Regenerate parser output
This commit is contained in:
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cb815dca3d
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@ -471,7 +471,7 @@
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{
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{
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"type": "float *",
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"type": "float *",
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"name": "texcoords2",
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"name": "texcoords2",
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"description": "Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)"
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"description": "Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)"
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},
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},
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{
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{
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"type": "float *",
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"type": "float *",
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@ -4116,7 +4116,7 @@
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},
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},
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{
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{
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"name": "GetDirectoryFiles",
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"name": "GetDirectoryFiles",
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"description": "Get filenames in a directory path (memory should be freed)",
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"description": "Get filenames in a directory path (memory must be freed)",
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"returnType": "char **",
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"returnType": "char **",
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"params": [
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"params": [
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{
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{
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@ -4152,7 +4152,7 @@
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},
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},
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{
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{
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"name": "GetDroppedFiles",
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"name": "GetDroppedFiles",
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"description": "Get dropped files names (memory should be freed)",
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"description": "Get dropped files names (memory must be freed)",
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"returnType": "char **",
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"returnType": "char **",
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"params": [
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"params": [
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{
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{
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@ -4179,7 +4179,7 @@
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},
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},
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{
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{
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"name": "CompressData",
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"name": "CompressData",
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"description": "Compress data (DEFLATE algorithm)",
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"description": "Compress data (DEFLATE algorithm), memory must be MemFree()",
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"returnType": "unsigned char *",
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"returnType": "unsigned char *",
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"params": [
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"params": [
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{
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{
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@ -4198,7 +4198,7 @@
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},
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},
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{
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{
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"name": "DecompressData",
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"name": "DecompressData",
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"description": "Decompress data (DEFLATE algorithm)",
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"description": "Decompress data (DEFLATE algorithm), memory must be MemFree()",
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"returnType": "unsigned char *",
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"returnType": "unsigned char *",
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"params": [
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"params": [
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{
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{
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@ -4217,7 +4217,7 @@
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},
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},
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{
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{
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"name": "EncodeDataBase64",
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"name": "EncodeDataBase64",
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"description": "Encode data to Base64 string",
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"description": "Encode data to Base64 string, memory must be MemFree()",
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"returnType": "char *",
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"returnType": "char *",
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"params": [
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"params": [
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{
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{
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@ -4236,7 +4236,7 @@
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},
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},
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{
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{
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"name": "DecodeDataBase64",
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"name": "DecodeDataBase64",
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"description": "Decode Base64 string data",
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"description": "Decode Base64 string data, memory must be MemFree()",
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"returnType": "unsigned char *",
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"returnType": "unsigned char *",
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"params": [
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"params": [
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{
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{
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@ -471,7 +471,7 @@ return {
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{
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{
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type = "float *",
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type = "float *",
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name = "texcoords2",
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name = "texcoords2",
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description = "Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)"
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description = "Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)"
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},
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},
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{
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{
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type = "float *",
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type = "float *",
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@ -3771,7 +3771,7 @@ return {
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},
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},
