Events optimization
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cd04bcdee1
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@ -1186,10 +1186,10 @@ void PollInputEvents(void)
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// NOTE: These cases need to be reviewed on a real touch screen
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case SDL_FINGERDOWN:
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{
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CORE.Input.Touch.currentTouchState[(int)event.tfinger.fingerId] = 1;
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CORE.Input.Touch.position[(int)event.tfinger.fingerId].x = event.tfinger.x * CORE.Window.screen.width;
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CORE.Input.Touch.position[(int)event.tfinger.fingerId].y = event.tfinger.y * CORE.Window.screen.height;
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const int touchId = (int)event.tfinger.fingerId;
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CORE.Input.Touch.currentTouchState[touchId] = 1;
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CORE.Input.Touch.position[touchId].x = event.tfinger.x * CORE.Window.screen.width;
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CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height;
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touchAction = 1;
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gestureUpdate = true;
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@ -1197,10 +1197,10 @@ void PollInputEvents(void)
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} break;
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case SDL_FINGERUP:
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{
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CORE.Input.Touch.currentTouchState[(int)event.tfinger.fingerId] = 0;
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CORE.Input.Touch.position[(int)event.tfinger.fingerId].x = event.tfinger.x * CORE.Window.screen.width;
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CORE.Input.Touch.position[(int)event.tfinger.fingerId].y = event.tfinger.y * CORE.Window.screen.height;
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const int touchId = (int)event.tfinger.fingerId;
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CORE.Input.Touch.currentTouchState[touchId] = 0;
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CORE.Input.Touch.position[touchId].x = event.tfinger.x * CORE.Window.screen.width;
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CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height;
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touchAction = 0;
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gestureUpdate = true;
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@ -1208,8 +1208,9 @@ void PollInputEvents(void)
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} break;
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case SDL_FINGERMOTION:
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{
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CORE.Input.Touch.position[(int)event.tfinger.fingerId].x = event.tfinger.x * CORE.Window.screen.width;
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CORE.Input.Touch.position[(int)event.tfinger.fingerId].y = event.tfinger.y * CORE.Window.screen.height;
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const int touchId = (int)event.tfinger.fingerId;
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CORE.Input.Touch.position[touchId].x = event.tfinger.x * CORE.Window.screen.width;
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CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height;
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touchAction = 2;
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gestureUpdate = true;
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