Sample usage of GetRaylibVersionString() in core_basic_window example.
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@ -20,6 +20,7 @@
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#include <stdio.h>
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int main(void)
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int main(void)
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{
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{
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@ -27,7 +28,9 @@ int main(void)
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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char raylib_info[1024];
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sprintf(raylib_info, "Using raylib %s", GetRaylibVersionString());
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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@ -48,6 +51,7 @@ int main(void)
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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DrawText(raylib_info, 190, 240, 20, LIGHTGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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