Make assignments consistent with equality checks

This commit is contained in:
Amy Wilder 2025-08-02 13:35:36 -04:00
parent d91303aff8
commit 3915469c78

View File

@ -156,12 +156,12 @@ int main(void)
}
// Spline selection logic
if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0;
else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
else if (IsKeyPressed(KEY_FIVE)) splineTypeActive = 4;
else if (IsKeyPressed(KEY_SIX)) splineTypeActive = 5;
if (IsKeyPressed(KEY_ONE)) splineTypeActive = SPLINE_LINEAR;
else if (IsKeyPressed(KEY_TWO)) splineTypeActive = SPLINE_BASIS;
else if (IsKeyPressed(KEY_THREE)) splineTypeActive = SPLINE_CATMULLROM;
else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = SPLINE_BEZIER;
else if (IsKeyPressed(KEY_FIVE)) splineTypeActive = SPLINE_LINEAR_VAR;
else if (IsKeyPressed(KEY_SIX)) splineTypeActive = SPLINE_BEZIER_VAR;
// Clear selection when changing to a spline without control points
if (IsKeyPressed(KEY_ONE) || IsKeyPressed(KEY_TWO) || IsKeyPressed(KEY_THREE)) selectedControlPoint = NULL;