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{
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{
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name = "GetDirectoryFiles",
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name = "GetDirectoryFiles",
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description = "Get filenames in a directory path (memory should be freed)",
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description = "Get filenames in a directory path (memory must be freed)",
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returnType = "char **",
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returnType = "char **",
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params = {
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params = {
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{type = "const char *", name = "dirPath"},
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{type = "const char *", name = "dirPath"},
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@ -3798,7 +3798,7 @@ return {
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},
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},
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{
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{
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name = "GetDroppedFiles",
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name = "GetDroppedFiles",
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description = "Get dropped files names (memory should be freed)",
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description = "Get dropped files names (memory must be freed)",
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returnType = "char **",
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returnType = "char **",
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params = {
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params = {
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{type = "int *", name = "count"}
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{type = "int *", name = "count"}
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@ -3819,7 +3819,7 @@ return {
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},
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},
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{
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{
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name = "CompressData",
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name = "CompressData",
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description = "Compress data (DEFLATE algorithm)",
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description = "Compress data (DEFLATE algorithm), memory must be MemFree()",
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returnType = "unsigned char *",
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returnType = "unsigned char *",
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params = {
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params = {
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{type = "const unsigned char *", name = "data"},
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{type = "const unsigned char *", name = "data"},
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@ -3829,7 +3829,7 @@ return {
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},
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},
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{
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{
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name = "DecompressData",
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name = "DecompressData",
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description = "Decompress data (DEFLATE algorithm)",
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description = "Decompress data (DEFLATE algorithm), memory must be MemFree()",
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returnType = "unsigned char *",
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returnType = "unsigned char *",
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params = {
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params = {
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{type = "const unsigned char *", name = "compData"},
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{type = "const unsigned char *", name = "compData"},
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@ -3839,7 +3839,7 @@ return {
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},
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},
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{
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{
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name = "EncodeDataBase64",
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name = "EncodeDataBase64",
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description = "Encode data to Base64 string",
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description = "Encode data to Base64 string, memory must be MemFree()",
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returnType = "char *",
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returnType = "char *",
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params = {
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params = {
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{type = "const unsigned char *", name = "data"},
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{type = "const unsigned char *", name = "data"},
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@ -3849,7 +3849,7 @@ return {
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},
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},
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{
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{
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name = "DecodeDataBase64",
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name = "DecodeDataBase64",
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description = "Decode Base64 string data",
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description = "Decode Base64 string data, memory must be MemFree()",
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returnType = "unsigned char *",
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returnType = "unsigned char *",
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params = {
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params = {
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{type = "const unsigned char *", name = "data"},
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{type = "const unsigned char *", name = "data"},
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@ -122,7 +122,7 @@ Struct 15: Mesh (15 fields)
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Field[2]: int triangleCount // Number of triangles stored (indexed or not)
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Field[2]: int triangleCount // Number of triangles stored (indexed or not)
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Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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Field[4]: float * texcoords // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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Field[4]: float * texcoords // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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Field[5]: float * texcoords2 // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
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Field[5]: float * texcoords2 // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
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Field[6]: float * normals // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
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Field[6]: float * normals // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
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Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
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Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
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Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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@ -1281,7 +1281,7 @@ Function 121: GetApplicationDirectory() (0 input parameters)
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Function 122: GetDirectoryFiles() (2 input parameters)
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Function 122: GetDirectoryFiles() (2 input parameters)
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Name: GetDirectoryFiles
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Name: GetDirectoryFiles
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Return type: char **
