Make assignments consistent with equality checks
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@ -23,7 +23,7 @@
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#define MAX_SPLINE_POINTS 32
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// Cubic Bezier spline control points
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// NOTE: Every segment has two control points
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// NOTE: Every segment has two control points
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typedef struct {
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Vector2 start;
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Vector2 end;
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@ -59,17 +59,17 @@ int main(void)
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{ 520.0f, 60.0f },
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{ 710.0f, 260.0f },
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};
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// Array required for spline bezier-cubic,
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// Array required for spline bezier-cubic,
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// including control points interleaved with start-end segment points
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Vector2 pointsInterleaved[3*(MAX_SPLINE_POINTS - 1) + 1] = { 0 };
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int pointCount = 5;
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int selectedPoint = -1;
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int focusedPoint = -1;
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Vector2 *selectedControlPoint = NULL;
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Vector2 *focusedControlPoint = NULL;
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// Cubic Bezier control points initialization
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ControlPoint control[MAX_SPLINE_POINTS-1] = { 0 };
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for (int i = 0; i < pointCount - 1; i++)
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@ -81,9 +81,9 @@ int main(void)
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// Spline config variables
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float splineThickness = 8.0f;
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int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier, 4-LinearVar, 5-BezierVar
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bool splineTypeEditMode = false;
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bool splineTypeEditMode = false;
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bool splineHelpersActive = true;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -116,14 +116,14 @@ int main(void)
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedPoint = focusedPoint;
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}
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// Spline point movement logic
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if (selectedPoint >= 0)
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{
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points[selectedPoint] = GetMousePosition();
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1;
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}
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// Cubic Bezier spline control points logic
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if (((splineTypeActive == SPLINE_BEZIER) || (splineTypeActive == SPLINE_BEZIER_VAR)) && (focusedPoint == -1))
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{
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@ -146,7 +146,7 @@ int main(void)
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedControlPoint = focusedControlPoint;
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}
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// Spline control point movement logic
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if (selectedControlPoint != NULL)
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{
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@ -154,14 +154,14 @@ int main(void)
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedControlPoint = NULL;
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}
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}
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// Spline selection logic
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0;
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
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else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
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else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
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else if (IsKeyPressed(KEY_FIVE)) splineTypeActive = 4;
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else if (IsKeyPressed(KEY_SIX)) splineTypeActive = 5;
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = SPLINE_LINEAR;
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = SPLINE_BASIS;
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else if (IsKeyPressed(KEY_THREE)) splineTypeActive = SPLINE_CATMULLROM;
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else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = SPLINE_BEZIER;
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else if (IsKeyPressed(KEY_FIVE)) splineTypeActive = SPLINE_LINEAR_VAR;
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else if (IsKeyPressed(KEY_SIX)) splineTypeActive = SPLINE_BEZIER_VAR;
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// Clear selection when changing to a spline without control points
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if (IsKeyPressed(KEY_ONE) || IsKeyPressed(KEY_TWO) || IsKeyPressed(KEY_THREE)) selectedControlPoint = NULL;
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@ -172,7 +172,7 @@ int main(void)
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (splineTypeActive == SPLINE_LINEAR)
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{
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// Draw spline: linear
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@ -195,7 +195,7 @@ int main(void)
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{
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// Draw spline: catmull-rom
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DrawSplineCatmullRom(points, pointCount, splineThickness, RED); // Provide connected points array
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/*
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for (int i = 0; i < (pointCount - 3); i++)
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{
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@ -206,20 +206,20 @@ int main(void)
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}
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else if (splineTypeActive == SPLINE_BEZIER)
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{
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// NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be
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// NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be
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// provided interleaved with the start and end point of every segment
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for (int i = 0; i < (pointCount - 1); i++)
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for (int i = 0; i < (pointCount - 1); i++)
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{
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pointsInterleaved[3*i] = points[i];
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pointsInterleaved[3*i + 1] = control[i].start;
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pointsInterleaved[3*i + 2] = control[i].end;
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}
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pointsInterleaved[3*(pointCount - 1)] = points[pointCount - 1];
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// Draw spline: cubic-bezier (with control points)
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DrawSplineBezierCubic(pointsInterleaved, 3*(pointCount - 1) + 1, splineThickness, RED);
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/*
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for (int i = 0; i < 3*(pointCount - 1); i += 3)
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{
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@ -252,15 +252,15 @@ int main(void)
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0.0f,
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};
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// NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be
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// NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be
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// provided interleaved with the start and end point of every segment
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for (int i = 0; i < (pointCount - 1); i++)
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for (int i = 0; i < (pointCount - 1); i++)
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{
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pointsInterleaved[3*i] = points[i];
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pointsInterleaved[3*i + 1] = control[i].start;
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pointsInterleaved[3*i + 2] = control[i].end;
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}
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pointsInterleaved[3*(pointCount - 1)] = points[pointCount - 1];
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// Draw spline: variable-width cubic-bezier (with control points)
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@ -282,7 +282,7 @@ int main(void)
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else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 8, GREEN);
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DrawLineEx(points[i], control[i].start, 1.0f, LIGHTGRAY);
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DrawLineEx(points[i + 1], control[i].end, 1.0f, LIGHTGRAY);
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// Draw spline control lines
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DrawLineV(points[i], control[i].start, GRAY);
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//DrawLineV(control[i].start, control[i].end, LIGHTGRAY);
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@ -308,7 +308,7 @@ int main(void)
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// Check all possible UI states that require controls lock
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if (splineTypeEditMode || (selectedPoint != -1) || (selectedControlPoint != NULL)) GuiLock();
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// Draw spline config
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GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness));
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GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f);
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