 640, 230, 6, PURPLE); + + // Cotangent (orange) + DrawText(TextFormat("Cotangent %.2f", cotangent), 640, 250, 6, ORANGE); + + // Complementary angle (beige) + DrawCircleSectorLines(center, radius*0.6f , -angle, -90.f , 36.0f, BEIGE); + DrawText(TextFormat("Complementary %0.f°",complementary), 640, 150, 6, BEIGE); + + // Supplementary angle (darkblue) + DrawCircleSectorLines(center, radius*0.5f , -angle, -180.f , 36.0f, DARKBLUE); + DrawText(TextFormat("Supplementary %0.f°",supplementary), 640, 130, 6, DARKBLUE); + + // Explementary angle (pink) + DrawCircleSectorLines(center, radius*0.4f , -angle, -360.f , 36.0f, PINK); + DrawText(TextFormat("Explementary %0.f°",explementary), 640, 170, 6, PINK); + + // Current angle - arc (lime), radius (black), endpoint (black) + DrawCircleSectorLines(center, radius*0.7f , -angle, 0.f, 36.0f, LIME); + DrawLineEx((Vector2){ center.x , center.y }, point, 2.0f, BLACK); + DrawCircleV(point, 4.0f, BLACK); + + // Draw GUI controls + //------------------------------------------------------------------------------ + GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(GRAY)); + GuiToggle((Rectangle){ 640, 70, 120, 20}, TextFormat("Pause"), &pause); + GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(LIME)); + GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f°", angle), &angle, 0.0f, 360.f); + + // Angle values panel + GuiGroupBox((Rectangle){ 620, 110, 140, 170}, "Angle Values"); + //------------------------------------------------------------------------------ + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes/shapes_math_sine_cosine.png b/examples/shapes/shapes_math_sine_cosine.png new file mode 100644 index 000000000..b561f74fb Binary files /dev/null and b/examples/shapes/shapes_math_sine_cosine.png differ diff --git a/examples/shapes/shapes_simple_particles.c b/examples/shapes/shapes_simple_particles.c index 7c2a598c2..c5d9612c3 100644 --- a/examples/shapes/shapes_simple_particles.c +++ b/examples/shapes/shapes_simple_particles.c @@ -74,7 +74,7 @@ int main(void) // Definition of particles Particle *particles = (Particle*)RL_CALLOC(MAX_PARTICLES, sizeof(Particle)); // Particle array CircularBuffer circularBuffer = { 0, 0, particles }; - + // Particle emitter parameters int emissionRate = -2; // Negative: on average every -X frames. Positive: particles per frame ParticleType currentType = WATER; @@ -100,7 +100,7 @@ int main(void) // Update the parameters of each particle UpdateParticles(&circularBuffer, screenWidth, screenHeight); - + // Remove dead particles from the circular buffer UpdateCircularBuffer(&circularBuffer); @@ -252,10 +252,10 @@ static void UpdateParticles(CircularBuffer *circularBuffer, int screenWidth, int // Disable particle when out of screen Vector2 center = circularBuffer->buffer[i].position; float radius = circularBuffer->buffer[i].radius; - + if ((center.x < -radius) || (center.x > (screenWidth + radius)) || (center.y < -radius) || (center.y > (screenHeight + radius))) - { + { circularBuffer->buffer[i].alive = false; } } diff --git a/examples/shapes/shapes_starfield_effect.c b/examples/shapes/shapes_starfield_effect.c index 8dd90fe0b..ca409c926 100644 --- a/examples/shapes/shapes_starfield_effect.c +++ b/examples/shapes/shapes_starfield_effect.c @@ -32,18 +32,18 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield effect"); - + Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f); - + // Speed at which we fly forward float speed = 10.0f/9.0f; - + // We're either drawing lines or circles bool drawLines = true; - + Vector3 stars[STAR_COUNT] = { 0 }; Vector2 starsScreenPos[STAR_COUNT] = { 0 }; - + // Setup the stars with a random position for (int i = 0; i < STAR_COUNT; i++) { @@ -65,22 +65,22 @@ int main(void) if ((int)mouseMove != 0) speed += 2.0f*mouseMove/9.0f; if (speed < 0.0f) speed = 0.1f; else if (speed > 2.0f) speed = 2.0f; - + // Toggle lines / points with space bar if (IsKeyPressed(KEY_SPACE)) drawLines = !drawLines; - + float dt = GetFrameTime(); - for (int i = 0; i < STAR_COUNT; i++) + for (int i = 0; i < STAR_COUNT; i++) { // Update star's timer stars[i].z -= dt*speed; - + // Calculate the screen position starsScreenPos[i] = (Vector2){ screenWidth*0.5f + stars[i].x/stars[i].z, screenHeight*0.5f + stars[i].y/stars[i].z, }; - + // If the star is too old, or offscreen, it dies and we make a new random one if ((stars[i].z < 0.0f) || (starsScreenPos[i].x < 0) || (starsScreenPos[i].y < 0.0f) || (starsScreenPos[i].x > screenWidth) || (starsScreenPos[i].y > screenHeight)) @@ -97,14 +97,14 @@ int main(void) BeginDrawing(); ClearBackground(bgColor); - + for (int i = 0; i < STAR_COUNT; i++) { if (drawLines) { // Get the time a little while ago for this star, but clamp it float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f); - + // If it's different enough from the current time, we proceed if ((t - stars[i].z) > 1e-3) { @@ -113,26 +113,26 @@ int main(void) screenWidth*0.5f + stars[i].x/t, screenHeight*0.5f + stars[i].y/t, }; - + // Draw a line connecting the old point to the current point DrawLineV(startPos, starsScreenPos[i], RAYWHITE); } } - else + else { // Make the radius grow as the star ages float radius = Lerp(stars[i].z, 1.0f, 5.0f); - + // Draw the circle DrawCircleV(starsScreenPos[i], radius, RAYWHITE); } } - + DrawText(TextFormat("[MOUSE WHEEL] Current Speed: %.0f", 9.0f*speed/2.0f), 10, 40, 20, RAYWHITE); DrawText(TextFormat("[SPACE] Current draw mode: %s", drawLines ? "Lines" : "Circles"), 10, 70, 20, RAYWHITE); - + DrawFPS(10, 10); - + EndDrawing(); //---------------------------------------------------------------------------------- } diff --git a/examples/text/text_font_loading.c b/examples/text/text_font_loading.c index f1582348b..151b63d45 100644 --- a/examples/text/text_font_loading.c +++ b/examples/text/text_font_loading.c @@ -9,7 +9,7 @@ * - TTF/OTF > Sprite font atlas is generated on loading, user can configure * some of the generation parameters (size, characters to include) * - BMFonts > Angel code font fileformat, sprite font image must be provided -* together with the .fnt file, font generation cna not be configured +* together with the .fnt file, font generation can not be configured * - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, * Characters in image must follow some spacing and order rules * diff --git a/projects/VS2022/examples/core_text_file_loading.vcxproj b/projects/VS2022/examples/core_text_file_loading.vcxproj index c2e25e042..15324701d 100644 --- a/projects/VS2022/examples/core_text_file_loading.vcxproj +++ b/projects/VS2022/examples/core_text_file_loading.vcxproj @@ -51,7 +51,7 @@ - {6B1A933E-71B8-4C1F-9E79-02D98830E671} + {2F578155-D51F-4C03-AB7F-5C5122CA46CC} Win32Proj core_text_file_loading 10.0 diff --git a/projects/VS2022/examples/models_decals.vcxproj b/projects/VS2022/examples/models_decals.vcxproj new file mode 100644 index 000000000..a7a5e2f2b --- /dev/null +++ b/projects/VS2022/examples/models_decals.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {028F0967-B253-45DA-B1C4-FACCE45D0D8D} + Win32Proj + models_decals + 10.0 + models_decals + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_lines_drawing.vcxproj b/projects/VS2022/examples/shapes_lines_drawing.vcxproj new file mode 100644 index 000000000..49159676b --- /dev/null +++ b/projects/VS2022/examples/shapes_lines_drawing.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {666346D7-C84B-498D-AE17-53B20C62DB1A} + Win32Proj + shapes_lines_drawing + 10.0 + shapes_lines_drawing + + + + Application + true + $(DefaultPlatformToolset) + Unicode 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;shcore.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 7a7eca297..c15632182 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -391,7 +391,19 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_highdpi_testbed", "exa EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_screen_recording", "examples\core_screen_recording.vcxproj", "{9DE2FC01-A839-4F89-8319-9071D4C54821}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_text_file_loading", "examples\core_text_file_loading.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_text_file_loading", "examples\core_text_file_loading.vcxproj", "{2F578155-D51F-4C03-AB7F-5C5122CA46CC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mandelbrot_set", "examples\shaders_mandelbrot_set.vcxproj", "{1C829D1A-892C-451C-AF0B-AC65C85F5CC6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_math_angle_rotation", "examples\shapes_math_angle_rotation.vcxproj", "{84DE22BB-C25F-425C-A7FE-0120CF107B83}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_color_correction", "examples\shaders_color_correction.vcxproj", "{98152EDD-7E28-4FA3-89D8-B636ED5D5F65}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_math_sine_cosine", "examples\shapes_math_sine_cosine.vcxproj", "{B7FDD40F-DDA4-468E-9C40-EEB175964A26}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_decals", "examples\models_decals.vcxproj", "{028F0967-B253-45DA-B1C4-FACCE45D0D8D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_lines_drawing", "examples\shapes_lines_drawing.vcxproj", "{666346D7-C84B-498D-AE17-53B20C62DB1A}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -4847,6 +4859,174 @@ Global {9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|x64.Build.0 = Release|x64 {9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|x86.ActiveCfg = Release|Win32 {9DE2FC01-A839-4F89-8319-9071D4C54821}.Release|x86.Build.0 = Release|Win32 + {2F578155-D51F-4C03-AB7F-5C5122CA46CC}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {2F578155-D51F-4C03-AB7F-5C5122CA46CC}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {2F578155-D51F-4C03-AB7F-5C5122CA46CC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {2F578155-D51F-4C03-AB7F-5C5122CA46CC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {2F578155-D51F-4C03-AB7F-5C5122CA46CC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {2F578155-D51F-4C03-AB7F-5C5122CA46CC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + 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{B7FDD40F-DDA4-468E-9C40-EEB175964A26}.Release|ARM64.ActiveCfg = Release|ARM64 + {B7FDD40F-DDA4-468E-9C40-EEB175964A26}.Release|ARM64.Build.0 = Release|ARM64 + {B7FDD40F-DDA4-468E-9C40-EEB175964A26}.Release|x64.ActiveCfg = Release|x64 + {B7FDD40F-DDA4-468E-9C40-EEB175964A26}.Release|x64.Build.0 = Release|x64 + {B7FDD40F-DDA4-468E-9C40-EEB175964A26}.Release|x86.ActiveCfg = Release|Win32 + {B7FDD40F-DDA4-468E-9C40-EEB175964A26}.Release|x86.Build.0 = Release|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug|ARM64.Build.0 = Debug|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug|x64.ActiveCfg = Debug|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug|x64.Build.0 = Debug|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug|x86.ActiveCfg = Debug|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Debug|x86.Build.0 = Debug|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release|ARM64.ActiveCfg = Release|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release|ARM64.Build.0 = Release|ARM64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release|x64.ActiveCfg = Release|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release|x64.Build.0 = Release|x64 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release|x86.ActiveCfg = Release|Win32 + {028F0967-B253-45DA-B1C4-FACCE45D0D8D}.Release|x86.Build.0 = Release|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug|ARM64.Build.0 = Debug|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug|x64.ActiveCfg = Debug|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug|x64.Build.0 = Debug|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug|x86.ActiveCfg = Debug|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Debug|x86.Build.0 = Debug|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release|ARM64.ActiveCfg = Release|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release|ARM64.Build.0 = Release|ARM64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release|x64.ActiveCfg = Release|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release|x64.Build.0 = Release|x64 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release|x86.ActiveCfg = Release|Win32 + {666346D7-C84B-498D-AE17-53B20C62DB1A}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -5014,7 +5194,7 @@ Global {C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} {6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} @@ -5023,7 +5203,7 @@ Global {3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021} {52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {278D8859-20B1-428F-8448-064F46E1F021} {8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021} @@ -5044,6 +5224,13 @@ Global {EA4AD5A7-DB95-43C0-9A67-2D94146BCF91} = {278D8859-20B1-428F-8448-064F46E1F021} {1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {9DE2FC01-A839-4F89-8319-9071D4C54821} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {2F578155-D51F-4C03-AB7F-5C5122CA46CC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {1C829D1A-892C-451C-AF0B-AC65C85F5CC6} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {84DE22BB-C25F-425C-A7FE-0120CF107B83} = {278D8859-20B1-428F-8448-064F46E1F021} + {98152EDD-7E28-4FA3-89D8-B636ED5D5F65} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {B7FDD40F-DDA4-468E-9C40-EEB175964A26} = {278D8859-20B1-428F-8448-064F46E1F021} + {028F0967-B253-45DA-B1C4-FACCE45D0D8D} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {666346D7-C84B-498D-AE17-53B20C62DB1A} = {278D8859-20B1-428F-8448-064F46E1F021} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} diff --git a/src/Makefile b/src/Makefile index 0d4ca9ac7..41867da1c 100644 --- a/src/Makefile +++ b/src/Makefile @@ -130,7 +130,7 @@ HOST_PLATFORM_OS ?= WINDOWS PLATFORM_OS ?= WINDOWS # Determine PLATFORM_OS when required -ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW PLATFORM_ANDROID)) +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_DESKTOP_WIN32 PLATFORM_WEB PLATFORM_WEB_RGFW PLATFORM_ANDROID)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) @@ -228,7 +228,6 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),x86_64) ANDROID_COMPILER_ARCH = x86_64 endif - endif # Define raylib graphics api depending on selected platform @@ -252,18 +251,26 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) endif +ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32) + GRAPHICS ?= GRAPHICS_API_OPENGL_33 + #GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering + #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 + #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 + #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 + #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) +endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) - # On DRM OpenGL ES 2.0 must be used - GRAPHICS = GRAPHICS_API_OPENGL_ES2 + GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 + #GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering endif ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 - GRAPHICS = GRAPHICS_API_OPENGL_ES2 + GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 #GRAPHICS = GRAPHICS_API_OPENGL_ES3 endif ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) # By default use OpenGL ES 2.0 on Android - GRAPHICS = GRAPHICS_API_OPENGL_ES2 + GRAPHICS ?= GRAPHICS_API_OPENGL_ES2 endif # Define default C compiler and archiver to pack library: CC, AR @@ -283,7 +290,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + ifeq ($(USE_RPI_CROSSCOMPILER),TRUE) # Define RPI cross-compiler #CC = armv6j-hardfloat-linux-gnueabi-gcc CC = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-gcc @@ -519,7 +526,7 @@ endif #------------------------------------------------------------------------------------------------ LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH) -ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW)) +ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_DESKTOP_WIN32)) ifeq ($(PLATFORM_OS),WINDOWS) ifneq ($(CC), tcc) LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a @@ -628,13 +635,19 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) - LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl + LDLIBS = -ldrm -lgbm -lpthread -lrt -lm -ldl + ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2) + LDLIBS += -lGLESv2 -lEGL + endif ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) LDLIBS += -latomic endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32) - LDLIBS = -lgdi32 -lwinmm -lopengl32 -lshcore + LDLIBS = -lgdi32 -lwinmm -lshcore + ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE) + LDLIBS += -lopengl32 + endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm diff --git a/src/external/rlsw.h b/src/external/rlsw.h index 49050f848..9c510e945 100644 --- a/src/external/rlsw.h +++ b/src/external/rlsw.h @@ -6,7 +6,7 @@ * rlsw is a custom OpenGL 1.1-style implementation on software, intended to provide all * functionality available on rlgl.h library used by raylib, becoming a direct software * rendering replacement for OpenGL 1.1 backend and allowing to run raylib on GPU-less -* devices when required. +* devices when required * * FEATURES: * - Rendering to custom internal framebuffer with multiple color modes supported: @@ -94,11 +94,9 @@ #ifndef SW_MALLOC #define SW_MALLOC(sz) malloc(sz) #endif - #ifndef SW_REALLOC #define SW_REALLOC(ptr, newSz) realloc(ptr, newSz) #endif - #ifndef SW_FREE #define SW_FREE(ptr) free(ptr) #endif @@ -115,16 +113,12 @@ #define SW_GL_FRAMEBUFFER_COPY_BGRA true #endif -#ifndef SW_GL_BINDING_COPY_TEXTURE - #define SW_GL_BINDING_COPY_TEXTURE true -#endif - #ifndef SW_COLOR_BUFFER_BITS - #define SW_COLOR_BUFFER_BITS 24 + #define SW_COLOR_BUFFER_BITS 32 //< 32 (rgba), 16 (rgb packed) or 8 (rgb packed) #endif #ifndef SW_DEPTH_BUFFER_BITS - #define SW_DEPTH_BUFFER_BITS 16 + #define SW_DEPTH_BUFFER_BITS 16 //< 32, 24 or 16 #endif #ifndef SW_MAX_PROJECTION_STACK_SIZE @@ -196,6 +190,7 @@ typedef double GLclampd; //#define GL_ATTRIB_STACK_DEPTH 0x0BB0 //#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 //#define GL_COLOR_WRITEMASK 0x0C23 //#define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 @@ -330,6 +325,7 @@ typedef double GLclampd; #define glViewport(x, y, w, h) swViewport((x), (y), (w), (h)) #define glScissor(x, y, w, h) swScissor((x), (y), (w), (h)) #define glClearColor(r, g, b, a) swClearColor((r), (g), (b), (a)) +#define glClearDepth(d) swClearDepth((d)) #define glClear(bitmask) swClear((bitmask)) #define glBlendFunc(sfactor, dfactor) swBlendFunc((sfactor), (dfactor)) #define glPolygonMode(face, mode) swPolygonMode((mode)) @@ -374,14 +370,14 @@ typedef double GLclampd; #define glTexCoordPointer(sz, t, s, p) swBindArray(SW_TEXTURE_COORD_ARRAY, (p)) #define glColorPointer(sz, t, s, p) swBindArray(SW_COLOR_ARRAY, (p)) #define glDrawArrays(m, o, c) swDrawArrays((m), (o), (c)) +#define glDrawElements(m,c,t,i) swDrawElements((m),(c),(t),(i)) #define glGenTextures(c, v) swGenTextures((c), (v)) #define glDeleteTextures(c, v) swDeleteTextures((c), (v)) -#define glTexImage2D(tr, l, if, w, h, b, f, t, p) swTexImage2D((w), (h), (f), (t), SW_GL_BINDING_COPY_TEXTURE, (p)) +#define glTexImage2D(tr, l, if, w, h, b, f, t, p) swTexImage2D((w), (h), (f), (t), (p)) #define glTexParameteri(tr, pname, param) swTexParameteri((pname), (param)) #define glBindTexture(tr, id) swBindTexture((id)) // OpenGL functions NOT IMPLEMENTED by rlsw -#define glClearDepth(X) ((void)(X)) #define glDepthMask(X) ((void)(X)) #define glColorMask(X,Y,Z,W) ((void)(X),(void)(Y),(void)(Z),(void)(W)) #define glPixelStorei(X,Y) ((void)(X),(void)(Y)) @@ -391,7 +387,6 @@ typedef double GLclampd; #define glDepthFunc(X) ((void)(X)) #define glTexSubImage2D(X,Y,Z,W,A,B,C,D,E) ((void)(X),(void)(Y),(void)(Z),(void)(W),(void)(A),(void)(B),(void)(C),(void)(D),(void)(E)) #define glGetTexImage(X,Y,Z,W,A) ((void)(X),(void)(Y),(void)(Z),(void)(W),(void)(A)) -#define glDrawElements(X,Y,Z,W) ((void)(X),(void)(Y),(void)(Z),(void)(W)) #define glNormal3f(X,Y,Z) ((void)(X),(void)(Y),(void)(Z)) #define glNormal3fv(X) ((void)(X)) #define glNormalPointer(X,Y,Z) ((void)(X),(void)(Y),(void)(Z)) @@ -413,6 +408,7 @@ typedef enum { SW_VERSION = GL_VERSION, SW_EXTENSIONS = GL_EXTENSIONS, SW_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE, + SW_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE, SW_CURRENT_COLOR = GL_CURRENT_COLOR, SW_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS, SW_POINT_SIZE = GL_POINT_SIZE, @@ -527,7 +523,6 @@ SWAPI void swClose(void); SWAPI bool swResizeFramebuffer(int w, int h); SWAPI void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, void *pixels); SWAPI void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySrc, int wSrc, int hSrc, SWformat format, SWtype type, void *pixels); -SWAPI void *swGetColorBuffer(int *w, int *h); SWAPI void swEnable(SWstate state); SWAPI void swDisable(SWstate state); @@ -540,6 +535,7 @@ SWAPI void swViewport(int x, int y, int width, int height); SWAPI void swScissor(int x, int y, int width, int height); SWAPI void swClearColor(float r, float g, float b, float a); +SWAPI void swClearDepth(float depth); SWAPI void swClear(uint32_t bitmask); SWAPI void swBlendFunc(SWfactor sfactor, SWfactor dfactor); @@ -587,11 +583,12 @@ SWAPI void swTexCoord2fv(const float *v); SWAPI void swBindArray(SWarray type, void *buffer); SWAPI void swDrawArrays(SWdraw mode, int offset, int count); +SWAPI void swDrawElements(SWdraw mode, int count, int type, const void *indices); SWAPI void swGenTextures(int count, uint32_t *textures); SWAPI void swDeleteTextures(int count, uint32_t *textures); -SWAPI void swTexImage2D(int width, int height, SWformat format, SWtype type, bool copy, const void *data); +SWAPI void swTexImage2D(int width, int height, SWformat format, SWtype type, const void *data); SWAPI void swTexParameteri(int param, int value); SWAPI void swBindTexture(uint32_t id); @@ -605,21 +602,182 @@ SWAPI void swBindTexture(uint32_t id); #define RLSW_IMPLEMENTATION #if defined(RLSW_IMPLEMENTATION) -#include -#include -#include // Required for: floorf(), fabsf() +#include // Required for: malloc(), free() +#include // Required for: NULL, size_t, uint8_t, uint16_t, uint32_t... +#include // Required for: sinf(), cosf(), floorf(), fabsf(), sqrtf(), roundf() + +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define SW_SUPPORT_LOG_INFO +#if defined(SW_SUPPORT_LOG_INFO) //&& defined(_DEBUG) // WARNING: LOG() output required for this tool + #include + #define SW_LOG(...) printf(__VA_ARGS__) +#else + #define SW_LOG(...) +#endif + +#if defined(_MSC_VER) + #define SW_ALIGN(x) __declspec(align(x)) +#elif defined(__GNUC__) || defined(__clang__) + #define SW_ALIGN(x) __attribute__((aligned(x))) +#else + #define SW_ALIGN(x) // Do nothing if not available +#endif + +#if defined(_M_X64) || defined(__x86_64__) + #define SW_ARCH_X86_64 +#elif defined(_M_IX86) || defined(__i386__) + #define SW_ARCH_X86 +#elif defined(_M_ARM) || defined(__arm__) + #define SW_ARCH_ARM32 +#elif defined(_M_ARM64) || defined(__aarch64__) + #define SW_ARCH_ARM64 +#elif defined(__riscv) + #define SW_ARCH_RISCV +#endif + +// Check for SIMD vector instructions +#if defined(__FMA__) && defined(__AVX2__) + #define SW_HAS_FMA_AVX2 + #include +#endif +#if defined(__FMA__) && defined(__AVX__) + #define SW_HAS_FMA_AVX + #include +#endif +#if defined(__AVX2__) + #define SW_HAS_AVX2 + #include +#endif +#if defined(__AVX__) + #define SW_HAS_AVX + #include +#endif +#if defined(__SSE4_2__) + #define SW_HAS_SSE42 + #include +#endif +#if defined(__SSE4_1__) + #define SW_HAS_SSE41 + #include +#endif +#if defined(__SSSE3__) + #define SW_HAS_SSSE3 + #include +#endif +#if defined(__SSE3__) + #define SW_HAS_SSE3 + #include +#endif +#if defined(__SSE2__) || (defined(_M_AMD64) || defined(_M_X64)) // SSE2 x64 + #define SW_HAS_SSE2 + #include +#endif +#if defined(__SSE__) + #define SW_HAS_SSE + #include +#endif +#if defined(__ARM_NEON) || defined(__aarch64__) + #if defined(__ARM_FEATURE_FMA) + #define SW_HAS_NEON_FMA + #else + #define SW_HAS_NEON + #endif + #include +#endif +#if defined(__riscv_vector) + #define SW_HAS_RVV + #include +#endif + +#ifdef __cplusplus + #define SW_CURLY_INIT(name) name +#else + #define SW_CURLY_INIT(name) (name) +#endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define SW_PI 3.14159265358979323846f +#define SW_INV_255 0.00392156862745098f // 1.0f/255.0f #define SW_DEG2RAD (SW_PI/180.0f) #define SW_RAD2DEG (180.0f/SW_PI) -#define SW_COLOR_PIXEL_SIZE (SW_COLOR_BUFFER_BITS/8) -#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS/8) +#define SW_COLOR_PIXEL_SIZE (SW_COLOR_BUFFER_BITS >> 3) +#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS >> 3) +#define SW_PIXEL_SIZE (SW_COLOR_PIXEL_SIZE + SW_DEPTH_PIXEL_SIZE) -#define SW_STATE_CHECK(flags) ((RLSW.stateFlags & (flags)) == (flags)) +#if (SW_PIXEL_SIZE <= 4) + #define SW_PIXEL_ALIGNMENT 4 +#else // if (SW_PIXEL_SIZE <= 8) + #define SW_PIXEL_ALIGNMENT 8 +#endif + +#if (SW_COLOR_BUFFER_BITS == 8) + #define SW_COLOR_TYPE uint8_t + #define SW_COLOR_IS_PACKED 1 + #define SW_COLOR_PACK_COMP 1 + #define SW_PACK_COLOR(r,g,b) ((((uint8_t)((r)*7+0.5f))&0x07)<<5 | (((uint8_t)((g)*7+0.5f))&0x07)<<2 | ((uint8_t)((b)*3+0.5f))&0x03) + #define SW_UNPACK_R(p) (((p)>>5)&0x07) + #define SW_UNPACK_G(p) (((p)>>2)&0x07) + #define SW_UNPACK_B(p) ((p)&0x03) + #define SW_SCALE_R(v) ((v)*255+3)/7 + #define SW_SCALE_G(v) ((v)*255+3)/7 + #define SW_SCALE_B(v) ((v)*255+1)/3 + #define SW_TO_FLOAT_R(v) ((v)*(1.0f/7.0f)) + #define SW_TO_FLOAT_G(v) ((v)*(1.0f/7.0f)) + #define SW_TO_FLOAT_B(v) ((v)*(1.0f/3.0f)) +#elif (SW_COLOR_BUFFER_BITS == 16) + #define SW_COLOR_TYPE uint16_t + #define SW_COLOR_IS_PACKED 1 + #define SW_COLOR_PACK_COMP 1 + #define SW_PACK_COLOR(r,g,b) ((((uint16_t)((r)*31+0.5f))&0x1F)<<11 | (((uint16_t)((g)*63+0.5f))&0x3F)<<5 | ((uint16_t)((b)*31+0.5f))&0x1F) + #define SW_UNPACK_R(p) (((p)>>11)&0x1F) + #define SW_UNPACK_G(p) (((p)>>5)&0x3F) + #define SW_UNPACK_B(p) ((p)&0x1F) + #define SW_SCALE_R(v) ((v)*255+15)/31 + #define SW_SCALE_G(v) ((v)*255+31)/63 + #define SW_SCALE_B(v) ((v)*255+15)/31 + #define SW_TO_FLOAT_R(v) ((v)*(1.0f/31.0f)) + #define SW_TO_FLOAT_G(v) ((v)*(1.0f/63.0f)) + #define SW_TO_FLOAT_B(v) ((v)*(1.0f/31.0f)) +#else // 32 bits + #define SW_COLOR_TYPE uint8_t + #define SW_COLOR_IS_PACKED 0 + #define SW_COLOR_PACK_COMP 4 +#endif + +#if (SW_DEPTH_BUFFER_BITS == 16) + #define SW_DEPTH_TYPE uint16_t + #define SW_DEPTH_IS_PACKED 1 + #define SW_DEPTH_PACK_COMP 1 + #define SW_DEPTH_MAX UINT16_MAX + #define SW_DEPTH_SCALE (1.0f/UINT16_MAX) + #define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)((d)*SW_DEPTH_MAX)) + #define SW_UNPACK_DEPTH(p) (p) +#elif (SW_DEPTH_BUFFER_BITS == 24) + #define SW_DEPTH_TYPE uint8_t + #define SW_DEPTH_IS_PACKED 0 + #define SW_DEPTH_PACK_COMP 3 + #define SW_DEPTH_MAX 0xFFFFFFU + #define SW_DEPTH_SCALE (1.0f/0xFFFFFFU) + #define SW_PACK_DEPTH_0(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>16)&0xFFU)) + #define SW_PACK_DEPTH_1(d) ((uint8_t)(((uint32_t)((d)*SW_DEPTH_MAX)>>8)&0xFFU)) + #define SW_PACK_DEPTH_2(d) ((uint8_t)((uint32_t)((d)*SW_DEPTH_MAX)&0xFFU)) + #define SW_UNPACK_DEPTH(p) ((((uint32_t)(p)[0]<<16)|((uint32_t)(p)[1]<<8)|(uint32_t)(p)[2])) +#else // 32 bits + #define SW_DEPTH_TYPE float + #define SW_DEPTH_IS_PACKED 1 + #define SW_DEPTH_PACK_COMP 1 + #define SW_DEPTH_MAX 1.0f + #define SW_DEPTH_SCALE 1.0f + #define SW_PACK_DEPTH(d) ((SW_DEPTH_TYPE)(d)) + #define SW_UNPACK_DEPTH(p) (p) +#endif + +#define SW_STATE_CHECK(flags) (SW_STATE_CHECK_EX(RLSW.stateFlags, (flags))) +#define SW_STATE_CHECK_EX(state, flags) (((state) & (flags)) == (flags)) #define SW_STATE_SCISSOR_TEST (1 << 0) #define SW_STATE_TEXTURE_2D (1 << 1) @@ -668,16 +826,10 @@ typedef struct { } sw_vertex_t; typedef struct { - // Dirty hack for copied data - // TODO: Rework copied image handling - union { - const void *cptr; // NOTE: Is used for all data reads - void *ptr; // WARNING: Should only be used to allocate and free data - } pixels; + uint8_t *pixels; // Texture pixels (RGBA32) int width, height; // Dimensions of the texture int wMinus1, hMinus1; // Dimensions minus one - sw_pixelformat_t format; // Pixel format (internal representation) SWfilter minFilter; // Minification filter SWfilter magFilter; // Magnification filter @@ -687,14 +839,19 @@ typedef struct { float tx; // Texel width float ty; // Texel height - - bool copy; // Flag indicating whether memory has been allocated - } sw_texture_t; +// Pixel data type +typedef SW_ALIGN(SW_PIXEL_ALIGNMENT) struct { + SW_COLOR_TYPE color[SW_COLOR_PACK_COMP]; + SW_DEPTH_TYPE depth[SW_DEPTH_PACK_COMP]; +#if (SW_PIXEL_SIZE % SW_PIXEL_ALIGNMENT != 0) + uint8_t padding[SW_PIXEL_ALIGNMENT - SW_PIXEL_SIZE % SW_PIXEL_ALIGNMENT]; +#endif +} sw_pixel_t; + typedef struct { - void *color; - void *depth; + sw_pixel_t *pixels; int width; int height; int allocSz; @@ -702,11 +859,10 @@ typedef struct { typedef struct { sw_framebuffer_t framebuffer; // Main framebuffer - float clearColor[4]; // Color used to clear the screen - float clearDepth; // Depth value used to clear the screen + sw_pixel_t clearValue; // Clear value of the framebuffer - int vpCenter[2]; // Viewport center - int vpHalfSize[2]; // Viewport half dimensions + float vpCenter[2]; // Viewport center + float vpHalf[2]; // Viewport half dimensions int vpSize[2]; // Viewport dimensions (minus one) int vpMin[2]; // Viewport minimum renderable point (top-left) int vpMax[2]; // Viewport maximum renderable point (bottom-right) @@ -765,7 +921,6 @@ typedef struct { int freeTextureIdCount; uint32_t stateFlags; - } sw_context_t; //---------------------------------------------------------------------------------- @@ -850,11 +1005,7 @@ static inline int sw_clampi(int v, int min, int max) return v; } -static inline void sw_lerp_vertex_PTCH( - sw_vertex_t *SW_RESTRICT out, - const sw_vertex_t *SW_RESTRICT a, - const sw_vertex_t *SW_RESTRICT b, - float t) +static inline void sw_lerp_vertex_PTCH(sw_vertex_t *SW_RESTRICT out, const sw_vertex_t *SW_RESTRICT a, const sw_vertex_t *SW_RESTRICT b, float t) { const float tInv = 1.0f - t; @@ -881,11 +1032,7 @@ static inline void sw_lerp_vertex_PTCH( out->homogeneous[3] = a->homogeneous[3]*tInv + b->homogeneous[3]*t; } -static inline void sw_get_vertex_grad_PTCH( - sw_vertex_t *SW_RESTRICT out, - const sw_vertex_t *SW_RESTRICT a, - const sw_vertex_t *SW_RESTRICT b, - float scale) +static inline void sw_get_vertex_grad_PTCH(sw_vertex_t *SW_RESTRICT out, const sw_vertex_t *SW_RESTRICT a, const sw_vertex_t *SW_RESTRICT b, float scale) { // Calculate gradients for Position out->position[0] = (b->position[0] - a->position[0])*scale; @@ -910,9 +1057,7 @@ static inline void sw_get_vertex_grad_PTCH( out->homogeneous[3] = (b->homogeneous[3] - a->homogeneous[3])*scale; } -static inline void sw_add_vertex_grad_PTCH( - sw_vertex_t *SW_RESTRICT out, - const sw_vertex_t *SW_RESTRICT gradients) +static inline void sw_add_vertex_grad_PTCH(sw_vertex_t *SW_RESTRICT out, const sw_vertex_t *SW_RESTRICT gradients) { // Add gradients to Position out->position[0] += gradients->position[0]; @@ -937,8 +1082,130 @@ static inline void sw_add_vertex_grad_PTCH( out->homogeneous[3] += gradients->homogeneous[3]; } -// Half floating point management functions -static inline uint32_t sw_f16_to_f32_ui(uint16_t h) +static inline void sw_add_vertex_grad_scaled_PTCH( + sw_vertex_t *SW_RESTRICT out, + const sw_vertex_t *SW_RESTRICT gradients, + float scale) +{ + // Add gradients to Position + out->position[0] += gradients->position[0]*scale; + out->position[1] += gradients->position[1]*scale; + out->position[2] += gradients->position[2]*scale; + out->position[3] += gradients->position[3]*scale; + + // Add gradients to Texture coordinates + out->texcoord[0] += gradients->texcoord[0]*scale; + out->texcoord[1] += gradients->texcoord[1]*scale; + + // Add gradients to Color + out->color[0] += gradients->color[0]*scale; + out->color[1] += gradients->color[1]*scale; + out->color[2] += gradients->color[2]*scale; + out->color[3] += gradients->color[3]*scale; + + // Add gradients to Homogeneous coordinates + out->homogeneous[0] += gradients->homogeneous[0]*scale; + out->homogeneous[1] += gradients->homogeneous[1]*scale; + out->homogeneous[2] += gradients->homogeneous[2]*scale; + out->homogeneous[3] += gradients->homogeneous[3]*scale; +} + +static inline void sw_float_to_unorm8_simd(uint8_t dst[4], const float src[4]) +{ +#if defined(SW_HAS_NEON) + float32x4_t values = vld1q_f32(src); + float32x4_t scaled = vmulq_n_f32(values, 255.0f); + int32x4_t clamped_s32 = vcvtq_s32_f32(scaled); // f32 -> s32 (truncated) + int16x4_t narrow16_s = vqmovn_s32(clamped_s32); + int16x8_t combined16_s = vcombine_s16(narrow16_s, narrow16_s); + uint8x8_t narrow8_u = vqmovun_s16(combined16_s); + vst1_lane_u32((uint32_t*)dst, vreinterpret_u32_u8(narrow8_u), 0); +#elif defined(SW_HAS_SSE41) + __m128 values = _mm_loadu_ps(src); + __m128 scaled = _mm_mul_ps(values, _mm_set1_ps(255.0f)); + __m128i clamped = _mm_cvtps_epi32(scaled); // f32 -> s32 (truncated) + clamped = _mm_packus_epi32(clamped, clamped); // s32 -> u16 (saturated < 0 to 0) + clamped = _mm_packus_epi16(clamped, clamped); // u16 -> u8 (saturated > 255 to 255) + *(uint32_t*)dst = _mm_cvtsi128_si32(clamped); +#elif defined(SW_HAS_SSE2) + __m128 values = _mm_loadu_ps(src); + __m128 scaled = _mm_mul_ps(values, _mm_set1_ps(255.0f)); + __m128i clamped = _mm_cvtps_epi32(scaled); // f32 -> s32 (truncated) + clamped = _mm_packs_epi32(clamped, clamped); // s32 -> s16 (saturated) + clamped = _mm_packus_epi16(clamped, clamped); // s16 -> u8 (saturated < 0 to 0) + *(uint32_t*)dst = _mm_cvtsi128_si32(clamped); +#elif defined(SW_HAS_RVV) + // TODO: Sample code generated by AI, needs testing and review + size_t vl = vsetvl_e32m1(4); // Load up to 4 floats into a vector register + vfloat32m1_t vsrc = vle32_v_f32m1(src, vl); // Load float32 values + + // Clamp to [0.0f, 1.0f] + vfloat32m1_t vzero = vfmv_v_f_f32m1(0.0f, vl); + vfloat32m1_t vone = vfmv_v_f_f32m1(1.0f, vl); + vsrc = vfmin_vv_f32m1(vsrc, vone, vl); + vsrc = vfmax_vv_f32m1(vsrc, vzero, vl); + + // Multiply by 255.0f and add 0.5f for rounding + vfloat32m1_t vscaled = vfmul_vf_f32m1(vsrc, 255.0f, vl); + vscaled = vfadd_vf_f32m1(vscaled, 0.5f, vl); + + // Convert to unsigned integer (truncate toward zero) + vuint32m1_t vu32 = vfcvt_xu_f_v_u32m1(vscaled, vl); + + // Narrow from u32 -> u8 + vuint8m1_t vu8 = vnclipu_wx_u8m1(vu32, 0, vl); // Round toward zero + vse8_v_u8m1(dst, vu8, vl); // Store result +#else + for (int i = 0; i < 4; i++) + { + float val = src[i]*255.0f; + val = (val > 255.0f)? 