gate with OPENGL_11 prototype and definition for rlSetPointSize and rlGetPointSize
This commit is contained in:
parent
fac83ef010
commit
31f35cde27
|
|
@ -1293,10 +1293,13 @@ void UploadMesh(Mesh *mesh, bool dynamic)
|
||||||
rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION);
|
rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION);
|
||||||
|
|
||||||
// Enable vertex attributes: texcoords (shader-location = 1)
|
// Enable vertex attributes: texcoords (shader-location = 1)
|
||||||
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic);
|
|
||||||
rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, RL_FLOAT, 0, 0, 0);
|
|
||||||
rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD);
|
|
||||||
|
|
||||||
|
if (mesh->texcoords != NULL)
|
||||||
|
{
|
||||||
|
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic);
|
||||||
|
rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, RL_FLOAT, 0, 0, 0);
|
||||||
|
rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD);
|
||||||
|
}
|
||||||
// WARNING: When setting default vertex attribute values, the values for each generic vertex attribute
|
// WARNING: When setting default vertex attribute values, the values for each generic vertex attribute
|
||||||
// is part of current state, and it is maintained even if a different program object is used
|
// is part of current state, and it is maintained even if a different program object is used
|
||||||
|
|
||||||
|
|
@ -4418,13 +4421,10 @@ static Model LoadOBJ(const char *fileName)
|
||||||
model.meshes[i].triangleCount = vertexCount/3;
|
model.meshes[i].triangleCount = vertexCount/3;
|
||||||
|
|
||||||
model.meshes[i].vertices = (float *)MemAlloc(sizeof(float)*vertexCount*3);
|
model.meshes[i].vertices = (float *)MemAlloc(sizeof(float)*vertexCount*3);
|
||||||
|
//TODO iann: BEFORE MERGE TEST THIS: these should only get loaded when an obj has them,
|
||||||
|
// synthesis can be tricky for all opengl contexts (especially colors)
|
||||||
model.meshes[i].normals = (float *)MemAlloc(sizeof(float)*vertexCount*3);
|
model.meshes[i].normals = (float *)MemAlloc(sizeof(float)*vertexCount*3);
|
||||||
model.meshes[i].texcoords = (float *)MemAlloc(sizeof(float)*vertexCount*2);
|
model.meshes[i].texcoords = (float *)MemAlloc(sizeof(float)*vertexCount*2);
|
||||||
#if defined(GRAPHICS_API_OPENGL_11)
|
|
||||||
model.meshes[i].colors = NULL;
|
|
||||||
#else
|
|
||||||
model.meshes[i].colors = (unsigned char *)MemAlloc(sizeof(unsigned char)*vertexCount*4);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MemFree(localMeshVertexCounts);
|
MemFree(localMeshVertexCounts);
|
||||||
|
|
@ -4489,11 +4489,9 @@ static Model LoadOBJ(const char *fileName)
|
||||||
model.meshes[meshIndex].normals[localMeshVertexCount*3 + 1] = 1.0f;
|
model.meshes[meshIndex].normals[localMeshVertexCount*3 + 1] = 1.0f;
|
||||||
model.meshes[meshIndex].normals[localMeshVertexCount*3 + 2] = 0.0f;
|
model.meshes[meshIndex].normals[localMeshVertexCount*3 + 2] = 0.0f;
|
||||||
}
|
}
|
||||||
|
//TODO iann: BEFORE MERGE TEST THIS: these should only get loaded when an obj has them,
|
||||||
|
// synthesis can be tricky for all opengl contexts (especially colors)
|
||||||
model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 1.0f - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1];
|
model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 1.0f - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1];
|
||||||
#if !defined(GRAPHICS_API_OPENGL_11)
|
|
||||||
for (int i = 0; i < 4; i++) model.meshes[meshIndex].colors[localMeshVertexCount*4 + i] = 255;
|
|
||||||
#endif
|
|
||||||
faceVertIndex++;
|
faceVertIndex++;
|
||||||
localMeshVertexCount++;
|
localMeshVertexCount++;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user