better check for shader to use
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@ -1539,7 +1539,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
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unsigned int instancesVboId = 0;
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unsigned int instancesVboId = 0;
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Shader shader = material.shaderInstanced;
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Shader shader = material.shaderInstanced;
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if (material.shader.id != rlGetShaderIdDefault()) {
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if (shader.id == rlGetShaderInstancedIdDefault() && shader.id != rlGetShaderIdDefault()) {
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shader = material.shader;
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shader = material.shader;
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}
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}
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