255.0f : val; + val = (val < 0.0f)? 0.0f : val; + dst[i] = (uint8_t)val; + } +#endif +} + +static inline void sw_float_from_unorm8_simd(float dst[4], const uint8_t src[4]) +{ +#if defined(SW_HAS_NEON) + uint8x8_t bytes8 = vld1_u8(src); //< Read 8 bytes, faster, but let's hope we're not at the end of the page (unlikely)... + uint16x8_t bytes16 = vmovl_u8(bytes8); + uint32x4_t ints = vmovl_u16(vget_low_u16(bytes16)); + float32x4_t floats = vcvtq_f32_u32(ints); + floats = vmulq_n_f32(floats, SW_INV_255); + vst1q_f32(dst, floats); +#elif defined(SW_HAS_SSE41) + __m128i bytes = _mm_cvtsi32_si128(*(const uint32_t *)src); + __m128i ints = _mm_cvtepu8_epi32(bytes); + __m128 floats = _mm_cvtepi32_ps(ints); + floats = _mm_mul_ps(floats, _mm_set1_ps(SW_INV_255)); + _mm_storeu_ps(dst, floats); +#elif defined(SW_HAS_SSE2) + __m128i bytes = _mm_cvtsi32_si128(*(const uint32_t *)src); + bytes = _mm_unpacklo_epi8(bytes, _mm_setzero_si128()); + __m128i ints = _mm_unpacklo_epi16(bytes, _mm_setzero_si128()); + __m128 floats = _mm_cvtepi32_ps(ints); + floats = _mm_mul_ps(floats, _mm_set1_ps(SW_INV_255)); + _mm_storeu_ps(dst, floats); +#elif defined(SW_HAS_RVV) + // TODO: Sample code generated by AI, needs testing and review + size_t vl = vsetvl_e8m1(4); // Set vector length for 8-bit input elements + vuint8m1_t vsrc_u8 = vle8_v_u8m1(src, vl); // Load 4 unsigned 8-bit integers + vuint32m1_t vsrc_u32 = vwcvt_xu_u_v_u32m1(vsrc_u8, vl); // Widen to 32-bit unsigned integers + vfloat32m1_t vsrc_f32 = vfcvt_f_xu_v_f32m1(vsrc_u32, vl); // Convert to float32 + vfloat32m1_t vnorm = vfmul_vf_f32m1(vsrc_f32, SW_INV_255, vl); // Multiply by 1/255.0 to normalize + vse32_v_f32m1(dst, vnorm, vl); // Store result +#else + dst[0] = (float)src[0]*SW_INV_255; + dst[1] = (float)src[1]*SW_INV_255; + dst[2] = (float)src[2]*SW_INV_255; + dst[3] = (float)src[3]*SW_INV_255; +#endif +} + +// Half conversion functions +static inline uint32_t sw_half_to_float_ui(uint16_t h) { uint32_t s = (uint32_t)(h & 0x8000) << 16; int32_t em = h & 0x7fff; @@ -956,14 +1223,14 @@ static inline uint32_t sw_f16_to_f32_ui(uint16_t h) return s | r; } -static inline float sw_f16_to_f32(sw_half_t y) +static inline float sw_half_to_float(sw_half_t y) { - union { float f; uint32_t i; } v = { .i = sw_f16_to_f32_ui(y) }; + union { float f; uint32_t i; } v = { .i = sw_half_to_float_ui(y) }; return v.f; } -static inline uint16_t sw_f16_from_f32_ui(uint32_t ui) +static inline uint16_t sw_half_from_float_ui(uint32_t ui) { int32_t s = (ui >> 16) & 0x8000; int32_t em = ui & 0x7fffffff; @@ -983,23 +1250,21 @@ static inline uint16_t sw_f16_from_f32_ui(uint32_t ui) return (uint16_t)(s | h); } -static inline sw_half_t sw_f16_from_f32(float i) +static inline sw_half_t sw_half_from_float(float i) { union { float f; uint32_t i; } v; v.f = i; - return sw_f16_from_f32_ui(v.i); + return sw_half_from_float_ui(v.i); } // Framebuffer management functions +//------------------------------------------------------------------------------------------- static inline bool sw_framebuffer_load(int w, int h) { int size = w*h; - RLSW.framebuffer.color = SW_MALLOC(SW_COLOR_PIXEL_SIZE*size); - if (RLSW.framebuffer.color == NULL) return false; - - RLSW.framebuffer.depth = SW_MALLOC(SW_DEPTH_PIXEL_SIZE*size); - if (RLSW.framebuffer.depth == NULL) return false; + RLSW.framebuffer.pixels = SW_MALLOC(sizeof(sw_pixel_t)*size); + if (RLSW.framebuffer.pixels == NULL) return false; RLSW.framebuffer.width = w; RLSW.framebuffer.height = h; @@ -1019,14 +1284,10 @@ static inline bool sw_framebuffer_resize(int w, int h) return true; } - void *newColor = SW_REALLOC(RLSW.framebuffer.color, newSize); - if (newColor == NULL) return false; + void *newPixels = SW_REALLOC(RLSW.framebuffer.pixels, sizeof(sw_pixel_t)*newSize); + if (newPixels == NULL) return false; - void *newDepth = SW_REALLOC(RLSW.framebuffer.depth, newSize); - if (newDepth == NULL) return false; - - RLSW.framebuffer.color = newColor; - RLSW.framebuffer.depth = newDepth; + RLSW.framebuffer.pixels = newPixels; RLSW.framebuffer.width = w; RLSW.framebuffer.height = h; @@ -1035,481 +1296,175 @@ static inline bool sw_framebuffer_resize(int w, int h) return true; } -static inline void *sw_framebuffer_get_color_addr(const void *ptr, uint32_t offset) +static inline void sw_framebuffer_read_color(float dst[4], const sw_pixel_t *src) { - return (uint8_t *)ptr + offset*SW_COLOR_PIXEL_SIZE; -} - -static inline void sw_framebuffer_inc_color_addr(void **ptr) -{ - *ptr = (void *)(((uint8_t *)*ptr) + SW_COLOR_PIXEL_SIZE); -} - -static inline void sw_framebuffer_inc_const_color_addr(const void **ptr) -{ - *ptr = (const void *)(((const uint8_t *)*ptr) + SW_COLOR_PIXEL_SIZE); -} - -static inline void *sw_framebuffer_get_depth_addr(const void *ptr, uint32_t offset) -{ - return (uint8_t *)ptr + offset*SW_DEPTH_PIXEL_SIZE; -} - -static inline void sw_framebuffer_inc_depth_addr(void* *ptr) -{ - *ptr = (void*)(((uint8_t *)*ptr) + SW_DEPTH_PIXEL_SIZE); -} - -#if (SW_COLOR_BUFFER_BITS == 8) // RGB - (3:3:2) -static inline void sw_framebuffer_read_color(float dst[4], const void *src) -{ - uint8_t pixel = ((uint8_t *)src)[0]; - - dst[0] = ((pixel >> 5) & 0x07)*(1.0f/7.0f); - dst[1] = ((pixel >> 2) & 0x07)*(1.0f/7.0f); - dst[2] = (pixel & 0x03)*(1.0f/3.0f); +#if SW_COLOR_IS_PACKED + SW_COLOR_TYPE pixel = src->color[0]; + dst[0] = SW_TO_FLOAT_R(SW_UNPACK_R(pixel)); + dst[1] = SW_TO_FLOAT_G(SW_UNPACK_G(pixel)); + dst[2] = SW_TO_FLOAT_B(SW_UNPACK_B(pixel)); dst[3] = 1.0f; +#else + sw_float_from_unorm8_simd(dst, src->color); +#endif } -static inline void sw_framebuffer_read_color8(uint8_t dst[4], const void *src) +static inline void sw_framebuffer_read_color8(uint8_t dst[4], const sw_pixel_t *src) { - uint8_t pixel = ((const uint8_t *)src)[0]; - - uint8_t r = (pixel >> 5) & 0x07; - uint8_t g = (pixel >> 2) & 0x07; - uint8_t b = pixel & 0x03; - - dst[0] = (r*255 + 3)/7; - dst[1] = (g*255 + 3)/7; - dst[2] = (b*255 + 1)/3; +#if SW_COLOR_IS_PACKED + SW_COLOR_TYPE pixel = src->color[0]; + dst[0] = SW_SCALE_R(SW_UNPACK_R(pixel)); + dst[1] = SW_SCALE_G(SW_UNPACK_G(pixel)); + dst[2] = SW_SCALE_B(SW_UNPACK_B(pixel)); dst[3] = 255; +#else + const SW_COLOR_TYPE *p = src->color; + dst[0] = p[0]; + dst[1] = p[1]; + dst[2] = p[2]; + dst[3] = p[3]; +#endif } -static inline void sw_framebuffer_write_color(void *dst, const float color[3]) +static inline float sw_framebuffer_read_depth(const sw_pixel_t *src) { - uint8_t r = ((uint8_t)(color[0]*UINT8_MAX) >> 5) & 0x07; - uint8_t g = ((uint8_t)(color[1]*UINT8_MAX) >> 5) & 0x07; - uint8_t b = ((uint8_t)(color[2]*UINT8_MAX) >> 6) & 0x03; - - ((uint8_t *)dst)[0] = (r << 5) | (g << 2) | b; +#if SW_DEPTH_IS_PACKED + return src->depth[0]*SW_DEPTH_SCALE; +#else + return SW_UNPACK_DEPTH(src->depth)*SW_DEPTH_SCALE; +#endif } -static inline void sw_framebuffer_fill_color(void *ptr, int size, const float color[3]) +static inline void sw_framebuffer_write_color(sw_pixel_t *dst, const float src[4]) { - uint8_t r8 = (uint8_t)(color[0]*7.0f + 0.5f); - uint8_t g8 = (uint8_t)(color[1]*7.0f + 0.5f); - uint8_t b8 = (uint8_t)(color[2]*3.0f + 0.5f); +#if SW_COLOR_IS_PACKED + dst->color[0] = SW_PACK_COLOR(src[0], src[1], src[2]); +#else + sw_float_to_unorm8_simd(dst->color, src); +#endif +} - uint8_t packedColor = ((r8 & 0x07) << 5) | ((g8 & 0x07) << 2) | (b8 & 0x03); +static inline void sw_framebuffer_write_depth(sw_pixel_t *dst, float depth) +{ + depth = sw_saturate(depth); // REVIEW: An overflow can occur in certain circumstances with clipping, and needs to be reviewed... - uint8_t *p = (uint8_t *)ptr; +#if SW_DEPTH_IS_PACKED + dst->depth[0] = SW_PACK_DEPTH(depth); +#else + dst->depth[0] = SW_PACK_DEPTH_0(depth); + dst->depth[1] = SW_PACK_DEPTH_1(depth); + dst->depth[2] = SW_PACK_DEPTH_2(depth); +#endif +} +static inline void sw_framebuffer_fill_color(sw_pixel_t *ptr, int size, const SW_COLOR_TYPE color[SW_COLOR_PACK_COMP]) +{ if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) { - int wScissor = RLSW.scMax[0] - RLSW.scMin[0] + 1; + int w = RLSW.scMax[0] - RLSW.scMin[0] + 1; for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) { - uint8_t *curPtr = p + y*RLSW.framebuffer.width + RLSW.scMin[0]; - for (int xCount = 0; xCount < wScissor; xCount++) *curPtr++ = packedColor; - } - } - else - { - for (int i = 0; i < size; i++) *p++ = packedColor; - } -} - -#elif (SW_COLOR_BUFFER_BITS == 16) // RGB - (5:6:5) - -static inline void sw_framebuffer_read_color(float dst[4], const void *src) -{ - uint16_t pixel = ((uint16_t *)src)[0]; - - dst[0] = ((pixel >> 11) & 0x1F)*(1.0f/31.0f); - dst[1] = ((pixel >> 5) & 0x3F)*(1.0f/63.0f); - dst[2] = (pixel & 0x1F)*(1.0f/31.0f); - dst[3] = 1.0f; -} - -static inline void sw_framebuffer_read_color8(uint8_t dst[4], const void *src) -{ - uint16_t pixel = ((const uint16_t *)src)[0]; - - uint8_t r = (pixel >> 11) & 0x1F; - uint8_t g = (pixel >> 5) & 0x3F; - uint8_t b = pixel & 0x1F; - - dst[0] = (r*255 + 15)/31; - dst[1] = (g*255 + 31)/63; - dst[2] = (b*255 + 15)/31; - dst[3] = 255; -} - -static inline void sw_framebuffer_write_color(void *dst, const float color[3]) -{ - uint8_t r = (uint8_t)(color[0]*31.0f + 0.5f) & 0x1F; - uint8_t g = (uint8_t)(color[1]*63.0f + 0.5f) & 0x3F; - uint8_t b = (uint8_t)(color[2]*31.0f + 0.5f) & 0x1F; - - ((uint16_t *)dst)[0] = (r << 11) | (g << 5) | b; -} - -static inline void sw_framebuffer_fill_color(void *ptr, int size, const float color[3]) -{ - uint16_t r16 = (uint16_t)(color[0]*31.0f + 0.5f); - uint16_t g_16 = (uint16_t)(color[1]*63.0f + 0.5f); - uint16_t b_16 = (uint16_t)(color[2]*31.0f + 0.5f); - - uint16_t packedColor = ((r16 & 0x1F) << 11) | ((g_16 & 0x3F) << 5) | (b_16 & 0x1F); - - uint16_t *p = (uint16_t *)ptr; - - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) - { - int wScissor = RLSW.scMax[0] - RLSW.scMin[0] + 1; - for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) - { - uint16_t *curPtr = p + y*RLSW.framebuffer.width + RLSW.scMin[0]; - for (int xCount = 0; xCount < wScissor; xCount++) *curPtr++ = packedColor; - } - } - else - { - for (int i = 0; i < size; i++) *p++ = packedColor; - } -} - -#elif (SW_COLOR_BUFFER_BITS == 24) // RGB - (8:8:8) - -static inline void sw_framebuffer_read_color(float dst[4], const void *src) -{ - dst[0] = ((uint8_t *)src)[0]*(1.0f/255.0f); - dst[1] = ((uint8_t *)src)[1]*(1.0f/255.0f); - dst[2] = ((uint8_t *)src)[2]*(1.0f/255.0f); - dst[3] = 1.0f; -} - -static inline void sw_framebuffer_read_color8(uint8_t dst[4], const void *src) -{ - dst[0] = ((uint8_t *)src)[0]; - dst[1] = ((uint8_t *)src)[1]; - dst[2] = ((uint8_t *)src)[2]; - dst[3] = 255; -} - -static inline void sw_framebuffer_write_color(void *dst, const float color[3]) -{ - ((uint8_t *)dst)[0] = (uint8_t)(color[0]*UINT8_MAX); - ((uint8_t *)dst)[1] = (uint8_t)(color[1]*UINT8_MAX); - ((uint8_t *)dst)[2] = (uint8_t)(color[2]*UINT8_MAX); -} - -static inline void sw_framebuffer_fill_color(void *ptr, int size, const float color[3]) -{ - uint8_t r = (uint8_t)(color[0]*255.0f); - uint8_t g = (uint8_t)(color[1]*255.0f); - uint8_t b = (uint8_t)(color[2]*255.0f); - - uint8_t *p = (uint8_t *)ptr; - - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) - { - int wScissor = RLSW.scMax[0] - RLSW.scMin[0] + 1; - for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) - { - uint8_t *curPtr = p + 3*(y*RLSW.framebuffer.width + RLSW.scMin[0]); - for (int xCount = 0; xCount < wScissor; xCount++) + sw_pixel_t *row = ptr + y*RLSW.framebuffer.width + RLSW.scMin[0]; + for (int x = 0; x < w; x++, row++) { - *curPtr++ = r; - *curPtr++ = g; - *curPtr++ = b; + for (int i = 0; i < SW_COLOR_PACK_COMP; i++) row->color[i] = color[i]; } } } else { + for (int i = 0; i < size; i++, ptr++) + { + for (int j = 0; j < SW_COLOR_PACK_COMP; j++) ptr->color[j] = color[j]; + } + } +} + +static inline void sw_framebuffer_fill_depth(sw_pixel_t *ptr, int size, const SW_DEPTH_TYPE depth[SW_DEPTH_PACK_COMP]) +{ + if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) + { + int w = RLSW.scMax[0] - RLSW.scMin[0] + 1; + for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) + { + sw_pixel_t *row = ptr + y*RLSW.framebuffer.width + RLSW.scMin[0]; + for (int x = 0; x < w; x++, row++) + { + for (int i = 0; i < SW_DEPTH_PACK_COMP; i++) row->depth[i] = depth[i]; + } + } + } + else + { + for (int i = 0; i < size; i++, ptr++) + { + for (int j = 0; j < SW_DEPTH_PACK_COMP; j++) ptr->depth[j] = depth[j]; + } + } +} + +static inline void sw_framebuffer_fill(sw_pixel_t *ptr, int size, sw_pixel_t value) +{ + if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) + { + int w = RLSW.scMax[0] - RLSW.scMin[0] + 1; + for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) + { + sw_pixel_t *row = ptr + y*RLSW.framebuffer.width + RLSW.scMin[0]; + for (int x = 0; x < w; x++, row++) *row = value; + } + } + else + { + for (int i = 0; i < size; i++, ptr++) *ptr = value; + } +} + +static inline void sw_framebuffer_copy_fast(void* dst) +{ + int size = RLSW.framebuffer.width*RLSW.framebuffer.height; + const sw_pixel_t *pixels = RLSW.framebuffer.pixels; + +#if SW_COLOR_BUFFER_BITS == 8 + uint8_t *dst8 = (uint8_t*)dst; + for (int i = 0; i < size; i++) dst8[i] = pixels[i].color[0]; +#elif SW_COLOR_BUFFER_BITS == 16 + uint16_t *dst16 = (uint16_t*)dst; + for (int i = 0; i < size; i++) dst16[i] = *(uint16_t*)pixels[i].color; +#else // 32 bits + uint32_t *dst32 = (uint32_t*)dst; + #if SW_GL_FRAMEBUFFER_COPY_BGRA for (int i = 0; i < size; i++) { - *p++ = r; - *p++ = g; - *p++ = b; + const uint8_t *c = pixels[i].color; + dst32[i] = (uint32_t)c[2] | ((uint32_t)c[1] << 8) | ((uint32_t)c[0] << 16) | ((uint32_t)c[3] << 24); } - } -} - -#endif // SW_COLOR_BUFFER_BITS - -#if (SW_DEPTH_BUFFER_BITS == 8) - -static inline float sw_framebuffer_read_depth(const void *src) -{ - return (float)((uint8_t *)src)[0]*(1.0f/UINT8_MAX); -} - -static inline void sw_framebuffer_write_depth(void *dst, float depth) -{ - ((uint8_t *)dst)[0] = (uint8_t)(depth*UINT8_MAX); -} - -static inline void sw_framebuffer_fill_depth(void *ptr, int size, float value) -{ - uint8_t d8 = (uint8_t)(value*UINT8_MAX); - uint8_t *p = (uint8_t *)ptr; - - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) - { - int wScissor = RLSW.scMax[0] - RLSW.scMin[0] + 1; - for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) - { - uint8_t *curPtr = p + y*RLSW.framebuffer.width + RLSW.scMin[0]; - for (int xCount = 0; xCount < wScissor; xCount++) *curPtr++ = d8; - } - } - else - { - for (int i = 0; i < size; i++) *p++ = d8; - } -} - -#elif (SW_DEPTH_BUFFER_BITS == 16) - -static inline float sw_framebuffer_read_depth(const void *src) -{ - return (float)((uint16_t *)src)[0]*(1.0f/UINT16_MAX); -} - -static inline void sw_framebuffer_write_depth(void *dst, float depth) -{ - ((uint16_t *)dst)[0] = (uint16_t)(depth*UINT16_MAX); -} - -static inline void sw_framebuffer_fill_depth(void *ptr, int size, float value) -{ - uint16_t d16 = (uint16_t)(value*UINT16_MAX); - uint16_t *p = (uint16_t *)ptr; - - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) - { - int wScissor = RLSW.scMax[0] - RLSW.scMin[0] + 1; - for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) - { - uint16_t *curPtr = p + y*RLSW.framebuffer.width + RLSW.scMin[0]; - for (int xCount = 0; xCount < wScissor; xCount++) *curPtr++ = d16; - } - } - else - { - for (int i = 0; i < size; i++) *p++ = d16; - } -} - -#elif (SW_DEPTH_BUFFER_BITS == 24) - -static inline float sw_framebuffer_read_depth(const void *src) -{ - uint32_t depth24 = (((uint8_t *)src)[0] << 16) | - (((uint8_t *)src)[1] << 8) | - ((uint8_t *)src)[2]; - - return depth24/(float)0xFFFFFF; -} - -static inline void sw_framebuffer_write_depth(void *dst, float depth) -{ - uint32_t depth24 = (uint32_t)(depth*0xFFFFFF); - - ((uint8_t *)dst)[0] = (depth24 >> 16) & 0xFF; - ((uint8_t *)dst)[1] = (depth24 >> 8) & 0xFF; - ((uint8_t *)dst)[2] = depth24 & 0xFF; -} - -static inline void sw_framebuffer_fill_depth(void *ptr, int size, float value) -{ - uint32_t d32 = (uint32_t)(value*UINT32_MAX); - uint8_t d_byte0 = (uint8_t)((d32 >> 16) & 0xFF); - uint8_t d_byte1 = (uint8_t)((d32 >> 8) & 0xFF); - uint8_t d_byte2 = (uint8_t)(d32 & 0xFF); - - uint8_t *p = (uint8_t *)ptr; - - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) - { - int wScissor = RLSW.scMax[0] - RLSW.scMin[0] + 1; - for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) - { - uint8_t *curPtr = p + 3*(y*RLSW.framebuffer.width + RLSW.scMin[0]); - for (int xCount = 0; xCount < wScissor; xCount++) - { - *curPtr++ = d_byte0; - *curPtr++ = d_byte1; - *curPtr++ = d_byte2; - } - } - } - else - { - for (int i = 0; i < size; i++) - { - *p++ = d_byte0; - *p++ = d_byte1; - *p++ = d_byte2; - } - } -} - -#endif // SW_DEPTH_BUFFER_BITS - -static inline void sw_framebuffer_fill(void *colorPtr, void *depthPtr, int size, float color[4], float depth_value) -{ -#if (SW_COLOR_BUFFER_BITS == 8) - // Calculate and pack 3:3:2 color - // Scale color components to the max value for each bit depth and round - uint8_t r8 = (uint8_t)(color[0]*7.0f + 0.5f); - uint8_t g8 = (uint8_t)(color[1]*7.0f + 0.5f); - uint8_t b8 = (uint8_t)(color[2]*3.0f + 0.5f); - // Pack the components into a single byte - uint8_t packedColor = ((r8 & 0x07) << 5) | ((g8 & 0x07) << 2) | (b8 & 0x03); - uint8_t *cptr = (uint8_t *)colorPtr; -#elif (SW_COLOR_BUFFER_BITS == 16) - // Calculate and pack 5:6:5 color - // Scale color components to the max value for each bit depth and round - uint16_t r16 = (uint16_t)(color[0]*31.0f + 0.5f); - uint16_t g16 = (uint16_t)(color[1]*63.0f + 0.5f); - uint16_t b16 = (uint16_t)(color[2]*31.0f + 0.5f); - // Pack the components into a 16-bit value - uint16_t packedColor = ((r16 & 0x1F) << 11) | ((g16 & 0x3F) << 5) | (b16 & 0x1F); - uint16_t *cptr = (uint16_t *)colorPtr; -#elif (SW_COLOR_BUFFER_BITS == 24) - // Calculate 8:8:8 color components - uint8_t r24 = (uint8_t)(color[0]*255.0f); - uint8_t g24 = (uint8_t)(color[1]*255.0f); - uint8_t b24 = (uint8_t)(color[2]*255.0f); - uint8_t *cptr = (uint8_t *)colorPtr; -#endif - -#if (SW_DEPTH_BUFFER_BITS == 8) - // Calculate 8-bit depth - uint8_t d8 = (uint8_t)(depth_value*UINT8_MAX); - uint8_t *dptr = (uint8_t *)depthPtr; -#elif (SW_DEPTH_BUFFER_BITS == 16) - // Calculate 16-bit depth - uint16_t d16 = (uint16_t)(depth_value*UINT16_MAX); - uint16_t *dptr = (uint16_t *)depthPtr; -#elif (SW_DEPTH_BUFFER_BITS == 24) - // Calculate 24-bit depth and pre-calculate bytes - uint32_t d32 = (uint32_t)(depth_value*UINT32_MAX); - uint8_t dByte0 = (uint8_t)((d32 >> 16) & 0xFF); - uint8_t dByte1 = (uint8_t)((d32 >> 8) & 0xFF); - uint8_t dByte2 = (uint8_t)(d32 & 0xFF); - uint8_t *dptr = (uint8_t *)depthPtr; -#endif - - if (RLSW.stateFlags & SW_STATE_SCISSOR_TEST) - { - int wScissor = RLSW.scMax[0] - RLSW.scMin[0] + 1; - for (int y = RLSW.scMin[1]; y <= RLSW.scMax[1]; y++) - { - int rowStartIdx = y*RLSW.framebuffer.width + RLSW.scMin[0]; - - // Calculate starting pointers for the current row within the scissor rectangle - #if (SW_COLOR_BUFFER_BITS == 8) - uint8_t *curCPtr = cptr + rowStartIdx; - #elif (SW_COLOR_BUFFER_BITS == 16) - uint16_t *curCPtr = cptr + rowStartIdx; - #elif (SW_COLOR_BUFFER_BITS == 24) - uint8_t *curCPtr = cptr + 3*rowStartIdx; - #endif - - #if (SW_DEPTH_BUFFER_BITS == 8) - uint8_t *curDPtr = dptr + rowStartIdx; - #elif (SW_DEPTH_BUFFER_BITS == 16) - uint16_t *curDPtr = dptr + rowStartIdx; - #elif (SW_DEPTH_BUFFER_BITS == 24) - uint8_t *curDPtr = dptr + 3*rowStartIdx; - #endif - - // Fill the current row within the scissor rectangle - for (int xCount = 0; xCount < wScissor; xCount++) - { - // Write color - #if (SW_COLOR_BUFFER_BITS == 8) - *curCPtr++ = packedColor; - #elif (SW_COLOR_BUFFER_BITS == 16) - *curCPtr++ = packedColor; - #elif (SW_COLOR_BUFFER_BITS == 24) - *curCPtr++ = r24; - *curCPtr++ = g24; - *curCPtr++ = b24; - #endif - - // Write depth - #if (SW_DEPTH_BUFFER_BITS == 8) - *curDPtr++ = d8; - #elif (SW_DEPTH_BUFFER_BITS == 16) - *curDPtr++ = d16; - #elif (SW_DEPTH_BUFFER_BITS == 24) - *curDPtr++ = dByte0; - *curDPtr++ = dByte1; - *curDPtr++ = dByte2; - #endif - } - } - return; - } - - for (int i = 0; i < size; i++) - { - // Write color - #if (SW_COLOR_BUFFER_BITS == 8) - *cptr++ = packedColor; - #elif (SW_COLOR_BUFFER_BITS == 16) - *cptr++ = packedColor; - #elif (SW_COLOR_BUFFER_BITS == 24) - *cptr++ = r24; - *cptr++ = g24; - *cptr++ = b24; + #else // RGBA + for (int i = 0; i < size; i++) dst32[i] = *(uint32_t*)pixels[i].color; #endif - - // Write depth - #if (SW_DEPTH_BUFFER_BITS == 8) - *dptr++ = d8; - #elif (SW_DEPTH_BUFFER_BITS == 16) - *dptr++ = d16; - #elif (SW_DEPTH_BUFFER_BITS == 24) - *dptr++ = dByte0; - *dptr++ = dByte1; - *dptr++ = dByte2; - #endif - } +#endif } -#define DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(name, DST_PTR_T) \ -static inline void sw_framebuffer_copy_to_##name(int x, int y, int w, int h, DST_PTR_T *dst) \ +#define DEFINE_FRAMEBUFFER_COPY_BEGIN(name, DST_PTR_T) \ +static inline void sw_framebuffer_copy_to_##name(int x, int y, int w, int h, DST_PTR_T *dst) \ { \ - const void *src = RLSW.framebuffer.color; \ + const int stride = RLSW.framebuffer.width; \ + const sw_pixel_t *src = RLSW.framebuffer.pixels + (y*stride + x); \ \ - for (int iy = y; iy < h; iy++) { \ - for (int ix = x; ix < w; ix++) { \ + for (int iy = 0; iy < h; iy++) { \ + const sw_pixel_t *line = src; \ + for (int ix = 0; ix < w; ix++) { \ uint8_t color[4]; \ - sw_framebuffer_read_color8(color, src); \ - -#define DEFINE_FRAMEBUFFER_COPY_F32_BEGIN(name, DST_PTR_T) \ -static inline void sw_framebuffer_copy_to_##name(int x, int y, int w, int h, DST_PTR_T *dst) \ -{ \ - const void *src = RLSW.framebuffer.color; \ - \ - for (int iy = y; iy < h; iy++) { \ - for (int ix = x; ix < w; ix++) { \ - float color[4]; \ - sw_framebuffer_read_color(color, src); \ + sw_framebuffer_read_color8(color, line); \ #define DEFINE_FRAMEBUFFER_COPY_END() \ - sw_framebuffer_inc_const_color_addr(&src); \ + ++line; \ } \ + src += stride; \ } \ } -DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(GRAYSCALE, uint8_t) +DEFINE_FRAMEBUFFER_COPY_BEGIN(GRAYSCALE, uint8_t) { // NTSC grayscale conversion: Y = 0.299R + 0.587G + 0.114B uint8_t gray = (uint8_t)((color[0]*299 + color[1]*587 + color[2]*114 + 500)/1000); @@ -1517,7 +1472,7 @@ DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(GRAYSCALE, uint8_t) } DEFINE_FRAMEBUFFER_COPY_END() -DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(GRAYALPHA, uint8_t) +DEFINE_FRAMEBUFFER_COPY_BEGIN(GRAYALPHA, uint8_t) { // Convert RGB to grayscale using NTSC formula uint8_t gray = (uint8_t)((color[0]*299 + color[1]*587 + color[2]*114 + 500)/1000); @@ -1529,7 +1484,7 @@ DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(GRAYALPHA, uint8_t) } DEFINE_FRAMEBUFFER_COPY_END() -DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R5G6B5, uint16_t) +DEFINE_FRAMEBUFFER_COPY_BEGIN(R5G6B5, uint16_t) { // Convert 8-bit RGB to 5:6:5 format uint8_t r5 = (color[0]*31 + 127)/255; @@ -1546,7 +1501,7 @@ DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R5G6B5, uint16_t) } DEFINE_FRAMEBUFFER_COPY_END() -DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R8G8B8, uint8_t) +DEFINE_FRAMEBUFFER_COPY_BEGIN(R8G8B8, uint8_t) { #if SW_GL_FRAMEBUFFER_COPY_BGRA dst[0] = color[2]; @@ -1562,7 +1517,7 @@ DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R8G8B8, uint8_t) } DEFINE_FRAMEBUFFER_COPY_END() -DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R5G5B5A1, uint16_t) +DEFINE_FRAMEBUFFER_COPY_BEGIN(R5G5B5A1, uint16_t) { uint8_t r5 = (color[0]*31 + 127)/255; uint8_t g5 = (color[1]*31 + 127)/255; @@ -1579,7 +1534,7 @@ DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R5G5B5A1, uint16_t) } DEFINE_FRAMEBUFFER_COPY_END() -DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R4G4B4A4, uint16_t) +DEFINE_FRAMEBUFFER_COPY_BEGIN(R4G4B4A4, uint16_t) { uint8_t r4 = (color[0]*15 + 127)/255; uint8_t g4 = (color[1]*15 + 127)/255; @@ -1596,7 +1551,7 @@ DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R4G4B4A4, uint16_t) } DEFINE_FRAMEBUFFER_COPY_END() -DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R8G8B8A8, uint8_t) +DEFINE_FRAMEBUFFER_COPY_BEGIN(R8G8B8A8, uint8_t) { #if SW_GL_FRAMEBUFFER_COPY_BGRA dst[0] = color[2]; @@ -1613,145 +1568,44 @@ DEFINE_FRAMEBUFFER_COPY_U32_BEGIN(R8G8B8A8, uint8_t) } DEFINE_FRAMEBUFFER_COPY_END() -DEFINE_FRAMEBUFFER_COPY_F32_BEGIN(R32, float) -{ - dst[0] = color[0]; - dst++; -} -DEFINE_FRAMEBUFFER_COPY_END() - -DEFINE_FRAMEBUFFER_COPY_F32_BEGIN(R32G32B32, float) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = color[2]; - dst[1] = color[1]; - dst[2] = color[0]; -#else // RGBA - dst[0] = color[0]; - dst[1] = color[1]; - dst[2] = color[2]; -#endif - - dst += 3; -} -DEFINE_FRAMEBUFFER_COPY_END() - -DEFINE_FRAMEBUFFER_COPY_F32_BEGIN(R32G32B32A32, float) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = color[2]; - dst[1] = color[1]; - dst[2] = color[0]; -#else // RGBA - dst[0] = color[0]; - dst[1] = color[1]; - dst[2] = color[2]; -#endif - dst[3] = color[3]; - - dst += 4; -} -DEFINE_FRAMEBUFFER_COPY_END() - -DEFINE_FRAMEBUFFER_COPY_F32_BEGIN(R16, sw_half_t) -{ - dst[0] = sw_f16_from_f32(color[0]); - dst++; -} -DEFINE_FRAMEBUFFER_COPY_END() - -DEFINE_FRAMEBUFFER_COPY_F32_BEGIN(R16G16B16, sw_half_t) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = sw_f16_from_f32(color[2]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[0]); -#else // RGBA - dst[0] = sw_f16_from_f32(color[0]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[2]); -#endif - - dst += 3; -} -DEFINE_FRAMEBUFFER_COPY_END() - -DEFINE_FRAMEBUFFER_COPY_F32_BEGIN(R16G16B16A16, sw_half_t) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = sw_f16_from_f32(color[2]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[0]); -#else // RGBA - dst[0] = sw_f16_from_f32(color[0]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[2]); -#endif - dst[3] = sw_f16_from_f32(color[3]); - - dst += 4; -} -DEFINE_FRAMEBUFFER_COPY_END() - -#define DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(name, DST_PTR_T) \ +#define DEFINE_FRAMEBUFFER_BLIT_BEGIN(name, DST_PTR_T) \ static inline void sw_framebuffer_blit_to_##name( \ int xDst, int yDst, int wDst, int hDst, \ int xSrc, int ySrc, int wSrc, int hSrc, \ DST_PTR_T *dst) \ { \ - const uint8_t *srcBase = RLSW.framebuffer.color; \ - int fbWidth = RLSW.framebuffer.width; \ + const sw_pixel_t *srcBase = RLSW.framebuffer.pixels; \ + const int fbWidth = RLSW.framebuffer.width; \ \ - uint32_t xScale = ((uint32_t)wSrc << 16)/(uint32_t)wDst; \ - uint32_t yScale = ((uint32_t)hSrc << 16)/(uint32_t)hDst; \ + const uint32_t xScale = ((uint32_t)wSrc << 16)/(uint32_t)wDst; \ + const uint32_t yScale = ((uint32_t)hSrc << 16)/(uint32_t)hDst; \ \ for (int dy = 0; dy < hDst; dy++) { \ - uint32_t yFix = ((uint32_t)ySrc << 16) + dy*yScale; \ + uint32_t yFix = ((uint32_t)ySrc << 16) + dy*yScale; \ int sy = yFix >> 16; \ + const sw_pixel_t *srcLine = srcBase + sy*fbWidth + xSrc; \ \ + const sw_pixel_t *srcPtr = srcLine; \ for (int dx = 0; dx < wDst; dx++) { \ - uint32_t xFix = dx*xScale; \ + uint32_t xFix = dx*xScale; \ int sx = xFix >> 16; \ - const void *srcPtr = sw_framebuffer_get_color_addr(srcBase, sy*fbWidth + sx); \ + const sw_pixel_t *pixel = srcPtr + sx; \ uint8_t color[4]; \ - sw_framebuffer_read_color8(color, srcPtr); \ - -#define DEFINE_FRAMEBUFFER_BLIT_F32_BEGIN(name, DST_PTR_T) \ -static inline void sw_framebuffer_blit_to_##name( \ - int xDst, int yDst, int wDst, int hDst, \ - int xSrc, int ySrc, int wSrc, int hSrc, \ - DST_PTR_T *dst) \ -{ \ - const uint8_t *srcBase = RLSW.framebuffer.color; \ - int fbWidth = RLSW.framebuffer.width; \ - \ - uint32_t xScale = ((uint32_t)wSrc << 16)/(uint32_t)wDst; \ - uint32_t yScale = ((uint32_t)hSrc << 16)/(uint32_t)hDst; \ - \ - for (int dy = 0; dy < hDst; dy++) { \ - uint32_t yFix = ((uint32_t)ySrc << 16) + dy*yScale; \ - int sy = yFix >> 16; \ - \ - for (int dx = 0; dx < wDst; dx++) { \ - uint32_t xFix = dx*xScale; \ - int sx = xFix >> 16; \ - const void *srcPtr = sw_framebuffer_get_color_addr(srcBase, sy*fbWidth + sx); \ - float color[4]; \ - sw_framebuffer_read_color(color, srcPtr); \ + sw_framebuffer_read_color8(color, pixel); #define DEFINE_FRAMEBUFFER_BLIT_END() \ } \ } \ } -DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(GRAYSCALE, uint8_t) +DEFINE_FRAMEBUFFER_BLIT_BEGIN(GRAYSCALE, uint8_t) { uint8_t gray = (uint8_t)((color[0]*299 + color[1]*587 + color[2]*114 + 500)/1000); *dst++ = gray; } DEFINE_FRAMEBUFFER_BLIT_END() -DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(GRAYALPHA, uint8_t) +DEFINE_FRAMEBUFFER_BLIT_BEGIN(GRAYALPHA, uint8_t) { uint8_t gray = (uint8_t)((color[0]*299 + color[1]*587 + color[2]*114 + 500)/1000); @@ -1762,7 +1616,7 @@ DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(GRAYALPHA, uint8_t) } DEFINE_FRAMEBUFFER_BLIT_END() -DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R5G6B5, uint16_t) +DEFINE_FRAMEBUFFER_BLIT_BEGIN(R5G6B5, uint16_t) { uint8_t r5 = (color[0]*31 + 127)/255; uint8_t g6 = (color[1]*63 + 127)/255; @@ -1778,7 +1632,7 @@ DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R5G6B5, uint16_t) } DEFINE_FRAMEBUFFER_BLIT_END() -DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R8G8B8, uint8_t) +DEFINE_FRAMEBUFFER_BLIT_BEGIN(R8G8B8, uint8_t) { #if SW_GL_FRAMEBUFFER_COPY_BGRA dst[0] = color[2]; @@ -1794,7 +1648,7 @@ DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R8G8B8, uint8_t) } DEFINE_FRAMEBUFFER_BLIT_END() -DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R5G5B5A1, uint16_t) +DEFINE_FRAMEBUFFER_BLIT_BEGIN(R5G5B5A1, uint16_t) { uint8_t r5 = (color[0]*31 + 127)/255; uint8_t g5 = (color[1]*31 + 127)/255; @@ -1811,7 +1665,7 @@ DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R5G5B5A1, uint16_t) } DEFINE_FRAMEBUFFER_BLIT_END() -DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R4G4B4A4, uint16_t) +DEFINE_FRAMEBUFFER_BLIT_BEGIN(R4G4B4A4, uint16_t) { uint8_t r4 = (color[0]*15 + 127)/255; uint8_t g4 = (color[1]*15 + 127)/255; @@ -1828,7 +1682,7 @@ DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R4G4B4A4, uint16_t) } DEFINE_FRAMEBUFFER_BLIT_END() -DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R8G8B8A8, uint8_t) +DEFINE_FRAMEBUFFER_BLIT_BEGIN(R8G8B8A8, uint8_t) { #if SW_GL_FRAMEBUFFER_COPY_BGRA dst[0] = color[2]; @@ -1844,89 +1698,10 @@ DEFINE_FRAMEBUFFER_BLIT_U32_BEGIN(R8G8B8A8, uint8_t) dst += 4; } DEFINE_FRAMEBUFFER_BLIT_END() - -DEFINE_FRAMEBUFFER_BLIT_F32_BEGIN(R32, uint8_t) -{ - dst[0] = color[0]; - dst++; -} -DEFINE_FRAMEBUFFER_BLIT_END() - -DEFINE_FRAMEBUFFER_BLIT_F32_BEGIN(R32G32B32, float) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = color[2]; - dst[1] = color[1]; - dst[2] = color[0]; -#else // RGBA - dst[0] = color[0]; - dst[1] = color[1]; - dst[2] = color[2]; -#endif - - dst += 3; -} -DEFINE_FRAMEBUFFER_BLIT_END() - -DEFINE_FRAMEBUFFER_BLIT_F32_BEGIN(R32G32B32A32, float) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = color[2]; - dst[1] = color[1]; - dst[2] = color[0]; -#else // RGBA - dst[0] = color[0]; - dst[1] = color[1]; - dst[2] = color[2]; -#endif - dst[3] = color[3]; - - dst += 4; -} -DEFINE_FRAMEBUFFER_BLIT_END() - -DEFINE_FRAMEBUFFER_BLIT_F32_BEGIN(R16, sw_half_t) -{ - dst[0] = sw_f16_from_f32(color[0]); - dst++; -} -DEFINE_FRAMEBUFFER_BLIT_END() - -DEFINE_FRAMEBUFFER_BLIT_F32_BEGIN(R16G16B16, sw_half_t) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = sw_f16_from_f32(color[2]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[0]); -#else // RGBA - dst[0] = sw_f16_from_f32(color[0]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[2]); -#endif - - dst += 3; -} -DEFINE_FRAMEBUFFER_BLIT_END() - -DEFINE_FRAMEBUFFER_BLIT_F32_BEGIN(R16G16B16A16, sw_half_t) -{ -#if SW_GL_FRAMEBUFFER_COPY_BGRA - dst[0] = sw_f16_from_f32(color[2]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[0]); -#else // RGBA - dst[0] = sw_f16_from_f32(color[0]); - dst[1] = sw_f16_from_f32(color[1]); - dst[2] = sw_f16_from_f32(color[2]); -#endif - dst[3] = sw_f16_from_f32(color[3]); - - dst += 4; -} -DEFINE_FRAMEBUFFER_BLIT_END() +//------------------------------------------------------------------------------------------- // Pixel format management functions - +//------------------------------------------------------------------------------------------- static inline int sw_get_pixel_format(SWformat format, SWtype type) { int channels = 0; @@ -1979,210 +1754,179 @@ static inline int sw_get_pixel_format(SWformat format, SWtype type) return SW_PIXELFORMAT_UNKNOWN; } -int sw_get_pixel_bytes(sw_pixelformat_t format) +static inline void sw_get_pixel(uint8_t *color, const void *pixels, uint32_t offset, sw_pixelformat_t format) { - int bpp = 0; - switch (format) { - case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 1; break; + case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + uint8_t gray = ((const uint8_t*)pixels)[offset]; + color[0] = gray; + color[1] = gray; + color[2] = gray; + color[3] = 255; + break; + } case SW_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + const uint8_t *src = &((const uint8_t*)pixels)[offset*2]; + color[0] = src[0]; + color[1] = src[0]; + color[2] = src[0]; + color[3] = src[1]; + break; + } case SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + uint16_t pixel = ((const uint16_t*)pixels)[offset]; + color[0] = ((pixel >> 11) & 0x1F)*255/31; // R (5 bits) + color[1] = ((pixel >> 5) & 0x3F)*255/63; // G (6 bits) + color[2] = (pixel & 0x1F)*255/31; // B (5 bits) + color[3] = 255; + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + const uint8_t *src = &((const uint8_t*)pixels)[offset*3]; + color[0] = src[0]; + color[1] = src[1]; + color[2] = src[2]; + color[3] = 255; + break; + } case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: - case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 2; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 4; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 3; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 4; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 4*3; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 4*4; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 2; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 2*3; break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 2*4; break; - default: break; - } - - return bpp; -} - -static inline void sw_get_pixel_grayscale(float *color, const void *pixels, uint32_t offset) -{ - float gray = (float)((uint8_t *)pixels)[offset]*(1.0f/255); - - color[0] = gray; - color[1] = gray; - color[2] = gray; - color[3] = 1.0f; -} - -static inline void sw_get_pixel_red_16(float *color, const void *pixels, uint32_t offset) -{ - float value = sw_f16_to_f32(((sw_half_t *)pixels)[offset]); - - color[0] = value; - color[1] = value; - color[2] = value; - color[3] = 1.0f; -} - -static inline void sw_get_pixel_red_32(float *color, const void *pixels, uint32_t offset) -{ - float value = ((float *)pixels)[offset]; - - color[0] = value; - color[1] = value; - color[2] = value; - color[3] = 1.0f; -} - -static inline void sw_get_pixel_grayscale_alpha(float *color, const void *pixels, uint32_t offset) -{ - const uint8_t *pixelData = (const uint8_t *)pixels + 2*offset; - - color[0] = color[1] = color[2] = (float)pixelData[0]*(1.0f/255); - color[3] = (float)pixelData[1]*(1.0f/255); -} - -static inline void sw_get_pixel_rgb_565(float *color, const void *pixels, uint32_t offset) -{ - uint16_t pixel = ((uint16_t *)pixels)[offset]; - - color[0] = (float)((pixel & 0xF800) >> 11)/31; - color[1] = (float)((pixel & 0x7E0) >> 5)/63; - color[2] = (float)(pixel & 0x1F)/31; - color[3] = 1.0f; -} - -static inline void sw_get_pixel_rgb_888(float *color, const void *pixels, uint32_t offset) -{ - const uint8_t *pixel = (const uint8_t *)pixels + 3*offset; - - color[0] = (float)pixel[0]*(1.0f/255); - color[1] = (float)pixel[1]*(1.0f/255); - color[2] = (float)pixel[2]*(1.0f/255); - color[3] = 1.0f; -} - -static inline void sw_get_pixel_rgb_161616(float *color, const void *pixels, uint32_t offset) -{ - const sw_half_t *pixel = (sw_half_t *)pixels + 3*offset; - - color[0] = sw_f16_to_f32(pixel[0]); - color[1] = sw_f16_to_f32(pixel[1]); - color[2] = sw_f16_to_f32(pixel[2]); - color[3] = 1.0f; -} - -static inline void sw_get_pixel_rgb_323232(float *color, const void *pixels, uint32_t offset) -{ - const float *pixel = (float *)pixels + 3*offset; - - color[0] = pixel[0]; - color[1] = pixel[1]; - color[2] = pixel[2]; - color[3] = 1.0f; -} - -static inline void sw_get_pixel_rgba_5551(float *color, const void *pixels, uint32_t offset) -{ - uint16_t pixel = ((uint16_t *)pixels)[offset]; - - color[0] = (float)((pixel & 0xF800) >> 11)/31; - color[1] = (float)((pixel & 0x7C0) >> 6)/31; - color[2] = (float)((pixel & 0x3E) >> 1)/31; - color[3] = (float)(pixel & 0x1); -} - -static inline void sw_get_pixel_rgba_4444(float *color, const void *pixels, uint32_t offset) -{ - uint16_t pixel = ((uint16_t *)pixels)[offset]; - - color[0] = (float)((pixel & 0xF000) >> 12)/15; - color[1] = (float)((pixel & 0xF00) >> 8)/15; - color[2] = (float)((pixel & 0xF0) >> 4)/15; - color[3] = (float)(pixel & 0xF)/15; -} - -static inline void sw_get_pixel_rgba_8888(float *color, const void *pixels, uint32_t offset) -{ - const uint8_t *pixel = (uint8_t *)pixels + 4*offset; - - color[0] = (float)pixel[0]*(1.0f/255); - color[1] = (float)pixel[1]*(1.0f/255); - color[2] = (float)pixel[2]*(1.0f/255); - color[3] = (float)pixel[3]*(1.0f/255); -} - -static inline void sw_get_pixel_rgba_16161616(float *color, const void *pixels, uint32_t offset) -{ - const sw_half_t *pixel = (sw_half_t *)pixels + 4*offset; - - color[0] = sw_f16_to_f32(pixel[0]); - color[1] = sw_f16_to_f32(pixel[1]); - color[2] = sw_f16_to_f32(pixel[2]); - color[3] = sw_f16_to_f32(pixel[3]); -} - -static inline void sw_get_pixel_rgba_32323232(float *color, const void *pixels, uint32_t offset) -{ - const float *pixel = (float *)pixels + 4*offset; - - color[0] = pixel[0]; - color[1] = pixel[1]; - color[2] = pixel[2]; - color[3] = pixel[3]; -} - -static inline void sw_get_pixel(float *color, const void *pixels, uint32_t offset, sw_pixelformat_t format) -{ - switch (format) - { - case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: sw_get_pixel_grayscale(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: sw_get_pixel_grayscale_alpha(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5: sw_get_pixel_rgb_565(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_get_pixel_rgb_888(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_get_pixel_rgba_5551(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_get_pixel_rgba_4444(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_get_pixel_rgba_8888(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32: sw_get_pixel_red_32(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: sw_get_pixel_rgb_323232(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: sw_get_pixel_rgba_32323232(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16: sw_get_pixel_red_16(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: sw_get_pixel_rgb_161616(color, pixels, offset); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: sw_get_pixel_rgba_16161616(color, pixels, offset); break; - case SW_PIXELFORMAT_UNKNOWN: break; - default: break; + { + uint16_t pixel = ((const uint16_t*)pixels)[offset]; + color[0] = ((pixel >> 11) & 0x1F)*255/31; // R (5 bits) + color[1] = ((pixel >> 6) & 0x1F)*255/31; // G (5 bits) + color[2] = ((pixel >> 1) & 0x1F)*255/31; // B (5 bits) + color[3] = (pixel & 0x01)*255; // A (1 bit) + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + uint16_t pixel = ((const uint16_t*)pixels)[offset]; + color[0] = ((pixel >> 12) & 0x0F)*255/15; // R (4 bits) + color[1] = ((pixel >> 8) & 0x0F)*255/15; // G (4 bits) + color[2] = ((pixel >> 4) & 0x0F)*255/15; // B (4 bits) + color[3] = (pixel & 0x0F)*255/15; // A (4 bits) + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + const uint8_t *src = &((const uint8_t*)pixels)[offset*4]; + color[0] = src[0]; + color[1] = src[1]; + color[2] = src[2]; + color[3] = src[3]; + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R32: + { + float val = ((const float*)pixels)[offset]; + uint8_t gray = (uint8_t)(val*255.0f); + color[0] = gray; + color[1] = gray; + color[2] = gray; + color[3] = 255; + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + const float *src = &((const float*)pixels)[offset*3]; + color[0] = (uint8_t)(src[0]*255.0f); + color[1] = (uint8_t)(src[1]*255.0f); + color[2] = (uint8_t)(src[2]*255.0f); + color[3] = 255; + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + const float *src = &((const float*)pixels)[offset*4]; + color[0] = (uint8_t)(src[0]*255.0f); + color[1] = (uint8_t)(src[1]*255.0f); + color[2] = (uint8_t)(src[2]*255.0f); + color[3] = (uint8_t)(src[3]*255.0f); + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R16: + { + uint16_t val = ((const uint16_t*)pixels)[offset]; + uint8_t gray = sw_half_to_float(val)*SW_INV_255; + color[0] = gray; + color[1] = gray; + color[2] = gray; + color[3] = 255; + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + const uint16_t *src = &((const uint16_t*)pixels)[offset*3]; + color[0] = sw_half_to_float(src[0])*SW_INV_255; + color[1] = sw_half_to_float(src[1])*SW_INV_255; + color[2] = sw_half_to_float(src[2])*SW_INV_255; + color[3] = 255; + break; + } + case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + const uint16_t *src = &((const uint16_t*)pixels)[offset*4]; + color[0] = sw_half_to_float(src[0])*SW_INV_255; + color[1] = sw_half_to_float(src[1])*SW_INV_255; + color[2] = sw_half_to_float(src[2])*SW_INV_255; + color[3] = sw_half_to_float(src[3])*SW_INV_255; + break; + } + case SW_PIXELFORMAT_UNKNOWN: + default: + { + color[0] = 0; + color[1] = 0; + color[2] = 0; + color[3] = 0; + break; + } } } +//------------------------------------------------------------------------------------------- // Texture sampling functionality +//------------------------------------------------------------------------------------------- +static inline void sw_texture_fetch(float* color, const sw_texture_t* tex, int x, int y) +{ + sw_float_from_unorm8_simd(color, &tex->pixels[4*(y*tex->width + x)]); +} static inline void sw_texture_sample_nearest(float *color, const sw_texture_t *tex, float u, float v) { u = (tex->sWrap == SW_REPEAT)? sw_fract(u) : sw_saturate(u); v = (tex->tWrap == SW_REPEAT)? sw_fract(v) : sw_saturate(v); - int x = u*tex->width, y = v*tex->height; + int x = u*tex->width; + int y = v*tex->height; - sw_get_pixel(color, tex->pixels.cptr, y*tex->width + x, tex->format); + sw_texture_fetch(color, tex, x, y); } static inline void sw_texture_sample_linear(float *color, const sw_texture_t *tex, float u, float v) { - // TODO: REVIEW: With a bit more cleverness we could clearly reduce the + // TODO: With a bit more cleverness we could clearly reduce the // number of operations here, but for now it works fine. - float xf = u*tex->width - 0.5f; - float yf = v*tex->height - 0.5f; + float xf = (u*tex->width) - 0.5f; + float yf = (v*tex->height) - 0.5f; - int x0 = (int)floorf(xf); - int y0 = (int)floorf(yf); + float fx = sw_fract(xf); + float fy = sw_fract(yf); - float fx = xf - x0; - float fy = yf - y0; + int x0 = (int)xf; + int y0 = (int)yf; int x1 = x0 + 1; int y1 = y0 + 1; + // NOTE: If the textures are POT we could avoid the division for SW_REPEAT + if (tex->sWrap == SW_CLAMP) { x0 = (x0 > tex->wMinus1)? tex->wMinus1 : x0; @@ -2206,10 +1950,10 @@ static inline void sw_texture_sample_linear(float *color, const sw_texture_t *te } float c00[4], c10[4], c01[4], c11[4]; - sw_get_pixel(c00, tex->pixels.cptr, y0*tex->width + x0, tex->format); - sw_get_pixel(c10, tex->pixels.cptr, y0*tex->width + x1, tex->format); - sw_get_pixel(c01, tex->pixels.cptr, y1*tex->width + x0, tex->format); - sw_get_pixel(c11, tex->pixels.cptr, y1*tex->width + x1, tex->format); + sw_texture_fetch(c00, tex, x0, y0); + sw_texture_fetch(c10, tex, x1, y0); + sw_texture_fetch(c01, tex, x0, y1); + sw_texture_fetch(c11, tex, x1, y1); for (int i = 0; i < 4; i++) { @@ -2219,18 +1963,18 @@ static inline void sw_texture_sample_linear(float *color, const sw_texture_t *te } } -static inline void sw_texture_sample(float *color, const sw_texture_t *tex, float u, float v, float duDx, float duDy, float dvDx, float dvDy) +static inline void sw_texture_sample(float *color, const sw_texture_t *tex, float u, float v, float dUdx, float dUdy, float dVdx, float dVdy) { // Previous method: There is no need to compute the square root // because using the squared value, the comparison remains `L2 > 1.0f*1.0f` - //float du = sqrtf(duDx*duDx + duDy*duDy); - //float dv = sqrtf(dvDx*dvDx + dvDy*dvDy); + //float du = sqrtf(dUdx*dUdx + dUdy*dUdy); + //float dv = sqrtf(dVdx*dVdx + dVdy*dVdy); //float L = (du > dv)? du : dv; // Calculate the derivatives for each axis - float du2 = duDx*duDx + duDy*duDy; - float dv2 = dvDx*dvDx + dvDy*dvDy; - float L2 = (du2 > dv2)? du2 : dv2; + float dU2 = dUdx*dUdx + dUdy*dUdy; + float dV2 = dVdx*dVdx + dVdy*dVdy; + float L2 = (dU2 > dV2)? dU2 : dV2; SWfilter filter = (L2 > 1.0f)? tex->minFilter : tex->magFilter; @@ -2241,9 +1985,10 @@ static inline void sw_texture_sample(float *color, const sw_texture_t *tex, floa default: break; } } +//------------------------------------------------------------------------------------------- -// Color Blending functionality - +// Color blending functionality +//------------------------------------------------------------------------------------------- static inline void sw_factor_zero(float *SW_RESTRICT factor, const float *SW_RESTRICT src, const float *SW_RESTRICT dst) { factor[0] = factor[1] = factor[2] = factor[3] = 0.0f; @@ -2316,17 +2061,19 @@ static inline void sw_blend_colors(float *SW_RESTRICT dst/*[4]*/, const float *S dst[2] = srcFactor[2]*src[2] + dstFactor[2]*dst[2]; dst[3] = srcFactor[3]*src[3] + dstFactor[3]*dst[3]; } +//------------------------------------------------------------------------------------------- // Projection helper functions - +//------------------------------------------------------------------------------------------- static inline void sw_project_ndc_to_screen(float screen[2], const float ndc[4]) { - screen[0] = RLSW.vpCenter[0] + ndc[0]*RLSW.vpHalfSize[0]; - screen[1] = RLSW.vpCenter[1] - ndc[1]*RLSW.vpHalfSize[1]; + screen[0] = RLSW.vpCenter[0] + ndc[0]*RLSW.vpHalf[0] + 0.5f; + screen[1] = RLSW.vpCenter[1] - ndc[1]*RLSW.vpHalf[1] + 0.5f; } +//------------------------------------------------------------------------------------------- -// Polygon Clipping management - +// Polygon clipping management +//------------------------------------------------------------------------------------------- #define DEFINE_CLIP_FUNC(name, FUNC_IS_INSIDE, FUNC_COMPUTE_T) \ static inline int sw_clip_##name( \ sw_vertex_t output[SW_MAX_CLIPPED_POLYGON_VERTICES], \ @@ -2358,9 +2105,10 @@ static inline int sw_clip_##name( \ return outputCount; \ } +//------------------------------------------------------------------------------------------- // Frustum cliping functions - +//------------------------------------------------------------------------------------------- #define IS_INSIDE_PLANE_W(h) ((h)[3] >= SW_CLIP_EPSILON) #define IS_INSIDE_PLANE_X_POS(h) ((h)[0] <= (h)[3]) #define IS_INSIDE_PLANE_X_NEG(h) (-(h)[0] <= (h)[3]) @@ -2384,9 +2132,10 @@ DEFINE_CLIP_FUNC(y_pos, IS_INSIDE_PLANE_Y_POS, COMPUTE_T_PLANE_Y_POS) DEFINE_CLIP_FUNC(y_neg, IS_INSIDE_PLANE_Y_NEG, COMPUTE_T_PLANE_Y_NEG) DEFINE_CLIP_FUNC(z_pos, IS_INSIDE_PLANE_Z_POS, COMPUTE_T_PLANE_Z_POS) DEFINE_CLIP_FUNC(z_neg, IS_INSIDE_PLANE_Z_NEG, COMPUTE_T_PLANE_Z_NEG) +//------------------------------------------------------------------------------------------- // Scissor clip functions - +//------------------------------------------------------------------------------------------- #define COMPUTE_T_SCISSOR_X_MIN(hPrev, hCurr) (((RLSW.scClipMin[0])*(hPrev)[3] - (hPrev)[0])/(((hCurr)[0] - (RLSW.scClipMin[0])*(hCurr)[3]) - ((hPrev)[0] - (RLSW.scClipMin[0])*(hPrev)[3]))) #define COMPUTE_T_SCISSOR_X_MAX(hPrev, hCurr) (((RLSW.scClipMax[0])*(hPrev)[3] - (hPrev)[0])/(((hCurr)[0] - (RLSW.scClipMax[0])*(hCurr)[3]) - ((hPrev)[0] - (RLSW.scClipMax[0])*(hPrev)[3]))) #define COMPUTE_T_SCISSOR_Y_MIN(hPrev, hCurr) (((RLSW.scClipMin[1])*(hPrev)[3] - (hPrev)[1])/(((hCurr)[1] - (RLSW.scClipMin[1])*(hCurr)[3]) - ((hPrev)[1] - (RLSW.scClipMin[1])*(hPrev)[3]))) @@ -2401,9 +2150,9 @@ DEFINE_CLIP_FUNC(scissor_x_min, IS_INSIDE_SCISSOR_X_MIN, COMPUTE_T_SCISSOR_X_MIN DEFINE_CLIP_FUNC(scissor_x_max, IS_INSIDE_SCISSOR_X_MAX, COMPUTE_T_SCISSOR_X_MAX) DEFINE_CLIP_FUNC(scissor_y_min, IS_INSIDE_SCISSOR_Y_MIN, COMPUTE_T_SCISSOR_Y_MIN) DEFINE_CLIP_FUNC(scissor_y_max, IS_INSIDE_SCISSOR_Y_MAX, COMPUTE_T_SCISSOR_Y_MAX) +//------------------------------------------------------------------------------------------- -// Main clip function - +// Main polygon clip function static inline bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES], int *vertexCounter) { static sw_vertex_t tmp[SW_MAX_CLIPPED_POLYGON_VERTICES]; @@ -2443,7 +2192,7 @@ static inline bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VE } // Triangle rendering logic - +//------------------------------------------------------------------------------------------- static inline bool sw_triangle_face_culling(void) { // NOTE: Face culling is done before clipping to avoid unnecessary computations. @@ -2506,23 +2255,23 @@ static inline void sw_triangle_clip_and_project(void) // Calculation of the reciprocal of W for normalization // as well as perspective-correct attributes - const float invW = 1.0f/v->homogeneous[3]; - v->homogeneous[3] = invW; + const float wRcp = 1.0f/v->homogeneous[3]; + v->homogeneous[3] = wRcp; // Division of XYZ coordinates by weight - v->homogeneous[0] *= invW; - v->homogeneous[1] *= invW; - v->homogeneous[2] *= invW; + v->homogeneous[0] *= wRcp; + v->homogeneous[1] *= wRcp; + v->homogeneous[2] *= wRcp; // Division of texture coordinates (perspective-correct) - v->texcoord[0] *= invW; - v->texcoord[1] *= invW; + v->texcoord[0] *= wRcp; + v->texcoord[1] *= wRcp; // Division of colors (perspective-correct) - v->color[0] *= invW; - v->color[1] *= invW; - v->color[2] *= invW; - v->color[3] *= invW; + v->color[0] *= wRcp; + v->color[1] *= wRcp; + v->color[2] *= wRcp; + v->color[3] *= wRcp; // Transformation to screen space sw_project_ndc_to_screen(v->screen, v->homogeneous); @@ -2532,68 +2281,64 @@ static inline void sw_triangle_clip_and_project(void) #define DEFINE_TRIANGLE_RASTER_SCANLINE(FUNC_NAME, ENABLE_TEXTURE, ENABLE_DEPTH_TEST, ENABLE_COLOR_BLEND) \ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, \ - const sw_vertex_t *end, float duDy, float dvDy) \ + const sw_vertex_t *end, float dUdy, float dVdy) \ { \ - /* Convert and center the screen coordinates */ \ - int xStart = (int)(start->screen[0] + 0.5f); \ - int xEnd = (int)(end->screen[0] + 0.5f); \ - int y = (int)start->screen[1]; \ + /* Gets the start and end coordinates */ \ + int xStart = (int)start->screen[0]; \ + int xEnd = (int)end->screen[0]; \ + \ + /* Avoid empty lines */ \ + if (xStart == xEnd) return; \ + \ + /* Compute the subpixel distance to traverse before the first pixel */ \ + float xSubstep = 1.0f - sw_fract(start->screen[0]); \ \ /* Compute the inverse horizontal distance along the X axis */ \ - float dx = end->screen[0] - start->screen[0]; \ - if (fabsf(dx) < 1e-6f) return; \ - float dxRcp = 1.0f/dx; \ + float dxRcp = 1.0f/(end->screen[0] - start->screen[0]); \ \ /* Compute the interpolation steps along the X axis */ \ - float dzDx = (end->homogeneous[2] - start->homogeneous[2])*dxRcp; \ - float dwDx = (end->homogeneous[3] - start->homogeneous[3])*dxRcp; \ + float dZdx = (end->homogeneous[2] - start->homogeneous[2])*dxRcp; \ + float dWdx = (end->homogeneous[3] - start->homogeneous[3])*dxRcp; \ \ - float dcDx[4] = { 0 }; \ - dcDx[0] = (end->color[0] - start->color[0])*dxRcp; \ - dcDx[1] = (end->color[1] - start->color[1])*dxRcp; \ - dcDx[2] = (end->color[2] - start->color[2])*dxRcp; \ - dcDx[3] = (end->color[3] - start->color[3])*dxRcp; \ + float dCdx[4] = { \ + (end->color[0] - start->color[0])*dxRcp, \ + (end->color[1] - start->color[1])*dxRcp, \ + (end->color[2] - start->color[2])*dxRcp, \ + (end->color[3] - start->color[3])*dxRcp \ + }; \ \ - float duDx = 0.0f, dvDx = 0.0f; \ + float dUdx = 0.0f; \ + float dVdx = 0.0f; \ if (ENABLE_TEXTURE) { \ - duDx = (end->texcoord[0] - start->texcoord[0])*dxRcp; \ - dvDx = (end->texcoord[1] - start->texcoord[1])*dxRcp; \ + dUdx = (end->texcoord[0] - start->texcoord[0])*dxRcp; \ + dVdx = (end->texcoord[1] - start->texcoord[1])*dxRcp; \ } \ \ /* Initializing the interpolation starting values */ \ - float z = start->homogeneous[2]; \ - float w = start->homogeneous[3]; \ + float z = start->homogeneous[2] + dZdx*xSubstep; \ + float w = start->homogeneous[3] + dWdx*xSubstep; \ \ - float color[4] = { 0 }; \ - color[0] = start->color[0]; \ - color[1] = start->color[1]; \ - color[2] = start->color[2]; \ - color[3] = start->color[3]; \ + float color[4] = { \ + start->color[0] + dCdx[0]*xSubstep, \ + start->color[1] + dCdx[1]*xSubstep, \ + start->color[2] + dCdx[2]*xSubstep, \ + start->color[3] + dCdx[3]*xSubstep \ + }; \ \ - float u = 0.0f, v = 0.0f; \ + float u = 0.0f; \ + float v = 0.0f; \ if (ENABLE_TEXTURE) { \ - u = start->texcoord[0]; \ - v = start->texcoord[1]; \ + u = start->texcoord[0] + dUdx*xSubstep; \ + v = start->texcoord[1] + dVdx*xSubstep; \ } \ \ /* Pre-calculate the starting pointers for the framebuffer row */ \ - void *cptr = sw_framebuffer_get_color_addr(RLSW.framebuffer.color, y*RLSW.framebuffer.width + xStart); \ - void *dptr = sw_framebuffer_get_depth_addr(RLSW.framebuffer.depth, y*RLSW.framebuffer.width + xStart); \ + int y = (int)start->screen[1]; \ + sw_pixel_t *ptr = RLSW.framebuffer.pixels + y*RLSW.framebuffer.width + xStart; \ \ /* Scanline rasterization */ \ for (int x = xStart; x < xEnd; x++) \ { \ - /* Test and write depth */ \ - if (ENABLE_DEPTH_TEST) \ - { \ - /* TODO: Implement different depth funcs? */ \ - float depth = sw_framebuffer_read_depth(dptr); \ - if (z > depth) goto discard; \ - } \ - \ - sw_framebuffer_write_depth(dptr, z); \ - \ - /* Pixel color computation */ \ float wRcp = 1.0f/w; \ float srcColor[4] = { \ color[0]*wRcp, \ @@ -2602,12 +2347,22 @@ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, color[3]*wRcp \ }; \ \ + if (ENABLE_DEPTH_TEST) \ + { \ + /* TODO: Implement different depth funcs? */ \ + float depth = sw_framebuffer_read_depth(ptr); \ + if (z > depth) goto discard; \ + } \ + \ + /* TODO: Implement depth mask */ \ + sw_framebuffer_write_depth(ptr, z); \ + \ if (ENABLE_TEXTURE) \ { \ float texColor[4]; \ float s = u*wRcp; \ float t = v*wRcp; \ - sw_texture_sample(texColor, tex, s, t, duDx, duDy, dvDx, dvDy); \ + sw_texture_sample(texColor, tex, s, t, dUdx, dUdy, dVdx, dVdy); \ srcColor[0] *= texColor[0]; \ srcColor[1] *= texColor[1]; \ srcColor[2] *= texColor[2]; \ @@ -2617,36 +2372,29 @@ static inline void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, if (ENABLE_COLOR_BLEND) \ { \ float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ - \ + sw_framebuffer_read_color(dstColor, ptr); \ sw_blend_colors(dstColor, srcColor); \ - dstColor[0] = sw_saturate(dstColor[0]); \ - dstColor[1] = sw_saturate(dstColor[1]); \ - dstColor[2] = sw_saturate(dstColor[2]); \ - \ - sw_framebuffer_write_color(cptr, dstColor); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ else \ { \ - sw_framebuffer_write_color(cptr, srcColor); \ + sw_framebuffer_write_color(ptr, srcColor); \ } \ \ /* Increment the interpolation parameter, UVs, and pointers */ \ discard: \ - z += dzDx; \ - w += dwDx; \ - color[0] += dcDx[0]; \ - color[1] += dcDx[1]; \ - color[2] += dcDx[2]; \ - color[3] += dcDx[3]; \ + z += dZdx; \ + w += dWdx; \ + color[0] += dCdx[0]; \ + color[1] += dCdx[1]; \ + color[2] += dCdx[2]; \ + color[3] += dCdx[3]; \ if (ENABLE_TEXTURE) \ { \ - u += duDx; \ - v += dvDx; \ + u += dUdx; \ + v += dVdx; \ } \ - \ - sw_framebuffer_inc_color_addr(&cptr); \ - sw_framebuffer_inc_depth_addr(&dptr); \ + ++ptr; \ } \ } @@ -2672,60 +2420,71 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1, if (h02 < 1e-6f) return; \ \ /* Precompute the inverse values without additional checks */ \ - float invH02 = 1.0f/h02; \ - float invH01 = (h01 > 1e-6f)? 1.0f/h01 : 0.0f; \ - float invH12 = (h12 > 1e-6f)? 1.0f/h12 : 0.0f; \ + float h02Rcp = 1.0f/h02; \ + float h01Rcp = (h01 > 1e-6f)? 1.0f/h01 : 0.0f; \ + float h12Rcp = (h12 > 1e-6f)? 1.0f/h12 : 0.0f; \ \ /* Pre-calculation of slopes */ \ - float dx02 = (x2 - x0)*invH02; \ - float dx01 = (x1 - x0)*invH01; \ - float dx12 = (x2 - x1)*invH12; \ + float dXdy02 = (x2 - x0)*h02Rcp; \ + float dXdy01 = (x1 - x0)*h01Rcp; \ + float dXdy12 = (x2 - x1)*h12Rcp; \ + \ + /* Y subpixel correction */ \ + float y0Substep = 1.0f - sw_fract(y0); \ + float y1Substep = 1.0f - sw_fract(y1); \ \ /* Y bounds (vertical clipping) */ \ - int yTop = (int)(y0 + 0.5f); \ - int yMiddle = (int)(y1 + 0.5f); \ - int yBottom = (int)(y2 + 0.5f); \ + int yTop = (int)y0; \ + int yMid = (int)y1; \ + int yBot = (int)y2; \ \ /* Compute gradients for each side of the triangle */ \ - sw_vertex_t vDy02, vDy01, vDy12; \ - sw_get_vertex_grad_PTCH(&vDy02, v0, v2, invH02); \ - sw_get_vertex_grad_PTCH(&vDy01, v0, v1, invH01); \ - sw_get_vertex_grad_PTCH(&vDy12, v1, v2, invH12); \ + sw_vertex_t dVXdy02, dVXdy01, dVXdy12; \ + sw_get_vertex_grad_PTCH(&dVXdy02, v0, v2, h02Rcp); \ + sw_get_vertex_grad_PTCH(&dVXdy01, v0, v1, h01Rcp); \ + sw_get_vertex_grad_PTCH(&dVXdy12, v1, v2, h12Rcp); \ \ - /* Initializing scanline variables */ \ - sw_vertex_t vLeft = *v0; \ - vLeft.screen[0] = x0; \ - sw_vertex_t vRight = *v0; \ - vRight.screen[0] = x0; \ + /* Get a copy of vertices for interpolation and apply substep correction */ \ + sw_vertex_t vLeft = *v0, vRight = *v0; \ + sw_add_vertex_grad_scaled_PTCH(&vLeft, &dVXdy02, y0Substep); \ + sw_add_vertex_grad_scaled_PTCH(&vRight, &dVXdy01, y0Substep); \ + \ + vLeft.screen[0] += dXdy02*y0Substep; \ + vRight.screen[0] += dXdy01*y0Substep; \ \ /* Scanline for the upper part of the triangle */ \ - for (int y = yTop; y < yMiddle; y++) \ + for (int y = yTop; y < yMid; y++) \ { \ vLeft.screen[1] = vRight.screen[1] = y; \ \ - if (vLeft.screen[0] < vRight.screen[0]) FUNC_SCANLINE(tex, &vLeft, &vRight, vDy02.texcoord[0], vDy02.texcoord[1]); \ - else FUNC_SCANLINE(tex, &vRight, &vLeft, vDy02.texcoord[0], vDy02.texcoord[1]); \ + if (vLeft.screen[0] < vRight.screen[0]) FUNC_SCANLINE(tex, &vLeft, &vRight, dVXdy02.texcoord[0], dVXdy02.texcoord[1]); \ + else FUNC_SCANLINE(tex, &vRight, &vLeft, dVXdy02.texcoord[0], dVXdy02.texcoord[1]); \ \ - sw_add_vertex_grad_PTCH(&vLeft, &vDy02); \ - vLeft.screen[0] += dx02; \ - sw_add_vertex_grad_PTCH(&vRight, &vDy01); \ - vRight.screen[0] += dx01; \ + sw_add_vertex_grad_PTCH(&vLeft, &dVXdy02); \ + vLeft.screen[0] += dXdy02; \ + \ + sw_add_vertex_grad_PTCH(&vRight, &dVXdy01); \ + vRight.screen[0] += dXdy01; \ } \ \ - /* Scanline for the lower part of the triangle */ \ - vRight = *v1, vRight.screen[0] = x1; \ + /* Get a copy of next right for interpolation and apply substep correction */ \ + vRight = *v1; \ + sw_add_vertex_grad_scaled_PTCH(&vRight, &dVXdy12, y1Substep); \ + vRight.screen[0] += dXdy12*y1Substep; \ \ - for (int y = yMiddle; y < yBottom; y++) \ + /* Scanline for the lower part of the triangle */ \ + for (int y = yMid; y < yBot; y++) \ { \ vLeft.screen[1] = vRight.screen[1] = y; \ \ - if (vLeft.screen[0] < vRight.screen[0]) FUNC_SCANLINE(tex, &vLeft, &vRight, vDy02.texcoord[0], vDy02.texcoord[1]); \ - else FUNC_SCANLINE(tex, &vRight, &vLeft, vDy02.texcoord[0], vDy02.texcoord[1]); \ + if (vLeft.screen[0] < vRight.screen[0]) FUNC_SCANLINE(tex, &vLeft, &vRight, dVXdy02.texcoord[0], dVXdy02.texcoord[1]); \ + else FUNC_SCANLINE(tex, &vRight, &vLeft, dVXdy02.texcoord[0], dVXdy02.texcoord[1]); \ \ - sw_add_vertex_grad_PTCH(&vLeft, &vDy02); \ - vLeft.screen[0] += dx02; \ - sw_add_vertex_grad_PTCH(&vRight, &vDy12); \ - vRight.screen[0] += dx12; \ + sw_add_vertex_grad_PTCH(&vLeft, &dVXdy02); \ + vLeft.screen[0] += dXdy02; \ + \ + sw_add_vertex_grad_PTCH(&vRight, &dVXdy12); \ + vRight.screen[0] += dXdy12; \ } \ } @@ -2771,20 +2530,25 @@ static inline void sw_triangle_render(void) } \ } - if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH_BLEND) - else if (SW_STATE_CHECK(SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH_BLEND) - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_BLEND) - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH) - else if (SW_STATE_CHECK(SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_BLEND) - else if (SW_STATE_CHECK(SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH) - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D)) TRIANGLE_RASTER(sw_triangle_raster_TEX) + uint32_t state = RLSW.stateFlags; + if (RLSW.currentTexture == 0) state &= ~SW_STATE_TEXTURE_2D; + if ((RLSW.srcFactor == SW_ONE) && (RLSW.dstFactor == SW_ZERO)) state &= ~SW_STATE_BLEND; + + if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH) + else if (SW_STATE_CHECK_EX(state, SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH) + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D)) TRIANGLE_RASTER(sw_triangle_raster_TEX) else TRIANGLE_RASTER(sw_triangle_raster) #undef TRIANGLE_RASTER } +//------------------------------------------------------------------------------------------- // Quad rendering logic - +//------------------------------------------------------------------------------------------- static inline bool sw_quad_face_culling(void) { // NOTE: Face culling is done before clipping to avoid unnecessary computations. @@ -2853,23 +2617,23 @@ static inline void sw_quad_clip_and_project(void) // Calculation of the reciprocal of W for normalization // as well as perspective-correct attributes - const float invW = 1.0f/v->homogeneous[3]; - v->homogeneous[3] = invW; + const float wRcp = 1.0f/v->homogeneous[3]; + v->homogeneous[3] = wRcp; // Division of XYZ coordinates by weight - v->homogeneous[0] *= invW; - v->homogeneous[1] *= invW; - v->homogeneous[2] *= invW; + v->homogeneous[0] *= wRcp; + v->homogeneous[1] *= wRcp; + v->homogeneous[2] *= wRcp; // Division of texture coordinates (perspective-correct) - v->texcoord[0] *= invW; - v->texcoord[1] *= invW; + v->texcoord[0] *= wRcp; + v->texcoord[1] *= wRcp; // Division of colors (perspective-correct) - v->color[0] *= invW; - v->color[1] *= invW; - v->color[2] *= invW; - v->color[3] *= invW; + v->color[0] *= wRcp; + v->color[1] *= wRcp; + v->color[2] *= wRcp; + v->color[3] *= wRcp; // Transformation to screen space sw_project_ndc_to_screen(v->screen, v->homogeneous); @@ -2879,99 +2643,76 @@ static inline void sw_quad_clip_and_project(void) static inline bool sw_quad_is_axis_aligned(void) { - int horizontal = 0; - int vertical = 0; - + // Reject quads with perspective projection + // The fast path assumes affine (non-perspective) quads, + // so we require all vertices to have homogeneous w = 1.0 for (int i = 0; i < 4; i++) { if (RLSW.vertexBuffer[i].homogeneous[3] != 1.0f) return false; - - const float *v0 = RLSW.vertexBuffer[i].position; - const float *v1 = RLSW.vertexBuffer[(i + 1)%4].position; - - float dx = v1[0] - v0[0]; - float dy = v1[1] - v0[1]; - - if (fabsf(dx) > 1e-6f && fabsf(dy) < 1e-6f) horizontal++; - else if (fabsf(dy) > 1e-6f && fabsf(dx) < 1e-6f) vertical++; - else return false; // Diagonal edge -> not axis-aligned } - return ((horizontal == 2) && (vertical == 2)); + // Epsilon tolerance in screen space (pixels) + const float epsilon = 0.5f; + + // Fetch screen-space positions for the four quad vertices + const float *p0 = RLSW.vertexBuffer[0].screen; + const float *p1 = RLSW.vertexBuffer[1].screen; + const float *p2 = RLSW.vertexBuffer[2].screen; + const float *p3 = RLSW.vertexBuffer[3].screen; + + // Compute edge vectors between consecutive vertices + // These define the four sides of the quad in screen space + float dx01 = p1[0] - p0[0], dy01 = p1[1] - p0[1]; + float dx12 = p2[0] - p1[0], dy12 = p2[1] - p1[1]; + float dx23 = p3[0] - p2[0], dy23 = p3[1] - p2[1]; + float dx30 = p0[0] - p3[0], dy30 = p0[1] - p3[1]; + + // Each edge must be either horizontal or vertical within epsilon tolerance + // If any edge deviates significantly from either axis, the quad is not axis-aligned + if (!