Make assignments consistent with equality checks
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@ -156,12 +156,12 @@ int main(void)
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}
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// Spline selection logic
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0;
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
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else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
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else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
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else if (IsKeyPressed(KEY_FIVE)) splineTypeActive = 4;
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else if (IsKeyPressed(KEY_SIX)) splineTypeActive = 5;
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = SPLINE_LINEAR;
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = SPLINE_BASIS;
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else if (IsKeyPressed(KEY_THREE)) splineTypeActive = SPLINE_CATMULLROM;
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else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = SPLINE_BEZIER;
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else if (IsKeyPressed(KEY_FIVE)) splineTypeActive = SPLINE_LINEAR_VAR;
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else if (IsKeyPressed(KEY_SIX)) splineTypeActive = SPLINE_BEZIER_VAR;
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// Clear selection when changing to a spline without control points
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if (IsKeyPressed(KEY_ONE) || IsKeyPressed(KEY_TWO) || IsKeyPressed(KEY_THREE)) selectedControlPoint = NULL;
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