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Return type: char **
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Description: Get filenames in a directory path (memory should be freed)
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Description: Get filenames in a directory path (memory must be freed)
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Param[1]: dirPath (type: const char *)
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Param[1]: dirPath (type: const char *)
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Param[2]: count (type: int *)
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Param[2]: count (type: int *)
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Function 123: ClearDirectoryFiles() (0 input parameters)
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Function 123: ClearDirectoryFiles() (0 input parameters)
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@ -1302,7 +1302,7 @@ Function 125: IsFileDropped() (0 input parameters)
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Function 126: GetDroppedFiles() (1 input parameters)
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Function 126: GetDroppedFiles() (1 input parameters)
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Name: GetDroppedFiles
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Name: GetDroppedFiles
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Return type: char **
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Return type: char **
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Description: Get dropped files names (memory should be freed)
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Description: Get dropped files names (memory must be freed)
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Param[1]: count (type: int *)
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Param[1]: count (type: int *)
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Function 127: ClearDroppedFiles() (0 input parameters)
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Function 127: ClearDroppedFiles() (0 input parameters)
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Name: ClearDroppedFiles
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Name: ClearDroppedFiles
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@ -1317,28 +1317,28 @@ Function 128: GetFileModTime() (1 input parameters)
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Function 129: CompressData() (3 input parameters)
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Function 129: CompressData() (3 input parameters)
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Name: CompressData
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Name: CompressData
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Return type: unsigned char *
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Return type: unsigned char *
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Description: Compress data (DEFLATE algorithm)
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Description: Compress data (DEFLATE algorithm), memory must be MemFree()
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Param[1]: data (type: const unsigned char *)
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Param[1]: data (type: const unsigned char *)
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Param[2]: dataSize (type: int)
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Param[2]: dataSize (type: int)
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Param[3]: compDataSize (type: int *)
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Param[3]: compDataSize (type: int *)
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Function 130: DecompressData() (3 input parameters)
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Function 130: DecompressData() (3 input parameters)
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Name: DecompressData
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Name: DecompressData
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Return type: unsigned char *
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Return type: unsigned char *
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Description: Decompress data (DEFLATE algorithm)
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Description: Decompress data (DEFLATE algorithm), memory must be MemFree()
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Param[1]: compData (type: const unsigned char *)
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Param[1]: compData (type: const unsigned char *)
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Param[2]: compDataSize (type: int)
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Param[2]: compDataSize (type: int)
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Param[3]: dataSize (type: int *)
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Param[3]: dataSize (type: int *)
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Function 131: EncodeDataBase64() (3 input parameters)
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Function 131: EncodeDataBase64() (3 input parameters)
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Name: EncodeDataBase64
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Name: EncodeDataBase64
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Return type: char *
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Return type: char *
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Description: Encode data to Base64 string
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Description: Encode data to Base64 string, memory must be MemFree()
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Param[1]: data (type: const unsigned char *)
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Param[1]: data (type: const unsigned char *)
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Param[2]: dataSize (type: int)
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Param[2]: dataSize (type: int)
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Param[3]: outputSize (type: int *)
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Param[3]: outputSize (type: int *)
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Function 132: DecodeDataBase64() (2 input parameters)
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Function 132: DecodeDataBase64() (2 input parameters)
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Name: DecodeDataBase64
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Name: DecodeDataBase64
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Return type: unsigned char *
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Return type: unsigned char *
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Description: Decode Base64 string data
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Description: Decode Base64 string data, memory must be MemFree()
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Param[1]: data (type: const unsigned char *)
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Param[1]: data (type: const unsigned char *)
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Param[2]: outputSize (type: int *)
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Param[2]: outputSize (type: int *)
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Function 133: SaveStorageValue() (2 input parameters)
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Function 133: SaveStorageValue() (2 input parameters)
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@ -106,7 +106,7 @@
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<Field type="int" name="triangleCount" desc="Number of triangles stored (indexed or not)" />
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<Field type="int" name="triangleCount" desc="Number of triangles stored (indexed or not)" />
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<Field type="float *" name="vertices" desc="Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" />
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<Field type="float *" name="vertices" desc="Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" />
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<Field type="float *" name="texcoords" desc="Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)" />
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<Field type="float *" name="texcoords" desc="Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)" />
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<Field type="float *" name="texcoords2" desc="Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)" />
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<Field type="float *" name="texcoords2" desc="Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)" />
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<Field type="float *" name="normals" desc="Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)" />