((fabsf(dy01) < epsilon) || (fabsf(dx01) < epsilon))) return false; + if (!((fabsf(dy12) < epsilon) || (fabsf(dx12) < epsilon))) return false; + if (!((fabsf(dy23) < epsilon) || (fabsf(dx23) < epsilon))) return false; + if (!((fabsf(dy30) < epsilon) || (fabsf(dx30) < epsilon))) return false; + + return true; } static inline void sw_quad_sort_cw(const sw_vertex_t* *output) { - // Sort 4 quad vertices into clockwise order with fixed layout: - // - // v0 -- v1 - // | | - // v3 -- v2 - // - // The goal is: - // - v0: top-left (minimum Y, then minimum X) - // - v1: top-right (minimum Y row, maximum X) - // - v2: bottom-right (maximum Y, maximum X) - // - v3: bottom-left (maximum Y, minimum X) const sw_vertex_t *input = RLSW.vertexBuffer; - // Separate vertices into top and bottom based on Y-coordinate - const sw_vertex_t *top[2] = {NULL, NULL}; - const sw_vertex_t *bottom[2] = {NULL, NULL}; - int topCount = 0, bottomCount = 0; + // Calculate the centroid of the quad + float cx = (input[0].screen[0] + input[1].screen[0] + + input[2].screen[0] + input[3].screen[0])*0.25f; + float cy = (input[0].screen[1] + input[1].screen[1] + + input[2].screen[1] + input[3].screen[1])*0.25f; - // Find minimum and maximum Y - float minY = input[0].screen[1]; - float maxY = input[0].screen[1]; + // Calculate the angle of each vertex relative to the center + // and assign them directly to their correct position + const sw_vertex_t *corners[4] = { 0 }; - for (int i = 1; i < 4; i++) - { - if (input[i].screen[1] < minY) minY = input[i].screen[1]; - if (input[i].screen[1] > maxY) maxY = input[i].screen[1]; - } - - // Separate vertices based on Y-coordinate for (int i = 0; i < 4; i++) { - if (input[i].screen[1] == minY && topCount < 2) top[topCount++] = &input[i]; - else if (input[i].screen[1] == maxY && bottomCount < 2) bottom[bottomCount++] = &input[i]; + float dx = input[i].screen[0] - cx; + float dy = input[i].screen[1] - cy; + + // Determine the quadrant (clockwise from top-left) + // top-left: dx < 0, dy < 0 + // top-right: dx >= 0, dy < 0 + // bottom-right: dx >= 0, dy >= 0 + // bottom-left: dx < 0, dy >= 0 + + int idx; + if (dy < 0) idx = (dx < 0)? 0 : 1; // Top row + else idx = (dx < 0)? 3 : 2; // Bottom row + + corners[idx] = &input[i]; } - // If we don't have enough top/bottom vertices (e.g., Y values are all different), - // classify vertices as top or bottom based on whether they're closer to minY or maxY - for (int i = 0; i < 4; i++) - { - if ((topCount < 2) && (&input[i] != top[0]) && (&input[i] != bottom[0]) && (&input[i] != bottom[1])) - { - if (fabsf(input[i].screen[1] - minY) <= fabsf(input[i].screen[1] - maxY)) top[topCount++] = &input[i]; - } - if ((bottomCount < 2) && (&input[i] != top[0]) && (&input[i] != top[1]) && (&input[i] != bottom[0])) - { - if (fabsf(input[i].screen[1] - maxY) < fabsf(input[i].screen[1] - minY)) bottom[bottomCount++] = &input[i]; - } - } - - // Sort top vertices by X (left to right) - if ((topCount == 2) && (top[0]->screen[0] > top[1]->screen[0])) - { - const sw_vertex_t *temp = top[0]; - top[0] = top[1]; - top[1] = temp; - } - - // Sort bottom vertices by X (left to right) - if (bottomCount == 2 && bottom[0]->screen[0] > bottom[1]->screen[0]) - { - const sw_vertex_t *temp = bottom[0]; - bottom[0] = bottom[1]; - bottom[1] = temp; - } - - // Assign vertices in clockwise order as per the required layout - output[0] = top[0]; // v0: top-left - output[1] = top[topCount-1]; // v1: top-right - output[2] = bottom[bottomCount-1]; // v2: bottom-right - output[3] = bottom[0]; // v3: bottom-left + output[0] = corners[0]; // top-left + output[1] = corners[1]; // top-right + output[2] = corners[2]; // bottom-right + output[3] = corners[3]; // bottom-left } // TODO: REVIEW: Could a perfectly aligned quad, where one of the four points has a different depth, @@ -2989,65 +2730,68 @@ static inline void FUNC_NAME(void) const sw_vertex_t *v3 = sortedVerts[3]; \ \ /* Screen bounds (axis-aligned) */ \ - int xMin = (int)(v0->screen[0] + 0.5f); \ - int yMin = (int)(v0->screen[1] + 0.5f); \ - int xMax = (int)(v2->screen[0] + 0.5f); \ - int yMax = (int)(v2->screen[1] + 0.5f); \ + int xMin = (int)v0->screen[0]; \ + int yMin = (int)v0->screen[1]; \ + int xMax = (int)v2->screen[0]; \ + int yMax = (int)v2->screen[1]; \ \ - int width = xMax - xMin; \ - int height = yMax - yMin; \ + float w = v2->screen[0] - v0->screen[0]; \ + float h = v2->screen[1] - v0->screen[1]; \ \ - if (width == 0 || height == 0) return; \ + if ((w == 0) || (h == 0)) return; \ \ - float wRcp = (width > 0.0f)? 1.0f/width : 0.0f; \ - float hRcp = (height > 0.0f)? 1.0f/height : 0.0f; \ + float wRcp = (w > 0.0f)? 1.0f/w : 0.0f; \ + float hRcp = (h > 0.0f)? 1.0f/h : 0.0f; \ + \ + /* Subpixel corrections */ \ + float xSubstep = 1.0f - sw_fract(v0->screen[0]); \ + float ySubstep = 1.0f - sw_fract(v0->screen[1]); \ \ /* Calculation of vertex gradients in X and Y */ \ - float tcDx[2], tcDy[2]; \ + float dUdx = 0.0f, dVdx = 0.0f; \ + float dUdy = 0.0f, dVdy = 0.0f; \ if (ENABLE_TEXTURE) { \ - tcDx[0] = (v1->texcoord[0] - v0->texcoord[0])*wRcp; \ - tcDx[1] = (v1->texcoord[1] - v0->texcoord[1])*wRcp; \ - tcDy[0] = (v3->texcoord[0] - v0->texcoord[0])*hRcp; \ - tcDy[1] = (v3->texcoord[1] - v0->texcoord[1])*hRcp; \ + dUdx = (v1->texcoord[0] - v0->texcoord[0])*wRcp; \ + dVdx = (v1->texcoord[1] - v0->texcoord[1])*wRcp; \ + dUdy = (v3->texcoord[0] - v0->texcoord[0])*hRcp; \ + dVdy = (v3->texcoord[1] - v0->texcoord[1])*hRcp; \ } \ \ - float cDx[4], cDy[4]; \ - cDx[0] = (v1->color[0] - v0->color[0])*wRcp; \ - cDx[1] = (v1->color[1] - v0->color[1])*wRcp; \ - cDx[2] = (v1->color[2] - v0->color[2])*wRcp; \ - cDx[3] = (v1->color[3] - v0->color[3])*wRcp; \ - cDy[0] = (v3->color[0] - v0->color[0])*hRcp; \ - cDy[1] = (v3->color[1] - v0->color[1])*hRcp; \ - cDy[2] = (v3->color[2] - v0->color[2])*hRcp; \ - cDy[3] = (v3->color[3] - v0->color[3])*hRcp; \ + float dCdx[4], dCdy[4]; \ + dCdx[0] = (v1->color[0] - v0->color[0])*wRcp; \ + dCdx[1] = (v1->color[1] - v0->color[1])*wRcp; \ + dCdx[2] = (v1->color[2] - v0->color[2])*wRcp; \ + dCdx[3] = (v1->color[3] - v0->color[3])*wRcp; \ + dCdy[0] = (v3->color[0] - v0->color[0])*hRcp; \ + dCdy[1] = (v3->color[1] - v0->color[1])*hRcp; \ + dCdy[2] = (v3->color[2] - v0->color[2])*hRcp; \ + dCdy[3] = (v3->color[3] - v0->color[3])*hRcp; \ \ - float zDx, zDy; \ - zDx = (v1->homogeneous[2] - v0->homogeneous[2])*wRcp; \ - zDy = (v3->homogeneous[2] - v0->homogeneous[2])*hRcp; \ + float dZdx, dZdy; \ + dZdx = (v1->homogeneous[2] - v0->homogeneous[2])*wRcp; \ + dZdy = (v3->homogeneous[2] - v0->homogeneous[2])*hRcp; \ \ /* Start of quad rasterization */ \ const sw_texture_t *tex; \ if (ENABLE_TEXTURE) tex = &RLSW.loadedTextures[RLSW.currentTexture]; \ \ - void *cDstBase = RLSW.framebuffer.color; \ - void *dDstBase = RLSW.framebuffer.depth; \ + sw_pixel_t *pixels = RLSW.framebuffer.pixels; \ int wDst = RLSW.framebuffer.width; \ \ - float zScanline = v0->homogeneous[2]; \ - float uScanline = v0->texcoord[0]; \ - float vScanline = v0->texcoord[1]; \ + float zScanline = v0->homogeneous[2] + dZdx*xSubstep + dZdy*ySubstep; \ + float uScanline = v0->texcoord[0] + dUdx*xSubstep + dUdy*ySubstep; \ + float vScanline = v0->texcoord[1] + dVdx*xSubstep + dVdy*ySubstep; \ \ float colorScanline[4] = { \ - v0->color[0], \ - v0->color[1], \ - v0->color[2], \ - v0->color[3] \ + v0->color[0] + dCdx[0]*xSubstep + dCdy[0]*ySubstep, \ + v0->color[1] + dCdx[1]*xSubstep + dCdy[1]*ySubstep, \ + v0->color[2] + dCdx[2]*xSubstep + dCdy[2]*ySubstep, \ + v0->color[3] + dCdx[3]*xSubstep + dCdy[3]*ySubstep \ }; \ \ for (int y = yMin; y < yMax; y++) \ { \ - void *cptr = sw_framebuffer_get_color_addr(cDstBase, y*wDst + xMin); \ - void *dptr = sw_framebuffer_get_depth_addr(dDstBase, y*wDst + xMin); \ + sw_pixel_t *ptr = pixels + y*wDst + xMin; \ \ float z = zScanline; \ float u = uScanline; \ @@ -3063,16 +2807,6 @@ static inline void FUNC_NAME(void) /* Scanline rasterization */ \ for (int x = xMin; x < xMax; x++) \ { \ - /* Test and write depth */ \ - if (ENABLE_DEPTH_TEST) \ - { \ - /* TODO: Implement different depth funcs? */ \ - float depth = sw_framebuffer_read_depth(dptr); \ - if (z > depth) goto discard; \ - } \ - \ - sw_framebuffer_write_depth(dptr, z); \ - \ /* Pixel color computation */ \ float srcColor[4] = { \ color[0], \ @@ -3081,10 +2815,21 @@ static inline void FUNC_NAME(void) color[3] \ }; \ \ + /* Test and write depth */ \ + if (ENABLE_DEPTH_TEST) \ + { \ + /* TODO: Implement different depth funcs? */ \ + float depth = sw_framebuffer_read_depth(ptr); \ + if (z > depth) goto discard; \ + } \ + \ + /* TODO: Implement depth mask */ \ + sw_framebuffer_write_depth(ptr, z); \ + \ if (ENABLE_TEXTURE) \ { \ float texColor[4]; \ - sw_texture_sample(texColor, tex, u, v, tcDx[0], tcDy[0], tcDx[1], tcDy[1]); \ + sw_texture_sample(texColor, tex, u, v, dUdx, dUdy, dVdx, dVdy); \ srcColor[0] *= texColor[0]; \ srcColor[1] *= texColor[1]; \ srcColor[2] *= texColor[2]; \ @@ -3094,45 +2839,36 @@ static inline void FUNC_NAME(void) if (ENABLE_COLOR_BLEND) \ { \ float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ - \ + sw_framebuffer_read_color(dstColor, ptr); \ sw_blend_colors(dstColor, srcColor); \ - dstColor[0] = sw_saturate(dstColor[0]); \ - dstColor[1] = sw_saturate(dstColor[1]); \ - dstColor[2] = sw_saturate(dstColor[2]); \ - dstColor[3] = sw_saturate(dstColor[3]); \ - \ - sw_framebuffer_write_color(cptr, dstColor); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ - else sw_framebuffer_write_color(cptr, srcColor); \ + else sw_framebuffer_write_color(ptr, srcColor); \ \ discard: \ - z += zDx; \ - color[0] += cDx[0]; \ - color[1] += cDx[1]; \ - color[2] += cDx[2]; \ - color[3] += cDx[3]; \ - \ + z += dZdx; \ + color[0] += dCdx[0]; \ + color[1] += dCdx[1]; \ + color[2] += dCdx[2]; \ + color[3] += dCdx[3]; \ if (ENABLE_TEXTURE) \ { \ - u += tcDx[0]; \ - v += tcDx[1]; \ + u += dUdx; \ + v += dVdx; \ } \ - \ - sw_framebuffer_inc_color_addr(&cptr); \ - sw_framebuffer_inc_depth_addr(&dptr); \ + ++ptr; \ } \ \ - zScanline += zDy; \ - colorScanline[0] += cDy[0]; \ - colorScanline[1] += cDy[1]; \ - colorScanline[2] += cDy[2]; \ - colorScanline[3] += cDy[3]; \ + zScanline += dZdy; \ + colorScanline[0] += dCdy[0]; \ + colorScanline[1] += dCdy[1]; \ + colorScanline[2] += dCdy[2]; \ + colorScanline[3] += dCdy[3]; \ \ if (ENABLE_TEXTURE) \ { \ - uScanline += tcDy[0]; \ - vScanline += tcDy[1]; \ + uScanline += dUdy; \ + vScanline += dVdy; \ } \ } \ } @@ -3157,15 +2893,19 @@ static inline void sw_quad_render(void) if (RLSW.vertexCounter < 3) return; - if (RLSW.vertexCounter == 4 && sw_quad_is_axis_aligned()) + uint32_t state = RLSW.stateFlags; + if (RLSW.currentTexture == 0) state &= ~SW_STATE_TEXTURE_2D; + if ((RLSW.srcFactor == SW_ONE) && (RLSW.dstFactor == SW_ZERO)) state &= ~SW_STATE_BLEND; + + if ((RLSW.vertexCounter == 4) && sw_quad_is_axis_aligned()) { - if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) sw_quad_raster_axis_aligned_TEX_DEPTH_BLEND(); - else if (SW_STATE_CHECK(SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) sw_quad_raster_axis_aligned_DEPTH_BLEND(); - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_BLEND)) sw_quad_raster_axis_aligned_TEX_BLEND(); - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST)) sw_quad_raster_axis_aligned_TEX_DEPTH(); - else if (SW_STATE_CHECK(SW_STATE_BLEND)) sw_quad_raster_axis_aligned_BLEND(); - else if (SW_STATE_CHECK(SW_STATE_DEPTH_TEST)) sw_quad_raster_axis_aligned_DEPTH(); - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D)) sw_quad_raster_axis_aligned_TEX(); + if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) sw_quad_raster_axis_aligned_TEX_DEPTH_BLEND(); + else if (SW_STATE_CHECK_EX(state, SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) sw_quad_raster_axis_aligned_DEPTH_BLEND(); + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_BLEND)) sw_quad_raster_axis_aligned_TEX_BLEND(); + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST)) sw_quad_raster_axis_aligned_TEX_DEPTH(); + else if (SW_STATE_CHECK_EX(state, SW_STATE_BLEND)) sw_quad_raster_axis_aligned_BLEND(); + else if (SW_STATE_CHECK_EX(state, SW_STATE_DEPTH_TEST)) sw_quad_raster_axis_aligned_DEPTH(); + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D)) sw_quad_raster_axis_aligned_TEX(); else sw_quad_raster_axis_aligned(); return; } @@ -3183,20 +2923,21 @@ static inline void sw_quad_render(void) } \ } - if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH_BLEND) - else if (SW_STATE_CHECK(SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH_BLEND) - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_BLEND) - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH) - else if (SW_STATE_CHECK(SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_BLEND) - else if (SW_STATE_CHECK(SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH) - else if (SW_STATE_CHECK(SW_STATE_TEXTURE_2D)) TRIANGLE_RASTER(sw_triangle_raster_TEX) + if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_DEPTH_TEST | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_TEX_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D | SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_TEX_DEPTH) + else if (SW_STATE_CHECK_EX(state, SW_STATE_BLEND)) TRIANGLE_RASTER(sw_triangle_raster_BLEND) + else if (SW_STATE_CHECK_EX(state, SW_STATE_DEPTH_TEST)) TRIANGLE_RASTER(sw_triangle_raster_DEPTH) + else if (SW_STATE_CHECK_EX(state, SW_STATE_TEXTURE_2D)) TRIANGLE_RASTER(sw_triangle_raster_TEX) else TRIANGLE_RASTER(sw_triangle_raster) #undef TRIANGLE_RASTER } +//------------------------------------------------------------------------------------------- // Line rendering logic - +//------------------------------------------------------------------------------------------- static inline bool sw_line_clip_coord(float q, float p, float *t0, float *t1) { if (fabsf(p) < SW_CLIP_EPSILON) @@ -3295,137 +3036,84 @@ static inline bool sw_line_clip_and_project(sw_vertex_t *v0, sw_vertex_t *v1) #define DEFINE_LINE_RASTER(FUNC_NAME, ENABLE_DEPTH_TEST, ENABLE_COLOR_BLEND) \ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \ { \ - int x1 = (int)(v0->screen[0] + 0.5f); \ - int y1 = (int)(v0->screen[1] + 0.5f); \ - int x2 = (int)(v1->screen[0] + 0.5f); \ - int y2 = (int)(v1->screen[1] + 0.5f); \ + float x0 = v0->screen[0]; \ + float y0 = v0->screen[1]; \ + float x1 = v1->screen[0]; \ + float y1 = v1->screen[1]; \ \ - int dx = x2 - x1; \ - int dy = y2 - y1; \ + float dx = x1 - x0; \ + float dy = y1 - y0; \ \ - /* Handling of lines that are more horizontal or vertical */ \ - if (dx == 0 && dy == 0) \ + /* Compute dominant axis and subpixel offset */ \ + float steps, substep; \ + if (fabsf(dx) > fabsf(dy)) \ { \ - /* TODO: A point should be rendered here */ \ - return; \ - } \ - \ - bool yLonger = (abs(dy) > abs(dx)); \ - int longLen, shortLen; \ - \ - if (yLonger) \ - { \ - longLen = dy; \ - shortLen = dx; \ + steps = fabsf(dx); \ + if (steps < 1.0f) return; \ + substep = (dx >= 0.0f)? (1.0f - sw_fract(x0)) : sw_fract(x0); \ } \ else \ { \ - longLen = dx; \ - shortLen = dy; \ + steps = fabsf(dy); \ + if (steps < 1.0f) return; \ + substep = (dy >= 0.0f)? (1.0f - sw_fract(y0)) : sw_fract(y0); \ } \ \ - /* Handling of traversal direction */ \ - int sgnInc = (longLen < 0)? -1 : 1; \ - int abslongLen = abs(longLen); \ + /* Compute per pixel increments */ \ + float xInc = dx/steps; \ + float yInc = dy/steps; \ + float stepRcp = 1.0f/steps; \ \ - /* Calculation of the increment step for the shorter coordinate */ \ - int decInc = 0; \ - if (abslongLen != 0) decInc = (shortLen << 16)/abslongLen; \ + float zInc = (v1->homogeneous[2] - v0->homogeneous[2])*stepRcp; \ + float rInc = (v1->color[0] - v0->color[0])*stepRcp; \ + float gInc = (v1->color[1] - v0->color[1])*stepRcp; \ + float bInc = (v1->color[2] - v0->color[2])*stepRcp; \ + float aInc = (v1->color[3] - v0->color[3])*stepRcp; \ \ - float longLenRcp = (abslongLen != 0)? (1.0f/abslongLen) : 0.0f; \ - \ - /* Calculation of interpolation steps */ \ - const float zStep = (v1->homogeneous[2] - v0->homogeneous[2])*longLenRcp; \ - const float rStep = (v1->color[0] - v0->color[0])*longLenRcp; \ - const float gStep = (v1->color[1] - v0->color[1])*longLenRcp; \ - const float bStep = (v1->color[2] - v0->color[2])*longLenRcp; \ - const float aStep = (v1->color[3] - v0->color[3])*longLenRcp; \ - \ - float z = v0->homogeneous[2]; \ - \ - float color[4] = { \ - v0->color[0], \ - v0->color[1], \ - v0->color[2], \ - v0->color[3] \ - }; \ + /* Initializing the interpolation starting values */ \ + float x = x0 + xInc*substep; \ + float y = y0 + yInc*substep; \ + float z = v0->homogeneous[2] + zInc*substep; \ + float r = v0->color[0] + rInc*substep; \ + float g = v0->color[1] + gInc*substep; \ + float b = v0->color[2] + bInc*substep; \ + float a = v0->color[3] + aInc*substep; \ \ const int fbWidth = RLSW.framebuffer.width; \ - void *cBuffer = RLSW.framebuffer.color; \ - void *dBuffer = RLSW.framebuffer.depth; \ + sw_pixel_t *pixels = RLSW.framebuffer.pixels; \ \ - int j = 0; \ - if (yLonger) \ + int numPixels = (int)(steps - substep) + 1; \ + \ + for (int i = 0; i < numPixels; i++) \ { \ - for (int i = 0; i != longLen; i += sgnInc) \ + /* REVIEW: May require reviewing projection details */ \ + int px = (int)(x - 0.5f); \ + int py = (int)(y - 0.5f); \ + \ + sw_pixel_t *ptr = pixels + py*fbWidth + px; \ + \ + if (ENABLE_DEPTH_TEST) \ { \ - int offset = (y1 + i)*fbWidth + (x1 + (j >> 16)); \ - void *dptr = sw_framebuffer_get_depth_addr(dBuffer, offset); \ - \ - if (ENABLE_DEPTH_TEST) \ - { \ - float depth = sw_framebuffer_read_depth(dptr); \ - if (z > depth) goto discardA; \ - } \ - \ - sw_framebuffer_write_depth(dptr, z); \ - \ - void *cptr = sw_framebuffer_get_color_addr(cBuffer, offset); \ - \ - if (ENABLE_COLOR_BLEND) \ - { \ - float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ - \ - sw_blend_colors(dstColor, color); \ - sw_framebuffer_write_color(cptr, dstColor); \ - } \ - else sw_framebuffer_write_color(cptr, color); \ - \ - discardA: \ - j += decInc; \ - z += zStep; \ - color[0] += rStep; \ - color[1] += gStep; \ - color[2] += bStep; \ - color[3] += aStep; \ + float depth = sw_framebuffer_read_depth(ptr); \ + if (z > depth) goto discard; \ } \ - } \ - else \ - { \ - for (int i = 0; i != longLen; i += sgnInc) \ + \ + sw_framebuffer_write_depth(ptr, z); \ + \ + float color[4] = {r, g, b, a}; \ + \ + if (ENABLE_COLOR_BLEND) \ { \ - int offset = (y1 + (j >> 16))*fbWidth + (x1 + i); \ - void *dptr = sw_framebuffer_get_depth_addr(dBuffer, offset); \ - \ - if (ENABLE_DEPTH_TEST) \ - { \ - float depth = sw_framebuffer_read_depth(dptr); \ - if (z > depth) goto discardB; \ - } \ - \ - sw_framebuffer_write_depth(dptr, z); \ - \ - void *cptr = sw_framebuffer_get_color_addr(cBuffer, offset); \ - \ - if (ENABLE_COLOR_BLEND) \ - { \ - float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ - \ - sw_blend_colors(dstColor, color); \ - sw_framebuffer_write_color(cptr, dstColor); \ - } \ - else sw_framebuffer_write_color(cptr, color); \ - \ - discardB: \ - j += decInc; \ - z += zStep; \ - color[0] += rStep; \ - color[1] += gStep; \ - color[2] += bStep; \ - color[3] += aStep; \ + float dstColor[4]; \ + sw_framebuffer_read_color(dstColor, ptr); \ + sw_blend_colors(dstColor, color); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ + else sw_framebuffer_write_color(ptr, color); \ + \ + discard: \ + x += xInc; y += yInc; z += zInc; \ + r += rInc; g += gInc; b += bInc; a += aInc; \ } \ } @@ -3444,7 +3132,7 @@ void FUNC_NAME(const sw_vertex_t *v1, const sw_vertex_t *v2) \ \ RASTER_FUNC(v1, v2); \ \ - if (dx != 0 && abs(dy/dx) < 1) \ + if ((dx != 0) && (abs(dy/dx) < 1)) \ { \ int wy = (int)((RLSW.lineWidth - 1.0f)*abs(dx)/sqrtf(dx*dx + dy*dy)); \ wy >>= 1; \ @@ -3507,9 +3195,10 @@ static inline void sw_line_render(sw_vertex_t *vertices) else sw_line_raster(&vertices[0], &vertices[1]); } } +//------------------------------------------------------------------------------------------- // Point rendering logic - +//------------------------------------------------------------------------------------------- static inline bool sw_point_clip_and_project(sw_vertex_t *v) { if (v->homogeneous[3] != 1.0f) @@ -3551,38 +3240,34 @@ static inline void FUNC_NAME(int x, int y, float z, const float color[4]) \ { \ if (CHECK_BOUNDS == 1) \ { \ - if (x < RLSW.vpMin[0] || x >= RLSW.vpMax[0]) return; \ - if (y < RLSW.vpMin[1] || y >= RLSW.vpMax[1]) return; \ + if ((x < RLSW.vpMin[0]) || (x >= RLSW.vpMax[0])) return; \ + if ((y < RLSW.vpMin[1]) || (y >= RLSW.vpMax[1])) return; \ } \ else if (CHECK_BOUNDS == SW_SCISSOR_TEST) \ { \ - if (x < RLSW.scMin[0] || x >= RLSW.scMax[0]) return; \ - if (y < RLSW.scMin[1] || y >= RLSW.scMax[1]) return; \ + if ((x < RLSW.scMin[0]) || (x >= RLSW.scMax[0])) return; \ + if ((y < RLSW.scMin[1]) || (y >= RLSW.scMax[1])) return; \ } \ \ int offset = y*RLSW.framebuffer.width + x; \ - \ - void *dptr = sw_framebuffer_get_depth_addr(RLSW.framebuffer.depth, offset); \ + sw_pixel_t *ptr = RLSW.framebuffer.pixels + offset; \ \ if (ENABLE_DEPTH_TEST) \ { \ - float depth = sw_framebuffer_read_depth(dptr); \ + float depth = sw_framebuffer_read_depth(ptr); \ if (z > depth) return; \ } \ \ - sw_framebuffer_write_depth(dptr, z); \ - \ - void *cptr = sw_framebuffer_get_color_addr(RLSW.framebuffer.color, offset); \ + sw_framebuffer_write_depth(ptr, z); \ \ if (ENABLE_COLOR_BLEND) \ { \ float dstColor[4]; \ - sw_framebuffer_read_color(dstColor, cptr); \ - \ + sw_framebuffer_read_color(dstColor, ptr); \ sw_blend_colors(dstColor, color); \ - sw_framebuffer_write_color(cptr, dstColor); \ + sw_framebuffer_write_color(ptr, dstColor); \ } \ - else sw_framebuffer_write_color(cptr, color); \ + else sw_framebuffer_write_color(ptr, color); \ } #define DEFINE_POINT_THICK_RASTER(FUNC_NAME, RASTER_FUNC) \ @@ -3674,9 +3359,10 @@ static inline void sw_point_render(sw_vertex_t *v) else sw_point_raster(v->screen[0], v->screen[1], v->homogeneous[2], v->color); } } +//------------------------------------------------------------------------------------------- -// Polygon modes mendering logic - +// Polygon modes rendering logic +//------------------------------------------------------------------------------------------- static inline void sw_poly_point_render(void) { for (int i = 0; i < RLSW.vertexCounter; i++) sw_point_render(&RLSW.vertexBuffer[i]); @@ -3687,9 +3373,14 @@ static inline void sw_poly_line_render(void) const sw_vertex_t *vertices = RLSW.vertexBuffer; int cm1 = RLSW.vertexCounter - 1; - for (int i = 0; i < cm1; i++) sw_line_render((sw_vertex_t[2]){ vertices[i], vertices[i + 1] }); + for (int i = 0; i < cm1; i++) + { + sw_vertex_t verts[2] = { vertices[i], vertices[i + 1] }; + sw_line_render(verts); + } - sw_line_render((sw_vertex_t[2]){ vertices[cm1], vertices[0] }); + sw_vertex_t verts[2] = { vertices[cm1], vertices[0] }; + sw_line_render(verts); } static inline void sw_poly_fill_render(void) @@ -3702,28 +3393,66 @@ static inline void sw_poly_fill_render(void) case SW_QUADS: sw_quad_render(); break; } } +//------------------------------------------------------------------------------------------- + +// Immediate rendering logic +//------------------------------------------------------------------------------------------- +void sw_immediate_push_vertex(const float position[4], const float color[4], const float texcoord[2]) +{ + // Copy the attributes in the current vertex + sw_vertex_t *vertex = &RLSW.vertexBuffer[RLSW.vertexCounter++]; + for (int i = 0; i < 4; i++) + { + vertex->position[i] = position[i]; + if (i < 2) vertex->texcoord[i] = texcoord[i]; + vertex->color[i] = color[i]; + } + + // Calculate homogeneous coordinates + const float *m = RLSW.matMVP, *v = vertex->position; + vertex->homogeneous[0] = m[0]*v[0] + m[4]*v[1] + m[8]*v[2] + m[12]*v[3]; + vertex->homogeneous[1] = m[1]*v[0] + m[5]*v[1] + m[9]*v[2] + m[13]*v[3]; + vertex->homogeneous[2] = m[2]*v[0] + m[6]*v[1] + m[10]*v[2] + m[14]*v[3]; + vertex->homogeneous[3] = m[3]*v[0] + m[7]*v[1] + m[11]*v[2] + m[15]*v[3]; + + // Immediate rendering of the primitive if the required number is reached + if (RLSW.vertexCounter == RLSW.reqVertices) + { + switch (RLSW.polyMode) + { + case SW_FILL: sw_poly_fill_render(); break; + case SW_LINE: sw_poly_line_render(); break; + case SW_POINT: sw_poly_point_render(); break; + default: break; + } + + RLSW.vertexCounter = 0; + } +} + +//------------------------------------------------------------------------------------------- // Validity check helper functions - +//------------------------------------------------------------------------------------------- static inline bool sw_is_texture_valid(uint32_t id) { bool valid = true; if (id == 0) valid = false; else if (id >= SW_MAX_TEXTURES) valid = false; - else if (RLSW.loadedTextures[id].pixels.cptr == 0) valid = false; + else if (RLSW.loadedTextures[id].pixels == NULL) valid = false; return true; } static inline bool sw_is_texture_filter_valid(int filter) { - return (filter == SW_NEAREST || filter == SW_LINEAR); + return ((filter == SW_NEAREST) || (filter == SW_LINEAR)); } static inline bool sw_is_texture_wrap_valid(int wrap) { - return (wrap == SW_REPEAT || wrap == SW_CLAMP); + return ((wrap == SW_REPEAT) || (wrap == SW_CLAMP)); } static inline bool sw_is_draw_mode_valid(int mode) @@ -3806,6 +3535,7 @@ static inline bool sw_is_blend_dst_factor_valid(int blend) return result; } +//------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- // Module Functions Definition @@ -3817,17 +3547,15 @@ bool swInit(int w, int h) swViewport(0, 0, w, h); swScissor(0, 0, w, h); - RLSW.loadedTextures = SW_MALLOC(SW_MAX_TEXTURES*sizeof(sw_texture_t)); + RLSW.loadedTextures = (sw_texture_t *)SW_MALLOC(SW_MAX_TEXTURES*sizeof(sw_texture_t)); if (RLSW.loadedTextures == NULL) { swClose(); return false; } - RLSW.freeTextureIds = SW_MALLOC(SW_MAX_TEXTURES*sizeof(uint32_t)); + RLSW.freeTextureIds = (uint32_t *)SW_MALLOC(SW_MAX_TEXTURES*sizeof(uint32_t)); if (RLSW.loadedTextures == NULL) { swClose(); return false; } - RLSW.clearColor[0] = 0.0f; - RLSW.clearColor[1] = 0.0f; - RLSW.clearColor[2] = 0.0f; - RLSW.clearColor[3] = 1.0f; - RLSW.clearDepth = 1.0f; + const float clearColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; + sw_framebuffer_write_color(&RLSW.clearValue, clearColor); + sw_framebuffer_write_depth(&RLSW.clearValue, 1.0f); RLSW.currentMatrixMode = SW_MODELVIEW; RLSW.currentMatrix = &RLSW.stackModelview[0]; @@ -3859,46 +3587,63 @@ bool swInit(int w, int h) RLSW.polyMode = SW_FILL; RLSW.cullFace = SW_BACK; - static const float defTex[3*2*2] = { - 1.0f, 1.0f, 1.0f, - 1.0f, 1.0f, 1.0f, - 1.0f, 1.0f, 1.0f, - 1.0f, 1.0f, 1.0f, + static uint32_t defaultTex[3*2*2] = { + 0xFFFFFFFF, + 0xFFFFFFFF, + 0xFFFFFFFF, + 0xFFFFFFFF }; - RLSW.loadedTextures[0].pixels.cptr = defTex; + RLSW.loadedTextures[0].pixels = (uint8_t*)defaultTex; RLSW.loadedTextures[0].width = 2; RLSW.loadedTextures[0].height = 2; RLSW.loadedTextures[0].wMinus1 = 1; RLSW.loadedTextures[0].hMinus1 = 1; - RLSW.loadedTextures[0].format = SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32; RLSW.loadedTextures[0].minFilter = SW_NEAREST; RLSW.loadedTextures[0].magFilter = SW_NEAREST; RLSW.loadedTextures[0].sWrap = SW_REPEAT; RLSW.loadedTextures[0].tWrap = SW_REPEAT; RLSW.loadedTextures[0].tx = 0.5f; RLSW.loadedTextures[0].ty = 0.5f; - RLSW.loadedTextures[0].copy = false; RLSW.loadedTextureCount = 1; + + SW_LOG("INFO: RLSW: Software renderer initialized successfully\n"); +#if defined(SW_HAS_FMA_AVX) && defined(SW_HAS_FMA_AVX2) + SW_LOG("INFO: RLSW: Using SIMD instructions: FMA AVX\n"); +#endif +#if defined(SW_HAS_AVX) || defined(SW_HAS_AVX2) + SW_LOG("INFO: RLSW: Using SIMD instructions: AVX\n"); +#endif +#if defined(SW_HAS_SSE) || defined(SW_HAS_SSE2) || defined(SW_HAS_SSE3) || defined(SW_HAS_SSSE3) || defined(SW_HAS_SSE41) || defined(SW_HAS_SSE42) + SW_LOG("INFO: RLSW: Using SIMD instructions: SSE\n"); +#endif +#if defined(SW_HAS_NEON_FMA) || defined(SW_HAS_NEON) + SW_LOG("INFO: RLSW: Using SIMD instructions: NEON\n"); +#endif +#if defined(SW_HAS_RVV) + SW_LOG("INFO: RLSW: Using SIMD instructions: RVV\n"); +#endif return true; } void swClose(void) { + // NOTE: Starts at texture 1, texture 0 does not have to be freed for (int i = 1; i < RLSW.loadedTextureCount; i++) { - sw_texture_t *texture = &RLSW.loadedTextures[i]; - if (sw_is_texture_valid(i) && texture->copy) SW_FREE(texture->pixels.ptr); + if (sw_is_texture_valid(i)) + { + SW_FREE(RLSW.loadedTextures[i].pixels); + } } - SW_FREE(RLSW.framebuffer.color); - SW_FREE(RLSW.framebuffer.depth); + SW_FREE(RLSW.framebuffer.pixels); SW_FREE(RLSW.loadedTextures); SW_FREE(RLSW.freeTextureIds); - RLSW = (sw_context_t) { 0 }; + RLSW = SW_CURLY_INIT(sw_context_t) { 0 }; } bool swResizeFramebuffer(int w, int h) @@ -3908,19 +3653,10 @@ bool swResizeFramebuffer(int w, int h) void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, void *pixels) { - sw_pixelformat_t pFormat = sw_get_pixel_format(format, type); + sw_pixelformat_t pFormat = (sw_pixelformat_t)sw_get_pixel_format(format, type); - if (w <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } - - if (h <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } + if (w <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } + if (h <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } if (w > RLSW.framebuffer.width) w = RLSW.framebuffer.width; if (h > RLSW.framebuffer.height) h = RLSW.framebuffer.height; @@ -3928,40 +3664,53 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type, x = sw_clampi(x, 0, w); y = sw_clampi(y, 0, h); + if (x >= w || y >= h) return; + + if (x == 0 && y == 0 && w == RLSW.framebuffer.width && h == RLSW.framebuffer.height) + { + #if SW_COLOR_BUFFER_BITS == 32 + if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + sw_framebuffer_copy_fast(pixels); + return; + } + #elif SW_COLOR_BUFFER_BITS == 16 + if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5) + { + sw_framebuffer_copy_fast(pixels); + return; + } + #endif + } + switch (pFormat) { - case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: sw_framebuffer_copy_to_GRAYALPHA(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: sw_framebuffer_copy_to_GRAYALPHA(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5: sw_framebuffer_copy_to_R5G6B5(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_copy_to_R8G8B8(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_copy_to_R5G5B5A1(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_copy_to_R4G4B4A4(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32: sw_framebuffer_copy_to_R32(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: sw_framebuffer_copy_to_R32G32B32(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: sw_framebuffer_copy_to_R32G32B32A32(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16: sw_framebuffer_copy_to_R16(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: sw_framebuffer_copy_to_R16G16B16(x, y, w, h, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: sw_framebuffer_copy_to_R16G16B16A16(x, y, w, h, pixels); break; - default: RLSW.errCode = SW_INVALID_ENUM; break; + case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: sw_framebuffer_copy_to_GRAYALPHA(x, y, w, h, (uint8_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: sw_framebuffer_copy_to_GRAYALPHA(x, y, w, h, (uint8_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5: sw_framebuffer_copy_to_R5G6B5(x, y, w, h, (uint16_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_copy_to_R8G8B8(x, y, w, h, (uint8_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_copy_to_R5G5B5A1(x, y, w, h, (uint16_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_copy_to_R4G4B4A4(x, y, w, h, (uint16_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break; + // Below: not implemented + case SW_PIXELFORMAT_UNCOMPRESSED_R32: + case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: + case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + case SW_PIXELFORMAT_UNCOMPRESSED_R16: + case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: + case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + default: + RLSW.errCode = SW_INVALID_ENUM; + break; } } void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySrc, int wSrc, int hSrc, SWformat format, SWtype type, void *pixels) { - sw_pixelformat_t pFormat = sw_get_pixel_format(format, type); + sw_pixelformat_t pFormat = (sw_pixelformat_t)sw_get_pixel_format(format, type); - if (wSrc <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } - - if (hSrc <= 0) - { - RLSW.errCode = SW_INVALID_VALUE; - return; - } + if (wSrc <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } + if (hSrc <= 0) { RLSW.errCode = SW_INVALID_VALUE; return; } if (wSrc > RLSW.framebuffer.width) wSrc = RLSW.framebuffer.width; if (hSrc > RLSW.framebuffer.height) hSrc = RLSW.framebuffer.height; @@ -3969,33 +3718,35 @@ void swBlitFramebuffer(int xDst, int yDst, int wDst, int hDst, int xSrc, int ySr xSrc = sw_clampi(xSrc, 0, wSrc); ySrc = sw_clampi(ySrc, 0, hSrc); + // Check if the sizes are identical after clamping the source to avoid unexpected issues + // REVIEW: This repeats the operations if true, so we could make a copy function without these checks + if (xDst == xSrc && yDst == ySrc && wDst == wSrc && hDst == hSrc) + { + swCopyFramebuffer(xSrc, ySrc, wSrc, hSrc, format, type, pixels); + } + switch (pFormat) { - case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: sw_framebuffer_blit_to_GRAYALPHA(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: sw_framebuffer_blit_to_GRAYALPHA(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5: sw_framebuffer_blit_to_R5G6B5(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_blit_to_R8G8B8(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_blit_to_R5G5B5A1(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_blit_to_R4G4B4A4(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_blit_to_R8G8B8A8(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32: sw_framebuffer_blit_to_R32(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: sw_framebuffer_blit_to_R32G32B32(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: sw_framebuffer_blit_to_R32G32B32A32(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16: sw_framebuffer_blit_to_R16(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: sw_framebuffer_blit_to_R16G16B16(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: sw_framebuffer_blit_to_R16G16B16A16(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, pixels); break; - default: RLSW.errCode = SW_INVALID_ENUM; break; + case SW_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: sw_framebuffer_blit_to_GRAYALPHA(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint8_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: sw_framebuffer_blit_to_GRAYALPHA(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint8_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R5G6B5: sw_framebuffer_blit_to_R5G6B5(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint16_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_blit_to_R8G8B8(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint8_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_blit_to_R5G5B5A1(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint16_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_blit_to_R4G4B4A4(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint16_t *)pixels); break; + case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_blit_to_R8G8B8A8(xDst, yDst, wDst, hDst, xSrc, ySrc, wSrc, hSrc, (uint8_t *)pixels); break; + // Below: not implemented + case SW_PIXELFORMAT_UNCOMPRESSED_R32: + case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: + case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + case SW_PIXELFORMAT_UNCOMPRESSED_R16: + case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: + case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + default: + RLSW.errCode = SW_INVALID_ENUM; + break; } } -void *swGetColorBuffer(int *w, int *h) -{ - if (w) *w = RLSW.framebuffer.width; - if (h) *h = RLSW.framebuffer.height; - - return RLSW.framebuffer.color; -} - void swEnable(SWstate state) { switch (state) @@ -4039,10 +3790,11 @@ void swGetFloatv(SWget name, float *v) { case SW_COLOR_CLEAR_VALUE: { - v[0] = RLSW.clearColor[0]; - v[1] = RLSW.clearColor[1]; - v[2] = RLSW.clearColor[2]; - v[3] = RLSW.clearColor[3]; + sw_framebuffer_read_color(v, &RLSW.clearValue); + } break; + case SW_DEPTH_CLEAR_VALUE: + { + v[0] = sw_framebuffer_read_depth(&RLSW.clearValue); } break; case SW_CURRENT_COLOR: { @@ -4117,11 +3869,11 @@ void swViewport(int x, int y, int width, int height) RLSW.vpSize[0] = width; RLSW.vpSize[1] = height; - RLSW.vpHalfSize[0] = (int)(width/2.0f + 0.5f); - RLSW.vpHalfSize[1] = (int)(height/2.0f + 0.5f); + RLSW.vpHalf[0] = width/2.0f; + RLSW.vpHalf[1] = height/2.0f; - RLSW.vpCenter[0] = x + RLSW.vpHalfSize[0]; - RLSW.vpCenter[1] = y + RLSW.vpHalfSize[1]; + RLSW.vpCenter[0] = (float)x + RLSW.vpHalf[0]; + RLSW.vpCenter[1] = (float)y + RLSW.vpHalf[1]; RLSW.vpMin[0] = sw_clampi(x, 0, RLSW.framebuffer.width - 1); RLSW.vpMin[1] = sw_clampi(y, 0, RLSW.framebuffer.height - 1); @@ -4150,10 +3902,13 @@ void swScissor(int x, int y, int width, int height) void swClearColor(float r, float g, float b, float a) { - RLSW.clearColor[0] = r; - RLSW.clearColor[1] = g; - RLSW.clearColor[2] = b; - RLSW.clearColor[3] = a; + float v[4] = { r, g, b, a }; + sw_framebuffer_write_color(&RLSW.clearValue, v); +} + +void swClearDepth(float depth) +{ + sw_framebuffer_write_depth(&RLSW.clearValue, depth); } void swClear(uint32_t bitmask) @@ -4162,15 +3917,15 @@ void swClear(uint32_t bitmask) if ((bitmask & (SW_COLOR_BUFFER_BIT | SW_DEPTH_BUFFER_BIT)) == (SW_COLOR_BUFFER_BIT | SW_DEPTH_BUFFER_BIT)) { - sw_framebuffer_fill(RLSW.framebuffer.color, RLSW.framebuffer.depth,size, RLSW.clearColor, RLSW.clearDepth); + sw_framebuffer_fill(RLSW.framebuffer.pixels, size, RLSW.clearValue); } else if (bitmask & (SW_COLOR_BUFFER_BIT)) { - sw_framebuffer_fill_color(RLSW.framebuffer.color, size, RLSW.clearColor); + sw_framebuffer_fill_color(RLSW.framebuffer.pixels, size, RLSW.clearValue.color); } else if (bitmask & SW_DEPTH_BUFFER_BIT) { - sw_framebuffer_fill_depth(RLSW.framebuffer.depth, size, RLSW.clearDepth); + sw_framebuffer_fill_depth(RLSW.framebuffer.pixels, size, RLSW.clearValue.depth); } } @@ -4392,7 +4147,7 @@ void swRotatef(float angle, float x, float y, float z) float lengthSq = x*x + y*y + z*z; - if (lengthSq != 1.0f && lengthSq != 0.0f) + if ((lengthSq != 1.0f) && (lengthSq != 0.0f)) { float invLength = 1.0f/sqrtf(lengthSq); x *= invLength; @@ -4553,95 +4308,68 @@ void swBegin(SWdraw mode) void swEnd(void) { - RLSW.drawMode = 0; + RLSW.drawMode = (SWdraw)0; } void swVertex2i(int x, int y) { const float v[4] = { (float)x, (float)y, 0.0f, 1.0f }; - swVertex4fv(v); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex2f(float x, float y) { const float v[4] = { x, y, 0.0f, 1.0f }; - swVertex4fv(v); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex2fv(const float *v) { const float v4[4] = { v[0], v[1], 0.0f, 1.0f }; - swVertex4fv(v4); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex3i(int x, int y, int z) { const float v[4] = { (float)x, (float)y, (float)z, 1.0f }; - swVertex4fv(v); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex3f(float x, float y, float z) { const float v[4] = { x, y, z, 1.0f }; - swVertex4fv(v); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex3fv(const float *v) { const float v4[4] = { v[0], v[1], v[2], 1.0f }; - swVertex4fv(v4); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex4i(int x, int y, int z, int w) { const float v[4] = { (float)x, (float)y, (float)z, (float)w }; - swVertex4fv(v); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex4f(float x, float y, float z, float w) { const float v[4] = { x, y, z, w }; - swVertex4fv(v); + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swVertex4fv(const float *v) { - // Copy the position in the current vertex - sw_vertex_t *vertex = &RLSW.vertexBuffer[RLSW.vertexCounter++]; - for (int i = 0; i < 4; i++) vertex->position[i] = v[i]; - - // Copy additonal vertex data - for (int i = 0; i < 2; i++) vertex->texcoord[i] = RLSW.current.texcoord[i]; - for (int i = 0; i < 4; i++) vertex->color[i] = RLSW.current.color[i]; - - // Calculation of homogeneous coordinates - const float *m = RLSW.matMVP; - vertex->homogeneous[0] = m[0]*v[0] + m[4]*v[1] + m[8]*v[2] + m[12]*v[3]; - vertex->homogeneous[1] = m[1]*v[0] + m[5]*v[1] + m[9]*v[2] + m[13]*v[3]; - vertex->homogeneous[2] = m[2]*v[0] + m[6]*v[1] + m[10]*v[2] + m[14]*v[3]; - vertex->homogeneous[3] = m[3]*v[0] + m[7]*v[1] + m[11]*v[2] + m[15]*v[3]; - - // Immediate rendering of the primitive if the required number is reached - if (RLSW.vertexCounter == RLSW.reqVertices) - { - switch (RLSW.polyMode) - { - case SW_FILL: sw_poly_fill_render(); break; - case SW_LINE: sw_poly_line_render(); break; - case SW_POINT: sw_poly_point_render(); break; - default: break; - } - - RLSW.vertexCounter = 0; - } + sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); } void swColor3ub(uint8_t r, uint8_t g, uint8_t b) { float cv[4]; - cv[0] = (float)r/255; - cv[1] = (float)g/255; - cv[2] = (float)b/255; + cv[0] = (float)r*SW_INV_255; + cv[1] = (float)g*SW_INV_255; + cv[2] = (float)b*SW_INV_255; cv[3] = 1.0f; swColor4fv(cv); @@ -4650,9 +4378,9 @@ void swColor3ub(uint8_t r, uint8_t g, uint8_t b) void swColor3ubv(const uint8_t *v) { float cv[4]; - cv[0] = (float)v[0]/255; - cv[1] = (float)v[1]/255; - cv[2] = (float)v[2]/255; + cv[0] = (float)v[0]*SW_INV_255; + cv[1] = (float)v[1]*SW_INV_255; + cv[2] = (float)v[2]*SW_INV_255; cv[3] = 1.0f; swColor4fv(cv); @@ -4683,10 +4411,10 @@ void swColor3fv(const float *v) void swColor4ub(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { float cv[4]; - cv[0] = (float)r/255; - cv[1] = (float)g/255; - cv[2] = (float)b/255; - cv[3] = (float)a/255; + cv[0] = (float)r*SW_INV_255; + cv[1] = (float)g*SW_INV_255; + cv[2] = (float)b*SW_INV_255; + cv[3] = (float)a*SW_INV_255; swColor4fv(cv); } @@ -4694,10 +4422,10 @@ void swColor4ub(uint8_t r, uint8_t g, uint8_t b, uint8_t a) void swColor4ubv(const uint8_t *v) { float cv[4]; - cv[0] = (float)v[0]/255; - cv[1] = (float)v[1]/255; - cv[2] = (float)v[2]/255; - cv[3] = (float)v[3]/255; + cv[0] = (float)v[0]*SW_INV_255; + cv[1] = (float)v[1]*SW_INV_255; + cv[2] = (float)v[2]*SW_INV_255; + cv[3] = (float)v[3]*SW_INV_255; swColor4fv(cv); } @@ -4738,9 +4466,9 @@ void swBindArray(SWarray type, void *buffer) { switch (type) { - case SW_VERTEX_ARRAY: RLSW.array.positions = buffer; break; - case SW_TEXTURE_COORD_ARRAY: RLSW.array.texcoords = buffer; break; - case SW_COLOR_ARRAY: RLSW.array.colors = buffer; break; + case SW_VERTEX_ARRAY: RLSW.array.positions = (float *)buffer; break; + case SW_TEXTURE_COORD_ARRAY: RLSW.array.texcoords = (float *)buffer; break; + case SW_COLOR_ARRAY: RLSW.array.colors = (uint8_t *)buffer; break; default: break; } } @@ -4755,14 +4483,156 @@ void swDrawArrays(SWdraw mode, int offset, int count) swBegin(mode); { - swTexCoord2f(0.0f, 0.0f); - swColor4f(1.0f, 1.0f, 1.0f, 1.0f); + const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1]; + const float *defaultTexcoord = RLSW.current.texcoord; + const float *defaultColor = RLSW.current.color; + + const float *positions = RLSW.array.positions; + const float *texcoords = RLSW.array.texcoords; + const uint8_t *colors = RLSW.array.colors; - for (int i = offset; i < count; i++) + int end = offset + count; + + for (int i = offset; i < end; i++) { - if (RLSW.array.texcoords) swTexCoord2fv(RLSW.array.texcoords + 2*i); - if (RLSW.array.colors) swColor4ubv(RLSW.array.colors + 4*i); - swVertex3fv(RLSW.array.positions + 3*i); + float u, v; + if (texcoords) + { + int idx = 2*i; + u = texcoords[idx]; + v = texcoords[idx + 1]; + } + else + { + u = defaultTexcoord[0]; + v = defaultTexcoord[1]; + } + + float texcoord[2]; + texcoord[0] = texMatrix[0]*u + texMatrix[4]*v + texMatrix[12]; + texcoord[1] = texMatrix[1]*u + texMatrix[5]*v + texMatrix[13]; + + float color[4] = { + defaultColor[0], + defaultColor[1], + defaultColor[2], + defaultColor[3] + }; + + if (colors) + { + int idx = 4*i; + color[0] *= (float)colors[idx]*SW_INV_255; + color[1] *= (float)colors[idx + 1]*SW_INV_255; + color[2] *= (float)colors[idx + 2]*SW_INV_255; + color[3] *= (float)colors[idx + 3]*SW_INV_255; + } + + int idx = 3*i; + float position[4] = { + positions[idx], + positions[idx + 1], + positions[idx + 2], + 1.0f + }; + + sw_immediate_push_vertex(position, color, texcoord); + } + } + swEnd(); +} + +void swDrawElements(SWdraw mode, int count, int type, const void *indices) +{ + if (RLSW.array.positions == 0) + { + RLSW.errCode = SW_INVALID_OPERATION; + return; + } + + if (count < 0) + { + RLSW.errCode = SW_INVALID_VALUE; + return; + } + + const uint8_t *indicesUb = NULL; + const uint16_t *indicesUs = NULL; + const uint32_t *indicesUi = NULL; + + switch (type) + { + case SW_UNSIGNED_BYTE: + indicesUb = (const uint8_t *)indices; + break; + case SW_UNSIGNED_SHORT: + indicesUs = (const uint16_t *)indices; + break; + case SW_UNSIGNED_INT: + indicesUi = (const uint32_t *)indices; + break; + default: + RLSW.errCode = SW_INVALID_ENUM; + return; + } + + swBegin(mode); + { + const float *texMatrix = RLSW.stackTexture[RLSW.stackTextureCounter - 1]; + const float *defaultTexcoord = RLSW.current.texcoord; + const float *defaultColor = RLSW.current.color; + + const float *positions = RLSW.array.positions; + const float *texcoords = RLSW.array.texcoords; + const uint8_t *colors = RLSW.array.colors; + + for (int i = 0; i < count; i++) + { + int index = indicesUb ? indicesUb[i] : + (indicesUs ? indicesUs[i] : indicesUi[i]); + + float u, v; + if (texcoords) + { + int idx = 2*index; + u = texcoords[idx]; + v = texcoords[idx + 1]; + } + else + { + u = defaultTexcoord[0]; + v = defaultTexcoord[1]; + } + + float texcoord[2]; + texcoord[0] = texMatrix[0]*u + texMatrix[4]*v + texMatrix[12]; + texcoord[1] = texMatrix[1]*u + texMatrix[5]*v + texMatrix[13]; + + float color[4] = { + defaultColor[0], + defaultColor[1], + defaultColor[2], + defaultColor[3] + }; + + if (colors) + { + int idx = 4*index; + color[0] *= (float)colors[idx]*SW_INV_255; + color[1] *= (float)colors[idx + 1]*SW_INV_255; + color[2] *= (float)colors[idx + 2]*SW_INV_255; + color[3] *= (float)colors[idx + 3]*SW_INV_255; + } + + int idx = 3*index; + float position[4] = { + positions[idx], + positions[idx + 1], + positions[idx + 2], + 1.0f + }; + + sw_immediate_push_vertex(position, color, texcoord); } } swEnd(); @@ -4801,17 +4671,14 @@ void swDeleteTextures(int count, uint32_t *textures) continue; } - if (RLSW.loadedTextures[textures[i]].copy) - { - SW_FREE(RLSW.loadedTextures[textures[i]].pixels.ptr); - } + SW_FREE(RLSW.loadedTextures[textures[i]].pixels); - RLSW.loadedTextures[textures[i]].pixels.cptr = NULL; + RLSW.loadedTextures[textures[i]].pixels = NULL; RLSW.freeTextureIds[RLSW.freeTextureIdCount++] = textures[i]; } } -void swTexImage2D(int width, int height, SWformat format, SWtype type, bool copy, const void *data) +void swTexImage2D(int width, int height, SWformat format, SWtype type, const void *data) { uint32_t id = RLSW.currentTexture; @@ -4831,33 +4698,27 @@ void swTexImage2D(int width, int height, SWformat format, SWtype type, bool copy sw_texture_t *texture = &RLSW.loadedTextures[id]; - if (copy) + int size = width*height; + texture->pixels = SW_MALLOC(4*size); + + if (texture->pixels == NULL) { - int bytes = sw_get_pixel_bytes(pixelFormat); - int size = bytes*width*height; - texture->pixels.ptr = SW_MALLOC(size); - - if (texture->pixels.ptr == NULL) - { - RLSW.errCode = SW_STACK_OVERFLOW; // WARING: Out of memory... - return; - } - - for (int i = 0; i < size; i++) - { - ((uint8_t *)texture->pixels.ptr)[i] = ((uint8_t *)data)[i]; - } + RLSW.errCode = SW_STACK_OVERFLOW; // WARNING: Out of memory... + return; + } + + for (int i = 0; i < size; i++) + { + uint32_t *dst = &((uint32_t*)texture->pixels)[i]; + sw_get_pixel((uint8_t*)dst, data, i, pixelFormat); } - else texture->pixels.cptr = data; texture->width = width; texture->height = height; texture->wMinus1 = width - 1; texture->hMinus1 = height - 1; - texture->format = pixelFormat; texture->tx = 1.0f/width; texture->ty = 1.0f/height; - texture->copy = copy; } void swTexParameteri(int param, int value) @@ -4882,7 +4743,7 @@ void swTexParameteri(int param, int value) return; } - texture->minFilter = value; + texture->minFilter = (SWfilter)value; } break; case SW_TEXTURE_MAG_FILTER: { @@ -4892,7 +4753,7 @@ void swTexParameteri(int param, int value) return; } - texture->magFilter = value; + texture->magFilter = (SWfilter)value; } break; case SW_TEXTURE_WRAP_S: { @@ -4902,7 +4763,7 @@ void swTexParameteri(int param, int value) return; } - texture->sWrap = value; + texture->sWrap = (SWwrap)value; } break; case SW_TEXTURE_WRAP_T: { @@ -4912,7 +4773,7 @@ void swTexParameteri(int param, int value) return; } - texture->tWrap = value; + texture->tWrap = (SWwrap)value; } break; default: RLSW.errCode = SW_INVALID_ENUM; break; } @@ -4926,7 +4787,7 @@ void swBindTexture(uint32_t id) return; } - if (RLSW.loadedTextures[id].pixels.cptr == NULL) + if (RLSW.loadedTextures[id].pixels == NULL) { RLSW.errCode = SW_INVALID_OPERATION; return; diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c index 6ecc41888..47dcce32b 100644 --- a/src/platforms/rcore_android.c +++ b/src/platforms/rcore_android.c @@ -461,7 +461,7 @@ int GetCurrentMonitor(void) if (display == NULL) { TRACELOG(LOG_ERROR, "GetCurrentMonitor() couldn't get the display object"); - } + } else { jclass displayClass = (*env)->FindClass(env, "android/view/Display"); diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index 904f7c963..085c5036f 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1048,6 +1048,7 @@ Image GetClipboardImage(void) void ShowCursor(void) { glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + CORE.Input.Mouse.cursorHidden = false; } @@ -1055,6 +1056,7 @@ void ShowCursor(void) void HideCursor(void) { glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + CORE.Input.Mouse.cursorHidden = true; } @@ -1076,13 +1078,10 @@ void EnableCursor(void) void DisableCursor(void) { // Reset mouse position within the window area before disabling cursor - SetMousePosition(CORE.Window.screen.width, CORE.Window.screen.height); + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED); - // Set cursor position in the middle - SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); - if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); CORE.Input.Mouse.cursorHidden = true; diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c index 0e39d79d2..421ef7c46 100644 --- a/src/platforms/rcore_desktop_rgfw.c +++ b/src/platforms/rcore_desktop_rgfw.c @@ -80,7 +80,7 @@ void CloseWindow(void); #define CloseWindow CloseWindow_win32 #define ShowCursor __imp_ShowCursor #define _APISETSTRING_ - + #undef MAX_PATH #if defined(__cplusplus) @@ -262,7 +262,7 @@ static int RGFW_gpConvTable[18] = { [RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT, [RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN, [RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT, - [RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB, + [RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB, [RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB, }; @@ -936,7 +936,7 @@ void PollInputEvents(void) // because ProcessGestureEvent() is just called on an event, not every frame UpdateGestures(); #endif - + // Reset keys/chars pressed registered CORE.Input.Keyboard.keyPressedQueueCount = 0; CORE.Input.Keyboard.charPressedQueueCount = 0; @@ -1028,7 +1028,7 @@ void PollInputEvents(void) CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]); - + CORE.Window.dropFileCount++; } else if (CORE.Window.dropFileCount < 1024) @@ -1232,7 +1232,7 @@ void PollInputEvents(void) int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2; int pressed = (value > 0.1f); CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed; - + if (pressed) CORE.Input.Gamepad.lastButtonPressed = button; else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; } @@ -1348,7 +1348,7 @@ int InitPlatform(void) // TODO: Is this needed by raylib now? // If so, rcore_desktop_sdl should be updated too //SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - + if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); RGFW_window_makeCurrent(platform.window); diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index feba54e92..0dccfef0c 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -104,7 +104,6 @@ typedef struct { SDL_GameController *gamepad[MAX_GAMEPADS]; SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids, they do not start from 0 SDL_Cursor *cursor; - bool cursorRelative; } PlatformData; //---------------------------------------------------------------------------------- @@ -838,7 +837,11 @@ void SetWindowPosition(int x, int y) void SetWindowMonitor(int monitor) { const int monitorCount = SDL_GetNumVideoDisplays(); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else if ((monitor >= 0) && (monitor < monitorCount)) +#endif { // NOTE: // 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3, @@ -962,7 +965,11 @@ int GetCurrentMonitor(void) Vector2 GetMonitorPosition(int monitor) { const int monitorCount = SDL_GetNumVideoDisplays(); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else if ((monitor >= 0) && (monitor < monitorCount)) +#endif { SDL_Rect displayBounds; @@ -986,7 +993,11 @@ int GetMonitorWidth(int monitor) int width = 0; const int monitorCount = SDL_GetNumVideoDisplays(); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else if ((monitor >= 0) && (monitor < monitorCount)) +#endif { SDL_DisplayMode mode; SDL_GetCurrentDisplayMode(monitor, &mode); @@ -1003,7 +1014,11 @@ int GetMonitorHeight(int monitor) int height = 0; const int monitorCount = SDL_GetNumVideoDisplays(); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else if ((monitor >= 0) && (monitor < monitorCount)) +#endif { SDL_DisplayMode mode; SDL_GetCurrentDisplayMode(monitor, &mode); @@ -1020,7 +1035,11 @@ int GetMonitorPhysicalWidth(int monitor) int width = 0; const int monitorCount = SDL_GetNumVideoDisplays(); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else if ((monitor >= 0) && (monitor < monitorCount)) +#endif { float ddpi = 0.0f; SDL_GetDisplayDPI(monitor, &ddpi, NULL, NULL); @@ -1040,7 +1059,11 @@ int GetMonitorPhysicalHeight(int monitor) int height = 0; const int monitorCount = SDL_GetNumVideoDisplays(); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else if ((monitor >= 0) && (monitor < monitorCount)) +#endif { float ddpi = 0.0f; SDL_GetDisplayDPI(monitor, &ddpi, NULL, NULL); @@ -1060,7 +1083,11 @@ int GetMonitorRefreshRate(int monitor) int refresh = 0; const int monitorCount = SDL_GetNumVideoDisplays(); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else if ((monitor >= 0) && (monitor < monitorCount)) +#endif { SDL_DisplayMode mode; SDL_GetCurrentDisplayMode(monitor, &mode); @@ -1076,7 +1103,14 @@ const char *GetMonitorName(int monitor) { const int monitorCount = SDL_GetNumVideoDisplays(); - if ((monitor >= 0) && (monitor < monitorCount)) return SDL_GetDisplayName(monitor); +#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure + if ((monitor > 0) && (monitor <= monitorCount)) +#else + if ((monitor >= 0) && (monitor < monitorCount)) +#endif + { + return SDL_GetDisplayName(monitor); + } else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); return ""; @@ -1210,7 +1244,6 @@ void EnableCursor(void) ShowCursor(); - platform.cursorRelative = false; CORE.Input.Mouse.cursorLocked = false; } @@ -1329,7 +1362,7 @@ void PollInputEvents(void) CORE.Input.Mouse.currentWheelMove.y = 0; // Register previous mouse position - if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; + if (CORE.Input.Mouse.cursorLocked) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; // Reset last gamepad button/axis registered state @@ -1631,7 +1664,7 @@ void PollInputEvents(void) } break; case SDL_MOUSEMOTION: { - if (platform.cursorRelative) + if (CORE.Input.Mouse.cursorLocked) { CORE.Input.Mouse.currentPosition.x = (float)event.motion.xrel; CORE.Input.Mouse.currentPosition.y = (float)event.motion.yrel; diff --git a/src/platforms/rcore_desktop_win32.c b/src/platforms/rcore_desktop_win32.c index 3ccd4d3bd..1dadd5586 100644 --- a/src/platforms/rcore_desktop_win32.c +++ b/src/platforms/rcore_desktop_win32.c @@ -49,8 +49,6 @@ #define CloseWindow CloseWindowWin32 #define Rectangle RectangleWin32 #define ShowCursor ShowCursorWin32 -#define LoadImageA LoadImageAWin32 -#define LoadImageW LoadImageWin32 #define DrawTextA DrawTextAWin32 #define DrawTextW DrawTextWin32 #define DrawTextExA DrawTextExAWin32 @@ -63,8 +61,6 @@ #undef Rectangle // raylib symbol collision #undef ShowCursor // raylib symbol collision #undef LoadImage // raylib symbol collision -#undef LoadImageA -#undef LoadImageW #undef DrawText // raylib symbol collision #undef DrawTextA #undef DrawTextW @@ -84,29 +80,31 @@ // Types and Structures Definition //---------------------------------------------------------------------------------- -// NOTE: appScreenSize is the last screen size requested by the app, -// the backend must keep the client area this size (after DPI scaling is applied) +// NOTE: appScreenSize is the last screen size requested by the app, +// the backend must keep the client area this size (after DPI scaling is applied) // when the window isn't fullscreen/maximized/minimized typedef struct { HWND hwnd; // Window handler HDC hdc; // Graphic context handler HGLRC glContext; // OpenGL context handler + // Software renderer variables HDC hdcmem; // Memory graphic context handler HBITMAP hbitmap; // GDI bitmap handler unsigned int *pixels; // Pointer to pixel data buffer (BGRA format) - LARGE_INTEGER timerFrequency; unsigned int appScreenWidth; unsigned int appScreenHeight; unsigned int desiredFlags; - bool cursorEnabled; + + LARGE_INTEGER timerFrequency; } PlatformData; // Define WGL function pointer types (no wglext.h needed) typedef HGLRC (WINAPI *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); typedef BOOL (WINAPI *PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC, const int *, const FLOAT *, UINT, int *, UINT *); typedef BOOL (WINAPI *PFNWGLSWAPINTERVALEXTPROC)(int); +typedef const char *(WINAPI *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); //---------------------------------------------------------------------------------- // Global Variables Definition @@ -119,6 +117,7 @@ static PlatformData platform = { 0 }; // Platform specific data static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL; static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; +static PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = NULL; // -------------------------------------------------------------------------------- // This part of the file contains pure functions that never access global state @@ -133,12 +132,12 @@ static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; // Defines and Macros //---------------------------------------------------------------------------------- #define A_TO_W_ALLOCA(outWstr, inAnsi) do { \ - size_t len = AToWLen(inAnsi); \ - outWstr = (WCHAR *)alloca(sizeof(WCHAR)*(len + 1)); \ - AToWCopy(outWstr, len, inAnsi); \ - outWstr[len] = 0; \ + size_t outLen = AToWLen(inAnsi); \ + outWstr = (WCHAR *)alloca(sizeof(WCHAR)*(outLen + 1)); \ + AToWCopy(inAnsi, outWstr, outLen); \ + outWstr[outLen] = 0; \ } while (0) - + #define STYLE_MASK_ALL 0xffffffff #define STYLE_MASK_READONLY (WS_MINIMIZE | WS_MAXIMIZE) #define STYLE_MASK_WRITABLE (~STYLE_MASK_READONLY) @@ -150,7 +149,7 @@ static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; #define WINDOW_STYLE_EX 0 -#define CLASS_NAME L"RaylibWindow" +#define CLASS_NAME L"raylibWindow" #define FLAG_MASK_OPTIONAL (FLAG_VSYNC_HINT) #define FLAG_MASK_REQUIRED ~(FLAG_MASK_OPTIONAL) @@ -196,93 +195,86 @@ static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -typedef enum { MIZED_NONE, MIZED_MIN, MIZED_MAX } Mized; - +// Maximize-minimize request types typedef enum { - UPDATE_WINDOW_FIRST, - UPDATE_WINDOW_NORMAL, -} UpdateWindowKind; - -typedef enum { - SANITIZE_FLAGS_FIRST, - SANITIZE_FLAGS_NORMAL, -} SanitizeFlagsKind; - -typedef struct { - HMONITOR needle; - int index; - int matchIndex; - RECT rect; -} FindMonitorContext; + MIZED_NONE, + MIZED_MIN, + MIZED_MAX +} Mized; +// Flag operations +// NOTE: Some ops need to be deferred typedef struct { DWORD set; DWORD clear; } FlagsOp; +// Monitor info type +typedef struct { + HMONITOR needle; + int index; + int matchIndex; + RECT rect; +} MonitorInfo; + //---------------------------------------------------------------------------------- // Module Internal Functions Declaration //---------------------------------------------------------------------------------- -static size_t AToWLen(const char *a) +// Get ASCII to WCHAR length +static size_t AToWLen(const char *ascii) { - int sizeNeeded = MultiByteToWideChar(CP_UTF8, 0, a, -1, NULL, 0); - - if (sizeNeeded < 0) TRACELOG(LOG_ERROR, "Failed to calculate wide length, result=%d, error=%u", sizeNeeded, GetLastError()); + int sizeNeeded = MultiByteToWideChar(CP_UTF8, 0, ascii, -1, NULL, 0); + + if (sizeNeeded < 0) TRACELOG(LOG_ERROR, "WIN32: Failed to calculate wide length [ERROR: %u]", GetLastError()); return sizeNeeded; } -static void AToWCopy(wchar_t *outPtr, size_t outLen, const char *a) + +// Copy ASCII to WCHAR string +static void AToWCopy(const char *ascii, wchar_t *outPtr, size_t outLen) { - int size = MultiByteToWideChar(CP_UTF8, 0, a, -1, outPtr, (int)outLen); - if (size != outLen) TRACELOG(LOG_WARNING, "WIN32: Convert %zu UTF-8 chars to WCHAR but converted %zu", outLen, size); + int size = MultiByteToWideChar(CP_UTF8, 0, ascii, -1, outPtr, (int)outLen); + if (size != outLen) TRACELOG(LOG_WARNING, "WIN32: Failed to convert %i UTF-8 chars to WCHAR, converted %i chars", outLen, size); } static bool DecoratedFromStyle(DWORD style) { if (style & STYLE_FLAGS_UNDECORATED_ON) { - if (style & STYLE_FLAGS_UNDECORATED_OFF) TRACELOG(LOG_ERROR, "FLAGS: Style 0x%x has both undecorated on/off flags", style); + if (style & STYLE_FLAGS_UNDECORATED_OFF) TRACELOG(LOG_ERROR, "WIN32: FLAGS: Style 0x%x has both undecorated on/off flags", style); return false; // Not decorated } DWORD masked = (style & STYLE_FLAGS_UNDECORATED_OFF); - if (STYLE_FLAGS_UNDECORATED_OFF != masked) TRACELOG(LOG_ERROR, "FLAGS: Style 0x%x is missing these flags 0x%x", masked, masked ^ STYLE_FLAGS_UNDECORATED_OFF); + if (STYLE_FLAGS_UNDECORATED_OFF != masked) TRACELOG(LOG_ERROR, "WIN32: FLAGS: Style 0x%x is missing flags 0x%x", masked, masked ^ STYLE_FLAGS_UNDECORATED_OFF); return true; // Decorated } -static Mized MizedFromStyle(DWORD style) -{ - // Minimized takes precedence over maximized - if (style & WS_MINIMIZE) return MIZED_MIN; - if (style & WS_MAXIMIZE) return MIZED_MAX; - return MIZED_NONE; -} - -static Mized MizedFromFlags(unsigned flags) -{ - // minimized takes precedence over maximized - if (FLAG_CHECK(flags, FLAG_WINDOW_MINIMIZED)) return MIZED_MIN; - if (flags & FLAG_WINDOW_MAXIMIZED) return MIZED_MAX; - return MIZED_NONE; -} - +// Get window style from required flags static DWORD MakeWindowStyle(unsigned flags) { - // we don't need this since we don't have any child windows, but I guess + // We don't need this since we don't have any child windows, but I guess // it improves efficiency, plus, windows adds this flag automatically anyway // so it keeps our flags in sync with the OS - DWORD style = WS_CLIPSIBLINGS ; - + DWORD style = WS_CLIPSIBLINGS; + style |= (flags & FLAG_WINDOW_HIDDEN)? 