raylib.h: Add relevant defines to types

Allow order-independent includes so that other library files can
be included before raylib.h.
This commit is contained in:
Dmitry Matveyev 2021-12-07 21:18:32 +06:00
parent 72f3b00b00
commit 363fe99b1f
2 changed files with 26 additions and 12 deletions

View File

@ -130,6 +130,7 @@ typedef struct Vector2 {
float x;
float y;
} Vector2;
#define RL_VECTOR2_TYPE
#endif
// Matrix2x2 type (used for polygon shape rotation matrix)

View File

@ -131,18 +131,6 @@
#define CLITERAL(type) (type)
#endif
// NOTE: We set some defines with some data types declared by raylib
// Other modules (raymath, rlgl) also require some of those types, so,
// to be able to use those other modules as standalone (not depending on raylib)
// this defines are very useful for internal check and avoid type (re)definitions
#define RL_COLOR_TYPE
#define RL_RECTANGLE_TYPE
#define RL_VECTOR2_TYPE
#define RL_VECTOR3_TYPE
#define RL_VECTOR4_TYPE
#define RL_QUATERNION_TYPE
#define RL_MATRIX_TYPE
// Some Basic Colors
// NOTE: Custom raylib color palette for amazing visuals on WHITE background
#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
@ -184,19 +172,30 @@
#define RL_BOOL_TYPE
#endif
// NOTE: We set some defines with some data types declared by raylib
// Other modules (raymath, rlgl) also require some of those types, so,
// to be able to use those other modules as standalone (not depending on raylib)
// this defines are very useful for internal check and avoid type (re)definitions
#if !defined(RL_VECTOR2_TYPE)
// Vector2, 2 components
typedef struct Vector2 {
float x; // Vector x component
float y; // Vector y component
} Vector2;
#define RL_VECTOR2_TYPE
#endif
#if !defined(RL_VECTOR3_TYPE)
// Vector3, 3 components
typedef struct Vector3 {
float x; // Vector x component
float y; // Vector y component
float z; // Vector z component
} Vector3;
#define RL_VECTOR3_TYPE
#endif
#if !defined(RL_VECTOR4_TYPE)
// Vector4, 4 components
typedef struct Vector4 {
float x; // Vector x component
@ -204,10 +203,16 @@ typedef struct Vector4 {
float z; // Vector z component
float w; // Vector w component
} Vector4;
#define RL_VECTOR4_TYPE
#endif
#if !defined(RL_QUATERNION_TYPE)
// Quaternion, 4 components (Vector4 alias)
typedef Vector4 Quaternion;
#define RL_QUATERNION_TYPE
#endif
#if !defined(RL_MATRIX_TYPE)
// Matrix, 4x4 components, column major, OpenGL style, right handed
typedef struct Matrix {
float m0, m4, m8, m12; // Matrix first row (4 components)
@ -215,7 +220,10 @@ typedef struct Matrix {
float m2, m6, m10, m14; // Matrix third row (4 components)
float m3, m7, m11, m15; // Matrix fourth row (4 components)
} Matrix;
#define RL_MATRIX_TYPE
#endif
#if !defined(RL_COLOR_TYPE)
// Color, 4 components, R8G8B8A8 (32bit)
typedef struct Color {
unsigned char r; // Color red value
@ -223,7 +231,10 @@ typedef struct Color {
unsigned char b; // Color blue value
unsigned char a; // Color alpha value
} Color;
#define RL_COLOR_TYPE
#endif
#if !defined(RL_RECTANGLE_TYPE)
// Rectangle, 4 components
typedef struct Rectangle {
float x; // Rectangle top-left corner position x
@ -231,6 +242,8 @@ typedef struct Rectangle {
float width; // Rectangle width
float height; // Rectangle height
} Rectangle;
#define RL_RECTANGLE_TYPE
#endif
// Image, pixel data stored in CPU memory (RAM)
typedef struct Image {