Vector2Angle fix for non-normalized vectors
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@ -309,7 +309,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
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// Calculate angle from two vectors
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
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{
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float result = -acos(v1.x*v2.x + v1.y*v2.y);
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float v1Length = sqrtf((v1.x*v1.x) + (v1.y*v1.y));
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float v2Length = sqrtf((v2.x*v2.x) + (v2.y*v2.y));
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float result = -acos((v1.x*v2.x + v1.y*v2.y)/(v1Length*v2Length));
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return result;
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}
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