0 : WS_VISIBLE; style |= (flags & FLAG_WINDOW_RESIZABLE)? STYLE_FLAGS_RESIZABLE : 0; style |= (flags & FLAG_WINDOW_UNDECORATED)? STYLE_FLAGS_UNDECORATED_ON : STYLE_FLAGS_UNDECORATED_OFF; - switch (MizedFromFlags(flags)) + // Minimized takes precedence over maximized + int mized = MIZED_NONE; + if (FLAG_CHECK(flags, FLAG_WINDOW_MINIMIZED)) mized = MIZED_MIN; + if (flags & FLAG_WINDOW_MAXIMIZED) mized = MIZED_MAX; + + switch (mized) { case MIZED_NONE: break; case MIZED_MIN: style |= WS_MINIMIZE; break; @@ -293,15 +285,13 @@ static DWORD MakeWindowStyle(unsigned flags) return style; } -// Enforces that the actual window/platform state is in sync with raylib's flags +// Check flags state, enforces that the actual window/platform state is in sync with raylib's flags static void CheckFlags(const char *context, HWND hwnd, DWORD flags, DWORD expectedStyle, DWORD styleCheckMask) { - //TRACELOG(LOG_INFO, "Verifying Flags 0x%x Style 0x%x Mask 0x%x", flags, expectedStyle & styleCheckMask, styleCheckMask); - DWORD styleFromFlags = MakeWindowStyle(flags); if ((styleFromFlags & styleCheckMask) != (expectedStyle & styleCheckMask)) { - TRACELOG(LOG_ERROR, "%s: window flags (0x%x) produced style 0x%x which != expected 0x%x (diff=0x%x, mask=0x%x)", + TRACELOG(LOG_ERROR, "WIN32: FLAGS: %s: window flags (0x%x) produced style 0x%x which != expected 0x%x (diff=0x%x, mask=0x%x)", context, flags, styleFromFlags & styleCheckMask, expectedStyle & styleCheckMask, (styleFromFlags & styleCheckMask) ^ (expectedStyle & styleCheckMask), styleCheckMask); } @@ -310,7 +300,7 @@ static void CheckFlags(const char *context, HWND hwnd, DWORD flags, DWORD expect LONG actualStyle = (LONG)GetWindowLongPtrW(hwnd, GWL_STYLE); if ((actualStyle & styleCheckMask) != (expectedStyle & styleCheckMask)) { - TRACELOG(LOG_ERROR, "%s: expected style 0x%x but got 0x%x (diff=0x%x, mask=0x%x, lasterror=%lu)", + TRACELOG(LOG_ERROR, "WIN32: FLAGS: %s: expected style 0x%x but got 0x%x (diff=0x%x, mask=0x%x, lasterror=%lu)", context, expectedStyle & styleCheckMask, actualStyle & styleCheckMask, (expectedStyle & styleCheckMask) ^ (actualStyle & styleCheckMask), styleCheckMask, GetLastError()); @@ -320,7 +310,7 @@ static void CheckFlags(const char *context, HWND hwnd, DWORD flags, DWORD expect { bool isIconic = IsIconic(hwnd); bool styleMinimized = !!(WS_MINIMIZE & actualStyle); - if (isIconic != styleMinimized) TRACELOG(LOG_ERROR, "IsIconic(%d) != WS_MINIMIZED(%d)", isIconic, styleMinimized); + if (isIconic != styleMinimized) TRACELOG(LOG_ERROR, "WIN32: FLAGS: IsIconic(%d) != WS_MINIMIZED(%d)", isIconic, styleMinimized); } if (styleCheckMask & WS_MAXIMIZE) @@ -329,49 +319,32 @@ static void CheckFlags(const char *context, HWND hwnd, DWORD flags, DWORD expect placement.length = sizeof(placement); if (!GetWindowPlacement(hwnd, &placement)) { - TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetWindowPlacement", GetLastError()); + TRACELOG(LOG_ERROR, "WIN32: FLAGS: %s failed, error=%lu", "GetWindowPlacement", GetLastError()); } bool placementMaximized = (placement.showCmd == SW_SHOWMAXIMIZED); bool styleMaximized = WS_MAXIMIZE & actualStyle; if (placementMaximized != styleMaximized) { - TRACELOG(LOG_ERROR, "maximized state desync, placement maximized=%d (showCmd=%lu) style maximized=%d", + TRACELOG(LOG_ERROR, "WIN32: FLAGS: Maximized state desync, placement maximized=%d (showCmd=%lu) style maximized=%d", placementMaximized, placement.showCmd, styleMaximized); } } } -static SIZE PxFromPt2(float dpiScale, bool highdpiEnabled, int screenWidth, int screenHeight) -{ - // Get size in pixels from points - return (SIZE){ - highdpiEnabled? (int)((float)screenWidth*dpiScale) : screenWidth, - highdpiEnabled? (int)((float)screenHeight*dpiScale) : screenHeight, - }; -} - -static SIZE GetClientSize(HWND hwnd) -{ - RECT rect = { 0 }; - - if (GetClientRect(hwnd, &rect) == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetClientRect", GetLastError()); - - return (SIZE){ rect.right, rect.bottom }; -} - +// Calculate window size (with borders, title-bar...) from desired client size (framebuffer size) static SIZE CalcWindowSize(UINT dpi, SIZE clientSize, DWORD style) { RECT rect = { 0, 0, clientSize.cx, clientSize.cy }; - + int result = AdjustWindowRectExForDpi(&rect, style, 0, WINDOW_STYLE_EX, dpi); - - if (result == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "AdjustWindowRect", GetLastError()); + if (result == 0) TRACELOG(LOG_ERROR, "WIN32: Failed to adjust window rect [ERROR: %lu]", GetLastError()); return (SIZE){ rect.right - rect.left, rect.bottom - rect.top }; } -// returns true if the window size was updated, false otherwise -static bool UpdateWindowSize(UpdateWindowKind kind, HWND hwnd, int width, int height, unsigned flags) +// Update window size if required +// NOTE: Returns true if the window size was updated, false otherwise +static bool UpdateWindowSize(int mode, HWND hwnd, int width, int height, unsigned flags) { if (flags & FLAG_WINDOW_MINIMIZED) return false; @@ -386,10 +359,10 @@ static bool UpdateWindowSize(UpdateWindowKind kind, HWND hwnd, int width, int he MONITORINFO info = { 0 }; HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY); info.cbSize = sizeof(info); - if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetMonitorInfo", GetLastError()); + if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "WIN32: Failed to get monitor info [ERROR: %lu]", GetLastError()); RECT windowRect = { 0 }; - if (!GetWindowRect(hwnd, &windowRect)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetWindowRect", GetLastError()); + if (!GetWindowRect(hwnd, &windowRect)) TRACELOG(LOG_ERROR, "WIN32: Failed to get window rect [ERROR: %lu]", GetLastError()); if ((windowRect.left == info.rcMonitor.left) && (windowRect.top == info.rcMonitor.top) && @@ -402,33 +375,45 @@ static bool UpdateWindowSize(UpdateWindowKind kind, HWND hwnd, int width, int he info.rcMonitor.bottom - info.rcMonitor.top, SWP_NOOWNERZORDER)) { - TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SetWindowPos", GetLastError()); + TRACELOG(LOG_ERROR, "WIN32: Failed to set window position [ERROR: %lu]", GetLastError()); } return true; } + // Get size in pixels from points, considering high-dpi UINT dpi = GetDpiForWindow(hwnd); float dpiScale = ((float)dpi)/96.0f; bool dpiScaling = flags & FLAG_WINDOW_HIGHDPI; - SIZE desired = PxFromPt2(dpiScale, dpiScaling, width, height); - SIZE actual = GetClientSize(hwnd); - if ((actual.cx == desired.cx) || (actual.cy == desired.cy)) return false; + SIZE desiredSize = { + .cx = dpiScaling? (int)((float)width*dpiScale) : width, + .cy = dpiScaling? (int)((float)height*dpiScale) : height + }; - TRACELOG(LOG_INFO, "Restoring client size from [%dx%d] to [%dx%d] (dpi:%lu dpiScaling:%d app:%ix%i)", - actual.cx, actual.cy, desired.cx, desired.cy, dpi, dpiScaling, width, height); + // Get client size (framebuffer inside the window) + RECT rect = { 0 }; + GetClientRect(hwnd, &rect); + SIZE clientSize = { rect.right, rect.bottom }; - SIZE windowSize = CalcWindowSize(dpi, desired, MakeWindowStyle(flags)); - POINT windowPos = (POINT){ 0, 0 }; + // If client size is alread desired size, no need to update + if ((clientSize.cx == desiredSize.cx) || (clientSize.cy == desiredSize.cy)) return false; + + TRACELOG(LOG_INFO, "WIN32: Restoring client size from [%dx%d] to [%dx%d] (dpi:%lu dpiScaling:%d app:%ix%i)", + clientSize.cx, clientSize.cy, desiredSize.cx, desiredSize.cy, dpi, dpiScaling, width, height); + + // Calculate window size from desired framebuffer size and window flags + SIZE windowSize = CalcWindowSize(dpi, desiredSize, MakeWindowStyle(flags)); + POINT windowPos = { 0 }; UINT swpFlags = SWP_NOZORDER | SWP_FRAMECHANGED; - if (kind == UPDATE_WINDOW_FIRST) + + if (mode == 0) // UPDATE_WINDOW_FIRST { HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY); - if (!monitor) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "MonitorFromWindow", GetLastError()); + if (!monitor) TRACELOG(LOG_ERROR, "WIN32: Failed to get monitor from window [ERROR: %lu]", GetLastError()); - MONITORINFO info; + MONITORINFO info = { 0 }; info.cbSize = sizeof(info); - if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetMonitorInfo", GetLastError()); + if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "WIN32: Failed to get monitor info [ERROR: %lu]", GetLastError()); #define MAX(a,b) (((a)>(b))? (a):(b)) @@ -446,24 +431,19 @@ static bool UpdateWindowSize(UpdateWindowKind kind, HWND hwnd, int width, int he //AdjustWindowRectEx(&rc, WS_OVERLAPPEDWINDOW, FALSE, 0); //SetWindowPos(hwnd, NULL, windowPos.x, windowPos.y, rc.right - rc.left, rc.bottom - rc.top, SWP_NOMOVE | SWP_NOZORDER); - // Old code - //if (!SetWindowPos(hwnd, NULL, windowPos.x, windowPos.y, windowSize.cx, windowSize.cy, swpFlags)) - //{ - // TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SetWindowPos", GetLastError()); - //} - return true; } +// Verify if we are running in Windows 10 version 1703 (Creators Update) static BOOL IsWindows10Version1703OrGreaterWin32(void) { HMODULE ntdll = LoadLibraryW(L"ntdll.dll"); - - DWORD (*Verify)(RTL_OSVERSIONINFOEXW*, ULONG, ULONGLONG) = + + DWORD (*Verify)(RTL_OSVERSIONINFOEXW*, ULONG, ULONGLONG) = (DWORD (*)(RTL_OSVERSIONINFOEXW*, ULONG, ULONGLONG))GetProcAddress(ntdll, "RtlVerifyVersionInfo"); if (!Verify) { - TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetProcAddress 'RtlVerifyVersionInfo'", GetLastError()); + TRACELOG(LOG_ERROR, "WIN32: Failed to verify Windows version [ERROR: %lu]", GetLastError()); return 0; } @@ -472,11 +452,12 @@ static BOOL IsWindows10Version1703OrGreaterWin32(void) osvi.dwMajorVersion = 10; osvi.dwMinorVersion = 0; osvi.dwBuildNumber = 15063; // Build 15063 corresponds to Windows 10 version 1703 (Creators Update) + DWORDLONG cond = 0; VER_SET_CONDITION(cond, VER_MAJORVERSION, VER_GREATER_EQUAL); VER_SET_CONDITION(cond, VER_MINORVERSION, VER_GREATER_EQUAL); VER_SET_CONDITION(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL); - + return 0 == (*Verify)(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER, cond); } @@ -488,8 +469,8 @@ static void *WglGetProcAddress(const char *procname) if ((proc == NULL) || // NOTE: Some GPU drivers could return following // invalid sentinel values instead of NULL - (proc == (void *)0x1) || - (proc == (void *)0x2) || + (proc == (void *)0x1) || + (proc == (void *)0x2) || (proc == (void *)0x3) || (proc == (void *)-1)) { @@ -504,7 +485,8 @@ static void *WglGetProcAddress(const char *procname) return proc; } -static KeyboardKey KeyFromWparam(WPARAM wparam) +// Get key from wparam (mapping) +static KeyboardKey GetKeyFromWparam(WPARAM wparam) { switch (wparam) { @@ -687,6 +669,7 @@ static KeyboardKey KeyFromWparam(WPARAM wparam) } } +// Get cursor name static LPCWSTR GetCursorName(int cursor) { LPCWSTR name = (LPCWSTR)IDC_ARROW; @@ -710,37 +693,46 @@ static LPCWSTR GetCursorName(int cursor) return name; } -static BOOL CALLBACK CountMonitorsProc(HMONITOR handle, HDC _, LPRECT rect, LPARAM lparam) +// Count monitors process +// NOTE: Required by GetMonitorCount() +static BOOL CALLBACK CountMonitorsProc(HMONITOR handle, HDC hdc, LPRECT rect, LPARAM lparam) { int *count = (int *)lparam; *count += 1; + // Always return TRUE to continue the loop, otherwise, the caller // can't distinguish between stopping the loop and an error return TRUE; } -static BOOL CALLBACK FindMonitorProc(HMONITOR handle, HDC _, LPRECT rect, LPARAM lparam) +// Find monitor process +// NOTE: Required by GetCurrentMonitor() +static BOOL CALLBACK FindMonitorProc(HMONITOR handle, HDC hdc, LPRECT rect, LPARAM lparam) { - FindMonitorContext *c = (FindMonitorContext*)lparam; - if (handle == c->needle) + MonitorInfo *monitor = (MonitorInfo *)lparam; + + if (handle == monitor->needle) { - c->matchIndex = c->index; - c->rect = *rect; + monitor->matchIndex = monitor->index; + monitor->rect = *rect; } - c->index += 1; + monitor->index += 1; + // Always return TRUE to continue the loop, otherwise, the caller // can't distinguish between stopping the loop and an error return TRUE; } -static void GetStyleChangeFlagOps(DWORD coreWindowFlags, STYLESTRUCT *ss, FlagsOp *deferredFlags) +// Get style changed required operations flags +// NOTE: Required for deferred operations +static void GetStyleChangeFlagOps(DWORD coreWindowFlags, STYLESTRUCT *style, FlagsOp *deferredFlags) { // Check window resizable flag change bool resizable = (coreWindowFlags & FLAG_WINDOW_RESIZABLE); - bool resizableOld = ((ss->styleOld & STYLE_FLAGS_RESIZABLE) != 0); - bool resizableNew = ((ss->styleNew & STYLE_FLAGS_RESIZABLE) != 0); - if (resizable != resizableOld) TRACELOG(LOG_ERROR, "expected resizable %u but got %u", resizable, resizableOld); + bool resizableOld = ((style->styleOld & STYLE_FLAGS_RESIZABLE) != 0); + bool resizableNew = ((style->styleNew & STYLE_FLAGS_RESIZABLE) != 0); + if (resizable != resizableOld) TRACELOG(LOG_ERROR, "WIN32: Expected resizable %u but got %u", resizable, resizableOld); if (resizableOld != resizableNew) { if (resizableNew) deferredFlags->set |= FLAG_WINDOW_RESIZABLE; @@ -749,9 +741,9 @@ static void GetStyleChangeFlagOps(DWORD coreWindowFlags, STYLESTRUCT *ss, FlagsO // Check window decorated flag change bool decorated = (0 == (coreWindowFlags & FLAG_WINDOW_UNDECORATED)); - bool decoratedOld = DecoratedFromStyle(ss->styleOld); - bool decoratedNew = DecoratedFromStyle(ss->styleNew); - if (decorated != decoratedOld) TRACELOG(LOG_ERROR, "expected decorated %u but got %u", decorated, decoratedOld); + bool decoratedOld = DecoratedFromStyle(style->styleOld); + bool decoratedNew = DecoratedFromStyle(style->styleNew); + if (decorated != decoratedOld) TRACELOG(LOG_ERROR, "WIN32: Expected decorated %u but got %u", decorated, decoratedOld); if (decoratedOld != decoratedNew) { if (decoratedNew) deferredFlags->clear |= FLAG_WINDOW_UNDECORATED; @@ -760,9 +752,9 @@ static void GetStyleChangeFlagOps(DWORD coreWindowFlags, STYLESTRUCT *ss, FlagsO // Check window hidden flag change bool hidden = (coreWindowFlags & FLAG_WINDOW_HIDDEN); - bool hiddenOld = ((ss->styleOld & WS_VISIBLE) == 0); - bool hiddenNew = ((ss->styleNew & WS_VISIBLE) == 0); - if (hidden != hiddenOld) TRACELOG(LOG_ERROR, "expected hidden %u but got %u", hidden, hiddenOld); + bool hiddenOld = ((style->styleOld & WS_VISIBLE) == 0); + bool hiddenNew = ((style->styleNew & WS_VISIBLE) == 0); + if (hidden != hiddenOld) TRACELOG(LOG_ERROR, "WIN32: Expected hidden %u but got %u", hidden, hiddenOld); if (hiddenOld != hiddenNew) { if (hiddenNew) deferredFlags->set |= FLAG_WINDOW_HIDDEN; @@ -770,7 +762,9 @@ static void GetStyleChangeFlagOps(DWORD coreWindowFlags, STYLESTRUCT *ss, FlagsO } } -// Call when the window is rezised, returns true if the new window size should update the desired app size +// Adopt window resize +// NOTE: Call when the window is rezised, returns true +// if the new window size should update the desired app size static bool AdoptWindowResize(unsigned flags) { if (flags & FLAG_WINDOW_MINIMIZED) return false; @@ -778,7 +772,7 @@ static bool AdoptWindowResize(unsigned flags) if (flags & FLAG_FULLSCREEN_MODE) return false; if (flags & FLAG_BORDERLESS_WINDOWED_MODE) return false; if (!(flags & FLAG_WINDOW_RESIZABLE)) return false; - + return true; } @@ -805,9 +799,12 @@ static void HandleRawInput(LPARAM lparam); static void HandleWindowResize(HWND hwnd, int *width, int *height); static void UpdateWindowStyle(HWND hwnd, unsigned desiredFlags); -static unsigned SanitizeFlags(SanitizeFlagsKind kind, unsigned flags); +static unsigned SanitizeFlags(int mode, unsigned flags); static void UpdateFlags(HWND hwnd, unsigned desiredFlags, int width, int height); // Update window flags +// Check if OpenGL extension is available +static bool IsWglExtensionAvailable(HDC hdc, const char *extension); + //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- @@ -826,20 +823,14 @@ bool WindowShouldClose(void) // Toggle fullscreen mode void ToggleFullscreen(void) { - TRACELOG(LOG_WARNING, "ToggleFullscreen not implemented"); + TRACELOG(LOG_WARNING, "WIN32: Toggle full screen functionality not implemented"); } // Toggle borderless windowed mode void ToggleBorderlessWindowed(void) { - if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) - { - ClearWindowState(FLAG_BORDERLESS_WINDOWED_MODE); - } - else - { - SetWindowState(FLAG_BORDERLESS_WINDOWED_MODE); - } + if (CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) ClearWindowState(FLAG_BORDERLESS_WINDOWED_MODE); + else SetWindowState(FLAG_BORDERLESS_WINDOWED_MODE); } // Set window state: maximized, if resizable @@ -858,57 +849,123 @@ void MinimizeWindow(void) void RestoreWindow(void) { if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) && - (CORE.Window.flags & FLAG_WINDOW_MINIMIZED) - ) { - ClearWindowState(FLAG_WINDOW_MINIMIZED); - } - else - { - ClearWindowState(FLAG_WINDOW_MINIMIZED|FLAG_WINDOW_MAXIMIZED); - } + (CORE.Window.flags & FLAG_WINDOW_MINIMIZED)) ClearWindowState(FLAG_WINDOW_MINIMIZED); + else ClearWindowState(FLAG_WINDOW_MINIMIZED | FLAG_WINDOW_MAXIMIZED); } // Set window configuration state using flags void SetWindowState(unsigned int flags) { - platform.desiredFlags = SanitizeFlags(SANITIZE_FLAGS_NORMAL, CORE.Window.flags | flags); + platform.desiredFlags = SanitizeFlags(1 /*SANITIZE_FLAGS_NORMAL*/, CORE.Window.flags | flags); UpdateFlags(platform.hwnd, platform.desiredFlags, platform.appScreenWidth, platform.appScreenHeight); } // Clear window configuration state flags void ClearWindowState(unsigned int flags) { - platform.desiredFlags = SanitizeFlags(SANITIZE_FLAGS_NORMAL, CORE.Window.flags & ~flags); + platform.desiredFlags = SanitizeFlags(1 /*SANITIZE_FLAGS_NORMAL*/, CORE.Window.flags & ~flags); UpdateFlags(platform.hwnd, platform.desiredFlags, platform.appScreenWidth, platform.appScreenHeight); } // Set icon for window void SetWindowIcon(Image image) { - TRACELOG(LOG_WARNING, "SetWindowIcon not implemented"); + if (!platform.hwnd || (image.data == NULL) || (image.width <= 0) || (image.height <= 0)) return; + + HDC hdc = GetDC(platform.hwnd); + + // Create 32-bit BGRA DIB for color + BITMAPV5HEADER bi = { 0 }; + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = image.width; + bi.bV5Height = -image.height; // Negative = top-down bitmap + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5RedMask = 0x00FF0000; + bi.bV5GreenMask = 0x0000FF00; + bi.bV5BlueMask = 0x000000FF; + bi.bV5AlphaMask = 0xFF000000; + + unsigned char *targetBits = NULL; + HBITMAP hColorBitmap = CreateDIBSection(hdc, (BITMAPINFO *)&bi, DIB_RGB_COLORS, (void **)&targetBits, NULL, 0); + if (!hColorBitmap) + { + ReleaseDC(platform.hwnd, hdc); + return; + } + + // Copy RGBA > BGRA (Win32 expects BGRA) + for (int y = 0; y < image.height; y++) + { + for (int x = 0; x < image.width; x++) + { + int i = (y*image.width + x)*4; + targetBits[i + 0] = ((unsigned char *)image.data)[i + 2]; // B + targetBits[i + 1] = ((unsigned char *)image.data)[i + 1]; // G + targetBits[i + 2] = ((unsigned char *)image.data)[i + 0]; // R + targetBits[i + 3] = ((unsigned char *)image.data)[i + 3]; // A + } + } + + // Create mask bitmap (1-bit, all opaque) + HBITMAP hMaskBitmap = CreateBitmap(image.width, image.height, 1, 1, NULL); + + // Build icon info + ICONINFO ii = { 0 }; + ZeroMemory(&ii, sizeof(ii)); + ii.fIcon = TRUE; + ii.hbmMask = hMaskBitmap; + ii.hbmColor = hColorBitmap; + + HICON hIcon = CreateIconIndirect(&ii); + + // Clean up GDI bitmaps (icon keeps copies internally) + DeleteObject(hColorBitmap); + DeleteObject(hMaskBitmap); + ReleaseDC(platform.hwnd, hdc); + + if (hIcon) + { + // Set both large and small icons + SendMessage(platform.hwnd, WM_SETICON, ICON_BIG, (LPARAM)hIcon); + SendMessage(platform.hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hIcon); + } } // Set icon for window void SetWindowIcons(Image *images, int count) { - TRACELOG(LOG_WARNING, "SetWindowIcons not implemented"); + // TODO. } void SetWindowTitle(const char *title) { CORE.Window.title = title; - + WCHAR *titleWide = NULL; A_TO_W_ALLOCA(titleWide, CORE.Window.title); - + int result = SetWindowTextW(platform.hwnd, titleWide); - if (result == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SetWindowText", GetLastError()); + if (result == 0) TRACELOG(LOG_WARNING, "WIN32: Failed to set window title [ERROR: %lu]", GetLastError()); } // Set window position on screen (windowed mode) void SetWindowPosition(int x, int y) { - TRACELOG(LOG_WARNING, "SetWindowPosition not implemented"); + if (platform.hwnd != NULL) + { + RECT rect = { 0 }; + if (GetWindowRect(platform.hwnd, &rect)) + { + int width = rect.right - rect.left; + int height = rect.bottom - rect.top; + + // Move the window to the new position (keeping size and z-order) + SetWindowPos(platform.hwnd, NULL, x, y, width, height, SWP_NOZORDER | SWP_NOACTIVATE); + } + } } // Set monitor for the current window @@ -962,7 +1019,7 @@ void *GetWindowHandle(void) int GetMonitorCount(void) { int count = 0; - + int result = EnumDisplayMonitors(NULL, NULL, CountMonitorsProc, (LPARAM)&count); if (result == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "EnumDisplayMonitors", GetLastError()); @@ -975,15 +1032,15 @@ int GetCurrentMonitor(void) HMONITOR monitor = MonitorFromWindow(platform.hwnd, MONITOR_DEFAULTTOPRIMARY); if (!monitor) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "MonitorFromWindow", GetLastError()); - FindMonitorContext context; - context.needle = monitor; - context.index = 0; - context.matchIndex = -1; - - int result = EnumDisplayMonitors(NULL, NULL, FindMonitorProc, (LPARAM)&context); + MonitorInfo info = { 0 }; + info.needle = monitor; + info.index = 0; + info.matchIndex = -1; + + int result = EnumDisplayMonitors(NULL, NULL, FindMonitorProc, (LPARAM)&info); if (result == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "EnumDisplayMonitors", GetLastError()); - return context.matchIndex; + return info.matchIndex; } // Get selected monitor position @@ -1066,7 +1123,7 @@ const char *GetClipboardText(void) Image GetClipboardImage(void) { Image image = { 0 }; - + TRACELOG(LOG_WARNING, "GetClipboardText not implemented"); return image; @@ -1075,26 +1132,25 @@ Image GetClipboardImage(void) // Show mouse cursor void ShowCursor(void) { - CORE.Input.Mouse.cursorHidden = false; SetCursor(LoadCursorW(NULL, (LPCWSTR)IDC_ARROW)); + CORE.Input.Mouse.cursorHidden = false; } // Hides mouse cursor void HideCursor(void) { - // NOTE: we use SetCursor instead of ShowCursor because it makes it easy - // to only hide the cursor while it's inside the client area - CORE.Input.Mouse.cursorHidden = true; + // NOTE: We use SetCursor() instead of ShowCursor() because + // it makes it easy to only hide the cursor while it's inside the client area SetCursor(NULL); + CORE.Input.Mouse.cursorHidden = true; } // Enables cursor (unlock cursor) void EnableCursor(void) { - if (platform.cursorEnabled) TRACELOG(LOG_INFO, "EnableCursor: already enabled"); - else + if (CORE.Input.Mouse.cursorLocked) { - if (!ClipCursor(NULL)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "ClipCursor", GetLastError()); + if (!ClipCursor(NULL)) TRACELOG(LOG_WARNING, "WIN32: Failed to clip cursor [ERROR: %lu]", GetLastError()); RAWINPUTDEVICE rid = { 0 }; rid.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC @@ -1102,18 +1158,17 @@ void EnableCursor(void) rid.dwFlags = RIDEV_REMOVE; // Add to this window even in background rid.hwndTarget = NULL; int result = RegisterRawInputDevices(&rid, 1, sizeof(rid)); - if (result == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "RegisterRawInputDevices", GetLastError()); + if (result == 0) TRACELOG(LOG_WARNING, "WIN32: Failed to register raw input devices [ERROR: %lu]", GetLastError()); ShowCursor(); - platform.cursorEnabled = true; - TRACELOG(LOG_INFO, "EnableCursor: enabled"); + CORE.Input.Mouse.cursorLocked = false; } } // Disables cursor (lock cursor) void DisableCursor(void) { - if (platform.cursorEnabled) + if (!CORE.Input.Mouse.cursorLocked) { RAWINPUTDEVICE rid = { 0 }; rid.