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<Field type="float *" name="normals" desc="Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)" />
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<Field type="float *" name="tangents" desc="Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" />
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<Field type="float *" name="tangents" desc="Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" />
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<Field type="unsigned char *" name="colors" desc="Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" />
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<Field type="unsigned char *" name="colors" desc="Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" />
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@ -975,7 +975,7 @@
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</Function>
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</Function>
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<Function name="GetApplicationDirectory" retType="const char *" paramCount="0" desc="Get the directory if the running application (uses static string)">
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<Function name="GetApplicationDirectory" retType="const char *" paramCount="0" desc="Get the directory if the running application (uses static string)">
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</Function>
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</Function>
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<Function name="GetDirectoryFiles" retType="char **" paramCount="2" desc="Get filenames in a directory path (memory should be freed)">
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<Function name="GetDirectoryFiles" retType="char **" paramCount="2" desc="Get filenames in a directory path (memory must be freed)">
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<Param type="const char *" name="dirPath" desc="" />
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<Param type="const char *" name="dirPath" desc="" />
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<Param type="int *" name="count" desc="" />
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<Param type="int *" name="count" desc="" />
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</Function>
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</Function>
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</Function>
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</Function>
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<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if a file has been dropped into window">
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<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if a file has been dropped into window">
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</Function>
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</Function>
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<Function name="GetDroppedFiles" retType="char **" paramCount="1" desc="Get dropped files names (memory should be freed)">
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<Function name="GetDroppedFiles" retType="char **" paramCount="1" desc="Get dropped files names (memory must be freed)">
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<Param type="int *" name="count" desc="" />
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<Param type="int *" name="count" desc="" />
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</Function>
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</Function>
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<Function name="ClearDroppedFiles" retType="void" paramCount="0" desc="Clear dropped files paths buffer (free memory)">
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<Function name="ClearDroppedFiles" retType="void" paramCount="0" desc="Clear dropped files paths buffer (free memory)">
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@ -994,22 +994,22 @@
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<Function name="GetFileModTime" retType="long" paramCount="1" desc="Get file modification time (last write time)">
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<Function name="GetFileModTime" retType="long" paramCount="1" desc="Get file modification time (last write time)">
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<Param type="const char *" name="fileName" desc="" />
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<Param type="const char *" name="fileName" desc="" />
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</Function>
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</Function>
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<Function name="CompressData" retType="unsigned char *" paramCount="3" desc="Compress data (DEFLATE algorithm)">
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<Function name="CompressData" retType="unsigned char *" paramCount="3" desc="Compress data (DEFLATE algorithm), memory must be MemFree()">
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<Param type="const unsigned char *" name="data" desc="" />
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<Param type="const unsigned char *" name="data" desc="" />
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<Param type="int" name="dataSize" desc="" />
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<Param type="int" name="dataSize" desc="" />
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<Param type="int *" name="compDataSize" desc="" />
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<Param type="int *" name="compDataSize" desc="" />
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</Function>
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</Function>
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<Function name="DecompressData" retType="unsigned char *" paramCount="3" desc="Decompress data (DEFLATE algorithm)">
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<Function name="DecompressData" retType="unsigned char *" paramCount="3" desc="Decompress data (DEFLATE algorithm), memory must be MemFree()">
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<Param type="const unsigned char *" name="compData" desc="" />
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<Param type="const unsigned char *" name="compData" desc="" />
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<Param type="int" name="compDataSize" desc="" />
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<Param type="int" name="compDataSize" desc="" />
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<Param type="int *" name="dataSize" desc="" />
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<Param type="int *" name="dataSize" desc="" />
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</Function>
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</Function>
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<Function name="EncodeDataBase64" retType="char *" paramCount="3" desc="Encode data to Base64 string">
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<Function name="EncodeDataBase64" retType="char *" paramCount="3" desc="Encode data to Base64 string, memory must be MemFree()">
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<Param type="const unsigned char *" name="data" desc="" />
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<Param type="const unsigned char *" name="data" desc="" />
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<Param type="int" name="dataSize" desc="" />
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<Param type="int" name="dataSize" desc="" />
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<Param type="int *" name="outputSize" desc="" />
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<Param type="int *" name="outputSize" desc="" />
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</Function>
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</Function>
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<Function name="DecodeDataBase64" retType="unsigned char *" paramCount="2" desc="Decode Base64 string data">
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<Function name="DecodeDataBase64" retType="unsigned char *" paramCount="2" desc="Decode Base64 string data, memory must be MemFree()">
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<Param type="const unsigned char *" name="data" desc="" />
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<Param type="const unsigned char *" name="data" desc="" />
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<Param type="int *" name="outputSize" desc="" />
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<Param type="int *" name="outputSize" desc="" />
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</Function>
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</Function>
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