change docs

This commit is contained in:
Nickolas McDonald 2023-08-19 21:07:33 -04:00
parent c3c397e211
commit 36e867e350
2 changed files with 2 additions and 2 deletions

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@ -1118,7 +1118,7 @@ RLAPI bool IsKeyPressed(int key); // Check if a key
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
RLAPI bool IsKeyRepeated(int key); // Check if a key is being repeated (when held down) RLAPI bool IsKeyRepeated(int key); // Check if a key has been repeated
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty

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@ -3772,7 +3772,7 @@ bool IsKeyUp(int key)
return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 0); return KEY_SAFE(key) && (CORE.Input.Keyboard.currentKeyState[key] == 0);
} }
// Check if a key is being repeated (when held down) // Check if a key has been repeated
bool IsKeyRepeated(int key) bool IsKeyRepeated(int key)
{ {
return KEY_SAFE(key) && (CORE.Input.Keyboard.repeatKeyState[key] == 1); return KEY_SAFE(key) && (CORE.Input.Keyboard.repeatKeyState[key] == 1);