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC @@ -1121,33 +1176,31 @@ void DisableCursor(void) rid.dwFlags = RIDEV_INPUTSINK; // Add to this window even in background rid.hwndTarget = platform.hwnd; int result = RegisterRawInputDevices(&rid, 1, sizeof(rid)); - if (result == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "RegisterRawInputDevices", GetLastError()); + if (result == 0) TRACELOG(LOG_WARNING, "WIN32: Failed to register raw input devices [ERROR: %lu]", GetLastError()); RECT clientRect = { 0 }; - if (!GetClientRect(platform.hwnd, &clientRect)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetClientRect", GetLastError()); + if (!GetClientRect(platform.hwnd, &clientRect)) TRACELOG(LOG_WARNING, "WIN32: Failed to get client rectangle [ERROR: %lu]", GetLastError()); POINT topleft = { clientRect.left, clientRect.top }; - if (!ClientToScreen(platform.hwnd, &topleft)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "ClientToScreen", GetLastError()); + if (!ClientToScreen(platform.hwnd, &topleft)) TRACELOG(LOG_WARNING, "WIN32: Failed to get client to screen size [ERROR: %lu]", GetLastError()); LONG width = clientRect.right - clientRect.left; LONG height = clientRect.bottom - clientRect.top; - TRACELOG(LOG_INFO, "ClipCursor client %d,%d %d,%d (topleft %d,%d)", + TRACELOG(LOG_INFO, "WIN32: Clip cursor client rect: [%d,%d %d,%d], top-left: (%d,%d)", clientRect.left, clientRect.top, clientRect.right, clientRect.bottom, topleft.x, topleft.y); - + LONG centerX = topleft.x + width/2; LONG centerY = topleft.y + height/2; RECT clipRect = { centerX, centerY, centerX + 1, centerY + 1 }; - if (!ClipCursor(&clipRect)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "ClipCursor", GetLastError()); + if (!ClipCursor(&clipRect)) TRACELOG(LOG_WARNING, "WIN32: Failed to clip cursor [ERROR: %lu]", GetLastError()); CORE.Input.Mouse.previousPosition = (Vector2){ 0, 0 }; CORE.Input.Mouse.currentPosition = (Vector2){ 0, 0 }; HideCursor(); - platform.cursorEnabled = false; - TRACELOG(LOG_INFO, "DisableCursor: disabled"); + CORE.Input.Mouse.cursorLocked = true; } - else TRACELOG(LOG_INFO, "DisableCursor: already disabled"); } // Swap back buffer with front buffer (screen drawing) @@ -1163,8 +1216,8 @@ void SwapScreenBuffer(void) InvalidateRect(platform.hwnd, NULL, FALSE); UpdateWindow(platform.hwnd); #else - if (!SwapBuffers(platform.hdc)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SwapBuffers", GetLastError()); - if (!ValidateRect(platform.hwnd, NULL)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "ValidateRect", GetLastError()); + if (!SwapBuffers(platform.hdc)) TRACELOG(LOG_ERROR, "WIN32: Failed to swap buffers [ERROR: %lu]", GetLastError()); + if (!ValidateRect(platform.hwnd, NULL)) TRACELOG(LOG_ERROR, "WIN32: Failed to validate screen rect [ERROR: %lu]", GetLastError()); #endif } @@ -1216,7 +1269,7 @@ void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float d // Set mouse position XY void SetMousePosition(int x, int y) { - if (platform.cursorEnabled) + if (!CORE.Input.Mouse.cursorLocked) { CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; @@ -1230,7 +1283,7 @@ void SetMouseCursor(int cursor) { LPCWSTR cursorName = GetCursorName(cursor); HCURSOR hcursor = LoadCursorW(NULL, cursorName); - if (!hcursor) TRACELOG(LOG_ERROR, "LoadCursor %d (win32 %d) failed, error=%lu", cursor, (size_t)cursorName, GetLastError()); + if (!hcursor) TRACELOG(LOG_ERROR, "WIN32: Failed to load requested cursor [ERROR: %lu]", GetLastError()); SetCursor(hcursor); CORE.Input.Mouse.cursorHidden = false; @@ -1289,7 +1342,7 @@ void PollInputEvents(void) //---------------------------------------------------------------------------------- // Initialize modern OpenGL context -// NOTE: We need to create a dummy context first to query requried extensions +// NOTE: We need to create a dummy context first to query required extensions HGLRC InitOpenGL(HWND hwnd, HDC hdc) { // First, create a dummy context to get WGL extensions @@ -1319,6 +1372,7 @@ HGLRC InitOpenGL(HWND hwnd, HDC hdc) wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB"); wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); // Setup modern pixel format if extension is available if (wglChoosePixelFormatARB) @@ -1353,10 +1407,52 @@ HGLRC InitOpenGL(HWND hwnd, HDC hdc) HGLRC realContext = NULL; if (wglCreateContextAttribsARB) { + int glContextVersionMajor = 1; + int glContextVersionMinor = 1; + int glContextProfile = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; + + if (rlGetVersion() == RL_OPENGL_21) // Request OpenGL 2.1 context + { + glContextVersionMajor = 2; + glContextVersionMinor = 1; + } + else if (rlGetVersion() == RL_OPENGL_33) // Request OpenGL 3.3 context + { + glContextVersionMajor = 3; + glContextVersionMinor = 3; + } + else if (rlGetVersion() == RL_OPENGL_43) // Request OpenGL 4.3 context + { + glContextVersionMajor = 4; + glContextVersionMinor = 3; + } + else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context + { + if (IsWglExtensionAvailable(platform.hdc, "WGL_EXT_create_context_es_profile") || + IsWglExtensionAvailable(platform.hdc, "WGL_EXT_create_context_es2_profile")) + { + glContextVersionMajor = 2; + glContextVersionMinor = 0; + glContextProfile = WGL_CONTEXT_ES_PROFILE_BIT_EXT; + } + else TRACELOG(LOG_WARNING, "GL: OpenGL ES context not supported by GPU"); + } + else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context + { + if (IsWglExtensionAvailable(platform.hdc, "WGL_EXT_create_context_es_profile") || + IsWglExtensionAvailable(platform.hdc, "WGL_EXT_create_context_es2_profile")) + { + glContextVersionMajor = 3; + glContextVersionMinor = 0; + glContextProfile = WGL_CONTEXT_ES_PROFILE_BIT_EXT; + } + else TRACELOG(LOG_WARNING, "GL: OpenGL ES context not supported by GPU"); + } + int contextAttribs[] = { - WGL_CONTEXT_MAJOR_VERSION_ARB, 3, - WGL_CONTEXT_MINOR_VERSION_ARB, 3, - WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, WGL_CONTEXT_ES_PROFILE_BIT_EXT (if supported) + WGL_CONTEXT_MAJOR_VERSION_ARB, glContextVersionMajor, + WGL_CONTEXT_MINOR_VERSION_ARB, glContextVersionMinor, + WGL_CONTEXT_PROFILE_MASK_ARB, glContextProfile, // WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, WGL_CONTEXT_ES_PROFILE_BIT_EXT (if supported) //WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | WGL_CONTEXT_DEBUG_BIT_ARB [glDebugMessageCallback()] 0 // Terminator }; @@ -1387,9 +1483,11 @@ HGLRC InitOpenGL(HWND hwnd, HDC hdc) // Initialize platform: graphics, inputs and more int InitPlatform(void) { - platform.desiredFlags = SanitizeFlags(SANITIZE_FLAGS_FIRST, CORE.Window.flags); + int result = 0; + platform.appScreenWidth = CORE.Window.screen.width; platform.appScreenHeight = CORE.Window.screen.height; + platform.desiredFlags = SanitizeFlags(0 /*SANITIZE_FLAGS_FIRST*/, CORE.Window.flags); // NOTE: From this point CORE.Window.flags should always reflect the actual state of the window CORE.Window.flags = FLAG_WINDOW_HIDDEN | (platform.desiredFlags & FLAG_MASK_NO_UPDATE); @@ -1400,7 +1498,7 @@ int InitPlatform(void) if (IsWindows10Version1703OrGreaterWin32()) { TRACELOG(LOG_INFO, "DpiAware: >=Win10Creators"); - if (!SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) + if (!SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) TRACELOG(LOG_ERROR, "%s failed, error %u", "SetProcessDpiAwarenessContext", GetLastError()); } else @@ -1411,37 +1509,56 @@ int InitPlatform(void) } */ + HINSTANCE hInstance = GetModuleHandleW(0); + + // Define window class WNDCLASSEXW windowClass = { .cbSize = sizeof(WNDCLASSEXW), .style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC, .lpfnWndProc = WndProc, // Custom procedure assigned .cbWndExtra = sizeof(LONG_PTR), // extra space for the Tuple object ptr - .hInstance = GetModuleHandleW(0), + .hInstance = hInstance, .hCursor = LoadCursorW(NULL, (LPCWSTR)IDC_ARROW), // TODO: Audit if we want to set this since we're implementing WM_SETCURSOR - .lpszClassName = CLASS_NAME //L"GLWindowClass"; + .lpszClassName = CLASS_NAME // Class name: L"raylibWindow" }; - // Register window class - if (RegisterClassExW(&windowClass) == 0) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "RegisterClass", GetLastError()); + // Load user-provided icon if available + // NOTE: raylib resource file defaults to GLFW_ICON id, so looking for same identifier + windowClass.hIcon = LoadImageW(hInstance, L"GLFW_ICON", IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); + if (!windowClass.hIcon) windowClass.hIcon = LoadImageW(NULL, (LPCWSTR)IDI_APPLICATION, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); -/* - // TODO: Remove or move this code that sets the display size; should maybe go somewhere in WndProc? + // Register window class + result = (int)RegisterClassExW(&windowClass); + if (result == 0) TRACELOG(LOG_ERROR, "WIN32: Failed to register window class [ERROR: %lu]", GetLastError()); + + // Get primary monitor info POINT primaryTopLeft = { 0 }; HMONITOR monitor = MonitorFromPoint(primaryTopLeft, MONITOR_DEFAULTTOPRIMARY); if (monitor != NULL) { - MONITORINFO info; + MONITORINFO info = { 0 }; info.cbSize = sizeof(info); - if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_WARNING, "%s failed, error: %u", "GetMonitorInfo", GetLastError()); + result = (int)GetMonitorInfoW(monitor, &info); + + if (result == 0) TRACELOG(LOG_WARNING, "WIN32: DISPLAY: Failed to get monitor info [ERROR: %u]", GetLastError()); else { CORE.Window.display.width = info.rcMonitor.right - info.rcMonitor.left; CORE.Window.display.height = info.rcMonitor.bottom - info.rcMonitor.top; } } - else TRACELOG(LOG_WARNING, "MonitorFromPoint, error: %s", GetLastError()); -*/ - + else TRACELOG(LOG_WARNING, "WIN32: DISPLAY: Failed to get primary monitor from point [ERROR: %u]", GetLastError()); + + // Adjust the window rectangle so the *client area* matches desired size + // NOTE: Window width/height includes borders and title-bar + DWORD style = WS_OVERLAPPEDWINDOW; + RECT rect = { 0, 0, platform.appScreenWidth, platform.appScreenHeight }; + AdjustWindowRect(&rect, style, FALSE); + //AdjustWindowRectEx(&rect, WS_OVERLAPPEDWINDOW, FALSE, WINDOW_STYLE_EX); + //AdjustWindowRectExForDpi(&rect, style, FALSE, WINDOW_STYLE_EX, dpi); + int windowWidth = rect.right - rect.left; + int windowHeight = rect.bottom - rect.top; + // Create window // NOTE: Title string needs to be converted to WCHAR WCHAR *titleWide = NULL; @@ -1454,13 +1571,13 @@ int InitPlatform(void) titleWide, MakeWindowStyle(CORE.Window.flags), // WS_OVERLAPPEDWINDOW | WS_VISIBLE CW_USEDEFAULT, CW_USEDEFAULT, - platform.appScreenWidth, platform.appScreenHeight, // TODO: Window size [width, height], needs to be updated? + windowWidth, windowHeight, // TODO: Window size [width, height], needs to be updated? NULL, NULL, GetModuleHandleW(NULL), NULL); if (!platform.hwnd) { - TRACELOG(LOG_ERROR, "%s failed, error=%lu", "CreateWindow", GetLastError()); + TRACELOG(LOG_ERROR, "WIN32: WINDOW: Failed to create window [ERROR: %lu]", GetLastError()); return -1; } @@ -1475,11 +1592,11 @@ int InitPlatform(void) // Initialize software framebuffer BITMAPINFO bmi = { 0 }; ZeroMemory(&bmi, sizeof(bmi)); - bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - bmi.bmiHeader.biWidth = platform.appScreenWidth; - bmi.bmiHeader.biHeight = -(int)(platform.appScreenHeight); // Top-down bitmap - bmi.bmiHeader.biPlanes = 1; - bmi.bmiHeader.biBitCount = 32; // 32-bit BGRA + bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + bmi.bmiHeader.biWidth = platform.appScreenWidth; + bmi.bmiHeader.biHeight = -(int)(platform.appScreenHeight); // Top-down bitmap + bmi.bmiHeader.biPlanes = 1; + bmi.bmiHeader.biBitCount = 32; // 32-bit BGRA bmi.bmiHeader.biCompression = BI_RGB; platform.hdcmem = CreateCompatibleDC(platform.hdc); @@ -1499,11 +1616,12 @@ int InitPlatform(void) } CORE.Window.ready = true; - - // TODO: Should this function be called before or after drawing context is created? --> After swInit() called! - //UpdateWindowSize(UPDATE_WINDOW_FIRST, platform.hwnd, platform.appScreenWidth, platform.appScreenHeight, platform.desiredFlags); + + // Update flags (in case of deferred state change required) UpdateFlags(platform.hwnd, platform.desiredFlags, platform.appScreenWidth, platform.appScreenHeight); + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; CORE.Window.currentFbo.width = CORE.Window.render.width; CORE.Window.currentFbo.height = CORE.Window.render.height; TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); @@ -1512,20 +1630,32 @@ int InitPlatform(void) TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); - CORE.Storage.basePath = GetWorkingDirectory(); + if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer + { + TRACELOG(LOG_INFO, "GL: OpenGL device information:"); + TRACELOG(LOG_INFO, " > Vendor: %s", "raylib"); + TRACELOG(LOG_INFO, " > Renderer: %s", "rlsw - OpenGL 1.1 Software Renderer"); + TRACELOG(LOG_INFO, " > Version: %s", "1.0"); + TRACELOG(LOG_INFO, " > GLSL: %s", "NOT SUPPORTED"); + } + // Initialize timming system + //---------------------------------------------------------------------------- LARGE_INTEGER time = { 0 }; QueryPerformanceCounter(&time); QueryPerformanceFrequency(&platform.timerFrequency); CORE.Time.base = time.QuadPart; InitTimer(); - - // TODO: Enable cursor? -> Use default value as 0 - platform.cursorEnabled = true; + //---------------------------------------------------------------------------- + + // Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- TRACELOG(LOG_INFO, "PLATFORM: DESKTOP: WIN32: Initialized successfully"); - + return 0; } @@ -1535,7 +1665,7 @@ void ClosePlatform(void) if (platform.hwnd) { int result = DestroyWindow(platform.hwnd); - if (result == 0) TRACELOG(LOG_WARNING, "WIN32: Error on window destroy: %u", GetLastError()); + if (result == 0) TRACELOG(LOG_WARNING, "WIN32: WINDOW: Failed on window destroy [ERROR: %u]", GetLastError()); platform.hwnd = NULL; } } @@ -1556,7 +1686,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara FlagsOp flagsOp = { 0 }; FlagsOp *deferredFlags = &flagsOp; - + // Message processing //------------------------------------------------------------------------------------ switch (msg) @@ -1572,13 +1702,13 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara // Clean up for window destruction if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer { - if (platform.hdcmem) + if (platform.hdcmem) { DeleteDC(platform.hdcmem); platform.hdcmem = NULL; } - if (platform.hbitmap) + if (platform.hbitmap) { DeleteObject(platform.hbitmap); // Clears platform.pixels data platform.hbitmap = NULL; @@ -1616,9 +1746,9 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara if (CORE.Window.flags & FLAG_WINDOW_RESIZABLE) { // TODO: Enforce min/max size - } - else TRACELOG(LOG_WARNING, "WINDOW: Trying to resize a non-resizable window"); - + } + else TRACELOG(LOG_WARNING, "WIN32: WINDOW: Trying to resize a non-resizable window"); + result = TRUE; } break; case WM_STYLECHANGING: @@ -1629,19 +1759,22 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara GetStyleChangeFlagOps(CORE.Window.flags, ss, deferredFlags); UINT dpi = GetDpiForWindow(hwnd); - SIZE clientSize = GetClientSize(hwnd); + // Get client size (framebuffer inside the window) + RECT rect = { 0 }; + GetClientRect(hwnd, &rect); + SIZE clientSize = { rect.right, rect.bottom }; SIZE oldSize = CalcWindowSize(dpi, clientSize, ss->styleOld); SIZE newSize = CalcWindowSize(dpi, clientSize, ss->styleNew); - + if (oldSize.cx != newSize.cx || oldSize.cy != newSize.cy) { - TRACELOG(LOG_INFO, "resize from style change: %dx%d to %dx%d", oldSize.cx, oldSize.cy, newSize.cx, newSize.cy); - + TRACELOG(LOG_INFO, "WIN32: WINDOW: Resize from style change [%dx%d] to [%dx%d]", oldSize.cx, oldSize.cy, newSize.cx, newSize.cy); + if (CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) { // looks like windows will automatically "unminimize" a window // if a style changes modifies it's size - TRACELOG(LOG_INFO, "style change modifed window size, removing maximized flag"); + TRACELOG(LOG_INFO, "WIN32: WINDOW: Style change modifed window size, removing maximized flag"); deferredFlags->clear |= FLAG_WINDOW_MAXIMIZED; } } @@ -1650,27 +1783,20 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara case WM_WINDOWPOSCHANGING: { WINDOWPOS *pos = (WINDOWPOS *)lparam; - if (pos->flags & SWP_SHOWWINDOW) - { - //if (pos->flags & SWP_HIDEWINDOW) abort(); - deferredFlags->clear |= FLAG_WINDOW_HIDDEN; - } - else if (pos->flags & SWP_HIDEWINDOW) - { - deferredFlags->set |= FLAG_WINDOW_HIDDEN; - } + if (pos->flags & SWP_SHOWWINDOW) deferredFlags->clear |= FLAG_WINDOW_HIDDEN; + else if (pos->flags & SWP_HIDEWINDOW) deferredFlags->set |= FLAG_WINDOW_HIDDEN; Mized mized = MIZED_NONE; bool isIconic = IsIconic(hwnd); bool styleMinimized = !!(WS_MINIMIZE & GetWindowLongPtrW(hwnd, GWL_STYLE)); - if (isIconic != styleMinimized) TRACELOG(LOG_WARNING, "IsIconic(%d) != WS_MINIMIZED(%d)", isIconic, styleMinimized); - + if (isIconic != styleMinimized) TRACELOG(LOG_WARNING, "WIN32: IsIconic state different from WS_MINIMIZED state"); + if (isIconic) mized = MIZED_MIN; else { WINDOWPLACEMENT placement; placement.length = sizeof(placement); - if (!GetWindowPlacement(hwnd, &placement)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetWindowPlacement", GetLastError()); + if (!GetWindowPlacement(hwnd, &placement)) TRACELOG(LOG_ERROR, "WIN32: WINDOW: FAiled to get monitor placement [ERROR: %lu]", GetLastError()); if (placement.showCmd == SW_SHOWMAXIMIZED) mized = MIZED_MAX; } @@ -1683,19 +1809,13 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY); MONITORINFO info; info.cbSize = sizeof(info); - if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetMonitorInfo", GetLastError()); + if (!GetMonitorInfoW(monitor, &info)) TRACELOG(LOG_ERROR, "WIN32: MONITOR: Failed to get monitor info [ERROR: %lu]", GetLastError()); if ((pos->x == info.rcMonitor.left) && (pos->y == info.rcMonitor.top) && (pos->cx == (info.rcMonitor.right - info.rcMonitor.left)) && - (pos->cy == (info.rcMonitor.bottom - info.rcMonitor.top))) - { - deferredFlags->set |= FLAG_BORDERLESS_WINDOWED_MODE; - } - else - { - deferredFlags->clear |= FLAG_BORDERLESS_WINDOWED_MODE; - } + (pos->cy == (info.rcMonitor.bottom - info.rcMonitor.top))) deferredFlags->set |= FLAG_BORDERLESS_WINDOWED_MODE; + else deferredFlags->clear |= FLAG_BORDERLESS_WINDOWED_MODE; } break; case MIZED_MIN: @@ -1739,29 +1859,30 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara float dpiScale = ((float)newDpi)/96.0f; bool dpiScaling = CORE.Window.flags & FLAG_WINDOW_HIGHDPI; - SIZE desired = PxFromPt2(dpiScale, dpiScaling, platform.appScreenWidth, platform.appScreenHeight); + // Get size in pixels from points + SIZE desired = { + .cx = dpiScaling? (int)((float)platform.appScreenWidth*dpiScale) : platform.appScreenWidth, + .cy = dpiScaling? (int)((float)platform.appScreenHeight*dpiScale) : platform.appScreenHeight + }; inoutSize->cx = desired.cx; inoutSize->cy = desired.cy; - + result = TRUE; } break; case WM_DPICHANGED: { - RECT *suggestedRect = (RECT*)lparam; + RECT *suggestedRect = (RECT *)lparam; + // Never set the window size to anything other than the suggested rect here // Doing so can cause a window to stutter between monitors when transitioning between them - if (!SetWindowPos(hwnd, NULL, - suggestedRect->left, - suggestedRect->top, - suggestedRect->right - suggestedRect->left, - suggestedRect->bottom - suggestedRect->top, - SWP_NOZORDER | SWP_NOACTIVATE)) - { - TRACELOG(LOG_ERROR, "%s failed, error=%lu", "SetWindowPos", GetLastError()); - } + int result = (int)SetWindowPos(hwnd, NULL, suggestedRect->left, suggestedRect->top, + suggestedRect->right - suggestedRect->left, suggestedRect->bottom - suggestedRect->top, SWP_NOZORDER | SWP_NOACTIVATE); + if (result == 0) TRACELOG(LOG_ERROR, "Failed to set window position [ERROR: %lu]", GetLastError()); + } break; case WM_SETCURSOR: { + // Called when mouse moves, enters/leaves window... if (LOWORD(lparam) == HTCLIENT) { SetCursor(CORE.Input.Mouse.cursorHidden? NULL : LoadCursorW(NULL, (LPCWSTR)IDC_ARROW)); @@ -1789,7 +1910,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara } break; case WM_MOUSEMOVE: { - if (platform.cursorEnabled) + if (!CORE.Input.Mouse.cursorLocked) { CORE.Input.Mouse.currentPosition.x = (float)GET_X_LPARAM(lparam); CORE.Input.Mouse.currentPosition.y = (float)GET_Y_LPARAM(lparam); @@ -1804,7 +1925,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara case WM_RBUTTONUP : HandleMouseButton(MOUSE_BUTTON_RIGHT, 0); break; case WM_MBUTTONDOWN: HandleMouseButton(MOUSE_BUTTON_MIDDLE, 1); break; case WM_MBUTTONUP : HandleMouseButton(MOUSE_BUTTON_MIDDLE, 0); break; - case WM_XBUTTONDOWN: + case WM_XBUTTONDOWN: { switch (HIWORD(wparam)) { @@ -1833,37 +1954,29 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara } //------------------------------------------------------------------------------------ - // Sanity check - if (platform.hwnd == hwnd) - { - CheckFlags("After WndProc", hwnd, CORE.Window.flags, MakeWindowStyle(CORE.Window.flags), mask); - } + // Sanity check for flags + if (platform.hwnd == hwnd) CheckFlags("After WndProc", hwnd, CORE.Window.flags, MakeWindowStyle(CORE.Window.flags), mask); // Operations to execute after the above check - if (flagsOp.set & flagsOp.clear) - { - TRACELOG(LOG_ERROR, "the flags 0x%x were both set and cleared!", flagsOp.set & flagsOp.clear); - } + if (flagsOp.set & flagsOp.clear) TRACELOG(LOG_WARNING, "WIN32: FLAGS: Flags 0x%x were both set and cleared", flagsOp.set & flagsOp.clear); DWORD save = CORE.Window.flags; CORE.Window.flags |= flagsOp.set; CORE.Window.flags &= ~flagsOp.clear; - if (save != CORE.Window.flags) - { - TRACELOG(LOG_DEBUG, "DeferredFlags: 0x%x > 0x%x (diff 0x%x)", save, CORE.Window.flags, save ^ CORE.Window.flags); - } + if (save != CORE.Window.flags) TRACELOG(LOG_DEBUG, "WIN32: FLAGS: Current deferred flags: 0x%x > 0x%x (diff 0x%x)", save, CORE.Window.flags, save ^ CORE.Window.flags); return result; } +// Handle keyboard input event static void HandleKey(WPARAM wparam, LPARAM lparam, char state) { - KeyboardKey key = KeyFromWparam(wparam); - + KeyboardKey key = GetKeyFromWparam(wparam); + // TODO: Use scancode? //BYTE scancode = lparam >> 16; //TRACELOG(LOG_INFO, "KEY key=%d vk=%lu scan=%u = %u", key, wparam, scancode, state); - + if (key != KEY_NULL) { CORE.Input.Keyboard.currentKeyState[key] = state; @@ -1875,22 +1988,25 @@ static void HandleKey(WPARAM wparam, LPARAM lparam, char state) // TODO: Add key to the queue as well? } +// Handle mouse button input event static void HandleMouseButton(int button, char state) { + // Register current mouse button state CORE.Input.Mouse.currentButtonState[button] = state; CORE.Input.Touch.currentTouchState[button] = state; } +// Handle raw input event static void HandleRawInput(LPARAM lparam) { RAWINPUT input = { 0 }; UINT inputSize = sizeof(input); UINT size = GetRawInputData((HRAWINPUT)lparam, RID_INPUT, &input, &inputSize, sizeof(RAWINPUTHEADER)); - - if (size == (UINT)-1) TRACELOG(LOG_ERROR, "%s failed, error=%lu", "GetRawInputData", GetLastError()); - - if (input.header.dwType != RIM_TYPEMOUSE) TRACELOG(LOG_ERROR, "Unexpected WM_INPUT type %lu", input.header.dwType); + + if (size == (UINT)-1) TRACELOG(LOG_ERROR, "WIN32: Failed to get raw input data [ERROR: %lu]", GetLastError()); + + if (input.header.dwType != RIM_TYPEMOUSE) TRACELOG(LOG_ERROR, "WIN32: Unexpected WM_INPUT type %lu", input.header.dwType); if (input.data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) TRACELOG(LOG_ERROR, "TODO: handle absolute mouse inputs!"); @@ -1904,16 +2020,19 @@ static void HandleRawInput(LPARAM lparam) //if (CORE.Input.Mouse.currentPosition.y != 0) abort(); } +// Handle window resizing event static void HandleWindowResize(HWND hwnd, int *width, int *height) { if (CORE.Window.flags & FLAG_WINDOW_MINIMIZED) return; - SIZE clientSize = GetClientSize(hwnd); + // Get client size (framebuffer inside the window) + RECT rect = { 0 }; + GetClientRect(hwnd, &rect); + SIZE clientSize = { rect.right, rect.bottom }; - //TRACELOG(LOG_DEBUG, "WINDOW: New widow client size: [%lux%lu]", clientSize.cx, clientSize.cy); - - //CORE.Window.currentFbo.width = clientSize.cx; - //CORE.Window.currentFbo.height = clientSize.cy; + // TODO: Update framebuffer on resize + CORE.Window.currentFbo.width = (int)clientSize.cx; + CORE.Window.currentFbo.height = (int)clientSize.cy; //glViewport(0, 0, clientSize.cx, clientSize.cy); //SetupFramebuffer(0, 0); @@ -1925,18 +2044,16 @@ static void HandleWindowResize(HWND hwnd, int *width, int *height) unsigned int screenHeight = highdpi? (unsigned int)(((float)clientSize.cy)/dpiScale) : clientSize.cy; CORE.Window.screen.width = screenWidth; CORE.Window.screen.height = screenHeight; - + if (AdoptWindowResize(CORE.Window.flags)) { - TRACELOG(LOG_DEBUG, "WINDOW: Updating app size to %ix%i from window resize", screenWidth, screenHeight); + TRACELOG(LOG_DEBUG, "WIN32: WINDOW: Updating app size to [%ix%i] from window resize", screenWidth, screenHeight); *width = screenWidth; *height = screenHeight; } - CORE.Window.screenScale = MatrixScale( - (float)CORE.Window.render.width/CORE.Window.screen.width, - (float)CORE.Window.render.height/CORE.Window.screen.height, - 1.0f); + CORE.Window.screenScale = MatrixScale( (float)CORE.Window.render.width/CORE.Window.screen.width, + (float)CORE.Window.render.height/CORE.Window.screen.height, 1.0f); } // Update window style @@ -1944,22 +2061,28 @@ static void UpdateWindowStyle(HWND hwnd, unsigned desiredFlags) { DWORD current = STYLE_MASK_WRITABLE & MakeWindowStyle(CORE.Window.flags); DWORD desired = STYLE_MASK_WRITABLE & MakeWindowStyle(desiredFlags); - + if (current != desired) { SetLastError(0); DWORD previous = STYLE_MASK_WRITABLE & SetWindowLongPtrW(hwnd, GWL_STYLE, desired); if (previous != current) { - TRACELOG(LOG_ERROR, "SetWindowLong returned writable flags 0x%x but expected 0x%x (diff=0x%x, error=%lu)", + TRACELOG(LOG_ERROR, "WIN32: WINDOW: SetWindowLongPtr() returned writable flags 0x%x but expected 0x%x (diff=0x%x, error=%lu)", previous, current, previous ^ current, GetLastError()); } CheckFlags("UpdateWindowStyle", hwnd, desiredFlags, desired, STYLE_MASK_WRITABLE); } - Mized currentMized = MizedFromStyle(MakeWindowStyle(CORE.Window.flags)); - Mized desiredMized = MizedFromStyle(MakeWindowStyle(desiredFlags)); + // Minimized takes precedence over maximized + Mized currentMized = MIZED_NONE; + Mized desiredMized = MIZED_NONE; + if (CORE.Window.flags & WS_MINIMIZE) currentMized = MIZED_MIN; + else if (CORE.Window.flags & WS_MAXIMIZE) currentMized = MIZED_MAX; + if (desiredFlags & WS_MINIMIZE) currentMized = MIZED_MIN; + else if (desiredFlags & WS_MAXIMIZE) currentMized = MIZED_MAX; + if (currentMized != desiredMized) { switch (desiredMized) @@ -1972,24 +2095,21 @@ static void UpdateWindowStyle(HWND hwnd, unsigned desiredFlags) } // Sanitize flags -static unsigned SanitizeFlags(SanitizeFlagsKind kind, unsigned flags) +static unsigned SanitizeFlags(int mode, unsigned flags) { if ((flags & FLAG_WINDOW_MAXIMIZED) && (flags & FLAG_BORDERLESS_WINDOWED_MODE)) { - TRACELOG(LOG_INFO, "borderless windows mode is overriding maximized"); + TRACELOG(LOG_WARNING, "WIN32: WINDOW: Borderless windows mode overriding maximized window flag"); flags &= ~FLAG_WINDOW_MAXIMIZED; } - switch (kind) + if (mode == 1) { - case SANITIZE_FLAGS_FIRST: break; - case SANITIZE_FLAGS_NORMAL: - if ((flags & FLAG_MSAA_4X_HINT) && (!(CORE.Window.flags & FLAG_MSAA_4X_HINT))) - { - TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); - flags &= ~FLAG_MSAA_4X_HINT; - } - break; + if ((flags & FLAG_MSAA_4X_HINT) && (!(CORE.Window.flags & FLAG_MSAA_4X_HINT))) + { + TRACELOG(LOG_WARNING, "WIN32: WINDOW: MSAA can only be configured before window initialization"); + flags &= ~FLAG_MSAA_4X_HINT; + } } return flags; @@ -2018,16 +2138,15 @@ static void UpdateFlags(HWND hwnd, unsigned desiredFlags, int width, int height) CORE.Window.flags |= (desiredFlags & FLAG_MASK_NO_UPDATE); int vsync = (CORE.Window.flags & FLAG_VSYNC_HINT)? 1 : 0; - PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); - if (wglSwapInterval) + if (wglSwapIntervalEXT) { - (*wglSwapInterval)(vsync); + (*wglSwapIntervalEXT)(vsync); if (vsync) CORE.Window.flags |= FLAG_VSYNC_HINT; else CORE.Window.flags &= ~FLAG_VSYNC_HINT; } // TODO: Review all this code... - DWORD previousStyle; + DWORD previousStyle = 0; for (unsigned attempt = 1; ; attempt++) { CheckFlags("UpdateFlags", hwnd, CORE.Window.flags, MakeWindowStyle(CORE.Window.flags), STYLE_MASK_ALL); @@ -2035,15 +2154,14 @@ static void UpdateFlags(HWND hwnd, unsigned desiredFlags, int width, int height) bool windowSizeUpdated = false; if (MakeWindowStyle(CORE.Window.flags) == MakeWindowStyle(desiredFlags)) { - windowSizeUpdated = UpdateWindowSize(UPDATE_WINDOW_NORMAL, hwnd, width, height, desiredFlags); + windowSizeUpdated = UpdateWindowSize(1, hwnd, width, height, desiredFlags); if ((FLAG_MASK_REQUIRED & desiredFlags) == (FLAG_MASK_REQUIRED & CORE.Window.flags)) break; } - if ((attempt > 1) && - (previousStyle == MakeWindowStyle(CORE.Window.flags)) && - !windowSizeUpdated) + + if ((attempt > 1) && (previousStyle == MakeWindowStyle(CORE.Window.flags)) && !windowSizeUpdated) { - TRACELOG(LOG_ERROR, "WINDOW: UpdateFlags() failed after %u attempt(s) wanted 0x%x but is 0x%x (diff=0x%x)", + TRACELOG(LOG_ERROR, "WIN32: WINDOW: UpdateFlags() failed after %u attempt(s) wanted 0x%x but is 0x%x (diff=0x%x)", attempt, desiredFlags, CORE.Window.flags, desiredFlags ^ CORE.Window.flags); } @@ -2051,3 +2169,21 @@ static void UpdateFlags(HWND hwnd, unsigned desiredFlags, int width, int height) UpdateWindowStyle(hwnd, desiredFlags); } } + +// Check if OpenGL extension is available +static bool IsWglExtensionAvailable(HDC hdc, const char *extension) +{ + bool result = false; + + if (wglGetExtensionsStringARB != NULL) + { + const char *extList = wglGetExtensionsStringARB(hdc); + if (extList != NULL) + { + // Simple substring search (could use strtok or strstr) + if (strstr(extList, extension) != NULL) result = true; + } + } + + return result; +} \ No newline at end of file diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index 58e820af1..da0d08aca 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -824,15 +824,6 @@ void SwapScreenBuffer(void) return; } - // Get the software rendered color buffer - int bufferWidth = 0, bufferHeight = 0; - void *colorBuffer = swGetColorBuffer(&bufferWidth, &bufferHeight); - if (!colorBuffer) - { - TRACELOG(LOG_ERROR, "DISPLAY: Failed to get software color buffer"); - return; - } - // Retrieving the dimensions of the display mode used drmModeModeInfo *mode = &platform.connector->modes[platform.modeIndex]; uint32_t width = mode->hdisplay; @@ -864,7 +855,7 @@ void SwapScreenBuffer(void) // Create framebuffer with the correct format uint32_t fb = 0; result = drmModeAddFB(platform.fd, width, height, depth, bpp, creq.pitch, creq.handle, &fb); - if (result != 0) + if (result != 0) { TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d (%s)", result, strerror(errno)); struct drm_mode_destroy_dumb dreq = { 0 }; @@ -900,16 +891,8 @@ void SwapScreenBuffer(void) } // Copy the software rendered buffer to the dumb buffer with scaling if needed - if (bufferWidth == width && bufferHeight == height) - { - // Direct copy if sizes match - swCopyFramebuffer(0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer); - } - else - { - // Scale the software buffer to match the display mode - swBlitFramebuffer(0, 0, width, height, 0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer); - } + // NOTE: RLSW will make a simple copy if the dimensions match + swBlitFramebuffer(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer); // Unmap the buffer munmap(dumbBuffer, creq.size); @@ -974,12 +957,12 @@ void SwapScreenBuffer(void) // Set CRTC with better error handling result = drmModeSetCrtc(platform.fd, crtcId, fb, 0, 0, &platform.connector->connector_id, 1, mode); - if (result != 0) + if (result != 0) { TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d (%s)", result, strerror(errno)); TRACELOG(LOG_ERROR, "DISPLAY: CRTC ID: %u, FB ID: %u, Connector ID: %u", crtcId, fb, platform.connector->connector_id); TRACELOG(LOG_ERROR, "DISPLAY: Mode: %dx%d@%d", mode->hdisplay, mode->vdisplay, mode->vrefresh); - + drmModeRmFB(platform.fd, fb); struct drm_mode_destroy_dumb dreq = {0}; dreq.handle = creq.handle; @@ -1229,7 +1212,7 @@ int InitPlatform(void) } TRACELOG(LOG_TRACE, "DISPLAY: Connector %i modes detected: %i", i, con->count_modes); - TRACELOG(LOG_TRACE, "DISPLAY: Connector %i status: %s", i, + TRACELOG(LOG_TRACE, "DISPLAY: Connector %i status: %s", i, (con->connection == DRM_MODE_CONNECTED) ? "CONNECTED" : (con->connection == DRM_MODE_DISCONNECTED) ? "DISCONNECTED" : (con->connection == DRM_MODE_UNKNOWNCONNECTION) ? "UNKNOWN" : "OTHER"); @@ -1357,10 +1340,10 @@ int InitPlatform(void) platform.modeIndex = 0; CORE.Window.display.width = platform.connector->modes[0].hdisplay; CORE.Window.display.height = platform.connector->modes[0].vdisplay; - - TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u) for software rendering", + + TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u) for software rendering", platform.connector->modes[0].name, - platform.connector->modes[0].hdisplay, + platform.connector->modes[0].hdisplay, platform.connector->modes[0].vdisplay, (platform.connector->modes[0].