This commit is contained in:
kai-z99 2024-05-29 19:43:38 -07:00
commit 38f99d75b8
2 changed files with 36 additions and 0 deletions

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@ -1295,6 +1295,7 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2);
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
//------------------------------------------------------------------------------------

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@ -2315,6 +2315,41 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
return collision;
}
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
{
// get length of line
float dx = p1.x - p2.x;
float dy = p1.y - p2.y;
float length_sqr = ((dx * dx) + (dy * dy));
// dot product
float dotProduct = (((center.x - p1.x) * (p2.x - p1.x)) + ((center.y - p1.y) * (p2.y - p1.y))) / (length_sqr);
if (dotProduct > 1.0f)
{
dotProduct = 1.0f;
}
else if (dotProduct < 0.0f)
{
dotProduct = 0.0f;
}
// closest point on line
float closeX = p1.x - (dotProduct * (dx));
float closeY = p1.y - (dotProduct * (dy));
Vector2 close = { closeX, closeY };
//distnce from circle to closest point
dx = closeX - center.x;
dy = closeY - center.y;
float distance_sqr = ((dx * dx) + (dy * dy));
if (distance_sqr <= radius * radius) return true;
return false;
}
// Get collision rectangle for two rectangles collision
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
{