fix auto-format that sneaked in there.
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8023ebce76
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@ -3632,10 +3632,10 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
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{
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// Calculate the 2D bounding box of the triangle
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// Determine the minimum and maximum x and y coordinates of the triangle vertices
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int xMin = (int)((v1.x < v2.x) ? ((v1.x < v3.x) ? v1.x : v3.x) : ((v2.x < v3.x) ? v2.x : v3.x));
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int yMin = (int)((v1.y < v2.y) ? ((v1.y < v3.y) ? v1.y : v3.y) : ((v2.y < v3.y) ? v2.y : v3.y));
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int xMax = (int)((v1.x > v2.x) ? ((v1.x > v3.x) ? v1.x : v3.x) : ((v2.x > v3.x) ? v2.x : v3.x));
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int yMax = (int)((v1.y > v2.y) ? ((v1.y > v3.y) ? v1.y : v3.y) : ((v2.y > v3.y) ? v2.y : v3.y));
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int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x) ? v1.x : v3.x) : ((v2.x < v3.x) ? v2.x : v3.x));
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int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y) ? v1.y : v3.y) : ((v2.y < v3.y) ? v2.y : v3.y));
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int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x) ? v1.x : v3.x) : ((v2.x > v3.x) ? v2.x : v3.x));
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int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y) ? v1.y : v3.y) : ((v2.y > v3.y) ? v2.y : v3.y));
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// Clamp the bounding box to the image dimensions
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if (xMin < 0) xMin = 0;
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@ -3730,9 +3730,9 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c
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}
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// Calculate the initial barycentric coordinates for the top-left point of the bounding box
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int w1Row = (int)((xMin - v2.x) * w1XStep + w1YStep * (yMin - v2.y));
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int w2Row = (int)((xMin - v3.x) * w2XStep + w2YStep * (yMin - v3.y));
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int w3Row = (int)((xMin - v1.x) * w3XStep + w3YStep * (yMin - v1.y));
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int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y));
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int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y));
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int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y));
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// Calculate the inverse of the sum of the barycentric coordinates for normalization
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// NOTE 1: Here, we act as if we multiply by 255 the reciprocal, which avoids additional
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