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p', platform.connector->modes[0].vrefresh); diff --git a/src/rcore.c b/src/rcore.c index f87b68783..d06e3089b 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -26,7 +26,8 @@ * - Linux DRM subsystem (KMS mode) * > PLATFORM_ANDROID: * - Android (ARM, ARM64) -* +* > PLATFORM_DESKTOP_WIN32 (Native Win32): +* - Windows (Win32, Win64) * CONFIGURATION: * #define SUPPORT_DEFAULT_FONT (default) * Default font is loaded on window initialization to be available for the user to render simple text. @@ -161,7 +162,10 @@ #endif // Platform specific defines to handle GetApplicationDirectory() -#if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW)) +#if defined(_WIN32) + #if !defined(MAX_PATH) + #define MAX_PATH 260 + #endif struct HINSTANCE__; #if defined(__cplusplus) @@ -679,12 +683,15 @@ void InitWindow(int width, int height, const char *title) // Initialize window data CORE.Window.screen.width = width; CORE.Window.screen.height = height; + CORE.Window.currentFbo.width = CORE.Window.screen.width; + CORE.Window.currentFbo.height = CORE.Window.screen.height; + CORE.Window.eventWaiting = false; - CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default + CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; // Initialize global input state - memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0 + memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0 CORE.Input.Keyboard.exitKey = KEY_ESCAPE; CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; @@ -696,13 +703,13 @@ void InitWindow(int width, int height, const char *title) if (result != 0) { - TRACELOG(LOG_WARNING, "SYSTEM: Failed to initialize Platform"); + TRACELOG(LOG_WARNING, "SYSTEM: Failed to initialize platform"); return; } //-------------------------------------------------------------- // Initialize rlgl default data (buffers and shaders) - // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl + // NOTE: Current fbo size stored as globals in rlgl for convenience rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); isGpuReady = true; // Flag to note GPU has been initialized successfully @@ -2521,7 +2528,7 @@ int MakeDirectory(const char *dirPath) // Create final directory if (!DirectoryExists(pathcpy)) MKDIR(pathcpy); RL_FREE(pathcpy); - + // In case something failed and requested directory // was not successfully created, return -1 if (!DirectoryExists(dirPath)) return -1; @@ -3145,7 +3152,7 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize) unsigned char *block = buffer + (blockN*64); unsigned int w[64]; for (int i = 0; i < 16; i++) - { + { w[i] = ((unsigned int)block[i*4 + 0] << 24) | ((unsigned int)block[i*4 + 1] << 16) | diff --git a/src/rlgl.h b/src/rlgl.h index f587d81a2..99e9037d5 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -21,6 +21,7 @@ * Internal buffer (and resources) must be manually unloaded calling rlglClose() * * CONFIGURATION: +* #define GRAPHICS_API_OPENGL_11_SOFTWARE * #define GRAPHICS_API_OPENGL_11 * #define GRAPHICS_API_OPENGL_21 * #define GRAPHICS_API_OPENGL_33 @@ -2329,6 +2330,16 @@ void rlglInit(int width, int height) RLGL.State.currentMatrix = &RLGL.State.modelview; #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 +#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) + // Initialize software renderer backend + int result = swInit(width, height); + if (result == 0) + { + TRACELOG(RL_LOG_ERROR, "RLSW: Software renderer initialization failed!"); + exit(-1); + } +#endif + // Initialize OpenGL default states //---------------------------------------------------------- // Init state: Depth test @@ -2345,39 +2356,28 @@ void rlglInit(int width, int height) glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) glEnable(GL_CULL_FACE); // Enable backface culling - // Init state: Cubemap seamless -#if defined(GRAPHICS_API_OPENGL_33) - glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) -#endif - #if defined(GRAPHICS_API_OPENGL_11) // Init state: Color hints (deprecated in OpenGL 3.0+) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) #endif - -#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) - int result = swInit(width, height); // Initialize software renderer backend - if (result == 0) - { - TRACELOG(RL_LOG_ERROR, "RLSW: Software renderer initialization failed!"); - exit(-1); - } +#if defined(GRAPHICS_API_OPENGL_33) + // Init state: Cubemap seamless + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) #endif - #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Store screen size into global variables RLGL.State.framebufferWidth = width; RLGL.State.framebufferHeight = height; - - TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); - //---------------------------------------------------------- #endif // Init state: Color/Depth buffers clear glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) glClearDepth(1.0f); // Set clear depth value (default) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) + + TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); + //---------------------------------------------------------- } // Vertex Buffer Object deinitialization (memory free) diff --git a/src/rmodels.c b/src/rmodels.c index 3c904c396..ed86fb19a 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -2352,8 +2352,6 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) Mesh mesh = model.meshes[m]; Vector3 animVertex = { 0 }; Vector3 animNormal = { 0 }; - Matrix boneMatrix = { 0 }; - Matrix InverseBoneMatrix = { 0 }; int boneId = 0; int boneCounter = 0; float boneWeight = 0.0; @@ -2361,50 +2359,47 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) const int vValues = mesh.vertexCount*3; // Skip if missing bone data, causes segfault without on some models - if ((mesh.boneWeights == NULL) || (mesh.boneIds == NULL)) continue; + if ((mesh.boneWeights == NULL) || (mesh.boneIds == NULL)) continue; - // Iterates over 4 bones per vertex - for (int j = 0; j < 4; j++, boneCounter++) - { - boneWeight = mesh.boneWeights[boneCounter]; - boneId = mesh.boneIds[boneCounter]; + for (int vCounter = 0; vCounter < vValues; vCounter += 3) + { + mesh.animVertices[vCounter] = 0; + mesh.animVertices[vCounter + 1] = 0; + mesh.animVertices[vCounter + 2] = 0; + if (mesh.animNormals != NULL) + { + mesh.animNormals[vCounter] = 0; + mesh.animNormals[vCounter + 1] = 0; + mesh.animNormals[vCounter + 2] = 0; + } - // Early stop when no transformation will be applied - if (boneWeight == 0.0f) continue; + // Iterates over 4 bones per vertex + for (int j = 0; j < 4; j++, boneCounter++) + { + boneWeight = mesh.boneWeights[boneCounter]; + boneId = mesh.boneIds[boneCounter]; - boneMatrix = model.meshes[m].boneMatrices[boneId]; - InverseBoneMatrix = MatrixTranspose(MatrixInvert(boneMatrix)); + // Early stop when no transformation will be applied + if (boneWeight == 0.0f) continue; + animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] }; + animVertex = Vector3Transform(animVertex,model.meshes[m].boneMatrices[boneId]); + mesh.animVertices[vCounter] += animVertex.x*boneWeight; + mesh.animVertices[vCounter+1] += animVertex.y*boneWeight; + mesh.animVertices[vCounter+2] += animVertex.z*boneWeight; + updated = true; - for (int vCounter = 0; vCounter < vValues; vCounter += 3) - { - mesh.animVertices[vCounter] = 0; - mesh.animVertices[vCounter + 1] = 0; - mesh.animVertices[vCounter + 2] = 0; - if (mesh.animNormals != NULL) - { - mesh.animNormals[vCounter] = 0; - mesh.animNormals[vCounter + 1] = 0; - mesh.animNormals[vCounter + 2] = 0; - } - animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] }; - animVertex = Vector3Transform(animVertex, boneMatrix); - mesh.animVertices[vCounter] += animVertex.x*boneWeight; - mesh.animVertices[vCounter+1] += animVertex.y*boneWeight; - mesh.animVertices[vCounter+2] += animVertex.z*boneWeight; - updated = true; - - // Normals processing - // NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) - if ((mesh.normals != NULL) && (mesh.animNormals != NULL)) - { - animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; - animNormal = Vector3Transform(animNormal, InverseBoneMatrix); - mesh.animNormals[vCounter] += animNormal.x*boneWeight; - mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; - mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; - } - } - } + // Normals processing + // NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) + if ((mesh.normals != NULL) && (mesh.animNormals != NULL )) + { + animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; + animNormal = Vector3Transform(animNormal, MatrixTranspose(MatrixInvert(model.meshes[m].boneMatrices[boneId]))); + mesh.animNormals[vCounter] += animNormal.x*boneWeight; + mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; + mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; + } + } + } if (updated) { diff --git a/src/rshapes.c b/src/rshapes.c index 55f7d7fb9..2b5854f86 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -1432,6 +1432,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) Rectangle shapeRect = GetShapesTextureRectangle(); rlBegin(RL_QUADS); + rlNormal3f(0.0f, 0.0f, 1.0f); rlColor4ub(color.r, color.g, color.b, color.a); rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); @@ -1441,7 +1442,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) rlVertex2f(v2.x, v2.y); rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); - rlVertex2f(v2.x, v2.y); + rlVertex2f(v3.x, v3.y); rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); rlVertex2f(v3.x, v3.y); diff --git a/src/rtext.c b/src/rtext.c index 9951dc66d..b4cd560ba 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -1701,9 +1701,9 @@ char *GetTextBetween(const char *text, const char *begin, const char *end) char *TextReplace(const char *text, const char *search, const char *replacement) { char *result = NULL; - + if (!text || !search) return NULL; // Sanity check - + char *insertPoint = NULL; // Next insert point char *temp = NULL; // Temp pointer int searchLen = 0; // Search string length of (the string to remove) @@ -1753,7 +1753,7 @@ char *TextReplaceBetween(const char *text, const char *begin, const char *end, c char *result = NULL; if (!text || !begin || !end) return NULL; // Sanity check - + int beginIndex = TextFindIndex(text, begin); if (beginIndex > -1) diff --git a/tools/rexm/examples_report.md b/tools/rexm/examples_report.md index e058e09a7..7734a234c 100644 --- a/tools/rexm/examples_report.md +++ b/tools/rexm/examples_report.md @@ -64,6 +64,7 @@ Example elements validated: | core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_screen_recording | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| core_text_file_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -92,9 +93,12 @@ Example elements validated: | shapes_pie_chart | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_kaleidoscope | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_clock_of_clocks | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_math_sine_cosine | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_mouse_trail | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_simple_particles | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shapes_starfield_effect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_lines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shapes_math_angle_rotation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -161,6 +165,7 @@ Example elements validated: | models_tesseract_view | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_basic_voxel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | models_rotating_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| models_decals | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -173,6 +178,8 @@ Example elements validated: | shaders_texture_outline | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_texture_waves | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_julia_set | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shaders_mandelbrot_set | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shaders_color_correction | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_eratosthenes_sieve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_fog_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_simple_mask | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | @@ -204,4 +211,4 @@ Example elements validated: | easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | | embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| web_basic_window | ✔ | ❌ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | diff --git a/tools/rexm/examples_report_issues.md b/tools/rexm/examples_report_issues.md index 3136c2709..8d24a251d 100644 --- a/tools/rexm/examples_report_issues.md +++ b/tools/rexm/examples_report_issues.md @@ -27,4 +27,4 @@ Example elements validated: | easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | | embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | -| web_basic_window | ✔ | ❌ | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | diff --git a/tools/rexm/rexm.c b/tools/rexm/rexm.c index 20fc1d5e5..f45ce9be3 100644 --- a/tools/rexm/rexm.c +++ b/tools/rexm/rexm.c @@ -239,7 +239,7 @@ int main(int argc, char *argv[]) // build : Build example for Desktop and Web platforms // validate : Validate examples collection, generates report // update : Validate and update examples collection, generates report - + if (strcmp(argv[1], "create") == 0) { // Check for valid upcoming argument @@ -394,8 +394,8 @@ int main(int argc, char *argv[]) { // Support building not only individual examples but categories and "ALL" if ((strcmp(argv[2], "ALL") == 0) || TextInList(argv[2], exCategories, REXM_MAX_EXAMPLE_CATEGORIES)) - { - // Category/ALL rebuilt requested + { + // Category/ALL rebuilt requested strcpy(exRebuildRequested, argv[2]); } else @@ -464,12 +464,14 @@ int main(int argc, char *argv[]) // Create: raylib/examples//_example_name.png if (FileExists(TextFormat("%s/%s.png", GetDirectoryPath(inFileName), exName))) { + LOG("INFO: [%s] Copying file screenshot...\n", GetFileName(inFileName)); FileCopy(TextFormat("%s/%s.png", GetDirectoryPath(inFileName), exName), TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName)); } else // No screenshot available next to source file { // Copy screenshot template + LOG("WARNING: [%s] No screenshot found, using placeholder screenshot\n", GetFileName(inFileName)); FileCopy(exTemplateScreenshot, TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName)); } @@ -478,10 +480,13 @@ int main(int argc, char *argv[]) // Scan resources used in example to copy // NOTE: resources path will be relative to example source file directory int resPathCount = 0; + LOG("INFO: [%s] Scanning file for resources...\n", GetFileName(inFileName)); char **resPaths = ScanExampleResources(TextFormat("%s/%s.c", GetDirectoryPath(inFileName), exName), &resPathCount); if (resPathCount > 0) { + LOG("INFO: [%s] Required resources found: %i\n", GetFileName(inFileName), resPathCount); + for (int r = 0; r < resPathCount; r++) { // WARNING: Special case to consider: shaders, resource paths could use conditions: "glsl%i" @@ -494,7 +499,7 @@ int main(int argc, char *argv[]) { char *resPathUpdated = TextReplace(resPaths[r], "glsl%i", TextFormat("glsl%i", glslVer[v])); - LOG("INFO: Example resource required: %s\n", resPathUpdated); + LOG("INFO: [%s] Resource required [%i/%i]: %s\n", GetFileName(inFileName), r, resPathCount, resPathUpdated); if (FileExists(TextFormat("%s/%s", GetDirectoryPath(inFileName), resPathUpdated))) { @@ -515,7 +520,7 @@ int main(int argc, char *argv[]) } else { - LOG("INFO: Example resource required: %s\n", resPaths[r]); + LOG("INFO: [%s] Resource required [%i/%i]: %s\n", GetFileName(inFileName), r, resPathCount, resPaths[r]); if (FileExists(TextFormat("%s/%s", GetDirectoryPath(inFileName), resPaths[r]))) { @@ -543,6 +548,8 @@ int main(int argc, char *argv[]) char *exCollectionList = LoadFileText(exCollectionFilePath); if (TextFindIndex(exCollectionList, exName) == -1) // Example not found { + LOG("INFO: [%s] Adding example to collection list (%s)\n", GetFileName(inFileName), exCategory); + char *exCollectionListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); // Updated list copy, 2MB // Add example to the main list, by category @@ -560,9 +567,15 @@ int main(int argc, char *argv[]) // Get required example info from example file header (if provided) - // NOTE: If no example info is provided (other than category/name), just using some default values + // NOTE: Load example info from provided example header rlExampleInfo *exInfo = LoadExampleInfo(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName)); + LOG("INFO: [%s] Example info: \n", GetFileName(inFileName)); + LOG(" > Author: %s (@%s)\n", exInfo->author, exInfo->authorGitHub); + LOG(" > Stars: %i\n", exInfo->stars); + LOG(" > Version-Update: %s-%s\n", exInfo->verCreated, exInfo->verUpdated); + LOG(" > Created-Reviewed: %i-%i\n", exInfo->yearCreated, exInfo->yearReviewed); + // Get example difficulty stars text char starsText[16] = { 0 }; for (int i = 0; i < 4; i++) @@ -599,13 +612,14 @@ int main(int argc, char *argv[]) UnloadFileText(exCollectionList); //------------------------------------------------------------------------------------------------ - // Update: Makefile, Makefile.Web, README.md, examples.js + // Update: Metadata, Makefile, Makefile.Web, README.md, examples.js //------------------------------------------------------------------------------------------------ UpdateRequiredFiles(); //------------------------------------------------------------------------------------------------ // Create: raylib/projects/VS2022/examples/_example_name.vcxproj //------------------------------------------------------------------------------------------------ + LOG("INFO: [%s] Creating example project\n", TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName)); // WARNING: When adding new project a unique UUID should be assigned! FileCopy(TextFormat("%s/../projects/VS2022/examples/core_basic_window.vcxproj", exBasePath), TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName)); @@ -619,6 +633,7 @@ int main(int argc, char *argv[]) // we must store provided file paths because pointers will be overwriten // TODO: It seems projects are added to solution BUT not to required solution folder, // that process still requires to be done manually + LOG("INFO: [%s] Adding project to raylib solution (.sln)\n", TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName)); AddVSProjectToSolution(exVSProjectSolutionFile, TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName), exCategory); //------------------------------------------------------------------------------------------------ @@ -633,17 +648,21 @@ int main(int argc, char *argv[]) // WARNING 1: EMSDK_PATH must be set to proper location when calling from GitHub Actions // WARNING 2: raylib.a and raylib.web.a must be available when compiling locally #if defined(_WIN32) + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", GetFileNameWithoutExt(inFileName)); //putenv("RAYLIB_DIR=C:\\GitHub\\raylib"); - putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); + _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName)); #else + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", GetFileNameWithoutExt(inFileName)); system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName)); #endif // Update generated .html metadata + LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName)); UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName), TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName)); // Copy results to web side + LOG("INFO: [%s] Copy example build to raylib.com\n", exName); FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName), TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName)); FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exCategory, exName), @@ -732,7 +751,7 @@ int main(int argc, char *argv[]) // Recompile example (on raylib side) // WARNING: EMSDK_PATH must be set to proper location when calling from GitHub Actions #if defined(_WIN32) - putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); + _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename)); #else system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename)); @@ -776,6 +795,7 @@ int main(int argc, char *argv[]) // Remove example from collection for files update //------------------------------------------------------------------------------------------------ + LOG("INFO: [%s] Removing example from collection\n", exName); char *exCollectionList = LoadFileText(exCollectionFilePath); int exIndex = TextFindIndex(exCollectionList, TextFormat("%s;%s", exCategory, exName)); if (exIndex > 0) // Example found @@ -831,22 +851,33 @@ int main(int argc, char *argv[]) // Remove: raylib/examples//_example_name.c // Remove: raylib/examples//_example_name.png + LOG("INFO: [%s] Removing example code file\n", TextFormat("%s.c", exName)); FileRemove(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName)); + LOG("INFO: [%s] Removing example screenshot file\n", TextFormat("%s.png", exName)); FileRemove(TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName)); // Edit: Update required files: Makefile, Makefile.Web, README.md, examples.js UpdateRequiredFiles(); // Remove: raylib/projects/VS2022/examples/_example_name.vcxproj + LOG("INFO: [%s] Removing example project file\n", TextFormat("%s.vcxproj", exName)); FileRemove(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName)); // Edit: raylib/projects/VS2022/raylib.sln --> Remove example project + LOG("INFO: [%s] Removing example from raylib solution (.sln)\n", exName); RemoveVSProjectFromSolution(TextFormat("%s/../projects/VS2022/raylib.sln", exBasePath), exName); + // Remove: Delete example build from local copy (if exists) + FileRemove(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName)); + FileRemove(TextFormat("%s/%s/%s.data", exBasePath, exCategory, exName)); + FileRemove(TextFormat("%s/%s/%s.wasm", exBasePath, exCategory, exName)); + FileRemove(TextFormat("%s/%s/%s.js", exBasePath, exCategory, exName)); + // Remove: raylib.com/examples//_example_name.html // Remove: raylib.com/examples//_example_name.data // Remove: raylib.com/examples//_example_name.wasm // Remove: raylib.com/examples//_example_name.js + LOG("INFO: [%s] Deleting example from raylib.com\n", exName); FileRemove(TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName)); FileRemove(TextFormat("%s/%s/%s.data", exWebPath, exCategory, exName)); FileRemove(TextFormat("%s/%s/%s.wasm", exWebPath, exCategory, exName)); @@ -868,11 +899,10 @@ int main(int argc, char *argv[]) // Build: raylib.com/examples//_example_name.data // Build: raylib.com/examples//_example_name.wasm // Build: raylib.com/examples//_example_name.js - #if defined(_WIN32) // Set required environment variables //putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath)); - putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); + _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); //putenv("MAKE=mingw32-make"); //ChangeDirectory(exBasePath); #endif @@ -880,22 +910,28 @@ int main(int argc, char *argv[]) { // Build example for PLATFORM_DESKTOP #if defined(_WIN32) + LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName); system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); #else + LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: POSIX)\n", exName); system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); #endif // Build example for PLATFORM_WEB #if defined(_WIN32) + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName); system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); #else + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName); system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); #endif // Update generated .html metadata + LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exRebuildList[i].name)); UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exRebuildList[i].category, exRebuildList[i].name), TextFormat("%s/%s/%s.c", exBasePath, exRebuildList[i].category, exRebuildList[i].name)); // Copy results to web side + LOG("INFO: [%s] Copy example build to raylib.com\n", exRebuildList[i].name); FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exRebuildList[i].category, exRebuildList[i].name), TextFormat("%s/%s/%s.html", exWebPath, exRebuildList[i].category, exRebuildList[i].name)); FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exRebuildList[i].category, exRebuildList[i].name), @@ -933,10 +969,9 @@ int main(int argc, char *argv[]) VALID_INVALID_CATEGORY */ - // TODO: Log more details about the validation process - // Scan available example .c files and add to collection missing ones // NOTE: Source of truth is what we have in the examples directories (on validation/update) + LOG("INFO: Scanning available example (.c) files to be added to collection...\n"); FilePathList clist = LoadDirectoryFilesEx(exBasePath, ".c", true); char *exList = LoadFileText(exCollectionFilePath); @@ -968,6 +1003,9 @@ int main(int argc, char *argv[]) if (!TextIsEqual(GetFileNameWithoutExt(clist.paths[i]), "examples_template") && (TextFindIndex(exList, GetFileNameWithoutExt(clist.paths[i])) == -1)) { + // TODO: Examples to be added in the list should be added at the end of their categories, + // not at the end of the file... + // Add example to the examples collection list // WARNING: Added to the end of the list, order must be set by users and // defines placement on raylib webpage @@ -1007,6 +1045,7 @@ int main(int argc, char *argv[]) UnloadDirectoryFiles(clist); // Check all examples in collection [examples_list.txt] -> Source of truth! + LOG("INFO: Validating examples in collection...\n"); int exCollectionCount = 0; rlExampleInfo *exCollection = LoadExamplesData(exCollectionFilePath, "ALL", false, &exCollectionCount); @@ -1016,6 +1055,8 @@ int main(int argc, char *argv[]) rlExampleInfo *exInfo = &exCollection[i]; exInfo->status = 0; + LOG("INFO: [%s] Validating example...\n", exInfo->name); + // Validate: raylib/examples//_example_name.c -> File exists? if (!FileExists(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name))) exInfo->status |= VALID_MISSING_C; @@ -1138,11 +1179,16 @@ int main(int argc, char *argv[]) exInfo->status |= VALID_INCONSISTENT_INFO; } + if (exInfo->status == 0) LOG("INFO: [%s] Validation result: OK\n", exInfo->name); + else LOG("WARNING: [%s] Validation result: ISSUES FOUND\n", exInfo->name); + UnloadExampleInfo(exInfoHeader); } if (opCode == OP_UPDATE) { + LOG("INFO: Updating examples with issues in collection...\n"); + // Actions to fix/review anything possible from validation results //------------------------------------------------------------------------------------------------ // Check examples "status" information @@ -1162,16 +1208,16 @@ int main(int argc, char *argv[]) // NOTE: Some examples should be excluded from VS2022 solution because // they have specific platform/linkage requirements: - if ((strcmp(exInfo->name, "core_basic_window_web") == 0) || - (strcmp(exInfo->name, "core_input_gestures_web") == 0) || - (strcmp(exInfo->name, "raylib_opengl_interop") == 0) || - (strcmp(exInfo->name, "raymath_vector_angle") == 0)) continue; + if ((strcmp(exInfo->name, "web_basic_window") == 0) || + (strcmp(exInfo->name, "raylib_opengl_interop") == 0)) continue; // Review: Add: raylib/projects/VS2022/examples/_example_name.vcxproj // Review: Add: raylib/projects/VS2022/raylib.sln // Solves: VALID_MISSING_VCXPROJ, VALID_NOT_IN_VCXSOL if (exInfo->status & VALID_MISSING_VCXPROJ) { + LOG("WARNING: [%s] Missing VS2022 project file\n", exInfo->name); + LOG("INFO: [%s.vcxproj] Creating VS2022 project file\n", exInfo->name); FileCopy(TextFormat("%s/../projects/VS2022/examples/core_basic_window.vcxproj", exBasePath), TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name)); FileTextReplace(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name), @@ -1185,6 +1231,8 @@ int main(int argc, char *argv[]) // Add project (.vcxproj) to raylib solution (.sln) if (exInfo->status & VALID_NOT_IN_VCXSOL) { + LOG("WARNING: [%s.vcxproj] Project not included in raylib solution (.sln)\n", exInfo->name); + LOG("INFO: [%s.vcxproj] Adding project to raylib solution (.sln)\n", exInfo->name); AddVSProjectToSolution(exVSProjectSolutionFile, TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exInfo->name), exInfo->category); @@ -1199,19 +1247,25 @@ int main(int argc, char *argv[]) if ((strcmp(exInfo->category, "others") != 0) && // Skipping "others" category ((exInfo->status & VALID_MISSING_WEB_OUTPUT) || (exInfo->status & VALID_MISSING_WEB_METADATA))) { + LOG("WARNING: [%s] Example not available on raylib web\n", exInfo->name); + // Build example for PLATFORM_WEB #if defined(_WIN32) - putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exInfo->name); + _putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin"); system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name)); #else + LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exInfo->name); system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name)); #endif // Update generated .html metadata + LOG("INFO: [%s.html] Updating HTML Metadata...\n", exInfo->name); UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exInfo->category, exInfo->name), TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name)); // Copy results to web side + LOG("INFO: [%s] Copy example build to raylib.com\n", exInfo->name); FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exInfo->category, exInfo->name), TextFormat("%s/%s/%s.html", exWebPath, exInfo->category, exInfo->name)); FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exInfo->category, exInfo->name), @@ -1228,6 +1282,8 @@ int main(int argc, char *argv[]) if (exInfo->status & VALID_INCONSISTENT_INFO) { // Update source code header info + LOG("WARNING: [%s.c] Inconsistent source code metadata\n", exInfo->name); + LOG("INFO: [%s.c] Updating source code metadata...\n", exInfo->name); UpdateSourceMetadata(TextFormat("%s/%s/%s.c", exBasePath, exInfo->category, exInfo->name), exInfo); exInfo->status &= ~VALID_INCONSISTENT_INFO; @@ -1273,6 +1329,7 @@ int main(int argc, char *argv[]) | shapes_colors_palette | ✘ | ✔ | ✘ | ✔ | ✘ | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | text_format_text | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✔ | ✘ | ✔ | ✔ | ✔ | ✔ | */ + LOG("INFO: [examples_report.md] Generating examples validation report...\n"); char *report = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); @@ -1324,6 +1381,8 @@ int main(int argc, char *argv[]) // Generate a report with only the examples missing some elements //----------------------------------------------------------------------------------------------------- + LOG("INFO: [examples_report_issues.md] Generating examples issues report...\n"); + char *reportIssues = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); repIndex = 0; @@ -1437,6 +1496,7 @@ static int UpdateRequiredFiles(void) // Edit: Example source code metadata for consistency //------------------------------------------------------------------------------------------------ + LOG("INFO: Updating all examples metadata...\n"); int exListCount = 0; rlExampleInfo *exList = LoadExamplesData(exCollectionFilePath, "ALL", true, &exListCount); for (int i = 0; i < exListCount; i++) @@ -1449,6 +1509,7 @@ static int UpdateRequiredFiles(void) // Edit: raylib/examples/Makefile --> Update from collection //------------------------------------------------------------------------------------------------ + LOG("INFO: Updating raylib/examples/Makefile\n"); char *mkText = LoadFileText(TextFormat("%s/Makefile", exBasePath)); char *mkTextUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); // Updated Makefile copy, 2MB @@ -1484,6 +1545,7 @@ static int UpdateRequiredFiles(void) // Edit: raylib/examples/Makefile.Web --> Update from collection // NOTE: We avoid the "others" category on web building //------------------------------------------------------------------------------------------------ + LOG("INFO: Updating raylib/examples/Makefile.Web\n"); char *mkwText = LoadFileText(TextFormat("%s/Makefile.Web", exBasePath)); char *mkwTextUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1); // Updated Makefile copy, 2MB @@ -1602,6 +1664,7 @@ static int UpdateRequiredFiles(void) // Edit: raylib/examples/README.md --> Update from collection //------------------------------------------------------------------------------------------------ + LOG("INFO: Updating raylib/examples/README.md\n"); // NOTE: Using [examples_list.txt] to update/regen README.md // Lines format: | 01 | [core_basic_window](core/core_basic_window.c) | core_basic_window | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | char *mdText = LoadFileText(TextFormat("%s/README.md", exBasePath)); @@ -1710,6 +1773,7 @@ static int UpdateRequiredFiles(void) // Edit: raylib.com/common/examples.js --> Update from collection // NOTE: Entries format: exampleEntry('⭐️☆☆☆' , 'core' , 'basic_window'), //------------------------------------------------------------------------------------------------ + LOG("INFO: Updating raylib.com/common/examples.js\n"); char *jsText = LoadFileText(TextFormat("%s/../common/examples.js", exWebPath)); if (!jsText) { @@ -2233,7 +2297,7 @@ static int RemoveVSProjectFromSolution(const char *slnFile, const char *exName) char uuid[38] = { 0 }; strcpy(uuid, "ABCDEF00-0123-4567-89AB-000000000012"); // Temp value int textUpdatedOfsset = 0; - int exNameLen = strlen(exName); + int exNameLen = (int)strlen(exName); for (int i = 0, index = 0; i < lineCount; i++) { @@ -2304,7 +2368,7 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf char exNameFormated[256] = { 0 }; // Example name without category and using spaces int exNameIndex = TextFindIndex(info->name, "_"); strcpy(exNameFormated, info->name + exNameIndex + 1); - int exNameLen = strlen(exNameFormated); + int exNameLen = (int)strlen(exNameFormated); for (int i = 0; i < exNameLen; i++) { if (exNameFormated[i] == '_') exNameFormated[i] = ' '; } // Update example header title (line #3 - ALWAYS) @@ -2432,7 +2496,7 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath) static bool TextInList(const char *text, const char **list, int listCount) { bool result = false; - + for (int i = 0; i < listCount; i++) { if (TextIsEqual(text, list[i])) { result = true; break; }