Remove trailing whitespace and fix mistake in comment

This commit is contained in:
Leandro Gabriel 2019-07-24 18:07:24 -03:00
parent b79edc97dc
commit 341957bfcb

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@ -2480,11 +2480,11 @@ bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, floa
// Simple way to check for collision, just checking distance between two points // Simple way to check for collision, just checking distance between two points
// Unfortunately, sqrtf() is a costly operation, so we avoid it with following solution // Unfortunately, sqrtf() is a costly operation, so we avoid it with following solution
/* /*
float dx = centerA.x - centerB.x; // X distance between centers float dx = centerA.x - centerB.x; // X distance between centers
float dy = centerA.y - centerB.y; // Y distance between centers float dy = centerA.y - centerB.y; // Y distance between centers
float dz = centerA.z - centerB.z; // Y distance between centers float dz = centerA.z - centerB.z; // Z distance between centers
float distance = sqrtf(dx*dx + dy*dy + dz*dz); // Distance between centers float distance = sqrtf(dx*dx + dy*dy + dz*dz); // Distance between centers
if (distance <= (radiusA + radiusB)) collision = true; if (distance <= (radiusA + radiusB)) collision = true;
*/ */