better check for shader to use

This commit is contained in:
Thibault Leclercq 2023-10-14 00:36:42 +02:00
parent 762cfb4a4a
commit 362e67e53d

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@ -1539,7 +1539,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
unsigned int instancesVboId = 0; unsigned int instancesVboId = 0;
Shader shader = material.shaderInstanced; Shader shader = material.shaderInstanced;
if (material.shader.id != rlGetShaderIdDefault()) { if (shader.id == rlGetShaderInstancedIdDefault() && shader.id != rlGetShaderIdDefault()) {
shader = material.shader; shader = material.shader;
} }