chore: add bazel textures examples
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57e1b33234
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131
examples/textures/BUILD.bazel
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131
examples/textures/BUILD.bazel
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load("@rules_cc//cc:defs.bzl", "cc_binary")
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# NOTE: cc_binary runs in a different location meaning these examples cannot
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# find the resources to run. Instead you must manually execute the built
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# executable.
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cc_binary(
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name = "textures_background_scrolling",
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srcs = ["textures_background_scrolling.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_blend_modes",
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srcs = ["textures_blend_modes.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_bunnymark",
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srcs = ["textures_bunnymark.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_draw_tiled",
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srcs = ["textures_draw_tiled.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_fog_of_war",
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srcs = ["textures_fog_of_war.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_gif_player",
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srcs = ["textures_gif_player.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_image_drawing",
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srcs = ["textures_image_drawing.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_image_generation",
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srcs = ["textures_image_generation.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_image_loading",
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srcs = ["textures_image_loading.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_image_processing",
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srcs = ["textures_image_processing.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_image_rotate",
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srcs = ["textures_image_rotate.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_image_text",
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srcs = ["textures_image_text.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_logo_raylib",
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srcs = ["textures_logo_raylib.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_mouse_painting",
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srcs = ["textures_mouse_painting.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_npatch_drawing",
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srcs = ["textures_npatch_drawing.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_particles_blending",
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srcs = ["textures_particles_blending.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_polygon",
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srcs = ["textures_polygon.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_raw_data",
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srcs = ["textures_raw_data.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_sprite_anim",
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srcs = ["textures_sprite_anim.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_sprite_button",
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srcs = ["textures_sprite_button.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_sprite_explosion",
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srcs = ["textures_sprite_explosion.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_srcrec_dstrec",
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srcs = ["textures_srcrec_dstrec.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_svg_loading",
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srcs = ["textures_svg_loading.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_textured_curve",
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srcs = ["textures_textured_curve.c"],
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deps = ["@raylib"],
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)
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cc_binary(
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name = "textures_to_image",
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srcs = ["textures_to_image.c"],
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deps = ["@raylib"],
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)
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